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  • Basic shared memory program in C

    - by nicopuri
    Hi, I want to make a basic chat application in C using Shared memory. I am working in Linux. The application consist in writing the client and the server can read, and if the server write the client can read the message. I tried to do this, but I can't achieve the communication between client and server. The code is the following: Server.c int main(int argc, char **argv) { char *msg; static char buf[SIZE]; int n; msg = getmem(); memset(msg, 0, SIZE); initmutex(); while ( true ) { if( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Servidor escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Servidor lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } return 0; } Client.c int main(int argc, char **argv) { char *msg; static char buf[SIZE-1]; int n; msg = getmem(); initmutex(); while(true) { if ( (n = read(0, buf, sizeof buf)) 0 ) { enter(); sprintf(msg, "%.*s", n, buf); printf("Cliente escribe: %s", msg); leave(); }else{ enter(); if ( strcmp(buf, msg) ) { printf("Cliente lee: %s", msg); strcpy(buf, msg); } leave(); sleep(1); } } printf("Cliente termina\n"); return 0; } The shared memory module is the folowing: #include "common.h" void fatal(char *s) { perror(s); exit(1); } char * getmem(void) { int fd; char *mem; if ( (fd = shm_open("/message", O_RDWR|O_CREAT, 0666)) == -1 ) fatal("sh_open"); ftruncate(fd, SIZE); if ( !(mem = mmap(NULL, SIZE, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0)) ) fatal("mmap"); close(fd); return mem; } static sem_t *sd; void initmutex(void) { if ( !(sd = sem_open("/mutex", O_RDWR|O_CREAT, 0666, 1)) ) fatal("sem_open"); } void enter(void) { sem_wait(sd); } void leave(void) { sem_post(sd); }

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  • Update function

    - by kosmaks
    Hello everyone! I try to learn java for android devices.. i have to create the update function. But still have one question: How???? in class root public void update(){ maindebug("update"); // This is my debug function } public void run(){ while(isRunning){ // isRunning is a boolean variable SystemClock.sleep(100); update(); } } and inside onCreate run(); but it doesnt work :(

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  • Android hidden title bar comes back

    - by kasplurpo
    When my app starts, the title bar is hidden. However, if I leave the app and then return (minimize or phone goes to sleep), there is a blank bar inserted at the top. Is this an intentional feature? How can I prevent it? It seems that the bar goes away after I press the menu key. This is the relevant line in the manifest file: android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" Thanks

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • Customer Display OR Pole Display

    - by nwaynge
    hi, I do also want to know how can i Display Text on Pole Display. I write the code with VB.net 2008. Sample Code that i write is : If SerialPort1.IsOpen = False Then SerialPort1.Open() SerialPort1.Write("\r\n" & RichTextBox1.Text & vbCr, 0, RichTextBox1.TextLength) System.Threading.Thread.Sleep(1000) If SerialPort1.IsOpen = True Then SerialPort1.Close() I got no errors but can't display on Pole Display. Please help me. Regards, Nway Nge

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  • printf anomaly after "fork()"

    - by pechenie
    OS: Linux, Language: pure C I'm moving forward in learning C progpramming in general, and C programming under UNIX in a special case :D So, I detected a strange (as for me) behaviour of the printf() function after using a fork() call. Let's take a look at simple test program: #include <stdio.h> #include <system.h> int main() { int pid; printf( "Hello, my pid is %d", getpid() ); pid = fork(); if( pid == 0 ) { printf( "\nI was forked! :D" ); sleep( 3 ); } else { waitpid( pid, NULL, 0 ); printf( "\n%d was forked!", pid ); } return 0; } In this case the output looks like: Hello, my pid is 1111 I was forked! :DHello, my pid is 1111 2222 was forked! Why the second "Hello" string occured in the child's output? Yes, it is exactly what the parent printed on it's start, with the parent's pid. But! If we place '\n' character in the end of each string we got the expected output: #include <stdio.h> #include <system.h> int main() { int pid; printf( "Hello, my pid is %d\n", getpid() ); // SIC!! pid = fork(); if( pid == 0 ) { printf( "I was forked! :D" ); //removed the '\n', no matter sleep( 3 ); } else { waitpid( pid, NULL, 0 ); printf( "\n%d was forked!", pid ); } return 0; } And the output looks like: Hello, my pid is 1111 I was forked! :D 2222 was forked! Why does it happen? Is it ... ummm ... correct behaviour? Or it's a kind of the 'bug'?

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  • How to enable iPhone auto lock during MPMoviePlayer playback?

    - by obiwahn
    When I play a video with MPMoviePlayerController in my app my iPhone does not auto lock (tested OS 3.0 & 3.1.2). However, the application.idleTimerDisabled = NO, so this setting is not affected by MPMoviePlayerController. How can I get my iPhone to sleep normally (e.g. after 3 min screen dims, then goes dark) when my app is running and playing a video?

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  • Getting row right after insert returns no result

    - by Peekyou
    I am running unit tests and when I try to insert data in the database and getting it right after, I don't get anything (I have tried with DataAdapter and DataReader). However when I put a 3 seconds sleep (even with 1 second it doesn't work...) between the insert and the select I get the result. In SQL Server Profiler I can see the execution, the insert is well done and is completed about 10 miliseconds before the select begins. I can't find out where this comes

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  • ASP .Net User Roles - ordering for a drop down.

    - by ilivewithian
    We are using the standard aspnet security features, we have need to set the order of the roles, purely for display purposes. We could just have a sequence number onto the end of the aspnet_roles table, but that feels kinds of hacky to me. Also if in future versions of asp the security get changed we will be in trouble. Is there a better way to do this that won't make me loose sleep each time a new version is pushed out?

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  • unix shell, redirect output but keep on stdin

    - by Mike
    I'd like to have a shell script redirect stdout of a child process in the following manner Redirect stdout to a file Display the output of the process in real time I know I could do something like #!/bin/sh ./child > file cat file But that would not display stdout in real time. For instance, if the child was #!/bin/sh echo 1 sleep 1 echo 2 The user would see "1" and "2" printed at the same time

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  • PHP max_execution_time ignored (no safe mode, no shared host, just localhost/windows7/php 5.3.1 and

    - by Felix
    This problem drives me nuts, because the max_execution_time in the php.ini and in the htaccess and reported from php is definitely higher, than reportet in the warning message. <?php echo "Max execution time: ".ini_get("max_execution_time")."<br />"; while(true) { sleep(1); } ?> Output: Max execution time: 240 Fatal error: Maximum execution time of 60 seconds exceeded in C:\xampp\htdocs\timetest.php on line 5

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  • Automatically running thread stopped after the application idling for more than 1 hour

    - by U Liyanage
    I have a web application which runs on IIS 6.0 and it has a thread that runs on the applicaion startup. That thread will run continously after the application startup with a sleep time of 10 seconds (This will update the application cache from getting the data from DB). But once the application is idle for more than 1 hour this thread is no longer running. Please give me a solution for continously run this thread.

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  • Race condition for thread startup

    - by Ozzah
    A similar question was asked here, but the answers generally all seem to relate to the lambda notation. I get a similar result without the lambda so I thought I'd ask for some clarification: Say I have something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); One would expect the following output: Thread 0 Thread 1 Thread 2 Thread 3 Thread 4 Now I realise that the threads aren't started in any particular order, so let's just assume that the above lines can come out in any order. But that is not what happens. What instead happens: Thread 3 Thread 4 Thread 4 Thread 4 Thread 4 or something similar, which leads me to believe that rather than passing the value if i, it is passing the reference. (Which is weird, since an int is a value type). Doing something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { int j = i; Console.WriteLine("Thread " + j); }))).Start(); does not help either, even though we have made a copy of i. I am assuming the reason is that it hasn't made a copy of i in time. Doing something like this: for (int i = 0; i < 5; i++) { (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); Thread.Sleep(50); } seems to fix the problem, however it is extremely undesirable as we're wasting 50ms on each iteration, not to mention the fact that if the computer is heavily loaded then maybe 50ms may not be enough. Here is a sample with my current, specific problem: Thread t = new Thread(new ThreadStart(delgate() { threadLogic(param1, param2, param3, param4); })); t.Start(); param1 = param2 = param3 = param4 = null; with: void threadLogic(object param1, object param2, object param3, object param4) { // Do some stuff here... } I want threadLogic() to run in its own thread, however the above code gives a null reference exception. I assume this is because the values are set to null before the thread has had a chance to start. Again, putting a Thread.Sleep(100) works, but it is an awful solution from every aspect. What do you guys recommend for this particular type of race condition?

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  • shutdown.exe timer

    - by user311130
    hey, tryingto run shutdown.exe -l -t 10 only showed shutdown help manual. I thought of unekegant but working solution of ping -n 10 localhost shutdown.exe -l How wasty is is that solution? I thought of downloading sleep.exe, but I want my bat file to work on machine with no previuse preperations. any more ideas? Thanks

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  • C socket programming: select() is returning 0 despite messages sent from server

    - by Fantastic Fourier
    Hey all, I'm using select() to recv() messages from server, using TCP/IP. When I send() messages from the server, it returns a reasonable number of bytes, saying it's sent successful. And it does get to the client successfully when I use while loop to just recv(). Everything is fine and dandy. while(1) recv() // obviously pseudocode However, when I try to use select(), select() returns 0 from timeout (which is set to 1 second) and for the life of me I cannot figure out why it doesn't see the messages sent from the server. I should also mention that when the server disconnects, select() doesn't see that either, where as if I were to use recv(), it would return 0 to indicate that the connection using the socket has been closed. Any inputs or thoughts are deeply appreciated. #include <arpa/inet.h> #include <errno.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <strings.h> #include <sys/select.h> #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <time.h> #include <unistd.h> #define SERVER_PORT 10000 #define MAX_CONNECTION 20 #define MAX_MSG 50 struct client { char c_name[MAX_MSG]; char g_name[MAX_MSG]; int csock; int host; // 0 = not host of a multicast group struct sockaddr_in client_address; struct client * next_host; struct client * next_client; }; struct fd_info { char c_name[MAX_MSG]; int socks_inuse[MAX_CONNECTION]; int sock_fd, max_fd; int exit; struct client * c_sys; struct sockaddr_in c_address[MAX_CONNECTION]; struct sockaddr_in server_address; struct sockaddr_in client_address; fd_set read_set; }; struct message { char c_name[MAX_MSG]; char g_name[MAX_MSG]; char _command[3][MAX_MSG]; char _payload[MAX_MSG]; struct sockaddr_in client_address; struct client peer; }; int main(int argc, char * argv[]) { char * host; char * temp; int i, sockfd; int msg_len, rv, ready; int connection, management, socketread; int sockfds[MAX_CONNECTION]; // for three threads that handle new connections, user inputs and select() for sockets pthread_t connection_handler, manager, socket_reader; struct sockaddr_in server_address, client_address; struct hostent * hserver, cserver; struct timeval timeout; struct message msg; struct fd_info info; info.exit = 0; // exit information: if exit = 1, threads quit info.c_sys = NULL; // looking up from the host database if (argc == 3) { host = argv[1]; // server address strncpy(info.c_name, argv[2], strlen(argv[2])); // client name } else { printf("plz read the manual, kthxbai\n"); exit(1); } printf("host is %s and hp is %p\n", host, hserver); hserver = gethostbyname(host); if (hserver) { printf("host found: %s\n", hserver->h_name ); } else { printf("host not found\n"); exit(1); } // setting up address and port structure information on serverside bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string server_address.sin_family = AF_INET; memcpy(&server_address.sin_addr, hserver->h_addr, hserver->h_length); server_address.sin_port = htons(SERVER_PORT); bzero((char * ) &client_address, sizeof(client_address)); // copy zeroes into string client_address.sin_family = AF_INET; client_address.sin_addr.s_addr = htonl(INADDR_ANY); client_address.sin_port = htons(SERVER_PORT); // opening up socket sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) exit(1); else { printf("socket is opened: %i \n", sockfd); info.sock_fd = sockfd; } // sets up time out option for the bound socket timeout.tv_sec = 1; // seconds timeout.tv_usec = 0; // micro seconds ( 0.5 seconds) setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(struct timeval)); // binding socket to a port rv = bind(sockfd, (struct sockaddr *) &client_address, sizeof(client_address)); if (rv < 0) { printf("MAIN: ERROR bind() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("socket is bound\n"); printf("MAIN: %li \n", client_address.sin_addr.s_addr); // connecting rv = connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)); info.server_address = server_address; info.client_address = client_address; info.sock_fd = sockfd; info.max_fd = sockfd; printf("rv = %i\n", rv); if (rv < 0) { printf("MAIN: ERROR connect() %i: %s\n", errno, strerror(errno)); exit(1); } else printf("connected\n"); fd_set readset; FD_ZERO(&readset); FD_ZERO(&info.read_set); FD_SET(info.sock_fd, &info.read_set); while(1) { readset = info.read_set; printf("MAIN: %i \n", readset); ready = select((info.max_fd)+1, &readset, NULL, NULL, &timeout); if(ready == -1) { sleep(2); printf("TEST: MAIN: ready = -1. %s \n", strerror(errno)); } else if (ready == 0) { sleep(2); printf("TEST: MAIN: ready = 0. %s \n", strerror(errno)); } else if (ready > 0) { printf("TEST: MAIN: ready = %i. %s at socket %i \n", ready, strerror(errno), i); for(i = 0; i < ((info.max_fd)+1); i++) { if(FD_ISSET(i, &readset)) { rv = recv(sockfd, &msg, 500, 0); if(rv < 0) continue; else if(rv > 0) printf("MAIN: TEST: %s %s \n", msg._command[0], msg._payload); else if (rv == 0) { sleep(3); printf("MAIN: TEST: SOCKET CLOSEDDDDDD \n"); } FD_CLR(i, &readset); } } } info.read_set = readset; } // close connection close(sockfd); printf("socket closed. BYE! \n"); return(0); }

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  • How to unit tests functions which return results asyncronously in XCode?

    - by DevDevDev
    I have something like - (void)getData:(SomeParameter*)param { // Remotely call out for data returned asynchronously // returns data via a delegate method } - (void)handleDataDelegateMethod:(NSData*)data { // Handle returned data } I want to write a unit test for this, how can I do something better than NSData* returnedData = nil; - (void)handleDataDelegateMethod:(NSData*)data { returnedData = data; } - (void)test { [obj getData:param]; while (!returnedData) { [NSThread sleep:1]; } // Make tests on returnedData }

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  • XmlSerializer.Deserialize blocks over NetworkStream

    - by Luca
    I'm trying to sends XML serializable objects over a network stream. I've already used this on an UDP broadcast server, where it receive UDP messages from the local network. Here a snippet of the server side: while (mServiceStopFlag == false) { if (mSocket.Available > 0) { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, DiscoveryPort); byte[] bData; // Receive discovery message bData = mSocket.Receive(ref ipEndPoint); // Handle discovery message HandleDiscoveryMessage(ipEndPoint.Address, bData); ... Instead this is the client side: IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Broadcast, DiscoveryPort); MemoryStream mStream = new MemoryStream(); byte[] bData; // Create broadcast UDP server mSocket = new UdpClient(); mSocket.EnableBroadcast = true; // Create datagram data foreach (NetService s in ctx.Services) XmlHelper.SerializeClass<NetService>(mStream, s); bData = mStream.GetBuffer(); // Notify the services while (mServiceStopFlag == false) { mSocket.Send(bData, (int)mStream.Length, ipEndPoint); Thread.Sleep(DefaultServiceLatency); } It works very fine. But now i'me trying to get the same result, but on a TcpClient socket, but the using directly an XMLSerializer instance: On server side: TcpClient sSocket = k.Key; ServiceContext sContext = k.Value; Message msg = new Message(); while (sSocket.Connected == true) { if (sSocket.Available > 0) { StreamReader tr = new StreamReader(sSocket.GetStream()); msg = (Message)mXmlSerialize.Deserialize(tr); // Handle message msg = sContext.Handler(msg); // Reply with another message if (msg != null) mXmlSerialize.Serialize(sSocket.GetStream(), msg); } else Thread.Sleep(40); } And on client side: NetworkStream mSocketStream; Message rMessage; // Network stream mSocketStream = mSocket.GetStream(); // Send the message mXmlSerialize.Serialize(mSocketStream, msg); // Receive the answer rMessage = (Message)mXmlSerialize.Deserialize(mSocketStream); return (rMessage); The data is sent (Available property is greater then 0), but the method XmlSerialize.Deserialize (which should deserialize the Message class) blocks. What am I missing?

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  • Wait set time for user input C#

    - by Marlon
    I need to know how to wait at set amount of time (about 10 seconds), for a user to input a key or set of keys, before proceeding with an 'auto run' portion of the application. This is bugging me because I can't quite figure out how the timer works, or threading.sleep, what should I use? Been googling all day.

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  • iPhone Launch Image zoom animation not working on physical device

    - by user341542
    I have developed an iPhone app with a launch image. When starting the app in the simulator, the image zooms in as expected. However, when the app is deployed to my physical device, the zoom animation is very short and sometimes completes instantaneously. I'm sure it's nothing to do with my app start up as I put a sleep call in applicationDidFinishLoading to slow it down and this occurs after the zoom animation has completed.

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