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  • Final Release of Silverlight Tools for Visual Studio 2010 Released

    - by dwahlin
    If you haven’t already heard the news, the final release of the Silverlight Tools for Visual Studio 2010 have been released! That’s great news for Silverlight developers and to top it off the crew up at Microsoft even snuck in a few new features including intellisense for styles (a big deal in my opinion) and the ability to easily manipulate Grid rows and columns.  One of the most time consuming (and boring) tasks experienced by developers is also covered with the new “Go To Value Definition” feature that allows you to jump directly to style definitions with ease.  That feature alone is worth the upgrade especially if you’re working with a large application that uses a lot of styles. Here’s a quick run-down of the features provided by the latest release from the Microsoft team: Support for targeting Silverlight 4 in the Silverlight designer and project system RIA Services application templates and libraries to simplify access to your data services (check out this Silverlight.tv video and whitepaper giving full details) Support for Silverlight 4 elevated trust and out-of-browser applications Enhanced support for other new Silverlight 4 features, including: Working with Implicit Styles Go To Value Definition - navigate directly from controls on your page to styles that are applied to them. Style Intellisense - easily modify styles you already have in XAML Working with Data Source Window outputs Data Source Selector - easily select and modify your data source information Grid Row and Column context menu - Add, remove, and re-sort DSW outputs and other Grid layouts Thickness Editor for editing Margins, Padding etc. Sample Data Support -  see your item templates and bindings light up at design time Working with Silverlight 4 Out-of-Browser applications Automatically launch and debug your OOB app from inside the IDE Specify XAP signing for trusted OOB apps Set the OOB window characteristics If you’d like to see some of the new features in action check out this Channel 9 video with Mark Wilson-Thomas and John Papa.

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  • Error mounting: mount exited with exit code 13

    - by Mike Williamson
    I keep a windows partition on my laptop for the occaisional bit of Photoshop work. A while ago I noticed that Windows had disappeared from my grub boot menu and when I try to mount the windows partion, my system hangs for a bit and then I get this: Unable to mount 105 GB Filesystem Error mounting: mount exited with exit code 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to calculate free MFT records: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. It seems that chkdsk is a windows command but since I can't boot into windows (since its the windows partition that is the problem) I'm not sure what to do. Here is the output of fdisk to give you the lay of the land: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x98000000 Device Boot Start End Blocks Id System /dev/sda1 1 10199 81923436 83 Linux /dev/sda2 * 10200 22947 102398310 7 HPFS/NTFS /dev/sda3 22948 29164 49938052+ 83 Linux /dev/sda4 29165 30401 9936202+ 5 Extended /dev/sda5 29165 30401 9936171 82 Linux swap / Solaris Any guidance would be appreciated!

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  • Issue 55 - Skin Object Tokens, Optimized Control Panel, OWS Validation and Security, RAD

    April 2010 Welcome to Issue 55 of DNN Creative Magazine In this issue we focus on the new Skin Object token method introduced in DotNetNuke 5 for adding tokens into a DotNetNuke skin. A Skin Object Token is a web user control which covers skin elements such as the logo, menu, search, login links, date, copyright, languages, links, banners, privacy, terms of use, etc. Following this we demonstrate how to install and use two Advanced DotNetNuke Admin Control Panels which are available for free from Oliver Hine. These control panels provide an optimized version of the admin control panel to improve performance and page load times, as well as a ribbon bar control panel which adds additional features. Next, we continue the Open Web Studio tutorials, this month we demonstrate some very advanced techniques for building a car parts application in Open Web Studio. Throughout the tutorial we cover form input, validation, how to use dependant drop down lists, populating checkbox lists and introduce a new concept of data level security. Data level security allows you to control which data a user can access within a module. To finish, we have part five of the "How to Build a News Application with DotNetMushroom Rapid Application Developer (RAD)" article, where we demonstrate how to implement paging. This issue comes complete with 14 videos. Skinning: Skin Object Tokens for DotNetNuke 5 (8 videos - 64mins) Free Module: Advanced Optimized Control Panel by Oliver Hine (1 video - 11mins) Module Development Series: Form Validation, Dependant Drop Downs and Data Level Security in OWS (5 videos - 44mins) How to Implement Paging with DotNetMushroom RAD View issue 55 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 55 issues we have created 563 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Install Adobe AIR on Ubuntu/Linux

    Since quite some time Adobe Technologies released the Linux version of Adobe AIR to bring web applications and widgets to your desktop. Installing new applications on a Linux system is not always as easy as switching the computer on. The following instructions might be helpful to install Adobe AIR on any Linux system. First of all, get the latest installer of Adobe AIR from http://get.adobe.com/air/ - as of writing this article the file name is AdobeAIRInstaller.bin. Save the download in your preferred folder. Now, there are two ways to run the installer - visual style or console style. Visual Installation Launch your favorite or standard file manager like thunar or nautilus and browse to the folder where the AdobeAIRInstaller.bin has been saved. Right click on the file and choose 'Properties' in the context menu Set 'Execute' permissions and confirm modifications with OK Rename file into AdobeAIRInstaller Double click and follow the instructions Using the console Open a terminal like xterm Change into the directory where you stored the download Run this command:[code]chmod +x AdobeAIRInstaller.bin[/code] Now run this command:[code]sudo ./AdobeAIRInstaller.bin[/code] The normal installer will open, install it. From now whenever you download a .air file, just double click it and it will be installed. Troubleshooting In case that the installation does not start properly, try to install via console. This gives you more details about the reasons. Should you run into something like this: [code]AdobeAIRInstaller.bin: 1: Syntax error: "(" unexpected[/code] Double check the execute permission of the installer file and try again.

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  • AutoHotkey cannot interact with Windows 8 Windows&hellip;or can it!

    - by deadlydog
    If you’ve installed Windows 8 and are trying to use AutoHotkey (AHK) to interact with some of the Winodws 8 Windows (such as the Control Panel for example), or with apps that need to be Ran As Administrator, then you’ve likely become very frustrated as I did to discover that AHK can not send any commands (keyboard or mouse input) to these windows.  This was a huge concern as I often need to run Visual Studio as an administrator and wanted my hotkeys and hotstrings to work in Visual Studio.  After a day of fighting I finally realized the answer (and it’s pretty obvious once you think about it).  If you want AHK to be able to interact with Windows 8 Windows or apps running as administrator, then you also need to have your AHK script Run As Administrator. If you are like me then you probably have your AHK scripts set to run automatically at login, which means you don’t have the opportunity to right-click on the script and manually tell it to Run As Administrator.  Luckily the work around is simple.  First, if you want to have your AHK script (or any program for that matter) run when you log in, create a shortcut to the application and place the shortcut in: C:\Users\[User Name]\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup Note that you will need to replace “[User Name]” with your username, and that “AppData” is a hidden folder so you’ll need to turn on viewing hidden folders to see it.  So by placing that shortcut there Windows will automatically run your script when you log on.  Now, to get it to run as an administrator by default, right-click on the shortcut and go to Properties.  Under the Shortcut tab, click on the “Advanced…” button and check off “Run as administrator”.  That’s it.  Now when you log onto Windows your script will automatically start up, running as an administrator; allowing it to interact with any application and window like you had expected it to in the first place.   Happy coding!

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  • Start Debugging in Visual Studio

    - by Daniel Moth
    Every developer is familiar with hitting F5 and debugging their application, which starts their app with the Visual Studio debugger attached from the start (instead of attaching later). This is one way to achieve step 1 of the Live Debugging process. Hitting F5, F11, Ctrl+F10 and the other ways to start the process under the debugger is covered in this MSDN "How To". The way you configure the debugging experience, before you hit F5, is by selecting the "Project" and then the "Properties" menu (Alt+F7 on my keyboard bindings). Dependent on your project type there are different options, but if you browse to the Debug (or Debugging) node in the properties page you'll have a way to select local or remote machine debugging, what debug engines to use, command line arguments to use during debugging etc. Currently the .NET and C++ project systems are different, but one would hope that one day they would be unified to use the same mechanism and UI (I don't work on that product team so I have no knowledge of whether that is a goal or if it will ever happen). Personally I like the C++ one better, here is what it looks like (and it is described on this MSDN page): If you were following along in the "Attach to Process" blog post, the equivalent to the "Select Code Type" dialog is the "Debugger Type" dropdown: that is how you change the debug engine. Some of the debugger properties options appear on the standard toolbar in VS. With Visual Studio 11, the Debug Type option has been added to the toolbar If you don't see that in your installation, customize the toolbar to show it - VS 11 tends to be conservative in what you see by default, especially for the non-C++ Visual Studio profiles. Comments about this post by Daniel Moth welcome at the original blog.

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  • Formatting minified jQuery, JavaScript using the Internet Explorer 9 Developer Toolbar

    - by Harish Ranganathan
    Much has been talked about the F12 developer toolbar in IE and the support it provides for web developers.  Starting IE8, the Developer Toolbar is a menu item that helps you view the page source, scripts, profiling and many other details of the rendered page.  It even allows script debugging from within and that makes it a truly powerful web developer tool bar. With IE9, the developer toolbar got even better with the Networking Tab that allows you to inspect the traffic/time taken and drill down into the Request/Response headers and other specifics. The script tab allows you to view the scripts used in the page. One of the challenges of working with JavaScript / jQuery when they are minified, is that, it becomes really hard to read.  Minified JavaScript is a compression technique and also a best practice for delivering faster web pages.  However, when you would like to debug, minified JavaScript files become very hard since they aren't properly formatted.  Take the case of the above sample, which is a basic MVC 3 Web Application.  It uses the minified jQuery and modernizr files. Once we select the above scripts, the script source looks as follows:- But with the “Format JavaScript” option in the Configuration icon, Once you click on the “Format JavaScript”, you can see the formatted JavaScript as per screen below:- This makes the script readable and also easy for debugging.  Cheers !!!

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  • Highly scalable and dynamic "rule-based" applications?

    - by Prof Plum
    For a large enterprise app, everyone knows that being able to adjust to change is one of the most important aspects of design. I use a rule-based approach a lot of the time to deal with changing business logic, with each rule being stored in a DB. This allows for easy changes to be made without diving into nasty details. Now since C# cannot Eval("foo(bar);") this is accomplished by using formatted strings stored in rows that are then processed in JavaScript at runtime. This works fine, however, it is less than elegant, and would not be the most enjoyable for anyone else to pick up on once it becomes legacy. Is there a more elegant solution to this? When you get into thousands of rules that change fairly frequently it becomes a real bear, but this cannot be that uncommon of a problem that someone has not thought of a better way to do this. Any suggestions? Is this current method defensible? What are the alternatives? Edit: Just to clarify, this is a large enterprise app, so no matter which solution works, there will be plenty of people constantly maintaining its rules and data (around 10). Also, The data changes frequently enough to say that some sort of centralized server system is basically a must.

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  • HTG Projects: Create a Pop Art Sci-Fi Poster with an Inkjet Printer

    - by Eric Z Goodnight
    Looking to decorate your house with some cool artwork? Grab some of your favorite Sci-Fi pics and some surprisingly simple tools, and create a Pop Art style poster in minutes. Through a simple process called “posterization,” you can reduce any graphic into a cool limited graphic with a similar look that Andy Warhol would have used when he created his famous Marylin Monroe image in the sixties. Pick a theme, grab some images, and get ready to decorate your home with a surprisingly easy and surprisingly cool poster any inkjet printer can produce Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

    - by ETC
    If you rock a bunch of tabs and sometimes need a little visual reminder to recall where you left a tab you’re looking for, Tabs Visual Manager thumbnails all your tabs for easy visual switching. Install Tabs Visual Manager, restart Chrome, and anytime you need to find a tab you can click on the Tabs Visual Manager icon in the toolbar. By default it opens a new tab with all your tab thumbnails, we found it was more convenient to switch it to pop-up mode (wherein it pops up a smaller menu from the icon itself instead of a whole new tab). Tabs Visual Manager is a free extension and works wherever Chrome does. Hit up the link below to read more and grab a copy. Tabs Visual Manager [Google Chrome Extensions] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • CodePlex Daily Summary for Sunday, October 21, 2012

    CodePlex Daily Summary for Sunday, October 21, 2012Popular ReleasesBlogEngine.NET: BlogEngine.NET 2.7 RC: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! dot This is a Release Candidate version for BlogEngine.NET 2.7. The most current, stable version of BlogEngine.NET is version 2.6. Find out more about the BlogEngine.NET 2.7 RC here. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions...Pulse: Pulse 0.6.3.0: Fixed a number of bugs that showed up since my update yesterday. Fixes included are for: - Weird issue where the initial "Nature" wallbase.cc search would duplicate itself - After changing a providers settings it wouldn't take affect until you restarted Pulse (removing or adding a provider entirely did take effect though) - Another small issue with the regex for the wallbase.cc wallpapers that I tweaked yesterday, seems good now though.Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".Restful Objects for .NET: Restful Objects Server 1.0.1: Version 1.0.1 is a bug fix release - fixing bug #55 - a failure to conform to the Restful Objects spec (v.1.0.0) for the Parameters property on an Action Representation. Please note that the easiest way to use Restful Objects for .NET is as NuGet Packages: search the NuGet Public Gallery for 'restfulobjects'. It is only necessary to download the source (from here) if you wish to build and/or modify the framework yourself.Extensions.js: Extensions.js 0.8.3.6 (Release): Extensions.js provides type extensions to facilitate working with javascript objects in a style familiar to C# programmers.PdfReport: PdfReport 1.2: - Added navigation/nested properties support to StronglyTypedList DataSource. - Moved watermark location to the top layer. - Fixed grouping issue in multi column reports. - Fixed a typo, Pervious to Previous! - Added more than 25 samples. you can download them from the "source code" tab: http://pdfreport.codeplex.com/SourceControl/BrowseLatest - Added NuGet Package: http://nuget.org/packages/PdfReport/Merge PDF: MergePDF 1.0 Released: MergePDF 1.0 Released40FINGERS DotNetNuke StyleHelper: 40FINGERS StyleHelper Skin Object 02.06.04: Version 02.06.04:Bug Fix SuperUser Detection Passing IfRole="SuperUsers" did not detect Host users This has been corrected now and the code has been rewritten. New Attribute ContentFalse This is the content that gets injected when the conditions Version 02.06.03:Changed IfQs behavior: IfQs also to test if a query String Parameter exists You can now pass a QS paramter without value Where IfQS="ProductId:122" would test for a QS parameter ProductId with value 122 IfQS="ProductId" allows you t...Display attachments (list view) SP 2010: Display attachments (in list view) 1.0.0: Version 1.0.0: Display attachments for list item in list view Async loading attachments using library jQuery 1.8.2 Use sharepoint webservice (/vtibin/Lists.asmx) Simple in use Simple installation Localized: English RussianCODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.New Projectsa new super fast css3 selector engine: kquery - A Super Fast And Compatible Css3 Selector Engine.AcfunWP: Acfun for Windows Phone??????MIT??????????,???????????Windows Phone?????????????????????。AdRotator v2: A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.BackUpCostaRicaProject: SumaryClickOnceTest: projekatCloudClipboardSync: Ha egy felhasználó eszközei közötti kommunikációról van szó, akkor a Dropbox és hasonló fájlszinkronizációs szolgáltatások felhasználhatók, mint korlátozott átvCodeplexTest: Enter two numbers to get the sum of them.cosuagwusumofnumbers: cosuagwu's sum of numberDaf Yomi WP7 App: Daf Yomi is a Windows Phone 7.5 application that let you listen to current Daf Yomi content from www.daf-yomi.com.Doctor Reg: Doctor Regfelixsumofnumbers: task1: getting two numbers from a user and calculating the sumFoxOS: La Volpe nel tuo osGanagro Lite: Windows forms application for handling grass-fed bull raising operations. Uses .net 3.5 and sql server (2005 or later). Written in c#, localized in spanish.GSISW8: ??a Windows Store efa?µ??? ? ?p??a pa???e? ?as??? St???e?a ??a ?? F?s??? ???s?pa ?a? F?s??? ???s?pa ?p?t?de?µat?e?, µ?s? t?? ???s?? t?? a????t?? Web Service t??JavaScript Calculator: ajogjoohon: Ua ua auaKRATOS: Kratos, the personification of power.Logical Disk Indicator: Logical Disk Indicator is a tool to monitor logical disk activity in notification area. Visual Basic.NET and .Net 2.0Media Organiser: This project aims to provide a tool that allows you not only to overview your media collection but also reorganize it following specific rules you can definePolymorphGame: A University project created in XNA integrating farseer physics engine. Contains some bugs and the code is not of the cleanest. Comments and critics welcome!qp: ????????? ??? ??????? ???? ?????? ????????? ? ???????????RAIP (Resonance Assignment by Integer Linear Programming): In progress...SanguoshaCardsCounter: SanguoshaCardsCounter??????????????????????????????。 ?????Microsoft Visual Studio 2012????C#????.NET Framework 4.5??。SimpleCalculatorProject: A simple calculator that adds two integers and displays the resultSJKP.PdfConversion: SharePoint 2010 Service Application framework, containing the infrastructure for easy OCR processing of PDF files in lists. A OCR component is not included.SoftwareTestingConcepts: Website gives information about Software Testing Concepts.SpeakToMe: SpeakToMe is a natural language processor that works by tokenizing the input based on known concepts and then matches the token structure against a set of rulesTododoo: This is my small hobby project - the simpliest todo-list possible.TokenUtil: TokenUtil is a command line program for requesting a token from a Security Token Service.VS2012 MSHA file builder: visual studio 2012 help view msha file creation

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • Stop Your Mouse from Waking Up Your Windows 7 Computer

    - by The Geek
    If you use Sleep Mode on your PC, have you ever noticed that moving your mouse will wake the computer from sleep mode? If you would prefer to only have the PC wake up when you hit a key instead, there’s a simple tweak. Just type Mouse into the start menu search box, or the Control Panel search box, and then open up the Mouse Properties panel. Find the Hardware tab, select your mouse in the list, and then click the Properties button. You’ll have to click the “Change settings” button before you can see the Power Management tab… And now, you can uncheck the box from “Allow this device to wake the computer”. That’s all there is to it. Similar Articles Productive Geek Tips Stop the Mouse From Waking Up Your Computer from Sleep ModeFix "Sleep Mode Randomly Waking Up" Issue in Windows VistaTemporarily Disable Windows Update’s Automatic Reboot in Win7 or VistaDisable Aero Snap (the Mouse Drag Window Arranging Feature in Windows 7)New Year’s Resolutions: Use Your Computer as an Alarm Clock the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX

    - by Asian Angel
    Are you tired of the same old wallpaper on your Ubuntu desktop? Now you can go from blah to literally spacious, real-time styled views of Earth with the xplanetFX Wallpaper App for Linux. You can conveniently access the “file type” downloads, screenshots, and jump-to links all on the front page. For our example we downloaded the .deb setup file on our system. The setup file will need to download three additional files to complete the setup process. After those are downloaded all dependencies will have been met and you can complete the installation process. Once that is done you can find xplanetFX by going to the Accessories Section of your Ubuntu Menu. This is what the main control window looks like when you start xplanetFX for the first time. You should take a few moments to look through the various tabs and tweak the settings for items like location, screen resolution, timing, auto-start, etc. When you are done click on Execute and within a few moments your desktop will have a fresh new look! Note: It took ~30 seconds for the display to activate on our system. Have fun with xplanetFX! xplanetFX Homepage [via OMG! Ubuntu!] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope

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  • Unable to Connect to Internet with 3G USB Dongle for Particular ISP

    - by Kush
    I'm using USB 3G Dongle for Internet. Previously I was using Tata Docomo (India) as provider, and the Internet was working fine. Now I've changed to BSNL, but I'm unable to connect to the Internet on Ubuntu. However, I've checked access point settings and other configuration which are required for BSNL, and it is working fine with same Dongle on Windows 7. Also, I'm able to connect Internet with other providers on Ubuntu, but problem persists only with Ubuntu. The access point for BSNL in my region is bsnlnet. In fact I configure the Dongle with BSNL using default Network Configuration wizard that pops up when USB Dongle is attached. When Dongle is attached and configured with BSNL, I can see network strength in Messaging menu, in Mobile Broadband category, of Ubuntu (note: my network icon still shows "not connected" status). And when I try to use the connection that I've created, it fails to connect. So far, I tried using Sakis3g script that I came up with while wandering over this issue on other forums, it didn't worked either. I also made sure that there are no special configuration made for BSNL on my Windows 7 installation, and still it is working fine there, the problem is only with Ubuntu. How can I fix it?

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  • Macbook Pro 13" Retina (10,2): Keyboard and Touchpad don't work

    - by Dirk
    I'm dealing with Ubuntu since about 5 years and installed it on several laptops. Now I'm stuck when trying to install Ubuntu 12.04.1 on a brand new Macbook Pro 13" Retina (10,2). I sucessfully can start Ubuntu from an USB stick, the Ubuntu desktop is visible, a mouse cursor is visible. But there is no respond to keyboard or touchpad input. So I cannot really install Ubuntu on the Macbook. The details of my approach: Prepare an empty USB stick Download "ISO 2 USB EFI Booter for Mac" and copy the file bootX64.efi to the USB drive as /efi/boot/bootX64.efi. Download Ubuntu 12.04.1 Desktop for Mac from http://cdimage.ubuntu.com/releases/1-amd64+mac.iso and copy the iso the USB drive as /efi/boot/boot.iso Put the USB stick into the Macbook Press and hold the "alt" button while switching the Macbook on Select "EFI Boot" from the boot menu that appears and press the Return / Enter key Immediately a black terminal screen appears with the headline "Welcome to the Ubuntu ISO << - EFI booter". 30 seconds later the familiar Ubuntu startup graphics screen is showing. Further 20 seconds later Ubuntu has started and the desktop is visible - in wonderfully fine resolution Now the computer does not respond to any actions on the touchpad nor the keyboard Who did install Ubuntu on this Macbook Pro 13" Retina (10,2) successfully? On this site https://help.ubuntu.com/community/MacBookPro this unit is not listed yet, anyway. Any help would be greatly appreciated! Dirk

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  • How do I get same scrollbar style for gtk-2.0 and gtk-3.0 apps?

    - by David López
    Sorry for my English mistakes, I'm Spanish. I'm using Ubuntu 11.10 in a tablet. I've removed overlay-scrollbars and I have increased the scrollbars size to use them with fingers. In /usr/share/themes/Ambiance/gtk-2.0/gtkrc I've changed: GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 and added: GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 In /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css I've changed: GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (in .scrollbar item) Now my scrollbars are usable with fingers, but they seem different for gtk-2.0 and gtk-3.0 apps. In the picture the left scrollbar is a gtk-2.0 app and the right one is a gtk-3.0 I want to setup gtk2.0 bar to be exactly the same as gtk3.0, that is Make upper and lower extremes empty (oranges circles in the picture) Reduce the length of the 3 horizontal lines (black ellipse) Can somebody help me? Thanks. Hola. Uso ubuntu 11.10 en una tableta; he quitado overlay-scrollbars y he incrementado el tamaño de las barras para poder usarlas con los dedos. Concretamente en /usr/share/themes/Ambiance/gtk-2.0/gtkrc be cambiado GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 y añadido GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 En /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css he cambiado GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (en el apartado.scrollbar) Mis barras son manejables con dedos, pero se ven muy distintas para aplicaciones gtk-2.0 y gtk-3.0. La barra de la izquierda de la imagen es 2.0 y la de la derecha es 3.0 Quiero configurar las barras 2.0 exactamente como las 3.0, para lo que necesito Vaciar los extremos de la barra (círculos naranjas en la imagen) Reducir la longitud de las 3 líneas horizontales (elipses negras en la imagen) ¿Alguna idea? Gracias.

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  • Hot fix published for TFS2010 upgrade issues

    - by jehan
    Microsoft has released a hot fix for the issues that are identified after the migration of TFS2005/TFS2008 servers to TFS2010. The issues are related to Merging and Labels: ·         Labels that were created before the upgrade are entirely empty.  Labels could be also have incorrect contents. ·         The merge wizard in Visual Studio does not display all valid merge targets for a given source path/branch. ·         During merging, merge candidates are shown for changes that were already merged prior to the upgrade. If you have not yet upgraded to TFS 2010, the hotfix is now available and is highly recommended to be applied before configuring your team project collections. Because this hotfix applies to the upgrade of version control content, it must be applied after TFS 2010 setup is complete, but before configuration is started.  At the end of the setup experience, the Success screen is shown indicating the completion of the installation.  Normally, users will continue on to the configuration part, but in this case, the user need to cancel the configuration part by un-checking the “Launch Team Foundation Server Configuration Tool” box, which will enable the Cancel button. After exiting setup, the hotfix executable can be run to update the upgrade steps. Once the hotfix is installed, the TFS Configuration Wizard will need to be re-launched from the Start Menu to complete the upgrade process.    The hotfix has been published on MSDN Code Gallery – you can find it here: http://code.msdn.microsoft.com/KB2135068   If you have upgraded to TFS2010 and facing any of the above issues, then checkout this KB for Resolution: http://support.microsoft.com/kb/2193796/en-us

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  • Apache redirecting: reason unknown

    - by Sinan
    I have a simple php script. The script is not important. It just prints out $_SERVER. When I request an URL like www.server.com/?ref=bar everything is fine. However if the request contains something like www.server.com/?ref=http://www.test.com (?ref=http%3A%2F%2Fwww.test.com) the server redirects to 403.shtml. No redirect for http://x but redirects http://x.y As far as I can understand somehow the server doesn't like "http://x". It always redirects to 403.shtml when there is a valid query string in the form of a valid url. my .htacess file is the same both on my server and local test server and local test server behaves as expected (no redirects). So I don't it is related to .htaccess. I'm on shared host on Hostgator. Can anyone help? Edit: Here's the .htaccess file Options +FollowSymLinks RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?$1 [L,QSA] When there is an http://xx.x it redirects to 403 even if there is physical file. However if I remove the .htaccess redirect to 403 also disappears. But I need the above .htaccess file. Is there a way to get around this?

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  • Installing 10.10+ with Radeon HD 6970 Video Card

    - by Ben Lacy
    I built a new PC that has a Diamond Radeon HD 6970 graphics card, and no on-board graphics. When I boot from the Ubuntu disc, it runs through some initial booting stuff, and then gets to a loading screen that just has the Ubuntu logo and some progress bar/dot thingies. After this screen is finished, it goes black and says it cannot display video mode. I've seen many people that say to simply install the ati drivers. However, I don't believe this is an option, because I can't even get to the boot screen that asks me if I want to run the system off of the LiveCD, boot to hard disk, etc... Is there a way to somehow boot to a CLI before getting to the screen that would normally let me choose that? I'm at a loss as far as what to do. Also: Yes, the CD boots fine on other machines. (I've also burnt a couple discs just to be sure) Yes, the graphics card is fine. I normally dual-boot with Windows 7, and it runs on Windows just fine. Thanks for any help!

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  • Java ME SDK 3.0.5 is released!

    - by SungmoonCho
      Java ME SDK 3.0.5 went live! For many months, we have been working hard to fix bugs from previous version, and add a lot of new features demanded by Java ME community. You can download the new version from this link. Please see below for more information. NetBeans Integration All Java ME tools are implemented as NetBeans plugins. Device Manager Java ME SDK now supports multiple device managers. You can switch between different versions of device managers. LWUIT 1.5 Support The Resource Editor is available from the Java ME menu to help you design and organize resources for LWUIT applications. For a description of LWUIT 1.5 features, visit the LWUIT download page Network Monitor Integrated with NetBeans profiling tools, the Network Monitor now supports WMA, SIP, Bluetooth and OBEX, SATSA APDU and JCRMI, and server sockets. CPU Profiler Now uses standard NetBeans profiling facilities to view snapshots. Profiling of VM classes can also be toggled on or off. WURFL Device Database The database has been updated with more than 1000 new devices. Tracing - New tracing functionality now includes CLDC VM events, and monitors events such as exceptions, class loading, garbage collection, and methods invocation. New or updated JSR support - Includes support for JSR 234 (Advanced Multimedia Supplements), JSR 253 (Mobile Telephony API), JSR 257 (Contactless Communication API), JSR 258 (Mobile User Interface Customization API), and JSR 293 (XML API for Java ME).

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  • IASA ITARC &ndash; Denver May 6th

    - by Jeff Certain
    The Denver chapter of the International Association of Software Architects (IASA) is holding an IT Architect Regional Conference (ITARC) in Denver on May 6th. The speaker list for this conference is amazing. Paul Rayner, Dave McComb, Randy Kahle, Peter Provost, Randy Stafford, George Fairbanks – all great speakers, and from Colorado. Brandon Satrom (who also happens to be the president of the IASA Austin chapter) will also be speaking, as will some other heavy hitters (for example, Ted Farrell, Chief Architect and Senior VP of Oracle). This is an amazing line-up, and the conference is quite reasonably priced ($150 for IASA members until April 10th, including a catered lunch). I also have the privilege of being a presenter at this conference. If you’ve ever heard any of the previously named speakers, you know that they set the bar quite high. Sounds like I’m going to have to step up my game. What I get to talk about is really cool stuff. The company I work for – Colorado CustomWare – brought me on board nearly two years ago. To say there was some technical debt is somewhat… understated. Equally understated would be that management is committed to doing the right thing. Over the past two years, we’ve done significant architectural refactoring – including an effort that took the entire team offline for most of a month. We’ve reduced the application size by 50% without losing functionality. As you can imagine, this has reduced the complexity of the application, making development faster and less prone to bugs. We’ve made many other changes – moving to an agile process, training developers, moving towards a more OO architecture. The changes we’ve made reveal, in some ways, just how far afield we were.. and there are still more changes to be made. Amazingly enough, our leadership team is eager for me to share these experiences with other architects. I’m really looking forward to being able to do so.

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  • Create Shortened goo.gl URLs in Your Favorite Browser

    - by Asian Angel
    Now that the new goo.gl URL shortening service has been active for a bit you may be wanting to add it to your favorite non Internet Explorer/Firefox browser. See how easy it is to enjoy that goo.gl URL shortening goodness with the “goo.gl with prompt for copying Bookmarklet”. goo.gl with Prompt for Copying Bookmarklet In Action To add the bookmarklet to your browser simply drag it to your “Bookmarks Toolbar” and get ready to start creating those shortened URLs. For our example we chose one of the wonderful malware removal articles here at the site. All that you will need to do is click on the bookmarklet to create your shortened URL. The wonderful thing about this bookmarklet is the small pop-up window that provides an easy way for you to copy the shortened URL. You can see the “Context Menu” for the small window here…definitely nice. Once you have copied your new URL you can close the window by clicking on “OK” or pressing “Enter”. Now you are ready to use your new shortened goo.gl URL wherever you like or need to. Conclusion If you have been wanting to add goo.gl URL shortening power to your favorite browser then this is the perfect bookmarklet to have. Links Add the goo.gl with Prompt for Copying Bookmarklet to Your Favorite Browser Similar Articles Productive Geek Tips See Where Shortened URLs “Link To” in Your Favorite BrowserVerify the Destinations of Shortened URLs the Easy WayA Quick Look at URL Shortening Services & ExtensionsCreate Shortened goo.gl URLs in Google Chrome the Easy WayText-Only URL Quick-Fix for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • How do I load tmx files with Slick2d?

    - by mbreen
    I just started using Slick2D and learned how simple it is to load in a tilemap and display it. I tried atleast a dozen different tmx files from numerous examples to see if it was the actual file that was corrupted. Everytime I get this error: Exception in thread "main" java.lang.RuntimeException: Resource not found: data/maps/desert.tmx at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:101) at game.Game.init(Game.java:17) at game.Tunneler.initStatesList(Tunneler.java:37) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at game.Tunneler.main(Tunneler.java:29) Here is my Game class: package game; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.tiled.TiledMap; public class Game extends BasicGameState{ private int stateID = -1; private TiledMap map = null; public Game(int stateID){ this.stateID = stateID; } public void init(GameContainer container, StateBasedGame game) throws SlickException{ map = new TiledMap("data/maps/desert.tmx","maps");//ERROR } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException{ //map.render(0,0); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException{ } public int getID(){return stateID;} } I've tried to see if anyone else has had similar problems but haven't turned up anything. I am able to load other files, so I don't believe it's a compiler issue. My menu class can load images and display them just fine. Also, the filepath is correct. Please let me know if you have any pointers that might help me sort this out.

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  • Affect movieclip scale from a .as doc to another

    - by Madcowe
    I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a DocumentClass which addChild's the screen you should be seeing and removeChild's the screen that you were. For example: first it loads the menuScreen, then when you press play unloads menu and loads playscreen. When you die it loads the gameoverScreen and loads the playscreen. And from the gameOverScreen you can press the SHOP button to go to the shop. From here on I'm on my own and not following any tutorials. The shop has a button that is supposed to alter the Avatar's X and Y scale to 0.5, but the problem is: how do I make that work? I tried creating a sharedObject.data.avatarSize, on the store's size button the code would be something like: sharedObject.data.avatarSize *= 0.5; And on the AvoiderGame.as, which is the most of the actual game, on the part where the avatar is created I tried putting this after it's creation: scaleX.avatar = sharedObject.data.avatarSize; scaleY.avatar = sharedObject.data.avatarSize; This did not work since it gives me the error 1009 saying can't access something that is null. I tried this before "using" the sharedObject: if( sharedObject.data.avatarSize == null ) { sharedObject.data.avatarSize = 1; } But it did not work... So now I'm not sure on what to do. I know we should reduce global variables as much as we can but how do I do it? Also, if it helps, I'm using Flash CS5 and working with AS3.0

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