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  • 3 Monitors to a single pc

    - by Rogue
    First of all which graphics cards support 3 monitors? Is it possible to buy a graphics card which has 2 outputs and use the onboard (motherboard) graphics output for the third monitor? (as far as I know you have to toggle between onboard or external graphics usage in the BIOS)

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  • Wireless internet is connected to an open network but has no internet

    - by Joshua Reeder
    I just installed Ubuntu on my laptop yesterday and it connected to the wireless fine. Then I took it to school, put it on their wired connection, downloaded some stuff, and now the wireless doesn't work. At first it would detect networks, but not connect. I restarted it and now it can connect, but it acts like it doesn't have internet in the browser. Wired connection still works fine on it. I know it isn't the network because my ipad is working on the wireless connection fine. I found another solution on here switching the security settings for the wireless, but this is the apartment's wireless so they have it open, and I won't be able to mess with it at all. Here is lspci output: 00:00.0 Host bridge: Intel Corporation Core Processor DMI (rev 11) 00:03.0 PCI bridge: Intel Corporation Core Processor PCI Express Root Port 1 (rev 11) 00:08.0 System peripheral: Intel Corporation Core Processor System Management Registers (rev 11) 00:08.1 System peripheral: Intel Corporation Core Processor Semaphore and Scratchpad Registers (rev 11) 00:08.2 System peripheral: Intel Corporation Core Processor System Control and Status Registers (rev 11) 00:08.3 System peripheral: Intel Corporation Core Processor Miscellaneous Registers (rev 11) 00:10.0 System peripheral: Intel Corporation Core Processor QPI Link (rev 11) 00:10.1 System peripheral: Intel Corporation Core Processor QPI Routing and Protocol Registers (rev 11) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 05) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 05) 00:1c.3 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 4 (rev 05) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 05) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05) 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 310M] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 07:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8191SEvB Wireless LAN Controller (rev 10) 16:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 20) 16:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 20) 16:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 20) 16:00.4 System peripheral: JMicron Technology Corp. xD Host Controller (rev 20) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-Core Registers (rev 04) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 04) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 04) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 04) ff:03.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller (rev 04) ff:03.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Target Address Decoder (rev 04) ff:03.4 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Test Registers (rev 04) ff:04.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Control Registers (rev 04) ff:04.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Address Registers (rev 04) ff:04.2 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Rank Registers (rev 04) ff:04.3 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 0 Thermal Control Registers (rev 04) ff:05.0 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Control Registers (rev 04) ff:05.1 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Address Registers (rev 04) ff:05.2 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Rank Registers (rev 04) ff:05.3 Host bridge: Intel Corporation Core Processor Integrated Memory Controller Channel 1 Thermal Control Registers (rev 04) Update: I re-installed Ubuntu 12.04 (I assumed I messed something up while toying with it) but it did not solve the problem. Eventually, I got it to work with my school's wireless internet (the default network settings were wrong), but the internet still doesn't work on my apartment's wifi (it has no security on it).

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Is it already possible to enable Compiz on an i5 Thinkpad laptop?

    - by jmm
    Besides a number of other issues, I still cannot enable Compiz or any effects with Maverick on a Thinkpad X201. I understand this laptop is supported by Ubuntu, yet I have found a good number of posts reporting problems. I would like to know if they have been solved by now. Processor: 4x Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz Intel Corporation Core Processor Integrated Graphics Controller (rev 02) OpenGL Renderer Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT 2.6.35-27-generic #47-Ubuntu SMP Thanks for your help, jmm

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • core temperature vs CPU temperature

    - by Karl Nicoll
    I have recently installed a new heat sink & fan combination on my Core 2 Quad since my CPU was hitting about 70C under load. This has managed reduce temperatures while running Prime95 to about 54C, which I'm taking as a win (this is ~30 minutes after fitting). I'm a little confused though. The temperature readings given above are for CORE temperatures, but HWMonitor is showing a 5th "CPU" temperature (4 temperatures being the individual core temps) which is showing 21C idle, when idle temperatures for the cores vary between 37C and 42C. I guess there are two questions here: Are my CPU/Core temperatures decent, and is it safe to overclock when these are stock clock temperatures? I gather that the maximum safe operating temperature for a C2Q is ~70C, so which temperature should I measure against, the core temperatures (which are higher), or the CPU temperature reading?

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  • Flex Error: Repeater is not executing.

    - by creativepragmatic
    Hello Everyone, I have been trying to get a Repeater to work since yesterday. It works the first time it has been loaded with data but the second time, it is loaded, the following error results with the debugger higlighting a row with the statement isHandlingEvent = false; in the watcherFired method of the Binding class. This happens whether the Repeater is updated by setting its dataProvider or if a bound variable is changed. Thank you in advance for any help, Orville Error: Repeater is not executing. at mx.core::Repeater/get currentItem()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:305] at ()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\view\Shop.mxml:362] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at ()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:139] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at mx.binding::RepeatableBinding/recursivelyProcessIDArray()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:148] at mx.binding::RepeatableBinding/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:105] at mx.binding::BindingManager$/executeBindings()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\BindingManager.as:138] at mx.core::Container/executeBindings()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3252] at mx.core::Container/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3726] at mx.core::Container/createComponentsFromDescriptors()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3536] at mx.core::Container/createChildren()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2632] at mx.core::UIComponent/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\UIComponent.as:5370] at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2569] at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\UIComponent.as:5267] at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdded()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3348] at mx.core::Container/addChildAt()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2260] at mx.core::Container/addChild()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2183] at mx.core::Container/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3724] at mx.core::Repeater/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:734] at mx.core::Repeater/createComponentsFromDescriptors()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:786] at mx.core::Repeater/recreate()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:1075] at mx.core::Repeater/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:1095] at mx.core::Repeater/set dataProvider()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:402] at ()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\view\Shop.mxml:358] at Function/http://adobe.com/AS3/2006/builtin::call() at mx.binding::Binding/innerExecute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:375] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at mx.binding::Binding/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:230] at mx.binding::Binding/watcherFired()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:396] at mx.binding::Watcher/notifyListeners()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Watcher.as:299] at mx.binding::PropertyWatcher/eventHandler()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\PropertyWatcher.as:327] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at ch.printportal.site.model::ModelLocator/dispatchEvent()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\model\ModelLocator.as:73] at ch.printportal.site.model::ModelLocator/set arrCategoryView2Products()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\model\ModelLocator.as:71] at ch.printportal.site.command::GetProductsCommand/result()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\command\GetProductsCommand.as:47] at mx.rpc::AsyncToken/http://www.adobe.com/2006/flex/mx/internal::applyResult()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AsyncToken.as:199] at mx.rpc.events::ResultEvent/http://www.adobe.com/2006/flex/mx/internal::callTokenResponders()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\events\ResultEvent.as:172] at mx.rpc::AbstractOperation/http://www.adobe.com/2006/flex/mx/internal::dispatchRpcEvent()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AbstractOperation.as:199] at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal::resultHandler()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AbstractInvoker.as:263] at mx.rpc::Responder/result()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\Responder.as:46] at mx.rpc::AsyncRequest/acknowledge()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AsyncRequest.as:74] at NetConnectionMessageResponder/resultHandler()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\messaging\channels\NetConnectionChannel.as:514] at mx.messaging::MessageResponder/result()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\messaging\MessageResponder.as:199]

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  • New SQL Azure Development Accelerator Core promotional offer announced

    - by Eric Nelson
    This is (almost) a straight copy and paste but represents an important announcement worthy of a little more “exposure” :-) Starting August 1, 2010, we will release a new SQL Azure Development Accelerator Core promotional offer.  This new offer will give you the flexibility to purchase commitment quantities of SQL Azure Business Edition databases independent of other Windows Azure platform services at a deeply discounted monthly price.  The offer is valid only for a six month term.  You may purchase in 10 GB increments the amount of our Business Edition relational database that you require (each Business Edition database is capable of storing up to 50 GB).  The offer price will be $74.95 per 10 GB per month.  This promotional offer represents 25% off of our normal consumption rates.  Monthly Business Edition relational database usage exceeding the purchased commitment amount and usage for other Windows Azure platform services for this offer will be charged at our normal consumption rates.  Please click here for full details of our new SQL Azure Development Accelerator Core offer.  Related Links: Details of 5GB and 50GB databases have been released http://ukazure.ning.com UK community site Getting started with the Windows Azure Platform

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  • iPhone and Core Data: how to retain user-entered data between updates?

    - by Shaggy Frog
    Consider an iPhone application that is a catalogue of animals. The application should allow the user to add custom information for each animal -- let's say a rating (on a scale of 1 to 5), as well as some notes they can enter in about the animal. However, the user won't be able to modify the animal data itself. Assume that when the application gets updated, it should be easy for the (static) catalogue part to change, but we'd like the (dynamic) custom user information part to be retained between updates, so the user doesn't lose any of their custom information. We'd probably want to use Core Data to build this app. Let's also say that we have a previous process already in place to read in animal data to pre-populate the backing (SQLite) store that Core Data uses. We can embed this database file into the application bundle itself, since it doesn't get modified. When a user downloads an update to the application, the new version will include the latest (static) animal catalogue database, so we don't ever have to worry about it being out of date. But, now the tricky part: how do we store the (dynamic) user custom data in a sound manner? My first thought is that the (dynamic) database should be stored in the Documents directory for the app, so application updates don't clobber the existing data. Am I correct? My second thought is that since the (dynamic) user custom data database is not in the same store as the (static) animal catalogue, we can't naively make a relationship between the Rating and the Notes entities (in one database) and the Animal entity (in the other database). In this case, I would imagine one solution would be to have an "animalName" string property in the Rating/Notes entity, and match it up at runtime. Is this the best way to do it, or is there a way to "sync" two different databases in Core Data?

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  • Can Core Data be used for objects with variable schemas?

    - by glenc
    I'm implementing a new iPhone app and am relatively new to Cocoa development overall. I am at the stage of choosing how the persistence layer of this app will work, and it looks like I'm basically choosing between Core Data and sqlite3. The persisted models in this app are intended to have a schema that is loaded at runtime (from some kind of defn file, probably XML). By which I mean, this app is intended to have objects that are user-definable to some extent, e.g. the Customer type (which has certain built-in fields like "name" and "email") can be modified to have extra fields based on the user's specific needs (e.g. a user might want to add a "favourite fruit" field to their Customer type). Having said that, will Core Data work for an app with a non-baked-in data model like this? I've just started playing around with the Core Data object designer thing in XCode and it seems like this thing wants to work with objects that have fixed fields that are compiled in. I'm definitely trying to take the path of least resistance here, and I can see the benefits of using an Apple-supplied data framework, but don't want to start down that path if it's going to lock me into a data model that's defined at compile time.

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  • How to get AMD Catalyst working on Arch x86_64

    - by gh403
    I've got a Dell Inspiron 15R 7520 with AMD's hybrid "PowerXpress" graphics. The integrated graphics card is (if I understand it correctly) integrated with the i7-3612QM processor, and the discrete graphics card is a "Southern Islands" Radeon HD 7730M. The integrated graphics work perfectly under Arch. However, the discrete graphics don't. I have tried several different methods, and the one that seems to get me the farthest with the least effort is the AUR package catalyst-total-pxp. After installing, rebooting, and issuing the commands # aticonfig --initial # pxp_switch_catalyst amd # X X completely fails to start. The X log can be found here. I don't understand what is failing; potentially, it has something to do with the way my card is hooked up--I think it's muxless, but I really don't know. What is the matter here? Any help would be appreciated.

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • About the External Graphics Card and CPU usage

    - by Balaji
    Hi, We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration fo the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 straems. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise no difference, even worst. So, what is the pupuse of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage? Please do the needful as soon as possible. Regards Balaji

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  • About the External Graphics Card and CPU usage

    - by Balaji
    We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration of the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 streams. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise there has been no difference - even a drop in performance. So, what is the purpose of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage?

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  • Laptop hot after format [migrated]

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Catalyst Control Center removal

    - by Allan
    I've recently tested a graphics card on a machine that required different drivers than my onboard integrated graphics, so I had catalyst control center installed. After I pulled out the graphics card and went back to using the onboard graphics, I deleted the catalyst center through control panel - programs.. which was fine. But apparently it didn't really remove it. it doesn't show up under programs anymore but when I reboot windows I get an error saying "The catalyst Control Center is not supported by the driver version of your enabled graphics adapter" and its still in the process bar... how do I permanently remove it?

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