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  • Linking how PHP/HTML

    - by Azzyh
    Hello. Alright so im done doing pages with frames, and know i splitted up my design to top.php and bottom.php. In top.php it's linking to style.css and ajax_framework.js and such.. Now this works great until i tried to include top.php & bottom.php in videos/index.php (another dirr), i did like this: include "../top.php"; <-- and the originally index.php --> include "../bottom.php"; Now when i enter the site, it wont load style.css, probably because it thinks that style.css needs to be in videos/ directory, same goes with ajax_framework.js that are both files are on the parent ../ directory. Now what do i do? Some method or technique to solve this in a good way? So i dont have to copy style.css and ajax_framework.js into every directory i have, because then later if i want to change something i would need to change in all directories, which would be my last thing i want to do.. hope you got some nice techniques thank you

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  • Database for managing large volumes of (system) metrics

    - by symcbean
    Hi, I'm looking at building a system for managing and reporting stats on web page performance. I'll be collecting a lot more stats than are available in the standard log formats (approx 20 metrics) but compared to most types of database applications, the base data structure will be very simple. My problem is that I'll be accumulating a lot of data - in the region of 100,000 records (i.e. sets of metrics) per hour. Of course, resources are very limited! So that its possible to sensibly interact with the data, I'd need to consolidate each metric into one minute bins, broken down by URL, then for anything more than 1 day old, consolidated into 10 minute bins, then at 1 week, hourly bins. At the front end, I want to provide a view (prefereably as plots) of the last hour of data, with the facility for users to drill up/down through defined hierarchies of URLs (which do not always map directly to the hierarchy expressed in the path of the URL) and to view different time frames. Rather than coding all this myself and using a relational database, I was wondering if there were tools available which would facilitate both the management of the data and the reporting. I had a look at Mondrian however I can't see from the documentation I've looked at whether it's possible to drop the more granular information while maintaining the consolidated views of the data. RRDTool looks promising in terms of managing the data consolidation, but seems to be rather limited in terms of querying the dataset as a multi-dimensional/relational database. What else whould I be looking at?

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  • C++ destructor called on array index - why

    - by tge
    The following code (from Apache Tuscany SDO C++) occasionally (actually very rarely) causes subsequent crashes and I don't understand what's going on. The following statement is in DataObjectImpl.cpp (see stack below): PropertyImpl* DataObjectImpl::getPropertyImpl(unsigned int index) { ... 904 PropertyList props = getType().getProperties(); 905 if (index < props.size()) 906 { 907 return (PropertyImpl*)&props[index]; ... causes the following stack (all omitted frames above and below look plausible): Note: #11 libtuscany_sdo.dll!std::vector<>::~vector<> [c:\program files\microsoft visual studio 9.0\vc\include\vector:559] Note: #12 libtuscany_sdo.dll!commonj::sdo::PropertyList::~PropertyList [y:\external\tuscany\src\runtime\core\src\commonj\sdo\propertylist.cpp:60] Note: #13 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getPropertyImpl [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:907] Note: #14 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getSDOValue [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:3845] The actual question is - why is the destructor of PropertyList called?? As stated, the stack looks OK otherwise, also the vector destructor, as PropertyList has a member std::vector<PropertyImplPtr plist; and the array index operator of PropertyList just calls the array index of the plist member. And, even more puzzling (to me), why this happens only occasionally ... Many thx!!

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • InPlaceBitmapMetadataWriter.TrySave() returns true but does nothing

    - by mephisto123
    On some .JPG files (EPS previews, generated by Adobe Illustrator) in Windows 7 InPlaceBitmapMetadataWriter.TrySave() returns true after some SetQuery() calls, but does nothing. Code sample: BitmapDecoder decoder; BitmapFrame frame; BitmapMetadata metadata; InPlaceBitmapMetadataWriter writer; decoder = BitmapDecoder.Create(s, BitmapCreateOptions.PreservePixelFormat | BitmapCreateOptions.IgnoreColorProfile, BitmapCacheOption.Default); frame = decoder.Frames[0]; metadata = frame.Metadata as BitmapMetadata; writer = frame.CreateInPlaceBitmapMetadataWriter(); try { writer.SetQuery("System.Title", title); writer.SetQuery(@"/app1/ifd/{ushort=" + exiftagids[0] + "} ", (title + '\0').ToCharArray()); writer.SetQuery(@"/app13/irb/8bimiptc/iptc/object name", title); return writer.TrySave(); } catch { return false; } Image sample You can reproduce problem (if you have Windows 7) by downloading image sample and using this code sample to set title on this image. Image has enough room for metadata - and this code sample works fine on my WinXP. Same code works fine on Win7 with other .JPG files. Any ideas are welcome :)

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

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  • how to convert video from one format to another using php

    - by Meena
    hi i want to include the vedio download option in my webpage. I am using ffmpeg, but it seems to work very slow. Is there is any other way to do this or how to spead up the ffmpeg. i am using this code to get the frames from the vedio. to convert the vedio $call="ffmpeg -i ".$_SESSION['video_to_convert']." -vcodec libvpx -r 30 -b ".$quality." -acodec libvorbis -ab 128000 -ar ".$audio." -ac 2 -s ".$size." ".$converted_vids.$name.".".$type." -y 2> log/".$name.".txt"; $convert = (popen("start /b ".$call, "r")); pclose($convert); to get the frame from the vedio exec("ffmpeg -vframes 1 -ss ".$time_in_seconds." -i $converted_vids video_images.jpg -y 2>); but this code does not generate any error its loading continously.

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  • Which is the best way to encode batch videos on server side?

    - by albanx
    Hello I am making a general question since I am a developer and I have no advance experience on video elaboration. I have to preparare a web application with the purpose to allow video files upload on our company server and then video elaboration by server, on user command. The purpose of the web application is to allow to the user to make some elaboration on video depending on user action launch from the web app: (server has to ) convert video in different format(mp4, flv...) extact keyframes from video and saves them in jpeg format possibility to extract audio from video automatic control of quality audio & video (black frames,silences detection) change scene detection and keyframe extraction ..... This what's my bosses wanted from the web based application (with the server support obviously), and I understand only the first 3 points of this list, the rest for me was arabic.... My question is: Which is the best and fastest server side application for this works, that can support multiple batch video conversions, from command line (comand line for php-soap-socket interaction or something else..)? Is suitable Adobe Media Server for batch video conversion? Which are adobe products that can be used for this purpose? Note: I have experience with Indesign Server scripting programing (sending xml with php and soap call...), and I am looking to something similiar for video elaboration. I will appreciate any answers. THANKS ALL

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  • wx_ref and custom wx_object's

    - by Iogann
    Hi! I am developing MDI application with help of wxErlang. I have a parent frame, implemented as wx_object: -module(main_frame). -export([new/0, init/1, handle_call/3, handle_event/2, terminate/2]). -behaviour(wx_object). .... And I have a child frame, implemented as wx_object too: module(child_frame). -export([new/2, init/1, handle_call/3, handle_event/2, terminate/2]). -export([save/1]). -behaviour(wx_object). % some public API method save(Frame) -> wx_object:call(Frame, save). .... I want to call save/1 for an active child frame from the parent frame. There is my code: ActiveChild = wxMDIParentFrame:getActiveChild(Frame), case wx:is_null(ActiveChild) of false - child_frame:save(ActiveChild); _ - ignore end This code fails because ActiveChild is #wx_ref{} with state=[], but wx_object:call/2 needs #wx_ref{} where state is set to the pid of the process which we call. What is the right method to do this? I thought only to store a list of all created child frames with its pids in the parent frame and search the pid in this list, but this is ugly.

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  • Extracting DCT coefficients from encoded images and video

    - by misha
    Is there a way to easily extract the DCT coefficients (and quantization parameters) from encoded images and video? Any decoder software must be using them to decode block-DCT encoded images and video. So I'm pretty sure the decoder knows what they are. Is there a way to expose them to whomever is using the decoder? I'm implementing some video quality assessment algorithms that work directly in the DCT domain. Currently, the majority of my code uses OpenCV, so it would be great if anyone knows of a solution using that framework. I don't mind using other libraries (perhaps libjpeg, but that seems to be for still images only), but my primary concern is to do as little format-specific work as possible (I don't want to reinvent the wheel and write my own decoders). I want to be able to open any video/image (H.264, MPEG, JPEG, etc) that OpenCV can open, and if it's block DCT-encoded, to get the DCT coefficients. In the worst case, I know that I can write up my own block DCT code, run the decompressed frames/images through it and then I'd be back in the DCT domain. That's hardly an elegant solution, and I hope I can do better. Presently, I use the fairly common OpenCV boilerplate to open images: IplImage *image = cvLoadImage(filename); // Run quality assessment metric The code I'm using for video is equally trivial: CvCapture *capture = cvCaptureFromAVI(filename); while (cvGrabFrame(capture)) { IplImage *frame = cvRetrieveFrame(capture); // Run quality assessment metric on frame } cvReleaseCapture(&capture); In both cases, I get a 3-channel IplImage in BGR format. Is there any way I can get the DCT coefficients as well?

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  • Using TXMLDocument to serialize form settings to XML and database.

    - by LukLed
    I have an interface: type IXMLSerializable = interface function SaveToXML : DOMString; function SaveToXMLDocument : IXMLDocument; procedure LoadFromXML(AXML : DOMString); end; It is used to serialize some settings of forms or frames to xml. Simple implementation: SaveToXMLDocument: function TSomething.SaveToXMLDocument: IXMLDocument; begin Result := TXMLDocument.Create(nil); with Result do begin Active := True; with AddChild(Self.Name) do begin AddChild(edSomeTextBox.Name).Attributes['Text'] := edSomeTextBox.Text; end; end; Result := XMLDoc; end; LoadFromXML: procedure TSomething.LoadFromXML(AXML: DOMString); var XMLDoc : IXMLDocument; I : Integer; begin XMLDoc := TXMLDocument.Create(nil); with XMLDoc do begin LoadFromXML(AXML); Active := True; with ChildNodes[0] do begin for I := 0 to ChildNodes.Count-1 do begin If ChildNodes[I].NodeName = 'edSomeTextBox' then edSomeTextBox.Text := ChildNodes[I].Attributes['Text']; end; end; end; end; SaveToXML: function TSomething.SaveToXML: DOMString; begin SaveToXMLDocument.SaveToXML(Result); end; DOMString result of SaveToXML is saved to database to blob field. I had some encoding issues with other implementations and this one works fine (right now). Do you see any dangers in this code? Can I have issues with different settings on various machines and systems?

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  • Optimized 2D Tile Scrolling in OpenGL

    - by silicus
    Hello, I'm developing a 2D sidescrolling game and I need to optimize my tiling code to get a better frame rate. As of right now I'm using a texture atlas and 16x16 tiles for 480x320 screen resolution. The level scrolls in both directions, and is significantly larger than 1 screen (thousands of pixels). I use glTranslate for the actual scrolling. So far I've tried: Drawing only the on-screen tiles using glTriangles, 2 per square tile (too much overhead) Drawing the entire map as a Display List (great on a small level, way to slow on a large one) Partitioning the map into Display Lists half the size of the screen, then culling display lists (still slows down for 2-directional scrolling, overdraw is not efficient) Any advice is appreciated, but in particular I'm wondering: I've seen Vertex Arrays/VBOs suggested for this because they're dynamic. What's the best way to take advantage of this? If I simply keep 1 screen of vertices plus a bit of overdraw, I'd have to recopy the array every few frames to account for the change in relative coordinates (shift everything over and add the new rows/columns). If I use more overdraw this doesn't seem like a big win; it's like the half-screen display list idea. Does glScissor give any gain if used on a bunch of small tiles like this, be it a display list or a vertex array/VBO Would it be better just to build the level out of large textures and then use glScissor? Would losing the memory saving of tiling be an issue for mobile development if I do this (just curious, I'm currently on a PC)? This approach was mentioned here Thanks :)

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  • NDK app onDestroy cleanup - how to DetachCurrentThread

    - by Aristarhys
    So if we attach we must detach thread after after it finish, right? JNIEnv* get_jni_env() { JNIEnv* res; JAVA_VM->GetEnv((void**) &res, JNI_VERSION_1_6);//Using cached JavaVM JAVA_VM->AttachCurrentThread(&res, NULL); return res; } I call next native method from @Override protected void onDestroy() of my Activity class void free_jni_manager() { JNIEnv* env = get_jni_env(); ... //Here i delete global refs (jclass) //JAVA_VM->DetachCurrentThread(); } ERROR: detaching thread with interp frames (count=16) - main thread still running and we try to detach it. Even if we take any function that use JNIEnv (for example calling java methods), putting DetachCurrentThread will cause same error. DetachCurrentThread works flawlessly if used in pthread function static void* thread_func(void* arg) { get_jni_env(); // attach new thread //Do thread stuff JAVA_VM->DetachCurrentThread();//thread done detached it with ok return NULL; } Do we need detach main thread then we done with JNI, there do it? Or then activity will be destroyed, it will freed itself with JavaVM? Do we need do call DestroyJavaVM() (just doing crash if use onDestroy), how free cached JavaVM or garbage cleaner will handle this? P.S. What benefits of using AttachCurrentThreadAsDaemon()

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  • listener not being called

    - by deb
    I have a table with a button. When the button is clicked I call Modalbox.show (http://okonet.ru/projects/modalbox/) that displays a little form with another button. When the user clicks this second button, a listener is attached to an iframe in the form and the form is submitted to the server. The server does something then it should return back to the form and execute the listener function. This works fine on IE but not in Firefox (on Firefox it never comes back). Here it is the javascript function that is called when the user presses the second button (in the Modalbox) function attachFile() { //window.frames['upload_iframe'].name='upload_iframe'; iframe = document.getElementById('upload_iframe'); if (iframe.addEventListener)//FF iframe.addEventListener("load", iframeEventHandler, false); if (iframe.attachEvent)//IE iframe.attachEvent("onload", iframeEventHandler); // Set properties of form... form = document.getElementById('attchForm'); form.setAttribute("target","upload_iframe"); form.setAttribute("method","post"); form.setAttribute("enctype","multipart/form-data"); form.setAttribute("encoding","multipart/form-data"); // Submit the form... form.submit(); } I checked that it is adding the listener but somehow does not return to it. Any hints? Thanks deb

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  • get_browser not working

    - by tazphoenix
    it's not working.i mean i have many scripts to get ip and os but anyway get_browser is internal function and should work but its not.when i try to get a print_r on the function i get. Array ( [browser_name_regex] => §^.*$§ [browser_name_pattern] => * [browser] => Default Browser [version] => 0 [majorver] => 0 [minorver] => 0 [platform] => unknown [alpha] => [beta] => [win16] => [win32] => [win64] => [frames] => 1 [iframes] => [tables] => 1 [cookies] => [backgroundsounds] => [cdf] => [vbscript] => [javaapplets] => [javascript] => [activexcontrols] => [isbanned] => [ismobiledevice] => [issyndicationreader] => [crawler] => [cssversion] => 0 [supportscss] => [aol] => [aolversion] => 0 ) I'm using win7 and firefox.

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • Reading HTML header info of files via JS

    - by Morten Repsdorph Husfeldt
    I have a product list that is generated in ASP. I have product descriptions for each product in an HTML file. Each HTML file is named: <product.id>.html. Each HTML file size is only 1-3 kb. Within the HTML file is <title> and <meta name="description" content="..." />. I want to access these in an efficient way so that I can output this as e.g.: document.write(<product.id>.html.title);<br/> document.write(<product.id>.html.description); I have a working solution for the individual products, where I use the description file - but I hope to find a more efficient / simple approach. Preferably, I want to avoid having 30+ hidden iframes - Google might think that I am trying to tamper with search result and blacklist my page. Current code: <script type="text/javascript"> document.getElementById('produkt').onload = function(){ var d = window.frames[frame].document; document.getElementById('pfoto').title = d.title : ' '; document.getElementById('pfoto').alt = d.getElementsByName('description')[0].getAttribute('content', 0) : ' '; var keywords = d.getElementsByName('keywords')[0].getAttribute('content', 0) : ' '; }; </script>

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  • My website keeps crashing IE, can't debug

    - by Ninja rhino
    I have a website that suddenly started to crash internet explorer. The website loads and starts executing javascript but somewhere in there the machinery explodes. I don't even get a script error, it just crashes. I've tried to manually step through every single line of js with the built in debugger but then of course the problem doesn't occur. If i choose to debug the application when it crashes i see the following message. Unhandled exception at 0x6c5dedf5 in iexplore.exe: 0xC0000005: Access violation reading location 0x00000090. The top 5 items in the call stack looks like this VGX.dll!6c5dedf5() [Frames below may be incorrect and/or missing, no symbols loaded for VGX.dll] VGX.dll!6c594d70() VGX.dll!6c594f63() VGX.dll!6c595350() VGX.dll!6c58f5e3() mshtml.dll!6f88dd17() VGX.dll seems to be part of the vml renderer and i am in fact using VML. I'm not suprised because i've had so many problems with vml, attributes has to be set in specific order, sometimes you cant set attributes when you have elements attached to the dom or vice versa (everything undocumented btw) but then the problems can usually be reproduced when debugging but not now :( The problem also occurs in no plugin-mode. Is there a better approach than trial and error to solve this? Edit: Adding a console outputting every suspect modification to the DOM made the problem only occur sometimes. (the console is also implemented in javascript on the same page, i'm able to see the output even after a crash as the window is still visible) Apparently it seems to be some kind of race condition. I managed to track it down even further, and it seems to occur when you remove an object from the DOM too quickly after it's just been added. (most likely only for vml-elements with some special attribute, didn't try further) And it can't be fixed by adding a dead loop in front of removeChild(pretty bad solution anyway), the page has to be rendered by the browser once after the addChild before you can call removeChild. sigh

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  • problem with a string's format in c++ while doing tcp communication

    - by james t
    hi, i am building a simple c++ client, i am splitting the info i get from the server to frames, and pass each frame to a function that processes it, i split the frame into lines using Poco::StringTokenizer tokenizer(frame, "\n"); i take the first line of the tokenizer which represents the type of frame StmpCommand command(tokenizer[0]); a StmpCommand is an enum with the different types of messages and the constructor works as follows : StmpCommand(std::string command): commandType_() { bool x=command=="CONNECTED"; std::cout<<x<<std::endl; if ("SUBSCRIBE" == command) commandType_ = SUBSCRIBE; else if ("UNSUBSCRIBE" == command) commandType_ = UNSUBSCRIBE; else if ("SEND" == command) commandType_ = SEND; else if ("BEGIN" == command) commandType_ = BEGIN; else if ("COMMIT" == command) commandType_ = COMMIT; else if ("CONNECT" == command) commandType_ = CONNECT; else if ("MESSAGE" == command) commandType_ = MESSAGE; else if ("RECEIPT" == command) commandType_ = RECEIPT; else if ("CONNECTED" == command) commandType_ = CONNECTED; else if ("DISCONNECT" == command) commandType_ = DISCONNECT; else if ("ERROR" == command) commandType_ = ERROR; else { std::cerr<<"Error in building StmpCommand object, unknown type - "<<command<<std::endl; } } the first frame i am trying to proccess is a CONNECTED frame therefor i try to create a StmpCommand with CONNECTED as the constructor's only argument and for some reason i am getting an : Error in building StmpCommand object, unknown type - CONNECTED i am clearly passing a string containing CONNECTED but i'm guessing there is something else there that isn't allowing the condition else if ("CONNECTED" == command) to hap

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  • Creating a new variable in C from only part of an existing u_char

    - by Alex Kloss
    I'm writing some C code to parse IEEE 802.11 frames, but I'm stuck trying to create a new variable whose length depends on the size of the frame itself. Here's the code I currently have: int frame_body_len = pkt_hdr->len - radio_hdr->len - wifi_hdr_len - 4; u_char *frame_body = (u_char *) (packet + radio_hdr->len + wifi_hdr_len); Basically, the frame consists of a header, a body, and a checksum at the end. I can calculate the length of the frame body by taking the length of the packet and subtracting the length of the two headers that appear before it (radio_hdr->len and wifi_hdr_len respectively), plus 4 bytes at the end for the checksum. However, how can I create the frame_body variable without the trailing checksum? Right now, I'm initializing it with the contents of the packet starting at the position after the two headers, but is there some way to start at that position and end 4 bytes before the end of packet? packet is a pointer to a u_char, if it helps. I'm a new C programmer, so any and all advice about my code you can give me would be much appreciated. Thanks!

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • Most effecient way to create a "slider" timeline in HTML, CSS, and JavaScript?

    - by ZapChance
    Alright, so here's my dilemma. I've got these two "slides" lined up, one ready to be passed into view. I have it working and all, but I can scroll over to the right to see the second slide! How could I have it you can only view the one slide? JavaScript used: function validate(form) { var user = form.username.value; var pass = form.password.value; if(user === "test") { if(pass === "pass") { var hideoptions = {"direction" : "left", "mode" : "hide"}; var showoptions = {"direction" : "left", "mode" : "show"}; /*$("#loginView").toggle("slide", hideoptions, 1000, function() { $("#loginView").css("margin-left", "100%"); }); $("#mainView").toggle("slide", showoptions, 1000, function() { $("#mainView").css("margin-left", 0); });*/ $("#loginView").animate({ marginLeft: "-100%" }, 1000); $("#mainView").animate({ marginLeft: "0" }, 1000); } else { alert("nope"); } } else { alert("nope 2"); } } As you can see here @ http://jsfiddle.net/D7Va3/1/ (JSFiddle), once you enter "test" and "pass", then click enter, the tiles slide. But. If you reload, you can see that you can scroll to the right of the screen and view the second slide prematurely, which is just not going to work for me. I still need to achieve the same seamless transition, but you must only be able to view one slide at a time. Also, I plan to expand with more slides, so if you're feeling lucky today, I'd really love to see an example of how I could support multiple frames. I'm very new to JavaScript (yet I know syntax rules, and general coding knowledge from other languages), so the better you explain, the more knowledgeable I can be, and I'd be very grateful for that. Thanks in advance!

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • Need help on HttpWebrequest

    - by ASPUSER
    HI Guys I have the same issue and I am looking to solve it. Here is detail I have two web sites WebsiteA and WebSiteB (WebsiteB is not in my control, A type of black box for me.). Both websites have seprate login page I have alist of users,password of websiteB which I stored in database. I want a kind of common login page. If user is login to websiteA and he want to go to websiteB, he dont have to enter the login and password information again. I can not touch the code of websiteB. it's alredy deployed and runing. In websiteB in login form they have a Userid textbox and Password textbox and and a login Button. This butoon is not a submit button. It has a click event which calls a function to validate the user. it's not a simple post. WebsiteB has one webpage which has different frames. After login sucessfull. The pages doesnt go to any other page it remain on the same page but load the different frame. According to my knowledge. I can use httpwebrequest class. But faceing the following problem. Can not click the button. Response.Redirect does not work. It seems that WebsiteB is not storing any thing in cookies as cookies always return me a empty string I really appriciate if anyone can help me on it. How Can I use response.Redirect . As when I redirect it shows me the same login page.

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