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  • AspectJ join point with simple types

    - by Jon
    Hi! Are there defined join points in arithmetics that I can catch? Something like: int a = 4; int b = 2; int c = a + b; Can I make a pointcut that catches any one of those lines? And what context will I be able to get? I would like to add a before() to all int/float/double manipulation done in a particular method on a class, is that possible. I see in the AspectJ docs that there are defined join points for object initialization and method calls. Is declaring an int an object initialization and does the + operator count as a method call? Thanks!

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  • How to point to jdni.properties file to set properties in Java

    - by prosseek
    I can use System.getProperties() method to set properties in Java. System.getProperties().put("java.naming.factory.initial", "fr.dyade.aaa.jndi2.client.NamingContextFactory"); System.getProperties().put("java.naming.factory.host", "localhost"); System.getProperties().put("java.naming.factory.port", "16400"); How can I get the same effect by reading the properties stored in a file? When I have a jdni.properties with the following content: java.naming.factory.initial fr.dyade.aaa.jndi2.client.NamingContextFactory java.naming.factory.host localhost java.naming.factory.port 16400 How can I teach Java to read them as properties?

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  • Why does ghci say that 1.1 + 1.1 + 1.1 > 3.3 is True?

    - by Frerich Raabe
    I've been going through a Haskell tutorial recently and noticed this behaviour when trying some simple Haskell expressions in the interactive ghci shell: Prelude> 1.1 + 1.1 == 2.2 True Prelude> 1.1 + 1.1 + 1.1 == 3.3 False Prelude> 1.1 + 1.1 + 1.1 > 3.3 True Prelude> 1.1 + 1.1 + 1.1 3.3000000000000003 Does anybody know why that is?

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  • Start program on a second monitor?

    - by stukelly
    Is there a way to specify which monitor a application appears on in Delphi or C++Builder? I am developing a simple program for a customer, which displays kitchen orders on a secondary monitor, generated by a hospitality system. Currently they need to manually drag the window onto the second monitor after it starts.

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  • Can anyone explain this strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false! this is not the expected result } } So, what do you think about this?

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  • JQuery: Floating share box like Mashable?

    - by Prashant
    I am looking for a jQuery plugin which can serve me the floating share box functionality just like mashable implement in their new design: http://mashable.com/2010/03/12/flickr-co-founders-startup-hunch-raises-10-million/. On the page above in the left side mashable has sharing options which stays on the screen when you scroll the page. I want to implement same kind of functionality in my application, using a jQuery plugin.

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  • Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?

    - by cheeesus
    I'm currently chasing some bugs in my OpenGL ES 2.0 fragment shader code which is running on iOS devices. The code runs fine in the simulator, but on the iPad it has huge problems and some of the calculations yield vastly different results, I had for example 0.0 on the iPad and 4013.17 on the simulator, so I'm not talking about small differences which could be the result of some rounding errors. One of the things I noticed is that, on the iPad, float1 = pow(float2, 2.0); can yield results which are very different from the results of float1 = float2 * float2; Specifically, when using pow(x, 2.0) on a variable containing a larger negative number like -8, it seemed to return a value which satified the condition if (powResult <= 0.0). Also, the result of both operations (pow(x, 2.0) as well as x*x) yields different results in the simulator than on the iPad. Used floats are mediump, but I get the same stuff with highp. Is there a simple explanation for those differences? I'm narrowing the problem down, but it takes so much time, so maybe someone can help me here with a simple explanation.

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  • Does the pointer to free() have to point to beginning of the memory block, or can it point to the interior?

    - by Lambert
    The question is in the title... I searched but couldn't find anything. Edit: I don't really see any need to explain this, but because people think that what I'm saying makes no sense (and that I'm asking the wrong questions), here's the problem: Since people seem to be very interested in the "root" cause of all the problem rather than the actual question asked (since that apparently helps things get solved better, let's see if it does), here's the problem: I'm trying to make a D runtime library based on NTDLL.dll, so that I can use that library for subsystems other than the Win32 subsystem. So that forces me to only link with NTDLL.dll. Yes, I'm aware that the functions are "undocumented" and could change at any time (even though I'd bet a hundred dollars that wcstombs will still do the same exact thing 20 years from now, if it still exists). Yes, I know people (especially Microsoft) don't like developers linking to that library, and that I'll probably get criticized for the right here. And yes, those two points above mean that programs like chkdsk and defragmenters that run before the Win32 subsystem aren't even supposed to be created in the first place, because it's literally impossible to link with anything like kernel32.dll or msvcrt.dll and still have NT-native executables, so we developers should just pretend that those stages are meant to be forever out of our reaches. But no, I doubt that anyone here would like me to paste a few thousand lines of code and help me look through them and try to figure out why memory allocations that aren't failing are being rejected by the source code I'm modifying. So that's why I asked about a different problem than the "root" cause, even though that's supposedly known to be the best practice by the community. If things still don't make sense, feel free to post comments below! :)

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  • Double multiplied by 100 and then cast to long is giving wrong value

    - by xyz
    I have the following code: Double i=17.31; long j=(long) (i*100); System.out.println(j); O/P : 1730 //Expected:1731 Double i=17.33; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1733 Double i=17.32; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1732{As expected} Double i=15.33; long j=(long) (i*100); System.out.println(j); O/P : 1533 //Expected:1533{as Expected} I have tried to Google but unable to find reason.I am sorry if the question is trivial.

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  • Understanding C++ pointers (when they point to a pointer)

    - by Stephano
    I think I understand references and pointers pretty well. Here is what I (think I) know: int i = 5; //i is a primitive type, the value is 5, i do not know the address. int *ptr; //a pointer to an int. i have no way if knowing the value yet. ptr = &i; //now i have an address for the value of i (called ptr) *ptr = 10; //go get the value stored at ptr and change it to 10 Please feel free to comment or correct these statements. Now I'm trying to make the jump to arrays of pointers. Here is what I do not know: char **char_ptrs = new char *[50]; Node **node_ptrs = new Node *[50]; My understanding is that I have 2 arrays of pointers, one set of pointers to chars and one to nodes. So if I wanted to set the values, I would do something like this: char_ptrs[0] = new char[20]; node_ptrs[0] = new Node; Now I have a pointer, in the 0 position of my array, in each respective array. Again, feel free to comment here if I'm confused. So, what does the ** operator do? Likewise, what is putting a single * next to the instantiation doing (*[50])? (what is that called exactly, instantiation?)

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  • WinMain not called before main (C/C++ Program Entry Point Issue)

    - by BT
    I was under the impression that this code #include <windows.h> #include <stdio.h> int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { printf("WinMain\n"); return 0; } int main() { printf("main\n"); return 0; } would output WinMain, but of course nothing ever works how you expects. Anyways, could somebody please tell me how to get this program to run WinMain first (I do have a reason for using both). I'm running windows 7 with mingw if that helps anything.

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  • How should I deal with floating numbers that numbers that can get so small that the become zero

    - by Tristan Havelick
    So I just fixed an interesting bug in the following code, but I'm not sure the approach I took it the best: p = 1 probabilities = [ ... ] # a (possibly) long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): p *= wp # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) Because the result doesn't need to be exact, I solved this by simply keeping the smallest non-zero value, and using that if p ever becomes 0. p = 1 probabilities = [ ... ] # a long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): old_p = p p *= wp if p == 0: # we've gotten so small, its just 0, so go back to the smallest # non-zero we had p = old_p break # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) This works, but it seems a bit kludgy to me. I don't do a ton of this kind of numerical programming, and I'm not sure if this is the kind of fix people use, or if there is something better I can go for.

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  • Check the code n point the mistake

    - by Vibha
    here is the code: Ext.onReady(function(){ alert("inside onReady"); Ext.QuickTips.init(); var employee = Ext.data.Record.create([ {name:'firstname'}, {name:'lastname'}]); var myReader = new Ext.data.JsonReader({ root:"EmpInfo", },employee); var store = new Ext.data.JsonStore({ id:'ID' ,root:'EmpInfo' ,totalProperty:'totalCount' ,url:'test.php' ,autoLoad:true ,fields:[ {name:'firstname', type:'string'} ,{name:'lastname', type:'string'} ] }); var myPanel = new Ext.grid.GridPanel({ store: store ,columns:[{ dataIndex:'firstname' ,header:'First Name' ,width:139 },{ dataIndex:'lastname' ,header:'Middle Name' ,width:139 } ] }); var myWindow = new Ext.Window({ width:300, height:300, layout:'fit', closable:false, resizable:false, items:[myPanel] }); myWindow.show(); }); And php code is: true, "data" = array( "firstname" = "ABC" , "lastname" = "MNO") ); $_SESSION["err"] = isset($_SESSION["err"]) ? !$_SESSION["err"] : true; header("Content-Type: application/json"); echo json_encode($o); ? I want to print the values ABC and MNO in the grid panel. i'm using extjs 2.3. please help me out. Thanks

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  • 3D Camera looking at arbitrary point, but never rolling to do so

    - by Nektarios
    (In C#/XNA 4.0) I have Vector3 cameraPosition, Vector3 targetPosition I want to have my camera look at the target, always 'facing' it, but never rolling So roll always is neutral, to view the target the camera always either adjusts pitch or yaw I've tried countless combinations of methods and information I find here and on the web but I haven't found anything that works properly. I think my issue may be my 'Up' vector (which I've tried .Up, 1,0,0, 0,1,0, 0,0,1) When I move my camera I do: CameraPosition += moveSpeed * vectorToAdd; UpdateViewMatrix(); UpdateViewMatrix() is.. well, I've tried everything I have seen. At most simple... View = Matrix.CreateLookAt(CameraPosition, targetPosition, upVector); Where upVector has been Vector3.Up, 1, 0, 0; 0, 1, 0; 0, 0, 1, or other more 'proper' attempts to get my actual up vector. This sounds like it's probably my problem.. This should be dead simple, help!

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  • How to move value from the stack to ST(0)?

    - by George Edison
    I am having trouble believing the following code is the most efficient way to move a value from the stack to ST(0): .data var dd 4.2 tmp dd ? .code mov EAX, var push EAX ; top of stack now contains a value ; move it to ST(0) pop EAX mov tmp, EAX fld tmp Is the temporary variable really necessary? Further, is there an easier way to get a value from the stack to ST(0)?

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  • Point covering problem

    - by Sean
    I recently had this problem on a test: given a set of points m (all on the x-axis) and a set n of lines with endpoints [l, r] (again on the x-axis), find the minimum subset of n such that all points are covered by a line. Prove that your solution always finds the minimum subset. The algorithm I wrote for it was something to the effect of: (say lines are stored as arrays with the left endpoint in position 0 and the right in position 1) algorithm coverPoints(set[] m, set[][] n): chosenLines = [] while m is not empty: minX = min(m) bestLine = n[0] for i=1 to length of n: if n[i][0] <= m and n[i][1] > bestLine[1] then bestLine = n[i] add bestLine to chosenLines for i=0 to length of m: if m <= bestLine[1] then delete m[i] from m return chosenLines I'm just not sure if this always finds the minimum solution. It's a simple greedy algorithm so my gut tells me it won't, but one of my friends who is much better than me at this says that for this problem a greedy algorithm like this always finds the minimal solution. For proving mine always finds the minimal solution I did a very hand wavy proof by contradiction where I made an assumption that probably isn't true at all. I forget exactly what I did. If this isn't a minimal solution, is there a way to do it in less than something like O(n!) time? Thanks

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  • Function Returning Negative Value

    - by Geowil
    I still have not run it through enough tests however for some reason, using certain non-negative values, this function will sometimes pass back a negative value. I have done a lot of manual testing in calculator with different values but I have yet to have it display this same behavior. I was wondering if someone would take a look at see if I am missing something. float calcPop(int popRand1, int popRand2, int popRand3, float pERand, float pSRand) { return ((((((23000 * popRand1) * popRand2) * pERand) * pSRand) * popRand3) / 8); } The variables are all contain randomly generated values: popRand1: between 1 and 30 popRand2: between 10 and 30 popRand3: between 50 and 100 pSRand: between 1 and 1000 pERand: between 1.0f and 5500.0f which is then multiplied by 0.001f before being passed to the function above Edit: Alright so after following the execution a bit more closely it is not the fault of this function directly. It produces an infinitely positive float which then flips negative when I use this code later on: pPMax = (int)pPStore; pPStore is a float that holds popCalc's return. So the question now is, how do I stop the formula from doing this? Testing even with very high values in Calculator has never displayed this behavior. Is there something in how the compiler processes the order of operations that is causing this or are my values simply just going too high? If the later I could just increase the division to 16 I think.

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