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  • How do you run XBMC on nvidia dual screen and stop it from taking over the keyboard and mouse?

    - by Paul Swartout
    I have set up dual screen under Ubuntu 12.04. I have a GeForce 8500 GT and have used the nVidia control panel to set up dual screen in "Separate screen mode". Here's the resulting xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:38:49 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Maxdata/Belinea B1925S1W" HorizSync 31.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: builtin, VertRefresh source: builtin Identifier "Monitor1" VendorName "Unknown" ModelName "CRT-1" HorizSync 28.0 - 55.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "CRT-1: 1280x768 +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-1: 1360x768_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection All well and good and I have a nice blank XWindow displayed on my TV (the 2nd monitor). I then fire up XBMC from a terminal on the PC monitor using DISPLAY=:0.1 xbmc XBMC fires up quite nicely on the TV however I can no longer use the main PC monitor / mouse / keyboard as XBMC on the TV screen seems to have focus. I was hoping to have XBMC running on the TV and let the kids use the MCE remote whilst I get on with my work on the PC monitor. Does anyone have any idea how to overcome this? I'm presuming there's some xorg.conf fun and games needed but I've no idea where to start to be honest.

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  • Intel N10 graphics

    - by Rapsag1980
    Español: Buen día. Instalé en una notebook ubuntu 12.04 pero me da el problema que solamente me da dos resoluciones de pantallas 800x600 y 1024x768... En la primera se ve muy grotesca la pantalla y en la segunda se ve bien, pero falta un pedazo de pantalla arriba y abajo... He tratado de buscar información sobre el tema pero parece uno de esos "bugs" que no han conseguido ser erradicados... Intenté hacer el Xorg.conf y esas cosas y nomas no se puede... Recurro a su sapiencia y experiencia en este tipo de problemas... La mini es una Lanix Neuron lt, procesador intel atom n450 y la tarjeta Intel corporation N10 family integrated graphics controller.... Inglés: Good day. I installed ubuntu 12.04 on a notebook but I get the problem that only gives me two screen resolutions of 800x600 and 1024x768 ... The first screen looks very grotesque and the second looks good, but missing a piece of screen up and down ... I tried to find information on the subject but it seems one of those "bugs" that have failed to be eradicated ... I tried to do the Xorg.conf nomas and stuff and you can not ... I appeal to your wisdom and experience in this kind of problem ... The mini is a Neuron Lanix lt, Intel Atom N450 processor and the Intel integrated graphics family corporation N10 controller ....

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  • Screen going black, further investigation reveals healthy ram and hard disk, and several kernel oops logs

    - by Virulan
    Six days ago, I went to go take a shower, and I suspended Ubuntu as usual, to save battery life. I came back, and the screen was black. REISUB and general fiddling around did nothing. Restarted, and still had nothing on the screen. Since then, this has happened several times, and the only fix is to 1) force shut laptop, 2) take out battery, 3) hold power button, 4) put battery back in, 5) boot. I have investigated further into the matter, doing a ram test and a hard disk check. Both turned out fine, but then my attention turned towards the error messages I was receiving upon bootup, the whole "System program problem detected" dealio. I did some digging and found four kernel oops logs in my /var/crash. What I can understand of them points to two things, 1) they are connected to my suspending problems, since there are four them (I have had four suspending crashes), and they both confirm that there was a issue with waking up from suspend, and 2) the crashes might have to do with Python (possibly could be jumping to conclusions), since mentions of Python are peppered throughout the logs. At this point, I am unsure of how to continue, and I have come here for help. Is there any way I can fix this? Should I start by uploading the logs here?

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  • Multitouch screen not detected on Asus Taichi 21DH71

    - by geekfreak
    I just bought this Ultrabook "Asus Taichi 21 DH71". This has Intel 3rd generation i7 processor and 4gb ram with 256 gb SSD. The main feature is that it is a hybrid machine. Naming it has dual screens. When the lid is closed it can be used as a tablet and when lid open it can be used as a notebook. This machine can also be used with the two screens on at the same time. I used ubuntu many years ago and loved it. But I never tried any linux later. My questions are Does the new version of Ubuntu support the Multitouch interface? Will it work specifically on this machine? Will Ubuntu support gestures on multi touchpad? Update 2/22/2013 I did try the latest 64bit Ubuntu(12.10) from live usb and noticed that it couldn't detect the tablet screen. Everything else worked seamlessly. Do you guys think the tablet screen would be detected if I make a complete installation on to the notebook? Please help guys..

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  • Dual booted Windows 7 freezes after login screen

    - by Cathal
    First-time Linux user, using a Packard Bell Easy Note TS laptop. My problem arose after I dual boot installed Ubuntu 12.04 on Windows 7 via WUBI. I backed up all my data, and reinstalled Windows from factory settings on the recovery partition. When I first tried to install Ubuntu I mistakenly closed the lid at the start of the installation, stopping it. After that I rebooted, and my second installation attempt went without a hitch. Ubuntu works perfectly, the data on the partitions seem to be fine. My problem is I can't log back in to Windows 7. After selecting it in GRUB, and then in the Windows 7/ WUBI choice on boot, it loads up perfectly til the user log in screen. After the password is inputted, it stalls on the "Welcome" busy screen. This happens in Safe mode as well. Startup repair can't find a problem and neither can CHKDSK. System restore and Last known good config have no effect either. If anyone could help me out, I'd be real grateful. edit in response to the question below, since I don't know how to comment: Windows was installed first and its partitions are the first on the list. Should I move the windows partitions to after the Linux ones on the disk? Thanks for your help.

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  • Ubuntu Unity (64-bit) Bugs on Nvidia dual screen [closed]

    - by Kristofer
    On my work computer I have upgraded 10.04 to 10.10 and now to 11.04. Upgrades have mostly worked well and the dual screen setup is almost working. There are however a couple of annoying bugs which I tried to report but the bug reporting tool told me to ask about the bugs here. Here's what I have found: Auto-hide stops working. It doesn't seem to matter which application is maximised/covering the dock, it just stays on top. I have tested changing the autohide settings with no result. Scenario: One maximised window on each screen. If I now try to drag the window that doesn't have focus by dragging the top of the window nothing happens. I can also not give the window focus by clicking the top bar, I have to click inside the window and then I can drag the window. If I unmaximise the window with focus it does work and I can both change focus and drag the window directly by clicking the top of the maximised window. Any bug fixes coming for these issues? Any work-arounds?

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  • Failing Screen Resize Method

    - by StrongJoshua
    So I want my game to draw to a specific "optimal" size and then be stretched to fit screens that are a different size. I'm using LibGDX and figured that I could just draw everything to a FrameBuffer and then resize that buffer to the appropriate size when drawing it to the actual display. However, my method does not work, it just results in a black screen with the top right quarter of the screen white.Intermediary is the FBO, interMatrix is a Matrix4 object, and camera is an OrthographicCamera. @Override public void render() { // update actors currentStage.act(); //render to intermediary buffer batch.setProjectionMatrix(interMatrix); intermediary.begin(); batch.begin(); currentStage.draw(); batch.flush(); intermediary.end(); //resize to actual width and height Sprite s = new Sprite(intermediary.getColorBufferTexture()); s.flip(true, false); batch.setProjectionMatrix(camera.combined); batch.draw(s.getTexture(), 0, 0, width, height); batch.end(); } These are the constructors for the above mentioned objects (GAME_WIDTH and HEIGHT are the "optimal" settings, width and height are the actual sizes, which are the same when running on desktop). intermediary = new FrameBuffer(Format.RGBA8888, GAME_WIDTH, GAME_HEIGHT, false); interMatrix = new Matrix4(); camera = new OrthographicCamera(width, height); interMatrix.setToOrtho2D(0, 0, GAME_WIDTH, GAME_HEIGHT); Is there a better way of doing this or can is this a viable option and how do I fix what I have?

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  • monitor height differences & the mouse going off screen

    - by fastmultiplication
    In ubuntu 10.10 I have a dual monitor setup. I have an nVidia graphics card and am using twinview. One of the monitors is 1024 pixels high and the other is 900. In the monitor configuration screen & in real life, I have them set up side by side, 1024 on the left. The result of this is that when I am on the bottom of the left monitor and move the mouse to the right, it goes into the hidden area below the right monitor's visible area. It seems like it would make a lot more sense for it to be bumped up to the bottom of the right monitor - since one almost never wants to move the mouse into an area of the screen that doesn't show up. And, systems I have used before have been set up that way. How can I set this up? I am not interested in lists of window managers for ubuntu; I would like to know the identity of a particular WM or set of steps I can take to solves the particular problem I have outlined above. Thanks! EDIT: I changed to use two seperate X window monitors, and set them up relatively positioned so that just the corner touches and the mouse can cross there, so the difference in heights doesn't matter.

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  • When booting from grub2 menu, why does only the Primary OS that installed the boot loader get the nice splash?

    - by Matt
    It isn't a real problem, but if there is a way to fix it, I would like to. I have several Ubuntu installations on one computer, but on boot and shutdown, only the primary installation that grub was installed to the MBR from has a nice resolution and boot splash. All the other installations boot splash's are a blinking cursor on a black screen, and the resolution is ugly, on boot as well as shutdown. Why is this? and Can I make it so that my Ubuntu 12.04 have a nice boot again, like my 12.10 now does (because its grub wrote over MBR)?

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  • Can't log-in anymore

    - by Awake Zoldiek
    I installed Ubuntu x64 12.04 Desktop LTS on my new laptop three days ago. Of course when I installed it I did an "apt-get upgrade" and a "apt-get update". I modified the .bashrc file to add some aliases but that's about it. Everything went fine I think, but this morning when I tried to connect to my user account, it just simply didn't work. Even when I give the right password, it will send me to a black screen with a few text lines written in white for a second and then back to the log-in screen. When I logged into the guest session, I couldn't shutdown / restart. I tried the "rm /home/MyUsername/.Xauthority" solution after doing a Ctrl + Alt + F1 at the log-in screen. But that didn't work. Does anyone has an idea ? My Ubuntu seems to use Gnome. Thank you a lot in advance ! This question is similar to this one, but their solution didn't help : -- after 12.04 upgrade: can't log in although password is correct

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  • Kubuntu never gets to the login screen

    - by searchfgold6789
    I am not sure if Xorg is using the right device... The system in question is an A4-1400 CPU with built-in Radeon Graphics. I added a PCIe Radeon HD 5750, and changed the BIOS so it would use that card automatically. Now it appears that I can see output from the TV plugged into the HDMI port, and boot into recovery mode, but cannot get to a desktop - X doesn't start. It just freezes at the Kubuntu splash screen. I have no idea how to get X to use the proper graphics card. I pasted the Xorg.log to http://paste.ubuntu.com/6261137/. And the Xorg.conf generated by aticonfig --initial is at http://paste.ubuntu.com/6261161/ Also, see lspci and lshw -c display outputs. I can provide more information, but something does tell me X is not using the right graphics card and I've no idea where to begin how to fix it... I faced a similar issue before with another distribution but found no information anywhere on how to make X use a specific graphics card. Or maybe it's not that simple.

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • Scaling sprite velocity / co-ordinatesin Android

    - by user22241
    I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity / movement / co-ordinates. What I mean by this is how do I get a sprite to move at the same speed relative to the screen size / DPI so that it takes the same amount of real-time to get from one side of the screen to the other? All of the posts pertaining to sprite scaling that I can find on the various forums relate to the size of the sprite, but this part of it I'm OK with so far, it's just that when I move a sprite, it kind of gets there at different speed depending on the dpi / resolution of the device. I hope I'm making sense. This is the code I have so far, instead of using explicit amounts, like 1, I'm using something like the following: platSpeedFloat= (1 * (dpi/160)); //Use '1' so on an MDPI screen, the sprite will move by 1 physical pixel Then basically what I'm doing is something like this: (all varialble previously declared) platSpeedSave+=platSpeedFloat; //Add the platSpeedFloat value to the current platSpeedSave value platSpeed=(int) platSpeedSave; //Cast to int so it can be checked in the following statement if (platSpeed==platSpeedSave) //Check the casted int value to float value stored previoiusly {floorY=floorY-platSpeed; //If they match then change the Y value platSpeedSave=0;} //Reset Would be grateful if someone could assists - hope I'm making sense. The above doesn't seems to work the sprite moves 'faster' on lower DPI screens. Thanks

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  • Black Screen (but with cursor) after wake-up from suspend to RAM

    - by Naseschwarz
    [Lenovo Thinkpad X60] After upgrading to 12.04, first thing I did was get suspend to HDD back, because I don't use my battery a lot. So I did that. After a while (about a week, I upgraded on release, not beta), maybe a week or so, I started getting black screens from time to time after waking it up from suspend to RAM. I never got that problem with suspend to HDD. As it only happens sometimes, I can't reproduce it o.O Sometimes it doesn't happen for a week (daily use, approx 2-6 wake-ups a day), then every single time. The precise symptoms are as follows: normally I got a black screen with my cursor on it, which can be moved, no problems there. I can't interact with the system in any way except for turning it off on the 1/0 button... the weird thing is, the cursor seems to react to what I had opened when going into suspend to RAM, so for instance one day I had writer open and then my cursor was a "I" for most of the screen. I only get this in 12.04, never had any problems with this in 9.04-11.10. Any ideas? Big thx in advance!

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  • How to Draw Lines on the Screen (Part 2)

    - by Geertjan
    In part 1, I showed how you can click on the screen to create widgets and then connect those widgets together. But that's not really drawing, is it? (And I'm surprised nobody made that point in the comments to that blog entry.) Drawing doesn't really revolve around connecting dots together. It's more about using a free-flow style and being able to randomly write stuff onto a screen, without constraints. Something like this: I achieved the above by changing one line of code from the original referred to above. Instead of using a "mousePressed" event, I'm now using a "mouseDragged" event. That's all. And now the widgets are created when I drag my mouse on the scene. (I removed the rectangular select action, since that's also invoked during dragging and since that doesn't apply to the above scenario.) Now, the next step is to rewrite the NetBeans Platform Paint Application Tutorial, so that the Visual Library is used. That would be pretty cool.

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  • Random greyed unresponsive screen on netbook

    - by user643722
    I love my Asus Eee PC 1000 Ubuntu 12.04 netbook, but I have a little problem. As I use it, the screen will randomly turn grey and become unresponsive. I can then only wait, until perhaps 10-60 secs. later, when I can interact again. Only the bar at the top of my screen retains its colour throughout. I thought it might be Firefox, as I have a lot of tabs open. I installed Chromium, used it instead, and the problem remained. A while back I upgraded from 1 to 2 Gb RAM. So, I thought recently, maybe I should increase the swap-space. I have 738Mb of 7.2Gb free on root; and 2Gb of 28Gb free on my home drive. I bought a 32 Gb SD Card and assigned 4Gb to swap space. cat /proc/swaps reports that the partition is being used. Alas the problem remains. Does anyone know what's wrong with my machine? The SD Card has changed my machine somewhat, but the greying still happens. I ran free -m shortly after another episode, and received: total used free shared buffers cached Mem: 2004 1731 272 0 370 769 -/+ buffers/cache: 591 1412 Swap: 4073 0 4073 Update: Using 'top', I can see that compiz uses about 43% of the CPU (#1 position) when the greying occurs. After the greying, compiz drops back down to its usual 8% of CPU.

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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  • unable to re-attach screen session on freebsd

    - by Michael
    I have a screen session that I am unable to re-attach to. I have tried kill -CHLD 6859, with zero success. Is there anything else that I can try to get this session re-attached q4# screen -ls No Sockets found in /tmp/screens/S-root. q4# ls -la /tmp/screens/S-root/ total 8 drwx------ 2 root wheel 512 May 26 12:52 . drwxr-xr-x 4 root wheel 512 Feb 26 2013 .. prwx------ 1 root wheel 0 May 26 10:14 6859.pts-0.q4 q4# ps uax 6859 USER PID %CPU %MEM VSZ RSS TT STAT STARTED TIME COMMAND root 6859 0.0 1.2 84732 50444 ?? Ss 2Jan13 34:06.71 screen -h 9999 q4# screen -r There is no screen to be resumed. q4# whoami root q4#

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  • Linux Defualt Startup Display PCI to fix black boot screen

    - by Jonathan
    You heard it all before black screen on boot after perfectly fine install of most linux ubnuntu mint etc distributions (the netbook works fine) It has an Intel N10 integrated graphics chipset. I have actually found that if I plug in an external display then remove it the default screen turns on and my laptop works fine drivers all great - I have tried the screen cycle button fn f7 but doesn't work when no display is plugged in. It also works out all the correct resolutions and no modification of the grub bootloader or creating any xorg configs. So I think my monitor is forcing to a display that doesn't exist. Do you know if there is anyway I can force it to choose a different screen at boot so I can get a login screen? I can use nomodeset on grub but xrandr cant add the damned 1024 600 60 resolution that I need! Ideas guys?

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  • Windows 7 freezes on boot screen

    - by this is a dead end
    There was some update that required me to restart my computer, so I did. when it restarted, it stays at the Windows boot screen forever, the screen that says "Starting Windows" and has that Windows logo in the middle. I've tried the start up repair program that shows up when I click F8 when the computer starts. And tried system restore but, it says it has restored windows successfully but it still freezes on the boot screen when I reboot it. When I try starting it in safe mode, it gets to the blue Windows background, the one with the logon screen, then says "Failure configuring Windows updates. Reverting Changes. Do not turn off." Then after a while it reboot by itself. Just noticed, the logo animation on the boot screen is still animated. So it's not completely frozen.

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  • Virtual Screen Splitter

    - by dabest1
    I am looking for a utility that will allow my screen to be split into two sections. I would like to do this so that programs can easily fill or get sized properly to one part of the screen. This way I can pretend that I have a separate monitor for working on my stuff, while my kids can watch something on the other side. In addition, this should help prevent any popups covering up their side of the screen. Although Windows 7 comes with ability to drag a program window to a side and it becomes sized to half of the screen automatically, this is insufficient for me. I would like to make sure that any programs I launch or any pop-ups that open up, do not block the other side of the screen, even for a short time. Also, I am not looking for a virtual OS solution, as in VirtualBox.

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  • The Windows Browser Ballot Screen Offers Web Browser Choice to European Users

    - by Matthew Guay
    Since March, our friends across the pond in Europe get to decide which browser they want to install with their Windows OS. Today we thought we would take a look at the ballot choices, some are well known, and others you may not have heard of. Windows users in European countries should start seeing the so called “Browser Ballot Screen” after installing the Windows Update KB976002 (link below). The browser ballot offers a dozen different browsers, including some you’ve likely never heard of.  They each have some unique features, and are all free, and here we take a quick look at each of them. Internet Explorer 8 Internet Explorer is the world’s most used web browser, as it’s bundled with Windows. It also includes several unique features, including Accelerators that make it easy to search or find a map of a location, and InPrivate filtering to directly control what sites can get personal information.  Additionally, it offers great integration with Windows Touch and the new taskbar in Windows 7. IE 8 runs on Windows XP and newer, and is bundled with Windows 7. Mozilla Firefox 3.6 Firefox is the most popular browser other than Internet Explorer.  It is the modern descendant of Netscape, and is loved by web developers for its adherence to web standards, openness, and expandability.  It offers thousands of Add-ons and themes to let you customize it to fit your preferences. The most recent version has added Personas, which are quick, lightweight themes to let you personalize the look your browser. It’s open source, and runs on all modern versions of Windows, Mac OS X, and Linux. Of course thanks to Asian Angel, our resident browser expert, you can check out several articles regarding this popular IE alternative. Google Chrome 4 Google Chrome has gained an impressive amount of market share during its short time in the market. It offers a minimalistic interface and fast speeds with intensive web applications. The address bar is also a search bar, so you can enter a search query or web address and quickly get the information you need. With version 4 you can add a growing number of extensions, personalize it with a variety of stylish themes, and automatically translate foreign websites into your own language. Opera 10.50 Although Opera has been around for over a decade, relatively few users have used it. With the new 10.50 release, Opera has many unique features packed in a sleek UI. It integrates great with Aero and the Windows 7 taskbar, and lets you preview the contents of your websites in the tab bar. It also includes Opera Unite, a small personal web server to make file sharing easy, Opera Turbo to speed up your internet when the connection is slow, and Opera Link to keep all your copies of Opera in sync. It’s a popular browser on many mobile devices, and version 10.50 has a lot of enhancements. Apple Safari 4 Safari is the default browser in Mac OS X, and starting with version 3 it has been available for Windows as well. It’s based on Webkit, the popular new rendering engine that provides great speed and standards compatibility.  Safari 4 lets you browse your browsing history in a unique Coverflow interface, and shows your Top Sites in a fancy, 3D interface.  It’s also great for viewing mobile websites for the iPhone and other mobile devices through Developer Tools. Flock 2.5 Based on the popular Firefox core, Flock brings a multitude of social features to your browsing experience. You can view the latest YouTube videos, Flickr pictures, update your favorite social network, and keep up with your webmail thanks to It’s integration with a wide variety of services. You can even post to your blog through the integrated blog editor. If your time online is mostly spent in social services, this may be a browser you want to check out. Maxthon 2.5 Maxthon is a unique browser that builds on Internet Explorer to bring more features with IE’s rendering. Formerly known as MyIE2, Maxthon was popular for bringing tabbed browsing with IE rendering during the days of IE 6.  Today Maxthon supports a wide range of plugins and skins, so you can customize it however you want. It includes mouse gestures, a web accelerator to speed up pokey internet connections, a content blocker to remove unwanted content from sites, an online account to backup your favorites, and a nice download manager. Avant Browser Another nice browser based on Internet Explorer, Avant brings a wide variety of features in a nice brushed-metal interface. It includes an integrated AutoFill for forms, mouse gestures, customizable skins, and privacy protection features. It also includes a Flash blocker that will only load flash in webpages when you select them. You can also integrate Avant with an online account to store your bookmarks, feeds, settings and passwords online. Sleipnir Sleipnir is a customizable browser meant for advance users that is quite popular in Japan. It’s built on the Trident engine and virtually every aspect of is customizable unlike Internet Explorer.   FlashPeak SlimBrowser SlimBrowser from FlashPeak incorporates a lot of features like Popup Killer, Auto Login, site filtering and more. It’s based on Internet Explorer but offers a lot more customizable options out of the box.   K-meleon This basic browser is light on system resources and based on the Gecko engine. It’s been in development for years on SourceForge, and if you like to tweak virtually any aspect of your browser, this might be a good choice for you.   GreenBrowser GreenBrowser is based on Internet Explorer and is available in several languages. It has a large amount of features out of the box and is light on system resources.   Conclusion The European Union asked for more choices in the web browser they could choose from when installing Windows, and with the Browser Ballot Screen, they certainly get a variety to choose from.  If you’ve tried out some of the lesser known browsers, or think some important ones have been left out, leave a comment and tell us about it. Learn More About the Browser Ballot Screen and Download Alternatives to IE Windows Update KB976002 Similar Articles Productive Geek Tips Set the Default Browser on Ubuntu From the Command LineQuick Tip: Empty Internet Explorer 7 Cache when Browser is ClosedView Hidden Files and Folders in Ubuntu File BrowserSet the Default Browser and Email Client in UbuntuAccess Multiple Browsers from Firefox with Browser View Plus TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more

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  • HTML5 canvas screen to isometric coordinate conversion

    - by ovhqe
    I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; function mouseCheck(event) { mouseX = event.pageX; mouseY = event.pageY; } which gives me canvas coordinates. But how do I convert these coordinates to isometric coordinates? I am using 16x16 tiles.

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