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  • Optimal method to create a large string containing several variables?

    - by Runcible
    I want to create a string that contains many variables: std::string name1 = "Frank"; std::string name2 = "Joe"; std::string name3 = "Nancy"; std::string name4 = "Sherlock"; std::string sentence; sentence = name1 + " and " + name2 + " sat down with " + name3; sentence += " to play cards, while " + name4 + " played the violin."; This should produce a sentence that reads Frank and Joe sat down with Nancy to play cards, while Sherlock played the violin. My question is: What is the optimal way to accomplish this? I am concerned that constantly using the + operator is ineffecient. Is there a better way?

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  • SoundPlayer causing Memory Leaks?

    - by Nick Udell
    I'm writing a basic writing app in C# and I wanted to have the program make typewriter sounds as you typed. I've hooked the KeyPress event on my RichTextBox to a function that uses a SoundPlayer to play a short wav file every time a key is pressed, however I've noticed after a while my computer slows to a crawl and checking my processes, audiodlg.exe was using 5 GIGABYTES of RAM. The code I'm using is as follows: I initialise the SoundPlayer as a global variable on program start with SoundPlayer sp = new SoundPlayer("typewriter.wav") Then on the KeyPress event I simply call sp.Play(); Does anybody know what's causing the heavy memory usage? The file is less than a second long, so it shouldn't be clogging the thing up too much.

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  • SoundPool repeating issue for Samsung Galaxy S3

    - by Alaa Eldin
    I'm trying to play a background sound for my application, I use SoundPool class, my problem is that, sound plays well only when I set the loop parameter with zero value, but it doesn't work for any other value. My code for initialization is: soundpool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); soundsMap = new HashMap<Integer, Integer>(); soundsMap.put(1, soundpool.load(this, R.raw.soundfile_1, 1)); soundsMap.put(2, soundpool.load(this, R.raw.soundfile_2, 1)); my code for playing is soundpool.play(1, 0.9f, 0.9f, 1, -1, 1f); as I mentioned sound works when I put (0) instead of (-1) for the loop value, anyone has any idea why (-1) or any value other than (0) doesn't work (there is no output sound) ?

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  • Desktop mono app and MVC/MVP framework

    - by tempy
    I am looking for a MVC/MVP (mvp prefferably) framework for my first mono app. There doesn't seem to be too much out there, but I have found the following: http://www.mvcsharp.org/ http://desktoprails.osl.ull.es/doku.php I've been looking into both for some time, and MVC# seems to be closer to what I want. The issue is that MVC# seems to be a .net project and not designed specifically for mono (as opposed to desktop rails), so I'm not 100% sure how it will play with mono. Also, it is under the Microsoft Public License (MsPL), and I am not sure how well that license will play with other components I intend to use that are gpl/mit/apache/etc. So if anyone has any experience with either of these frameworks in mono and can answer any of these questions, I would appreciate any feedback.

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  • Programming language for web

    - by cable729
    I haven't programmed in a while, and have kind of lost interest, but I want to get back, and I've enjoyed C# the most, a lot more than objective-c and visual basic. So I want to make some games that me and my friends will be able to play next school year. So basically something you can play on the web. What programming languages deploy to the web? If c# is possible, and a mac with safari/firefox would be able to use it (I can't install plugins, and I don't want to get in trouble for making myself admin again) Flash, Java, etc. If java does, I'd like that most since it's most like c#. Then what libraries/engines would I use? I want to do 2d. And then what IDE would I use? Thanks in advance!

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  • Silverlight MediaElement issue

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop a simple video application using MediaElement of Silverlight. I have two videos and I want to play them at the same time (similar to picture in picture effect) -- i.e. a part of the two videos are overlapped when they are playing (the same concept of Z-Order in UI design). I want to play one MediaElement on top of the other MediaElement, and I am wondering how to assign the overlap order (similar to set Z-Order UI element, but I did not find MediaElement has Z-Order property)? thanks in advance, George

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  • How do you control the playback levels (decibles?) using the iPhone AVAudioPlayer? Or do I need to u

    - by Joshua
    My audio clips sound perfect when I upload them to the iPhone via iTunes. And I am pretty sure it is because the iPod has a maximum playback level, so the audio doesn't sound overdriven. In my app, I include the same audio files, and when I play them [myAudio play]; the levels are so high that the audio becomes indiscernible. I found in the library http://developer.apple.com/iphone/library/documentation/AVFoundation/Reference/AVAudioPlayerClassReference/Reference/Reference.html#//apple_ref/doc/uid/TP40008067-CH1-SW2 that it says that you can "Control relative playback level for each sound you are playing" but I've been searching this issue out for hours and I haven't gotten anywhere. Any help would be wonderful!

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  • Prefered method for looping sound flash as3

    - by Brian Heylin
    Hi there, I'm having some issues with looping a sound in flash AS3, in that when I tell the sound to loop I get a slight delay at the end/beginning of the audio. The audio is clipped correctly and will play without a gap on garage band. I know that there are issues with sound in general in flash, bugs with encodings and the inaccuracies with the SOUND_COMPLETE event (And Adobe should be embarrassed with their handling of these issues) I have tried to use the built in loop argument in the play method on the Sound class and also react on the SOUND_COMPLETE event, but both cause a delay. But has anyone come up with a technique for looping a sound without any noticeable gap?

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  • C# Thread Queue Synchronize

    - by ikurtz
    Greetings, I am trying to play some audio files without holding up the GUI. Below is a sample of the code: if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(CoordinateProc), fireResult)) { } else { MessageBox.Show("false"); } } if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(FireProc), fireResult)) { } else { MessageBox.Show("false"); } } if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(HitProc), fireResult)) { } else { MessageBox.Show("false"); } } The situation is the samples are not being played in order. some play before the other and I need to fix this so the samples are played one after another in order. How do I implement this please? Thank you.

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  • Local variables in java

    - by Mandar
    Hello , I went through local variables and class variables concept. But I had stuck at a doubt " Why is it so that we cannot declare local variables as static " ? For e.g Suppose we have a play( ) function : void play( ) { static int i=5; System.out.println(i); } It gives me error in eclipse : Illegal modifier for parameter i; I had this doubt because of the following concepts I have read : Variables inside method : scope is local i.e within that method. When variable is declared as static , it is present for the entire class i.e not to particular object. Please could anyone help me out to clarify the concept. Thanks.

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • HTML5 <audio> Safari live broadcast vs not

    - by Peter Parente
    I'm attempting to embed an HTML5 audio element pointing to MP3 or OGG data served by a PHP file . When I view the page in Safari, the controls appear, but the UI says "Live Broadcast." When I click play, the audio starts as expected. Once it ends, however, I can't start it playing again by clicking play. Even using the JS API on the audio element and setting currentTime to 0 fails with an index error exception. I suspected the headers from the PHP script were the problem, particularly missing a content length. But that's not the case. The response headers include a proper Content- Length to indicate the audio has finite size. Furthermore, everything works as expected in Firefox 3.5+. I can click play on the audio element multiple times to hear the sound replay. If I remove the PHP script from the equation and serve up a static copy of the MP3 file, everything works fine in Safari. Does this mean Safari is treating audio src URLs with query parameters differently than URLs that don't have them? Anyone have any luck getting this to work? My simple example page is: <!DOCTYPE html> <html> <head></head> <body> <audio controls autobuffer> <source src="say.php?text=this%20is%20a%20test&format=.ogg" /> <source src="say.php?text=this%20is%20a%20test&format=.mp3" /> </audio> </body> </html> HTTP Headers from PHP script: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 15:39:34 GMT Server: Apache X-Powered-By: PHP/5.2.10 Content-Length: 8993 Keep-Alive: timeout=2, max=98 Connection: Keep-Alive Content-Type: audio/mpeg HTTP Headers from direct file access: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 20:06:59 GMT Server: Apache Last-Modified: Sun, 03 Jan 2010 03:20:02 GMT Etag: "a404b-c3f-47c3a14937c80" Accept-Ranges: bytes Content-Length: 8993 Keep-Alive: timeout=2, max=100 Connection: Keep-Alive Content-Type: audio/mpeg I tried hard-coding the Accept-Ranges header into the script too, but no luck.

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  • Streaming audio (YouTube)

    - by wvd
    Hello all, I'm writing a CLI for a music-media-platform. One of the features is going to be that you can directly play YouTube videos from the CLI. I don't really have an idea to do it but this one sounded the most reasonable: I'm going to use of those sites where you can download music from YouTube, e.g. http://keepvid.com/ - then I directly stream & play this -- but I have one problem. Is there any Python library capable of doing this and if so, do you have any concrete examples? I've been looking but found nothing, even not with gstreamer. Thanks, William van Doorn

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  • set different volumes inside app

    - by blacksheep
    i'd lioke to set the volume inside the touchesBegan action on half the volume of the IBAction. (void) awakeFromNib { [super awakeFromNib]; engine = [[Finch alloc] init]; E = [[RevolverSound alloc] initWithFile:PATH(@"E.wav")rounds:9]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if(CGRectContainsPoint(Edrop.frame,location)){ [E play]; } } (IBAction)bass:(id)sender { if(CGRectIntersectsRect(finga.frame,e.frame)){ if(finga.center.y <= e.center.y) [E play]; } } thanx, blacksheep

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Generating Dynamic web pages without server side scripting

    - by Microkernel
    Hi guys, I am trying to control a media device which has lot of multimedia content that it can play using another device(remote control device) like an ipad connected to the LAN. (UPnP) I want the media device to be able to send the content listing to the remote device so that it will be rendered as a webpage on the remote controller. And actions on the webpages needs to be sent to the the device as commands to execute (like play, pause, next etc). The media device is an embedded device, hence can't have any server side scripting, all has to be done on the client side. I want the page rendered to be HTML5. So, is it possible to generate dynamic HTML5 pages using just client side scripting? Thanks a lot. I am an embedded systems developer hence clueless about the web designing stuff.

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • Using XTemplate with SimpleStore in Ext

    - by qui
    I am currently adding some functionality to some old code. There used to be a template which took a flat array of items and spat out some HTML, now the data is coming from a simple store which reads some JSON.. var allwords = [ ['abacteriano', 'abacteriano'], ['abacterial', 'abacteriano'], ['abciximab', 'abciximab'], etc.. So my simplestore goes like this: termStore = new Ext.data.SimpleStore({ fields: ['term', 'lookup'], data: allwords }); This definitly works fine as I use the termStore in a combobox. However I am having difficulty getting it to play with an XTemplate. It seems the syntax in extjs doesn't play well with SO, so this bit wont be in a code block... So I guess I'll describe it :p Essentially its a simple template which tries to get values out of the passed collection by doing {term} I then try and apply it by doing: tpl.overwrite(Ext.get("contentbox"), termStore); This gives me a JS error of "invalid object initializer"

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • iOS - playing a youtube video from a webview thumbnail

    - by soleil
    Was about to finally submit an app when I realized that the youtube videos I'm playing play from the iPhone, but not the iPad. Here's the code I'm using: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, [videoItem objectForKey:@"URL"], thumb.frame.size.width, thumb.frame.size.height]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:thumb.frame]; [videoView loadHTMLString:html baseURL:nil]; [videoContainer addSubview:videoView]; Is there any reason this would work on the iPhone and not the iPad? I'm testing on a 1st generation iPad. The videos play on both iPhone models I've tested (3GS and 4S). Nothing happens at all when I tap on the webviews on the iPad.

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  • How to Stop Current Playing Song When using one thread with JLayer?

    - by mcnemesis
    I recently used a solution to the one-thread-at-a-time problem whe using Jlayer to play mp3 songs in Java. But this solution by Kaleb Brasee didn't hint at how you could stop the player, i.e how could one then call player.close()? Kaleb's code was: Executor executor = Executors.newSingleThreadExecutor(); executor.execute(new Runnable() { public void run() { /* do something */ } }); and this is the code I put in run() if(player != null) player.close(); try{ player = new Player(new FileInputStream(musicD.getPath())); player.play(); }catch(Exception e){} The problem is that much as this solves the problem of keeping the gui active while the music plays (in only one other thread -- what i'd wanted), I can't start playing another song :-( What could I do?

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  • htaccess for swf file

    - by Charles Wayne
    Does htaccess works with swf file that accepts variables? I have this swf url... http://subdom.domain.tld/subfolder/live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true I want it to be rewrite as http://subdom.domain.tld/subfolder/assignedname/ So far this is what I written on .htaccess file RewriteEngine On RewriteRule ^kwt/?$ live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true [NC,L] It does seem to rewrite to the swf file because the swf is showing but for some reason the variable is not recognized. It does not auto play even the auto play variable is set to true in the RewriteRule. Is there something wrong with my code or it can't be done in swf file?

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