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  • asp.net mvc 2 - return JavaScript with View

    - by Tomaszewski
    Hi, using ASP.NET MVC 2 I have a navigation menu inside my Master Page. In the navigation menu, I am trying add a class to the that the current page relates to (i.e., home page will add class="active" to the Home button). I'm trying to consider scalability and the fact that I don't want to change individual pages if the navigation changes later. The only way I can think of doing this is: Add JavaScript to each individual View that will add the class when the DOM is ready Return JavaScript when return View() occurs on point (2), I am unsure how to do. Thusfar I have been doing the following in my controller: public ActionResult Index() { ViewData["messege"] = JavaScript("<script type='text/javascript' language='javascript'> $(document).ready(function () { console.log('hi hi hi'); }); </script>"); return View(); } but in my view, when I call: <%: ViewData["messege"] %> I get: System.Web.Mvc.JavaScriptResult as the result Would you guys have any ideas on How to solve the navigation menu probelem, other than the solutions I've listed return JavaScript along with your view from the Controller Thanks, in advanced!

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  • UINavigationController from scratch?

    - by Moshe
    I have a view based app that works well. (In other words, I'm not going to start over with a Navigation-Based App template.) It's an immersive app of sorts and I'm trying to add a Table View that loads in a new view when a button is pressed. The loading the nib part works, but I can't seem to be able to add a navigation controller to the new view. I want to see a navigation bar on top with a done button and an edit button. Also, I want to the Table View entries to be empty. I added a new file like so: File-> New File -> UINavigationController subclass. I checked the UITableViewController Subclass and With XIB for user interface. All I see when the view is pulled up is a blank Table View. I am able to customize things in the view controller. What can I do to make the table show a navigation bar and be editable? I need some direction here please. EDIT: I'm working with the latest Public SDK. (XCode 3.2.2)

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  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

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  • Firefox Addon to follow links by keyboard?

    - by Marten Veldthuis
    I like the "Hit-a-hint like navigation of links (start with f to follow a link)" feature of vimperator, but using that addon breaks some sites for me. And though I use Vim as an editor, I don't really need it in my browser. Does anyone know of a Firefox Addon that does just that hit-a-hint like navigation?

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  • How to update correctly an Entity Model after changes of database structure?

    - by Slauma
    I've made some changes in the table structure and especially the relationships between tables in my SQL Server database. Now I want to update my Entity model based on this new database structure. Right clicking on the edmx file I find the option "Update model from database". But when I do this I get kind of a 50% update: The new columns appear in the Entity classes but I am confused about a lot of navigation properties which are still there in the model although the corresponding foreign key relationships do not exist anymore in the database. Am I doing something wrong? Or is there another option to update the model including deletion of navigation properties? Or do I have to delete those navigation properties manually in the model files? I am using Entity Framework Version 1 (VS 2008 SP1). Thanks for help in advance!

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  • how do I add a texture to a triangle in three.js?

    - by Kae Verens
    I've created a scene which has many cubes, spheres, etc, in it, and have been able to apply textures to those primitives, but when I want to add a texture to a simple triangle, I'm totally lost. Here's the closest I've come to getting it right: var texture=THREE.ImageUtils.loadTexture('/f/3d-images/texture-steel.jpg'); var materialDecalRoof=new THREE.MeshBasicMaterial( { 'map': texture, 'wireframe': false, 'overdraw': true } ); var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3(tentX/2+1, tentY, tentZ/2+1)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(-tentX/2-1, tentY, tentZ/2+1)); geometry.faces.push(new THREE.Face4(0, 1, 2, 3)); geometry.faceVertexUvs[0].push([ new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0) ]); geometry.computeFaceNormals(); geometry.computeCentroids(); geometry.computeVertexNormals(); var mesh= new THREE.Mesh( geometry, materialDecalRoof); scene.add(mesh); This does not work. All i get is a flickering triangle (when the scene is moved) where an image should be. To test this, go to https://www.poptents.eu/3dFrame.php, upload an image in the Roof section, and drag the view to see the roof flicker. Does anyone know what I'm doing wrong here?

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  • asp.net mvc changing one menu based on which controller is selected from another menu

    - by jj
    Hi, I am envisioning a site layout like this- top navigation menu linking to maybe 4 or 5 indexes of different controllers. each of these sections will be working with different model objects. Left navigation menu is specific to a controller. so, for each of the top menu buttons (corresponding to different controllers) I would like the left navigation menu to offer options only specific to the currently used controler. What's the best way to go about setting this up? Thanks!!

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  • iPad: Merge concept of SplitViewController and NavigationController in RootView?

    - by MikeN
    I'm having trouble merging the two concepts of using a SplitViewController in my main view and having the "RootView" controller that controls the left panes popup/sidebar table view. I want to have the left "RootView" act as a navigation menu, but how do I do this when the RootView is tied through MainWindow.xib into the left pane of the SplitView? Basically, I want the left navigation to work just like the built-in email applications folder drilldown navigation. Is there an example iPad project out there that uses both SplitView and a NavigationView for the left/Root pane?

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  • Using undecorated UiNavigationBar

    - by Nicsoft
    Hello, I would like to use UINavigationBar without decoration. I.e. I would like to create my own custom buttons and link those to the same actions (e.g. back) as the navigation items were linked to and have no bar presented at the top. I was told that one should use navigation bar even though graphically you should design the interaction yourself. How do I go about doing this? I am quite new to navigation bar to start with... If there is some tutorial you can direct me to it would be great (that is for using nav-bar without decoration). Thanks in advance! Regards, Niklas

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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • How to make a div to fill a remaining horizontal space (a very simple but annoying problem for CSS e

    - by janoChen
    I have 2 divs: one in the left side and one in the right side of my page. The one in the left side has fixed width and I want the one of the right side to fill the remaining space. The one on the right side is the navigation and I want it to to fill the remaining space on it right side: My CSS: #search { width: 160px; height: 25px; float: left; background-color: #FFF; } #navigation { width: 780 float: left; /*background-color: url('../images/transparent.png') ;*/ background-color: #A53030; } My Html: <div id="search"> </div> <?php include("navigation.html"); ?> <div id="left-column"> Thank in advance!

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  • Can't create an OgreBullet Trimesh

    - by Nathan Baggs
    I'm using Ogre and Bullet for a project and I currently have a first person camera set up with a Capsule Collision Shape. I've created a model of a cave (which will serve as the main part of the level) and imported it into my game. I'm now trying to create an OgreBulletCollisions::TriangleMeshCollisionShape of the cave. The code I've got so far is this but it isn't working. It compiles but the Capsule shape passes straight through the cave shape. Also I have debug outlines on and there are none being drawn around the cave mesh. Entity *cave = mSceneMgr->createEntity("Cave", "pCube1.mesh"); SceneNode *caveNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); caveNode->setPosition(0, 10, 250); caveNode->setScale(10, 10, 10); caveNode->rotate(Quaternion(0.5, 0.5, -0.5, 0.5)); caveNode->attachObject(cave); OgreBulletCollisions::StaticMeshToShapeConverter *smtsc = new OgreBulletCollisions::StaticMeshToShapeConverter(); smtsc->addEntity(cave); OgreBulletCollisions::TriangleMeshCollisionShape *tri = smtsc->createTrimesh(); OgreBulletDynamics::RigidBody *caveBody = new OgreBulletDynamics::RigidBody("cave", mWorld); caveBody->setStaticShape(tri, 0.1, 0.8); mShapes.push_back(tri); mBodies.push_back(caveBody); Any suggestions are welcome. To clarify. It compiles but the Capsule shape passes straight through the cave shape. Also I have debug outlines on and there are none being drawn around the cave mesh

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  • Call pushview from a subview

    - by slaapwagen
    Hello everyone, Here is the thing. I currently have a tabBar controller, with several navigation controllers in it. Just like this : http://tof.canardpc.com/view/d27d1361-c81b-43a0-9b5b-abb13d78e422.jpg In my first navigation controller, i have a view controller called NewsViewsController. Here is its nib (see picture). My goal is to show/hide the subviews (with tableview inside) according to the position of the segmented control. This way, I can have two separates viewControllers for each tableview. This is actually working. And here is the result (see picture). My problem is the following one. When i try to click on a cell, the pushview doesn't work. Indeed my self.navigationController is null. How can i push my detail view using the parent navigation controller ? Is the architecture of my application wrong ? Thank you =)

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  • Transparent Background with a Modal UIViewController

    - by Mick Walker
    I have a dilema, I want to present to the user a semi-transparent view. I found out by experimenting that if I simply pushed the transparent view to the top of my NavigationController's stack, that it would not render the transparency level I wanted. So I decided to simply add the view as a subview of the current view at the top of the stack. This solution works, the view below is still visible, and the View is 'semi-modal'. The problem is, if the parent view inherits from UITableViewController (as mine does), then the view I 'push' onto it, does not cover the navigation bar at the top. I really don't want to get into a situation where I am forced to enable / disable controls on the navigation bar every time I push this view, so I was wondering, if anyone knew of any solutions that I could use so that the view I push onto the UITableViewController will actually 'push over' the navigation bar?

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  • Create a template mechanism in Objective-C for iPad applications

    - by Flex_Addicted
    I'm looking for a solution to create a sort of template in Objective C. I'll try to explain my problem. I would create a sort of main view which has 1 side bar that remain always visible. This side bar have controls. The main view is responsible to load a Navigation Controller (UINavigationController seems to be ok) that manages other views. When switching a view to another, the sidebar always remain visible under the Navigation Controller and its views. Through the controls of the sidebar, it's possible to send event to a specific view loaded by the Navigation Controller. Any idea to create a similar template? Thank you. Best regards.

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  • How to navigate clicking row to another UITableView ?

    - by Meko
    Hi. I am trying to show detailed UItable view when clicking on row. I used - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; photoListViewController = [[PhotoListViewController alloc]initWithNibName:@"PhotoListViewController" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:photoListViewController animated:YES]; [photoListViewController release]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; } This PhotoListViewController is an empty UITableViewController. As I know UITableViewCOntroller has a navigation controller implemented and I don`t have to create navigation controller. But When I clicked on row it does not navigate to second view.AM I have to make some connection on nib file?I only created this PhotoListViewController in File-New-UIViewCOntroller and selected UITableView. EDIT : SOLVED I solved my problem.I should use UINAvigation object.I thought that UITable has it but there was no ))

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  • Three Silverlight 4 issues

    - by Muhammad Jamal Shaikh
    Silverlight version : 4 Silverlight patter :MVVM Visual Studio template :Silverlight navigation application How do I block main navigation on (mainpage.xaml) as in any silverlight navigation application and block page's controls ( i.e whichever page is it in ) during async webservice calls? Any best practices? How do I deal with the browser's forward and backward buttons, specially during async calls? How do I deal with dialogs on the views ( e.g when using a childwindow to select a color). How should the color's picker control hex be communicated to the viewmodel?

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  • TomTom integration does not work anymore?

    - by viezel
    I did for 6 months back an integration for TomTom navigation with URL Scheme. This worked out great, but then TomTom updated their iPhone app to version 1.10. Since then the integration does not work. Anyone tried the same? My iOS integration looks like this: (Titanium appcelerator) var lat = dbDataArray[chosenRoute]["lat"].toFixed(6); //geo coordinate var lng = dbDataArray[chosenRoute]["lng"].toFixed(6); //geo coordinate //open navigation var url = "tomtomhome://geo:action=navigateto&lat="+lat+"&long="+lng+"&name=name"; //show map //var url = "tomtomhome://geo:action=show&lat="+lat+"&long="+lng+"&name=name"; if (Ti.Platform.canOpenURL(url)) { Ti.Platform.openURL(url); }else { alert('Please install TomTom Navigation app'); } Note: I cannot get TomTom to tell me what has changed.

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  • problem with adding tool bar to UITableView

    - by chnet
    I'm writing a Navigation-Based iPhone app, and I'd like to have a UIToolBar docked at the bottom of my screen, with a UITableView scrolling between the tool bar and the navigation bar. I used [[self navigationController] setToolbarHidden:NO] and - (void)setToolbarItems:(NSArray *)toolbarItems animated:(BOOL)animated to set the UIToolBar. UIToolBar correctly shows in current view. If I drill down into a detail view using the button on navigation bar, i cannot return back to previous view. Before I add the tool bar, it can return back. I am wondering is there anything else should be noted when use UIToolbar?

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  • How do I hook up a custom tab bar build in IB to a UINavigationController Object instanced in XCODE?

    - by David Hsu
    What I did to create the custom NAV BAR: 1. Created an empty XIB and added a view with class UINavigationController. 2. Under the view I added the navigation bar and a left and right button onto the nav bar. 3. Control drag from "File Owner" to "View" Inside my class where I call the modal view navigation controller: SignupViewController *addController = [[SignupViewController alloc] initWithNibName:@"SignupViewController" bundle:nil]; // Create the navigation controller and present it modally. UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; navigationController.navigationBar = ///WHAT SHOULD GO HERE? [self presentModalViewController:navigationController animated:YES]; Thank in advance!

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  • Any MVVM frameworks work well with NavigationWindows?

    - by Will
    I'd like to "throw away" the current version of a WPF application and move version 2 to a stable MVVM framework. The main concern I'm having is that I don't see much talk about MVVM frameworks and navigation (i.e., NavigationWindows and Frames). My current app relies heavily on Pages to present views to the user. I would prefer to keep it this way. I'd rather not change everything to UserControls and rely on DataTemplates to switch out the view I need to present. Are there any MVVM frameworks that: Work well with NavigationWindows and Pages Provide ViewModels adequate access to the navigation process Provide the ability to change navigation in response to security-related events (e.g., redirect to login Page after logout)

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  • Conflicts between CSS Menu and Image as Links

    - by user354051
    There is logo on the top (image as link) and other images as links. These links are not working in FF and safari. The problem is with css/ul/li based navigation menu. If I remove the menu html code, images as links are working fine. The css based navigation menu is based on this code: /* Navigation Menu */ #nav a, #nav a:hover, #nav a:focus {...} #nav {...} #nav ul {...} #nav .menu .level1-li {...} #nav .menu a {...} #nav .menu a.level1-a {...} #nav .menu .sub {...} #nav .menu .sub a {...} #nav .menu a:hover {...} I am not much familiar with CSS and this is the example I have downloaded from the web. It seems "a" is doing something wrong here. Prashant

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  • how much time it will take to learn action script 3 in flash

    - by Mirage
    I know php mysql , javascript , jquery very well. I have never touced flash. Now have to do website in complete flash with action scripting. Keeping flash animation and scripting separate. How much time it will take for me to build e,g 1)Simple page with 1 column layout like , header , navigation bar , content. 2)The navigation items will be loaded from database using xml and flash 3)The content will also load from database depending upon navigation item clicked HOw much time forinserting flash objects and how much time for scripting. Thanks

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • CSS gaps between image links for no reason

    - by Infiniti Fizz
    Hi, I've been trying to get this horizontal navigation sorted for the past few hours now and nothing is working. I've tried reset.css stylesheets, *{padding: 0; margin: 0) etc. and I still have gaps inbetween my image links. You see, the navigation is made up of an unordered list of image links displayed inline, but there are gaps in between each image, left, right, top and bottom and I can't see why. It's the same in all browsers. Here is a link to the page, and so source: Beansheaf Temporary I can't post more than one link (damn reputation) so the css is at the same url but in the directory "styles" and is called "fund2.css". The rest of the site is obviously still not done, it's just the navigation I'm worried about right now. Thanks in advance, infiniti fizz

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