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  • iPhone UILabel text soft shadow

    - by Dimitris
    I know soft shadows are not supported by the UILabel our of the box, on the iPhone. So what would be the best way to implement my own one? EDIT: Obviously I will subclass the UILabel and draw in the -drawRect: My question is, how do I get the contents of the label as graphics and draw around them, blur them etc...

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  • NSButton blue highlight

    - by Remizorrr
    Hi. i want to make on/off gradient NSButton but with blue highlight like NSTabView select buttons. Is it possible to make this easy way? Or i should draw this manually? if i should draw this manually what is the best way to do this? (CIFilter or just NSGradient) thanks.

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  • How do I add a custom view to a HorizontalScrollView?

    - by Sunian314
    So, I followed a tutorial for drawing stuff on android. I have created a Panel class that extends SurfaceView that I draw on using a thread. Now I want to put this Panel in a scroll view, specifically one that scrolls horizontally so that I can draw stuff wider than the screen. I would I go about doing that?

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  • Signature control - iPad

    - by Tejaswi Yerukalapudi
    I'm looking to develop a signature control for the iPad. I haven't really done this before, but I think this involves creating an area to draw, the draw itself and the storage. Any tips on how to get started will be great! I'm also looking at using a stylus to create a signature. Are there any styluses that are specifically built for the iPad?

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  • Java Crossword Application - what package to use?

    - by Alex
    Hi guys, I'm about to create a java crossword application but I am unsure of what packages to use to draw the crossword grid. I know you can manually draw grids with Graphics2D etc. but I'm not sure if this is the easiest way to do it as I'll need text fields in the grid squares. Anyone have any suggestions as to creating the crossword

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  • Is it possible to restore a previous GL framebuffer?

    - by Rob
    Hi there, I'm working on an iPhone app that lets the user draw using GL. I used the GLPaint sample code project as a firm foundation, but now I want to add the ability for the user to load one of their previous drawings and continue working on it. I know how to get the framebuffer contents and save it as a UIImage. Is there a way for

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps

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  • iPhone NSString drawAtPoint linebreakmodeWordWrap

    - by hecta
    Hello, Since I had a very slow scrolling tableView I'm now trying to catch up with the direct draw method, similiar to the Tweetie App sample or Apples TableViewSuite code. So right now I'm struggling to draw NSString with more than one line. I'm using the [NSString drawAtPoint: forWidth: withFont: linebreakMode:] method, and it

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  • Quartz 2D's drawing text and NSTimer in custom method

    - by coure06
    i want to show text using quartz 2d. Text will be drawing randomly on different position after each 1 seconds. I am not sure how i can use NSTimer with quartz 2D text. I can draw text in drawRect method where graphics context is already available. How i will draw text using my custom method myDraw which will be called after 1

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  • How to design this ?

    - by Akku
    how can i make this entire process as 1 single event??? http://code.google.com/apis/visualization/documentation/dev/dsl_get_started.html and draw the chart on single click? I am new to servlets please guide me When a user clicks the "go " button with some input. The data goes to the servlet say "Test3". The servlet

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  • java.lang.ArrayIndexOutOfBoundsException

    - by thefonso
    Here is the code. import java.applet.Applet; import java.awt.Button; import java.awt.Color; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class GuessingGame extends Applet{ /** * */ private static final long serialVersionUID = 1L; private final

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  • using the starUml, the align problem

    - by hguser
    I am using the StarUml to draw some component dialog,however I found that it is to difficult to make a straight line straight enough. As shown in this image: the example image,see the interface "query" In visio, when I want to draw a Horizontal straight line,I can use the "Shift" key in my keybordl,how to do it in

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  • Font serialization in vb.net

    - by jovany
    Hello all, as the title says , I need to serialize my font. I have tried the following approach unfortunately to no avail. This is what I have and what happens; I have a drawing application and certain variables and properties need to be serialized. (So , Xml.Serialization has been used.) Now this has already

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  • Convet from line points to shape points

    - by VOX
    I have an array of points that make up a line. However I need to draw the line with the width of n pixels. How can I transform that points for lines to points for polygon (or a shape) so I can directly draw it on canvas. I'm developing two program at the same time, one is j2me and another is .NET CF. j2me doesn't

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  • Fill figure with JSFL

    - by Igor
    I draw figure in Flsh ID with JSFL methods, for example // draw rectangle doc.addNewLine({x:0, y:0}, {x:2000, y:0}); doc.addNewLine({x:2000, y:0}, {x:2000, y:500}); doc.addNewLine({x:2000, y:500}, {x:0, y:500}); doc.addNewLine({x:0, y:500}, {x:0, y:0}); // how can I fill it, because this way doesn't work

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  • optimizing widget painting.

    - by yan bellavance
    I am painting a widget and I want to optimize the process. Basically i will be sliding the image in the x direction and I only want to fill the newly exposed area. Is there a way to translate the pixels of a widget without calling update or using paintevent? I know of pixmaps and such but I am

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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done:

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