Search Results

Search found 3280 results on 132 pages for 'navigation mesh'.

Page 48/132 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • Jquery selectors question

    - by Ben
    Hi all, I am not an expert at jquery but trying to get a menu to work. Basically, I have a menu made of up to 3 levels of nested lists. The first level has a little arrow has a background image that opens or close when opening the first level list. Any other nested lists don't need to have the background image. My script opens the menu when you click on it and is also supposed to switch the first level list from a class "inactive" to a class "active". Here is the script: $(document).ready(function(){ $("#left-navigation-holder ul.level1 li.inactive").toggle(function(){ $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $("#left-navigation-holder li a").click(function(){ menu = $(this).parent('li').children('ul'); menu.toggle(); }); }); The problem is that the toggle function also happens when clicking on second and third level lists causing the arrows to toggle even if the first level list isn't clicked on. I thought using $("#left-navigation-holder ul.level1 li.inactive").toggle would limit the function to the first level list with a class "inactive". Any help would be really appreciated. Ben

    Read the article

  • LINQ - Querying a list filtered via a Many-to-Many reltionship

    - by user118190
    Please excuse the context of my question for I did not know how to exactly word it. To not complicate things further, here's my business requirement: "bring me back all the Employees where they belong in Department "X". So when I view this, it will display all of the Employees that belong to this Department. Here's my environment: Silverlight 3 with Entity Framework 1.0 and WCF Data Services 1.0. I am able to load and bind all kinds of lists (simple), no problem. I don't feel that my environment matters and that's why I feel it is a LINQ question more than the technologies. My question is for scenarios where I have 3 tables linked, i.e. entities (collections). For example, I have this in my EDM: Employee--EmployeeProject--Project. Here's the table design from the Database: Employee (table1) ------------- EmployeeID (PK) FirstName other Attributes ... EmployeeProject (table2) ------------- EmployeeProjectID (PK) EmployeeID (FK) ProjectID (FK) AssignedDate other Attributes ... Project (table3) ------------- ProjectID (PK) Name other Attributes ... Here's the EDM design from Entity Framework: ------------------------ Employee (entity1) ------------------------ (Scalar Properties) ------------------- EmployeeID (PK) FirstName other Attributes ... ------------------- (Navigation Properties) ------------------- EmployeeProjects ------------------------ EmployeeProject (entity2) ------------------------ (Scalar Properties) ------------------- EmployeeProjectID (PK) AssignedDate other Attributes ... ------------------- (Navigation Properties) ------------------- Employee Project ------------------------ Project (entity3) ------------------------ (Scalar Properties) ------------------- ProjectID (PK) Name other Attributes ... ------------------- (Navigation Properties) ------------------- EmployeeProjects So far, I have only been able to do: var filteredList = Context.Employees .Where(e => e.EmployeeProjects.Where(ep => ep.Project.Name == "ProjectX")) NOTE: I have updated the syntax of the query after John's post. As you can see, I can only query, the related entity (EmployeeProjects). All I want is being able to filter to Project from the Employee entity. Thanks for any advice.

    Read the article

  • Detaching all entities of T to get fresh data

    - by Goran
    Lets take an example where there are two type of entites loaded: Product and Category, Product.CategoryId - Category.Id. We have available CRUD operations on products (not Categories). If on another screen Categories are updated (or from another user in the network), we would like to be able to reload the Categories, while preserving the context we currently use, since we could be in the middle of editing data, and we do not want changes to be lost (and we cannot depend on saving, since we have incomplete data). Since there is no easy way to tell EF to get fresh data (added, removed and modified), we thought of twp possible ways: 1) Getting products attached to context, and categories detached from context. This would mean that we loose the ability to access Product.Category.Name, which we do sometimes require, so we would need to manually resolve it (example when printing data). 2) detaching / attaching all Categories from current context. Context.ChangeTracker.Entries().Where(x => x.Entity.GetType() == typeof(T)).ForEach(x => x.State = EntityState.Detached); And then reload the categories, which will get fresh data. Do you find any problem with this second approach? We understand that this will require all constraints to be put on foreign keys, and not navigation properties, since when detaching all Categories, Product.Category navigation properties would be reset to null also. Also, there could be a potential performance problem, which we did not test, since there could be couple of thousand products loaded, and all would need to resolve navigation property when reloading. Which of the two do you prefer, and is there a better way (EF6 + .NET 4.0)?

    Read the article

  • Entity Framework and WCf

    - by Nihilist
    Hi I am little confused on designing WCf services with EF. When using WCf and EF, where do we draw this line on what properties to return and what not to with the entity. Here is my scenario I have User. Here are the relations. User [1 to many] Address, User [ 1 to many] Email, User [ 1 to many] Phone So now on the webform, on page1 I can edit user information. say I can edit few properties on the user entity and can also edit address, phone, email entities[ like add / delete and update any] On page2, i can only update user properties and nothing related to navigation properties [ address, email, phone]. So when I return the User Entity [ OR DTO] should i be returning the navigation properties too? Or should the client make multiple calls to get navigation properites. Also, how does it go with Save? Like should the client make multiple calls to save user and related entites or just one call to save the graph? Lets say, if I just have a Save(User user) [ where user has all the related entities too] both page1 and page2 will call save and pass me the user. but one page1 i will need a lot more information. but on page2 i just need the user primitive properties. So my question is, where do we draw this line, how do we design theses services ? Is the WCF operation designed on the page and the fields it has ? I am hoping i explained my problem well enough.

    Read the article

  • How to make Entity Key Mapping in Entity Framework like sql's foreign key?

    - by programmerist
    I try to give entity map on my entity app. But how can I do it? I try to make it like below: var test = ( from k in Kartlar where k.Rehber..... above codes k.(can not see Rehber or not working ) if you are correct , i can write k.Rehber.ID and others. i can not write: from k in Kartlar where k.Rehber.ID = 123 //assuming that navigation property name is Rehbar and its primary key of Rehbar table is ID && k.Kampanya.ID = 345 //assuming that navigation property name is Kampanya and its primary //key of Kampanya table is ID && k.Birim.ID = 567 //assuming that navigation property name is Birim and its primary key of Birim table is ID select k images you can see: also: You should look : http://i42.tinypic.com/2nqyyc6.png I have a table it includes 3 foreign key field like that: My Table: Kartlar ID (Pkey) RehberID (Fkey) KampanyaID (Fkey) BrimID (Fkey) Name Detail How can i write entity query with LINQ ? select * from Kartlar where RehberID=123 and KampanyaID=345 and BrimID=567 BUT please be careful I can not see RehberID, KampanyaID, BrimID in entity they are foreign key. I should use entity key but how?

    Read the article

  • iPhone toolbar shared by multiple views

    - by codemonkey
    Another iPhone noob question. The app I'm building needs to show a shared custom UIToolbar for multiple views (and their subviews) within a UITabBarController framework. The contents of the custom toolbar are the same across all the views. I'd like to be able to design the custom toolbar as a xib and handle UI events from its own controller class (I'm assuming I can subclass UIToolbar to do so?). That way I could define IBOutlet & IBAction items, etc. Then I could associate this custom toolbar with eachs of the UITabBarController views (and their subviews). But I'm having trouble finding out whether that's possible - and if so, how to do it. In particular, I want to be able to push new views onto UINavigationControllers that are each associated with parent UITabBarController tabs. So, to summarize, I want a: custom toolbar shared by multiple views which are managed by multiple navigation controllers and the navigation controllers are associated with different tabs of a parent tab bar controller The tab bar controller itself is launched modally, though I don't believe that's relevant. Anyway, the tab bar controller is working, as are its child navigation controllers. I'm just having a little trouble figuring out how to persist the shared toolbar to the various subviews. I'd settle for a good clean way of implementing programmatically... though I'd prefer the flexibility of keeping the toolbar's visual design in a xib. Anyone have any suggestions?

    Read the article

  • How to make categories and current page highlighting in PHP?

    - by Markus Ossi
    I am trying to find some example code or best practices about making CMS-type categories with PHP. This is a problem that has for sure been solved gazillion times but for some reason I am unable to find any example code using PHP about how to implement this. As far as I can tell, there are two parts to the problem. The first one has to with the styling side of things: outputting the link in the navigation so that the current page has a special style (class="active") and to not print out the link for the current page. The second part is handling categories, subcategories and the dynamic pages under the categories. The second part seems pretty straightforward. I am thinking of making it so that the name of the category in the navigation is a link to categories.php?id=x and on this page I just print out the pages with that category id. Then, if the user klicks on a page he will be taken to pages.php?id=y. However, I am not quite sure on how to make a navigation to check if we are now on the current page. Should I just use some case switch or what? Any ideas or links to some good example code are much appreciated.

    Read the article

  • How to change CSS style of nested list items?

    - by Yasir
    I have a style for styling <a> elements in list items in a #navigation container. This is working fine. #navigation li a { text-decoration:none; background:#bfe5ff; color:#045e9f; width:125px; height:35px; padding-top:11px; display:block; float:left; margin-left:2px; text-align:center; font-size:18px; font-weight:bold; } Now in some <li>s I am inserting <div>s. In these I am again using a list again, but it should be different in style or have no style. When I put in <li>s, their style matches the outer <li> elements, but it should not. I am trying to use this: #newnavigation li a { font-size:12px; margin-left:20px; } but it's not working - it applies the "outer" styles. This is my markup: <ul id="navigation"> <li><a href="index.html">Home</a></li> <li><a href="about.html">About</a></li> <li><a href="contact.html">Contact</a></li> <li class="browse"> <a href="#">Browse</a> <div id="browsecontainer"> <h3>Browse By Category</h3> <li><a href="#"></a></li> </div> </li> </ul>

    Read the article

  • Ajax and JSF 1.1 using hidden iframe with "proxy forms", what do you think about this development st

    - by Steel Plume
    Hi, currently I am using yet 1.1 specs, so I am trying to make simple what is too complex for me :p, managing backing beans with conflicting navigation rules, external params breaking rules and so on... for example when I need a backing bean used by other "views" simply I call it using FacesContext inside other backing beans, but often it's too wired up to JSF navigation/initialization rules to be really usable, and of course more simple is more useful become the FacesContext. So with only a bit of cross browser Javascript (simply a form copy and a read-write on a "proxy" form), I create a sort of proxy form inside the main user page (totally disassociated from JSF navigation rules, but using JSF taglibs). Ajax gives me flexibility on the user interaction, but data is always managed by JSF. Pratically I demand all "fictious" user actions to an hidden "iframe" which build up all needed forms according JSF rules, then a javascript simply clone its form output and put it into the user view level (CSS for showing/hiding real command buttons and making pretty), the user plays around and when he click submit, a script copies all "proxied" form values into the real JSF form inside the "iframe" that invokes the real submit of the form, what it returns is obviously dependent by your choice. Now JSF is really a pleasure :-p My real interest is to know what are your alternative strategy for using pure Ajax and JSF 1.1 without adopting middle layer like ajax4jsf and others, all good choices but too much "plugins" than specs.

    Read the article

  • div:hover is affecting all elements below

    - by Jesse
    Here is a sample fiddle: http://jsfiddle.net/K2zyU/4/ The problem I am experiencing is that the main navigation hover is applying to the sub navigation items. If for example, I were to move the list above the main navigation div the hover works as I would expect? I'm unsure of what I'm missing / doing wrong in this case. <div class="main">MAIN NAV<div> <ul class="sub"> <li>SUB NAV 1</li> <li>SUB NAV 2</li> <li>SUB NAV 3</li> <li>SUB NAV 4</li> <li>SUB NAV 5</li> <li>SUB NAV 6</li> </ul> .main:hover, .sub li:hover { color: black; background-color: #f3ffff; opacity: .6; }

    Read the article

  • Get vertex colors from fbx (OpenGL, FBX SDK)

    - by instancedName
    I'm kinda stuck with this one. I managed to get vertex positions, indices, normals, but I don't quite understand how te get vertex colors. I need them to fill my buffer. I tried funcion mesh-GetElementVertexColorCount() and then to iterate trough all of them, but it returns zero. I alse tried to get layer, and then use layer-GetVertexColors(), but it returns NULL pointer. Can anyone help me with this one?

    Read the article

  • Component based game engine issue

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

    Read the article

  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

    Read the article

  • The View-Matrix and Alternative Calculations

    - by P. Avery
    I'm working on a radiosity processor in DirectX 9. The process requires that the camera be placed at the center of a mesh face and a 'screenshot' be taken facing 5 different directions...forward...up...down...left...right... ...The problem is that when the mesh face is facing up( look vector: 0, 1, 0 )...a view matrix cannot be determined using standard trigonometry functions: Matrix4 LookAt( Vector3 eye, Vector3 target, Vector3 up ) { // The "look-at" vector. Vector3 zaxis = normal(target - eye); // The "right" vector. Vector3 xaxis = normal(cross(up, zaxis)); // The "up" vector. Vector3 yaxis = cross(zaxis, xaxis); // Create a 4x4 orientation matrix from the right, up, and at vectors Matrix4 orientation = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1 }; // Create a 4x4 translation matrix by negating the eye position. Matrix4 translation = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -eye.x, -eye.y, -eye.z, 1 }; // Combine the orientation and translation to compute the view matrix return ( translation * orientation ); } The above function comes from http://3dgep.com/?p=1700... ...Is there a mathematical approach to this problem? Edit: A problem occurs when setting the view matrix to up or down directions, here is an example of the problem when facing down: D3DXVECTOR4 vPos( 3, 3, 3, 1 ), vEye( 1.5, 3, 3, 1 ), vLook( 0, -1, 0, 1 ), vRight( 1, 0, 0, 1 ), vUp( 0, 0, 1, 1 ); D3DXMATRIX mV, mP; D3DXMatrixPerspectiveFovLH( &mP, D3DX_PI / 2, 1, 0.5f, 2000.0f ); D3DXMatrixIdentity( &mV ); memcpy( ( void* )&mV._11, ( void* )&vRight, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._21, ( void* )&vUp, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._31, ( void* )&vLook, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._41, ( void* )&(-vEye), sizeof( D3DXVECTOR3 ) ); D3DXVec4Transform( &vPos, &vPos, &( mV * mP ) ); Results: vPos = D3DXVECTOR3( 1.5, -6, -0.5, 0 ) - this vertex is not properly processed by shader as the homogenous w value is 0 it cannot be normalized to a position within device space...

    Read the article

  • Algorithm to generate multifaced cube?

    - by OnePie
    Are there any elegant soloution to generate a simple-six sided cube, where each cube is made out of more than one face? The method I have used ended up a horrible and complicated mess of logic that is imopssible to follow and most likely to maintain. The algorithm should not generate reduntant vertices, and should output the indice list for the mesh as well. The reason I need this is that the cubes vertices will be deformed depending on various factors, meaning that a simple six-faced cube will nto do.

    Read the article

  • Tool for creating complex paths?

    - by TerryB
    I want to create some fairly complex predefined paths for my AI sprites to follow. I'll need to use curves, splines etc to get the effect I want. Is there a drawing tool out there that will allow me to draw such curves, "mesh" them by placing lots of points along them at some defined density and then output the coordinates of all of those points for me? I could write this tool myself but hopefully one of the drawing packages can do this? Cheers!

    Read the article

  • How to move a directional light according to the camera movement?

    - by Andrea Benedetti
    Given a light direction, how can I move it according to the camera movement, in a shader? Think that an artist has setup a scene (e.g., in 3DSMax) with a mesh in center of that and a directional light with a position and a target. From this position and target I've calculated the light direction. Now I want to use the same direction in my lighting equation but, obviously, I want that this light moves correctly with the camera. Thanks.

    Read the article

  • Import FBX with multiple meshes into UDK

    - by Tom
    I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK it breaks it up into its individual objects again, so I was wondering how I would avoid this. Whether there was a tool to combine all of the objects into one mesh automatically before exporting or if I could prevent UDK from breaking them upon import.

    Read the article

  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

    Read the article

  • Draw images with warped triangles on a web server [migrated]

    - by epologee
    The scenario The Flash front end of my current project produces images that a web server needs to combine into a video. Both frame-rate and frame-resolution are sizeable enough that sending an image sequence to the back end is not feasible (in both time and client bandwidth). Instead, we're trying to recreate the image drawing on the back end as well. Correct and slow, or incorrect and fast The problem is that this involves quite a bit of drawing textured triangles, and two solutions we found in Python (here and there) are so inefficient, that the drawing takes about 60 seconds per frame, resulting in a whopping 7,5 hours of processing time for a 30 second clip. Unacceptable. When using a PHP-module to send commands to ImageMagick for image manipulation, the whole process is super fast (tenths of a second per frame), but ImageMagick seems to be unable to draw triangles the way we do it in the front end, so the final results do not match. Unacceptable. What I'm asking here, is if there's someone who would know a way to solve this issue, by any means necessary that would run on a web server. Warping an image Let me explain the process of the front end: Perform a Delaunay calculation on points in an image to get an evenly distributed mesh of triangles. Offset the points/vertices in the mesh, distorting or warping the image. Draw the warped triangles on a new bitmap. We can send the results (coordinates) of steps 1 and 2 to the back end, to then draw the warped triangles and save it to an image on disk (or append as a frame to the video). But that last step is what I need help with. The Question Is there an alternative to ImageMagick that can draw triangles in a bitmap? Is there some other library, like a C library, that would allow us to do this? Or could we achieve this effect more easily by switching back end technologies, like Ruby? (.Net and Java are, unfortunately, not really options right now) Many thanks. EP. P.S. I'd appreciate re-tagging efforts, I don't quite know what labels to put on this question. Thanks!

    Read the article

  • Week in Geek: Google Announces New Round of Services to be Shut Down

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as an IE flaw allows attackers and advertisers to track cursor movement, Microsoft will retire its Live Mesh PC-sync service in February, Yahoo has revamped its e-mail service & continues overhaul on Flickr, and more. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • DirectX 10 Instancing Problem (objects cannot be seen)

    - by Riffraff
    Right now I'm trying to implement an area that is filled with vegetation. I have tried mesh version and right now I'm trying to implement instancing version but I cannot manage to make it work. I can't see any object. I search for any problem of buffers with FAILED() and D3D10_CREATE_DEVICE_DEBUG but they didn't help me either. Right now I don't even know which part of my code to share to explain my problem.

    Read the article

  • Multiplication for MVP matrices: Any benefits to doing so within the vertex shader?

    - by Nick Wiggill
    I'd like to understand under what circumstances (if any) it is worth doing MVP matrix multiplication inside a vertex shader. The vertex shader is run once per vertex, and a single mesh typically contains many vertices. All MVP inputs remain the same for each vertex in the vertex batch relating to a given draw call (model). Surely then, you're always better off keeping the multiplications in the client code, such that you pass in the whole MVP precalculated as a uniform? (avoiding redundant ops between individual vertices)

    Read the article

  • How can I stop my Jitter physics meshes being offset?

    - by ben1066
    I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ConvexHull for each mesh. I then attempt to combine those into a CompoundObject, this however isn't working and depending upon the model the meshes are offset by different amounts. This is the code I'm currently using and it gives me: Any ideas?

    Read the article

  • How to texture voxel terrain without triplanar texturing?

    - by Thelvyn
    How can a voxel terrain (marching cubes) be textured without triplanar mapping ? The goal being to have more artistic freedom. I think, I could unwrap the mesh while extracting the isosurface then use projective painting. But I do not know how to handle terrain modifications without breaking the texture. I also guess that virtual texturing could help here. Links for these matters would be appreciated.

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >