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  • Force update in Hibernate

    - by gubrutz
    How can I force Hibernate to update an entity instance even if the entity is not dirty? I'm using Hibernate 3.3.2 GA, Hibernate Annotations and Hibernate EntityManager btw. I really want Hibernate to execute the generic UPDATE statement even if no property on the entity has changed. I need this because some event listeners need to get invoked to do some additional work when the application runs for the first time. Thanks!

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  • PHP ORM's, multiple tables and efficiency

    - by sunwukung
    Let's say I have a data mapper function that aggregates multiple tables and generates an object instance from that data. The mapper has a typical save() method which delegates to update/insert. When the mapper executes save - ideally it isolates object fields that have been modified, thus preventing the code from blanket bombing the database. How would you go about this?

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  • KeyNotFound Exception in CSsharp

    - by C Patton
    I'm about ready to bang my head against the wall I have a class called Map which has a dictionary called tiles. class Map { public Dictionary<Location, Tile> tiles = new Dictionary<Location, Tile>(); public Size mapSize; public Map(Size size) { this.mapSize = size; } //etc... I fill this dictionary temporarily to test some things.. public void FillTemp(Dictionary<int, Item> itemInfo) { Random r = new Random(); for(int i =0; i < mapSize.Width; i++) { for(int j=0; j<mapSize.Height; j++) { Location temp = new Location(i, j, 0); int rint = r.Next(0, (itemInfo.Count - 1)); Tile t = new Tile(new Item(rint, rint)); tiles[temp] = t; } } } and in my main program code Map m = new Map(10, 10); m.FillTemp(iInfo); Tile t = m.GetTile(new Location(2, 2, 0)); //The problem line now, if I add a breakpoint in my code, I can clearly see that my instance (m) of the map class is filled with pairs via the function above, but when I try to access a value with the GetTile function: public Tile GetTile(Location location) { if(this.tiles.ContainsKey(location)) { return this.tiles[location]; } else { return null; } } it ALWAYS returns null. Again, if I view inside the Map object and find the Location key where x=2,y=2,z=0 , I clearly see the value being a Tile that FillTemp generated.. Why is it doing this? I've had no problems with a Dictionary such as this so far. I have no idea why it's returning null. and again, when debugging, I can CLEARLY see that the Map instance contains the Location key it says it does not... very frustrating. Any clues? Need any more info? Help would be greatly appreciated :)

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  • Understanding java's native threads and the jvm

    - by Moev4
    I understand that the jvm is itself an application that turns the bytecode of the java executable into native machine code, but when using native threads I have some questions that I just cannot seem to answer. Does every thread create their own instance of the jvm to handle their particular execution? If not then does the jvm have to have some way to schedule which thread it will handle next, if so wouldn't this render the multi-threaded nature of java useless since only one thread can be ran at a time?

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  • java dynamic function calling

    - by dpaksp
    here is that case....i have an String array that contains only method names of yyyyyy.java file in xxxxxx.java file am creaing yyyyyy.java 's instance (say obj) now i have access obj.fuction_name....that function i should get from that String array in loop ...is that possible ... thank u

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  • empty sharepoint user profile property throw an exception

    - by James123
    I have a user profile property. user not assigned any value that property. If I use below code. It is thorwing exception " object reference not set to an instance of an object " userprof["OptOut"].ToString() I tried all types like if (userprof["OptOut"] != null) OR if(userprof["OptOut"].Value != null) nothing worked out for me. Here userProf object has value. userprof["OptOut"].Value is null How to handle this?

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  • Class name to view path

    - by Alexey Poimtsev
    Hi, I have a RoR application and model SomeModel. I have views for this model and I want to know - is there any method to get the view's path? Of course I can use for this model instance m = SomeModel.new v = m.class.class_name.pluralize.downcase It's working, but maybe you know a better way? :)

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  • Django: Template should render 'description' not actual value

    - by Till Backhaus
    Hi, in a Model I have a CharField with choices: class MyModel(models.Model): THE_CHOICES=( ('val',_(u'Value Description')), ) ... myfield=models.CharField(max_length=3,choices=THE_CHOICES Now in the template I access an instance of MyModel: {{ my_instance.myfield }} Of course the gives me val instead of Value Description. How do I get the description? Thanks in advance!

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  • error prepareForSegue between a viewController and a tableViewController

    - by beta
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([segue.identifier isEqualToString:@"My_TableView"]) { MyTableViewController *destViewController = segue.destinationViewController; destViewController.data = data; } } Hi, I have a problem doing a segue (modal) between a ViewController to a TableViewController. The name of the segue between the ViewController and the NavigationController is "My_TableView". Compiler gives me this error: unrecognized selector sent to instance 0x9275b50 what's the problem?

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  • How to check if a BOOL is null?

    - by Sheehan Alam
    Is there a way I can check to see if a value is NULL/Nil before assigning it to a BOOL? For example, I have a value in a NSDictionary that can be either TRUE/FALSE/NULL mySTUser.current_user_following = [[results objectForKey:@"current_user_following"]boolValue]; When the value is NULL I get the following error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSNull boolValue]: unrecognized selector sent to instance I would like to be able to handle the NULL case.

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  • Get color output in bash

    - by Werner
    Hi, when compiling some projects on linux terminal, I get usually a long output consisting of a lot of information. Usually this information is MONOCHROME. I wonder if bash can be modified somehow, so in all outputs or in some specific outputs (like from Makefile, etc) I can get different colors dependeing on, for instance: make[1]: Leaving directory or g++ -DHAVE_CONFIG_H -I. etc. Thanks

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  • log4net - getting appenders specific to only one logger

    - by andreav
    I'm looking for a way to get all appenders attached to one logger instance. I tried: Hierarchy hierarchy = LogManager.GetRepository() as Hierarchy; hierarchy.GetAppenders() as per documentation this returns all appenders for all loggers currently configured. When I try this: LogManager.GetLogger("MyLoggerName").Logger.Repository.GetAppenders(); I get the same result. I would like to retrieve only appenders attached to one logger ("MyLoggerName" in this case) Were am i wrong? Thank you.

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  • Using a model to represent the overall state of a view

    - by James P.
    Is there a standard practise for representing the state of a user interface that is not linked to a single Component? For example, a Swing interface could have a series of tabs with a constraint that a single tab should only be displayed once per a given entity type (this could be represented as a HashSet). Or a message could give the result of the last operation carried out. Or a JPanel could be linked to a single entity instance for editing purposes.

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  • Pass parameters to Flash Main (Document) class

    - by loto
    In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class." I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).

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  • How do I use the additional Silverlight Toolkit controls?

    - by Brett Rigby
    I've got VS2010 installed, I've downloaded the Windows Phone add-in and the Silverlight Toolkit from CodePlex, but I cannot work out for the life of me how to actually use the controls in a Windows Phone 7 application... How do I add the controls into the toolbox, or link them so that the XAML doesn't give me errors all the time? For instance, using the Viewbox - the controls aren't implemented, and the XAML does not compile.

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  • How can the AssemblyName class be used for existing Assemblies?

    - by IbrarMumtaz
    This is another exam related question. I want to know how can I use the AssemblyName class to represent an existing assembly that already exists on disk??? I am talking about from the perspective of using the AppDomain's instance method .Load(), that takes an AssemblyName object as a parameter. I know what MSDN has to say about what the .Load() method was designed for but that aside, I still want to know how to use it !!!

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  • unix process id

    - by swathi
    how to a Write a script that runs a 5 instances of a child process in the background (at a gap of 5 seconds) and do a continuous check to see if any of the child process is completed it starts another instance of the same process till the child process has executed 20 instances.

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  • How to reference a class that implements certain interface?

    - by vikp
    Hi, I have an interface for logging the exceptions, i.e. IExceptionLogger. This interface has 3 implementations: DBExceptionLogger, XMLExceptionLogger, CSVExceptionLogger. I have an application that will make a use of DBExceptionLogger. The application references only IExceptionLogger. How do I create an instance of DBExceptionLogger within the application. I can't reference the DBExceptionLogger directly since it will break the purpose of having IExceptionLogger interface. Thanks

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  • Java library for trees similar to JGraphT for graphs?

    - by lexicore
    I'm a big fan of JGraphT, a Java library for graphs. Could anyone recommend a similar Java library for trees? Preferrably FOSS. What I need is a good API, preferrably typesafe with generics which allows modelling different kinds of trees (with some user data attached to verticies/edges) and run different algorithms and operations on these trees. For instance, traverse or balance. At the moment I'm not interested in visualization of trees.

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  • Linq DBML multiple sql servers

    - by Hurricanepkt
    I have an archive system that had to be on two sql databases for simplicity one is Archive2009 and the other Archive2010 they are both on the same sql server and instance and have identical structures however I have a page that needs to view the old one and the new one (I can make two seperate pages) How best would I go about doing this? Dynamically changing the connection string etc?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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