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  • Why does my performance increase when touching the screen?

    - by Smills
    For some reason my FPS jumps up considerably when I move my mouse around on the screen (on the emulator) while holding the left mouse button. Normally my game is very laggy, but if I touch the screen (and as long as I am moving the mouse around while touching) it goes perfectly smooth. I have tried sleeping for 20ms in the onTouchEvent, but it doesn't appear to make any difference. Here is the code I use in my onTouchEvent: // events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); touchX=event.getX(); touchY=event.getY(); switch (eventaction) { case MotionEvent.ACTION_DOWN: { touch=true; } break; case MotionEvent.ACTION_MOVE: { } break; case MotionEvent.ACTION_UP: { touch=false; } break; } /*try { AscentThread.sleep(20); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ return true; } In the logcat log, FPS is the current fps (average of the last 20 frames), touch is whether or not the screen is being touched (from onTouchEvent). What on earth is going on? Has anyone else had this odd behaviour before? Logcat log: 12-21 19:43:26.154: INFO/myActivity(786): FPS: 31.686569159606414 Touch: false 12-21 19:43:27.624: INFO/myActivity(786): FPS: 19.46310293212206 Touch: false 12-21 19:43:29.104: INFO/myActivity(786): FPS: 18.801202175690467 Touch: false 12-21 19:43:30.514: INFO/myActivity(786): FPS: 21.118295877408478 Touch: false 12-21 19:43:31.985: INFO/myActivity(786): FPS: 19.117397812958878 Touch: false 12-21 19:43:33.534: INFO/myActivity(786): FPS: 15.572571858239263 Touch: false 12-21 19:43:34.934: INFO/myActivity(786): FPS: 20.584119901503506 Touch: false 12-21 19:43:36.404: INFO/myActivity(786): FPS: 18.888025905454207 Touch: false 12-21 19:43:37.814: INFO/myActivity(786): FPS: 22.35722329083629 Touch: false 12-21 19:43:39.353: INFO/myActivity(786): FPS: 15.73604859775362 Touch: false 12-21 19:43:40.763: INFO/myActivity(786): FPS: 20.912449882754633 Touch: false 12-21 19:43:42.233: INFO/myActivity(786): FPS: 18.785278388997718 Touch: false 12-21 19:43:43.634: INFO/myActivity(786): FPS: 20.1357397209596 Touch: false 12-21 19:43:45.043: INFO/myActivity(786): FPS: 21.961138432007957 Touch: false 12-21 19:43:46.453: INFO/myActivity(786): FPS: 22.167196852834273 Touch: false 12-21 19:43:47.854: INFO/myActivity(786): FPS: 22.207318228024274 Touch: false 12-21 19:43:49.264: INFO/myActivity(786): FPS: 22.36980559230175 Touch: false 12-21 19:43:50.604: INFO/myActivity(786): FPS: 23.587638823252547 Touch: false 12-21 19:43:52.073: INFO/myActivity(786): FPS: 19.233902040593076 Touch: false 12-21 19:43:53.624: INFO/myActivity(786): FPS: 15.542190150440987 Touch: false 12-21 19:43:55.034: INFO/myActivity(786): FPS: 20.82290063974675 Touch: false 12-21 19:43:56.436: INFO/myActivity(786): FPS: 21.975282007207717 Touch: false 12-21 19:43:57.914: INFO/myActivity(786): FPS: 18.786927284103687 Touch: false 12-21 19:43:59.393: INFO/myActivity(786): FPS: 18.96879004217992 Touch: false 12-21 19:44:00.625: INFO/myActivity(786): FPS: 28.367566618064878 Touch: false 12-21 19:44:02.113: INFO/myActivity(786): FPS: 19.04441528684418 Touch: false 12-21 19:44:03.585: INFO/myActivity(786): FPS: 18.807837511809065 Touch: false 12-21 19:44:04.993: INFO/myActivity(786): FPS: 21.134330284993418 Touch: false 12-21 19:44:06.275: INFO/myActivity(786): FPS: 27.209688764079907 Touch: false 12-21 19:44:07.753: INFO/myActivity(786): FPS: 19.055894653261653 Touch: false 12-21 19:44:09.163: INFO/myActivity(786): FPS: 22.05422794901088 Touch: false 12-21 19:44:10.644: INFO/myActivity(786): FPS: 18.6956805300596 Touch: false 12-21 19:44:12.124: INFO/myActivity(786): FPS: 17.434180581311054 Touch: false 12-21 19:44:13.594: INFO/myActivity(786): FPS: 18.71932038510891 Touch: false 12-21 19:44:14.504: INFO/myActivity(786): FPS: 40.94571503868066 Touch: true 12-21 19:44:14.924: INFO/myActivity(786): FPS: 57.061200121138576 Touch: true 12-21 19:44:15.364: INFO/myActivity(786): FPS: 62.54377946377936 Touch: true 12-21 19:44:15.764: INFO/myActivity(786): FPS: 64.05005071818726 Touch: true 12-21 19:44:16.384: INFO/myActivity(786): FPS: 50.912951172948155 Touch: true 12-21 19:44:16.874: INFO/myActivity(786): FPS: 55.31242053078078 Touch: true 12-21 19:44:17.364: INFO/myActivity(786): FPS: 59.31625410615102 Touch: true 12-21 19:44:18.413: INFO/myActivity(786): FPS: 36.63504170925923 Touch: false 12-21 19:44:19.885: INFO/myActivity(786): FPS: 18.099130467755923 Touch: false 12-21 19:44:21.363: INFO/myActivity(786): FPS: 18.458978222946566 Touch: false 12-21 19:44:22.683: INFO/myActivity(786): FPS: 25.582179409330823 Touch: true 12-21 19:44:23.044: INFO/myActivity(786): FPS: 60.99865521942455 Touch: true 12-21 19:44:23.403: INFO/myActivity(786): FPS: 74.17873975470984 Touch: true 12-21 19:44:23.763: INFO/myActivity(786): FPS: 64.25663040460714 Touch: true 12-21 19:44:24.113: INFO/myActivity(786): FPS: 62.47483457826921 Touch: true 12-21 19:44:24.473: INFO/myActivity(786): FPS: 65.27969529547072 Touch: true 12-21 19:44:24.825: INFO/myActivity(786): FPS: 67.84743115273311 Touch: true 12-21 19:44:25.173: INFO/myActivity(786): FPS: 73.50854551357706 Touch: true 12-21 19:44:25.523: INFO/myActivity(786): FPS: 70.46432534585368 Touch: true 12-21 19:44:25.873: INFO/myActivity(786): FPS: 69.04076953445896 Touch: true

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  • Access violation when accessing a COM object from .Net

    - by Groo
    Dear Sirs, I am sorry if the post is too long, but I would be happy if someone would at least point read the bolded titles, and point me in the right direction. I am having this problem for couple of days, but was unable to found the answer on the net. These are the things I have found out so far. 1. "Access violation" exception crushes my managed application My C# WinForms app sometimes closes with an "Access violation" exception ("Attempted to read or write protected memory"), right in the moment when selecting a TabPage in a windows form TabControl. From the stack trace (try/catch around Application.Run) I can see that the exception happens at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg), called inside UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData). -- Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. -- Stack trace: at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager .System.Windows.Forms.UnsafeNativeMethods .IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext .RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext .RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at MyApp.Program.Main() 2. The faulting module seems to be a COM object (ChartFX Client Server 6.2) Using WinDbg (with SoS loaded), I caught it on the unmanaged side, inside ChartFX.ClientServer.Core.dll (that's a COM charting component we are using): (ca84.c98c): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=06e67c38 ecx=06e67c38 edx=000018c6 esi=06e7df30 edi=317a9e80 eip=31666110 esp=0015e040 ebp=0015e08c iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 ChartFX_ClientServer_Core!Ordinal5507+0x97b7: 31666110 8a404d mov al,byte ptr [eax+4Dh] ds:0023:0000004d=?? [edit:] I also wasn't able to get the unmamanged stack details from WinDbg (it said "Stack unwind info not available"): 0:000 kP ChildEBP RetAddr WARNING: Stack unwind information not available. Following frames may be wrong. 0015e08c 3166288b ChartFX_ClientServer_Core!Ordinal5507+0x97b7 0015e394 3165a921 ChartFX_ClientServer_Core!Ordinal5507+0x5f32 0015e480 31678685 ChartFX_ClientServer_Core!Ordinal5496+0x26a 0015e568 3167bef4 ChartFX_ClientServer_Core!Ordinal5492+0x975 0015e668 316a356b ChartFX_ClientServer_Core!Ordinal5492+0x41e4 0015e77c 31709496 ChartFX_ClientServer_Core!Ordinal443+0x5745 0015e7d0 31707f70 ChartFX_ClientServer_Core!Ordinal2584+0x3cdc 0015e7f8 3170817d ChartFX_ClientServer_Core!Ordinal2584+0x27b6 0015e81c 3162fd76 ChartFX_ClientServer_Core!Ordinal2584+0x29c3 0015e86c 7719f8d2 ChartFX_ClientServer_Core!Ordinal899+0x6b6 0015e898 7719f794 USER32!GetMessageW+0x93 0015e910 771a06f6 USER32!GetWindowLongW+0x115 0015e940 771a069c USER32!CallWindowProcW+0x75 0015e960 747fcef4 USER32!CallWindowProcW+0x1b 0015e97c 747fd073 comctl32!Ordinal377+0x5c 0015e9e0 747fd027 comctl32!DefSubclassProc+0x92 0015ea04 747fd4e6 comctl32!DefSubclassProc+0x46 0015ea20 747fd073 comctl32!DefSubclassProc+0x505 0015ea84 747fd118 comctl32!DefSubclassProc+0x92 0015eae4 7719f8d2 comctl32!DefSubclassProc+0x137 3. Bug is not easy to reproduce (although it can be provoked usually in less than 5 min.) I have several Chart instances in several TabPages, and this usually happens while I am switching the tabs. I still don't know how to reproduce it, besides switching those tabs for several minutes before it happens, so I cannot use our source control to reliably find the build which didn't have this problem. I am accessing the charts through the managed AxChart wrapper class (derived from AxHost), which was created by VS designer automatically. 4. What should be my next step? If someone could point me to the next step I should do to find the actual cause, I would be very grateful. Experimenting (removing and returning code) does not do much good, because I don't know how to reproduce it, so it would take large amounts of time on each iteration just to convince myself that the bug is still there. I have found that people often suggest something like "switching compiler optimizations", but since the exception is not thrown deterministically, I don't want to simply rearrange some bytes and hope that it never returns. Thanks a lot in advance! Best regards, Groo

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  • CodePlex Daily Summary for Tuesday, April 03, 2012

    CodePlex Daily Summary for Tuesday, April 03, 2012Popular ReleasesWiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.Lightbox Gallery Module for DotNetNuke: 01.11.00: This version of the Lightbox Gallery Module adds the following features/bug fixes: Feature: Read image EXIF information Bug Fix: URL parsing bug for any folder provider Minimum System Requirements Please ensure that your environment meets or exceeds the following system requirements: DotNetNuke® Version 06.00.00 or higher SQL Server 2005 or later .Net Framework 3.5 SP1 or laterClosedXML - The easy way to OpenXML: ClosedXML 0.65.0: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks)callisto: callisto 2.0.24: Implemented ares encryption protocol for supported clients. Also changed script loading method to read direct from source files.sb0t: sb0t 4.61: Added packet encryption protocol for supported clients.iTuner - The iTunes Companion: iTuner 1.5.4475: Fix to parse empty playlists in iTunes LibraryExtAspNet: ExtAspNet v3.1.1: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-02 v3.1.1 +????????,?????????????,????????????(...Document.Editor: 2012.2: Whats New for Document.Editor 2012.2: New Save Copy support New Page Setup support Minor Bug Fix's, improvements and speed upsVidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.Pcap.Net: Pcap.Net 0.9.0 (66492): Pcap.Net - March 2012 Release Pcap.Net is a .NET wrapper for WinPcap written in C++/CLI and C#. It Features almost all WinPcap features and includes a packet interpretation framework. Version 0.9.0 (Change Set 66492)March 31, 2012 release of the Pcap.Net framework. Follow Pcap.Net on Google+Follow Pcap.Net on Google+ Files Pcap.Net.DevelopersPack.0.9.0.66492.zip - Includes all the tutorial example projects source files, the binaries in a 3rdParty directory and the documentation. It include...Extended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!MonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 New Projects3DTweet: 3Dtweet is an effort to make tweets appear in a aesthetic manner to the users of windows phone.Its developed using VS2010 expresss.Alay Plugin for Windows Live Writer: a project for creating an alay languageAuthor-it Copy Folder Plug-in: The Copy Folder Plug-in is an Author-it plug-in that allows the user to create a duplicate of a folder and its contents, including subfolders and objects.Author-it Dependencies Plug-in: The Word Count Plug-in is an Author-it plug-in that allows the user to drill down into object relationships to find objects that selected Author-it objects depend on.Author-it Word Count Plug-in: The Word Count Plug-in is an Author-it plug-in that allows the user to get word counts for selected topics.Azure Configuration File Comparer: Compares two Azure configuration files and highlights the differencesBootstrap Footer Sticker: Bootstrap extensions for footer to stick at the bottomBulk Approval Webpart: This webpart can be added to any list, or document library that requires approval. When the button is clicked it will approve all items. It will also kick start any workflows attached to the list / library that are set to start when an item has been changed. CodeTimer: Code Execute TimeCRM 2011 - WinForm based User Settings Console: This is Windows Form based Utility to do bulk management of User Settings in CRM 2011Emergency System: An Imagine Cup projectFalafel Solution Rename Script: The Falafel Software Solution Rename PowerShell Script makes it easy to reuse an existing solution/project by performing a global rename. If you have a solution named ExampleSolution and want to reuse it as WidgetSolution, this script will rename everything for you.Gadgeteer Bluetooth Module: BETA Drivers for the .NET Gadgeteer Bluetooth modulesGreg's Channel 9 Utilities and Helpers: Utilities and helpers for Microsoft's Channel 9 (C9) site. These are utilities I've created to make my C9 work faster and easierHB's First Time: My first project hereHOMMFrame: Studying project about frames.ICNInformaticaCenter: * ICNInformaticaCenter *Insert a Favorite (Bookmark) plugin for Windows Live Writer: This Windows Live Writer plugin allows you to select a Favorite (Bookmark) and insert it into your blog entry.Kinect your Metro Style App: The main idea is to tell Metro Style App communicate with external environment via Kinect Sensor.Memo: Memo Intellegence SystemMGR.CommandLineParser: MGR.CommandLineParser is a multi-command line parser. It uses System.ComponentModel.DataAnnotations to declare and validate the commands.MusicStoreMVC3: ?????MVC3??????????,????????(???????)??? 1.EF4.1 2.MVC3 3.MvcPager 4.Linq ?????? NN Crew Calculator: Calculator project to help learn C#Reporte Ciudadano: Aplicación para que los ciudadanos reporten los problemas al ayuntamiento.Sejrssedler: This is a school project made, by four student in Aarhus, Denmark. During the Datamatiker study(2nd year).smartcamera: smart cameraSpecEx: Speculative ExecutionStructure Copier: This small program is supposed to copy tree structure of directory.TFS2010 Service Provider: Web Service (asmx) is a provider of Team Foundation Server 2010 object model. Was developed to enable the implementation of client application for Android and etc. platforms, which receives data from the server via Web services.totalem: totalem - free file manager for WindowsWebSharperWithTypeProviders: WebSharper project with Visual Studio 2011 Beta, .Net 4.5 and F# 3.0 with TypeProviders

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  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

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  • Hudson + Jboss AS 7.1 + Maven 3 Project Build Error

    - by Zehra Gül Çabuk
    I've wanted to prepare an environment that I'm able to build my project and run my tests on a integration server. So I've installed an Jboss application server 7.1 and deployed hudson.war to it. Then I've created a project to trigger "mvn clean install" and when I built it I've got following exception. [INFO] Using bundled Maven 3 installation [INFO] Checking Maven 3 installation environment [workspace] $ /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn --help [INFO] Checking Maven 3 installation version [INFO] Detected Maven 3 installation version: 3.0.3 [workspace] $ /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn clean install -V -B -Dmaven.ext.class.path=/disk7/hudson_home/maven/slavebundle/resources:/disk7/hudson_home/maven/slavebundle/lib/maven3-eventspy-3.0.jar:/disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/contents -Dhudson.eventspy.port=37183 -f pom.xml [DEBUG] Waiting for connection on port: 37183 Apache Maven 3.0.3 (r1075438; 2011-02-28 19:31:09+0200) Maven home: /disk7/hudson_home/maven/slavebundle/bundled-maven Java version: 1.7.0_04, vendor: Oracle Corporation Java home: /usr/lib/jvm/jdk1.7.0_04/jre Default locale: en_US, platform encoding: UTF-8 OS name: "linux", version: "3.2.0-24-generic", arch: "amd64", family: "unix" [ERROR] o.h.m.e.DelegatingEventSpy - Init failed java.lang.NoClassDefFoundError: hudson/remoting/Channel at org.hudsonci.maven.eventspy.common.RemotingClient.open(RemotingClient.java:103) ~[maven3-eventspy-runtime.jar:na] at org.hudsonci.maven.eventspy_30.RemotingEventSpy.openChannel(RemotingEventSpy.java:86) ~[maven3-eventspy-3.0.jar:na] at org.hudsonci.maven.eventspy_30.RemotingEventSpy.init(RemotingEventSpy.java:114) ~[maven3-eventspy-3.0.jar:na] at org.hudsonci.maven.eventspy_30.DelegatingEventSpy.init(DelegatingEventSpy.java:128) ~[maven3-eventspy-3.0.jar:na] at org.apache.maven.eventspy.internal.EventSpyDispatcher.init(EventSpyDispatcher.java:84) [maven-core-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.container(MavenCli.java:403) [maven-embedder-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:191) [maven-embedder-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.main(MavenCli.java:141) [maven-embedder-3.0.3.jar:3.0.3] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.7.0_04] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[na:1.7.0_04] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[na:1.7.0_04] at java.lang.reflect.Method.invoke(Method.java:601) ~[na:1.7.0_04] at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:290) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:230) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:409) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:352) [plexus-classworlds-2.4.jar:na] Caused by: java.lang.ClassNotFoundException: hudson.remoting.Channel at org.codehaus.plexus.classworlds.strategy.SelfFirstStrategy.loadClass(SelfFirstStrategy.java:50) ~[plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.realm.ClassRealm.loadClass(ClassRealm.java:244) ~[plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.realm.ClassRealm.loadClass(ClassRealm.java:230) ~[plexus-classworlds-2.4.jar:na] ... 16 common frames omitted [ERROR] ABORTED [ERROR] Failed to initialize [ERROR] Caused by: hudson/remoting/Channel [ERROR] Caused by: hudson.remoting.Channel [ERROR] Failure: java.net.SocketException: Connection reset FATAL: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(SocketInputStream.java:189) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.io.FilterInputStream.read(FilterInputStream.java:133) at java.io.BufferedInputStream.fill(BufferedInputStream.java:235) at java.io.BufferedInputStream.read(BufferedInputStream.java:254) at hudson.remoting.Channel.<init>(Channel.java:385) at hudson.remoting.Channel.<init>(Channel.java:347) at hudson.remoting.Channel.<init>(Channel.java:320) at hudson.remoting.Channel.<init>(Channel.java:315) at hudson.slaves.Channels$1.<init>(Channels.java:71) at hudson.slaves.Channels.forProcess(Channels.java:71) at org.hudsonci.maven.plugin.builder.internal.PerformBuild.doExecute(PerformBuild.java:174) at org.hudsonci.utils.tasks.PerformOperation.execute(PerformOperation.java:58) at org.hudsonci.maven.plugin.builder.MavenBuilder.perform(MavenBuilder.java:169) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:630) at hudson.model.Build$RunnerImpl.build(Build.java:175) at hudson.model.Build$RunnerImpl.doRun(Build.java:137) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:429) at hudson.model.Run.run(Run.java:1366) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) I want to point out the command which is tried to execute by hudson : /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn clean install -V -B -Dmaven.ext.class.path=/disk7/hudson_home/maven/slavebundle/resources:/disk7/hudson_home/maven/slavebundle/lib/maven3-eventspy-3.0.jar:/disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/contents -Dhudson.eventspy.port=37183 -f pom.xml It tries to find "hudson-remoting-2.2.0.jar" to put it to build path but it searches it at the wrong place because when I look where the hudson-remoting jar I found it at /disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/hudson-remoting-2.2.0.jar for this build(not in contents). So how can I configure the hudson to force it looking at the right place for jars? Is there anyone has an idea? Thanks in advance.

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  • CodePlex Daily Summary for Monday, March 19, 2012

    CodePlex Daily Summary for Monday, March 19, 2012Popular ReleasesHarness: Harness 2.0.1: working on Windows 7 (x64) (not used shell32.dll) Speed ​​up operation Vista/IE7 support (x86 and x64) Minor bug fixesSCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...Krempel's Windows Phone 7 project: DelayLoadImage release: For documentation check; http://thewp7dev.wordpress.com The source code depends on the HTMLAgilityPack wich can be downloaded here http://htmlagilitypack.codeplex.com/SourceControl/changeset/changes/94773. And the System.Xml.XPath.dll wich is part of the Silverlight SDK and located in "C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Client" or in "C:\Program Files\Microsoft SDKs\Silverlight\v4.0\Libraries\Client".SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 11: 1. added process visualizer to show the internal process model of SQL Server through hierachical chart. 2. fixed a few bugs, sorry.WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionDaun Management Studio: Daun Management Studio 0.1 (Alpha Version): These are these the alpha application packages for Daun Management Studio to manage MongoDB Server. Please visit our official website http://www.daun-project.comRiP-Ripper & PG-Ripper: RiP-Ripper 2.9.28: changes NEW: Added Support for "PixHub.eu" linksSmartNet: V1.0.0.0: DY SmartNet ?????? V1.0callisto: callisto 2.0.21: Added an option to disable local host detection.MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valuePulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Release Candidate: Your feedback is welcome - and this is your last chance to get your fixes in for this version! Includes installer for both Feature Server extension and Desktop extension, enhanced functionality for the Desktop tools, and enhanced built-in Javascript Editor for the Feature Server component. This release candidate includes fixes to beta 4 that accommodate domain users for setting up the Server Component, and fixes for reporting/uploading references tracked in the revision table. See Code In-P...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.1Minor updates to setup experience: Check for WebPI before install Dependency Check updated to support the following VS 11 and VS 2010 SKUs Ultimate, Premium, Professional and Express Certs Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include:...Facebook Graph Toolkit: Facebook Graph Toolkit 3.0: ships with JSON Toolkit v3.0, offering parse speed up to 10 times of last version supports Facebook's new auth dialog supports new extend access token endpoint new example Page Tab app filter Graph Api connections using dates fixed bugs in Page Tab appsScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 New ProjectsAlt Info Revised: Alt Info Revised is a modification for Heroes of Newerth which provides additional information and improved visuals.Android XML parser for .NET: A library for parsing Android binary XML format. You could use it to parse AndroidManifest.xml inside the APK files.C++ DSV Filter Library: The C++ DSV Filter Library is a simple to use, easy to integrate and extremely efficient and fast CSV/DSV in-memory data store processing library. The DSV filter allows for the efficient evaluation of complex expressions on a per row basis upon the loaded DSV store.CDSHOPMVC: CD Shop Project.Computation Visualizer: ???????????? ????????Create Hyper-V Server USB Memory: A simple application to automate the preparation process for booting Hyper-V Server 2008 R2. USB Flash Memory. csv viewer for large files: designed specifically for geonames.org file. this file lists all cities in the world excepts usa cities. this software allow reading in columns large file in a jtable. the other class generates a png with this coordinates latitude and longitude. a point is plot for each city.FIM CM Tools: FIM CM Tools are tools and samples written in C# for the Microsoft Forefront Identity Manager - Certificate Management Component. Based on FIMCM 2010. Currently it consists of: - Logging notification handlerFONIS telefonski imenik: FONIS telefonski imenik je program koji Vam omogucava da napravite i održavate telefonski imenik na Vašem racunaru. Program je razvijen u C#. Za instaliranje i pokretanje ovog programa, potrebno je instalirati .NET Framework 4.helmi: projet pfe helmi et moezHNQS: HNQSHow to Tie a Tie: A simple How to tie a tie appLiuyi.Phone.PhoneScreenSaver: PhoneScreenSaver Liuyi.Phone.PhoneScreenSaver windows phonemasterapp: Centraliza a informação de vários sites.POC using ASP.NET Web API: A Simple POC which uses : ASP.NET WebAPI AdventureWorksLT2008R2 Table AutoFac ( Dependancy Injection ) Restful Service JQuery Template Functionality : User search for a product Add/remove product to cart user can register himself for a new account Submit an orderRayBullet .Net Enterprise Application Libraries: RayBullet .Net Enterprise Application Libraries is a set of libraries for enterprise application development on Microsoft .Net framework platform. ReflectInsight Logging Extensions: ReflectInsight logging library extensions for 3rd party integration with Log4net, NLog, PostSharp, Enterprise Library and Visual Studio Trace. The ReflectInsight logging extentions make it easier to integrate you existing application logging infrastructure with the ReflectInsight viewer. You'll never need to look at your logging files in a text editor again and you'll have the full power of our viewer for searching, filtering and navigating your log files. The extensions are developed i...Responsive MVVM: MVVM is a great framework for Silverlight and WPF development. But the major flaw with MVVM is with its responsiveness. When the number of user controls increase beyond a certain limit, the UI gets very slow. Responsive MVVM framework aims to make the UI more responsive.road traffic modelling: Program simullates road traffic and managementSharePoint CAML Query Helper for 2007 and 2010: Use this program to help build and test SharePoint CAML Queries (Collaborative Application Markup Language). Compatible with WSS 3.0, MOSS 2007, Foundation 2010, and SharePoint 2010. Uses the SharePoint Object Model to connect to a site (using a URL). Gets all webs in a site, all lists in a web, and all fields/columns in a list. Can export field information to CSV. Also provides interface for building XML CAML Queries, with tools to make it easier managing field names (using drag-drop and cop...Speed up Printer migration using PrintBrm and it's configuration files: This tool is used to create the BrmConfig.XML file that can be used for quickly restoring all the print queues using the Generic / Text Only driver when migrating from a 32bit to a 64bit server.Ultimate Framework (Silverlight Navigation with Prism and Unity): Ultimate framework enables you to easily implement URL driven Silverlight LOB Application, leveraging Prism 4 and Unity for a Modular / Decoupled approach. Supporting nested and parallel frames navigation in Silverlight with any UserControl object within Silverlight.Windows 8 Metro WinRT Channel9 Viewer: Sample Metro App for viewing Channel 9 Videos.

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  • Java - Problem when Resizing a JInternalFrame

    - by Amokrane
    Hi, In a previous SO question, I was talking about somes issues dealing with my MDI architecture. I have now another problem, when resizing my JInternalFrame. Here is a short video that illustrates the problem. I have a class: Cadre which is basically my JInternalFrame. public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; /** Permet de compter le nombre de fenêtres internes ouvertes */ static int frameCount = 0; /** Permet de décaler les fenêtres internes à l'ouverture */ static final int xDecalage = 30, yDecalage = 30; public Cadre() { super("Form # " + (++frameCount), true, //resizable true, //closable true, //maximizable true);//iconifiable // Taille de la fenêtre interne par défaut width = 500; height = 500; // Titre par défaut title = "Form # " + (frameCount); // On associe une nouvelle toile à la fenêtre toile = new Toile(); this.setContentPane(toile); // On spécifie le titre this.setTitle(title); // Taille de chaque form par défaut this.setSize(width, height); // Permet d'ouvrir les frames de manière décalée par rapport à la dernière ouverte this.setLocation(xDecalage * frameCount, yDecalage * frameCount); } } And this is the JFrame that contains all the JInternalFrame(s): public class Fenetre extends JFrame { /** Titre de la fenêtre principale */ private String title; /** Largeur de la fenêtre */ private int width; /** Hauteur de la fenêtre */ private int height; /** Le menu */ private Menu menu; /** La barre d'outils */ private ToolBox toolBox; /** La zone contenant les JInternalFrame */ private JDesktopPane planche; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; public Fenetre(String inTitle, int inWidth, int inHeight) { // lecture de la taille de la frame width = inWidth; height = inHeight; // lecture du titre de la fenêtre title = inTitle; // On spécifie la taille de la fenêtre ainsi que le titre this.setSize(width, height); this.setTitle(title); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // Instanciation de la fenêtre this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // On définit un layout pour notre frame this.setLayout(new BorderLayout()); // On crée la zone supérieure : Menu + ToolBar JPanel banniere = new JPanel(); banniere.setLayout(new BorderLayout()); // Instanciation d'un menu menu = new Menu(this); this.setJMenuBar(menu); // En haut la ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); **// Intialisation de la planche de dessin planche = new JDesktopPane(); // On ajoute une Internal frame à notre desktop pane Cadre cadre = new Cadre(); cadre.setVisible(true); planche.add(cadre); try { cadre.setSelected(true); } catch (PropertyVetoException e) { e.printStackTrace(); }** // Pour faire en sorte que le déplacement soit "nice" planche.setDragMode(JDesktopPane.OUTLINE_DRAG_MODE); // On ajoute le nouveau cadre crée à la liste des cadres cadres.add(cadre); // Le contenu principal de la fenêtre est la planche contenant les différentes JInternalFrame this.getContentPane().add(planche); this.setVisible(true); } } So as you can see, I have declared a: JDesktopPane inside the main JFrame of my application. Any idea how to solve this? Thank you!

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • CodePlex Daily Summary for Sunday, February 27, 2011

    CodePlex Daily Summary for Sunday, February 27, 2011Popular ReleasesVidCoder: 0.8.2: Updated auto-naming to handle seconds and frames ranges as well. Deprecated the {chapters} token for auto-naming in favor of {range}. Allowing file drag to preview window and enabling main window shortcut keys to work no matter what window is focused. Added option in config to enable giving custom names to audio tracks. (Note that these names will only show up certain players like iTunes or on the iPod. Players that support custom track names normally may not show them.) Added tooltips ...DirectQ: Release 1.8.7 Beta 2: Beta 2 release to fix some early reported problems with the original 1.8.7 Beta.Chiave File Encryption: Chiave 0.9.2: Release Notes Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.1 to 0.9.2: ==================== Added: > Now it displays number of files added in the wizard to the Window Title bar. > Added support to Windows XP. > Minor UI tweaks. I...Claims Based Identity & Access Control Guide: Drop 1 - Claims Identity Guide V2: Highlights of drop #1 This is the first drop of the new "Claims Identity Guide" edition. In this release you will find: All previous samples updated and enhanced. All code upgraded to .NET 4 and Visual Studio 2010. Extensive cleanup. Refactored Simulated Issuers: each solution now gets its own issuers. This results in much cleaner and simpler to understand code. Added Single Sign Out support. Added first sample using ACS ("ACS as a Federation Provider"). This sample extends the ori...Simple Notify: Simple Notify Beta 2011-02-25: Feature: host the service with a single click in console Feature: host the service as a windows service Feature: notification cient application Feature: push client application Feature: push notifications from your powershell script Feature: C# wrapper libraries for your applicationsMono.Addins: Mono.Addins 0.6: The 0.6 release of Mono.Addins includes many improvements, bug fixes and new features: Add-in engine Add-in name and description can now be localized. There are new custom attributes for defining them, and can also be specified as xml elements in an add-in manifest instead of attributes. Support for custom add-in properties. It is now possible to specify arbitrary properties in add-ins, which can be queried at install time (using the Mono.Addins.Setup API) or at run-time. Custom extensio...patterns & practices: Project Silk: Project Silk Community Drop 3 - 25 Feb 2011: IntroductionWelcome to the third community drop of Project Silk. For this drop we are requesting feedback on overall application architecture, code review of the JavaScript Conductor and Widgets, and general direction of the application. Project Silk provides guidance and sample implementations that describe and illustrate recommended practices for building modern web applications using technologies such as HTML5, jQuery, CSS3 and Internet Explorer 9. This guidance is intended for experien...PhoneyTools: Initial Release (0.1): This is the 0.1 version for preview of the features.Minemapper: Minemapper v0.1.5: Now supports new Minecraft beta v1.3 map format, thanks to updated mcmap. Disabled biomes, until Minecraft Biome Extractor supports new format.Smartkernel: Smartkernel: ????,??????Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). For general upgrade information follow the guide found at http://our.umbraco.org/wiki/install-and-setup/upgrading-an-umbraco-installation 4.7 requires the .NET 4.0 framework Web.Config changes Update the web web.config to include the 4 changes found in (they're clearly marked in...HubbleDotNet - Open source full-text search engine: V1.1.0.0: Add Sqlite3 DBAdapter Add App Report when Query Cache is Collecting. Improve the performance of index through Synchronize. Add top 0 feature so that we can only get count of the result. Improve the score calculating algorithm of match. Let the score of the record that match all items large then others. Add MySql DBAdapter Improve performance for multi-fields sort . Using hash table to access the Payload data. The version before used bin search. Using heap sort instead of qui...DJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta3: Grid jQuery Mvc extension is added,the Grid extension support data binding, server / client (ajax) mode, master/detail view, scrolling, paging, filtering, grouping and sorting. For more product info you can goto http://www.dotnetage.com/djme.htmlSilverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight??????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.2: New FeaturesPowerGUI Console Tool Window PowerShell Project Type PowerGUI 2.4 SupportNew ProjectsAppology SugarSync API: A SugarSync API for Windows Desktop, Silverlight, and Windows Phone 7.CodeField - collection of sample code on algorithms: Collection of sample code on algorithms. It's contributed by myself. There's no plan to release them as a single product or part of it.Donsole: A live debugger console for windows client applications.F# AlgoLib: F# Algorithm Library - fully open source - under constructionFileShred: An easy-to-use secure File ShredderHyperlinked Validation System for WinForms: A very small system for validating complex forms in WinForms. It´s simple to use and takes a massive piece of work.KFtpClient - Ftp client (core et helper): <project name>kFtpClientmanagedCUDA: managedCUDA makes the CUDA Driver API available in .net. It also includes classes for an easy handling and interop with CUDA, i.e. build-in CUDA types like float3, but also classes for thread safe CUDA-context handling.Mini Dots: A simplified dots game with two remote playersMovieCollection: Programm to manage movie filesMSForge NextGen: MSForge NextGen je projekat izrade novog web sajta za MIcrosoft Community u Srbiji, što obuhvata izradu nekoliko wireframe-ova, dizajn Orchard CMS tema, alata za migraciu sadržaja sa starog sajta...OdeToFood: For people who love food ... and code. This is a sample application for ASP.NET MVC 3 using C# and Razor. PanzerTemplate: PanzerTemplate ????? http://zsharedcode.googlecode.com/ ???,??? zsharedcode ? panzer ?????????,??? DataWindowCore,IEBrowser ?,?? panzer ?????,??????????????。 ??????????????,???????????????。Sanal bildirimler: Sanal bildirisilverlight123_Shreous_Internal: This an project developed for internal purposeSkyper: TODOThai Airway & Nok Air WP7 App.: Flight Booking, Flight Info, Flight Check In.TicketValidator: A .net CF application to validate tickets with a barcode. A Denso BHT-420BW is used in my case.Toggl Time Traking for Windows Phone 7: Toggl is a web application that provides an easy way to track time spent on projects. It works well for both teams and freelancers. Unida Gestão Acadêmica: Sistema de Gestão Acadêmica

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  • python: what are efficient techniques to deal with deeply nested data in a flexible manner?

    - by AlexandreS
    My question is not about a specific code snippet but more general, so please bear with me: How should I organize the data I'm analyzing, and which tools should I use to manage it? I'm using python and numpy to analyse data. Because the python documentation indicates that dictionaries are very optimized in python, and also due to the fact that the data itself is very structured, I stored it in a deeply nested dictionary. Here is a skeleton of the dictionary: the position in the hierarchy defines the nature of the element, and each new line defines the contents of a key in the precedent level: [AS091209M02] [AS091209M01] [AS090901M06] ... [100113] [100211] [100128] [100121] [R16] [R17] [R03] [R15] [R05] [R04] [R07] ... [1263399103] ... [ImageSize] [FilePath] [Trials] [Depth] [Frames] [Responses] ... [N01] [N04] ... [Sequential] [Randomized] [Ch1] [Ch2] Edit: To explain a bit better my data set: [individual] ex: [AS091209M02] [imaging session (date string)] ex: [100113] [Region imaged] ex: [R16] [timestamp of file] ex [1263399103] [properties of file] ex: [Responses] [regions of interest in image ] ex [N01] [format of data] ex [Sequential] [channel of acquisition: this key indexes an array of values] ex [Ch1] The type of operations I perform is for instance to compute properties of the arrays (listed under Ch1, Ch2), pick up arrays to make a new collection, for instance analyze responses of N01 from region 16 (R16) of a given individual at different time points, etc. This structure works well for me and is very fast, as promised. I can analyze the full data set pretty quickly (and the dictionary is far too small to fill up my computer's ram : half a gig). My problem comes from the cumbersome manner in which I need to program the operations of the dictionary. I often have stretches of code that go like this: for mk in dic.keys(): for rgk in dic[mk].keys(): for nk in dic[mk][rgk].keys(): for ik in dic[mk][rgk][nk].keys(): for ek in dic[mk][rgk][nk][ik].keys(): #do something which is ugly, cumbersome, non reusable, and brittle (need to recode it for any variant of the dictionary). I tried using recursive functions, but apart from the simplest applications, I ran into some very nasty bugs and bizarre behaviors that caused a big waste of time (it does not help that I don't manage to debug with pdb in ipython when I'm dealing with deeply nested recursive functions). In the end the only recursive function I use regularly is the following: def dicExplorer(dic, depth = -1, stp = 0): '''prints the hierarchy of a dictionary. if depth not specified, will explore all the dictionary ''' if depth - stp == 0: return try : list_keys = dic.keys() except AttributeError: return stp += 1 for key in list_keys: else: print '+%s> [\'%s\']' %(stp * '---', key) dicExplorer(dic[key], depth, stp) I know I'm doing this wrong, because my code is long, noodly and non-reusable. I need to either use better techniques to flexibly manipulate the dictionaries, or to put the data in some database format (sqlite?). My problem is that since I'm (badly) self-taught in regards to programming, I lack practical experience and background knowledge to appreciate the options available. I'm ready to learn new tools (SQL, object oriented programming), whatever it takes to get the job done, but I am reluctant to invest my time and efforts into something that will be a dead end for my needs. So what are your suggestions to tackle this issue, and be able to code my tools in a more brief, flexible and re-usable manner?

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  • JFrame not working correctly

    - by Nick Gibson
    This is making me very angry, I have worked on this for 2 days, have 2 books open and have looked through them, and STILL can't get this program to run the way I want it run. I'm getting to the point where if this doesn't help, I quit. I want a SIMPLE Frame application. It has a JComboBox centered at the top. Next to it is a text field big enough to show numeric digits such as "$49.99" Below it is a spot for a Text area showing terms of service Below that is the checkbox agreeing to the terms of service Below that is 2 buttons "Accept" and "Decline" I Have worked on this for 2 days, here is the coding: public class Bar extends JFrame implements ActionListener { public Bar(final JFrame frame) { String[] tests = { "A+ Certification", "Network+ Certification", "Security+ Certification", "CIT Full Test Package" }; JButton button = new JButton("Click Meh"); add(new JLabel("Welcome to the CIT Test Program ")); add(new JLabel("Please select which Test Package from the list below.")); frame.setVisible(true); frame.setSize(250,250); JPanel pane1 = new JPanel(new FlowLayout()); JPanel pane2 = new JPanel(new FlowLayout()); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenu editMenu = new JMenu("Edit"); JMenu helpMenu = new JMenu("Help"); menuBar.add(fileMenu); menuBar.add(editMenu); menuBar.add(helpMenu); JMenuItem newMenu = new JMenuItem("New (Ctrl+N)"); JMenuItem openMenu = new JMenuItem("Open (Ctrl+O)"); JMenuItem saveMenu = new JMenuItem("Save (Ctrl+S)"); saveMenu.addActionListener(this); JMenuItem exitMenu = new JMenuItem("Exit (Ctrl+W)"); JMenuItem cutMenu = new JMenuItem("Cut (Ctrl+X)"); JMenuItem copyMenu = new JMenuItem("Copy (Ctrl+C)"); JMenuItem pasteMenu = new JMenuItem("Paste (Ctrl+V)"); JMenuItem infoMenu = new JMenuItem("Help (Ctrl+H)"); fileMenu.add(newMenu); fileMenu.add(openMenu); fileMenu.add(saveMenu); fileMenu.add(exitMenu); editMenu.add(cutMenu); editMenu.add(copyMenu); editMenu.add(pasteMenu); helpMenu.add(infoMenu); frame.setJMenuBar(menuBar); JComboBox packageChoice = new JComboBox(tests); frame.add(packageChoice); } public void actionPerformed(ActionEvent e) { Object source = e.getSource(); { } } EDIT: Forgot to add the second program public class JFrameWithPanel { public static void main(String[] args) { JPanel panel = new Bar(new JFrame("CIT Test Program")); } } How do I get this to have everything where I want it and show up? I'm very confused because of this and now barely even get how Frames work.

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  • CodePlex Daily Summary for Tuesday, December 28, 2010

    CodePlex Daily Summary for Tuesday, December 28, 2010Popular ReleasesMonitorWang: MonitorWang v1.0.5 (Growler): What's new?Added Growl Notification Finalisers - these are interceptor components that work exclusively with the Growl Publisher. These allow you to modify the Growl Notification just prior to it being sent by the publisher. You can inject custom logic to precisely control how the Growl Notification will appear; this includes changing the Growl Priority level and message text. I've created to two Growl Notification Finalisers - one allows you to change the Growl Notification Priorty based on ...Catel - WPF and Silverlight MVVM library: 1.0.0: And there it is, the final release of Catel, and it is no longer a beta version!Multicore Task Framework: MTF 1.0.2: Release 1.0.2 of Multicore Task Framework.EnhSim: EnhSim 2.2.7 ALPHA: 2.2.7 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Mongoose has bee...LINQ to Twitter: LINQ to Twitter Beta v2.0.19: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.Hammock for REST: Hammock v1.1.4: v1.1.4 ChangesOAuth fixes for post content handling, encoding, and url parameter doubling v1.1.3 ChangesAdded an event handler for use with retries Made improvements to OAuth for performance, plus additional fixes Added OAuth token refresh support Fixed memory leak in content streaming, and regression issue with async GET call response handling v1.1.2 ChangesAdded OAuth Echo native support and static helper methods on OAuthCredentials Fixes for multi-part stream writing and recovery...Rocket Framework (.Net 4.0): Rocket Framework for Windows V 1.0.0: Architecture is reviewed and adjusted in a way so that I can introduce the Web version and WPF version of this framework next. - Rocket.Core is introduced - Controller button functions revisited and updated - DB is renewed to suite the implemented features - Create New button functionality is changed - Add Question Handling featuresFxCop Integrator for Visual Studio 2010: FxCop Integrtor 1.1.0: New FeatureSearch violation information FxCop Integrator provides the violation search feature. You can find out specific violation information by simple search expression.Analyze with FxCop project file FxCop Integrator supports code analysis with FxCop project file. You can customize code analysis behavior (e.g. analyze specifid types only, use specific rules only, and so on). ImprovementImproved the code analysis result list to show more information (added Proejct and File column). Change...NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????MiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedWindows Media Player GNTP Plugin: WMP-GNTP v1.0.5: This is the installer for WMP-GNTP. Install it to get the plugin on your system.Google Geo Kit: Static Google Map WinForm Control Nightly Build: 12/22/2010 MD5sum - b8118c9970d6dc9480fe7c41f042537f add event OnGMapNotDefined. When anything went wrong in StaticGmap internally and return null stream, this event will be firedSilverlight Sockets Sample: No binaries: Whole source code in a ZIP. Shame 'Source Code' tab isn't working, so I'll just upload a ZIP.New ProjectsAsfMojo: AsfMojo is an open source .NET ASF parsing library, providing support for parsing WMA audio and WMV video files. It offers classes to create streams from packet data within a media file, gather file statistics and extract audio segments or frame accurate still frames.asp.net ajax file manager: Features : Full Ajax Support security View Image Create folder Delete file & folder Copy file & folder Move file & folder multiple selection ( Ctrl + Select ) Easy installation and configuration Open source. compatible IE7,IE8,FF,Safari,Chrome http://www.filemanager.3ntar.netBoxNet: BoxNet is a opensource library which will provide possibility for Windows Phone 7 developers to integrate with DropBox.C# Sqlite For WP7: C# Sqlite Port for Windows phone 7 and possibly Silverlight 3, 4. The core engine was slightly modified to be used with IsolatedStorage and SqliteClient were ported by using missing codes from Mono project in order to maximize usability and portability from desktop.Comparison of Managed Compression Algorithms: Visual Studio 2010 Console Test Harness with samples of MiniLZO, QuickLz, SharpZipLib, iRolz and other managed compression classes. Tests compression of a 2MB Word file and shows timings. Useful in deciding what type of compression to use. Developers can easily add their own.Cypher Bot 2011: Cypher Bot 2011 Brings the word cipher to a whole new level. You can now easily open, save, print, and send ciphers. Make a short message or completly encrypt a document. The cipher is impossible to figure out unless you have the keyword and algorithm to solve it! Try it out!Directed Graph for .NET: This project presents a simple directed graph implementation for the .NET framework using C# language.DynamicAccess: DynamicAccess is a library to aid connecting DLR languages such as ironpython and ironruby to non-dynamic languages like managed C++. It also fills in some gaps in the current C# support of dynamic objects, such as member access by string and deletion of members or indexes.Euro for Windows XP: A simple tool and sample to change Estonian currency from Estonian Krone (kr) to Euro (€). Applies to all versions of Windows and from .NET 2.0 which is default build. The sample creates a custom locale and updates existing users through Registry.Excel PowerShell Console: An Excel AddIn to enable using PowerShell for Excel automation.fantastic: fantasticGomarket Toolbar: GoMarket FireFox toolbarjs: jsLiving Agile's Common Framework: This project is a collection of commonly used routines here at Living Agile. There are a lot of helpful extension methods, logging, configuration and threading utilities. All other Living Agile projects have a dependency on this project.MapWindow 4: MapWindow4 is a free windows GIS application and uses an ActiveX control at it's core that can be embedded into many applications that don't support .Net such as excel, access, visual basic 6, or other pre-.Net languages.Mdelete API: Delete all files and directores in windows shell. Support long path (less then 32000 chars) and network path (eg. \\server\share or \\127.0.0.1\share)OP-Code SyntaxEditor: OP-Code SyntaxEditor is a Windows Forms Control, similar to a multi-line TextBox, which syntax highlights text and provides some features for code editing.passion: passionSharpHighlighter: SharpHighlighter is an extension for Visual Studio; a fairly simple code highlighter for C# I made it for anyone who wants to download and learn how to create is own parser or Syntax Highlighter. This sample will highlight only C# classes and structs but it's quite extensible.Test Center Locator: Test center locator makes it easier to find closest toefl or Ielts test center

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • CodePlex Daily Summary for Wednesday, May 07, 2014

    CodePlex Daily Summary for Wednesday, May 07, 2014Popular ReleasesSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...babelua: 1.5.3: V1.5.3 - 2014.5.6Stability improvement: support relative path when debugging lua files; improve variable view function in debugger; fix a bug that when a file is loaded at runtime , its breakpoints would not take effect; some other bug fix; New feature: improve tool windows color scheme to look better with different vs themes; comment/uncomment code block easily; some other improve;CTI Text Encryption: CTI Text Encryption 5.0: Improve encryption algorithm. Simplify all-non encryption related mechanism (Simplify user interface)SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.2: Added Get-IniValue / Set-IniValue functions. Replaces Get-IniContent / Set-IniContent which were a bit unwieldy. The new functions are much easier to use. Added -Value parameter to Get-RegistryKey so that a specific registry value can be retrieved instead of the entire Key as an object Fixed Test-Battery to work with machines that can have multiple batteries Fixed issue where BlockExecution would fail if a Custom Temp Path was specified in the config file Updated examples with latest ...Microsoft Script Analyzer: Microsoft Script Analyzer 1.1: The Script Analyzer scans your current PowerShell script code against some PowerShell best practice rules, and provide suggestions to improve the script quality and readability. By double-clicking the checking result, the relevant script code will be highlighted in the code editor. Script Analyzer result You can configure the Script Analyzer rules in the Settings window of Script Analyzer. Script Analyzer settings The current release includes 5 PowerShell best practice rules. Invoke-...Microsoft Script Browser: Script Browser 1.1: Script Browser for Windows PowerShell ISE was designed and developed in response to many IT Pros’ and MVPs’ feedback during the MVP Global Summit. It puts nearly 10K script examples at IT Pros fingertips when they write scripts to automate their IT tasks. Users can search, learn, download and manage scripts from within their scripting environment - PowerShell ISE - with just a few button clicks. It saves the time of switching back and forth between webpages and scripting environment, and also...New ProjectsAOP.Net: this project is used to implement AOP in .NetARTYKLES: Project articles ASP.NET Identity 2.0 Azure Table Storage: This project provides a high performance cloud solution for ASP.NET Identity 2.0 using Azure Table storage replacing the Entity Framework / MSSQL provider.Associativy Taxonomies Adapter: Administration module for the Associativy (http://associativy.com) Orchard graph platform.BancoSim: BancoSim inicioChaosKit: Chaos theory based time series analysis library, calculating Lyapunov and Hurst exponents and making iterated predictions.ElectrodomesticosAbr2014: Proyecto de ElectrodomesticosGPM: general privilege systemLNTest: LNTestLocal Electrodomésticos 001: Se tiene un local de electrodomésticos que tiene intensión de salir a online. MVC - Filtered TextBox: The project contains MVC Html helper methods for rendering a filtered text box that allows the user to enter only a given set of characters.MvcTrialer: A simple class for .NET 4 MVC to redirect pages if users exceeded a trial period date.NotificationsExtensions.Portable: Portable Class Library Version of the NotificationsExtensions NuGet Packages. Used to Create WinRT/Windows Phone Notification XML.OBD-II: Cross platform library for communicating with OBD-II adapters.Powershell Analyze Robocopy Logs and mail its results: It analyzes a path with Robocopy Log files. It'll create a summary file with information about all log files and it'll mail its results.Proyecto Electrodomesticos: proyecto electrodomesticosPrueba1: asdPVT Library: PVT library for calculating the thermodynamic properties of fluidQuanLyPhongMachThuY: Project serve for .NET CourcseRAMED: project that give some functionalities to ramed projects management like permissions and capabilities to make the management of this type of projects easierSimple Contacts: Simple Contacts Directory application built with ASP.NET MVC and Web API that perform basic CRUD (create, read, update, delete) operations.Stream oriented base64 encoder and decoder: Very simple implementation of stream oriented base64 encoder and decoder, which uses standard .NET Stream decorators. Super Casa de Electronica: no se q escribirTiny Deduplicator: Tiny Deduplicator is a file deduplicator which can scan for duplicate files, and allows the user to control which duplicates they are going to keep or recycle.webdemo: DemonstrationWindows Embedded Compact Edition 2013 File Transfer: A console app for transferring files using TCPIP between Windows Embedded Compact devices, and between them and the desktop. Compact 2013 and Desktop versions.Windows Tile Updater: An simple example of using the Microsoft Universal App to update a tile on the start screen. This was created to accompany a series of blog posts.WMI.NET: WMI.NET Demo Project form Win32 ClassesWumper Thumpers: The ultimate sweg

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  • packet mmap send packet format

    - by SeregASM
    I want to improve packet transmitting performance. Before that I used raw sockets and now I study packet_mmap. I have packets(frames) which I already captured from kernel module from another PC, put to current PC and now I want to retransmit them to local interface with following forwarding. I have got example of packet_mmap, integrated it to my project, but I send fd_socket = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)); memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = PF_PACKET; my_addr.sll_protocol = htons(ETH_P_ALL); strcpy(str_devname, "eth0"); strncpy(s_ifr.ifr_name, str_devname, sizeof(s_ifr.ifr_name)); ec = ioctl(fd_socket, SIOCGIFINDEX, &s_ifr); i_ifindex = s_ifr.ifr_ifindex; memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = AF_PACKET; my_addr.sll_protocol = ETH_P_ALL; my_addr.sll_ifindex = i_ifindex; bind(fd_socket, (struct sockaddr *) &my_addr, sizeof(struct sockaddr_ll) s_packet_req.tp_block_size = c_buffer_sz; s_packet_req.tp_frame_size = c_buffer_sz; s_packet_req.tp_block_nr = c_buffer_nb; s_packet_req.tp_frame_nr = c_buffer_nb; size = s_packet_req.tp_block_size * s_packet_req.tp_block_nr; if (setsockopt(fd_socket, SOL_PACKET, PACKET_TX_RING, (char *) &s_packet_req, sizeof(s_packet_req)) < 0) { perror("setsockopt: PACKET_TX_RING"); return; } if (c_sndbuf_sz) { printf("send buff size = %d\n", c_sndbuf_sz); if (setsockopt(fd_socket, SOL_SOCKET, SO_SNDBUF, &c_sndbuf_sz, sizeof(c_sndbuf_sz)) < 0){ perror("getsockopt: SO_SNDBUF"); exit(1); } } data_offset = TPACKET_HDRLEN - sizeof(struct sockaddr_ll); printf("data offset = %d bytes\n", data_offset); ps_header_start = (tpacket_hdr *) mmap(0, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_socket, 0); if (ps_header_start == (void*) -1) { perror("mmap"); exit(1); } Then I fill data ps_header = ((struct tpacket_hdr *) ((char *) ps_header_start + (c_buffer_sz * i_index))); if (!ps_header) { perror("ps_header") ; return NULL; } data = ((char*) ps_header) + data_offset; switch ((volatile uint32_t) ps_header->tp_status) { case TP_STATUS_AVAILABLE: printf("TP_STATUS_AVAILABLE, index=%d\n",i_index) ; memcpy(data, packet_data, size); pthread_mutex_lock(&index_locker) ; i_index++; pthread_mutex_unlock(&index_locker) ; if (i_index >= c_buffer_nb) { i_index = 0; first_loop = 0; } /* update packet len */ ps_header->tp_len = size; /* set header flag to USER (trigs xmit)*/ ps_header->tp_status = TP_STATUS_SEND_REQUEST; then I send ec_send = sendto(fd_socket, NULL, 0, 0, (struct sockaddr *) ps_sockaddr, sizeof(struct sockaddr_ll)); I have got no errors, ec_send=not null size of sended data. But there are no data routed to destination host. So, I ask - what data I should pass to ring buffer, now I include headers ip,tcp, should I include MAC header? - May be I have to set additional flags to route my packets.

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  • [C#] Not enough memory or not enough handles?

    - by Nayan
    I am working on a large scale project where a custom (pretty good and robust) framework has been provided and we have to use that for showing up forms and views. There is abstract class StrategyEditor (derived from some class in framework) which is instantiated whenever a new StrategyForm is opened. StrategyForm (a customized window frame) contains StrategyEditor. StrategyEditor contains StrategyTab. StrategyTab contains StrategyCanvas. This is a small portion of the big classes to clarify that there are many objects that will be created if one StrategyForm object is allocated in memory at run-time. My component owns all these classes mentioned above except StrategyForm whose code is not in my control. Now, at run-time, user opens up many strategy objects (which trigger creation of new StrategyForm object.) After creating approx. 44 strategy objects, we see that the USER OBJECT HANDLES (I'll use UOH from here onwards) created by the application reaches to about 20k+, while in registry the default amount for handles is 10k. Read more about User Objects here. Testing on different machines made it clear that the number of strategy objects opened is different for message to pop-up - on one m/c if it is 44, then it can be 40 on another. When we see the message pop-up, it means that the application is going to respond slowly. It gets worse with few more objects and then creation of window frames and subsequent objects fail. We first thought that it was not-enough-memory issue. But then reading more about new in C# helped in understanding that an exception would be thrown if app ran out of memory. This is not a memory issue then, I feel (task manager also showed 1.5GB+ available memory.) M/C specs Core 2 Duo 2GHz+ 4GB RAM 80GB+ free disk space for page file Virtual Memory set: 4000 - 6000 My questions Q1. Does this look like a memory issue and I am wrong that it is not? Q2. Does this point to exhaustion of free UOHs (as I'm thinking) and which is resulting in failure of creation of window handles? Q3. How can we avoid loading up of an StrategyEditor object (beyond a threshold, keeping an eye on the current usage of UOHs)? (we already know how to fetch number of UOHs in use, so don't go there.) Keep in mind that the call to new StrategyForm() is outside the control of my component. Q4. I am bit confused - what are Handles to user objects exactly? Is MSDN talking about any object that we create or only some specific objects like window handles, cursor handles, icon handles? Q5. What exactly cause to use up a UOH? (almost same as Q4) I would be really thankful to anyone who can give me some knowledgeable answers. Thanks much! :)

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  • A rocket following the tracks height. Not Homing Missile.

    - by confusedEj
    What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the ground. Currently I am using PhysX opengl and C++. This is the method I'm trying right now: 1. Ray cast from ahead of the missile (ray casting downwards) 2. If the ray cast is less then the expected ray cast length, then I have to orientate up. 3. If the ray cast is more then the expected ray cast length, then I have to orientate down. Now the problem, I am having is that my missile is orientating at an arbitary angle (I'm giving it 1 degrees.) Though I think this is a bad approach because the amount of frames in the game is not as much as I would think there would be. So the rocket would run into a ramp. My main question is: is there a better way of approaching this and how? NxVec3 frontRayLoc = m_rocketConfig->getValueForKey<NxVec3>("r_frontRayCastLocation"); float threshhold = m_rocketConfig->getValueForKey<float>("r_angleThreshhold"); float predRayCastHeight = m_rocketConfig->getValueForKey<float>("r_predRayCastHeight"); NxVec3 rayGlobalPos_1 = m_actor->getGlobalPosition() + m_actor->getGlobalOrientation() * frontRayLoc; NxVec3 dir = m_actor->getGlobalOrientation() * NxVec3(0,-1.0,0); NxReal dist1 = castRay(rayGlobalPos_1, dir); // Get the percentage difference float actualFrontHeight = abs(1 - (dist1/predRayCastHeight)); // See if the percentage difference is greater then threshold // Also check if we are being shot off track if ((actualFrontHeight > threshhold) && (dist1 != m_rayMaxDist)){ // Dip Down if (dist1 > predRayCastHeight){ printf("DOWN - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate based on that axis m_orientateAngle = -1.0 * m_orientateAngle; // For rotating clockwise NxQuat newOrientation(m_orientateAngle, newAxis); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation * linVel); } // Go Up else if (dist1 < predRayCastHeight){ printf("UP - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate around axis NxQuat newOrientation(m_orientateAngle, newAxis); m_actor->setGlobalOrientationQuat(newOrientation); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation*linVel); } m_actor->setGlobalOrientation(m_orientation); } Thanks for the support :)

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  • how to use ggplot conditional on data

    - by Andreas
    I asked this question and it seams ggplot2 currently has a bug with empty data.frames. Therefore I am trying to check if the dataframe is empty, before I make the plot. But what ever I come up with, it gets really ugly, and doesn't work. So I am asking for your help. example data: SOdata <- structure(list(id = 10:55, one = c(7L, 8L, 7L, NA, 7L, 8L, 5L, 7L, 7L, 8L, NA, 10L, 8L, NA, NA, NA, NA, 6L, 5L, 6L, 8L, 4L, 7L, 6L, 9L, 7L, 5L, 6L, 7L, 6L, 5L, 8L, 8L, 7L, 7L, 6L, 6L, 8L, 6L, 8L, 8L, 7L, 7L, 5L, 5L, 8L), two = c(7L, NA, 8L, NA, 10L, 10L, 8L, 9L, 4L, 10L, NA, 10L, 9L, NA, NA, NA, NA, 7L, 8L, 9L, 10L, 9L, 8L, 8L, 8L, 8L, 8L, 9L, 10L, 8L, 8L, 8L, 10L, 9L, 10L, 8L, 9L, 10L, 8L, 8L, 7L, 10L, 8L, 9L, 7L, 9L), three = c(7L, 10L, 7L, NA, 10L, 10L, NA, 10L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 7L, 7L, 4L, 10L, 10L, 7L, 4L, 7L, NA, 10L, 4L, 7L, 7L, 7L, 10L, 10L, 7L, 10L, 4L, 10L, 10L, 10L, 4L, 10L, 10L, 10L, 10L, 7L, 10L), four = c(7L, 10L, 4L, NA, 10L, 7L, NA, 7L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 10L, 10L, 7L, 10L, 10L, 7L, 7L, 7L, NA, 10L, 7L, 4L, 10L, 4L, 7L, 10L, 2L, 10L, 4L, 12L, 4L, 7L, 10L, 10L, 12L, 12L, 4L, 7L, 10L), five = c(7L, NA, 6L, NA, 8L, 8L, 7L, NA, 9L, NA, NA, NA, 9L, NA, NA, NA, NA, 7L, 8L, NA, NA, 7L, 7L, 4L, NA, NA, NA, NA, 5L, 6L, 5L, 7L, 7L, 6L, 9L, NA, 10L, 7L, 8L, 5L, 7L, 10L, 7L, 4L, 5L, 10L), six = structure(c(1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L), .Label = c("2010-05-25", "2010-05-27", "2010-06-07"), class = "factor"), seven = c(0.777777777777778, 0.833333333333333, 0.333333333333333, 0.888888888888889, 0.5, 0.888888888888889, 0.777777777777778, 0.722222222222222, 0.277777777777778, 0.611111111111111, 0.722222222222222, 1, 0.888888888888889, 0.722222222222222, 0.555555555555556, NA, 0, 0.666666666666667, 0.666666666666667, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.722222222222222, 0.833333333333333, 0.888888888888889, 0.666666666666667, 1, 0.777777777777778, 0.722222222222222, 0.5, 0.833333333333333, 0.722222222222222, 0.388888888888889, 0.722222222222222, 1, 0.611111111111111, 0.777777777777778, 0.722222222222222, 0.944444444444444, 0.555555555555556, 0.666666666666667, 0.722222222222222, 0.444444444444444, 0.333333333333333, 0.777777777777778), eight = c(0.666666666666667, 0.333333333333333, 0.833333333333333, 0.666666666666667, 1, 1, 0.833333333333333, 0.166666666666667, 0.833333333333333, 0.833333333333333, 1, 1, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.5, 0, 0.666666666666667, 0.5, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.333333333333333, 1, 0.666666666666667, 0.833333333333333, 0.666666666666667, 0.666666666666667, 0.5, 0, 0.833333333333333, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.5, 1, 0.833333333333333, 0.666666666666667, 0.833333333333333, 0.666666666666667), nine = c(0.307692307692308, NA, 0.461538461538462, 0.538461538461538, 1, 0.769230769230769, 0.538461538461538, 0.692307692307692, 0, 0.153846153846154, 0.769230769230769, NA, 0.461538461538462, NA, NA, NA, NA, 0, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.384615384615385, 0.846153846153846, 0.923076923076923, 0.615384615384615, 0.692307692307692, 0.0769230769230769, 0.846153846153846, 0.384615384615385, 0.384615384615385, 0.461538461538462, 0.384615384615385, 0.461538461538462, NA, 0.923076923076923, 0.692307692307692, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.0769230769230769, 0.230769230769231, 0.692307692307692, 0.769230769230769, 0.230769230769231, 0.769230769230769, 0.615384615384615), ten = c(0.875, 0.625, 0.375, 0.75, 0.75, 0.75, 0.625, 0.875, 1, 0.125, 1, NA, 0.625, 0.75, 0.75, 0.375, NA, 0.625, 0.5, 0.75, 0.875, 0.625, 0.875, 0.75, 0.625, 0.875, 0.5, 0.75, 0, 0.5, 0.875, 1, 0.75, 0.125, 0.5, 0.5, 0.5, 0.625, 0.375, 0.625, 0.625, 0.75, 0.875, 0.375, 0, 0.875), elleven = c(1, 0.8, 0.7, 0.9, 0, 1, 0.9, 0.5, 0, 0.8, 0.8, NA, 0.8, NA, NA, 0.8, NA, 0.4, 0.8, 0.5, 1, 0.4, 0.5, 0.9, 0.8, 1, 0.8, 0.5, 0.3, 0.9, 0.2, 1, 0.8, 0.1, 1, 0.8, 0.5, 0.2, 0.7, 0.8, 1, 0.9, 0.6, 0.8, 0.2, 1), twelve = c(0.666666666666667, NA, 0.133333333333333, 1, 1, 0.8, 0.4, 0.733333333333333, NA, 0.933333333333333, NA, NA, 0.6, 0.533333333333333, NA, 0.533333333333333, NA, 0, 0.6, 0.533333333333333, 0.733333333333333, 0.6, 0.733333333333333, 0.666666666666667, 0.533333333333333, 0.733333333333333, 0.466666666666667, 0.733333333333333, 1, 0.733333333333333, 0.666666666666667, 0.533333333333333, NA, 0.533333333333333, 0.6, 0.866666666666667, 0.466666666666667, 0.533333333333333, 0.333333333333333, 0.6, 0.6, 0.866666666666667, 0.666666666666667, 0.6, 0.6, 0.533333333333333)), .Names = c("id", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "elleven", "twelve"), class = "data.frame", row.names = c(NA, -46L)) And the plot iqr <- function(x, ...) { qs <- quantile(as.numeric(x), c(0.25, 0.5, 0.75), na.rm = T) names(qs) <- c("ymin", "y", "ymax") qs } magic <- function(y, ...) { high <- median(SOdata[[y]], na.rm=T)+1.5*sd(SOdata[[y]],na.rm=T) low <- median(SOdata[[y]], na.rm=T)-1.5*sd(SOdata[[y]],na.rm=T) ggplot(SOdata, aes_string(x="six", y=y))+ stat_summary(fun.data="iqr", geom="crossbar", fill="grey", alpha=0.3)+ geom_point(data = SOdata[SOdata[[y]] > high,], position=position_jitter(w=0.1, h=0),col="green", alpha=0.5)+ geom_point(data = SOdata[SOdata[[y]] < low,], position=position_jitter(w=0.1, h=0),col="red", alpha=0.5)+ stat_summary(fun.y=median, geom="point",shape=18 ,size=4, col="orange") } for (i in names(SOdata)[-c(1,7)]) { p<- magic(i) ggsave(paste("magig_plot_",i,".png",sep=""), plot=p, height=3.5, width=5.5) } The problem is that sometimes in the call to geom_point the subset returns an empty dataframe, which sometimes (!) causes ggplot2 to plot all the data instead of none of the data. geom_point(data = SOdata[SOdata[[y]] > high,], position=position_jitter(w=0.1, h=0),col="green", alpha=0.5)+ This is kindda of important to me, and I am really stuck trying to find a solution. Any help that will get me started is much appreciated. Thanks in advance.

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  • CodePlex Daily Summary for Sunday, May 27, 2012

    CodePlex Daily Summary for Sunday, May 27, 2012Popular ReleasesMS CRM Rich Text box: MS CRM Rich Text box: This release contains the final JavaScript for this plug-in. It is tested and verified. Even if someone is unable to use it, can contact me. Suggestions and bug-notifications are always most welcome.Nivo Slider Web Part SharePoint 2010: Nivo Slider Web Part WSP: Web Part encapsulating nivo slider jquery web part. Download the wsp for one click install. Edit the property of the web part to point to any image library and all done. Web part includes jQuery and nivo jquery library. No configuration is required. This web part is a SharePoint 2010 farm solution. Scope for installation is site collection.iPDC - Free Phasor Data Concentrator: iPDC-v1.3.0: For more info see the iPDC-v1.3.0-Release_Notes document. Changes in iPDC-1.3 : Now iPDC has a centralized file structure. Only a single file for each iPDC and that will store with iPDC-ID. File structure will be explained in release notes document. A setup file for a iPDC will contains the information about: iPDC Server, Connected Source Devices, Connected Destination Devices, and finally configuration frames of sources. Because of this single Setup File previously generated ....Net Code Samples: Code Samples: Code samples (SLNs).Tweetz - Windows Twitter Client Gadget: Tweetz 3.1.5.4: Changed from screen names to regular names in all timelines except search Minor correction in German translation Updated Italian translationSubExtractor: Release 1027: Fix: out-of-memory exception when reading DVDs with very large (over 1GB) cells Fix: AltGr key toggling Italics during OCR Feature: use centered alignment SSA tag for centered text in the upper part of the frame Feature: increased number of subtitle tracks visible in Choose Subtitles step listbox Feature: allow change of palette for entire movieLINQ_Koans: LinqKoans v.02: Cleaned up a bitAutoFixture: 2.11.1: This is an automatically published release created from the latest successful build. Versioning is based on Semantic Versioning. Read more here: http://blog.ploeh.dk/2011/09/06/AutoFixtureGoesContinuousDeliveryWithSemanticVersioning.aspxBlueGem: BlueGem-v1.B Source: Description This is the source of BlueGem -v1.B.XML Schema Documenter: 1.9.4.0: Compatibility fixes for SHFB 1.9.4.0 and Visual Studio 11 Third-Party References Reference Required Used For Sandcastle Help File Builder (version 1.9.4.0) Yes Underlying platform Windows Installer XML (WiX) v3.6 RC0 No Only required to build source code ZXMAK2: Version 2.6.2.1: - fix contended timings for ULA 48/128 early/late - small refactoring for ULA code - fix mistake in timing for CBXX opcodes (thanks to Pegaz for report) - save early/late flag when saving to SZX (works with original ULA's 48/128 only) Use ZXMAK-SPRINTER-2621 package to get emulator with SPRINTER files (select Sprinter model from VM->Settings->Wizard)totalem: version 2012.05.25.1: Beta version speed improvements memory usage improvements smoothness list scrollingJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.myManga: Initial Release - Version 1.0.0.1 - BETA: Leave a Review! This is the initial release of myManga. Please report any bugs. NOTE: There is a bug with MangaReader.net where images are reported 403 Forbidden, this is NOT the fault of myManga but, myManga will through an error and will not download the image.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...New ProjectsAdvStopWatch: This is an wpf project to build a stop watchBlueGem: BlueGem is a simple Rich Text Editor. It also has a system resource monitor.Db4o Extensions: Db4o Extensions is a .NET library to ease database routines like creating composite keys, defining deletion behavior, data validation and transparent persistance.Financial Advisor Toolbox: An attempt to build a set of tools that can be used by a Financial Advisor to help automate some of their daily tasks. The initial release will aim to include "client management" to track clients and their financial profile. ImpresionesJL: This is a great project!K-Dock: K-Dock is a basic WPF library built to allow developers to implement a docking system in their applications. Written in Visual Basic. mouse: ignoreopencv: a personal git mirror for opencvOpenLaunch: OpenLaunch is a new way to make your companies' software more popular. By using a simple framework, developers can integrate their software into OpenLaunch by either their existing project, or by a new project. All help on this project is greatly appreciated, and we are looking for a web developer to create a web interface to the store.Smart Setup: Smart Setup is a PowerShell-based deployment program with using a XML document. It is very flexible with supporting multiple extensions and different configurations for different environment. It's smart and light.UusAhi: Teeme jälle ahju!Win7 Style TreeView: A TreeView with win7 styleWindows Phone 7 Feedback Control: Windows Phone user control for sending feedback directly from the applicationWindows Phone SignalR Helper: Windows Phone SignalR Helper makes it easier for WPDevs to leverage SignalR in making connected real-time Windows Phone applications. Various modes of communication between phone and server will be stubbed out - like real-time Mapping, Chat, Stocks, Game Scores, Object Sync etc.; Re-use or extend to make it work for your own needs. Iterative feature addition planned. Hope this helps!

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  • use .net webbrowser control by multithread, throw "EXCEPTION code=ACCESS_VIOLATION"

    - by user1507827
    i want to make a console program to monitor a webpage's htmlsourcecode, because some of the page content are created by some javescript, so i have to use webbrowser control. like : View Generated Source (After AJAX/JavaScript) in C# my code is below: public class WebProcessor { public string GeneratedSource; public string URL ; public DateTime beginTime; public DateTime endTime; public object GetGeneratedHTML(object url) { URL = url.ToString(); try { Thread[] t = new Thread[10]; for (int i = 0; i < 10; i++) { t[i] = new Thread(new ThreadStart(WebBrowserThread)); t[i].SetApartmentState(ApartmentState.STA); t[i].Name = "Thread" + i.ToString(); t[i].Start(); //t[i].Join(); } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } return GeneratedSource; } private void WebBrowserThread() { WebBrowser wb = new WebBrowser(); wb.ScriptErrorsSuppressed = true; wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler( wb_DocumentCompleted); while(true ) { beginTime = DateTime.Now; wb.Navigate(URL); while (wb.ReadyState != WebBrowserReadyState.Complete) { Thread.Sleep(new Random().Next(10,100)); Application.DoEvents(); } } //wb.Dispose(); } private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser wb = (WebBrowser)sender; if (wb.ReadyState == WebBrowserReadyState.Complete) { GeneratedSource= wb.Document.Body.InnerHtml; endTime = DateTime.Now; Console.WriteLine("WebBrowser " + (endTime-beginTime).Milliseconds + Thread.CurrentThread.Name + wb.Document.Title); } } } when it run, after a while (20-50 times), it throw the exception like this EXCEPTION code=ACCESS_VIOLATION (null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(nul l)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(n ull)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null) (null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(null)(nul l)(null)BACKTRACE: 33 stack frames: #0 0x083dba8db0 at MatchExactGetIDsOfNames in mshtml.dll #1 0x0879f9b837 at StrongNameErrorInfo in mscorwks.dll #2 0x0879f9b8e3 at StrongNameErrorInfo in mscorwks.dll #3 0x0879f9b93a at StrongNameErrorInfo in mscorwks.dll #4 0x0879f9b9e0 at StrongNameErrorInfo in mscorwks.dll #5 0x0879f9b677 at StrongNameErrorInfo in mscorwks.dll #6 0x0879f9b785 at StrongNameErrorInfo in mscorwks.dll #7 0x0879f192a8 at InstallCustomModule in mscorwks.dll #8 0x0879f19444 at InstallCustomModule in mscorwks.dll #9 0x0879f194ab at InstallCustomModule in mscorwks.dll #10 0x0879fa6491 at StrongNameErrorInfo in mscorwks.dll #11 0x0879f44bcf at DllGetClassObjectInternal in mscorwks.dll #12 0x089bbafa at in #13 0x087b18cc10 at in System.Windows.Forms.ni.dll #14 0x087b91f4c1 at in System.Windows.Forms.ni.dll #15 0x08d00669 at in #16 0x08792d6e46 at in mscorlib.ni.dll #17 0x08792e02cf at in mscorlib.ni.dll #18 0x08792d6dc4 at in mscorlib.ni.dll #19 0x0879e71b4c at in mscorwks.dll #20 0x0879e896ce at in mscorwks.dll #21 0x0879e96ea9 at CoUninitializeEE in mscorwks.dll #22 0x0879e96edc at CoUninitializeEE in mscorwks.dll #23 0x0879e96efa at CoUninitializeEE in mscorwks.dll #24 0x0879f88357 at GetPrivateContextsPerfCounters in mscorwks.dll #25 0x0879e9cc8f at CoUninitializeEE in mscorwks.dll #26 0x0879e9cc2b at CoUninitializeEE in mscorwks.dll #27 0x0879e9cb51 at CoUninitializeEE in mscorwks.dll #28 0x0879e9ccdd at CoUninitializeEE in mscorwks.dll #29 0x0879f88128 at GetPrivateContextsPerfCounters in mscorwks.dll #30 0x0879f88202 at GetPrivateContextsPerfCounters in mscorwks.dll #31 0x0879f0e255 at InstallCustomModule in mscorwks.dll #32 0x087c80b729 at GetModuleFileNameA in KERNEL32.dll i have try lots of methods to solve the problem, finally, i found that if i thread sleep more millseconds, it will run for a longer time, but the exception is still throw. hope somebody give me the answer of how to slove ... thanks very much !!!

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  • CodePlex Daily Summary for Thursday, May 08, 2014

    CodePlex Daily Summary for Thursday, May 08, 2014Popular ReleasesOneNote Tagging Kit: OneNoteTaggingKit Add-In v2.3.5241.24721: Bugfix Release First time add-in registration problem fixed (issue 973 ). Was introduced by changing installer technology. Page tags retrieved from page meta element rather than outline to avoid round-trip encoding issues and avoid tags getting out of sync if someone edits the tags in the outline. Fixed issue with popup which showed an incorrect message for a short timeAST - a tool for exploring windows kernel: Ast-0.1-win8.1x86: Ast-0.1-win8.1x86Ghostscript.NET: Ghostscript.NET v.1.1.8.: 1.1.8. fixed incompatibility problem with 'gsapisetarg_encoding' function in Ghostscript releases prior to 9.10. (this function was introduced in 9.10 release) fixed older versions incompatibility problem with '-dMaxBitmap=1g' switch bugfix which in some cases turns on text antialiasing for Ghostscript 9.14 added better initialization checking 1.1.7. implemented Ghostscript native library verification with a friendly error message that will clear out the confusion when used native Ghosts...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsMicrosoft Script Analyzer: Microsoft Script Analyzer 1.1: The Script Analyzer scans your current PowerShell script code against some PowerShell best practice rules, and provide suggestions to improve the script quality and readability. By double-clicking the checking result, the relevant script code will be highlighted in the code editor. Script Analyzer result You can configure the Script Analyzer rules in the Settings window of Script Analyzer. Script Analyzer settings The current release includes 5 PowerShell best practice rules. Invoke-...Microsoft Script Browser: Script Browser 1.1: Script Browser for Windows PowerShell ISE was designed and developed in response to many IT Pros’ and MVPs’ feedback during the MVP Global Summit. It puts nearly 10K script examples at IT Pros fingertips when they write scripts to automate their IT tasks. Users can search, learn, download and manage scripts from within their scripting environment - PowerShell ISE - with just a few button clicks. It saves the time of switching back and forth between webpages and scripting environment, and also...New ProjectsAgenda do Estudante: Aplicativo para auxiliar estudantes no gerenciamento do tempo, disponível na WEB, buscando possuir ampla acessibilidade. Code Analysis Rule Collection: Contains a set of diagnostics, code fixes and refactorings built on the Microsoft .NET Compiler Platform "Roslyn".CRM User Diagnostics Tool: DiagnosticsDbWord: this tools use xml.sql generate daily report and weekly report from word. EasyWork: ADO.NET Entity Framework Common Service Locator Unity Unity Interception Extension MEF ASP.NET MVC jQWidgetsEjerciciosFer: Ultimate Summary re LocoGestionEvenement: ASP .NET applicationINNOVA: Sistema web-movil para disponiblidad...,.Internal: This is an internal project for personal usageLearnserve CORE - SCORM LMS: Learnserve CORE LMS is a comprehensive .NET SCORM LMS Module designed to extend DNN into a CMS/LMS that can deliver any online training.M2B Gestion Entretiens: Gestion des entretiensModern DevOps Tools: Modern DevOps Tools is based around building an tools that uses recommended practices that will work inside of your continuous delivery cycle.Monopoly NOHI: Monopoly for the NOHIORT MAY 2014 HOTELUCHO C# MVC3 EF5: Academic web project using MVC 3, Entity Framework 5. Hotel reservations management. User registration and room reservations.ProfSteeve: ProfSteeve is a teaching tool.Project issue resolution lists: wenti Registry Settings Export Library: The main purpose of this project is to enable the creation of .reg files from registry keys.Scroll++: Enables scrolling ui-elements without focusing them. SIGCBI: Sistema para Gestión de las áreas de Almacén, Administración y Ventas del Complejo Turístico Baños del Inca.SISPERRHH - WEB: Sistema de Gestión de RRHH.Trabajo Practico Laboratorio V: Trabajo Practico Laboratorio VTraining_MEF_MVC: Training MEF MVCTraining_MEF_SimpleCalculator: Simple Calculator MEFTraining_MVC_ExploringMVCParts: Training Exploring MVC PartsTres Punto Cinco: Tres Punto CincoUI Exception Handler: UI Exception Handler is a simple library that provides error windows for unexpected .Net application exceptions.Widjet_jQueryUI_CustomLineSelector: Custom line selector

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • R data.frame with stacked specified titles for latex output with xtable

    - by hhh
    > w<-data.frame(c(0,0,1,1.3,2.1), c(0,0.6,0.9,1.6091,1.6299), c(258,141,206.4,125.8,140.5), c(162,162.7,162.4,162,162)) > colnames(w) <- c('Worst Cum', 'Best Cum', 'Worst Points', 'Best Points' ) Wrong (the code) Worst Cum Best Cum Worst Points Best Points 1 0.0 0.0000 258.0 162.0 2 0.0 0.6000 141.0 162.7 3 1.0 0.9000 206.4 162.4 4 1.3 1.6091 125.8 162.0 5 2.1 1.6299 140.5 162.0 Goal: how? CUM Points Worst Best Worst Best 1 0.0 0.0000 258.0 162.0 2 0.0 0.6000 141.0 162.7 3 1.0 0.9000 206.4 162.4 4 1.3 1.6091 125.8 162.0 5 2.1 1.6299 140.5 162.0 Trial 1: fail with many data.frames > a<-data.frame(c(0,0,1,1.3,2.1), c(0,0.6,0.9,1.6091,1.6299)) > b<-data.frame(c(258,141,206.4,125.8,140.5), c(162,162.7,162.4,162,162)) > c<-data.frame(cbind(a,b)) > colnames(c) <- c('Cum', 'Points') > colnames(a) <- c('Worst', 'Best') > colnames(b) <- c('Worst', 'Best') and > xtable(c) % latex table generated in R 2.13.1 by xtable 1.6-0 package % Thu Nov 24 03:43:34 2011 \begin{table}[ht] \begin{center} \begin{tabular}{rrrrr} \hline & Cum & Points & NA & NA \\ \hline 1 & 0.00 & 0.00 & 258.00 & 162.00 \\ 2 & 0.00 & 0.60 & 141.00 & 162.70 \\ 3 & 1.00 & 0.90 & 206.40 & 162.40 \\ 4 & 1.30 & 1.61 & 125.80 & 162.00 \\ 5 & 2.10 & 1.63 & 140.50 & 162.00 \\ \hline \end{tabular} \end{center} \end{table} > xtable(a) % latex table generated in R 2.13.1 by xtable 1.6-0 package % Thu Nov 24 03:45:06 2011 \begin{table}[ht] \begin{center} \begin{tabular}{rrr} \hline & Worst & Best \\ \hline 1 & 0.00 & 0.00 \\ 2 & 0.00 & 0.60 \\ 3 & 1.00 & 0.90 \\ 4 & 1.30 & 1.61 \\ 5 & 2.10 & 1.63 \\ \hline \end{tabular} \end{center} \end{table} It is wrong because it replaces the inner headers with higher-level header nb "NA" vals.

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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  • Decomposing a rotation matrix

    - by DeadMG
    I have a rotation matrix. How can I get the rotation around a specified axis contained within this matrix? Edit: It's a 3D matrix (4x4), and I want to know how far around a predetermined (not contained) axis the matrix rotates. I can already decompose the matrix but D3DX will only give the entire matrix as one rotation around one axis, whereas I need to split the matrix up into angle of rotation around an already-known axis, and the rest. Sample code and brief problem description: D3DXMATRIX CameraRotationMatrix; D3DXVECTOR3 CameraPosition; //D3DXVECTOR3 CameraRotation; inline D3DXMATRIX GetRotationMatrix() { return CameraRotationMatrix; } inline void TranslateCamera(float x, float y, float z) { D3DXVECTOR3 rvec, vec(x, y, z); #pragma warning(disable : 4238) D3DXVec3TransformNormal(&rvec, &vec, &GetRotationMatrix()); #pragma warning(default : 4238) CameraPosition += rvec; RecomputeVPMatrix(); } inline void RotateCamera(float x, float y, float z) { D3DXVECTOR3 RotationRequested(x, y, z); D3DXVECTOR3 XAxis, YAxis, ZAxis; D3DXMATRIX rotationx, rotationy, rotationz; XAxis = D3DXVECTOR3(1, 0, 0); YAxis = D3DXVECTOR3(0, 1, 0); ZAxis = D3DXVECTOR3(0, 0, 1); #pragma warning(disable : 4238) D3DXVec3TransformNormal(&XAxis, &XAxis, &GetRotationMatrix()); D3DXVec3TransformNormal(&YAxis, &YAxis, &GetRotationMatrix()); D3DXVec3TransformNormal(&ZAxis, &ZAxis, &GetRotationMatrix()); #pragma warning(default : 4238) D3DXMatrixIdentity(&rotationx); D3DXMatrixIdentity(&rotationy); D3DXMatrixIdentity(&rotationz); D3DXMatrixRotationAxis(&rotationx, &XAxis, RotationRequested.x); D3DXMatrixRotationAxis(&rotationy, &YAxis, RotationRequested.y); D3DXMatrixRotationAxis(&rotationz, &ZAxis, RotationRequested.z); CameraRotationMatrix *= rotationz; CameraRotationMatrix *= rotationy; CameraRotationMatrix *= rotationx; RecomputeVPMatrix(); } inline void RecomputeVPMatrix() { D3DXMATRIX ProjectionMatrix; D3DXMatrixPerspectiveFovLH( &ProjectionMatrix, FoV, (float)D3DDeviceParameters.BackBufferWidth / (float)D3DDeviceParameters.BackBufferHeight, FarPlane, NearPlane ); D3DXVECTOR3 CamLookAt; D3DXVECTOR3 CamUpVec; #pragma warning(disable : 4238) D3DXVec3TransformNormal(&CamLookAt, &D3DXVECTOR3(1, 0, 0), &GetRotationMatrix()); D3DXVec3TransformNormal(&CamUpVec, &D3DXVECTOR3(0, 1, 0), &GetRotationMatrix()); #pragma warning(default : 4238) D3DXMATRIX ViewMatrix; #pragma warning(disable : 4238) D3DXMatrixLookAtLH(&ViewMatrix, &CameraPosition, &(CamLookAt + CameraPosition), &CamUpVec); #pragma warning(default : 4238) ViewProjectionMatrix = ViewMatrix * ProjectionMatrix; D3DVIEWPORT9 vp = { 0, 0, D3DDeviceParameters.BackBufferWidth, D3DDeviceParameters.BackBufferHeight, 0, 1 }; D3DDev->SetViewport(&vp); } Effectively, after a certain time, when RotateCamera is called, it begins to rotate in the relative X axis- even though constant zero is passed in for that request when responding to mouse input, so I know that when moving the mouse, the camera should not roll at all. I tried spamming 0,0,0 requests and saw no change (one per frame at 1500 frames per second), so I'm fairly sure that I'm not seeing FP error or matrix accumulation error. I tried writing a RotateCameraYZ function and stripping all X-axis from the function. I've spent several days trying to discover why this is the case, and eventually decided on just hacking around it. Just for reference, I've seen some diagrams on Wikipedia, and I actually have a relatively strange axis layout, which is Y axis up, but X axis forwards and Z axis right, so Y axis yaw, Z axis pitch, X axis roll.

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