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  • How does extern work in c++?

    - by symfony
    This is from the <iostream>: namespace std { extern istream cin; ///< Linked to standard input extern ostream cout; ... It seems by using extern the data types defined in other namespaces will just be available?

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  • Mysql syntax using IN help!

    - by Axel
    Hi, i have a pictures table : pictures(articleid,pictureurl) And an articles table : articles(id,title,category) So, briefly, every article has a picture, and i link pictures with article using articleid column. now i want to select 5 pictures of articles in politic category. i think that can be done using IN but i can't figure out how to do it. Note: Please only one query, because i can do it by selecting articles firstly then getting the pictures. Thanks

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  • syntax for binding multiple variables within text

    - by danke
    When binding multiple variables value1 value2 value3 in the same text field, do I do this: text="{some text value1 other text value2 and other text value3}" or text="some text {value1} other text {value2} and other text {value3}" I noticed both work, but which is the right way to do it and will work all the time.

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  • Comment out a python code block

    - by gbarry
    Is there any mechanism to comment out large blocks of Python code? Right now the only ways I can see of commenting out code are to either start every line with a #, or to enclose the code in """ (triple quotes), except that actually makes it show up in various doc tools. Edit--After reading the answers (and referring to the "duplicate"), I have concluded the correct answer is "No". One person said so, and the rest lectured us about editors. Not a bad thing, but I feel it's important to put the answer at the top.

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  • Need help for this syntax: "#define LEDs (char *) 0x0003010"

    - by Noge
    I'm doing programming of a softcore processor, Nios II from Altera, below is the code in one of the tutorial, I manage to get the code working by testing it on the hardware (DE2 board), however, I could not understand the code. #define Switches (volatile char *) 0x0003000 #define LEDs (char *) 0x0003010 void main() { while (1) *LEDs = *Switches; } What I know about #define is that, it is either used to define a constant, or a macro, but why in the above code, there are casting like, (char *) 0x0003010, in #define? why the 2 constants, Switches and LEDs act like a variable instead of a constant? Thanks in advance !

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  • Why do I get a "warning: no newline at end of file" ?

    - by user198729
    The file is a helloworld.cpp: #include <iostream> using namespace std; int main() { if(true) cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!! return 0; } But when I build it,get a warning: g++ -Wall -O2 -c -o hw.o hw.cpp hw.cpp:8:2: warning: no newline at end of file g++ -o myprog hw.o If I add a newline at the end,the warning will go. Why is that newline at end of file recommended in a cpp source file?

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  • TextMate: Conditional formatting?

    - by Nebs
    I want to be able to color lines differently based on the starting character. eg.: - This is line 1 - This is line 2 x This is line 3 - This is line 4 x This is line 5 So lines 1,2,4 (starting with '-') should be blue while lines 3,5 (starting with 'x') should be red. Is this possible? How would you do it? Thanks.

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  • Perl - getting a value from a hash where the key has a dot

    - by imerez
    I have a hash in Perl which has been dumped into from some legacy code the name of the key has now changed from simply reqHdrs to reqHdrs.bla $rec->{reqHdrs.bla} My problem is now I cant seem to access this field from the hash any ideas? The following is my error Download Script Output: Bareword "reqHdrs" not allowed while "strict subs" in use

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  • Why do some people prefer "T const&" over "const T&"?

    - by Michael Aaron Safyan
    So, I realize that const T& and T const& are identical and both mean a reference to a const T. In both cases, the reference is also constant (references cannot be reassigned, unlike pointers). I've observed, in my somewhat limited experience, that most C++ programmers use const T&, but I have come across a few people who use T const&. Is this just a personal preference? Why is one chosen over the other?

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  • Simple question about C++ constant syntax

    - by WilliamLou
    Here is some code copied from Thinking in C++ Vol1 Chapter 10. #include <iostream> using namespace std; int x = 100; class WithStatic { static int x; static int y; public: void print() const { cout << "WithStatic::x = " << x << endl; cout << "WithStatic::y = " << y << endl; } }; what's the meaning of const for the function print()? Thanks!

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  • JQuery Syntax Problem?

    - by Michael Smith
    I am using JQuery to insert divs into a page but i cant seem to get the quotation marks correctly setup. For example the code below works fine: var newDiv_1 = '<div id="event_1"><b>Hello World 01</b></div>'; $('#mon_Events').append(newDiv_1); But when i try to use variable in place of the normal text, i doesnt seem to work: var eventname = 1; var newDiv_1 = '<div id="event_' . eventName . '"><b>Hello World 01</b></div>'; $('#mon_Events').append(newDiv_1); How do i use variable inside this statement?

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  • Which is the correct way to use PDO in PHP?

    - by Runner
    One from here: $sth->execute(array(':calories' => $calories, ':colour' => $colour)); The other from here: /*** reassign the variables again ***/ $data = array('animal_id'=>4, 'animal_name' => 'bruce'); /*** execute the prepared statement ***/ $stmt->execute($data); My question is: :key or key ? Sorry I don't have the PHP environment here.

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  • Javascript/JQuery if statement

    - by Samuurai
    This is probably pretty simple, but I can't figure out how to do it: I have this code: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id }, In pseudo code, how can I do this: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id, if(is_set(dont_email)) {print 'dont_email' : true} },

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  • gedit underscore as a word_character

    - by dreftymac
    Is it possible to configure gedit to treat the underscore character as a word character? Currently, it appears that the editor treats "two_words" as two separate words when selecting, instead of a single word as in many other mainstream text editors.

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  • Ruby - model.rb:20: syntax error, unexpected keyword_end, expecting $end

    - by Yasir Adnan
    I don't understand what's wrong with my code. model.rb require 'Gemfile' DataMapper.setup(:default, 'mysql://root:password@localhost/rengine') Class User include DataMapper::Resource property :id, Serial # An auto-increment integer key property :email, String, format: :email_address property :username, String, required: true property :password, String , length: 10..255, required: true property :created_at, DateTime property :updated_at, DateTime #User can have mutiple posts has n, :posts end Class Post include DataMapper::Resource property :id, Serial # An auto-increment integer key property :title, String, required: true property :body, Text, required: true property :created_at, DateTime property :updated_at, DateTime #Posts belongs to a USer belongs_to :user end DataMapper.auto_upgrade! I didn't able to figure out. What's problem is here??

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  • error C2146: syntax error : missing ';' before identifier 'g_App'

    - by numerical25
    I wish c++, was a little more specific on the messages they give. The following error is being thrown in the document below main.h #ifndef main_h #define main_h //includes #include <windows.h> #include <commctrl.h> #include <d3d9.h> #include <fstream> #include "capplication.h" //constants #define TITLE "D3D Tut 01: Create Window" #define WINDOW_X 350 #define WINDOW_Y 320 //Button ID's #define ID_START 1 #define ID_CANCEL 2 //globals extern CApplication g_App; //function prototypes LRESULT CALLBACK WindowProcedure(HWND,UINT,WPARAM,LPARAM); #endif The only header file that could possible throw this error is the capplication.h. given below capplication.h #ifndef capplication_h #define capplication_h #include"main.h" class CApplication { public: CApplication(void); ~CApplication(void); void InitWindow(void); void SaveSettings(void); void LoadSettings(void); void KillWindow(void); inline bool GetWindowStatus(void) { return m_bRunningWindow; } inline HWND GetWindowHandle(void) { return m_hWindow; } inline void SetWindowStatus(bool bRunningWindow) { m_bRunningWindow = bRunningWindow; } private: bool m_bRunningWindow; HWND m_hWindow, m_hBtnStart, m_hBtnCancel, m_hLblResolution, m_hCbResolution, m_hLblBackBuffer, m_hCbBackBuffer, m_hLblDepthStencil, m_hCbDepthStencil, m_hLblVertexProcessing, m_hCbVertexProcessing, m_hLblMultiSampling, m_hCbMultiSampling, m_hLblAnisotropy, m_hCbAnisotropy; DWORD m_dwWidth, m_dwHeight, m_dwVertexProcessing, m_dwAnisotropy; D3DFORMAT m_ColorFormat, m_DepthStencilFormat; D3DMULTISAMPLE_TYPE m_MultiSampling; }; #endif Besides that, the only suspicious thing I see is fstream given in the first code. I did have it as fstream.h But VC++ was not recognizing it so I was told to remove the h and I did. now I am down to this error. and I have no clue what it could be. Possibly something obvious

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  • Syntax for documenting JSON structure

    - by Roman A. Taycher
    So I'm trying to document the format of the json returned by an api I am writing against and I'd like to know if there is any popular format for the documentation of json structure. Note I'm not trying to to test or validate anything, I'm just using this for documentation. Also some ways to add comments to non-constants(items always returned w/ the same value) would be nice. This the not totally thought out scheme I'm currently using: Plain names refer to identifiers or types. Some types have type-comment Strings that appear to be constant(always returned for that type of request) strings are "str" Constant Numbers would be just the number Constant null is null Booleans are true/false for constant booleans or Boolean otherwise [a,b,c] are lists with 3 items a,b,c [... ...] is a list of repeating elements of some types/constants/patterns {a:A,b:B,c:c} and {... ...} is the same for a dictionary. example: story := [header,footer] header := {"data":realHeader,"kind":"Listing"} realHeader := {"after": null, "before": null, "children": [{"data": realRealHeader, "kind": "t3"}], "modhash": ""} footer := {"data":AlmostComments,"kind":"Listing"} AlmostComments := {"data": {"after": null, "before": null, "children": comments, "modhash": ""}, "kind": "t1"} comments := [...{"data":comment, "kind":"t1"}...] realRealHeader := {"author": string, "clicked": boolean, "created": int, "created_utc": int, "domain": "code.reddit.com", "downs": int, "hidden": boolean, "id": string-id, "is_self": boolean, "levenshtein": null, "likes": null, "media": null, "media_embed": { }, "name": string-id, "num_comments": int, "over_18": false, "permalink": string-urlLinkToStoryStartingFrom/r, "saved": false, "score": int, "selftext": string, "selftext_html": string-html, "subreddit": string-subredditname, "subreddit_id": string-id, "thumbnail": "", "title": string, "ups": int, "url": "http://code.reddit.com/" } comments := { "author": string, "body": string-body_html-wout-html, "body_html": string-html-formated, "created": int, "created_utc": int, "downs": int, "id": string-id, "levenshtein": null, "likes": null, "link_id": string-id, "name": string-id", "parent_id": string-id, "replies": AlmostComments or null, "subreddit": string-subredditname, "subreddit_id": string-id, "ups": int }

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