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  • Scaled live iPhone Camera view in center, "CGAffineTransformTranslate" not working

    - by Gavin
    Hi, I have a little problem which I could not solve. I really hope someone can help me with that. I wanted to resize the live camera view and place it in the center, using the following code below: picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, 0.5, 0.56206); picker.cameraViewTransform = CGAffineTransformTranslate(picker.cameraViewTransform, 80, 120); But all I got was a scaled 1/2 sized view on the top left of the screen. It seems as though "CGAffineTransformTranslate" does nothing at all. The translation didn't work even when I used: picker.cameraViewTransform = CGAffineTransformMake(1, 0, 0, 1, 80, 120); The translation portion seems to have no effect on the live camera view. Hope someone can enlighten me. Thanks.

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  • Openfire scalability question XMPP Server

    - by candoyo
    Hello! Do you guys know how well openfire scales? My users will be using the application to do normal chatting like msn no file transfer for now. We will be using Amazon's EC2 server to run the chat server we would like to support over 1 Million users in total and around 30-50K active users during peak times. Since clustering is now opensource, I though Openfire might be the way to go, how much will it cost for the coherence license or can I bipass that somehow? Also, I wanted to develop plugin for Openfire if we go with it. Any pointers on how to set up a dev env and get going would be helpful too! Thanks ya'all! :)

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  • Displaying large file in JTextArea.

    - by Sathish Gopal
    Hi All, I'm currently working in Swing UI Assignment. This work involves showing large file content in JTextArea. The file size can be as large as 2 GB. My initial idea is to lazily load content from the file, say 1 MB of content will be shown to the user. As the user scrolls i will retrieve the next 1 MB of content to be shown. All these operation will be happening in background thread (Swing Worker). I looked at the JTextArea API, the method insert takes String and int(position of the insert) as the parameter. This will suffice, but i'm worried about performance, because the content (1 MB at a time) retrieved will have to be converted to String object. Is there any other work around or any other alternative/better solution for this.

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  • Smooth mousover images inside scaled Flex App?

    - by Josh Handel
    I have a flex app I am scaling using systemManager.stage.scaleMode=StageScaleMode.NO_BORDER; for the most part it works well except for my bitmap data (mostly png's from the designers). I can set the mx:image tags to smoothBitmapContent=true and that works great for everything except my mouseover objects. When I do a mouseover, the source is being changed from one embedded image to another embedded image. I have tried several (many) online "smoothimage" classes, and tried to write my own, I have tried to reset smoothBitmapContent every chance I get but still no dice. It seems to mee that because I am scaling at the app level, that the flopped out bitmap is not getting smoothed when it renders. Does anyone have any suggestions on how to keep things smooth (perhaps there is a flag to tell Flex to smooth stuff when it scales it?). Thanks Josh

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • J2ME Reduce Image color-depth/ Compress Image size

    - by updateraj
    Hi, I need to transmit the image from the mobile phone to the server. I am able to reduce the image screen size but not the memory size. I understand i have to deal with the color depth. J2ME does not seem to offer any scaling method which is available in J2SE: image rescaled = image.getScaledInstance(thumbWidth, thumbHeight, Image.SCALE_AREA_AVERAGING); BufferedImage biRescaled = toBufferedImage(rescaled, thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); How i would i tackle this ? I would like to reduce the image memory size before i transmit to the server. Thank you

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  • PHP Echo a large block of text

    - by Thomas
    Im new to PHP and I can't figure out what the rules are for using the echo function. For example, if I need to echo a large block of css/js, do I need to add echo to each line of text or is there a way to echo a large block of code with a single echo? When I try to echo a big block of code like this one, I get an error: if (is_single()) { echo '<link type="text/css" rel="stylesheet" href="http://jotform.com/css/styles/form.css"/><style type="text/css"> .form-label{ width:150px !important; } .form-label-left{ width:150px !important; } .form-line{ padding:10px; } .form-label-right{ width:150px !important; } body, html{ margin:0; padding:0; background:false; } .form-all{ margin:0px auto; padding-top:20px; width:650px !important; color:Black; font-family:Verdana; font-size:12px; } </style> <link href="http://jotform.com/css/calendarview.css" rel="stylesheet" type="text/css" /> <script src="http://jotform.com/js/prototype.js" type="text/javascript"></script> <script src="http://jotform.com/js/protoplus.js" type="text/javascript"></script> <script src="http://jotform.com/js/protoplus-ui.js" type="text/javascript"></script> <script src="http://jotform.com/js/jotform.js?v3" type="text/javascript"></script> <script src="http://jotform.com/js/location.js" type="text/javascript"></script> <script src="http://jotform.com/js/calendarview.js" type="text/javascript"></script> <script type="text/javascript"> JotForm.init(function(){ $('input_6').hint('ex: [email protected]'); }); </script>'; }else { } Is there a better way to echo large blocks of code without a lot of work (adding echo to each line for example)?

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • cc1plus: error: include: Value too large for defined data type when compiling with g++

    - by Android
    I am making a project that should compile on Windows and Linux. I have made the project in Visual Studio and then made a makefile for linux. I created all the files in Windows with VS. It compiles and runs perfectly in VS but when I run the makefile and it runs g++ I get $ g++ -c -I include -o obj/Linux_x86/Server.obj src/Server.cpp cc1plus: error: include: Value too large for defined data type cc1plus: error: src/Server.cpp: Value too large for defined data type The code is nothing more than a Hello World atm. I just wanted to make sure that everything was working before I started development. I have tried searching but to no avail. Any help would be appreciated.

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  • Devision in c# not going the way i expect

    - by Younes
    Im trying to write something to get my images to show correctly. I have 2 numbers "breedtePlaatje" and "hoogtePlaatje". When i load those 2 vars with the values i get back "800" and "500" i expect "verH" to be (500 / 800) = 0,625. Tho the value of verH = 0.. This is the code: int breedtePlaatje = Convert.ToInt32(imagefield.Width); int hoogtePlaatje = Convert.ToInt32(imagefield.Height); //Uitgaan van breedte plaatje if (breedtePlaatje > hoogtePlaatje) { double verH = (hoogtePlaatje/breedtePlaatje); int vHeight = Convert.ToInt32(verH * 239); mOptsMedium.Height = vHeight; mOptsMedium.Width = 239; //Hij wordt te klein en je krijgt randen te zien, dus plaatje zelf instellen if (hoogtePlaatje < 179) { mOptsMedium.Height = 179; mOptsMedium.Width = 239; } } Any tips regarding my approach would be lovely aswell.

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  • Scaling an image using the mouse in a WinForms application?

    - by Gaax
    I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Compressing large text data before storing into db?

    - by Steel Plume
    Hello, I have application which retrieves many large log files from a system LAN. Currently I put all log files on Postgresql, the table has a column type TEXT and I don't plan any search on this text column because I use another external process which nightly retrieves all files and scans for sensitive pattern. So the column value could be also a BLOB or a CLOB, but now my question is the following, the database has already its compression system, but could I improve this compression manually like with common compressor utilities? And above all WHAT IF I manually pre-compress the large file and then I put as binary into the data table, is it unuseful as database system provides its internal compression?

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  • large images on toolbar

    - by cagi
    Hi to all. Is it possible to have a 32x32 images on toolbar while keeping 16x16 in menu. I created toolbar resource (IDR_TOOLBAR1) and set it's button size as 32x32 and load it: if (!m_wndToolBar.CreateEx(this,...) || !m_wndToolBar.LoadToolBar(IDR_TOOLBAR1 )) { ... } When started toolbar correctly shows large btn images but menu is also enlarged showing 32x32 item images!? How to have menu images as before (small 16x16) My app info: SDI, VS2008 Thanks in advance! P.S. I have noticed an option check box "Large Images" in quick customization dialog under options tab. The dialog is enabled by default in my project. When selecting that option images buttons enlarge instantly, the problem is the new sized images is created from small ones and quality is poor. It would be better if new images list is loaded? Once again thanks in advance!

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  • Project design / FS layout for large django projects

    - by rcreswick
    What is the best way to layout a large django project? The tutuorials provide simple instructions for setting up apps, models, and views, but there is less information about how apps and projects should be broken down, how much sharing is allowable/necessary between apps in a typical project (obviously that is largely dependent on the project) and how/where general templates should be kept. Does anyone have examples, suggestions, and explanations as to why a certain project layout is better than another? I am particularly interested in the incorporation of large numbers of unit tests (2-5x the size of the actual code base) and string externalization / templates.

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  • Finding Errant Output to System.out in Large Java Program

    - by SvrGuy
    Hi, We have a large java code base [~1 M Lines]. Buried (somewhere) in the code base is some old debug output to System.out that we want to remove (its cluttering things up). The problem is: out code base is so large that we can't easily find where the output is coming from. What we want is a way to see where System.out.println is getting called from (like a stack trace from an exception or some such). Its not suitable to debugging -- the errant output is coming from some errant thread somewhere etc. Any ideas on how to track the source of this errant output down? PS: 99.99% of calls to System.out are legit, and we have thousands of them, so simply searching the code base for System.out calls is not a solution!

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  • Tool to diagonalize large matrices

    - by Xodarap
    I want to compute a diffusion kernel, which involves taking exp(b*A) where A is a large matrix. In order to play with values of b, I'd like to diagonalize A (so that exp(A) runs quickly). My matrix is about 25k x 25k, but is very sparse - only about 60k values are non-zero. Matlab's "eigs" function runs of out memory, as does octave's "eig" and R's "eigen." Is there a tool to find the decomposition of large, sparse matrices? Dunno if this is relevant, but A is an adjacency matrix, so it's symmetric, and it is full rank.

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  • Java regex replace multiple file paths in a large String

    - by Joe Goble
    So a Regex pro I am not, and I'm looking for a good way to do this. I have a large string which contains a variable number <img> tags. I need to change the path on all of these images to images/. The large string also contains other stuff not just these img's. <img src='http://server.com/stuff1/img1.jpg' /> <img src='http://server.com/stuff2/img2.png' /> Replacing the server name with a ReplaceAll() I could do, it's the variable path in the middle I'm clueless on how to include. It doesn't necessarily need to be a regex, but looping through the entire string just seems wasteful.

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  • Looking for easy way to analyze var_dump (PHP) on large objects

    - by sdek
    I know (PHP's) var_dump is supposed to be "human readable" and all, but analyzing large objects is just a pain in the neck. I am struggling to make sense of a few of the large objects that are being passed around in a script that we are running. (I know that using xdebug with and IDE is a good idea, but I have not been able to get xdebug to run on this project for some reason - several days lost, ugh). Any ideas on how I can easily digest the contents of a really big var_dump? Any ideas are welcome... Although I am hoping that there is something similar to Thomas Frank's JSON tool (where you just put some code in and it gives a nice graphical representation).

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  • Set sprite width or height without scaling it's children

    - by Gabi Barrientos
    I am trying to dynamically change the width and height of a Sprite object, which is a container for other similar Sprite objects. The container object automatically changes it's size according to the size of it's children, but when I change the position of the children objects, the size of the container stays the same and it's children appear to be placed outside of the container. I tried to solve this problem by using something like this: if (container.width < (child.x + child.width)) { container.width = (child.x + child.width); } but when I use this code, the container object's children are scaled. Is there a way to change the container's size without scaling it's children?

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  • Javascript: Passing large objects or strings between function considered a bad practice

    - by Mr. Smee
    Is it considered a bad practice to pass around a large string or object (lets say from an ajax response) between functions? Would it be beneficial in any way save the response in a variable and keep reusing that variable? So in the code it would be something like this: var response; $.post(url, function(resp){ response = resp; }) function doSomething() { // do something with the response here } vs $.post(url, function(resp){ doSomething(resp); }) function doSomething(resp) { // do something with the resp here } Assume resp is a large object or string and it can be passed around between multiple functions.

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  • Downloading large files with AFNetworking

    - by goodfella
    I'm trying to implement downloading of a large file and show to user current progress, but block in: -[AFURLConnectionOperation setDownloadProgressBlock:] returns incorrect bytesRead and totalBytesRead values (they are smaller than they should be). For example: If I have a 90MB file and when it downloads completely, latest block invocation in setDownloadProgressBlock: gives me totalBytesRead value about 30MB. On other side, if file is 2MB large, latest block invocation gives correct totalBytesRead 2MB value. AFNetworking is updated to the latest version from github. If AFNetworking can't do it correctly, what solution can I use? Edit: I've determined that even if file is not downloaded completely (and this happens every time with relatively big file) AFNetworking calls success block in: -[AFHTTPRequestOperation setCompletionBlockWithSuccess:failure] I asked a similar question here about this situation, but didn't get any answers. I can check in code downloaded and real file sizes, but AFNetworking has no API for continuation of partial download.

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  • large test data for knapsack problem

    - by user347918
    i am researcher student. I am searching large data for knapsack problem. I wanted test my algorithm for knapsack problem. But i couldn't find large data. I need data has 1000 item and capacity is no matter. The point is item as much as huge it's good for my algorithm. Is there any huge data available in internet. Does anybody know please guys i need urgent.

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