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  • Android: CustomListAdapter

    - by primal
    Hi, I have implemented a custom list view which looks like the twitter timeline. adapter = new MyClickableListAdapter(this, R.layout.timeline, mObjectList); setListAdapter(adapter); The constructor for MyClickableListAdapter is as follows private class MyClickableListAdapter extends ClickableListAdapter{ public MyClickableListAdapter(Context context, int viewId, List objects) { super(context, viewId, objects); } ClickableListAdapter extends BaseAdapter and implements the necessary methods. The xml code for the list view is as follows <ListView android:id="@+id/android:list" android:layout_width="fill_parent" android:layout_height="wrap_content" /> This is what it looks like. I have 3 questions 1) I tried registering a context menu for the list view by adding the line after setting the list adapter registerforContextMenu(getListView()); But on long-click the menu doesnt get displayed. I cannot understand what I am doing wrong! 2) Is it possible to display a textview above the listview? I tried it by adding the code for textview above the listview. But then, only the textview gets displayed. 3) I have seen in many twitter clients that on clicking post a window pops up from the top covering only some portion of the screen and rest of the timeline is visible. How can this be done possibly without starting a new activity? Any help would be much appreciated..

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  • correct way of initializing variables

    - by OVERTONE
    ok this is just a shot in the dark but it may be the cause of most of the errors ive gotten. when your initializing something. lets say a smal swing program. would it go liek this variables here { private Jlist contactList; String [] contactArray; ArrayList <String> contactArrayList; ResultSet namesList constructor here public whatever() { GridLayout aGrid = new GridLayout(2,2,10,10); contact1 = new String(); contact2 = new String(); contact3 = new String(); contactArrayList = new ArrayList<String>(); // is something supposed too go in the () of this JList? contactList = new JList(); contactArray = new String[5]; from1 =new JLabel ("From: " + contactArray[1]); gridlayout.add(components)// theres too many components to write onto SO. } // methods here public void fillContactsGui() { createConnection(); ArrayList<String> contactsArrayList = new ArrayList<String>(); while (namesList.next()) { contactArrayList.add(namesList.getString(1)); ContactArray[1] = namesList[1]; } } i know this is probably a huge beginner question but this is the code ive gotten used too. im initializing thigns three and fours times without meaning too because im not sure where they gp. can anyone shed some light on this? p.s. sorry for the messy sample code. i done my best.

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  • Dependency injection in constructors

    - by andre
    Hello everyone. I'm starting a new project and setting up the base to work on. A few questions have risen and I'll probably be asking quite a few in here, hopefully I'll find some answers. First step is to handle dependencies for objects. I've decided to go with the dependency injection design pattern, to which I'm somewhat new, to handle all of this for the application. When actually coding it I came across a problem. If a class has multiple dependencies and you want to pass on multiple dependencies via the constructor (so that they cannot be changed after you instantiate the object). How do you do it without passing an array of dependencies, using call_user_func_array(), eval() or Reflection? This is what i'm looking for: <?php class DI { public function getClass($classname) { if(!$this->pool[$classname]) { # Load dependencies $deps = $this->loadDependencies($classname); # Here is where the magic should happen $instance = new $classname($dep1, $dep2, $dep3); # Add to pool $this->pool[$classname] = $instance; return $instance; } else { return $this->pool[$classname]; } } } Again, I would like to avoid the most costly methods to call the class. Any other suggestions?

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  • Using an ActiveX control without a form/dialog/window in C++, VS 2008

    - by younevertell
    an ActiveX control generated by Visual Basic 6, very old stuff, it has a couple of methods and one event. now I have to use the control in C++, visual studio 2008, but I don't like to generate a form/dialog/window as constainer. I add some MFC class From ActiveX Control. Now the wrap class has all the methods defined in the ActiveX control. I definitely need add event handler to take care of the event fired by ActiveX control. With a form/dialgue/window, it could be done by below BEGIN_EVENTSINK_MAP ON_EVENT. My questions are 1. how to add the event handler without a form/dialgue/window. Is this impossible? 2. Could I manually add constructor in the ActiveX control wrap class, so I could use new operator to get an instance on the heap? Thanks Add the Event Sinks Map near the start of the definition (.cpp) file. The BEGIN_EVENTSINK_MAP macro takes the container's Class name, then the base class name as parameters. The container's class name is used again in the AFX_EVENTSINK_MAP macro and the ON_EVENT macro.

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  • paintComponent on JPanel, image flashes and then disappears

    - by mark
    I have a JApplet (MainClass extends JApplet), a JPanel (ChartWindow extends JPanel) and a Grafico class. The problem is that the Grafico class instance has 2 JPanel that should show 2 images (1 for each panel) but the images are shown and after a little while they disappears: instead of them i get a gray background (like an empty JPanel). This happens for every repaint() call (that are made in the ChartWindow class) the MainClass init() contains chartwindow=new ChartWindow(); add(chartwindow) chartwindow has a Grafico instance. it's the ChartWindow's paintComponent (override) paintComponent(Graphics g) { super.paintComponent(g); Image immagineGrafico=createImage(grafico.pannelloGrafico.getWidth() ,grafico.pannelloGrafico.getHeight()); Image immagineVolumi=createImage(grafico.pannelloVolumi.getWidth() ,grafico.pannelloVolumi.getHeight()); Graphics2D imgGrafico=(Graphics2D)immagineGrafico.getGraphics(); Graphics2D imgVolumi=(Graphics2D)immagineVolumi.getGraphics(); grafico.draw(imgGrafico,imgVolumi,mouseX,mouseY); ((Graphics2D)grafico.pannelloGrafico.getGraphics()).drawImage(immagineGrafico,0,0,this); ((Graphics2D)grafico.pannelloVolumi.getGraphics()).drawImage(immagineVolumi,0,0,this); } grafico's JPanels are added this way in the ChartWindow's constructor grafico=new Grafico() ................ add(grafico.pannelloGrafico); add(grafico.pannelloVolumi); Tell me if you need more information, thank you very much :-)

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  • Is this possible: JPA/Hibernate query with list property in result ?

    - by Kdeveloper
    In hibernate I want to run this JPQL / HQL query: select new org.test.userDTO( u.id, u.name, u.securityRoles) FROM User u WHERE u.name = :name userDTO class: public class UserDTO { private Integer id; private String name; private List<SecurityRole> securityRoles; public UserDTO(Integer id, String name, List<SecurityRole> securityRoles) { this.id = id; this.name = name; this.securityRoles = securityRoles; } ...getters and setters... } User Entity: @Entity public class User { @id private Integer id; private String name; @ManyToMany @JoinTable(name = "user_has_role", joinColumns = { @JoinColumn(name = "user_id") }, inverseJoinColumns = {@JoinColumn(name = "security_role_id") } ) private List<SecurityRole> securityRoles; ...getters and setters... } But when Hibernate 3.5 (JPA 2) starts I get this error: org.hibernate.hql.ast.QuerySyntaxException: Unable to locate appropriate constructor on class [org.test.UserDTO] [SELECT NEW org.test.UserDTO (u.id, u.name, u.securityRoles) FROM nl.test.User u WHERE u.name = :name ] Is a select that includes a list as a result not possible? Should I just create 2 seperate queries?

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  • Initial capacity of collection types, i.e. Dictionary, List

    - by Neil N
    Certain collection types in .Net have an optional "Initial Capacity" constructor param. i.e. Dictionary<string, string> something = new Dictionary<string,string>(20); List<string> anything = new List<string>(50); I can't seem to find what the default initial capacity is for these objects on MSDN. If I know I will only be storing 12 or so items in a dictionary, doesn't it make sense to set the initial capacity to something like 20? My reasoning is, assuming the capacity grows like it does for a StringBuiler, which doubles each time the capacity is hit, and each re-allocation is costly, why not pre-set the size to something you know will hold your data, with some extra room just in case? If the initial capacity is 100, and I know I will only need a dozen or so, it seems as though the rest of that allocated RAM is allocated for nothing. Please spare me the "premature optimization" speil for the O(n^n)th time. I know it won't make my apps any faster or save any meaningful amount of memory, this is mostly out of curiosity.

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  • How to get a unique WindowRef in a dockable Qt application on Mac

    - by Robin
    How do I get a unique WindowRef from a Qt application that includes docked windows on the Mac? My code boils down to: int main(int argc, char* argv[]) { QApplication* qtApp = new QApplication(argc, argv); MyQMainWindow mainwin; mainwin.show(); } class MyQMainWindow : public QMainWindow { //... QDockWidget* mDock; MyQWidget* mDrawArea; QStackedWidget* mCentralStack; }; MyQMainWindow::MyQMainWindow() { mDock = new QDockWidget(tr("Docked Widget"), this); mDock->setMaximumWidth(180); //... addDockWidget(Qt::RightDockWidgetArea, mDock); mDrawArea = new MyQWidget(this); mCentralStack = new QStackedWidget(); mCentralStack->addWidget(mDrawArea); // Other widgets added to stack in production code. setCentralWidget(mCentralStack); //... } (Apologies if the above isn't syntactically correct, it's just easier to illustrate than to describe.) I added the following temporary code at the end of the above constructor: HIViewRef view1 = (HIViewRef) mDrawArea->winId(); HIViewRef view2 = (HIViewRef) mDock->winId(); WindowRef win1 = HIViewGetWindow(view1); WindowRef win2 = HIViewGetWindow(view2); My problem is that view1 and view2 are different, but win1 and win2 are the same! I tried the following equivalent on Windows: HWND win1 = (HWND)(mCentralDrawArea->winId()); HWND win2 = (HWND)(mDock1->winId()); This time win1 and win2 are different. I need the window handle to pass on to a 3rd party SDK so that it can draw into the central area only. BTW, I appreciate that the winId() method comes with lots of portability warnings, but a substantial refactor is out of the question for me. The same goes for using Carbon instead of Cocoa. Thanks.

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  • Java Concurrency in practice sample question

    - by andy boot
    I am reading "Java Concurrency in practice" and looking at the example code on page 51. This states that if a thread has references to a shared object then other threads may be able to access that object before the constructor has finished executing. I have tried to put this into practice and so I wrote this code thinking that if I ran it enough times a RuntimeException("World is f*cked") would occur. But it isn't doing. Is this a case of the Java spec not guaranting something but my particular implementation of java guaranteeing it for me? (java version: 1.5.0 on Ubuntu) Or have I misread something in the book? Code: (I expect an exception but it is never thrown) public class Threads { private Widgit w; public static void main(String[] s) throws Exception { while(true){ Threads t = new Threads(); t.runThreads(); } } private void runThreads() throws Exception{ new Checker().start(); w = new Widgit((int)(Math.random() * 100) + 1); } private class Checker extends Thread{ private static final int LOOP_TIMES = 1000; public void run() { int count = 0; for(int i = 0; i < LOOP_TIMES; i++){ try { w.checkMe(); count++; } catch(NullPointerException npe){ //ignore } } System.out.println("checked: "+count+" times out of "+LOOP_TIMES); } } private static class Widgit{ private int n; private int n2; Widgit(int n) throws InterruptedException{ this.n = n; Thread.sleep(2); this.n2 = n; } void checkMe(){ if (n != n2) { throw new RuntimeException("World is f*cked"); } } } }

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

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  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

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  • How to get rid of exceptions thrown by the .NET Framework

    - by Hans Løken
    In a recent project I'm using a lot of databinding and xml-serialization. I'm using C#/VS2008 and have downloaded symbol information for the .NET framework to help me when debugging. The app I'm working on has a global "catch all" exception handler to present a more presentable messages to users if there happens to be any uncaught exceptions being thrown. My problem is when I turn on Exceptions-Thrown to be able to debug exceptions before they are caught by the "catch all". It seems to me that the framework throws a lot of exceptions that are not immediately caught (for example in ReflectPropertyDescriptor) so that the exception I'm actually trying to debug gets lost in the noise. Is there any way to get rid of exceptions caused by the framework but keep the ones from my own code? Update: after more research and actually trying to get rid of the exceptions that get thrown by the framework (many which turn out to be known issues in the framework, example: http://stackoverflow.com/questions/1127431/xmlserializer-giving-filenotfoundexception-at-constructor) I finally found a solution that works for me, which is turning on "Just my code" in Tools Options Debugging General Enable Just My Code in VS2008.

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  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

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  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • How can I define an empty array in a Perl construtor?

    - by Laimoncijus
    I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array?

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • How can a static class be resolved by the Unity Framework?

    - by user213988
    I wold like the unity framework to resolve a static class "MyStaticObject" specified in my config file. As my class is static, I am getting an error "The type StaticObject does not have an accessible constructor." My config file looks as below: <unity> <typeAliases> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="StaticObject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly, Version=1.0.0.0" /> <typeAlias alias="staticobject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly" /> </typeAliases> <containers> <container> <types> <type type="StaticObject" mapTo="staticobject" name="My Static Object"> <lifetime type="singleton"/> </type> </types> </container> </containers> </unity> I would highly appreciate any help.

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  • Specifying different initial values for fields in inherited models (django)

    - by Shawn Chin
    Question : What is the recommended way to specify an initial value for fields if one uses model inheritance and each child model needs to have different default values when rendering a ModelForm? Take for example the following models where CompileCommand and TestCommand both need different initial values when rendered as ModelForm. # ------ models.py class ShellCommand(models.Model): command = models.Charfield(_("command"), max_length=100) arguments = models.Charfield(_("arguments"), max_length=100) class CompileCommand(ShellCommand): # ... default command should be "make" class TestCommand(ShellCommand): # ... default: command = "make", arguments = "test" I am aware that one can used the initial={...} argument when instantiating the form, however I would rather store the initial values within the context of the model (or at least within the associated ModelForm). My current approach What I'm doing at the moment is storing an initial value dict within Meta, and checking for it in my views. # ----- forms.py class CompileCommandForm(forms.ModelForm): class Meta: model = CompileCommand initial_values = {"command":"make"} class TestCommandForm(forms.ModelForm): class Meta: model = TestCommand initial_values = {"command":"make", "arguments":"test"} # ------ in views FORM_LOOKUP = { "compile": CompileCommandFomr, "test": TestCommandForm } CmdForm = FORM_LOOKUP.get(command_type, None) # ... initial = getattr(CmdForm, "initial_values", {}) form = CmdForm(initial=initial) This feels too much like a hack. I am eager for a more generic / better way to achieve this. Suggestions appreciated. Other attempts I have toyed around with overriding the constructor for the submodels: class CompileCommand(ShellCommand): def __init__(self, *args, **kwargs): kwargs.setdefault('command', "make") super(CompileCommand, self).__init__(*args, **kwargs) and this works when I try to create an object from the shell: >>> c = CompileCommand(name="xyz") >>> c.save() <CompileCommand: 123> >>> c.command 'make' However, this does not set the default value when the associated ModelForm is rendered, which unfortunately is what I'm trying to achieve. Update 2 (looks promising) I now have the following in forms.py which allow me to set Meta.default_initial_values without needing extra code in views. class ModelFormWithDefaults(forms.ModelForm): def __init__(self, *args, **kwargs): if hasattr(self.Meta, "default_initial_values"): kwargs.setdefault("initial", self.Meta.default_initial_values) super(ModelFormWithDefaults, self).__init__(*args, **kwargs) class TestCommandForm(ModelFormWithDefaults): class Meta: model = TestCommand default_initial_values = {"command":"make", "arguments":"test"}

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • final transient fields and serialization

    - by doublep
    Is it possible to have final transient fields that are set to any non-default value after serialization in Java? My usecase is a cache variable — that's why it is transient. I also have a habit of making Map fields that won't be changed (i.e. contents of the map is changed, but object itself remains the same) final. However, these attributes seem to be contradictory — while compiler allows such a combination, I cannot have the field set to anything but null after unserialization. I tried the following, without success: simple field initialization (shown in the example): this is what I normally do, but the initialization doesn't seem to happen after unserialization; initialization in constructor (I believe this is semantically the same as above though); assigning the field in readObject() — cannot be done since the field is final. In the example cache is public only for testing. import java.io.*; import java.util.*; public class test { public static void main (String[] args) throws Exception { X x = new X (); System.out.println (x + " " + x.cache); ByteArrayOutputStream buffer = new ByteArrayOutputStream (); new ObjectOutputStream (buffer).writeObject (x); x = (X) new ObjectInputStream (new ByteArrayInputStream (buffer.toByteArray ())).readObject (); System.out.println (x + " " + x.cache); } public static class X implements Serializable { public final transient Map <Object, Object> cache = new HashMap <Object, Object> (); } } Output: test$X@1a46e30 {} test$X@190d11 null

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  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

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  • this is my first time asking here, I wanted to create a linked list while sorting it thanks

    - by user2738718
    package practise; public class Node { // node contains data and next public int data; public Node next; //constructor public Node (int data, Node next){ this.data = data; this.next = next; } //list insert method public void insert(Node list, int s){ //case 1 if only one element in the list if(list.next == null && list.data > s) { Node T = new Node(s,list); } else if(list.next == null && list.data < s) { Node T = new Node(s,null); list.next = T; } //case 2 if more than 1 element in the list // 3 elements present I set prev to null and curr to list then performed while loop if(list.next.next != null) { Node curr = list; Node prev = null; while(curr != null) { prev = curr; curr = curr.next; if(curr.data > s && prev.data < s){ Node T = new Node(s,curr); prev.next = T; } } // case 3 at the end checks for the data if(prev.data < s){ Node T = new Node(s,null); prev.next = T; } } } } // this is a hw problem, i created the insert method so i can check and place it in the correct order so my list is sorted This is how far I got, please correct me if I am wrong, I keep inserting node in the main method, Node root = new Node(); and root.insert() to add.

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