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  • Efficient mass string search problem.

    - by Monomer
    The Problem: A large static list of strings is provided. A pattern string comprised of data and wildcard elements (* and ?). The idea is to return all the strings that match the pattern - simple enough. Current Solution: I'm currently using a linear approach of scanning the large list and globbing each entry against the pattern. My Question: Are there any suitable data structures that I can store the large list into such that the search's complexity is less than O(n)? Perhaps something akin to a suffix-trie? I've also considered using bi- and tri-grams in a hashtable, but the logic required in evaluating a match based on a merge of the list of words returned and the pattern is a nightmare, and I'm not convinced its the correct approach.

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  • TypeConverter.ConvertFrom String to String

    - by Ken
    I'm using a PropertyGrid to display a property. For one property, I'm displaying strings in a drop-down combobox. The displayed text of the property and the value of the property are both strings, but their text is different. The displayed text is friendly, the value text corresponds to a registry key name. I've created a TypeConverter to convert between the display text and the value text, but the ConvertFrom() method appears to work correctly until I change the combo-box selection. It then sends the 'value' text instead of the display text to use during the conversion. Has anyone else used string-to-string conversion successfully?

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  • C#: access a class property when the property identifier is known as a string

    - by Hans
    Hi, I'm using LINQ to Entities on a database which structure is not known in advance. I use reflection to retrieve the information, and now have a list of strings with all the table names. Because I use LINQ, I also have the datasource encapsulated in a C# class (linqContext), with each table being a property of that class. What I want to achieve is this: Assume one of the strings in the table names list is "Employees". This is known in code, I want to do the following: linqContext.Employees.DoSomethingHere(); Is this possible? I know that if all the propertie were just items in a list, I could use the string as indexer, linqContext["Employees"]. However, this is not the case :(

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  • Dollar ($) sign in password string treated as variable

    - by ncatnow
    Spent some time troubleshooting a problem whereby a PHP/MySQL web application was having problems connecting to the database. The database could be accessed from the shell and phpMyAdmin with the exact same credentials and it didn't make sense. Turns out the password had a $ sign in it: $_DB["password"] = "mypas$word"; The password being sent was "mypas" which is obviously wrong. What's the best way to handle this problem? I escaped the $ with a \ $_DB["password"] = "mypas\$word"; and it worked. I generally use $string = 'test' for strings which is probably how I avoided running into this before. Is this correct behavious? What if this password was stored in a database and PHP pulled it out - would this same problem occur? What am I missing here...

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  • Solve equation from string to result in C

    - by Alexandre Cassagne
    Hi, I would like to know if anyone has info or experience on how to do something which sounds simple but doesn't look like it when trying to program it. The idea is : give a string containing an equation, such as : "2*x = 10" for example (this is simple, but it could get very complex, such as sqrt(54)*35=x^2; and so on....) and the program would return x = 5 and possibly give a log of how he got there. Is this doable ? If so, does anyone have a lead ? For info there is this site (http://www.numberempire.com/equationsolver.php) which does the same thing in PHP, but isn't open source. Thanks for any help !

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  • Javascript Hex String to Image

    - by Gunnar Hoffman
    Hello everyone. I'll cut right to the chase. Right now I am developing a web based application. It has a PHP REST based architecture that serves up XML documents. On many of these documents attributes are hex encoded picture strings. On the client side jQuery AJAX fetches an XML document with a picture in it. I need to display said picture in some <img> tags. However my knowledge on such methods is lacking so here I am asking for help. Goal: JavaScript String variable in hex or base64 HTML displayed image. Cross browser is required, or a hack for the ones that do not support it is fine. Thanks, Gunnar

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  • Server-side Input

    - by Thomas
    Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the server has the final say on the position. This generally works really well, except for one big problem: falling off edges. Basically, if a player is walking towards an edge, say a cliff, and stops right before going off the edge, sometimes a second later, he'll be teleported off of the edge. This is because the "I stopped pressing W" packet is sent after the server processes the information. Here's a lag diagram to help you understand what I mean: http://i.imgur.com/Prr8K.png I could just send a "W Pressed" packet each frame for the server to process, but that would seem to be a bandwidth-costly solution. Any help is appreciated!

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  • WiX: Extracting Binary-string in Custom Action yields string like "???good data"

    - by leiflundgren
    I just found a weird behaviour when attempting to extract a string from the Binary-table in the MSI. I have a file containing "Hello world", the data I get is "???Hello world". (Literary question mark.) Is this as intended? Will it always be exactly 3 characters in the beginning? Regards Leif Sample code: [CustomAction] public static ActionResult CustomAction2(Session session) { View v = session.Database.OpenView("SELECT `Name`,`Data` FROM `Binary`"); v.Execute(); Record r = v.Fetch(); int datalen = r.GetDataSize("Data"); System.IO.Stream strm = r.GetStream("Data"); byte[] rawData = new byte[datalen]; int res = strm.Read(rawData, 0, datalen); strm.Close(); String s = System.Text.Encoding.ASCII.GetString(rawData); // s == "???Hello World" return ActionResult.Success; }

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  • Simple string encryption in .NET and Javascript

    - by jonathanconway
    I'm developing an ASP.NET MVC application in which I want to encrypt a short string on the server, using C#, and send it to the client-side. Then on the client-side it will be decrypted through Javascript code. Any thoughts on how to implement this? Do you know of a simple encryption algorithm (doesn't have to be bullet-proof secure) that can be easily translated from C# to Javascript or vice-versa? NOTE: I could do this entirely in C# and do the decryption through Ajax, but I'd prefer not to do it this way, as I want to reduce website traffic as much as possible.

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  • trim last "," delimiter of a string in vb.net

    - by gerfe
    this is my code - With ad.Tables(2) For i As Integer = 0 To .Rows.Count - 1 If .Rows(i)("name") & "" <> "" Then temp &= .Rows(i)("name") & ", " End If Next End With temp = temp.Trim(",") testing &= "&Name=" & temp & vbCrLf with this is get a comma in the end of the string. but if i do this temp = temp.Trim.Trim(",") all commas are deleted. How do i keep all commas and only delete the last one?

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  • String replaceAll method (Java)

    - by Mr CooL
    I have following problem, Code: String a="Yeahh, I have no a idea what's happening now!"; System.out.println(a); a=a.replaceAll("a", ""); System.out.println(a); Before removing 'a', result: Yeahh, I have no a idea what's happening now! Actual Result: After removing 'a', result: Yehh, I hve no ide wht's hppening now! Desired Result: Yeahh, I have no idea what's happening now! Anyone can gimme some advices to achieve my desired result?

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  • Python: Converting a tuple to a string with 'err'

    - by skylarking
    Given this : import os import subprocess def check_server(): cl = subprocess.Popen(["nmap","10.7.1.71"], stdout=subprocess.PIPE) result = cl.communicate() print result check_server() check_server() returns this tuple: ('\nStarting Nmap 4.53 ( http://insecure.org ) at 2010-04-07 07:26 EDT\nInteresting ports on 10.7.1.71:\nNot shown: 1711 closed ports\nPORT STATE SERVICE\n21/tcp open ftp\n22/tcp open ssh\n80/tcp open http\n\nNmap done: 1 IP address (1 host up) scanned in 0.293 seconds\n', None) Changing the second line in the method to result, err = cl.communicate() results in check_server() returning : Starting Nmap 4.53 ( http://insecure.org ) at 2010-04-07 07:27 EDT Interesting ports on 10.7.1.71: Not shown: 1711 closed ports PORT STATE SERVICE 21/tcp open ftp 22/tcp open ssh 80/tcp open http Nmap done: 1 IP address (1 host up) scanned in 0.319 seconds Looks to be the case that the tuple is converted to a string, and the \n's are being stripped.... but how? What is 'err' and what exactly is it doing?

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  • Extrapolation breaks collision detection

    - by user22241
    Before applying extrapolation to my sprite's movement, my collision worked perfectly. However, after applying extrapolation to my sprite's movement (to smooth things out), the collision no longer works. This is how things worked before extrapolation: However, after I implement my extrapolation, the collision routine breaks. I am assuming this is because it is acting upon the new coordinate that has been produced by the extrapolation routine (which is situated in my render call ). After I apply my extrapolation How to correct this behaviour? I've tried puting an extra collision check just after extrapolation - this does seem to clear up a lot of the problems but I've ruled this out because putting logic into my rendering is out of the question. I've also tried making a copy of the spritesX position, extrapolating that and drawing using that rather than the original, thus leaving the original intact for the logic to pick up on - this seems a better option, but it still produces some weird effects when colliding with walls. I'm pretty sure this also isn't the correct way to deal with this. I've found a couple of similar questions on here but the answers haven't helped me. This is my extrapolation code: public void onDrawFrame(GL10 gl) { //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; tics++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } Applying extrapolation render(float extrapolation){ //This example shows extrapolation for X axis only. Y position (spriteScreenY is assumed to be valid) extrapolatedPosX = spriteGridX+(SpriteXVelocity*dt)*extrapolation; spriteScreenPosX = extrapolationPosX * screenWidth; drawSprite(spriteScreenX, spriteScreenY); } Edit As I mentioned above, I have tried making a copy of the sprite's coordinates specifically to draw with.... this has it's own problems. Firstly, regardless of the copying, when the sprite is moving, it's super-smooth, when it stops, it's wobbling slightly left/right - as it's still extrapolating it's position based on the time. Is this normal behavior and can we 'turn it off' when the sprite stops? I've tried having flags for left / right and only extrapolating if either of these is enabled. I've also tried copying the last and current positions to see if there is any difference. However, as far as collision goes, these don't help. If the user is pressing say, the right button and the sprite is moving right, when it hits a wall, if the user continues to hold the right button down, the sprite will keep animating to the right, while being stopped by the wall (therefore not actually moving), however because the right flag is still set and also because the collision routine is constantly moving the sprite out of the wall, it still appear to the code (not the player) that the sprite is still moving, and therefore extrapolation continues. So what the player would see, is the sprite 'static' (yes, it's animating, but it's not actually moving across the screen), and every now and then it shakes violently as the extrapolation attempts to do it's thing....... Hope this help

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  • Validate Unicode String and Escape if Unicode is Invalid (C/C++)

    - by vy32
    I have a program that reads arbitrary data from a file system and outputs results in Unicode. The problem I am having is that sometimes filenames are valid Unicode and sometimes they aren't. So I want a function that can validate a string (in C or C++) and tell me if it is a valid UTF-8 encoding. If it is not, I want to have the invalid characters escaped so that it will be a valid UTF-8 encoding. This is different than escaping for XML --- I need to do that also. But first I need to be sure that the Unicode is right. I've seen some code from which I could hack this, but I would rather use some working code if it exists.

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  • Interpolating between two networked states?

    - by Vaughan Hilts
    I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where they were last seen and their velocity changes. This works great and other players see this work find. However, after a while these players begin to desync after some time. This is because of latency. I'd like to know how I can interpolate between states so they appear to be in the correct position. I know where the player was LAST seen and their current velocity but interpolating to the last seen state causes the player to actually move -backwards-. I could not use velocity at all for other clients and simply 'lerp' them towards the appropriate direction but I feel this would cause jaggy movement. What are the alternatives?

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  • Where to split a string literal

    - by quinmars
    Every time I have to split a long string literal into two (or more) pieces, because it does not fit into a single line, I have to decide if I split the text before or after a space. For example: const char * long_text1 = "This is a long text, which does not fit " "in one line"; /* or */ const char * long_text2 = "This is a long text, which does not fit" " in one line"; I tend to use the first way, but I do not have a real reason for it. So I wonder is there any advantage to favor one of them? I know this questions tend to be coding style question, but that's not my intend. I only want to know if there is a convincing reason why one of those two ways might be preferable.

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  • lua string printing

    - by anon
    In C, I have format strings, something like: char *msg = "wlll you marry me" fprintf(stderr, "%s, %s?", name, msg); Now, can I do something similar in lua with format strings? I.e. I want something functionally equivalent to: name .. ", " .. msg .. "?" but not so ugly, in lua. Okay, so I can do string.format("%s, %s?", name, msg), but can I go even a step further, something like perl style, where I can go: "%name, %msg?" Thanks!

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  • Powershell and some simple string manipulation

    - by Pat
    need some help with building a powershell script to help with some basic string manipulation. I know just enough powershell to get in trouble, but can't figure out the syntax or coding to make this work. I have a text file that looks like this - Here is your list of servers: server1 server2.domain.local server3 Total number of servers: 3 I need to take that text file and drop the first and last lines (Always first and last.) Then I need to take every other line and basically turn it into a CSV file. The final output should be a text file that looks like this - server1,server2.domain.local,server3 Any suggestions on where to start? Thanks!

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  • Javascript - Determine if String Is In List

    - by Emtucifor
    In SQL we can see if a string is in a list like so: Column IN ('a', 'b', 'c') What's a good way to do this in javascript? I realize one can use the switch function: var str = 'a' var flag = false; switch (str) { case 'a': case 'b': case 'c': flag = true; default: } if (thisthing || thatthing || flag === true) { // do something } But this is a horrible mess. It's also clunky to do this: if (thisthing || thatthing || str === 'a' || str === 'b' || str = 'c') { // do something } And I'm not sure about the performance or clarity of this: if (thisthing || thatthing || {a:1, b:1, c:1}[str]) { // do something } Any ideas?

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  • Finding all instances of a substring in a string

    - by Mr Aleph
    In my last question I asked about parsing the links out of an HTML page. Since I haven't found a solution yet I thought I tried something else in the meantime: search for every <a href= and copy whatever is there until I hit a </a>. Now, my C is a bit rusty but I do remember i can use strstr() to get the first instance of that string, but how do I get the rest? Any help is appreciated. PS: No. This is not homework on school or something like that. Just so you know.

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