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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • Rails: i would need to load a haml file in a class and render in the caller

    - by Totty
    I have this: app/modules/grid_module.rb app/modules/grid.html.haml then in my view: app/views/layouts/default.html.haml I want to make a new instance of the grid_module and render it content. Its content is into the grid.html.haml and this file can only use the instance vars set in the grid_module.rb is this possible to do? (the grid name is just an example, it must be more flexible, to load the html.haml file based on the .rb class) the grid_module must has access to models too* like this: User.find_by_id(4) thanks for help

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  • How do i render and detect a line of sight?

    - by acidzombie24
    If you look at the top right you'll see on a radar an enemy unit line of sight. I was wondering what is the most efficient or easiest way (little code, fairly accurate. doesnt need to be perfect) to detect if something is in your line of sight? I may or may not need to render it (i likely wont). I dont know the formula nor used any math libs/namespaces in C#

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  • App Engine webapp.RequestHandler child instances has no self.request during __init__

    - by grucha
    i use modified webapp.RequestHandler for handling requests in my app: class MyRequestHandler(webapp.RequestHandler): """ Request handler with some facilities like user. self.out is the dictionary to pass to templates """ def __init__(self, *args, **kwargs): super(MyRequestHandler, self).__init__(*args, **kwargs) self.out = { 'user': users.get_current_user(), 'logout_url': users.create_logout_url(self.request.uri) } def render(self, template_name): """ Shortcut to render templates """ self.response.out.write(template.render(template_name, self.out)) class DeviceList(MyRequestHandler): def get(self): self.out['devices'] = GPSDevice.all().fetch(1000) self.render('templates/device_list.html') but I get an exception: line 28, in __init__ self.out['logout_url'] = users.create_logout_url(self.request.uri) AttributeError: 'DeviceList' object has no attribute 'request' When the code causing exception is moved out of __init__ everything's fine: class MyRequestHandler(webapp.RequestHandler): """ Request handler with some facilities like user. self.out is the dictionary to pass to templates and initially it contains user object for example """ def __init__(self, *args, **kwargs): super(MyRequestHandler, self).__init__(*args, **kwargs) self.out = { 'user': users.get_current_user(), } def render(self, template_name): """ Shortcut to render templates """ self.out['logout_url'] = users.create_logout_url(self.request.uri) self.response.out.write(template.render(template_name, self.out)) Whi is that? Why there's no self.request after parent's (i.e. webapp.RequestHandler's) __init__ was executed?

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  • django-avatar: cant save thumbnail

    - by Znack
    I'm use django-avatar app and can't make it to save thumbnails. The original image save normally in my media dir. Using the step execution showed that error occurred here image.save(thumb, settings.AVATAR_THUMB_FORMAT, quality=quality) I found this line in create_thumbnail: def create_thumbnail(self, size, quality=None): # invalidate the cache of the thumbnail with the given size first invalidate_cache(self.user, size) try: orig = self.avatar.storage.open(self.avatar.name, 'rb') image = Image.open(orig) quality = quality or settings.AVATAR_THUMB_QUALITY w, h = image.size if w != size or h != size: if w > h: diff = int((w - h) / 2) image = image.crop((diff, 0, w - diff, h)) else: diff = int((h - w) / 2) image = image.crop((0, diff, w, h - diff)) if image.mode != "RGB": image = image.convert("RGB") image = image.resize((size, size), settings.AVATAR_RESIZE_METHOD) thumb = six.BytesIO() image.save(thumb, settings.AVATAR_THUMB_FORMAT, quality=quality) thumb_file = ContentFile(thumb.getvalue()) else: thumb_file = File(orig) thumb = self.avatar.storage.save(self.avatar_name(size), thumb_file) except IOError: return # What should we do here? Render a "sorry, didn't work" img? maybe all I need is just some library? Thanks

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  • Google App Engine + Form Validation

    - by Iwona
    Hi, I would like to do google app engine form validation but I dont know how to do it? I tried like this: from google.appengine.ext.db import djangoforms from django import newforms as forms class SurveyForm(forms.Form): occupations_choices = ( ('1', ""), ('2', "Undergraduate student"), ('3', "Postgraduate student (MSc)"), ('4', "Postgraduate student (PhD)"), ('5', "Lab assistant"), ('6', "Technician"), ('7', "Lecturer"), ('8', "Other" ) ) howreach_choices = ( ('1', ""), ('2', "Typed the URL directly"), ('3', "Site is bookmarked"), ('4', "A search engine"), ('5', "A link from another site"), ('6', "From a book"), ('7', "Other") ) boxes_choices = ( ("des", "Website Design"), ("svr", "Web Server Administration"), ("com", "Electronic Commerce"), ("mkt", "Web Marketing/Advertising"), ("edu", "Web-Related Education") ) name = forms.CharField(label='Name', max_length=100, required=True) email = forms.EmailField(label='Your Email Address:') occupations = forms.ChoiceField(choices=occupations_choices, label='What is your occupation?') howreach = forms.ChoiceField(choices=howreach_choices, label='How did you reach this site?') # radio buttons 1-5 rating = forms.ChoiceField(choices=range(1,6), label='What is your occupation?', widget=forms.RadioSelect) boxes = forms.ChoiceField(choices=boxes_choices, label='Are you involved in any of the following? (check all that apply):', widget=forms.CheckboxInput) comment = forms.CharField(widget=forms.Textarea, required=False) And I wanted to display it like this: template_values = { 'url' : url, 'url_linktext' : url_linktext, 'userName' : userName, 'item1' : SurveyForm() } And I have this error message: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\ext\webapp_init_.py", line 515, in call handler.get(*groups) File "C:\Program Files\Google\google_appengine\demos\b00213576\main.py", line 144, in get self.response.out.write(template.render(path, template_values)) File "C:\Program Files\Google\google_appengine\google\appengine\ext\webapp\template.py", line 143, in render return t.render(Context(template_dict)) File "C:\Program Files\Google\google_appengine\google\appengine\ext\webapp\template.py", line 183, in wrap_render return orig_render(context) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 168, in render return self.nodelist.render(context) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 705, in render bits.append(self.render_node(node, context)) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 718, in render_node return(node.render(context)) File "C:\Program Files\Google\google_appengine\lib\django\django\template\defaulttags.py", line 209, in render return self.nodelist_true.render(context) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 705, in render bits.append(self.render_node(node, context)) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 718, in render_node return(node.render(context)) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 768, in render return self.encode_output(output) File "C:\Program Files\Google\google_appengine\lib\django\django\template_init_.py", line 757, in encode_output return str(output) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\util.py", line 26, in str return self.unicode().encode(settings.DEFAULT_CHARSET) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\forms.py", line 73, in unicode return self.as_table() File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\forms.py", line 144, in as_table return self._html_output(u'%(label)s%(errors)s%(field)s%(help_text)s', u'%s', '', u'%s', False) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\forms.py", line 129, in _html_output output.append(normal_row % {'errors': bf_errors, 'label': label, 'field': unicode(bf), 'help_text': help_text}) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\forms.py", line 232, in unicode value = value.str() File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\util.py", line 26, in str return self.unicode().encode(settings.DEFAULT_CHARSET) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\widgets.py", line 246, in unicode return u'\n%s\n' % u'\n'.join([u'%s' % w for w in self]) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\widgets.py", line 238, in iter yield RadioInput(self.name, self.value, self.attrs.copy(), choice, i) File "C:\Program Files\Google\google_appengine\lib\django\django\newforms\widgets.py", line 212, in init self.choice_value = smart_unicode(choice[0]) TypeError: 'int' object is unsubscriptable Do You have any idea how I can do this validation in different case? I have tried to do it using this kind of: class ItemUserAnswer(djangoforms.ModelForm): class Meta: model = UserAnswer But I dont know how to add extra labels to this form and it is displayed in one line. Do You have any suggestions? Thanks a lot as it making me crazy why it is still not working:/

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  • Glenn Fiedler's fixed timestep with fake threads

    - by kaoD
    I've implemented Glenn Fiedler's Fix Your Timestep! quite a few times in single-threaded games. Now I'm facing a different situation: I'm trying to do this in JavaScript. I know JS is single-threaded, but I plan on using requestAnimationFrame for the rendering part. This leaves me with two independent fake threads: simulation and rendering (I suppose requestAnimationFrame isn't really threaded, is it? I don't think so, it would BREAK JS.) Timing in these threads is independent too: dt for simulation and render is not the same. If I'm not mistaken, simulation should be up to Fiedler's while loop end. After the while loop, accumulator < dt so I'm left with some unspent time (dt) in the simulation thread. The problem comes in the draw/interpolation phase: const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); In my render callback, I have the current timestamp to which I can subtract the last-simulated-in-physics-timestamp to have a dt for the current frame. Should I just forget about this dt and draw using the physics thread's dt? It seems weird, since, well, I want to interpolate for the unspent time between simulation and render too, right? Of course, I want simulation and rendering to be completely independent, but I can't get around the fact that in Glenn's implementation the renderer produces time and the simulation consumes it in discrete dt sized chunks. A similar question was asked in Semi Fixed-timestep ported to javascript but the question doesn't really get to the point, and answers there point to removing physics from the render thread (which is what I'm trying to do) or just keeping physics in the render callback too (which is what I'm trying to avoid.)

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  • Deferred rendering with both Clockwise and CounterClockwise culling

    - by user1423893
    I have a deferred rendering system that works well with objects that appear solid and drawn using CounterClockwise culling. I have a problem with Clockwise culled objects that are supposed to represent hollow that display their inside faces only. The image below shows a CounterClockwise culled object (left) Clockwise culled object (right). The Clockwise culled object faces display what would be displayed on the CounterClockwise face. How can I get the lighting to light the inner faces for Clockwise culled objects and continue lighting the outer CounterClockwise faces as normal? My lighting method is below private void DeferredLighting(GameTime gameTime) { // Set the render target for the lights game.GraphicsDevice.SetRenderTarget(lightMap); // Clear the render target to (0, 0, 0, 0) game.GraphicsDevice.Clear(Color.Transparent); // Set the render states game.GraphicsDevice.BlendState = BlendState.Additive; game.GraphicsDevice.DepthStencilState = DepthStencilState.None; game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; // Set sampler state to Point as the Surface type requires it in XNA 4.0 game.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp; // Set the camera properties for all lights BaseLight.SetCameraProperties(game.ActiveCamera); // Draw the lights int numLights = lights.Count; for (int i = 0; i < numLights; ++i) { if (lights[i].Diffuse.W > 0f) { lights[i].Render(gameTime, ref normalMap, ref depthMap, ref sgrMap); } } // Resolve the render target game.GraphicsDevice.SetRenderTarget(null); } I have tried adjusting the render states but no combination works for both objects.

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  • Render SSRS .RDL to PDF and just open it.

    - by FelipeFiali
    I tried to be the most descriptive I could. Ok, so since I've never done anything like this before, I guess it's better to ask before starting at all to just don't get the whole process wrong. We have a report that has to be called from an ASP.NET application, it could be a simple button. Through the code-behind, I gotta pass in a paramater, render the report, and don't save it anywhere, just open it to the user, as a .pdf file so he could save or print it. So please, give me links or tips, I'm reading MSDN documentation right now... If you have any suggestion on other technologies, as for the report, I'd like to hear it, but it has to be called from ASP.NET. Thanks in advance!

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  • How to render plain HTML links in Asp.Net MVC loop?

    - by Joannes Vermorel
    I would like to render a list of HTML links in ASP.NET MVC. Note that the links are absolute and external to the website being designed. The following code works: <% foreach (var item in Model) { %> <tr> <td> <%= Html.Encode(item.Id) %> </td> <td> <%= String.Format("<a href=\"{0}\">link</a>", item.Url) %> </td> </tr> <% } %> But I am wondering if it's really the right approach. Am I missing some obvious MVC control here?

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  • Can a Flash-based CFGRID render basic HTML in the cells?

    - by richardtallent
    (I'm very new to both Flex and CF -- more a .NET/ExtJS guy, so I'm a duck out of water.) I'm tweaking someone else's CFGRID code. It uses Flash format--HTML isn't an option since it would require redesigning the entire interface around the grid. Tha data I want to put in the grid have some very simple HTML elements-- <sub>, <sup>, and HTML entities like &deg;. I can imagine <i> or <b> might be there in the future. How can I tell a particular CFGRIDCOLUMN to render its contents as HTML? I've heard this is possible, but Google is not my friend tonight. Stuck with CF7 for a few more weeks, so if there are any CF8/CF9-specific solutions, please let me know those as well, but that won't help my immediate need.

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  • How can I render a Batik SVG Java object in the view portion of a Spring MVC application?

    - by mattblang
    I am creating and manipulating a SVGOMDocument object in a controller method. How can I render this object in a JSP view? I get very close with the following controller method and <object> tag. @RequestMapping(value = "/seal") public ResponseEntity<SVGDocument> createSeal() throws IOException { InputStream file = new ClassPathResource("seal.svg").getInputStream(); String parser = XMLResourceDescriptor.getXMLParserClassName(); SAXSVGDocumentFactory factory = new SAXSVGDocumentFactory(parser); SVGDocument svg = (SVGDocument) factory.createDocument("http://www.w3.org/2000/svg", file); svg.getElementById("name").getFirstChild().setNodeValue("a test name"); return new ResponseEntity<SVGDocument>(svg, HttpStatus.OK); } <object data="/seal" type="image/svg+xml"></object> This displays a string of XML that is a SVG. The string is in quotes with every XML quote escaped.

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  • how to get SSRS 2008 R2 to export/render in Excel 2007 format?

    - by James Manning
    I have a report that has ~1k columns and ~17k rows and I'm trying to render it to Excel 2007 with SSRS 2008 R2 Nov CTP. SSRS team members have mentioned in multiple places that Excel 2007 format is included in 2008 R2, for instance: http://social.msdn.microsoft.com/Forums/en-US/sqlreportingservices/thread/69545568-73cb-4f4c-8f35-44472ba6d013 Now, it's certainly possible that it just hasn't made it into the product yet (at least as of Nov CTP), and if that's the case, that would be good to know, too (and ideally when it would be in the product). The repro report and data (along with attempts showing the existing interface still does Excel 2003 format) are attached to the bottom of this blog post, FWIW: http://cid-456117cf53a42144.spaces.live.com/default.aspx

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  • Can an Aspect conditionally render parts of a JSP page ?

    - by Scott The Scot
    At present the jsp pages have normal authorize tags to conditionally render links and information etc. The website is on the intranet, and we're using Spring Security 2.0.4. Ive now got a business user who wants to allow all roles to access everything for the first few weeks, then gradually add the security back in as feedback is gathered from the business. Rather than go through every page, removing the authorize tags, only to have to put them back in, is is possible to configure these through an aspect, or is there any other way to externalize this into a config file ? I've found Spring's MethodSecurityInterceptor and the meta data tags, but these wouldn't give me the externalization. I've been on google for the last hour, and am now pretty sure this can't be done, but would love to find out I haven't been asking the right questions. Advice appreciated

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  • How do i render a web cam filter instead of video file in directshow?

    - by Mr Bell
    How do i render a web cam filter instead of video file? I am looking at the vmr9compositor example included in the directshow sdk. It renders a video file. I would like to stream in the feed from the webcam. It SEEMS like this should be possible, but I dont have much of a grasp on directshow. It uses this method call currently: hr = g_graph->RenderFile( pFileName, NULL ); Looking at the playcap example in the sdk which can display the web cam feed in a window, I see that it uses hr = g_pCapture->RenderStream (&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, pSrcFilter, NULL, NULL)); to display the web cam stream. pSrcFilter is an IBaseFilter. How can I can swap the video file in the vmr app with the web cam feed? Windows XP, Visual Studio 2008 C++

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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