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  • how to add styles to actionview helper tags?

    - by ZX12R
    how do i add styles to actionviews helper tags. like the following <%= link_to "Home", :controller=> "home", :action=> "index", :style=>{:position=>"absolute", :top=>"0px"} %> is something like the above achievable. I dont want to add css classes. Thanks.

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  • N2 CMS SlidingCurtain control is not visible

    - by Carl Raymond
    I just set up a new N2 site by starting with the MVC 2 Web Application template in Visual Studio, then following the directions in N2 CMS Developer Documentation in the section Integrating with Existing ASP.NET MVC Application. I have the basic site running now, but with one problem: the sliding curtain widget that holds the administrative controls is not visible in the upper right corner (when logged in, of course). I can make it visible the hard way by using Firebug to locate it in the DOM, and then disabling a couple of the CSS positioning elements. Once I do that, it seems to work normally. After I open it that way, I can click the various controls, or close it up (and I see the animation). But then it's off screen again. My master page has the sliding curtain just inside the <body> tag: <body> <n2:SlidingCurtain runat="server"> <n2:ControlPanel runat="server" /> </n2:SlidingCurtain> ... The site.css file generated in the base MVC site doesn't seem to do any positioning that would affect this. Firebug shows that right after by <body> tag, I have this: <div class="sc" id="SC" style="top: -2px; left: -574px;"><div class="scContent"> .... The style for <div class="sc" ...> is element.style { left:-574px; top:-2px; } .sc { background:#FFFFFF none repeat-x scroll 0 0; border-color:#CCCCBB; border-style:none solid solid none; border-width:1px; left:-200px; position:fixed; top:-200px; z-index:990; } If I disable both top: and both left: rules, the widget appears.

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • php recursive list help

    - by Jason
    Hi all, I am trying to display a recursive list in PHP for a site I am working on. I am really having trouble trying to get the second level to display. I have a function that displays the contents to the page as follows. function get_menu_entries($content,$which=0) { global $tbl_prefix, $sys_explorer_vars, $sys_config_vars; // INIT LIBRARIES $db = new DB_Tpl(); $curr_time = time(); $db->query("SELECT * FROM ".$tbl_prefix."sys_explorer WHERE preid = '".$which."' && config_id = '".$sys_explorer_vars['config_id']."' && blocked = '0' && startdate < '".$curr_time."' && (enddate > '".$curr_time."' || enddate = '') ORDER BY preid,sorting"); while($db->next_record()){ $indent = $db->f("level") * 10 - 10; $sitemap_vars['break'] = ""; $sitemap_vars['bold'] = ""; if($db->f("level") == 2) { $sitemap_vars['ul_start'] = ""; $sitemap_vars['bold'] = "class='bold'"; $sitemap_vars['ul_end'] = ""; } switch($db->f("link_type")) { case '1': // External Url $sitemap_vars['hyperlink'] = $db->f("link_url"); $sitemap_vars['target'] = ""; if($db->f("link_target") != "") { $sitemap_vars['target'] = "target=\"".$db->f("link_target")."\""; } break; case '2': // Shortcut $sitemap_vars['hyperlink'] = create_url($db->f("link_eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; default: $sitemap_vars['hyperlink'] = create_url($db->f("eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; } if($db->f("level") > 1) { $content .= "<div style=\"text-indent: ".$indent."px;\" ".$sitemap_vars['bold']."><a href=\"".$sitemap_vars['hyperlink']."\" ".$sitemap_vars['target'].">".$db->f("name")."</a></div>\n"; } $content = get_menu_entries($content,$db->f("eid")); } return(''.$content.''); } At the moment the content displays properly, however I want to turn this function into a DHTML dropdown menu. At present what happens with the level 2 elements is that using CSS the contents are indented using CSS. What I need to happen is to place the UL tag at the beginning and /UL tag at the end of the level 2 elements. I hope this makes sense. Any help would be greatly appreciated.

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  • drag and drop working funny when using variable draggables and droppables

    - by Lina
    Hi, i have some containers that contain some divs like: <div id="container1"> <div id="task1" onMouseOver="DragDrop("+1+");">&nbsp;</div> <div id="task2" onMouseOver="DragDrop("+2+");">&nbsp;</div> <div id="task3" onMouseOver="DragDrop("+3+");">&nbsp;</div> <div id="task4" onMouseOver="DragDrop("+4+");">&nbsp;</div> </div> <div id="container2"> <div id="task5" onMouseOver="DragDrop("+5+");">&nbsp;</div> <div id="task6" onMouseOver="DragDrop("+6+");">&nbsp;</div> </div> <div id="container3"> <div id="task7" onMouseOver="DragDrop("+7+");">&nbsp;</div> <div id="task8" onMouseOver="DragDrop("+8+");">&nbsp;</div> <div id="task9" onMouseOver="DragDrop("+9+");">&nbsp;</div> <div id="task10" onMouseOver="DragDrop("+10+");">&nbsp;</div> </div> i'm trying to drag tasks and drop them in one of the container divs, then reposition the dropped task so that it doesn't affect the other divs nor fall outside one of them and to do that i'm using the event onMouseOver to call the following function: function DragDrop(id) { $("#task" + id).draggable({ revert: 'invalid' }); for (var i = 0; i < nameList.length; i++) { $("#" + nameList[i]).droppable({ drop: function (ev, ui) { var pos = $("#task" + id).position(); if (pos.left <= 0) { $("#task" + id).css("left", "5px"); } else { var day = parseInt(parseInt(pos.left) / 42); var leftPos = (day * 42) + 5; $("#task" + id).css("left", "" + leftPos + "px"); } } }); } } where: nameList = [container1, container2, container3]; the drag is working fine, but the drop is not really, it's just a mess! any help please?? when i hardcode the id and the container, then it works beautifully, but as soon as i use id in drop then it begins to work funny! any suggestions??? thanks a million in advance Lina

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  • Linux find command gotcha?

    - by rabbit
    Hi I am trying to find all js & css files in one find command. I tried all of the below but in vain: find WebContent -name "*.[jc]ss?" find WebContent -name "*.[jc]ss{0,1}" find WebContent -name "*.[jc][s]{1,2}$" find WebContent -name "*.[jc]s{1,2}" find WebContent -name "*.[jc]s[s]?" Now what??

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  • YAML in TextMate, color coding wrong?

    - by Victor P
    Im using TextMate to create a YAML document, but the keys and the values have all the same color (brown). Would be more intuitive to have keys and values rendered in different colors, like HTML, CSS, etc Am I missing something? Thanks

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  • Javascript if (j === null) do nothing.

    - by Kyle Sevenoaks
    Hi, I'm using CurvyCorners to make my corners curvy in IE, only thing is that when it reads the CSS it takes all the webkit properties and shows me an alert curvyCorners.alert("No object with ID " + arg + " exists yet.\nCall curvyCorners(settings, obj) when it is created.");. How can I just set this if statement to do nothing? if (j === null) do nothing(); //but in real script Thanks :)

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  • How does a web browser work?

    - by Anil Namde
    I have tried to find good documentation of browsers using google but failed to get what I am looking for. Can someone guide me to a location where I can actually see how a browser functions? The whole purpose of the exercise is to get answers for following queries and more like these: How images, CSS and JS files are downloaded How JS is executed How an Ajax request is executed and many more like these..... Thanks all,

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  • Trying to use contains selector within nested divs

    - by James
    <div> <div>test</div> </div> $("div:contains('test')").css('display','none'); I know I am going to kick myself on this. The problem is that when this runs all divs are hidden due to nesting. How do I make it so that the parent div does not get hidden? I am limited to using 1.2.6

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  • Fonts, goes back to default size

    - by Bladimir Ruiz
    Every time I change the font, it goes back to the default size, which is 12, even if I change it before with the "Tamano" menu, it only goes back to 12 every time, my guess would be the way I change the size with deriveFont(), but don't I now any other way to change it. public static class cambiar extends JFrame { public cambiar() { final Font aryal = new Font("Comic Sans MS", Font.PLAIN, 12); JFrame ventana = new JFrame("Cambios en el Texto!"); JPanel adentro = new JPanel(); final JLabel texto = new JLabel("Texto a Cambiar!"); texto.setFont(aryal); JMenuBar menu = new JMenuBar(); JMenu fuentes = new JMenu("Fuentes"); /* Elementos de Fuentes */ JMenuItem arial = new JMenuItem("Arial"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Font arrrial = new Font("Arial", Font.PLAIN, 12); float tam = (float) texto.getFont().getSize(); String hola = String.valueOf(tam); texto.setFont(arrrial); texto.setFont(texto.getFont().deriveFont(tam)); } }); fuentes.add(arial); /* FIN Fuentes */ JMenu tamano = new JMenu("Tamano"); /* Elementos de Tamano */ JMenuItem font13 = new JMenuItem("13"); font13.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(texto.getFont().deriveFont(23.0f)); } }); JMenuItem font14 = new JMenuItem("14"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font15 = new JMenuItem("15"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font16 = new JMenuItem("16"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font17 = new JMenuItem("17"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font18 = new JMenuItem("18"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font19 = new JMenuItem("19"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); JMenuItem font20 = new JMenuItem("20"); arial.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { texto.setFont(aryal); } }); tamano.add(font13); /* FIN tanano */ JMenu tipo = new JMenu("Tipo"); /* Elementos de tipo */ /* FIN tipo */ /* Elementos del JMENU */ menu.add(fuentes); menu.add(tamano); menu.add(tipo); /* FIN JMENU */ /* Elementos del JPanel */ adentro.add(menu); adentro.add(texto); /* FIN JPanel */ /* Elementos del JFRAME */ ventana.add(adentro); ventana.setVisible(true); ventana.setSize(250, 250); /* FIN JFRAME */ } } Thanks in Advance!

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  • hand coding a parser

    - by John Leidegren
    For all you compiler gurus, I wanna write a recursive descent parser and I wanna do it with just code. No generating lexers and parsers from some other grammar and don't tell me to read the dragon book, i'll come around to that eventually. I wanna get into the gritty details about implementing a lexer and parser for a reasonable simple langauge, say CSS. And I wanna do this right. This will probably end up being a series of questions but right now I'm starting with a lexer. Tokenization rules for CSS can be found here. I find my self writing code like this (hopefully you can infer the rest from this snippet): public CssToken ReadNext() { int val; while ((val = _reader.Read()) != -1) { var c = (char)val; switch (_stack.Top) { case ParserState.Init: if (c == ' ') { continue; // ignore } else if (c == '.') { _stack.Transition(ParserState.SubIdent, ParserState.Init); } break; case ParserState.SubIdent: if (c == '-') { _token.Append(c); } _stack.Transition(ParserState.SubNMBegin); break; What is this called? and how far off am I from something reasonable well understood? I'm trying to balence something which is fair in terms of efficiency and easy to work with, using a stack to implement some kind of state machine is working quite well, but I'm unsure how to continue like this. What I have is an input stream, from which I can read 1 character at a time. I don't do any look a head right now, I just read the character then depending on the current state try to do something with that. I'd really like to get into the mind set of writing reusable snippets of code. This Transition method is currently means to do that, it will pop the current state of the stack and then push the arguments in reverse order. That way, when I write Transition(ParserState.SubIdent, ParserState.Init) it will "call" a sub routine SubIdent which will, when complete, return to the Init state. The parser will be implemented in much the same way, currently, having everyhing in a single big method like this allows me to easily return a token when I found one, but it also forces me to keep everything in one single big method. Is there a nice way to split these tokenization rules into seperate methods? Any input/advice on the matter would be greatly appriciated!

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  • How can I limit a wordpress meta_box to a single page?

    - by farinspace
    I need a way to limit the meta box to a single page (ID=84) ... if I do the following it works, but sbumit data does not go through and data is not saved ... add_action('admin_init','violin_init'); function violin_init() { if ($_GET['post'] == '84') { wp_enqueue_style('violin_admin_css', VIOLIN_THEME_PATH . '/custom/meta.css'); add_meta_box('violin_options_meta', 'Highlight Content', 'violin_options_meta', 'page', 'normal', 'high'); add_action('save_post','violin_save_meta'); } }

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  • Embedded Javascript in Master Page or Pages That Use Master Page throw "Object Expected Error"

    - by Philter
    I'm semi-new to writing ASP.Net applications using master pages and I've run into an issue I've spent some time on but can't seem to solve. My situation is that I have a master page with a structure that looks like this: <head runat="server"> <title>Test Site</title> <link rel="Stylesheet" type="text/css" href="Default.css" /> <script type="text/javascript" language="javascript" src="js/Default.js" /> <meta http-equiv="Expires" content="0"/> <meta http-equiv="Cache-Control" content="no-cache"/> <meta http-equiv="Pragma" content="no-cache"/> <asp:ContentPlaceHolder ID="cphHead" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div id="divHeader"> <asp:ContentPlaceHolder ID="cphPageTitle" runat="server"></asp:ContentPlaceHolder> </div> <div id="divMainContent"> <asp:ContentPlaceHolder ID="cphMainContent" runat="server"></asp:ContentPlaceHolder> </div> </div> </form> </body> I then have a page that uses this master page that contains the following: <asp:Content ContentPlaceHolderID="cphHead" runat="server"> <script type="text/javascript" language="javascript" > function test() { alert("Hello World"); } </script> </asp:Content> <asp:Content ContentPlaceHolderID="cphMainContent" runat="server"> <fieldset> <img alt="Select As Of Date" src="Images/Calendar.png" id="aAsOfDate" class="clickable" runat="server" onclick="test();" /> <asp:Button runat="server" CssClass="buttonStyle" ID="btnSubmit" Text="Submit" OnClick="btnSubmit_Clicked"/> </fieldset> </asp:Content> When I run this page and click on the image I get an "Object Expected" error. However, if I place the test function into my Default.js external file it will function perfectly. I can't seem to figure out why this is happening. Any ideas?

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  • Excel - Filling images using a reference image

    - by tjans
    I have a spreadsheet that I use to create baseball cards for a tabletop baseball game. There are about 20 cards on my sheet, and I'd like to add a spot where I can set the logo and have it reflect that logo in each card without having to update 20 different images each time I create cards for a new team (and thus, a new logo). Is there a way to automate this process similar to setting one cell equal to the value of another (=A4, for instance)? I think the images aren't part of a cell and they float on top of the sheet, but I had hoped there was a way either with a macro or other VBA function (or maybe something built-in) that would accomplish this.

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  • jquery effects (show)

    - by matthewsteiner
    Is there a way to just have something "show"? I know there's the effect called show, but I mean something with no animation. I know I could make the speed way fast or something. Or I could change the css from hidden or something. But does someone know of a built in method that does that? Same with "hide".

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  • Need to add $_GET args to my regex

    - by TaMeR
    url.rewrite-once = ( ".*\.(js|ico|gif|jpg|png|css|html)$" => "$0", "^/([^?]*)(\?.*)?$" => "/$1.php/$2", ) This is what I got but the args don't work. I like following url http://www.example.com/index.php/?r=something To look like this: http://www.example.com/index/?r=something Thanx

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  • Adding Blogengine.net Javascript file references

    - by Ryan
    I have a new blogengine site up and want to set up syntax highlighting. The problem is that I have a few files (javascript and css) that I need to add the the head of the page, but there is no one page or masterpage. Does anyone one know where to write out these references so they will show up on all pages? Thanks Ryan

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  • How do I test an image alt value using capybara?

    - by stayce
    I'm trying to define a step to test the value of alt text of an image using capybara and the css selectors. I wrote one for input values based on the readme examples: Then /^I should see a value of "([^\"])" within the "([^\"])" input$/ do |input_value, input_id| element_value = locate("input##{input_id}").value element_value.should == input_value end But I can't figure this one out...something like: Then /^I should see the alttext "([^\"]*)"$/ do | alt_text | element_value = locate("img[alt]").value Anyone know how I can locate the alt text value?

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  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

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  • Display label character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'block'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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