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  • mic on cam don't work

    - by ezz9
    the cam works. I pull up PulseAudio I can see it pick me up for 1sec then stops. don't work on Skype I've tried every USB port same thing it worked on 10.04 fine. but now I'm on 12.04 and it don't work. it is a logitech B500 desktop:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 046d:0807 Logitech, Inc. Webcam B500 Bus 003 Device 002: ID 03f0:6104 Hewlett-Packard DeskJet 5650c Bus 005 Device 002: ID 046d:c51b Logitech, Inc. V220 Cordless Optical Mouse for Notebooks I have changed some setting in flash Player Settings Manager, I don't think it would affect it after all the cam is still working it's the microphone that freezes up, but thought I would tell you this, info is good.

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  • Remote Control Home PC from Corporate Work PC

    - by muncherelli
    Here is my situation: I am currently on a Windows XP workstation at work. I have an android tablet that I use to splashtop into my home PC. I would like to be able to use my work keyboard and mouse to control my home PC while I am splashtop'd into it using my tablet. My work PC is on a corporate LAN, and not on the same network as my tablet. The company I work for provides wifi for personal devices, but they are not accessable to the internal network. I thought about going the Synergy route, however that would require my home PC to be able to connect to my work PC which isn't really possible. The opposite would work though, if I could reverse connect the server to the client, but the Synergy software doesn't really support that. I do have a couple linux boxes running at home, so I can ssh into my home network and tunnel ports via SSH if needed. With what I have, how can I accomplish seamless keyboard and mouse sharing between my work PC and either my home PC or my android tablet?

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • GestureListener's fling method doesn't get called

    - by nosferat
    I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); charController is my class which implements the DirectionListener interface defined in the SimpleDirectionGestureDetector class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the fling() method in the SimpleDirectionGesture class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?

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  • Adding delay between damage

    - by iQue
    I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around him, every frame! and since it gets called every frame my character's HP reaches 0 almost instantly. I've tried adding delay and I've tried a timertask, but can't get it to work. This is the code I use to check for intersection: private void checkCollision(Canvas canvas) { synchronized (getHolder()) { Rect h1 = happy.getBounds(); for (int i = 0; i < enemies.size(); i++) { for (int j = 0; j < bullets.size(); j++) { Rect b1 = bullets.get(j).getBounds(); Rect e1 = enemies.get(i).getBounds(); if (b1.intersect(e1)) { enemies.get(i).damageHP(5); bullets.remove(j); } if(e1.intersect(h1)){ happy.damageHP(5); // this is the statement that needs some sort of delay, I want them to damage him every 2 seconds they intersect him. } if(enemies.get(i).getHP() <= 0){ enemies.get(i).death(canvas, enemies); score.incScore(5); break; } if(happy.getHP() <= 0){ score.incScore(-50); //end-screen } } } } } If anyone knows the logic to do this please do tell.

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  • In OpenGl ES 2, should I allocate multiple transformation matrices?

    - by thm4ter
    In OpenGl ES 2, should I declare just one transformation matrix, and share it across all objects or should I declare a transformation matrix in each object that needs it? for clarification... something like this: public class someclass{ public static float[16] transMatrix = new float[16]; ... public static void translate(int x, int y){ //do translation here } } public class someotherclass{ ... void draw(GL10 unused){ someclass.translate(10,10); //draw } } verses something like this: public class obj1{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } } public class obj2{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } }

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  • How does VirtualBox's memory usage work?

    - by DrFredEdison
    I've been running several VM's with VirtualBox, and the memory usage reported from various perspectives, and I'm having trouble figuring how much memory my VMs actually use. Here is an example: I have a VM running Windows 7 (as the Guest OS) on my windows XP Host machine. The Host Machine Has 3 GB of RAM The Guest VM is setup to have a base memory of 1 GB If I run Task Manger on the Guest OS, I see memory usage of 430 MB If I run Task Manger on the host OS, I see 3 processes that seem to belong to VirtualBox: VirtualBox.exe (1), using 60 MB of memory (This one seems to have the most CPU usage) VirtualBox.exe (2), using 20 MB of memory VBoxSvc.exe, using 11.5 MB of memory While running the VM, the Host OS's memory usage is about 2 GB When I shut down the VM, the Host OS's it goes back to memory usage goes down to about 900 MB So clearly, there are some huge differences here. I really don't understand how the GuestOS can use 400+ MB, while the Host OS only shows about 75 MB allocated to the VM. Are there other processes used by VirtualBox that aren't as obviously named? Also, I'd like to know if I run a machine with 1 GB, is that going to take 1 GB away from my host OS, or only the amount of memory the Guest machine is currently using? update Somene expressed distrust over my memory usage numbers, and I'm not sure if that distrust was directed at me, or my Host OS's Task Manager's reporting (which is perhaps the culprit), but for any skeptics, here is a screenshot of those processes on the host machine:

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  • how to solve ArrayList outOfBoundsExeption?

    - by iQue
    Im getting: 09-02 17:15:39.140: E/AndroidRuntime(533): java.lang.IndexOutOfBoundsException: Invalid index 1, size is 1 09-02 17:15:39.140: E/AndroidRuntime(533): at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251) when Im killing enemies using this method: private void checkCollision() { Rect h1 = happy.getBounds(); for (int i = 0; i < enemies.size(); i++) { for (int j = 0; j < bullets.size(); j++) { Rect b1 = bullets.get(j).getBounds(); Rect e1 = enemies.get(i).getBounds(); if (b1.intersect(e1)) { enemies.get(i).damageHP(5); bullets.remove(j); Log.d("TAG", "HERE: LOLTHEYTOUCHED"); } if (h1.intersect(e1)){ happy.damageHP(5); } if(enemies.get(i).getHP() <= 0){ enemies.remove(i); } if(happy.getHP() <= 0){ //end-screen !!!!!!! } } } } using this ArrayList: private ArrayList<Enemy> enemies = new ArrayList<Enemy>(); and adding to array like this: public void createEnemies() { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.female); if (enemyCounter < 24) { enemies.add(new Enemy(bmp, this, controls)); } enemyCounter++; } I dont really understand what the problem is, Ive been looking around for a while but cant really find anything that helps me. If you know or if you can link me someplace where they have a solution for a similar problem Ill be a very happy camper! Thanks for ur time.

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  • Easy to use JSON Web Service Hosts?

    - by Serguei Fedorov
    I saw this being used by someone in a college class once and cannot find anything that is analogous to it. I am not sure if this is the right place to ask about something like this, but hopefully I can get some direction. I want to write an app which uses web services that can obtain and push data back to the client apps. Right now I am gathering up the design and documentation of this app. Not having to code the web service myself would reduce development time by a lot; instead using an easy to setup web service that will be easy to setup and manage. Either XML based on JSON based is totally fine; though I would prefer JSON for its reduced overhead. Like I said I have seen this demonstrated before; you define the data structure to be stored and how it is treated. I cannot find the person who demonstrated this; hopefully maybe someone can suggest something? The service he used was free with a limited amount of requests allowed. EDIT: He was using an online service to do this not a script which is installed onto an existing web hosting account. Thank you!

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  • negative time for a ping echo reply

    - by Mario
    I was happily pinging in the net when suddenly: Pinging X with 32 bytes of data: Reply from .235: bytes=32 time=1444ms TTL=41 Reply from .235: bytes=32 time=1767ms TTL=41 Reply from .235: bytes=32 time=1531ms TTL=41 Reply from .235: bytes=32 time=-1198187ms TTL=41 Ping statistics for .235: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1444ms, Maximum = -1198187ms, Average = 1073443462ms A negative time for the reply. I checked wireshark and it had the same values: Time delta from previous displayed frame: -1198.187867000 seconds Time since reference or first frame: -1179.935038000 seconds I didn't change the time of the machine while pinging. This was made in my local network at home, from a XP VM in windows 7. So I blame the VM (virtualbox). But I was wondering if this strange behaviour (to me) could have a reason, or if any of you have seen this before. Thank you bye.

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • netkit: why cant my router 4 pc4 ping my router 1 pc1 - how can I solve this please?

    - by donok
    Below I have four routers connected but my pc1 on r1 cannot ping my pc4 on r4 and also my pc2 on r2 cant ping my pc4 on r4 and vice versa. Below is a network diagram: and the configurations are below that, could anyone help me please on making them accessible? ![connecting 4 routers][1] I cant post my diagram on serverfault(less than 10 rep) so I did on stackoverflow and asked the same question. pc1: ifconfig eth0 195.11.14.5 netmask 255.255.255.0 broadcast 195.11.14.255 up route add default gw 195.11.14.1 dev eth0 pc2.start: ifconfig eth0 200.1.1.7 netmask 255.255.255.0 broadcast 200.1.1.255 up route add default gw 200.1.1.1 dev eth0 pc3: ifconfig eth0 195.20.14.9 netmask 255.255.255.0 broadcast 195.20.1.255 up route add default gw 195.20.14.1 dev eth0 pc4: ifconfig eth0 200.2.1.11 netmask 255.255.255.0 broadcast 200.2.1.255 up route add default gw 200.2.1.1 dev eth0 r1: ifconfig eth0 195.11.14.1 netmask 255.255.255.0 broadcast 195.11.14.255 up ifconfig eth1 100.0.0.9 netmask 255.255.255.252 broadcast 100.0.0.11 up route add -net 200.1.1.0 netmask 255.255.255.0 gw 100.0.0.10 dev eth1 route add default gw 100.0.0.10 lab.conf: if you need more on that Ill post it up but I think most of the info is there. Any help would be greatly appreciated especially trying to make a connection between pc4 and pc1, even if you think it does not make sense please explain why. Thank you.

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  • VM can't connect to outside in bridged mode

    - by Kamal
    Hi Guys, I am not able to ping any machine(not even the host) from Guest VM in bridged mode. But I got an IP which is on the same subnet as host. I can ping my guest VM from the host and can use ssh to connect to the guest. I am using Vmware workstation 6.5. Guest VM is a centos VM and host is windows xp. Every thing works fine in NAT mode. Any clues as to what could be happening. I tried disabling all the firewalls I have.

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  • How to connect Samsung Galaxy S3 via USB?

    - by dez93_2000
    Connecting as either MTP or PTP: neither allows one to see pictures saved as default by phone camera to DCIM folder on external SD card. Similar problems with previous models (e.g. S2) were solvable by 'usb utilities' in wireless & networking settings, but this is no longer present. Other suggestions have mentioned uninstalling various libraries... but I don't wanna just start cutting stuff without knowing it'll help. Any thoughts on how to mount a Samsung Galaxy S3 over USB?

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  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

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  • Quick and dirty user management service for Linux VMs?

    - by quack quixote
    Background I have a home server running Debian, and a workstation that runs various VirtualBox VMs (mostly Linuxen but some Windows). At the moment, I'm creating my main user account anew for every new Linux VM. I'd like to make use of a centralized user-management scheme instead, so I can just configure the new VMs for the directory technology and let them handle user lookups automatically. The last time I worked with anything like this, NIS+ was still in fashion. I have a vague notion of what LDAP and Active Directory are, but no knowledge of how to configure them for what I want. Question What user-management/network-directory technology should I use for providing user accounts to my network? The server must run on Debian Lenny. Client configuration should be simple point-at-server-and-go. I need an example configuration for one sample user account. (nice-to-have) I may want to mount the user's home directory from the server. (nice-to-have) The same configuration works with Windows clients.

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  • OpenGL ES 2.0 gluUnProject

    - by secheung
    I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code: public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using OpenGL ES 2.0 code.

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • how does the rectangle bounds (x,y,width,height) in libgdx work

    - by JG22
    I cant work out how to use the rectangle bounds in libgdx I am currently using the superJumper example and have 2or 3 examples with that are pause Bounds = new Rectangle(320 - 64, 480 - 64, 64, 64); this is the pause button in the top right corner resume Bounds = new Rectangle(160 - 96, 240, 192, 36); this is a rectangle resume button in the middle of the page in the menu that comes up when the pause button is pressed. basically my question is aimed at the 360 -64 and 160 -96 because I don't know why this is used I need to create a rectangle that covers the left side of the screen and the same on the right because I want to create a on screen buttons, I have already created the does for these buttons and I have managed to get them to work but I can move the rectangles to where I want. Thank you If you can help

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  • How do I recover files from a corrupt VDI file?

    - by Eric P
    Is it possible to repair a corrupt VDI file? The OS on the VDI (XP) doesn't boot at all, it just hangs at a black screen. I was getting file errors before on its last boot, but now its not working at all. Sector viewer shows 'Invalid partition table Error loading operating system Missing operating system'. I tried mounting the file from the host OS, but it just says that the drive isn't formatted. I don't need to be able to run the VDI, but I do need some files that are on it. Is there any way to recover files from the corrupt VDI file?

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • Problem getting GOBI 2000 HS to work

    - by Zypher
    I've been trying to get my integrated GOBI WWAN card to work under 10.10 for a while now. I was able to get the network manager to see the card after installing the gobi-loader package. I was able to setup the connection, but i cannot establish a connection to Verizon. Below is the output from /var/log/daemon.log as i try to connect. Oct 19 14:29:42 gbeech-x201 AptDaemon: INFO: Quiting due to inactivity Oct 19 14:29:42 gbeech-x201 AptDaemon: INFO: Shutdown was requested Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) starting connection 'Verizon connection' Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 3 -> 4 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) scheduled... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) started... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 4 -> 6 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) complete. Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) scheduled... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) started... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 6 -> 4 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) complete. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <warn> CDMA connection failed: (32) No service Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 4 -> 9 (reason 0) Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Marking connection 'Verizon connection' invalid. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <warn> Activation (ttyUSB0) failed. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 9 -> 3 (reason 0) Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): deactivating device (reason: 0). Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Policy set 'Auto SO-GUEST' (wlan0) as default for IPv4 routing and DNS. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Policy set 'Auto SO-GUEST' (wlan0) as default for IPv4 routing and DNS.

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  • Not able to use FTP acount created with pure ftpd

    - by user1513613
    I made the new user using this command pure-pw useradd droa -u 52007 -g 52009 -d /home/droa/public_html But when i connect using ftp , it says that Login authentication failed. Which other setting i need to use. I also have cpanel where i sued to create accounts. Even i checked the /etc/pureftpd.passwd File as well , but it only had one user which i created. I don't know which ftp does cpanel uses. The documentation of pureftp says that i need to compile with (--with-everything) Is there any way to do that without re-compiling

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