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  • Removing Unused (Unreferenced) Static Global Variable Constants in C++

    - by Synetech inc.
    Hi, I have a header file with a few common constants like names and stuff that are automatically included in each project (an example follows). The thing is that they are included in the compiled binary (EXE) whether they are used (referenced) or not. If I use DEFINEs instead, then naturally they are not included if they are not used, but of course consts are better than defines so… I tried Googling it, but the closest thing I could find was a question right here on SO that did not quite help. Matters of i18n aside, how can I keep the ones that are not used out of the binary, while still keeping it easy to use like this? Thanks. //COMMON.H: static const CString s_Company _T("Acme inc."); //etc. static const CString s_Digits _T("0123456789"); //TEST.CPP: #include common.h int main() { AfxMessageBox(s_Company); } //s_Company should be in the final EXE, but s_Digits should not be, but is

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  • Access property from include inside a class method in PHP

    - by Jojo
    How do you make a class property available to the other included file inside the same class' method? // file A.php class A { private $var = 1; public function go() { include('another.php'); } } in another file: // this is another.php file // how can I access class A->var? echo $var; // this can't be right Is this possible given the scope. If var is an array then we can use extract but if var is not, we can wrap it in an array. Is there a better way? Thanks!

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  • Using named_scopes on the join model of a has_many :through

    - by uberllama
    Hi folks. I've been beating my head against the wall on something that on the surface should be very simple. Lets say I have the following simplified models: user.rb has_many :memberships has_many :groups, :through => :memberships membership.rb belongs_to :group belongs_to :user STATUS_CODES = {:admin => 1, :member => 2, :invited => 3} named_scope :active, :conditions => {:status => [[STATUS_CODES[:admin], STATUS_CODES[:member]]} group.rb has_many :memberships has_many :users, :through => :memberships Simple, right? So what I want to do is get a collection of all the groups a user is active in, using the existing named scope on the join model. Something along the lines of User.find(1).groups.active. Obviously this doesn't work. But as it stands, I need to do something like User.find(1).membrships.active.all(:include => :group) which returns a collection of memberships plus groups. I don't want that. I know I can add another has_many on the User model with conditions that duplicate the :active named_scope on the Membership model, but that's gross. has_many :active_groups, :through => :memberships, :source => :group, :conditions => ... So my question: is there a way of using intermediary named scopes when traversing directly between models? Many thanks.

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  • About function scopes in javascript

    - by Shawn
    Look at the code below. I want to alert the value of i at the moment that specific listener was added. Is other words, clicking each marker should alert a different value. Where can I store the value of i in a way that it won't change and be accessible inside the scope of that function? Here is problematic code: (it is difficult to test because you need a key from Google) <html> <head> <title>a</title> <script type="text/javascript"> function init() { map = new GMap2(document.getElementById("map_canvas")); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2 map.setCenter(new GLatLng(0, 0), 1); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2.setCenter for(var i = 0; i < 10; i++) { var marker = new GMarker(point); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMarker map.addOverlay(marker); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2.addOverlay GEvent.addListener(marker, "click", function() // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GEvent.addListener { alert(i); // Problem: I want the value of i at the moment when the listener is added. }); } } window.onload = init; </script> </head> <body id="map_canvas"> </body> </html> Thanks!

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  • How to: Searchlogic and Tags

    - by bob
    I have installed searchlogic and added will_paginate etc. I currently have a product model that has tagging enabled using the acts_as_taggable_on plugin. I want to search the tags using searchlogic. Here is the taggable plugin page: http://github.com/mbleigh/acts-as-taggable-on Each product has a "tag_list" that i can access using Product.tag_list or i can access a specific tag using Product.tags[0] I can't find the scope to use for searching however with search logic. Here is my part of my working form. <p> <%= f.label :name_or_description_like, "Name" %><br /> <%= f.text_field :name_or_description_like %> </p> I have tried :name_or_description_or_tagged_with_like and :name_or_description_or_tags_like and also :name_or_description_or_tags_list_like to try and get it to work but I keep have an error that says the options i have tried are not found (named scopes not found). I am wondering how I can get this working or how to create my own named_scope that would allow me to search the tags added to each product by the taggable plugin. Thanks!

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  • Spring bean's DESTROY-METHOD attribute and web-application "prototype"d bean

    - by EugeneP
    Can get work the attribute "destroy-method". First, even if I type non-existing method name into "destroy-method" attribute, Spring initialization completes fine (already strange!). Next, when a bean has a "prototype" scope, then I suppose it must be destroyed before the application is closed. That not happens, it is simply never called in my case. Though, after extracting this bean I can call this method explicitly and it does its job. Could you explain why this method is never called in my Spring 2.5 case? p.s. The method exists, it is public and has no arguments. It seems to be a more difficult task then I thought. The problem is that this destroy method is called whenever the context is closed, and this is a rare case. My question is this: I have a web app. I have a "prototype"-scoped bean. What I need is when the current session is closed, this destroy method was automatically called by Spring. I can do it by hand, but is there any solution how to make Spring do this job? It destroys the bean after the session is destroyed, it might be possible for Spring to call a method on that bean before destroying it?

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  • How to access method variables from within an anonymous function in JavaScript?

    - by Hussain
    I'm writing a small ajax class for personal use. In the class, I have a "post" method for sending post requests. The post method has a callback parameter. In the onreadystatechange propperty, I need to call the callback method. Something like this: this.requestObject.onreadystatechange = function() { callback(this.responseText); } However, I can't access the callback variable from within the anonomous function. How can I bring the callback variable into the scope of the onreadystatechange anonomous function? edit: Here's the full code so far: function request() { this.initialize = function(errorHandeler) { try { try { this.requestObject = new XDomainRequest(); } catch(e) { try { this.requestObject = new XMLHttpRequest(); } catch (e) { try { this.requestObject = new ActiveXObject("Msxml2.XMLHTTP"); //newer versions of IE5+ } catch (e) { this.requestObject = new ActiveXObject("Microsoft.XMLHTTP"); //older versions of IE5+ } } } } catch(e) { errorHandeler(); } } this.post = function(url,data) { var response;var escapedData = ""; if (typeof data == 'object') { for (i in data) { escapedData += escape(i)+'='+escape(data[i])+'&'; } escapedData = escapedData.substr(0,escapedData.length-1); } else { escapedData = escape(data); } this.requestObject.open('post',url,true); this.requestObject.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); this.requestObject.setRequestHeader("Content-length", data.length); this.requestObject.setRequestHeader("Connection", "close"); this.requestObject.onreadystatechange = function() { if (this.readyState == 4) { // call callback function } } this.requestObject.send(data); }

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  • named_scope + average is causing the table to be specified more then once in the sql query run on po

    - by hadees
    I have a named scopes like so... named_scope :gender, lambda { |gender| { :joins => {:survey_session => :profile }, :conditions => { :survey_sessions => { :profiles => { :gender => gender } } } } } and when I call it everything works fine. I also have this average method I call... Answer.average(:rating, :include => {:survey_session => :profile}, :group => "profiles.career") which also works fine if I call it like that. However if I were to call it like so... Answer.gender('m').average(:rating, :include => {:survey_session => :profile}, :group => "profiles.career") I get... ActiveRecord::StatementInvalid: PGError: ERROR: table name "profiles" specified more than once : SELECT avg("answers".rating) AS avg_rating, profiles.career AS profiles_career FROM "answers" LEFT OUTER JOIN "survey_sessions" survey_sessions_answers ON "survey_sessions_answers".id = "answers".survey_session_id LEFT OUTER JOIN "profiles" ON "profiles".id = "survey_sessions_answers".profile_id INNER JOIN "survey_sessions" ON "survey_sessions".id = "answers".survey_session_id INNER JOIN "profiles" ON "profiles".id = "survey_sessions".profile_id WHERE ("profiles"."gender" = E'm') GROUP BY profiles.career Which is a little hard to read but says I'm including the table profiles twice. If I were to just remove the include from average it works but it isn't really practical because average is actually being called inside a method which gets passed the scoped. So there is some times gender or average might get called with out each other and if either was missing the profile include it wouldn't work. So either I need to know how to fix this apparent bug in Rails or figure out a way to know what scopes were applied to a ActiveRecord::NamedScope::Scope object so that I could check to see if they have been applied and if not add the include for average.

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  • Design: How to declare a specialized memory handler class

    - by Michael Dorgan
    On an embedded type system, I have created a Small Object Allocator that piggy backs on top of a standard memory allocation system. This allocator is a Boost::simple_segregated_storage< class and it does exactly what I need - O(1) alloc/dealloc time on small objects at the cost of a touch of internal fragmentation. My question is how best to declare it. Right now, it's scope static declared in our mem code module, which is probably fine, but it feels a bit exposed there and is also now linked to that module forever. Normally, I declare it as a monostate or a singleton, but this uses the dynamic memory allocator (where this is located.) Furthermore, our dynamic memory allocator is being initialized and used before static object initialization occurs on our system (as again, the memory manager is pretty much the most fundamental component of an engine.) To get around this catch 22, I added an extra 'if the small memory allocator exists' to see if the small object allocator exists yet. That if that now must be run on every small object allocation. In the scheme of things, this is nearly negligable, but it still bothers me. So the question is, is there a better way to declare this portion of the memory manager that helps decouple it from the memory module and perhaps not costing that extra isinitialized() if statement? If this method uses dynamic memory, please explain how to get around lack of initialization of the small object portion of the manager.

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  • Emulating Test::More::done_testing - what is the most idiomatic way?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test dies prematurely. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it.

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  • Change a finder method w/ parameters to an association

    - by Sai Emrys
    How do I turn this into a has_one association? (Possibly has_one + a named scope for size.) class User < ActiveRecord::Base has_many :assets, :foreign_key => 'creator_id' def avatar_asset size = :thumb # The LIKE is because it might be a .jpg, .png, or .gif. # More efficient methods that can handle that are OK. ;) self.assets.find :first, :conditions => ["thumbnail = '#{size}' and filename LIKE ?", self.login + "_#{size}.%"] end end EDIT: Cuing from AnalogHole on Freenode #rubyonrails, we can do this: has_many :assets, :foreign_key => 'creator_id' do def avatar size = :thumb find :first, :conditions => ["thumbnail = ? and filename LIKE ?", size.to_s, proxy_owner.login + "_#{size}.%"] end end ... which is fairly cool, and makes syntax a bit better at least. However, this still doesn't behave as well as I would like. Particularly, it doesn't allow for further nice find chaining (such that it doesn't execute this find until it's gotten all its conditions). More importantly, it doesn't allow for use in an :include. Ideally I want to do something like this: PostsController def show post = Post.get_cache(params[:id]) { Post.find(params[:id], :include => {:comments => {:users => {:avatar_asset => :thumb}} } ... end ... so that I can cache the assets together with the post. Or cache them at all, really - e.g. get_cache(user_id){User.find(user_id, :include => :avatar_assets)} would be a good first pass. This doesn't actually work (self == User), but is correct in spirit: has_many :avatar_assets, :foreign_key => 'creator_id', :class_name => 'Asset', :conditions => ["filename LIKE ?", self.login + "_%"] (Also posted on Refactor My Code.)

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  • Limiting a search to records from last_request_at...

    - by bgadoci
    I am trying to figure out how to display a count for records that have been created in a table since the last_request_at of a user. In my view I am counting the notes of a question with the following code: <% unless @questions.empty? %> <% @questions.each do |question| %> <%= h(question.notes.count) %> end end This is happening in the /views/users/show.html.erb file. Instead of counting all the notes for the question, I would only like to count the notes that have been created since the users last_request_at datetime. I don't neccessarily want to scope notes to display this 'new notes' count application wide, just simply in this one instance. To accomplish I am assuming I need to create a variable in the User#show action and call it in the view but not really sure how to do that. Other information you may need: class Note < ActiveRecord::Base belongs_to :user belongs_to :question end class Question < ActiveRecord::Base has_many :notes, :dependent => :destroy belongs_to :user end

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  • Which of the following Java coding fragments is better?

    - by Simon
    This isn't meant to be subjective, I am looking for reasons based on resource utilisation, compiler performance, GC performance etc. rather than elegance. Oh, and the position of brackets doesn't count, so no stylistic comments please. Take the following loop; Integer total = new Integer(0); Integer i; for (String str : string_list) { i = Integer.parse(str); total += i; } versus... Integer total = 0; for (String str : string_list) { Integer i = Integer.parse(str); total += i; } In the first one i is function scoped whereas in the second it is scoped in the loop. I have always thought (believed) that the first one would be more efficient because it just references an existing variable already allocated on the stack, whereas the second one would be pushing and popping i each iteration of the loop. There are quite a lot of other cases where I tend to scope variables more broadly than perhaps necessary so I thought I would ask here to clear up a gap in my knowledge. Also notice that assignment of the variable on initialisation either involving the new operator or not. Do any of these sorts of semi-stylistic semi-optimisations make any difference at all?

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  • Variable Scoping in a method and its persistence in C++

    - by de costo
    Consider the following public method that adds an integer variable to a vector of ints(private member) in a class in C++. KoolMethod() { int x; x = 10; KoolList.Add(x); } Vector<int>KoolList; But is this a valid addition to a vector ??? Upon calling the method, it creates a local variable. The scope of this local variable ends the moment the execution control leaves the method. And since this local variable is allocated on a stack(on the method call), any member of KoolList points to an invalid memory location in deallocated stack which may or may not contain the expected value of x. Is this an accurate description of above mechanism ?? Is there a need for creating an int in heap storage using "new" operator everytime a value needs to be added to the vector like described below ????: KoolMethod() { int *x = new int(); *x = 10; KoolList.Add(x); } Vector<int*>KoolList;

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  • C vs C++ function questions

    - by james
    I am learning C, and after starting out learning C++ as my first compiled language, I decided to "go back to basics" and learn C. There are two questions that I have concerning the ways each language deals with functions. Firstly, why does C "not care" about the scope that functions are defined in, whereas C++ does? For example, int main() { donothing(); return 0; } void donothing() { } the above will not compile in a C++ compiler, whereas it will compile in a C compiler. Why is this? Isn't C++ mostly just an extension on C, and should be mostly "backward compatible"? Secondly, the book that I found (Link to pdf) does not seem to state a return type for the main function. I check around and found other books and websites and these also commonly do not specify return types for the main function. If I try to compile a program that does not specify a return type for main, it compiles fine (although with some warnings) in a C compiler, but it doesn't compile in a C++ compiler. Again, why is that? Is it better style to always specify the return type as an integer rather than leaving it out? Thanks for any help, and just as a side note, if anyone can suggest a better book that I should buy that would be great!

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  • Why is my global security group being filtered out of my logon token?

    - by Jay Michaud
    While investigating the effects of filtered tokens on my file permissions, I noticed that one of my global security groups is being filtered in addition to the regular system-defined filtered groups. My Active Directory environment is a single-domain forest on the Windows Server 2003 functional level. I'll call the domain "mydomain.example.com". I am logged onto a Windows Server 2008 Enterprise Edition machine (not a domain controller) as a member of the "MYDOMAIN\Domain Admins" group and the "MYDOMAIN\MySecurityGroup" global security group (among others). When I run "whoami /groups" from an elevated command prompt, I see the full list of groups to which my account belongs as expected. When I run "whoami /groups" from a regular, non-elevated command prompt, I see the same list of groups, but the following groups are described as "Group used for deny only". BUILTIN\Administrators MYDOMAIN\Schema Admins MYDOMAIN\Offer Remote Assistance Helpers MYDOMAIN\MySecurityGroup Numbers 1 through 3 above are expected based on Microsoft documentation; number 4 is not. The "MYDOMAIN\MySecurityGroup" global security group is a group that I created. It contains three non-built-in global security groups, and these security groups contain only non-built-in user accounts. (That is, I created all of the accounts and groups that are members of the "MYDOMAIN\MySecurityGroup" global security group.) There are other, similar groups of which my account is a member that are not being filtered out of my logon token, and this group is not granted any specific user rights in the security settings of this computer or in Group Policy. What would cause this one group to be filtered out of my logon token?

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  • Why is my global security group being filtered out of my logon token?

    - by Jay Michaud
    While investigating the effects of filtered tokens on my file permissions, I noticed that one of my global security groups is being filtered in addition to the regular system-defined filtered groups. My Active Directory environment is a single-domain forest on the Windows Server 2003 functional level. I'll call the domain "mydomain.example.com". I am logged onto a Windows Server 2008 Enterprise Edition machine (not a domain controller) as a member of the "MYDOMAIN\Domain Admins" group and the "MYDOMAIN\MySecurityGroup" global security group (among others). When I run "whoami /groups" from an elevated command prompt, I see the full list of groups to which my account belongs as expected. When I run "whoami /groups" from a regular, non-elevated command prompt, I see the same list of groups, but the following groups are described as "Group used for deny only". BUILTIN\Administrators MYDOMAIN\Schema Admins MYDOMAIN\Offer Remote Assistance Helpers MYDOMAIN\MySecurityGroup Numbers 1 through 3 above are expected based on Microsoft documentation; number 4 is not. The "MYDOMAIN\MySecurityGroup" global security group is a group that I created. It contains three non-built-in global security groups, and these security groups contain only non-built-in user accounts. (That is, I created all of the accounts and groups that are members of the "MYDOMAIN\MySecurityGroup" global security group.) There are other, similar groups of which my account is a member that are not being filtered out of my logon token, and this group is not granted any specific user rights in the security settings of this computer or in Group Policy. What would cause this one group to be filtered out of my logon token?

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  • Why does my simple event handling example not work?

    - by njreed
    I am trying to make a simple event handler. (Note, I'm not trying to implement a full-blown publish/subscribe model; I'm just interested in why my example doesn't work as I think it should) var myObj = (function () { var private = "X"; function triggerEvent(eventName) { if (this[eventName]) { this[eventName](); } } // Setter / Getter function getProp() { return private; } function setProp(value) { private = value; triggerEvent("onPropChange"); } // Public API return { // Events "onPropChange": null, // Fires when prop value is changed // Methods "getProp": getProp, "setProp": setProp }; })(); // Now set event handler myObj.onPropChange = function () { alert("You changed the property!"); }; myObj.setProp("Z"); // --> Nothing happens. Wrong // Why doesn't my alert show? I set the onPropChange property of my object to a simpler handler function but it is not being fired. I have debugged this and it seems that in triggerEvent the variable this is referencing the global window object. I thought it should reference myObj (which is what I need). Can someone explain the error in my thinking and how I correct this? Help much appreciated. jsFiddle here

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  • node.js callback getting unexpected value for variable

    - by defrex
    I have a for loop, and inside it a variable is assigned with var. Also inside the loop a method is called which requires a callback. Inside the callback function I'm using the variable from the loop. I would expect that it's value, inside the callback function, would be the same as it was outside the callback during that iteration of the loop. However, it always seems to be the value from the last iteration of the loop. Am I misunderstanding scope in JavaScript, or is there something else wrong? The program in question here is a node.js app that will monitor a working directory for changes and restart the server when it finds one. I'll include all of the code for the curious, but the important bit is the parse_file_list function. var posix = require('posix'); var sys = require('sys'); var server; var child_js_file = process.ARGV[2]; var current_dir = __filename.split('/'); current_dir = current_dir.slice(0, current_dir.length-1).join('/'); var start_server = function(){ server = process.createChildProcess('node', [child_js_file]); server.addListener("output", function(data){sys.puts(data);}); }; var restart_server = function(){ sys.puts('change discovered, restarting server'); server.close(); start_server(); }; var parse_file_list = function(dir, files){ for (var i=0;i<files.length;i++){ var file = dir+'/'+files[i]; sys.puts('file assigned: '+file); posix.stat(file).addCallback(function(stats){ sys.puts('stats returned: '+file); if (stats.isDirectory()) posix.readdir(file).addCallback(function(files){ parse_file_list(file, files); }); else if (stats.isFile()) process.watchFile(file, restart_server); }); } }; posix.readdir(current_dir).addCallback(function(files){ parse_file_list(current_dir, files); }); start_server(); The output from this is: file assigned: /home/defrex/code/node/ejs.js file assigned: /home/defrex/code/node/templates file assigned: /home/defrex/code/node/web file assigned: /home/defrex/code/node/server.js file assigned: /home/defrex/code/node/settings.js file assigned: /home/defrex/code/node/apps file assigned: /home/defrex/code/node/dev_server.js file assigned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js stats returned: /home/defrex/code/node/main_urls.js For those from the future: node.devserver.js

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  • What is the most idiomatic way to emulating Perl's Test::More::done_testing?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test exits prematurely - say due to some logic not executing when you expected it to. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it. Another approach is to emulate done_testing() by calling Test::More->builder->plan(tests=>$total_tests_calculated). I'm not sure if it's any better idiomatically-wise.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Is it safe to read global data from multiple threads?

    - by user362515
    The scenario is as follows: Create an instance of a class (std::map) and sore it as global variable. Spawn threads. Threads read and use the same global instance of the class All spawned threads quit Global class instance is destroyed No mutex, no thread modifies the global class instance. Is this OK? Thank You

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  • Is it save to read global data from multiple threads?

    - by user362515
    The scenario is as follows: Create an instance of a class (std::map) and sore it as global variable. Spawn threads. Threads read and use the same global instance of the class All spawned threads quit Global class instance is destroyed No mutex, no thread modifies the global class instance. Is it ok? Thank You

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  • HTML Canvas: Should my app x, y values be global?

    - by Joe
    I have a large file of functions. Each of these functions is responsible for drawing a particular part of the application. My app has x and y parameters that I use in the setup function to move the whole app around in order to try different placements. So, naturally, I need to use these x and y values to anchor each function's component rendering so that everything moves in unison if the global x,y values ever change. My question is, is it bad practice/architecture to have these x,y values in the global namespace and having the each function directly access them like so? function renderFace() { var x = App.x; var y = App.y; // drawing here } is there a better way i'm missing?

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  • How do I enable or disable the global application menu?

    - by Michael Ekstrand
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

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