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  • How to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • Ubuntu 11.10 not starting in Graphical mode?

    - by iammilind
    I am in deep trouble. I am using Ubuntu 11.10 in dual boot mode with XP. Originally my touch pad was not working, (sometimes). To fix that, I installed something. After reboot my Ubuntu is not booting up!! I have several software pkgs already installed in past several weeks so reinstall of OS is my last resort. Can someone help me to get it rebooted in graphical mode? I had followed the procedure mentioned in this thread as well. With that link, somehow I am able to restart in text mode. But no luck after that. I am not being able to go back on graphical mode. The important outputs of lspci are following: 00.00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 0c) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 0c) 00:02.0 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 0c) I am attaching few snapshots, for more details on hardware.

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 6290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with (or something similar) AMD Radeon HD 6290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: I have tried installing fglrx but I get the following error (either I don't have libraries or someone didn't make a clean build before release ;) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘KCL_MEM_AllocLinearAddrInterval’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:5: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:13: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘kasInitExecutionLevels’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: error: ‘cpu_possible_map’ undeclared (first use in this function) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: note: each undeclared identifier is reported only once for each function it appears in /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: warning: left-hand operand of comma expression has no effect [-Wunused-value] Update 2: After fixing the erros in compilation, ubuntu acts bizarre and unstable (no left icon panel, no upper panel, cannot run any programs, I only see desktop)

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  • Can T520+Bumblebee run an external monitor via DisplayPort?

    - by Fen
    Using 64-bit Ubuntu 11.10 and integrated (Intel) graphics, I can run the 1600x900 laptop display plus a 1600x1200 external monitor connected to the VGA adapter. But my external monitor is 1920x1200 so I have black stripes on each side. I believe the resolution is limited like this as the maximum resolution available from the Intel GPU is 2560x1600 = 4,096,000 pixels and I'm asking for a 3520x1200 = 4,224,000 display (with 1200x300 lost above the laptop screen). At 3200x1200 = 3,840,000 pixels, the Intel GPU seems happy. Under Windows, the same limit exists when using the VGA adapter, but if I turn Optimus on then I can connect the external monitor to the DisplayPort and get its full resolution and an extended desktop. I've seen that Bumblebee can run apps on the DisplayPort using the 'optirun' command. My question is: can Bumblebee run the DisplayPort in concert with the Intel card running the laptop screen creating a large virtual desktop (as on Windows)? If so, are there any pointers to how to do this? I tried once, failed, and dropped back to Integrated Graphics (and black stripes) as I could find no reports of this configuration working.

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  • Is Core Animation causing my subviews to call -drawRect for every single frame?

    - by mystify
    I made a nice UIView subclass which paints all its stuff in -drawRect:, because people said that's good. That view is a subview of another. This another view is beeing animated with Core Animation: It's scaled down, rotated and moved. However, I encountered this: -drawRect seems to get called trillion of times during animation, and performance sucks. Is that normal or did I do something wrong, probably?

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  • Ubuntu 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • Recommended formats to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • Best practice? - Array/Dictionary as a Core Data Entity Attribute

    - by Run Loop
    I am new to Core Data. I have noticed that collection types are not available as attribute types and would like to know what the most efficient way is of storing array/dictionary type data as an attribute (e.g. the elements that make up an address like street, city, etc. does not require a separate entity and is more conveniently stored as a dictionary/array than separate attributes/fields). Thank you.

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • Which powerful laptop, with UK keyboard and 8gb ram

    - by RobinL
    I've been searching high and low for high spec laptops compatible with Ubuntu. The lack of coherent information on the topic is high (considering the number of people who apparently want a good laptop with an OS operating system). So I thought you may have some advice. My requirements: a) has = 8Gb ram b) is compatible with Ubuntu c) has a UK keyboard and charger d) does not cost the Earth Which would you go for? Does anyone have good experience with high-end laptops running Ubuntu? So here's some background research: Samsung Series 7 looks great, but has various problems on Ubuntu, including: poor battery life, touchpad does not work, graphics card not fully supported and sucks power when it does (see [here] and [here], for example). Other options on the [wish list] include: the sensible [Acer] (possibly n.1 choice, but not sure about graphics card compatibility or battery), a nice looking [HP Pavilion dv6-6c56ea], which also has incompatibility issues (see [here] and [here] and check ubuntuforums) And another [Acer] which may be best due to its simplicity and cheapness. Other sub-questions: didn't Dell offer Ubuntu support for decent laptops (above 6Gb ram their offerings are scarce); what about pre-installed options such as those provided by System76? If it weren't for the UK keyboard and charger, I'd probably go for this [amazing-looking] [machine]. Many thanks for any advice, P.s. Apologies for lack of hyperlinks; I'm a noob so only allowed 2 :( All 10 links are available here though for the interested reader :) Robin

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  • Ubuntu 13.04 can only work in recovery mode

    - by zhangyangyu
    I have just updated my 12.10 to 13.04. Everything is updated. But I can only boot to a black screen. I mean after the GRUB interface and purple screen. And I can hear the voice of the password interface. But it is only the black screen. It all works OK in 12.10. But it can work in the recovery mode. I mean go into the recovery mode and choose resume. And then everything is OK. But when loading kernel, the screen is dirty. I don't know why and I have Googled a lot. But no resolutions works. My graphics card is Intel GMA HD 4000, tested as VESA: Intel® Sandybridge/Ivybridge Graphics. I have been trapped in this for a whole day. I do need help. Hope someone can help me. By the way, the kernel is 3.8.0-19 if it helps.

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  • Ubuntu 12.04 fresh install wont boot up

    - by user147220
    im running ubuntu 12.04 and it refuses to boot up. the screen will come on for a second, the mosue will appear, then itll go black again all inside about 3 seconds. i let it just do that for a while and eventually a window popped up saying i had a display issue. I didn't have a mouse but there was a button saying "ok" at the bottom that i couldnt click on. i hit enter, got through that screen, now im looking at another that says "What would you like to do?" - run in low-graphics mode for just one session - reconfigure graphics - troubleshoot the error - exit to console login then two buttons, cancel, and ok. I dont have a mouse and its not letting me navigate between these options with tab. firstly, if i make it through these windows will it get me into the computer so i can try and fix whats going on? also, whats going on here? also, how can i click on these buttons without the use of tab or a mouse?

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  • C# or windows equivalent of OS X's Core Data?

    - by Nektarios
    I'm late to the boat and have only just now started using Core Data in OS X / Cocoa - it's incredible and is really changing the way I look at things. Is there an equivalent technology in C# or the modern Windows frameworks? i.e. having managed data types where you get saving, data management, deleting, searching all for free? Also wondering if there's anything like this on Linux.

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  • Apache mod_wsgi error: ImportError: No module named django.core.handlers.wsgi

    - by bigmac
    I am using Python 2.7 with mod_python 3.3.1 and mod_wsgi 3.3. I get an Internal Server Error and this stack trace in the apache logs: [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Target WSGI script '/home/one/codebase/campman/wsgi_handler.py' cannot be loaded as Python module. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Exception occurred processing WSGI script '/home/one/codebase/campman/wsgi_handler.py'. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] Traceback (most recent call last): [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] File "/home/one/codebase/campman/wsgi_handler.py", line 13, in <module> [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi

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  • Smss.exe - setting any core affinity breaks rdp on Windows 7 / Windows Server 2012

    - by Hetman
    I have tried to set core affinity of smss.exe to not run on one critical core on Windows 7 and Windows Server 2008r2. It turns out that simply setting the core affinity to anything (even the full mask that smss.exe already has) seems to work but prevents users from rdp'ing into the machine until it is restarted. The users already logged in may continue to use their sessions. This behaviour does not occur on Windows 8/Windows Server 2012. Does anyone know why it is happening?

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  • Apache mod_wsgi error: ImportError: No module named django.core.handlers.wsgi

    - by bigmac
    I am using Python 2.7 with mod_python 3.3.1 and mod_wsgi 3.3. I get an Internal Server Error and this stack trace in the apache logs: [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Target WSGI script '/home/one/codebase/campman/wsgi_handler.py' cannot be loaded as Python module. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Exception occurred processing WSGI script '/home/one/codebase/campman/wsgi_handler.py'. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] Traceback (most recent call last): [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] File "/home/one/codebase/campman/wsgi_handler.py", line 13, in <module> [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi

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  • 7-Zip on multi-core computers

    - by Peter Mortensen
    Does 7-Zip take advantage of multiprocessor or multi-core systems? For example, would there be a close to 16 times speed-up on a 16 core system assuming no disk or memory bottlenecks? Or is it is limited to 2 threads (2 times speed-up on systems with more than one CPU or core)?

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  • What is windows 8 core?

    - by Journeyman Geek
    I've found some references, when looking for information on WAIK installs of windows 8 of a varient called windows 8 core, that can be installed off the professional edition disk. There's also a mention of it on winsupersite that says The cheapest, called MSDN Operating Systems, costs $699 a year ($499 renewal), and of course includes Windows 8 (Core), Windows 8 Pro, and Windows 8 Enterprise. You get five licenses each for Windows 8 Core and Pro, and one Multiple Activation Key (MAK) for Windows 8 Enterprise. What is windows 8 core? Is it the new 'home' edition or something else? What differentiates it from the pro and enterprise editions?

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