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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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  • asp.net mvc who is online

    - by niao
    Greetings, can someone give me some advices or links that will help me to implement to following scenario. Page will be written in asp.net mvc. Authorization is going to be implemented by Memberships. The scenario is as follows: User1 has just logged in. After a while, User2 attempts to login with success. Then user1 should be notified that User2 has just logged in. Additionally User2 should be notified that User1 is online. How can I achieve something like that? It should also be possible for these users to write messages to each other. (chat like).

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  • Execute a block of database querys

    - by Nightmare
    I have the following task to complete: In my program a have a block of database querys or questions. I want to execute these questions and wait for the result of all questions or catch an error if one question fails! My Question object looks like this (simplified): public class DbQuestion(String sql) { [...] } [...] //The answer is just a holder for custom data... public void SetAnswer(DbAnswer answer) { //Store the answer in the question and fire a event to the listeners this.OnAnswered(EventArgs.Empty); } [...] public void SetError() { //Signal an Error in this query! this.OnError(EventArgs.Empty); } So every question fired to the database has a listener that waits for the parsed result. Now I want to fire some questions asynchronous to the database (max. 5 or so) and fire an event with the data from all questions or an error if only one question throws one! Which is the best or a good way to accomplish this task? Can I really execute more then one question parallel and stop all my work when one question throws an error? I think I need some inspiration on this... Just a note: I´m working with .NET framework 2.0

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  • Can the lock function be used to implement thread-safe enumeration?

    - by Daniel
    I'm working on a thread-safe collection that uses Dictionary as a backing store. In C# you can do the following: private IEnumerable<KeyValuePair<K, V>> Enumerate() { if (_synchronize) { lock (_locker) { foreach (var entry in _dict) yield return entry; } } else { foreach (var entry in _dict) yield return entry; } } The only way I've found to do this in F# is using Monitor, e.g.: let enumerate() = if synchronize then seq { System.Threading.Monitor.Enter(locker) try for entry in dict -> entry finally System.Threading.Monitor.Exit(locker) } else seq { for entry in dict -> entry } Can this be done using the lock function? Or, is there a better way to do this in general? I don't think returning a copy of the collection for iteration will work because I need absolute synchronization.

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  • Online audio stream using ruby on rails

    - by Avdept
    I'm trying to write small website that can stream audio online(radio station) and got few questions: 1. Do i have to index all my music files into database, or i can randomily pick file from file system and play it. 2. When should i use ajax to load new song(right after last finished, or few seconds before to get responce from server with link to file?) 3. Is it worth to use ajax, or better make list, that will play its full time and then start over?

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  • efficient thread-safe singleton in C++

    - by user168715
    The usual pattern for a singleton class is something like static Foo &getInst() { static Foo *inst = NULL; if(inst == NULL) inst = new Foo(...); return *inst; } However, it's my understanding that this solution is not thread-safe, since 1) Foo's constructor might be called more than once (which may or may not matter) and 2) inst may not be fully constructed before it is returned to a different thread. One solution is to wrap a mutex around the whole method, but then I'm paying for synchronization overhead long after I actually need it. An alternative is something like static Foo &getInst() { static Foo *inst = NULL; if(inst == NULL) { pthread_mutex_lock(&mutex); if(inst == NULL) inst = new Foo(...); pthread_mutex_unlock(&mutex); } return *inst; } Is this the right way to do it, or are there any pitfalls I should be aware of? For instance, are there any static initialization order problems that might occur, i.e. is inst always guaranteed to be NULL the first time getInst is called?

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  • Apply [ThreadStatic] attribute to a method in external assembly

    - by Sen Jacob
    Can I use an external assembly's static method like [ThreadStatic] method? Here is my situation. The assembly class (which I do not have access to its source) has this structure public class RegistrationManager() { private RegistrationManager() {} public static void RegisterConfiguration(int ID) {} public static object DoWork() {} public static void UnregisterConfiguration(int ID) {} } Once registered, I cannot call the DoWork() with a different ID without unregistering the previously registered one. Actually I want to call the DoWork() method with different IDs simultaneously with multi-threading. If the RegisterConfiguration(int ID) method was [ThreadStatic], I could have call it in different threads without problems with calls, right? So, can I apply the [ThreadStatic] attribute to this method or is there any other way I can call the two static methods same time without waiting for other thread to unregister it? If I check it like the following, it should work. for(int i=0; i < 10; i++) { new Thread(new ThreadStart(() => Checker(i))).Start(); } public string Checker(int i) { public static void RegisterConfiguration(i); // Now i cannot register second time public static object DoWork(i); Thread.Sleep(5000); // DoWork() may take a little while to complete before unregistered public static void UnregisterConfiguration(i); }

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • Thread-safe use of a singleton's members

    - by Anthony Mastrean
    I have a C# singleton class that multiple classes use. Is access through Instance to the Toggle() method thread-safe? If yes, by what assumptions, rules, etc. If no, why and how can I fix it? public class MyClass { private static readonly MyClass instance = new MyClass(); public static MyClass Instance { get { return instance; } } private int value = 0; public int Toggle() { if(value == 0) { value = 1; } else if(value == 1) { value = 0; } return value; } }

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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • Is this a valid, lazy, thread-safe Singleton implementation for C#?

    - by Matthew
    I implemented a Singleton pattern like this: public sealed class MyClass { ... public static MyClass Instance { get { return SingletonHolder.instance; } } ... static class SingletonHolder { public static MyClass instance = new MyClass (); } } From Googling around for C# Singleton implementations, it doesn't seem like this is a common way to do things in C#. I found one similar implementation, but the SingletonHolder class wasn't static, and included an explicit (empty) static constructor. Is this a valid, lazy, thread-safe way to implement the Singleton pattern? Or is there something I'm missing?

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  • Free service that allows storing game data online?

    - by StackedCrooked
    I have created a small game in Java and I would like to add the ability for a player to publish his highscores online. I'm willing to write the server software myself (it's easy these days with Ruby Mongrel, or even C++). All I just need to have some sort hosting. One solution that immediately comes to mind is Amazon EC2. But that's kind of expensive for my needs. Since the requirements are very minimal (I don't even need a website, just a web service) I think there may be a cheaper solution out there. Does anyone know of a free or cheap provider for this kind of thing?

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  • How do I make a defaultdict safe for unexpecting clients?

    - by ~miki4242
    Several times (even several in a row) I've been bitten by the defaultdict bug. d = defaultdict(list) ... try: v = d["key"] except KeyError: print "Sorry, no dice!" For those who have been bitten too, the problem is evident: when d has no key 'key', the v = d["key"] magically creates an empty list and assigns it to both d["key"] and v instead of raising an exception. Which can be quite a pain to track down if d comes from some module whose details one doesn't remember very well. I'm looking for a way to take the sting out of this bug. For me, the best solution would be to somehow disable a defaultdict's magic before returning it to the client.

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  • Do really need a count lock on Multi threads with one CPU core?

    - by MrROY
    If i have some code looks like this(Please ignore the syntax, i want to understand it without a specified language): count = 0 def countDown(): count += 1 if __name__ == '__main__': thread1(countDown) thread2(countDown) thread3(countDown) Here i have a CPU with only one core, do i really need a lock to the variable count in case of it could be over-written by other threads. I don't know, but if the language cares a lot, please explain it under Java?C and Python, So many thanks.

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • VB.net SyncLock Object

    - by Budius
    I always seen on SyncLock examples people using Private Lock1 As New Object ' declaration SyncLock Lock1 ' usage but why? In my specific case I'm locking a Queue to avoid problems on mult-threading Enqueueing and Dequeueing my data. Can I lock the Queue object itself, like this? Private cmdQueue As New Queue(Of QueueItem) ' declaration SyncLock cmdQueue ' usage Any help appreciated. Thanks.

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  • Is safe ( documented behaviour? ) to delete the domain of an iterator in execution

    - by PoorLuzer
    I wanted to know if is safe ( documented behaviour? ) to delete the domain space of an iterator in execution in Python. Consider the code: import os import sys sampleSpace = [ x*x for x in range( 7 ) ] print sampleSpace for dx in sampleSpace: print str( dx ) if dx == 1: del sampleSpace[ 1 ] del sampleSpace[ 3 ] elif dx == 25: del sampleSpace[ -1 ] print sampleSpace 'sampleSpace' is what I call 'the domain space of an iterator' ( if there is a more appropriate word/phrase, lemme know ). What I am doing is deleting values from it while the iterator 'dx' is running through it. Here is what I expect from the code : Iteration versus element being pointed to (*): 0: [*0, 1, 4, 9, 16, 25, 36] 1: [0, *1, 4, 9, 16, 25, 36] ( delete 2nd and 5th element after this iteration ) 2: [0, 4, *9, 25, 36] 3: [0, 4, 9, *25, 36] ( delete -1th element after this iteration ) 4: [0, 4, 9, 25*] ( as the iterator points to nothing/end of list, the loop terminates ) .. and here is what I get: [0, 1, 4, 9, 16, 25, 36] 0 1 9 25 [0, 4, 9, 25] As you can see - what I expect is what I get - which is contrary to the behaviour I have had from other languages in such a scenario. Hence - I wanted to ask you if there is some rule like "the iterator becomes invalid if you mutate its space during iteration" in Python? Is it safe ( documented behaviour? ) in Python to do stuff like this?

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  • ConcurentModificationException in Java HashMap

    - by Bear
    Suppose I have two methods in my classes, writeToMap() and processKey() and both methods are called by multiple threads. writeToMap is a method to write something in hashmap and processKey() is used to do sth based on the keySet of HashMap. Inside processKey, I first copy the originalMap before getting the key set. new HashMap<String, Map<String,String>(originalMap).get("xx").keySet(); But I am still getting ConcurrentModificationException even though I always copy the hashmap. Whats the problem?

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • synchronizing reads to a java collection

    - by jeff
    so i want to have an arraylist that stores a series of stock quotes. but i keep track of bid price, ask price and last price for each. of course at any time, the bid ask or last of a given stock can change. i have one thread that updates the prices and one that reads them. i want to make sure that when reading no other thread is updating a price. so i looked at synchronized collection. but that seems to only prevent reading while another thread is adding or deleting an entry to the arraylist. so now i'm onto the wrapper approach: public class Qte_List { private final ArrayList<Qte> the_list; public void UpdateBid(String p_sym, double p_bid){ synchronized (the_list){ Qte q = Qte.FindBySym(the_list, p_sym); q.bid=p_bid;} } public double ReadBid(String p_sym){ synchronized (the_list){ Qte q = Qte.FindBySym(the_list, p_sym); return q.bid;} } so what i want to accomplish with this is only one thread can be doing anything - reading or updating an the_list's contents - at one time. am i approach this right? thanks.

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  • Runtime Error in asp.net?(online )

    - by Surya sasidhar
    hi, I develop a web application it is working fine in local. When i upload the site in online through CuteFTP it is showing the error like this... Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. Details: To enable the details of this specific error message to be viewable on remote machines, please create a tag within a "web.config" configuration file located in the root directory of the current web application. This tag should then have its "mode" attribute set to "Off". Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL. please help me i place the but even though it is not working it is giving same error. Thank you

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