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  • glTexImage2D not loading my data

    - by Clyde
    Can anyone suggest why this code doesn't work? When I draw using this texture all I get is black. If I use GLUtils.texImage2D() to load a png file, it works correctly. ByteBuffer bb = ByteBuffer.allocateDirect(128*128*4).order(ByteOrder.nativeOrder()); bb.position(0); for(int row = 0; row != 128; row++) { for(int i = 0 ; i != 128 ; i++) { bb.put((byte)0x80); bb.put((byte)0xFF); bb.put((byte)0xFF); bb.put((byte)i); } } int[] handle = new int[1]; GLES20.glEnable(GLES20.GL_TEXTURE_2D); GLES20.glGenTextures(1, handle, 0); DrawAdapter.checkGlError("Gen textures"); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle[0]); DrawAdapter.checkGlError("Bind textures"); bb.position(0); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 128, 128, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bb); DrawAdapter.checkGlError("glTexImage2D"); return handle[0];

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  • How to tell if my sound card is listed in Device Manager?

    - by Bruhan
    The sound on my computer suddenly stopped working. When I check Sounds and Audio Devices in the Control Panel, I get "No Audio Device" with everything grayed out. When I check the Device Manager under "Sound, video and game controllers" I see the following list: Audio Codecs Legacy Audio Drivers Legacy Video Capture Devices Media Control Devices MPU-401 Compatible MIDI Device Standard Game Port Video Codecs None of these looks like my sound card. Of course, my sound "card" is not really a sound card, it's integrated with the nVidia-nForce motherboard. I'm running Windows XP. So is one of the above my sound device, or is the OS not detecting it? If the latter, how do I get it to detect it?

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • Does Win7 VPC negate need to re-install?

    - by justSteve
    I fear i have an impending hardware breakdown coming ... the last time the box booted i had to power off and on a couple times before windows loaded. Seems fine when up and running. So i'm preparing to install new hardware and would like to bring over the currently installed image. From what i've read of VM capabilities of VM i shouldn't have to re-install? VM seems most applicable to data centers and enterprises. I'd like to see some coverage of the tricks for SOHO users.

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • Join Domain from VM

    - by Adis
    I have two VMs running on VMWare Player. I use NAT adapter settings. The host machine for VMs is running on corporate network. First VM has Domain controller running and I can log in on that machine using domain credentials. I named domain wm.local When I run IP config on this machine: IP: 192.168.87.132 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 Second VM cannot join domain. When I try it with domain WM I'm propmted for credentials. And I enter Administrator credentials and than it waits for some time and I get response: "The specified domain either does not exist or could not be contacted" If i type wm.local as domain when trying to join it does not prompt me to login but just shows "An Active Directory Domain Controller (AD DC) for the domain wm.local could not be contacted. And here it takes no time to get this error message. Ipconfig on this machine: IP: 192.168.87.134 Def Gataway: 192.168.87.2 DNS server: 192.168.87.2 DHCP server: 192.168.87.254 I can ping second VM from first one. And I disabled firewalls on both machines. Any ideas? Is there any manual for this?

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  • What's the best route to getting started in moble app development?

    - by Rob Z
    As per the question title, I'm interested in starting up a new side project and I'm currently looking at doing a bit of mobile development as said project. I'm actually in a bit of a good position right now as I have a blank slate in front of me (i.e. not locked into a phone already) but on the same token, I also don't want to invest too much money into hardware and the like since this will likely not be a money making venture. As such, which platform provides the best flexibility in terms of experimentation and learning opportunities? Likewise, what are some useful resources to assist in the process?

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  • Bitmap rotation jitter around pivot

    - by Manderin87
    I am working on a asteriods clone and I have the ship graphic loaded as a 96x96 bitmap. When the player rotates the ship I rotate the bitmap by degree (float). rotation function: if(m_Matrix == null) { m_Matrix = new Matrix(); } else { m_Matrix.reset(); } m_Matrix.setRotate(degree, m_BaseImage.getWidth() / 2, m_BaseImage.getHeight() / 2); m_RotatedImage = Bitmap.createBitmap(m_BaseImage, 0, 0, m_BaseImage.getWidth(), m_BaseImage.getHeight(), m_Matrix, true); draw function: m_Paint.setAntiAlias(true); m_Paint.setFilterBitmap(true); m_Paint.setDither(true); canvas.drawBitmap(m_RotatedImage, (int) posX - m_RotatedImage.getWidth() / 2, (int) posY - m_RotatedImage.getHeight() / 2, m_Paint); When the bitmap is drawn, the bitmap jitters slightly around the pivot. Can anyone fix or tell me why the bitmap is jittering around the pivot? It needs to be smooth.

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  • VMWare Workstation 8 reporting ""vmx86 driver version invalid handle" problem on booting VM

    - by dommer
    I'm just doing a VMWare Workstation 8 installation. However, on trying to boot (or create) a VM, it's reporting "Could not get vmx86 driver version: The handle is invalid." It recommends reinstalling, which I've done. Also, VMWare Player just hangs. Was going to post on the VMWare forums, but can't seem to create a new discussion (even though I've registered/logged in). It's our own fault for being too eager to upgrade, I guess.

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  • Terminal Server CPU usage at 100%

    - by Light1c3
    I'm running a terminal server with around 50-60 users,and every so often the server will go from 40% usage to 100%. I took a closer look an it seems every time this happens, a different user or two seem to be caught in a loop and end up using < 30% where the rest of the users only use a maximum of 5%. The company behind the software we use clame it's due to the servers inadequate hardware (It's a VM system running on a dual - quad core setup) which to me sounds like BS! I'm fairly new to this level of IT so if I misspoke I apologize. I have no way to prove it but I believe adding more raw hardware power wont do me any good as this to me seems like a bug in their software, and it will suck up as much ( or little) CPU as it's given. The VM in question has 4 vCPU cores and 12 GB RAM available, and is running Windows Server 2008, 64-bit Thanks in advance for your help! Note: I have the same question posted on SO, but was pointed in this direction so just in case, here is a link to the post http://stackoverflow.com/questions/17276602/termserver-cpu-at-100

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  • Just wondering about "Do-It Yourself Apps" on the internet versus apps written by us developers

    - by user657514
    Hi, I have been doing Objective-C programming over the past few weeks, and I have learnt a lot. However, I see that there are other Web-companies offering services to consumers directly from their website that allow consumers to create their apps through a point and click and drag features without any code. Clearly they are more cost effective and fast than having a developer write an app. I was wondering if there are any advantages then of having a developer build an app for someone, other than the obvious advantage that its got a custom look and feel. Could someone please clarify, since Im new and would like to evaluate whether it is worthwhile spending time towards learning a whole new development environment when someone could just use a webservice to make an app for multiple platforms Thanks

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  • how to use rsa in application i found code but dont know how to implement [closed]

    - by Smart Guy
    HOW TO I USE THIS RSA http://xtrace.blogspot.com/2012/03/rsa-demo-example.html?showComment=1349091173502#c199333123405145467 TUTOTIAL CODE IN MY LOGIN CODE BELOW I found code but dnt know how to implement public class LoginScreen extends Activity implements OnClickListener{ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.login.xml); TextView lblMobileNo = (TextView)findViewById(R.id.lblMobileNo); lblMobileNo.setTextColor(getResources().getColor(R.color.text_color_red)); mobile = (EditText)findViewById(R.id.txtMobileNo); TextView lblPinNo = (TextView)findViewById(R.id.lblPinNo); lblPinNo.setTextColor(getResources().getColor(R.color.text_color_red)); pin = (EditText)findViewById(R.id.txtPinNo); btnLogin = (Button)findViewById(R.id.btnLogin); btnClear = (Button)findViewById(R.id.btnClear); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View view) { postLoginData(); } }); btnClear.setOnClickListener(new OnClickListener() { public void onClick(View v) { cleartext(); } }); /* btnClear.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { } }); */ } public void postLoginData() { Intent i = new Intent(this.getApplicationContext(),NEWCLASS.class); Bundle bundle = new Bundle(); bundle.putString("mno", mobile.getText().toString()); bundle.putString("pinno", pin.getText().toString()); i.putExtras(bundle); startActivity(i); } } @Override public void onClick(View v) { } public void cleartext() { { pin.setText("") ; mobile.setText(""); } } }

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  • VirtualBox OSE: Install Guest OS On Headless Host Via VNC?

    - by Eddie Parker
    I've remotely installed VirtualBox OSE on my Gentoo box at home. I have everything set up and ready for the OS. However all the documentation I've read seems to say that you can only use the PUEL version in order to get remote access during installs - does anyone know if it's possible to do similar with the OSE but using VNC? Links to documentation or tutorials would be welcome, apparently my Google-Fu is failing me, if it's out there. Thanks.

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  • Is it possible to live-boot VirtualBox from a USB flash drive?

    - by bw.
    To clarify, I'm not asking if you can boot from USB from within VirtualBox. I would like to make a portable version of Windows 7 that I can run from a USB drive on any machine. I'm putting a distro of Linux on my laptop, but I manage a Windows domain at work so I'd like an easier management solution than trying to use Linux tools to interface with a Windows DC(as RDP to a DC is not always an option). The reason I'm inquiring about VirtualBox... I plan on carrying this portable installation with me and using it on multiple machines, so I would like to avoid driver conflicts (which I imagine would happen if I only installed Windows on a flash drive). Basically, I need a way to boot an installation of Windows 7 from USB that still allows me to install/remove/update programs as if it were installed on a standard hard drive, and not freak out over different hardware configurations. Please help, superusers!

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  • Apache shuts down from time to time

    - by Dugi
    I'm having trouble with my VPS as it keeps shutting apache down at least twice a day. The server is running on CentOS 6 with the latest apache. By shutting down I mean I have to go into SSH and type in this command in order to bring it up again: /sbin/service httpd start I'm not very good with servers and my host doesn't seem to have a nice customer service. Any help would be appreciated as these unexpected downtimes really know to kill one's mood.

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  • Why is my browser using so much memory?

    - by Steve
    Hi. I've recently had problems with Firefox running very slowly when I have many tabs open; say 20 tabs. My whole system would slow down. I decided to give Google Chrome a try, and it started out fine. But lately I am finding that it too, slows down my whole system. Looking at Task Manager, chrome.exe is using about 250MB of memory in about 6 different entries in task manager. However, when I shut Chrome down, memory usage is reduced by about 600MB. How can this be? (shows drop in memory usage after ending Chrome.) When my system locks up with Chrome having many tabs open, it takes 10 seconds to load the Start Menu, 10 seconds to expand All Programs, and each folder and subfolder, and 30 seconds for the program to be highlighted under my mouse. It also takes 10 seconds to switch to Notepad. Why is Chrome appearing to use so much more memory than Task Manager indicates? Why is my pagefile being used when I have around 1.1GB of memory? Can I set Chrome to run in RAM and not in the pagefile? How can 20 tabs use 600MB? That's 30MB per tab. Thanks for your help.

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  • Help with Meshes, and Shading

    - by Brian Diehr
    In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can do with sprite batch). I have my suspicions that I have to do it through openGL, and it has something to do with apply a mesh? This brings me to my question, what exactly is a mesh? I've been working on my game for about half a year, and am doing great with the other aspects of the game, but I find this more advance stuff isn't as well documented. Thanks!

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  • Where to look for regular scripts?

    - by fontan
    It seems to me that our server freezes every 30 days around noon due to the huge utilization of xvda data transfer partition - writes are 50 times higher than normally (according to the health monitor in plesk). This seems to me as the reason why the apache & co becomes instable as (for example) all apache's processes are waiting to write their log (according to the service's full status). I am, however, unable to find any scheduled task that would be executed during that period. I have checked both cron and anacron setup and there is only one monthly anacron task which is not executed (according to the /var/log/cron - and there is nothing unusual) around noon. Are there any other places where to look for periodical processes? (I am just about to ask server's provider the same question about any external maintenance run around this time but I don't expect them to run anything time/resource consuming during the day.)

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  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

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  • Can software operation damage an SD card?

    - by Borek
    My SD card has a broken boot sector and the tools I've tried say that it's not repairable (I've tried TestDisk, DriveRestore Pro and Easeus Partition Recovery). The card was in my Android phone and at one point, it simply shut down and I had to reboot it. After I rebooted it, the SD card was not recognized and since then I've tried to recover it (I don't want to format the card as it contains some data I'd like not to lose although it's nothing critical). My question is, can some software error in Android, or a sudden crash of a system, damage the SD card? Or was it the other way around, the card first died and it brought the system down?

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  • Valid path to deploy vm on host

    - by ELSheepO
    I've recently added a VM to the library in SCVMM to use with MS Test Pro 2010, and run into a problem. I cannot import it using test pro, it just won't give me any option to import in the lab manager. Also, if I try to deploy it back to the host it came from, it gives me a error saying the path is not valid. Anyone have any insight into this? Also, SCVMM seems to freeze everytime I try to create a new VM from the template of the VM I've stored in the library, the same one thats giving me the problem when I try to deploy it on to the host. Thanks.

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  • Datastage 8.7 installs fine on Window7 without any errors but it can not launch localhost:9080 web console

    - by user265273
    When I launch the web console, I get page can not be displayed error. What I have tried so far: I have re-installed DS about 7 times, and each time, I get same errors. I added entries in etc/hosts file for local host and my host name. I have turned off firewall. My hardware/software setup. My host system is window8.1. My vmware workstation is 7. The guest os is windows 7 enterprise x64. I have installed 10g, and given dba role to public. I have installed VS 5, and ms visual c++ 2010 express. I have installed msxml. IE version is 10. Firewall is off. My internet works fine It passed all the DS requirement tests and install completed successfully. When I launch my vmware guest instance, I do get SQL5000c error upon boot which I have tried to ignore in some installs and in some, I used db2systray -clean command to get rid of it. But that has not helped solve the webconsole connect failure to my host. I have spent over 2 weeks exclusively on this issue and badly need some help.

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