Search Results

Search found 24177 results on 968 pages for 'true'.

Page 417/968 | < Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >

  • Why does document.evaluate succeed in Firebug but fail in Selenium?

    - by anil
    browser.getEval function in selenium makes iterateNext return null ..Otherwise in firebug it returns a value(same script) document.evaluate("//button[text()='Save']", document, null, XPathResult.ANY_TYPE, null) .iterateNext() .disabled; returns true But browser.getEval("document.evaluate(\"//button[text()='Save']\", document, null, XPathResult.ANY_TYPE, null) .iterateNext() .disabled;"); returns that error as : "com.thoughtworks.selenium.SeleniumException: ERROR: Threw an exception: res.iterateNext() is null "

    Read the article

  • How to return this XML-RPC response in an array using PHP?

    - by mind.blank
    I'm trying to put together a WordPress plugin and I want to grab a list of all categories (of other WordPress blogs) via XML-RPC. I have the following code and it looks like it works so far: function get_categories($rpcurl,$username,$password){ $rpcurl2 = $rpcurl."/xmlrpc.php"; $params = array(0,$username,$password,true); $request = xmlrpc_encode_request('metaWeblog.getCategories',$params); $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $rpcurl2); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_HTTPHEADER, array("Content-Type: text/xml")); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_TIMEOUT, 10); curl_setopt($ch, CURLOPT_POSTFIELDS, $request); $results = curl_exec($ch); $res = xmlrpc_decode($results); curl_close($ch); return $res; } If I use $res I get the following string as the response: Array If I use $results then I get: categoryId17 parentId0 descriptionTest categoryDescription categoryNameTest htmlUrlhttp://test.yoursite.com/?cat=17 rssUrlhttp://test.yoursite.com/?feed=rss2&amp;cat=17 categoryId1 parentId0 descriptionUncategorized categoryDescription categoryNameUncategorized htmlUrlhttp://test.yoursite.com/?cat=1 rssUrlhttp://test.yoursite.com/?feed=rss2&amp;cat=1 I need to pull out the names after description so Uncategorized and Test in this case. It's my first time coding in PHP. I got these results by echoing them to the page, so not sure if they get changed in that process or not... By the way I modified the above code from one that posts to a WordPress blog remotely so maybe I haven't set some of the options correctly? With var_dump($res) I get: array(2) { [0]=> array(7) { ["categoryId"]=> string(2) "17" ["parentId"]=> string(1) "0" ["description"]=> string(4) "Test" ["categoryDescription"]=> string(0) "" ["categoryName"]=> string(4) "Test" ["htmlUrl"]=> string(40) "http://test.youreventwebsite.com/?cat=17" ["rssUrl"]=> string(54) "http://test.youreventwebsite.com/?feed=rss2&cat=17" } [1]=> array(7) { ["categoryId"]=> string(1) "1" ["parentId"]=> string(1) "0" ["description"]=> string(13) "Uncategorized" ["categoryDescription"]=> string(0) "" ["categoryName"]=> string(13) "Uncategorized" ["htmlUrl"]=> string(39) "http://test.youreventwebsite.com/?cat=1" ["rssUrl"]=> string(53) "http://test.youreventwebsite.com/?feed=rss2&cat=1" } }

    Read the article

  • Question about JSON?

    - by Alex
    Hi all, I have a fairly simple question: In Javascript how can I return the boolean (if its found in the JSON) rather than the actual value? Example: var myJSON = { "foo" : "bar", "bar" : "foo" }; var keyToLookFor = "foo"; var found = myJSON[keyToLookFor]; if (found) { // I know I can test if the string exists in the if } // but is there a way I could just return something like: return found; // instead of testing found in the if statement and then returning true?

    Read the article

  • Can ggplot2 work with R's canvas backend

    - by Casbon
    Having installed canvas from here http://www.rforge.net/canvas/files/ I try to plot: > canvas('test.js') > qplot(rnorm(100), geom='histogram') stat_bin: binwidth defaulted to range/30. Use 'binwidth = x' to adjust this. Error in grid.Call.graphics("L_setviewport", pvp, TRUE) : Non-finite location and/or size for viewport >

    Read the article

  • Fluid images - portrait/landscape

    - by Richard
    I have a simple slideshow (list items) but a combination of portrait and landscape images. I'm working on a fluid grid so everything is, essentially, 100% of itself. I'm wondering if there's a way for all the images to remain the same height, but the widths stay true to their proportions. All the images have the same height - 2000px - when uploaded. See the site here: http://goo.gl/BdFUj See here for the desired output: http://d.pr/i/HJUH Thanks, R

    Read the article

  • Multiple Timers with setTimeInterval

    - by visibleinvisibly
    I am facing a problem with setInterval being used in a loop. I have a function subscribeFeed( ) which takes an array of urls as input. It loops through the url array and subscribes each url to getFeedAutomatically() using a setInterval function. so if three URL's are there in the array, then 3 setInterval's will be called. The problem is 1)how to distinguish which setInterval is called for which URL. 2)it is causing Runtime exception in setInterval( i guess because of closure problem in javascript) //constructor function myfeed(){ this.feedArray = []; } myfeed.prototype.constructor= myfeed; myfeed.prototype.subscribeFeed =function(feedUrl){ var i=0; var url; var count = 0; var _this = this; var feedInfo = { url : [], status : "" }; var urlinfo = []; feedUrl = (feedUrl instanceof Array) ? feedUrl : [feedUrl]; //notifyInterval = (notifyInterval instanceof Array) ? notifyInterval: [notifyInterval]; for (i = 0; i < feedUrl.length; i++) { urlinfo[i] = { url:'', notifyInterval:5000,// Default Notify/Refresh interval for the feed isenable:true, // true allows the feed to be fetched from the URL timerID: null, //default ID is null called : false, position : 0, getFeedAutomatically : function(url){ _this.getFeedUpdate(url); }, }; urlinfo[i].url = feedUrl[i].URL; //overide the default notify interval if(feedUrl[i].NotifyInterval /*&& (feedUrl[i] !=undefined)*/){ urlinfo[i].notifyInterval = feedUrl[i].NotifyInterval; } // Trigger the Feed registered event with the info about URL and status feedInfo.url[i] = feedUrl[i].URL; //Set the interval to get the feed. urlinfo[i].timerID = setInterval(function(){ urlinfo[i].getFeedAutomatically(urlinfo[i].url); }, urlinfo[i].notifyInterval); this.feedArray.push(urlinfo[i]); } } // The getFeedUpate function will make an Ajax request and coninue myfeed.prototype.getFeedUpdate = function( ){ } I am posting the same on jsfiddle http://jsfiddle.net/visibleinvisibly/S37Rj/ Thanking you in advance

    Read the article

  • ASP.NET Drop Down list , the button function not firing after the first click

    - by Pinu
    ASP.Net Dropdownlist , on changing the value of drop down list and clicking the button it is not sending an upadted value to the New.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Test_DropDown.aspx.cs" Inherits="Test_DropDown" % <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <asp:DropDownList ID="ddl_test" runat="server" OnSelectedIndexChanged="ddl_test_SelectedIndexChanged" AutoPostBack="true"> <asp:ListItem>First Item</asp:ListItem> <asp:ListItem>Second Item</asp:ListItem> <asp:ListItem>Third Item</asp:ListItem> </asp:DropDownList> <asp:HiddenField ID="hdf_ddl" runat="server" /> <asp:Button ID="btn_test" runat="server" Text="Button" OnClick="Button1_Click" /> </div> </form> </body> </html> using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Test_DropDown : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { string passValue = ddl_test.SelectedValue.ToString(); string val = hdf_ddl.Value.ToString(); btn_test.Attributes.Add("onclick", "window.open('New.aspx?ddlValue=" + val + "', 'OpenPopWindow','left=250,top=100,width=500,height=500,toolbar=1,resizable=0,status=0,menubar=0,scrollbars=1');return false;"); //btn_test.OnClientClick = "window.open('New.aspx?ddlValue=" + val + "', 'OpenPopWindow','left=250,top=100,width=500,height=500,toolbar=1,resizable=0,status=0,menubar=0,scrollbars=1');return false;"; } protected void ddl_test_SelectedIndexChanged(object sender, EventArgs e) { hdf_ddl.Value = ddl_test.SelectedValue.ToString(); } }

    Read the article

  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • Translating from cURL to straight HTTP requests

    - by Joshua
    What would the following cURL command look like as a generic (without cURL) http request? feedUri="https://www.someservice.com/feeds\ ?prettyprint=true" curl $feedUri --silent \ --header "GData-Version: 2" For example how could such an http request be expressed in the browser address bar? Partucluarly, how do I express the --header information if I were to just type out the plain http request?

    Read the article

  • SEO Services - Good or Bad?

    - by NTulip
    What is everyone's opinion of SEO companies and is there a true honest service that can help? Is it a waste of money and time? Are they really able to influence your ranking in a search?

    Read the article

  • jquery datepicker in asp.net

    - by Abu Hamzah
    whats wrong with the below code, its throwing me an error of Compiler Error Message: CS1002: ; expected $(document).ready(function() { $('<%StartDate%>').datepicker({ showOn: 'button', buttonImage: '../images/Calendar.png', buttonImageOnly: true, onSelect: function() { }, onClose: function() { $(this).focus(); } }); }); <label for="sd">StartDate:</label> <asp:TextBox ID="StartDate" runat="server"></asp:TextBox>

    Read the article

  • Is it possible to open a context menu from a map overlay item in android?

    - by John Nicholson
    This below code works fine opening an alert dialog. I was wondering if it's possible to open a context menu from within a map overlay class? @Override protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; }

    Read the article

  • Is RGBRast included with .NET 3.5 SP1?

    - by emddudley
    I need to use the RGBRast software renderer for a DirectX application I'm developing. Currently I'm just including the DLL with my install. I have read a few places that it is also included with .NET 3.5 SP1. Is this true? If so, where is the DLL located? This redistributable component can be downloaded from: http://www.microsoft.com/downloads/details.aspx?familyid=57d03491-6c49-4429-bff7-130408b5f410

    Read the article

  • Distinguishing between failure and end of file in read loop

    - by celtschk
    The idiomatic loop to read from an istream is while (thestream >> value) { // do something with value } Now this loop has one problem: It will not distinguish if the loop terminated due to end of file, or due to an error. For example, take the following test program: #include <iostream> #include <sstream> void readbools(std::istream& is) { bool b; while (is >> b) { std::cout << (b ? "T" : "F"); } std::cout << " - " << is.good() << is.eof() << is.fail() << is.bad() << "\n"; } void testread(std::string s) { std::istringstream is(s); is >> std::boolalpha; readbools(is); } int main() { testread("true false"); testread("true false tr"); } The first call to testread contains two valid bools, and therefore is not an error. The second call ends with a third, incomplete bool, and therefore is an error. Nevertheless, the behaviour of both is the same. In the first case, reading the boolean value fails because there is none, while in the second case it fails because it is incomplete, and in both cases EOF is hit. Indeed, the program above outputs twice the same line: TF - 0110 TF - 0110 To solve this problem, I thought of the following solution: while (thestream >> std::ws && !thestream.eof() && thestream >> value) { // do something with value } The idea is to detect regular EOF before actually trying to extract the value. Because there might be whitespace at the end of the file (which would not be an error, but cause read of the last item to not hit EOF), I first discard any whitespace (which cannot fail) and then test for EOF. Only if I'm not at the end of file, I try to read the value. For my example program, it indeed seems to work, and I get TF - 0100 TF - 0110 So in the first case (correct input), fail() returns false. Now my question: Is this solution guaranteed to work, or was I just (un-)lucky that it happened to give the desired result? Also: Is there a simpler (or, if my solution is wrong, a correct) way to get the desired result?

    Read the article

  • Does Table.InsertOnSubmit create a copy of the original table?

    - by Bryan
    Using InsertOnSubmit seems to have some memory overhead. I have a System.Data.Linq.Table<User> table. When I do table.InsertOnSubmit(user) and then int count = table.Count(), the memory usage of my application increases by roughly the size of the User table, but the count is the number of items before user was inserted. So I'm guess an enumeration after InsertOnSubmit will create a copy of the table. Is that true?

    Read the article

  • Prototype set selected option based on other select

    - by xain
    Hi, how can I "copy" the selected option between two s that have the same options using prototype ? I tried getting the selected option from the "master" combo using function getSelectedArea() { $$('#areacont1 option').find(function(ele){return !!ele.selected}) } which returns null And setting the second combo using var c2ROptions = $$('select#areacont2 option') c2ROptions[getSelectedArea()].selected = true That obviously doesn't work because the function returns null. Any hints? Thanks.

    Read the article

  • Combine Related Resources With TastyPie

    - by Aaron Ng
    How can I combine multiple Resources in TastyPie? I have 3 models I'd like to combine: users, profiles and posts. Ideally I'd like profiles nested within user. I'm not sure where to go from here. class UserResource(ModelResource): class Meta: queryset = User.objects.all() resource_name = 'user' fields = ['username','id','date_joined'] #Improper Auth authorization = Authorization() class UserProfileResource(ModelResource): class Meta: queryset = UserProfile.objects.all() resource_name = 'profile' class UserPostResource(ModelResource): user = fields.ForeignKey(UserResource,'user', full=True) class Meta: queryset = UserPost.objects.all() resource_name = 'userpost' #Improper Auth authorization = Authorization()

    Read the article

  • Does iPhone SDK Objective C support functions inside of functions?

    - by Moshe
    I know that javascript, for example supports functions inside of functions, like so: function doSomething(){ function doAnothingThing(){ //this function is redefined every time doSomething() is called and only exists inside doSomething() } //you can also stick it inside of conditions if(yes){ function doSomethingElse(){ //this function only exists if yes is true } } } Does objective-c support this? Theoretical example: -(void) doSomething:(id) sender{ -(void) respondToEvent: (id) sender{ //theoretically? ... please? } } BONUS: What is the proper term for a "local" function?

    Read the article

  • Javascript problem with a global external link confirmation alert

    - by OverDrive
    Below is the code from a plugin for Joomla. It works on it's own and it's purpose is to detect external links on the page and force them into new browser windows using _blank. I've tried for about an hour (I don't know javascript well) but I can't seem to figure out how to get an onclick function working. End result, I want to add to this script the ability of a confirmation dialog, shown in the 2nd code section. An external link, when clicked, will pop up the confirmation dialog, and if it says yes, they will be able to get to the external URL, opening in a new window. Otherwise, it cancels, and does nothing. When I create a link with onclick="return ExitNotice(this.href);" within it it works perfectly, but since my website has multiple people submitting input, I'd like the confirmation box global. this.blankwin = function(){ var hostname = window.location.hostname; hostname = hostname.replace("www.","").toLowerCase(); var a = document.getElementsByTagName("a"); this.check = function(obj){ var href = obj.href.toLowerCase(); return (href.indexOf("http://")!=-1 && href.indexOf(hostname)==-1) ? true : false; }; this.set = function(obj){ obj.target = "_blank"; obj.className = "blank"; }; for (var i=0;i<a.length;i++){ if(check(a[i])) set(a[i]); }; }; this.addEvent = function(obj,type,fn){ if(obj.attachEvent){ obj['e'+type+fn] = fn; obj[type+fn] = function(){obj['e'+type+fn](window.event );} obj.attachEvent('on'+type, obj[type+fn]); } else { obj.addEventListener(type,fn,false); }; }; addEvent(window,"load",blankwin); Second Part /* ---------- OnClick External Link Notice ---------- */ function ExitNotice(link,site,ltext) { if(confirm("-----------------------------------------------------------------------\n\n" + "You're leaving the HelpingTeens.org website. HelpingTeens.org\ndoes not " + "control this site and its privacy policies may differ\nfrom our own. " + "Thank you for using our site.\n\nYou will now access the following link:\n" + "\n" + link + "\n\nPress \'OK\' to proceed, or press \'Cancel\' to remain here." + "\n\n-----------------------------------------------------------------------")) { return true; } history.go(0); return false; } A) Can anyone help me fix this problem? or B) Is there a better solution?

    Read the article

  • My login controller doesn't work. Problem with fetching username.

    - by misterwebz
    Currently my login controller doesn't work because i can't seem to fetch the username and password. I'm currently using something like this: form_username = str(request.params.get('username')) db_user = meta.Session.query(User).filter_by(username=form_username) if db_user is None: return redirect('auth/error') No matter which username is use, db_user always returns True and thus never goes to auth/error. I used the shell to play with this and i was able establish a connection with the database, so i'm not sure what i'm doing wrong here.

    Read the article

< Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >