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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • iPhone MailComposer class UIViewController dismissModalViewControllerAnimated issues

    - by Scott Pendleton
    I created a class to launch the MailComposer so that my iPhone app would only have one place to go when generating various kinds of e-mail: some with attachments, some not. Some with pre-filled addresses, some not. I didn't want my class implement UIViewController, but it has to so it can be the delegate for the MailComposer. Otherwise, the view controllers that call my class would themselves have to be delegates for the MailComposer, which defeats the purpose. The downside of having my class be a view controller is that it has to load to the screen before it can modally bring up the MailComposer. Unfortunately, view controllers can't be transparent. The effect is, whatever is on screen gets covered by a solid white view controller for a moment before the MailComposer appears. I could maybe live with that, but not this: after the MailComposer goes away, I'm left with my blank view controller occupying the screen. I ought to be able to get rid of it from within itself by calling this: [self.parentViewController dismissModalViewControllerAnimated:NO]; But that dies a horrible death: "Loading 43365 stack frames..." Has my class -- a UIViewController that pre-fills and then launches a MailComposer -- lost track of its parentViewController? It isn't nil, because I've tested for that. As launched from within the current view controller... // My class is called Email. Email *oEmail = [[[Email alloc] init] retain]; // Red, to remind myself that I'd like to someday learn to make it transparent. oEmail.view.backgroundColor = [UIColor redColor]; // Pre-fill whatever fields you want, and specify attachments. oEmail.EmailSubject = @"I am truly stumped"; // This has to go on screen first. [self presentModalViewController:oEmail animated:NO]; // Then this can happen, which brings up the MailComposer. [oEmail f_SendEmail]; // Commenting out the next line didn't help, so I turned it back on. [oEmail release]; Inside the class, you need the mailComposeController:didFinishWithResult:error: method to make the MailComposer go away, and for that to happen, the class has to be the MFMailComposeViewControllerDelegate. Here's what happens in there: // This gets rid of the mail composer. [self dismissModalViewControllerAnimated:YES]; // This never fails to get rid of other modal view controllers when called // from within those controllers, but boy does it not work here. [self.parentViewController dismissModalViewControllerAnimated:NO]; If you can help me, I will be truly thankful!

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • 'template' .SWF that uses other .swf's and .jpg's in it (by xml generated in .php) works only locall

    - by Andy
    My problem is that a .swf I would like to put on my website works only when requested locally. When requested from my home web server or company web server it doesn't work. I believe all files are in the proper folders and all links are well, otherwise it wouldn't work locally. Now, the SWF I place on the html page has several shapes, fonts, texts, buttons, scripts and frames. The scripts are in v1.0 and descrive how the SWF should behave. The SWF uses 2 different JPG's and 3 different SWF's. It also has a .php file with xml in it which tells the main SWF which JPG's and SWF's to use and where to find them. The main script in the main SWF also links to this .php file. So everything works properly when opening the SWF locally in IE like U:\common\templates\dynamic.swf Everythins shows perfectly. When requesting exactly the same file, but with a domain (as I can access the web server folder like a local drive) only the main .swf shows which is black with some test forms etc in it. PHP is enabled on the server. This is my code in the .php I just edited some links to conceal domains and file names: <?xml version="1.0" ?><dynamic_content> <item blurb="Text 1" content_timer="8000" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0x000000" tab_border_color="0x000000" tab_color="0x000000" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/file.jpg" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" content_url="http://sub.domain.com" content_source="/template/images/file.swf" content_target="_self" ></item> <item blurb="Text 2" content_timer="5000" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0xFFFFFF" tab_border_color="0xFFFFFF" tab_color="0xFFFFFF" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/file.jpg" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" content_url="http://www.domain.com/" content_source="/template/images/file.swf" content_target="_self" ></item> <item blurb="Text 3" content_timer="5000" cycle="true" content_border_color="0x" content_bg_image="" tab_hl_color="0xFFFFFF" tab_border_color="0xFFFFFF" tab_color="0xFFFFFF" tab_arrow_color="0xFFFFFF" tab_text_color="0xFFFFFF" tab_image="/template/images/file.jpg" tab_highlight_color="0x" tab_highlight_text_color="0x" tab_highlight_image="" content_url="http://www.domain.com/page.html" content_source="/template/images/file.swf" content_target="_self" ></item></dynamic_content> So you understand, it's a dynamic SWF that is built up by other pics and swf's. It's easier to change the php and put new files on the server than build a new flash file everytime etc and it's quite difficult to built some functionality in one swf when using other swf files. What could be the problem here that it works well when incurred locally but not from a server (using the domain etc) Any help is much appreciated. Thanks! EDIT: When I open the .swf in firefox by using the direct link to the .swf, the status bars hangs on 'Waiting for www.domain.com... (domain = mydomain) Maybe this is of any help?

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  • GOTO still considered harmful?

    - by Kyle Cronin
    Everyone is aware of Dijkstra's Letters to the editor: go to statement considered harmful (also here .html transcript and here .pdf) and there has been a formidable push since that time to eschew the goto statement whenever possible. While it's possible to use goto to produce unmaintainable, sprawling code, it nevertheless remains in modern programming languages. Even the advanced continuation control structure in Scheme can be described as a sophisticated goto. What circumstances warrant the use of goto? When is it best to avoid? As a followup question: C provides a pair of functions, setjmp and longjmp, that provide the ability to goto not just within the current stack frame but within any of the calling frames. Should these be considered as dangerous as goto? More dangerous? Dijkstra himself regretted that title, of which he was not responsible for. At the end of EWD1308 (also here .pdf) he wrote: Finally a short story for the record. In 1968, the Communications of the ACM published a text of mine under the title "The goto statement considered harmful", which in later years would be most frequently referenced, regrettably, however, often by authors who had seen no more of it than its title, which became a cornerstone of my fame by becoming a template: we would see all sorts of articles under the title "X considered harmful" for almost any X, including one titled "Dijkstra considered harmful". But what had happened? I had submitted a paper under the title "A case against the goto statement", which, in order to speed up its publication, the editor had changed into a "letter to the Editor", and in the process he had given it a new title of his own invention! The editor was Niklaus Wirth. A well thought out classic paper about this topic, to be matched to that of Dijkstra, is Structured Programming with go to Statements (also here .pdf), by Donald E. Knuth. Reading both helps to reestablish context and a non-dogmatic understanding of the subject. In this paper, Dijkstra's opinion on this case is reported and is even more strong: Donald E. Knuth: I believe that by presenting such a view I am not in fact disagreeing sharply with Dijkstra's ideas, since he recently wrote the following: "Please don't fall into the trap of believing that I am terribly dogmatical about [the go to statement]. I have the uncomfortable feeling that others are making a religion out of it, as if the conceptual problems of programming could be solved by a single trick, by a simple form of coding discipline!"

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  • Java - How to make a set of JInternalFrame independant of each other?

    - by Amokrane
    Hello, I'm programming a short Paint program like and I'm trying to make an MDI architecture for it. To make that happen, I used JInternalFrame inside a JDesktopPane. Although I kind of obtain multiple frames, there are not really working properly. Basically, if I have 2 JInternalFrame I can draw only on the last one. The other one seems to be disabled. Here is a short video illustrating the problem. http://bit.ly/9ydiwM Here are some part of the code. Panneau.java public class Panneau extends JDesktopPane { /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La barre d'outils */ private ToolBox toolBox; public Panneau() { this.setLayout(new BorderLayout()); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // En haut ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); **// Intialisation de la première internal frame Cadre cadre = new Cadre(); this.add(cadre, BorderLayout.CENTER);** cadres.add(cadre); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); } /** * Crée une nouvelle fenêtre de dessin * */ **public void createNewInternalFrame() { Cadre cadre = new Cadre(); this.add(cadre, BorderLayout.CENTER); cadres.add(cadre); }** } public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; public Cadre() { width = 400; height = 400; title = "Form"; toile = new Toile(); this.setTitle(title); this.setSize(width, height); this.setEnabled(true); this.setResizable(true); this.setAutoscrolls(true); this.setClosable(true); this.setIconifiable(true); this.setDoubleBuffered(true); this.setContentPane(toile); this.setVisible(true); this.pack(); } } Basically, Panneau is the main Window that contains all the differents parts of the GUI. I can create as much JInternalFrame that I want, using : Panneau.createNewInternalFrame(). Toile is basically where I draw my shapes. Any idea ? Thanks

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  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

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  • Best Practice: Legitimate Cross-Site Scripting

    - by Ryan
    While cross-site scripting is generally regarded as negative, I've run into several situations where it's necessary. I was recently working within the confines of a very limiting content management system. I needed to include database code within the page, but the hosting server didn't have anything usable available. I set up a couple barebones scripts on my own server, originally thinking that I could use AJAX to import the contents of my scripts directly into the template of the CMS (thus retaining dynamic images, menu items, CSS, etc.). I was wrong. Due to the limitations of XMLHttpRequest objects, it's not possible to grab content from a different domain. So I thought "iFrame" - even though I'm not a fan of frames, I thought that I could create a frame that matched the width and height of the content, so that it would appear native. Again, I was blocked by cross-site scripting "protections." While I could indeed load a remote file into the iFrame, I couldn't execute JavaScript to modify its size on either the host page or inside the loaded page. In this particular scenario, I wasn't able to point a subdomain to my server. I also couldn't create a script on the CMS server that could proxy content from my server, so my last thought was to use a remote JavaScript. A remote JavaScript works. It breaks when the user has JavaScript disabled, which is a downside; but it works. The "problem" I was having with using a remote JavaScript was that I had to use the JS function document.write() to output any content. Any output that isn't JS causes script errors. In addition to using document.write() for every line, you also have to ensure that the content is escaped - or else you end up with more script errors. My solution was as follows: My script received a GET parameter ("page") and then looked for the file ({$page}.php), and read the contents into a variable. However, I had to use awkward buffering techniques in order to actually execute the included scripts (for things like database interaction) then strip the final content of all line break characters ("\n") followed by escaping all required characters. The end result is that my original script (which outputs JavaScript) accesses seemingly "standard" scripts on my server and converts their standard output to JavaScript for displaying within the CMS template. While this solution works, it seems like there may be a better way to accomplish the same thing. What is the best way to make cross-site scripting work specifically for the purpose of including content from a completely different domain?

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  • Direct show video renderers suck?

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and problem something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • DirectShow EVR resizing window problem

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and probably something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • How do I set libavcodec to use 4:2:2 chroma when encoding MPEG-2 4:2:2 profile?

    - by Mike Pollitt
    I have a project using libavcodec (ffmpeg). I'm using it to encode MPEG-2 video at 4:2:2 Profile, Main Level. I have the pixel format PIX_FMT_YUV422P selected in the AVCodecContext, however the video output I'm getting has all the colours wrong, and looks to me like the encoder is incorrectly reading the buffers as though it thinks it is 4:2:0 chroma rather than 4:2:2. Here's my codec setup: // // AVFormatContext* _avFormatContext previously defined as mpeg2video // // // Set up the video stream for output // AVVideoStream* _avVideoStream = av_new_stream(_avFormatContext, 0); if (!_avVideoStream) { err = ccErrWFFFmpegUnableToAllocateStream; goto bail; } _avCodecContext = _avVideoStream->codec; _avCodecContext->codec_id = CODEC_ID_MPEG2VIDEO; _avCodecContext->codec_type = CODEC_TYPE_VIDEO; // // Set up required parameters // _avCodecContext->rc_max_rate = _avCodecContext->rc_min_rate = _avCodecContext->bit_rate = src->_avCodecContext->bit_rate; _avCodecContext->flags = CODEC_FLAG_INTERLACED_DCT; _avCodecContext->flags2 = CODEC_FLAG2_INTRA_VLC | CODEC_FLAG2_NON_LINEAR_QUANT; _avCodecContext->qmin = 1; _avCodecContext->qmax = 1; _avCodecContext->rc_buffer_size = _avCodecContext->rc_initial_buffer_occupancy = 2000000; _avCodecContext->rc_buffer_aggressivity = 0.25; _avCodecContext->profile = 0; _avCodecContext->level = 5; _avCodecContext->width = f->GetWidth(); // f is a private Frame class with width, height properties etc. _avCodecContext->height = f->GetHeight(); _avCodecContext->time_base.den = 25; _avCodecContext->time_base.num = 1; _avCodecContext->gop_size = 12; _avCodecContext->max_b_frames = 2; _avCodecContext->pix_fmt = PIX_FMT_YUV422P; if (_avFormatContext->oformat->flags & AVFMT_GLOBALHEADER) { _avCodecContext->flags |= CODEC_FLAG_GLOBAL_HEADER; } if (av_set_parameters(_avFormatContext, NULL) < 0) { err = ccErrWFFFmpegUnableToSetParameters; goto bail; } // // Set up video codec for encoding // AVCodec* _avCodec = avcodec_find_encoder(_avCodecContext->codec_id); if (!_avCodec) { err = ccErrWFFFmpegUnableToFindCodecForOutput; goto bail; } if (avcodec_open(_avCodecContext, _avCodec) < 0) { err = ccErrWFFFmpegUnableToOpenCodecForOutput; goto bail; } A screengrab of the resulting video frame can be seen at http://ftp.limeboy.com/images/screen_grab.png (the input was standard colour bars). I've checked by outputting debug frames to TGA format at various points in the process, and I can confirm that it is all fine and dandy up until the point that libavcodec encodes the frame. Any assistance most appreciated! Cheers, Mike.

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  • How to copy DispatcherObject (BitmapSource) into different thread?

    - by Tomáš Kafka
    Hi, I am trying to figure out how can I copy DispatcherObject (in my case BitmapSource) into another thread. Use case: I have a WPF app that needs to show window in a new thread (the app is actually Outlook addin and we need to do this because Outlook has some hooks in the main UI thread and is stealing certain hotkeys that we need to use - 'lost in translation' in interop of Outlook, WPF (which we use for UI), and Winforms (we need to use certain microsoft-provided winforms controls)). With that, I have my implementation of WPFMessageBox, that is configured by setting some static properties - and and one of them is BitmapSource for icon. This is used so that in startup I can set WPFMessageBox.Icon once, and since then, every WPFMessageBox will have the same icon. The problem is that BitmapSource, which is assigned into icon, is a DispatcherObject, and when read, it will throw InvalidOperationException: "The calling thread cannot access this object because a different thread owns it.". How can I clone that BitmapSource into the actual thread? It has Clone() and CloneCurrentValue() methods, which don't work (they throw the same exception as well). It also occured to me to use originalIcon.Dispatcher.Invoke( do the cloning here ) - but the BitmapSource's Dispatcher is null, and still - I'd create a copy on a wrong thread and still couldnt use it on mine. BitmapSource.IsFrozen == true. Any idea on how to copy the BitmapSource into different thread (without completely reconstructing it from an image file in a new thread)? EDIT: So, freezing does not help: In the end I have a BitmapFrame (Window.Icon doesn't take any other kind of ImageSource anyway), and when I assign it as a Window.Icon on a different thread, even if frozen, I get InvalidOperationException: "The calling thread cannot access this object because a different thread owns it." with a following stack trace: WindowsBase.dll!System.Windows.Threading.Dispatcher.VerifyAccess() + 0x4a bytes WindowsBase.dll!System.Windows.Threading.DispatcherObject.VerifyAccess() + 0xc bytes PresentationCore.dll!System.Windows.Media.Imaging.BitmapDecoder.Frames.get() + 0xe bytes PresentationFramework.dll!MS.Internal.AppModel.IconHelper.GetIconHandlesFromBitmapFrame(object callingObj = {WPFControls.WPFMBox.WpfMessageBoxWindow: header}, System.Windows.Media.Imaging.BitmapFrame bf = {System.Windows.Media.Imaging.BitmapFrameDecode}, ref MS.Win32.NativeMethods.IconHandle largeIconHandle = {MS.Win32.NativeMethods.IconHandle}, ref MS.Win32.NativeMethods.IconHandle smallIconHandle = {MS.Win32.NativeMethods.IconHandle}) + 0x3b bytes > PresentationFramework.dll!System.Windows.Window.UpdateIcon() + 0x118 bytes PresentationFramework.dll!System.Windows.Window.SetupInitialState(double requestedTop = NaN, double requestedLeft = NaN, double requestedWidth = 560.0, double requestedHeight = NaN) + 0x8a bytes PresentationFramework.dll!System.Windows.Window.CreateSourceWindowImpl() + 0x19b bytes PresentationFramework.dll!System.Windows.Window.SafeCreateWindow() + 0x29 bytes PresentationFramework.dll!System.Windows.Window.ShowHelper(object booleanBox) + 0x81 bytes PresentationFramework.dll!System.Windows.Window.Show() + 0x48 bytes PresentationFramework.dll!System.Windows.Window.ShowDialog() + 0x29f bytes WPFControls.dll!WPFControls.WPFMBox.WpfMessageBox.ShowDialog(System.Windows.Window owner = {WPFControlsTest.MainWindow}) Line 185 + 0x10 bytes C#

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  • Zero code coverage with cobertura 1.9.2 but tests are working

    - by eraonel
    I run the code coverage target: <junit fork="yes" dir="${basedir}" failureProperty="test.failed"> <!-- Note the classpath order: instrumented classes are before the original (uninstrumented) classes. This is important. --> <classpath path="${instrumented.dir}" /> <classpath path="${classes.dir}" /> <classpath refid="classpath" /> <!-- The instrumented classes reference classes used by the Cobertura runtime, so Cobertura and its dependencies must be on your classpath. --> <classpath refid="cobertura.classpath" /> <formatter type="xml" /> <!--<test name="${testcase}" todir="${reports.xml.dir}" if="testcase" />--> <batchtest fork="yes" todir="${reports.xml.dir}"> <fileset dir="${classes.dir}"> <include name="**/generated/AllTests.class" /> </fileset> </batchtest> </junit> <junitreport todir="${reports.xml.dir}"> <fileset dir="${reports.xml.dir}"> <include name="TEST-*.xml" /> </fileset> <report format="frames" todir="${reports.html.dir}" /> </junitreport> Then I get the following output ( when using fork="true"): java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at net.sourceforge.cobertura.util.FileLocker.lock(FileLocker.java:124) at net.sourceforge.cobertura.coveragedata.ProjectData.saveGlobalProjectData(ProjectData.java:331) at net.sourceforge.cobertura.coveragedata.SaveTimer.run(SaveTimer.java:31) at java.lang.Thread.run(Thread.java:595) Caused by: java.io.IOException: No locks available at sun.nio.ch.FileChannelImpl.lock0(Native Method) at sun.nio.ch.FileChannelImpl.lock(FileChannelImpl.java:784) at java.nio.channels.FileChannel.lock(FileChannel.java:865) ... 8 more --------------------------------------- Unable to get lock on /vobs/rnc/rrt/roam2/roamSs/RoamMao_swb/RoamMao_bldu/ant_build/cobertura.ser.lock: null This is known to happen on Linux kernel 2.6.20. Make sure cobertura.jar is in the root classpath of the jvm process running the instrumented code. If the instrumented code is running in a web server, this means cobertura.jar should be in the web server's lib directory. Don't put multiple copies of cobertura.jar in different WEB-INF/lib directories. Only one classloader should load cobertura. It should be the root classloader. I am using Ant 1.7.0 and cobertura 1.9.2. Any ideas why there is no coverage? Test run ok as I see in my target. I have tried to switch java versions ( 1.5.0_06 and 1.6.0_10) but no difference.

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  • AudioConverterConvertBuffer problem with insz error

    - by Samuel
    Hi Codegurus, I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format _ streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ; _streamFormat.mBitsPerChannel = 16; _streamFormat.mChannelsPerFrame = 2; _streamFormat.mBytesPerPacket = 4; _streamFormat.mBytesPerFrame = 4; _streamFormat.mFramesPerPacket = 1; _streamFormat.mSampleRate = 44100; _streamFormat.mReserved = 0; to this format _streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0; _streamFormatOutput.mBitsPerChannel = 16; _streamFormatOutput.mChannelsPerFrame = 1; _streamFormatOutput.mBytesPerPacket = 2; _streamFormatOutput.mBytesPerFrame = 2; _streamFormatOutput.mFramesPerPacket = 1; _streamFormatOutput.mSampleRate = 44100; _streamFormatOutput.mReserved = 0; and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows This is to set the channel map for PCM output file SInt32 channelMap[1] = {0}; status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap); and this is to convert the buffer in a while loop AudioBufferList audioBufferList; CMBlockBufferRef blockBuffer; CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer); for (int y=0; y<audioBufferList.mNumberBuffers; y++) { AudioBuffer audioBuffer = audioBufferList.mBuffers[y]; //frames = audioBuffer.mData; NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels); NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize); numBytesIO = audioBuffer.mDataByteSize; convertedBuf = malloc(sizeof(char)*numBytesIO); status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf); char errchar[10]; NSLog(@"status audio converter convert %d",status); if (status != 0) { NSLog(@"Fail conversion"); assert(0); } NSLog(@"Bytes converted %d",numBytesIO); status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf); NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO); free(convertedBuf); if (numBytesIO != audioBuffer.mDataByteSize) { NSLog(@"Something wrong in writing"); assert(0); } countByteBuf = countByteBuf + numBytesIO; But the insz problem is there... so it cant convert. I would appreciate any input Thanks in advance

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  • Delphi Unit local variables - how to make each instance unique?

    - by Justin
    Ok, this, I'm sure is something simple that is easy to do. The problem : I've inherited scary spaghetti code and am slowly trying to better it when new features need adding - generally when a refactor makes adding the new feature neater. I've got a bunch of code I'm packing into a single unit which, in different places in the application, controls the same physical thing in the outside world. The control appears in several places in the application and operates slightly differently in each instance. What I've done is to create a unit with all of the features I need which I can simply drop, as a frame, into each form that requires it. Each form then uses the unit's interface methods to customise the behaviour for each instance. The problem within the problem : In the unit in question (the frame) I have a variable declared in the IMPLEMENTATION section - local to the unit. I also have a procedure, declared in the TYPE section which takes an argument and assigns that argument to the local variable in question - each form passes a unique variable to each instance of the frame/unit. What I want it to do is for each instance of the frame to keep its own version of that variable, different from the others, and use that to define how it operates. What seems to be happening, however, is that all instances are using the same value, even if I explicitly pass each instance a different variable. ie: Unit FlexibleUnit; interface uses //the uses stuff type TFlexibleUnit=class(TFrame) //declarations including procedure makeThisInstanceX(passMeTheVar:integer); private // public // end; implementation uses //the uses var myLocalVar; procedure makeThisInstanceX(passMeTheVar:integer); begin myLocalVar:=passMeTheVar; end; //other procedures using myLocalVar //etc to the end; Now somewhere in another Form I've dropped this Frame onto the Design pane, sometimes two of these frames on one Form, and have it declared in the proper places, etc. Each is unique in that : ThisFlexibleUnit : TFlexibleUnit; ThatFlexibleUnit : TFlexibleUnit; and when I do a: ThisFlexibleUnit.makeThisInstanceX(var1); //want to behave in way "var1" ThatFlexibleUnit.makeThisInstanceX(var2); //want to behave in way "var2" it seems that they both share the same variable "myLocalVar". Am I doing this wrong, in principle? If this is the correct method then it's a matter of debugging what I have (which is too huge to post) but if this is not correct in principle then is there a way to do what I am suggesting? Thanks in advance, Stack Overflow - you guys (and gals!) are legendary.

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  • Rewriting Live TCP/IP (Layer 4) (i.e. Socket Layer) Streams

    - by user213060
    I have a simple problem which I'm sure someone here has done before... I want to rewrite Layer 4 TCP/IP streams (Not lower layer individual packets or frames.) Ettercap's etterfilter command lets you perform simple live replacements of Layer 4 TCP/IP streams based on fixed strings or regexes. Example ettercap scripting code: if (ip.proto == TCP && tcp.dst == 80) { if (search(DATA.data, "gzip")) { replace("gzip", " "); msg("whited out gzip\n"); } } if (ip.proto == TCP && tcp.dst == 80) { if (search(DATA.data, "deflate")) { replace("deflate", " "); msg("whited out deflate\n"); } } http://ettercap.sourceforge.net/forum/viewtopic.php?t=2833 I would like to rewrite streams based on my own filter program instead of just simple string replacements. Anyone have an idea of how to do this? Is there anything other than Ettercap that can do live replacement like this, maybe as a plugin to a VPN software or something? I would like to have a configuration similar to ettercap's silent bridged sniffing configuration between two Ethernet interfaces. This way I can silently filter traffic coming from either direction with no NATing problems. Note that my filter is an application that acts as a pipe filter, similar to the design of unix command-line filters: >[eth0] <----------> [my filter] <----------> [eth1]< What I am already aware of, but are not suitable: Tun/Tap - Works at the lower packet layer, I need to work with the higher layer streams. Ettercap - I can't find any way to do replacements other than the restricted capabilities in the example above. Hooking into some VPN software? - I just can't figure out which or exactly how. libnetfilter_queue - Works with lower layer packets, not TCP/IP streams. Again, the rewriting should occur at the transport layer (Layer 4) as it does in this example, instead of a lower layer packet-based approach. Exact code will help immensely! Thanks!

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  • Memory leaks getting sub-images from video (cvGetSubRect)

    - by dnul
    Hi, i'm trying to do video windowing that is: show all frames from a video and also some sub-image from each frame. This sub-image can change size and be taken from a different position of the original frame. So , the code i've written does basically this: cvQueryFrame to get a new image from the video Create a new IplImage (img) with sub-image dimensions ( window.height,window.width) Create a new Cvmat (mat) with sub-image dimensions ( window.height,window.width) CvGetSubRect(originalImage,mat,window) seizes the sub-image transform Mat (cvMat) to img (IplImage) using cvGetImage my problem is that for each frame i create new IplImage and cvMat which take a lot of memory and when i try to free the allocated memory I get a segmentation fault or in the case of the CvMat the allocated space does not get free (valgrind keeps telling me its definetly lost space). the following code does it: int main(void){ CvCapture* capture; CvRect window; CvMat * tmp; //window size window.x=0;window.y=0;window.height=100;window.width=100; IplImage * src=NULL,*bk=NULL,* sub=NULL; capture=cvCreateFileCapture( "somevideo.wmv"); while((src=cvQueryFrame(capture))!=NULL){ cvShowImage("common",src); //get sub-image sub=cvCreateImage(cvSize(window.height,window.width),8,3); tmp =cvCreateMat(window.height, window.width,CV_8UC1); cvGetSubRect(src, tmp , window); sub=cvGetImage(tmp, sub); cvShowImage("Window",sub); //free space if(bk!=NULL) cvReleaseImage(&bk); bk=sub; cvReleaseMat(&tmp); cvWaitKey(20); //window dimensions changes window.width++; window.height++; } } cvReleaseMat(&tmp); does not seem to have any effect on the total amount of lost memory, valgrind reports the same amount of "definetly lost" memory if i comment or uncomment this line. cvReleaseImage(&bk); produces a segmentation fault. notice i'm trying to free the previous sub-frame which i'm backing up in the bk variable. If i comment this line the program runs smoothly but with lots of memory leaks I really need to get rid of memory leaks, can anyone explain me how to correct this or even better how to correctly perform image windowing? Thank you

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  • How to rectify this program?

    - by user1430719
    This is a program to display a pie chart. I also have a button. But the program I have written, creates two separate frames and one frame is for the pie chart and the other is for the button. How do I put both button and pie chart on the same frame?? Can you please rectify my program. import java.awt.*; import org.jfree.chart.*; import org.jfree.chart.title.*; import org.jfree.data.general.DefaultPieDataset; import org.jfree.ui.*; import java.io.*; import javax.swing.*; import java.awt.event.*; import javax.swing.filechooser.*; public class Pie{ public static void getFile(File f) { System.out.println("File is: "+f.getName()); } public static void main(String[] args) { JPanel panel=new JPanel(); panel.setLayout(null); JButton b=new JButton("Open File"); b.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JFileChooser chooser=new JFileChooser(); int ret = chooser.showDialog(null, "Open file"); if (ret == JFileChooser.APPROVE_OPTION) { File file = chooser.getSelectedFile(); getFile(file); } } } ); b.setBounds(50,40,100,35); panel.add(b); DefaultPieDataset pieDataset = new DefaultPieDataset(); pieDataset.setValue("A", new Integer(10)); pieDataset.setValue("B", new Integer(20)); pieDataset.setValue("C", new Integer(30)); pieDataset.setValue("D", new Integer(10)); pieDataset.setValue("E", new Integer(20)); pieDataset.setValue("F", new Integer(10)); JFreeChart chart = ChartFactory.createPieChart("Pie Chart using JFreeChart", pieDataset, true,true,true); ChartFrame frame1=new ChartFrame("Pie Chart",chart); frame1.add(panel); frame1.setVisible(true); frame1.setSize(600,600); } }

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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  • Getting level values from PCM raw data using Core Audio

    - by John
    I am trying to extract level data from a PCM audio file using core audio. I have gotten as far as (I believe) getting the raw data into a byte array (UInt8) but it is 16 bit PCM data and I am having trouble reading the data out. The input is from the iPhone microphone, which I have set as: [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; which is obviously 16 bits. I am then trying to just print out a few values to see if they look reasonable for debug purposes below, and they do not look reasonable (many 0's). ExtAudioFileRef inputFile = NULL; ExtAudioFileOpenURL(track.location, &inputFile); AudioStreamBasicDescription inputFileFormat; UInt32 dataSize = (UInt32)sizeof(inputFileFormat); ExtAudioFileGetProperty(inputFile, kExtAudioFileProperty_FileDataFormat, &dataSize, &inputFileFormat); UInt8 *buffer = malloc(BUFFER_SIZE); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0].mNumberChannels = 1; bufferList.mBuffers[0].mData = buffer; //pointer to buffer of audio data bufferList.mBuffers[0].mDataByteSize = BUFFER_SIZE; //number of bytes in the buffer while(true) { UInt32 frameCount = (bufferList.mBuffers[0].mDataByteSize / inputFileFormat.mBytesPerFrame); // Read a chunk of input OSStatus status = ExtAudioFileRead(inputFile, &frameCount, &bufferList); // If no frames were returned, conversion is finished if(0 == frameCount) break; NSLog(@"---"); int16_t *bufferl = &buffer; for(int i=0;i<100;i++){ //const int16_t *bufferl = bufferl[i]; NSLog(@"%d",bufferl[i]); } } Not sure what I am doing wrong, I think it has to do with reading the byte array. Sorry for the long code post...

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  • A versioning workflow for multiple similar (but not identical) deployments

    - by rs77
    I'm currently employed at a small non-tech organisation and have been given the role of coding the organisations' website. While I have enjoyed the task and have learnt much with web dev I've encountered a few issues that I'm hoping someone will be able to help with me or at least point me in the right direction on. A little background: The site I work on has subdomains that each have their own separate WordPress installation on - as this has been the easiest "backend" admin panel for the type of user who will be responsible for updating content (etc). Within the organisation I work under the Marketing Manager (MM) and I code according to his style guide and wire frames. While we have been working with only one subdomain since the beginning of the year the project has been relatively simple and straightforward. However, lately the workflow is becoming a little more complicated as our original subdomain has been copied over to the other subdomains. Each of the new subdomains receives minor edits to their stylesheets (eg. different pictures for background, slightly different colours here and there, etc). The issue: At the moment managing all the different subdomains has been "bearable", but the straw that's braking the camel's back at the moment has been the slight reversions the MM has required now that the CEO has seen the final product. The problem I'm having with reversions in stylesheets is that the CEO will one week state that he likes change "X" and then as the MM and I continue to modify the site (to now "Z"), will another week state that he wants us to change "X" to "W" but keeping most of the changes made in "Y". What I'm looking for is something that allows for: tracking file changes reverting changes made (or reverting back to 'a' from 'e' but including changes 'b' & 'c') easily upload necessary files to their respective WP-theme installation Does anything out there come close to addressing these issues? If so, what? Thanks for any help! PS - I'm learning Git at the moment and it seems to do the "tracking file changes" quite nicely. Haven't learnt about the reverting changes bit yet, though. Maybe for my final point I'm thinking of creating a shell script to automatically upload the files to their folders. Does Git do this too though? Addendum (alexbbrown) I had a similar problem: I ran a custom version of mediawiki where I installed various extensions in the versioned core (with svn). Each of the extensions required an section in the confit file, but the confit file also needed local configuration for each of several deployments. I could have implemented it using includes, but they would not be versioned; and rebasing branches each time is a chore. +50 experience points for a good answer in git.

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • Creating an AJAX Accordion Menu

    - by jaullo
    Introduction Ajax is a powerful addition to asp.net that provides new functionality in a simple and agile  way This post is dedicated to creating a menu with ajax accordion type. About the Control The basic idea of this control, is to provide a serie of panels and show and hide information inside these panels. The use is very simple, we have to set each panel inside accordion control and give to each panel a Header and of course, we have to set the content of each panel.  To use accordion control, u need the ajax control toolkit. know the basic propertyes of accordion control:  Before start developing an accordion control, we have to know the basic properties for this control Other accordion propertyes  FramesPerSecond - Number of frames per second used in the transition animations RequireOpenedPane - Prevent closing the currently opened pane when its header is clicked (which ensures one pane is always open). The default value is true. SuppressHeaderPostbacks - Prevent the client-side click handlers of elements inside a header from firing (this is especially useful when you want to include hyperlinks in your headers for accessibility) DataSource - The data source to use. DataBind() must be called. DataSourceID - The ID of the data source to use. DataMember - The member to bind to when using a DataSourceID  AJAX Accordion Control Extender DataSource  The Accordion Control extender of AJAX Control toolkit can also be used as DataBound control. You can bind the data retrieved from the database to the Accordion control. Accordion Control consists of properties such as DataSource and DataSourceID (we can se it above) that can be used to bind the data. HeaderTemplate can used to display the header or title for the pane generated by the Accordion control, a click on which will open or close the ContentTemplate generated by binding the data with Accordion extender. When DataSource is passed to the Accordion control, also use the DataBind method to bind the data. The Accordion control bound with data auto generates the expand/collapse panes along with their headers.  This code represents the basic steps to bind the Accordion to a Datasource Collapse Public Sub getCategories() Dim sqlConn As New SqlConnection(conString) sqlConn.Open() Dim sqlSelect As New SqlCommand("SELECT * FROM Categories", sqlConn) sqlSelect.CommandType = System.Data.CommandType.Text Dim sqlAdapter As New SqlDataAdapter(sqlSelect) Dim myDataset As New DataSet() sqlAdapter.Fill(myDataset) sqlConn.Close() Accordion1.DataSource = myDataset.Tables(0).DefaultView Accordion1.DataBind()End Sub Protected Sub Accordion1_ItemDataBound(sender As Object, _ e As AjaxControlToolkit.AccordionItemEventArgs) If e.ItemType = AjaxControlToolkit.AccordionItemType.Content Then Dim sqlConn As New SqlConnection(conString) sqlConn.Open() Dim sqlSelect As New SqlCommand("SELECT productName " & _ "FROM Products where categoryID = '" + _ DirectCast(e.AccordionItem.FindControl("txt_categoryID"),_ HiddenField).Value + "'", sqlConn) sqlSelect.CommandType = System.Data.CommandType.Text Dim sqlAdapter As New SqlDataAdapter(sqlSelect) Dim myDataset As New DataSet() sqlAdapter.Fill(myDataset) sqlConn.Close() Dim grd As New GridView() grd = DirectCast(e.AccordionItem.FindControl("GridView1"), GridView) grd.DataSource = myDataset grd.DataBind() End If End Sub In the above code, we made two things, first, we made a sql select to database to retrieve all data from categories table, this data will be used to set the header and columns of the accordion.  Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <ajaxToolkit:Accordion ID="Accordion1" runat="server" TransitionDuration="100" FramesPerSecond="200" FadeTransitions="true" RequireOpenedPane="false" OnItemDataBound="Accordion1_ItemDataBound" ContentCssClass="acc-content" HeaderCssClass="acc-header" HeaderSelectedCssClass="acc-selected"> <HeaderTemplate> <%#DataBinder.Eval(Container.DataItem,"categoryName") %> </HeaderTemplate> <ContentTemplate> <asp:HiddenField ID="txt_categoryID" runat="server" Value='<%#DataBinder.Eval(Container.DataItem,"categoryID") %>' /> <asp:GridView ID="GridView1" runat="server" RowStyle-BackColor="#ededed" RowStyle-HorizontalAlign="Left" AutoGenerateColumns="false" GridLines="None" CellPadding="2" CellSpacing="2" Width="300px"> <Columns> <asp:TemplateField HeaderStyle-HorizontalAlign="Left" HeaderText="Product Name" HeaderStyle-BackColor="#d1d1d1" HeaderStyle-ForeColor="#777777"> <ItemTemplate> <%#DataBinder.Eval(Container.DataItem,"productName") %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> </ajaxToolkit:Accordion>  Here, we use <%#DataBinder.Eval(Container.DataItem,"categoryName") %> to bind accordion header with categoryName, so we made on header for each element found on database.    Creating a basic accordion control As we know, to use any of the ajax components, there must be a registered ScriptManager on our site, which will be responsible for managing our controls. So the first thing we will do is create our script manager.     Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> Then we define our accordion  element and establish some basic properties:    Collapse <cc1:Accordion ID="AccordionCtrl" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40" For our work we must declare PANES accordion inside it, these breads will be responsible for contain information, links or information that we want to show.  Collapse <Panes> <cc1:AccordionPane ID="AccordionPane0" runat="server"> <Header>Matenimiento</Header> <Content> <li><a href="mypagina.aspx">My página de prueba</a></li> </Content> </cc1:AccordionPane> To end this work, we have to close all panels and our accordion Collapse </Panes> </cc1:Accordion> Finally complete our example should look like:  Collapse <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> <cc1:Accordion ID="AccordionCtrl" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40"> <Panes> <cc1:AccordionPane ID="AccordionPane0" runat="server"> <Header>Matenimiento</Header> <Content> <li><a href="mypagina.aspx">My página de prueba</a></li> </Content> </cc1:AccordionPane> </Panes> </cc1:Accordion>

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  • Introducing Oracle VM Server for SPARC

    - by Honglin Su
    As you are watching Oracle's Virtualization Strategy Webcast and exploring the great virtualization offerings of Oracle VM product line, I'd like to introduce Oracle VM Server for SPARC --  highly efficient, enterprise-class virtualization solution for Sun SPARC Enterprise Systems with Chip Multithreading (CMT) technology. Oracle VM Server for SPARC, previously called Sun Logical Domains, leverages the built-in SPARC hypervisor to subdivide supported platforms' resources (CPUs, memory, network, and storage) by creating partitions called logical (or virtual) domains. Each logical domain can run an independent operating system. Oracle VM Server for SPARC provides the flexibility to deploy multiple Oracle Solaris operating systems simultaneously on a single platform. Oracle VM Server also allows you to create up to 128 virtual servers on one system to take advantage of the massive thread scale offered by the CMT architecture. Oracle VM Server for SPARC integrates both the industry-leading CMT capability of the UltraSPARC T1, T2 and T2 Plus processors and the Oracle Solaris operating system. This combination helps to increase flexibility, isolate workload processing, and improve the potential for maximum server utilization. Oracle VM Server for SPARC delivers the following: Leading Price/Performance - The low-overhead architecture provides scalable performance under increasing workloads without additional license cost. This enables you to meet the most aggressive price/performance requirement Advanced RAS - Each logical domain is an entirely independent virtual machine with its own OS. It supports virtual disk mutipathing and failover as well as faster network failover with link-based IP multipathing (IPMP) support. Moreover, it's fully integrated with Solaris FMA (Fault Management Architecture), which enables predictive self healing. CPU Dynamic Resource Management (DRM) - Enable your resource management policy and domain workload to trigger the automatic addition and removal of CPUs. This ability helps you to better align with your IT and business priorities. Enhanced Domain Migrations - Perform domain migrations interactively and non-interactively to bring more flexibility to the management of your virtualized environment. Improve active domain migration performance by compressing memory transfers and taking advantage of cryptographic acceleration hardware. These methods provide faster migration for load balancing, power saving, and planned maintenance. Dynamic Crypto Control - Dynamically add and remove cryptographic units (aka MAU) to and from active domains. Also, migrate active domains that have cryptographic units. Physical-to-virtual (P2V) Conversion - Quickly convert an existing SPARC server running the Oracle Solaris 8, 9 or 10 OS into a virtualized Oracle Solaris 10 image. Use this image to facilitate OS migration into the virtualized environment. Virtual I/O Dynamic Reconfiguration (DR) - Add and remove virtual I/O services and devices without needing to reboot the system. CPU Power Management - Implement power saving by disabling each core on a Sun UltraSPARC T2 or T2 Plus processor that has all of its CPU threads idle. Advanced Network Configuration - Configure the following network features to obtain more flexible network configurations, higher performance, and scalability: Jumbo frames, VLANs, virtual switches for link aggregations, and network interface unit (NIU) hybrid I/O. Official Certification Based On Real-World Testing - Use Oracle VM Server for SPARC with the most sophisticated enterprise workloads under real-world conditions, including Oracle Real Application Clusters (RAC). Affordable, Full-Stack Enterprise Class Support - Obtain worldwide support from Oracle for the entire virtualization environment and workloads together. The support covers hardware, firmware, OS, virtualization, and the software stack. SPARC Server Virtualization Oracle offers a full portfolio of virtualization solutions to address your needs. SPARC is the leading platform to have the hard partitioning capability that provides the physical isolation needed to run independent operating systems. Many customers have already used Oracle Solaris Containers for application isolation. Oracle VM Server for SPARC provides another important feature with OS isolation. This gives you the flexibility to deploy multiple operating systems simultaneously on a single Sun SPARC T-Series server with finer granularity for computing resources.  For SPARC CMT processors, the natural level of granularity is an execution thread, not a time-sliced microsecond of execution resources. Each CPU thread can be treated as an independent virtual processor. The scheduler is naturally built into the CPU for lower overhead and higher performance. Your organizations can couple Oracle Solaris Containers and Oracle VM Server for SPARC with the breakthrough space and energy savings afforded by Sun SPARC Enterprise systems with CMT technology to deliver a more agile, responsive, and low-cost environment. Management with Oracle Enterprise Manager Ops Center The Oracle Enterprise Manager Ops Center Virtualization Management Pack provides full lifecycle management of virtual guests, including Oracle VM Server for SPARC and Oracle Solaris Containers. It helps you streamline operations and reduce downtime. Together, the Virtualization Management Pack and the Ops Center Provisioning and Patch Automation Pack provide an end-to-end management solution for physical and virtual systems through a single web-based console. This solution automates the lifecycle management of physical and virtual systems and is the most effective systems management solution for Oracle's Sun infrastructure. Ease of Deployment with Configuration Assistant The Oracle VM Server for SPARC Configuration Assistant can help you easily create logical domains. After gathering the configuration data, the Configuration Assistant determines the best way to create a deployment to suit your requirements. The Configuration Assistant is available as both a graphical user interface (GUI) and terminal-based tool. Oracle Solaris Cluster HA Support The Oracle Solaris Cluster HA for Oracle VM Server for SPARC data service provides a mechanism for orderly startup and shutdown, fault monitoring and automatic failover of the Oracle VM Server guest domain service. In addition, applications that run on a logical domain, as well as its resources and dependencies can be controlled and managed independently. These are managed as if they were running in a classical Solaris Cluster hardware node. Supported Systems Oracle VM Server for SPARC is supported on all Sun SPARC Enterprise Systems with CMT technology. UltraSPARC T2 Plus Systems ·   Sun SPARC Enterprise T5140 Server ·   Sun SPARC Enterprise T5240 Server ·   Sun SPARC Enterprise T5440 Server ·   Sun Netra T5440 Server ·   Sun Blade T6340 Server Module ·   Sun Netra T6340 Server Module UltraSPARC T2 Systems ·   Sun SPARC Enterprise T5120 Server ·   Sun SPARC Enterprise T5220 Server ·   Sun Netra T5220 Server ·   Sun Blade T6320 Server Module ·   Sun Netra CP3260 ATCA Blade Server Note that UltraSPARC T1 systems are supported on earlier versions of the software.Sun SPARC Enterprise Systems with CMT technology come with the right to use (RTU) of Oracle VM Server, and the software is pre-installed. If you have the systems under warranty or with support, you can download the software and system firmware as well as their updates. Oracle Premier Support for Systems provides fully-integrated support for your server hardware, firmware, OS, and virtualization software. Visit oracle.com/support for information about Oracle's support offerings for Sun systems. For more information about Oracle's virtualization offerings, visit oracle.com/virtualization.

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