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  • When transactionManager is not named "transactionManager" ...

    - by smallufo
    I am trying Spring 3(.0.2.RELEASE) and JPA2 and Hibernate 3.5.1-Final... One thing upsets me is that spring seems only accept a transaction Manager named "transactionManager" If I don't name it "transactionManager" , Spring will throws NoSuchBeanDefinitionException: No bean named 'transactionManager' is defined. Here is my config : <context:component-scan base-package="destiny.data.mining"/> <context:annotation-config/> <bean id="miningEntityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="mining"/> </bean> <bean id="miningTransactionManager" class="org.springframework.orm.jpa.JpaTransactionManager" > <property name="entityManagerFactory" ref="miningEntityManagerFactory"/> </bean> <tx:advice id="txAdviceMining" transaction-manager="miningTransactionManager"> <tx:attributes> <tx:method name="get*" read-only="true"/> <tx:method name="save*" propagation="REQUIRED"/> <tx:method name="update*" propagation="REQUIRED"/> <tx:method name="delete*" propagation="REQUIRED"/> <tx:method name="*" propagation="SUPPORTS" read-only="true"/> </tx:attributes> </tx:advice> <aop:config> <aop:pointcut id="methods" expression="execution(* destiny.utils.AbstractDao+.*(..))"/> <aop:advisor advice-ref="txAdviceMining" pointcut-ref="methods"/> </aop:config> <tx:annotation-driven transaction-manager="miningTransactionManager"/> In this config , an Entity Manager Factory is not necessarily named "entityManagerFactory" , and "txAdvice" is not necessarily named "txAdvice" , either. But I don't know why on earth Spring requires a transaction manager named "transactionManager" ? Is there any way not to name a transaction manager "transactionManager" ? (I'm running multiple spring config files , so I try my best to avoid name-conflicting) test code : @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations={"classpath:mining.xml"}) public class MiningPersonDaoTest { @Inject private EntityManagerFactory miningEntityManagerFactory; @Inject private MiningPersonDao miningPersonDao; @Transactional @Test public void testUpdate() { MiningPerson p = miningPersonDao.get(42L); p.setLocationName("OOXX"); miningPersonDao.update(p); System.out.println(p); } } ii

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  • SEO Services - Good or Bad?

    - by NTulip
    What is everyone's opinion of SEO companies and is there a true honest service that can help? Is it a waste of money and time? Are they really able to influence your ranking in a search?

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • XmlSerializer.Deserialize blocks over NetworkStream

    - by Luca
    I'm trying to sends XML serializable objects over a network stream. I've already used this on an UDP broadcast server, where it receive UDP messages from the local network. Here a snippet of the server side: while (mServiceStopFlag == false) { if (mSocket.Available > 0) { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, DiscoveryPort); byte[] bData; // Receive discovery message bData = mSocket.Receive(ref ipEndPoint); // Handle discovery message HandleDiscoveryMessage(ipEndPoint.Address, bData); ... Instead this is the client side: IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Broadcast, DiscoveryPort); MemoryStream mStream = new MemoryStream(); byte[] bData; // Create broadcast UDP server mSocket = new UdpClient(); mSocket.EnableBroadcast = true; // Create datagram data foreach (NetService s in ctx.Services) XmlHelper.SerializeClass<NetService>(mStream, s); bData = mStream.GetBuffer(); // Notify the services while (mServiceStopFlag == false) { mSocket.Send(bData, (int)mStream.Length, ipEndPoint); Thread.Sleep(DefaultServiceLatency); } It works very fine. But now i'me trying to get the same result, but on a TcpClient socket, but the using directly an XMLSerializer instance: On server side: TcpClient sSocket = k.Key; ServiceContext sContext = k.Value; Message msg = new Message(); while (sSocket.Connected == true) { if (sSocket.Available > 0) { StreamReader tr = new StreamReader(sSocket.GetStream()); msg = (Message)mXmlSerialize.Deserialize(tr); // Handle message msg = sContext.Handler(msg); // Reply with another message if (msg != null) mXmlSerialize.Serialize(sSocket.GetStream(), msg); } else Thread.Sleep(40); } And on client side: NetworkStream mSocketStream; Message rMessage; // Network stream mSocketStream = mSocket.GetStream(); // Send the message mXmlSerialize.Serialize(mSocketStream, msg); // Receive the answer rMessage = (Message)mXmlSerialize.Deserialize(mSocketStream); return (rMessage); The data is sent (Available property is greater then 0), but the method XmlSerialize.Deserialize (which should deserialize the Message class) blocks. What am I missing?

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  • Does Table.InsertOnSubmit create a copy of the original table?

    - by Bryan
    Using InsertOnSubmit seems to have some memory overhead. I have a System.Data.Linq.Table<User> table. When I do table.InsertOnSubmit(user) and then int count = table.Count(), the memory usage of my application increases by roughly the size of the User table, but the count is the number of items before user was inserted. So I'm guess an enumeration after InsertOnSubmit will create a copy of the table. Is that true?

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  • How to configure aria2 as a starup service in archlinux?

    - by user1179442
    I tried to edit a service file in /etc/systemd/system/aria2.service [Unit] Description=start aria2 Wants=network.target Before=network.target [Service] Type=oneshot ExecStart=/usr/bin/aria2c --enable-rpc --rpc-listen-all=true --rpc-allow-origin-all -c -D [Install] WantedBy=multi-user.target Then run "systemctl enable aria2" & "systemctl start" and there is no error. But I can't grep 'aria2c' in process list after reboot. Who can give me a sample service file for it? Thanks

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  • Question about JSON?

    - by Alex
    Hi all, I have a fairly simple question: In Javascript how can I return the boolean (if its found in the JSON) rather than the actual value? Example: var myJSON = { "foo" : "bar", "bar" : "foo" }; var keyToLookFor = "foo"; var found = myJSON[keyToLookFor]; if (found) { // I know I can test if the string exists in the if } // but is there a way I could just return something like: return found; // instead of testing found in the if statement and then returning true?

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  • please help with adding on users to my sql server 2008 database

    - by Megini
    hi please help i have a sharepoint site with sql connection i am able to view the info on the page but other sharepoint users in the company cant how can i add them on as users to my database? , my connection string on my page is as follows : con = new SqlConnection("server=srvgmssapqas;database=hrportal2;Trusted_Connection=True");

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  • Calling a function when a scrollbar appears in an IFrame

    - by chris
    I got an IFrame, in the onload event i set the height of the frame: function resizeFrame() { $("#iframeID").height($("#iframeID").contents().find("body").outerHeight(true)); } Problem is: When the content of the frame is increasing without a postback (javascript or Async Postback with Ajax), a scrollbar appears. I found a solution for Firefox: document.getElementById("iframeID").contentWindow.addEventListener("overflow", resizeFrame, false); But i can't find a solution for IE 7+8 Anyone got an idea?

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  • Errors in Layout Cant figure it out!!

    - by Wahid
    Please Help. I'm trying to create a menu that pops up if an android user clicks "menu" on his phone. and i want on the screen a button so when the user clicks it a sound starts playing for a second or two. && this error keeps popping up in my java class in the part where it says " public boolean onCreateTutorial(Menu menu) {" heres my code. package com.Tutorial; import com.Tutorial.R; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Tutorial extends Activity { private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1, R.raw.sound); Button SoundButton = (Button)findViewById(R.id.Button); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); @Override public boolean onCreateTutorial(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.icon: Toast.makeText(this, "Rate this app on Android Market!", Toast.LENGTH_LONG).show(); break; case R.id.text: Toast.makeText(this, "Name: Wahid", Toast.LENGTH_LONG).show(); break; case R.id.icontext: Toast.makeText(this, "MeSoundFx Pro on the Android Market! (Coming Soon)", Toast.LENGTH_LONG).show(); break; } return true; } }); } }

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  • How to implement a Mutex in Python when using Gtk with PyGTK

    - by Julian
    Hi, I have an application that starts several threads using gobject.timeout_add(delay, function) Now in my function I want to test and set on some variable, e.g. def function(self): if flag == True: flag = False doSomething() Now to make this threadsafe, I would have to lock the function using some mutex lock. Is this possible with Gtk? Or can I use the Python Lock objects from threading?

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  • Is there a work around for slow performance of do.call(cbind.xts,...) in R 2.15.2?

    - by Petr Matousu
    I would expect cbind.xts and do.call(cbind.xts) to perform with similar elapsed time. That was true for R2.11, R2.14. For R2.15.2 and xts 0.8-8, the do.call(cbind.xts,...) variant performs drastically slower, which effectively breaks my previous codes. As Josh Ulrich notes in a comment below, the xts package maintainers are aware of this problem. In the meantime, is there a convenient work around?

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  • Problem with skipping empty cells while importing data from .xlsx file in asp.net c# application

    - by Eedoh
    Hi to all. I have a problem with reading .xlsx files in asp.net mvc2.0 application, using c#. Problem occurs when reading empty cell from .xlsx file. My code simply skips this cell and reads the next one. For example, if the contents of .xlsx file are: FirstName LastName Age John 36 They will be read as: FirstName LastName Age John 36 Here's the code that does the reading. private string GetValue(Cell cell, SharedStringTablePart stringTablePart) { if (cell.ChildElements.Count == 0) return string.Empty; //get cell value string value = cell.ElementAt(0).InnerText;//CellValue.InnerText; //Look up real value from shared string table if ((cell.DataType != null) && (cell.DataType == CellValues.SharedString)) value = stringTablePart.SharedStringTable.ChildElements[Int32.Parse(value)].InnerText; return value; } private DataTable ExtractExcelSheetValuesToDataTable(string xlsxFilePath, string sheetName) { DataTable dt = new DataTable(); using (SpreadsheetDocument myWorkbook = SpreadsheetDocument.Open(xlsxFilePath, true)) { //Access the main Workbook part, which contains data WorkbookPart workbookPart = myWorkbook.WorkbookPart; WorksheetPart worksheetPart = null; if (!string.IsNullOrEmpty(sheetName)) { Sheet ss = workbookPart.Workbook.Descendants<Sheet>().Where(s => s.Name == sheetName).SingleOrDefault<Sheet>(); worksheetPart = (WorksheetPart)workbookPart.GetPartById(ss.Id); } else { worksheetPart = workbookPart.WorksheetParts.FirstOrDefault(); } SharedStringTablePart stringTablePart = workbookPart.SharedStringTablePart; if (worksheetPart != null) { Row lastRow = worksheetPart.Worksheet.Descendants<Row>().LastOrDefault(); Row firstRow = worksheetPart.Worksheet.Descendants<Row>().FirstOrDefault(); if (firstRow != null) { foreach (Cell c in firstRow.ChildElements) { string value = GetValue(c, stringTablePart); dt.Columns.Add(value); } } if (lastRow != null) { for (int i = 2; i <= lastRow.RowIndex; i++) { DataRow dr = dt.NewRow(); bool empty = true; Row row = worksheetPart.Worksheet.Descendants<Row>().Where(r => i == r.RowIndex).FirstOrDefault(); int j = 0; if (row != null) { foreach (Cell c in row.ChildElements) { //Get cell value string value = GetValue(c, stringTablePart); if (!string.IsNullOrEmpty(value) && value != "") empty = false; dr[j] = value; j++; if (j == dt.Columns.Count) break; } if (empty) break; dt.Rows.Add(dr); } } } } } return dt; }

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  • ASP.NET Drop Down list , the button function not firing after the first click

    - by Pinu
    ASP.Net Dropdownlist , on changing the value of drop down list and clicking the button it is not sending an upadted value to the New.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Test_DropDown.aspx.cs" Inherits="Test_DropDown" % <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <asp:DropDownList ID="ddl_test" runat="server" OnSelectedIndexChanged="ddl_test_SelectedIndexChanged" AutoPostBack="true"> <asp:ListItem>First Item</asp:ListItem> <asp:ListItem>Second Item</asp:ListItem> <asp:ListItem>Third Item</asp:ListItem> </asp:DropDownList> <asp:HiddenField ID="hdf_ddl" runat="server" /> <asp:Button ID="btn_test" runat="server" Text="Button" OnClick="Button1_Click" /> </div> </form> </body> </html> using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Test_DropDown : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { string passValue = ddl_test.SelectedValue.ToString(); string val = hdf_ddl.Value.ToString(); btn_test.Attributes.Add("onclick", "window.open('New.aspx?ddlValue=" + val + "', 'OpenPopWindow','left=250,top=100,width=500,height=500,toolbar=1,resizable=0,status=0,menubar=0,scrollbars=1');return false;"); //btn_test.OnClientClick = "window.open('New.aspx?ddlValue=" + val + "', 'OpenPopWindow','left=250,top=100,width=500,height=500,toolbar=1,resizable=0,status=0,menubar=0,scrollbars=1');return false;"; } protected void ddl_test_SelectedIndexChanged(object sender, EventArgs e) { hdf_ddl.Value = ddl_test.SelectedValue.ToString(); } }

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  • Partial PHP code refresh

    - by Tom
    Is it possible to refresh only the part of the page? How? the part: if (checkExpiry($member->expires)==true) { print timeLeft($leftts); } else { print "expired"; } I have table which is showing name, email, time until membership ends and I need to refresh 'time until membership ends' every second.

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  • Can ggplot2 work with R's canvas backend

    - by Casbon
    Having installed canvas from here http://www.rforge.net/canvas/files/ I try to plot: > canvas('test.js') > qplot(rnorm(100), geom='histogram') stat_bin: binwidth defaulted to range/30. Use 'binwidth = x' to adjust this. Error in grid.Call.graphics("L_setviewport", pvp, TRUE) : Non-finite location and/or size for viewport >

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  • Windows API Programing....

    - by vs4vijay
    Hello There... Its me Vijay.. I m Trying to make a CrossHair(some kind of cursor) On The Screen while running a Game (Counter Strike)... so i did this... ############################# #include<iostream.h> #include<windows.h> #include<conio.h> #include<dos.h> #include<stdlib.h> #include<process.h> #include <time.h> int main() { HANDLE hl = OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); // Here pid is the process ID of the Game... HDC hDC = GetDC(NULL); //Here i pass NULL for Entire Screen... HBRUSH hb=CreateSolidBrush(RGB(0,255,255)); SelectObject(hDC,hb); POINT p; while(!kbhit()) { int x=1360/2,y=768/2; MoveToEx(hDC,x-20,y,&p); LineTo(hDC,x+20,y); SetPixel(hDC,x,y,RGB(255,0,0)); SetPixel(hDC,x-1,y-1,RGB(255,0,0)); SetPixel(hDC,x-1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y-1,RGB(255,0,0)); MoveToEx(hDC,x,y-20,&p); LineTo(hDC,x,y+20); } cin.get(); return 0; } #################################### it works fine....at desktop i see crosshair...but my problem is that when i run game...the cross here got disappeared.... so i think i did not handle the process of game... so i pass the HANDLE to the GetDC(hl)... But GetDC take only HWND(Handle To Window)... so i typecast it like this... HWND hl = (HWND)OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); and passed hl to the GetDC(hl)... but it doesnt work...Whats wrong with the code... plz tell me how do i make a simple shape at the screen on a process or game... PS : (My Compiler Is DevCPP and OS WinXP SP3....)

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  • How do i know if a mysql table is using myISAM or InnoDB Engine

    - by kamal
    I want to confirm if the statement below is indeed true: There is no way to specify a storage engine for a certain database, only for single tables, You can, however, specify a storage engine to be used during one session with: SET storage_engine=InnoDB; so you don't have to specify it for each table. How do i confirm, if indeed all the tables are using InnoDB All the tables were using myISAM.

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  • Forms Auth requireSSl and Https

    - by zsharp
    If my login pages are https, does it matter if "requireSSl" is true in the forms tab of the web config? Currently I am redirecting pages with IIS to HTTPS. When I set requiressl it seems to cause problems. Can someone put the two settings in perspective. thanks

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