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  • Why doesn't the default model binder update my partial view model on postback?

    - by bdnewbe
    I have a class that contains another class as one of its properties. public class SiteProperties { public SiteProperties() { DropFontFamily = "Arial, Helvetica, Sans-serif"; } public string DropFontFamily { get; set; } private ResultPageProperties m_ResultPagePropertyList; public ResultPageProperties ResultPagePropertyList { get { if (m_ResultPagePropertyList == null) m_ResultPagePropertyList = new ResultPageProperties(); return m_ResultPagePropertyList; } set { m_ResultPagePropertyList = value; } } } The second class has just one property public class ResultPageProperties { public ResultPageProperties() { ResultFontFamily = "Arial, Helvetica, Sans-serif"; } public string ResultFontFamily { get; set; } } My controller just grabs the SiteProperties and returns the view. On submit, it accepts SiteProperties and returns the same view. public class CompanyController : Controller { public ActionResult SiteOptions(int id) { SiteProperties site = new SiteProperties(); PopulateProperyDropDownLists(); return View("SiteOptions", site); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult SiteOptions(SiteProperties properties) { PopulateProperyDropDownLists(); return View("SiteOptions", properties); } private void PopulateProperyDropDownLists() { var fontFamilyList = new List<SelectListItem>(); fontFamilyList.Add(new SelectListItem() { Text = "Arial, Helvetica, Sans-serif", Value = "Arial, Helvetica, Sans-serif" }); fontFamilyList.Add(new SelectListItem() { Text = "Times New Roman, Times, serif", Value = "Times New Roman, Times, serif" }); fontFamilyList.Add(new SelectListItem() { Text = "Courier New, Courier, Monospace", Value = "Courier New, Courier, Monospace" }); ViewData["FontFamilyList"] = fontFamilyList; } } The view contains a partial view that renders the ResultPageProperties Model. <% using (Html.BeginForm("SiteOptions", "Company", FormMethod.Post)) {%> <p><input type="submit" value="Submit" /></p> <div>View level input</div> <div> <label>Font family</label><br /> <%= Html.DropDownListFor(m => m.DropFontFamily, ViewData["FontFamilyList"] as List<SelectListItem>, new { Class = "UpdatesDropDownExample" })%> </div> <% Html.RenderPartial("ResultPagePropertyInput", Model.ResultPagePropertyList); %> <% } %> The partial is just <div style='margin-top: 1em;'>View level input</div> <div> <label>Font family</label><br /> <%= Html.DropDownListFor(m => m.ResultFontFamily, ViewData["FontFamilyList"] as List<SelectListItem>, new { Class = "UpdatesResultPageExample" })%> </div> OK, so when the page renders, you get "Arial, ..." in both selects. If you choose another option for both and click submit, the binder populates the SiteProperties object and passes it to the controller. However, the ResultFontFamily always contains the original value. I was expecting it to have the value the user selected. What am I missing?

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  • SqlDataAdapter Update is not working in C# wih Sql Server

    - by Ahmed
    I am trying to save data from C# form to Sql server Northwind Orders database, I am only using CustomerID, OrderDate and ShippedDate for data entry. Following is the code to Form load and save button: private void Form1_Load(object sender, EventArgs e) { SetComb(); connectionString = ConfigurationManager.AppSettings["connectionString"]; sqlConnection = new SqlConnection(connectionString); String sqlSelect = "Select OrderID, CustomerID, OrderDate, ShippedDate from Orders"; sqlDataMaster = new SqlDataAdapter(sqlSelect, sqlConnection); sqlConnection.Open(); //=============================================================================== //--- Set up the INSERT Command //=============================================================================== sInsProcName = "prInsert_Order"; insertcommand = new SqlCommand(sInsProcName, sqlConnection); insertcommand.CommandType = CommandType.StoredProcedure; insertcommand.Parameters.Add(new SqlParameter("@nNewID", SqlDbType.Int, 0, ParameterDirection.Output, false, 0, 0, "OrderID", DataRowVersion.Default, null)); insertcommand.UpdatedRowSource = UpdateRowSource.OutputParameters; insertcommand.Parameters.Add(new SqlParameter("@sCustomerID", SqlDbType.NChar, 5,"CustomerID")); insertcommand.Parameters["@sCustomerID"].Value = cmbCust.SelectedValue; insertcommand.Parameters.Add(new SqlParameter("@dtOrderDate", SqlDbType.DateTime, 8,"OrderDate")); insertcommand.Parameters["@dtOrderDate"].Value = dtOrdDt.Text; insertcommand.Parameters.Add(new SqlParameter("@dtShipDate", SqlDbType.DateTime, 8,"ShippedDate")); insertcommand.Parameters["@dtShipDate"].Value = dtShipDt.Text; sqlDataMaster.InsertCommand = insertcommand; //=============================================================================== //--- Set up the UPDATE Command //=============================================================================== sUpdProcName = "prUpdate_Order"; updatecommand = new SqlCommand(sUpdProcName, sqlConnection); updatecommand.CommandType = CommandType.StoredProcedure; updatecommand.Parameters.Add(new SqlParameter("@nOrderID", SqlDbType.Int, 4, "OrderID")); updatecommand.Parameters.Add(new SqlParameter("@dtOrderDate", SqlDbType.DateTime, 8, "OrderDate")); updatecommand.Parameters.Add(new SqlParameter("@dtShipDate", SqlDbType.DateTime, 8, "ShippedDate")); sqlDataMaster.UpdateCommand = updatecommand; //=============================================================================== //--- Set up the DELETE Command //=============================================================================== sDelProcName = "prDelete_Order"; deletecommand = new SqlCommand(sDelProcName, sqlConnection); deletecommand.CommandType = CommandType.StoredProcedure; deletecommand.Parameters.Add(new SqlParameter("@nOrderID", SqlDbType.Int, 4, "OrderID")); sqlDataMaster.DeleteCommand = deletecommand; dt = new DataTable(); sqlDataMaster.FillSchema(dt, SchemaType.Source); ds = new DataSet(); ds.Tables.Add(dt); bs = new BindingSource(); bs.DataSource = ds.Tables[0]; } public void SetComb() { cmbCust.DataSource = dm.GetData("Select * from Customers order by CompanyName"); cmbCust.DisplayMember = "CompanyName"; cmbCust.ValueMember = "CustomerId"; cmbCust.Text = ""; } private void btnSave_Click(object sender, EventArgs e) { sqlDataMaster.Update((DataTable) bs.DataSource); } and Stored Procedures for Insert/Update/Delete set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[prInsert_Order] -- ALTER PROCEDURE prInsert_Order @sCustomerID CHAR(5), @dtOrderDate DATETIME, @dtShipDate DATETIME, @nNewID INT OUTPUT AS SET NOCOUNT ON INSERT INTO Orders (CustomerID, OrderDate, ShippedDate) VALUES (@sCustomerID, @dtOrderDate, @dtShipDate) SELECT @nNewID = SCOPE_IDENTITY() set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[prUpdate_Order] -- ALTER PROCEDURE prUpdate_Order @nOrderID INT, @dtOrderDate DATETIME, @dtShipDate DATETIME AS UPDATE Orders SET OrderDate = @dtOrderDate, ShippedDate = @dtShipDate WHERE OrderID = @nOrderID set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[prDelete_Order] -- ALTER PROCEDURE prDelete_Order @nOrderID INT AS DELETE Orders WHERE OrderID = @nOrderID In the form CustomerID is selected via combobox which has Display property of CustomerName and Value property of CustomerID. But when clicking save button it shows no error, but it also don't save anything in Orders Table of Northwind....dm.GetData is the method of my Data Access Layer class to just get the info and populate CustomerID combobox. Any help with the code is highly appreciated... Thanks Ahmed

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  • trouble connecting to MySql DB (PHP)

    - by user332817
    Hi I have the following PHP code to connect to my db. <?php ob_start(); $host="localhost"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="test"; // Database name $tbl_name="members"; // Table name // Connect to server and select databse. mysql_connect("$host", "$username", "$password")or die("cannot connect"); ?> however I get the following error: Warning: mysql_connect() [function.mysql-connect]: [2002] A connection attempt failed because the connected party did not (trying to connect via tcp://localhost:3306) in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Warning: mysql_connect() [function.mysql-connect]: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 Fatal error: Maximum execution time of 30 seconds exceeded in C:\Program Files (x86)\EasyPHP-5.3.2i\www\checklogin.php on line 11 I am able to add a db/tables via phpmyadmin but I cant connect using php. here is a screenshot of my phpmyadmin page: http://img294.imageshack.us/img294/1589/sqls.jpg any help would be appreciated, thanks in advance.

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  • non blocking client server chat application in java using nio

    - by Amith
    I built a simple chat application using nio channels. I am very much new to networking as well as threads. This application is for communicating with server (Server / Client chat application). My problem is that multiple clients are not supported by the server. How do I solve this problem? What's the bug in my code? public class Clientcore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void coreClient() { System.out.println("please enter the text"); BufferedReader stdin=new BufferedReader(new InputStreamReader(System.in)); SocketChannel sc = null; try { sc = SocketChannel.open(); sc.configureBlocking(false); sc.connect(new InetSocketAddress(8888)); int i=0; while (!sc.finishConnect()) { } for(int ii=0;ii>-22;ii++) { System.out.println("Enter the text"); String HELLO_REQUEST =stdin.readLine().toString(); if(HELLO_REQUEST.equalsIgnoreCase("end")) { break; } System.out.println("Sending a request to HelloServer"); ByteBuffer buffer = ByteBuffer.wrap(HELLO_REQUEST.getBytes()); sc.write(buffer); } } catch (IOException e) { e.printStackTrace(); } finally { if (sc != null) { try { sc.close(); } catch (Exception e) { e.printStackTrace(); } } } } public void run() { try { coreClient(); } catch(Exception ej) { ej.printStackTrace(); }}} public class ServerCore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void run() { try { coreServer(); } catch(Exception ej) { ej.printStackTrace(); } } private void coreServer() { try { ServerSocketChannel ssc = ServerSocketChannel.open(); try { ssc.socket().bind(new InetSocketAddress(8888)); while (true) { sckt_manager=SelectorProvider.provider().openSelector(); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); register_server(ssc,SelectionKey.OP_ACCEPT); if (sc == null) { } else { System.out.println("Received an incoming connection from " + sc.socket().getRemoteSocketAddress()); printRequest(sc); System.err.println("testing 1"); String HELLO_REPLY = "Sample Display"; ByteBuffer buffer = ByteBuffer.wrap(HELLO_REPLY.getBytes()); System.err.println("testing 2"); sc.write(buffer); System.err.println("testing 3"); sc.close(); }}} catch (IOException e) { e.printStackTrace(); } finally { if (ssc != null) { try { ssc.close(); } catch (IOException e) { e.printStackTrace(); } } } } catch(Exception E) { System.out.println("Ex in servCORE "+E); } } private static void printRequest(SocketChannel sc) throws IOException { ReadableByteChannel rbc = Channels.newChannel(sc.socket().getInputStream()); WritableByteChannel wbc = Channels.newChannel(System.out); ByteBuffer b = ByteBuffer.allocate(1024); // read 1024 bytes while (rbc.read(b) != -1) { b.flip(); while (b.hasRemaining()) { wbc.write(b); System.out.println(); } b.clear(); } } public void register_server(ServerSocketChannel ssc,int selectionkey_ops)throws Exception { ssc.register(sckt_manager,selectionkey_ops); }} public class HelloClient { public void coreClientChat() { Clientcore t=new Clientcore(); new Thread(t).start(); } public static void main(String[] args)throws Exception { HelloClient cl= new HelloClient(); cl.coreClientChat(); }} public class HelloServer { public void coreServerChat() { ServerCore t=new ServerCore(); new Thread(t).start(); } public static void main(String[] args) { HelloServer st= new HelloServer(); st.coreServerChat(); }}

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  • Are there any less costly alternatives to Amazon's Relational Database Services (RDS)?

    - by swapnonil
    Hi All, I have the following requirement. I have with me a database containing the contact and address details of at least 2000 members of my school alumni organization. We want to store all that information in a relation model so that This data can be created and edited on demand. This data is always backed up and should be simple to restore in case the master copy becomes unusable. All sensitive personal information residing in this database is guaranteed to be available only to authorized users. This database won't be online in the first 6 months. It will become online only after a website is built on top of it. I am not a DBA and I don't want to spend time doing things like backups. I thought Amazon's RDS with it's automatic backup facility was the perfect solution for our needs. The only problem is that being a voluntary organization we cannot spare the monthly $100 to $150 fees this service demands. So my question is, are there any less costlier alternatives to Amazon's RDS?

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  • STL vectors with uninitialized storage?

    - by Jim Hunziker
    I'm writing an inner loop that needs to place structs in contiguous storage. I don't know how many of these structs there will be ahead of time. My problem is that STL's vector initializes its values to 0, so no matter what I do, I incur the cost of the initialization plus the cost of setting the struct's members to their values. Is there any way to prevent the initialization, or is there an STL-like container out there with resizeable contiguous storage and uninitialized elements? (I'm certain that this part of the code needs to be optimized, and I'm certain that the initialization is a significant cost.) Also, see my comments below for a clarification about when the initialization occurs. SOME CODE: void GetsCalledALot(int* data1, int* data2, int count) { int mvSize = memberVector.size() memberVector.resize(mvSize + count); // causes 0-initialization for (int i = 0; i < count; ++i) { memberVector[mvSize + i].d1 = data1[i]; memberVector[mvSize + i].d2 = data2[i]; } }

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  • Fill container with template parameters

    - by phlipsy
    I want to fill the template parameters passed to a variadic template into an array with fixed length. For that purpose I wrote the following helper function templates template<typename ForwardIterator, typename T> void fill(ForwardIterator i) { } template<typename ForwardIterator, typename T, T head, T... tail> void fill(ForwardIterator i) { *i = head; fill<ForwardIterator, T, tail...>(++i); } the following class template template<typename T, T... args> struct params_to_array; template<typename T, T last> struct params_to_array<T, last> { static const std::size_t SIZE = 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, head, tail...>(result.begin()); return result; } }; template<typename T, T head, T... tail> struct params_to_array<T, head, tail...> { static const std::size_t SIZE = params_to_array<T, tail...>::SIZE + 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, last>(result.begin()); return result; } }; and initialized the static constants via template<typename T, T last> const typename param_to_array<T, last>::array_type param_to_array<T, last>::params = param_to_array<T, last>::init_params(); and template<typename T, T head, T... tail> const typename param_to_array<T, head, tail...>::array_type param_to_array<T, head, tail...>::params = param_to_array<T, head, tail...>::init_params(); Now the array param_to_array<int, 1, 3, 4>::params is a std::array<int, 3> and contains the values 1, 3 and 4. I think there must be a simpler way to achieve this behavior. Any suggestions? Edit: As Noah Roberts suggested in his answer I modified my program like the following: I wrote a new struct counting the elements in a parameter list: template<typename T, T... args> struct count; template<typename T, T head, T... tail> struct count<T, head, tail...> { static const std::size_t value = count<T, tail...>::value + 1; }; template<typename T, T last> stuct count<T, last> { static const std::size_t value = 1; }; and wrote the following function template<typename T, T... args> std::array<T, count<T, args...>::value> params_to_array() { std::array<T, count<T, args...>::value> result; fill<typename std::array<T, count<T, args...>::value>::iterator, T, args...>(result.begin()); return result; } Now I get with params_to_array<int, 10, 20, 30>() a std::array<int, 3> with the content 10, 20 and 30. Any further suggestions?

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  • What is the best practice when coding math class/functions ?

    - by Isaac Clarke
    Introductory note : I voluntarily chose a wide subject. You know that quote about learning a cat to fish, that's it. I don't need an answer to my question, I need an explanation and advice. I know you guys are good at this ;) Hi guys, I'm currently implementing some algorithms into an existing program. Long story short, I created a new class, "Adder". An Adder is a member of another class representing the physical object actually doing the calculus , which calls adder.calc() with its parameters (merely a list of objects to do the maths on). To do these maths, I need some parameters, which do not exist outside of the class (but can be set, see below). They're neither config parameters nor members of other classes. These parameters are D1 and D2, distances, and three arrays of fixed size : alpha, beta, delta. I know some of you are more comfortable reading code than reading text so here you go : class Adder { public: Adder(); virtual Adder::~Adder(); void set( float d1, float d2 ); void set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ); // Snipped prototypes float calc( List& ... ); // ... inline float get_d1() { return d1_ ;}; inline float get_d2() { return d2_ ;}; private: float d1_; float d2_; int alpha_[N_MAX]; // A #define N_MAX is done elsewhere int beta_[N_MAX]; int delta_[N_MAX]; }; Since this object is used as a member of another class, it is declared in a *.h : private: Adder adder_; By doing that, I couldn't initialize the arrays (alpha/beta/delta) directly in the constructor ( int T[3] = { 1, 2, 3 }; ), without having to iterate throughout the three arrays. I thought of putting them in static const, but I don't think that's the proper way of solving such problems. My second guess was to use the constructor to initialize the arrays Adder::Adder() { int alpha[N_MAX] = { 0, -60, -120, 180, 120, 60 }; int beta[N_MAX] = { 0, 0, 0, 0, 0, 0 }; int delta[N_MAX] = { 0, 0, 180, 180, 180, 0 }; set( 2.5, 0, alpha, beta, delta ); } void Adder::set( float d1, float d2 ) { if (d1 > 0) d1_ = d1; if (d2 > 0) d2_ = d2; } void Adder::set( float d1, float d2, int alpha[N_MAX], int beta[N_MAX], int delta[N_MAX] ) { set( d1, d2 ); for (int i = 0; i < N_MAX; ++i) { alpha_[i] = alpha[i]; beta_[i] = beta[i]; delta_[i] = delta[i]; } } My question is : Would it be better to use another function - init() - which would initialize arrays ? Or is there a better way of doing that ? My bonus question is : Did you see some mistakes or bad practice along the way ?

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  • customizing into a reusable component in flex

    - by Fresher4Flex
    need to make a reusable custom component from the existing code here. So that I can use this code to make this effect(view stack) to work in any direction. In the code it has user specified height and works from downside. I need to make this component customizable, something like user is able do it in any direction.I need it urgently. I appreciate your help. 1)main Application: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:sh="windowShade.*"> <sh:Shade id="i1" height="15" headerHeight="14" thisHeight="215" alwaysOnTop="false" y="{this.height - 14}"/> </mx:WindowedApplication> 2)Custom Comp: Shade.mxml <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="300" creationComplete="init()" verticalScrollPolicy="off" verticalGap="0" > <mx:Script> <![CDATA[ import mx.core.Container; import mx.core.Application; import mx.controls.Alert; import mx.effects.easing.*; import mx.binding.utils.BindingUtils; /** * Need host to adjust this object to Top */ public var alwaysOnTop:Boolean = false; /** * User can custom the height of this component */ public var thisHeight:int = 0; /** * User can custom the header height of this component */ [Bindable] public var headerHeight:int = 14; /** * The bindable value of this height */ [Bindable] public var tHeight:int = 0; /** * The bindable value of parent height */ [Bindable] public var pHeight:int = 0; /** * Initialize method */ private function init():void { if (this.thisHeight > 0 ) this.height = this.thisHeight; BindingUtils.bindProperty(this, "tHeight",this,"height" ); BindingUtils.bindProperty(this, "pHeight",this.parent,"height" ); } /** * Toggle button */ private function toggleBtn(e:MouseEvent):void { if (this.alwaysOnTop) { var container:Container = Application.application as Container; container.setChildIndex(this.parent, container.numChildren - 1 ); } if ( vs.selectedIndex == 0 ) panelOut.play(); else panelIn.play(); } ]]> </mx:Script> <mx:Move id="panelOut" target="{this}" yTo="{ pHeight - this.tHeight }" effectEnd="vs.selectedIndex = 1" duration="600" easingFunction="Back.easeOut"/> <mx:Move id="panelIn" target="{this}" yTo="{ this.pHeight - headerHeight }" effectEnd="vs.selectedIndex = 0" duration="600" easingFunction="Back.easeIn"/> <mx:VBox horizontalAlign="center" width="100%"> <mx:ViewStack id="vs" width="100%"> <mx:VBox horizontalAlign="center" > <mx:Label text="VBox 1"/> <mx:Image source="@Embed('/windowShade/add.png')" click="toggleBtn(event)"/> </mx:VBox> <mx:VBox horizontalAlign="center"> <mx:Label text="2nd VBox"/> <mx:Image source="@Embed('/windowShade/back.png')" click="toggleBtn(event)"/> </mx:VBox> </mx:ViewStack> </mx:VBox> <mx:VBox id="drawer" height="100%" width="100%" backgroundColor="#000000"> </mx:VBox> </mx:VBox>

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  • How to wrap a C function whose parameters are pointer to structs, so that it can be called from Lua?

    - by pierr
    I have the follwing C function. How should I wrap it so it can be called from a Lua script? typedef struct tagT{ int a ; int b ; } type_t; int lib_a_f_4(type_t *t) { return t->a * t->b ; } I know how to wrapr it if the function parameter type were int or char *. Should I use table type for a C structure? EDIT: I am using SWIG for the wraping , according to this doc, It seems that I should automatically have this funtion new_type_t(2,3) , but it is not the case. If you wrap a C structure, it is also mapped to a Lua userdata. By adding a metatable to the userdata, this provides a very natural interface. For example, struct Point{ int x,y; }; is used as follows: p=example.new_Point() p.x=3 p.y=5 print(p.x,p.y) 3 5 Similar access is provided for unions and the data members of C++ classes. C structures are created using a function new_Point(), but for C++ classes are created using just the name Point().

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  • How to manage lifecycle in a ViewGroup-derived class?

    - by Scott Smith
    I had a bunch of code in an activity that displays a running graph of some external data. As the activity code was getting kind of cluttered, I decided to extract this code and create a GraphView class: public class GraphView extends LinearLayout { public GraphView(Context context, AttributeSet attrs) { super(context, attrs); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.graph_view, this, true); } public void start() { // Perform initialization (bindings, timers, etc) here } public void stop() { // Unbind, destroy timers, yadda yadda } . . . } Moving stuff into this new LinearLayout-derived class was simple. But there was some lifecycle management code associated with creating and destroying timers and event listeners used by this graph (I didn't want this thing polling in the background if the activity was paused, for example). Coming from a MS Windows background, I kind of expected to find overridable onCreate() and onDestroy() methods or something similar, but I haven't found anything of the sort in LinearLayout (or any of its inherited members). Having to leave all of this initialization code in the Activity, and then having to pass it into the view seemed like it defeated the original purpose of encapsulating all of this code into a reusable view. I ended up adding two additional public methods to my view: start() and stop(). I make these calls from the activity's onResume() and onPause() methods respectively. This seems to work, but it feels like I'm using duct tape here. Does anyone know how this is typically done? I feel like I'm missing something...

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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • Const-correctness semantics in C++

    - by thirtythreeforty
    For fun and profit™, I'm writing a trie class in C++ (using the C++11 standard.) My trie<T> has an iterator, trie<T>::iterator. (They're all actually functionally const_iterators, because you cannot modify a trie's value_type.) The iterator's class declaration looks partially like this: template<typename T> class trie<T>::iterator : public std::iterator<std::bidirectional_iterator_tag, T> { friend class trie<T>; struct state { state(const trie<T>* const node, const typename std::vector<std::pair<typename T::value_type, std::unique_ptr<trie<T>>>>::const_iterator& node_map_it ) : node{node}, node_map_it{node_map_it} {} // This pointer is to const data: const trie<T>* node; typename std::vector<std::pair<typename T::value_type, std::unique_ptr<trie<T>>>>::const_iterator node_map_it; }; public: typedef const T value_type; iterator() =default; iterator(const trie<T>* node) { parents.emplace(node, node->children.cbegin()); // ... } // ... private: std::stack<state> parents; // ... }; Notice that the node pointer is declared const. This is because (in my mind) the iterator should not be modifying the node that it points to; it is just an iterator. Now, elsewhere in my main trie<T> class, I have an erase function that has a common STL signature--it takes an iterator to data to erase (and returns an iterator to the next object). template<typename T> typename trie<T>::iterator trie<T>::erase(const_iterator it) { // ... // Cannot modify a const object! it.parents.top().node->is_leaf = false; // ... } The compiler complains because the node pointer is read-only! The erase function definitely should modify the trie that the iterator points to, even though the iterator shouldn't. So, I have two questions: Should iterator's constructors be public? trie<T> has the necessary begin() and end() members, and of course trie<T>::iterator and trie<T> are mutual friends, but I don't know what the convention is. Making them private would solve a lot of the angst I'm having about removing the const "promise" from the iterator's constructor. What are the correct const semantics/conventions regarding the iterator and its node pointer here? Nobody has ever explained this to me, and I can't find any tutorials or articles on the Web. This is probably the more important question, but it does require a good deal of planning and proper implementation. I suppose it could be circumvented by just implementing 1, but it's the principle of the thing!

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  • Are there any less costlier alternatives to Amazon's Relational Database Services (RDS)?

    - by swapnonil
    Hi All, I have the following requirement. I have with me a database containing the contact and address details of at least 2000 members of my school alumni organization. We want to store all that information in a relation model so that This data can be created and edited on demand. This data is always backed up and should be simple to restore in case the master copy becomes unusable. All sensitive personal information residing in this database is guaranteed to be available only to authorized users. This database won't be online in the first 6 months. It will become online only after a website is built on top of it. I am not a DBA and I don't want to spend time doing things like backups. I thought Amazon's RDS with it's automatic backup facility was the perfect solution for our needs. The only problem is that being a voluntary organization we cannot spare the monthly $100 to $150 fees this service demands. So my question is, are there any less costlier alternatives to Amazon's RDS?

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  • Doxygen including methods twice doc files

    - by Maarek
    I'm having this issue where doxygen is adding the method twice in the documentation file. Is there a setting that stops auto-generation of documentation for methods within the .m file. For example in the documentation I'll see something like whats below where the first definition of + (Status *)registerUser is from the header XXXXXX.h file where the second is from XXXXXX.m. Header documentation : /** @brief Test Yada Yada @return <#(description)#> */ + (Status *)registerUser; Output: + (Status *) registerUser Test Yada Yada. Returns: <#(description)#> + (Status *) registerUser <#(brief description)#> <#(comprehensive description)#> registerUser Returns: <#(description)#> Definition at line 24 of file XXXXXX.m. Here are the build related configuration options. I've tried playing with them. EXTRACT_ALL with YES and NO... Hiding uncodumented Members and Classes. #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- EXTRACT_ALL = NO EXTRACT_PRIVATE = NO EXTRACT_STATIC = NO EXTRACT_LOCAL_CLASSES = YES EXTRACT_LOCAL_METHODS = NO EXTRACT_ANON_NSPACES = NO HIDE_UNDOC_MEMBERS = YES HIDE_UNDOC_CLASSES = YES HIDE_FRIEND_COMPOUNDS = NO HIDE_IN_BODY_DOCS = NO INTERNAL_DOCS = NO CASE_SENSE_NAMES = NO HIDE_SCOPE_NAMES = NO SHOW_INCLUDE_FILES = YES FORCE_LOCAL_INCLUDES = NO INLINE_INFO = YES SORT_MEMBER_DOCS = YES SORT_BRIEF_DOCS = NO SORT_MEMBERS_CTORS_1ST = NO SORT_GROUP_NAMES = NO SORT_BY_SCOPE_NAME = NO

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  • In Scrum, should a team remove points from (defect) stories that don't result in a code change?

    - by CanIgtAW00tW00t
    My work uses a Scrum-like process to manage projects. I say Scrum-like, because we call it Scrum, but our project managers exclude aspects of Scrum that are inconvenient (most notably customer interaction). One of the stories in our current sprint was to correct a defect. After spending almost an entire day working on the issue, I determined the issue was the result of a permissions issue, so I didn't end up modifying any code. Our Scrum master / project manager decided that no code change equals zero points. I know that Scrum points are supposed to measure size / complexity and not time, but our Scrum master invests a lot of time in preparing graphs and statistical information from past sprints (average velocity, average points completed, etc.) I've always been of the opinion that for statistics to be meaningful in any way, the data must be as accurate as possible. All of our data is fuzzy to begin with, because, from time to time, we're encouraged by the Scrum master to "adjust" our size / complexity estimates, both increasing and decreasing them. I'd like to hear some other developers / Scrum team members thoughts on the merits of statistics based on past sprints, and also whether they think it's appropriate to "adjust" size / complexity estimates in the middle of a sprint, or the remove all points from a story all together for situations similar to what I've just described.

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  • How do you unit test new code that uses a bunch of classes that cannot be instantiated in a test har

    - by trendl
    I'm writing a messaging layer that should handle communication with a third party API. The API has a bunch of classes that cannot be easily (if at all) instantiated in a test harness. I decided to wrap each class that I need in my unit tests with an adapter/wrapper and expose the members I need through this adapter class. Often I need to expose the wrapped type as well which I do by exposing it as an object. I have also provided an interface for for each or the adapter classes to be able to use them with a mocking framework. This way I can substitute the classes in test for whatever I need. The downside is that I have a bunch of adapter classes that so far server no other reason but testing. For me this is a good reason by itself but others may find this not enough. Possibly, when I write an implementation for another third party vendor's API, I may be able to reuse much of my code and only provide the adapters specific to the vendor's API. However, this is a bit of a long shot and I'm not actually sure it will work. What do you think? Is this approach viable or am I writing unnecessary code that serves no real purpose? Let me say that I do want to write unit tests for my messaging layer and I do now know how to do it otherwise.

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  • C++ union data-structure, easy acccess of bits within a DWORD

    - by TK
    Im running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag DWORD color; // from the D3DFVF_DIFFUSE flag } My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels. I am attempting to get east access to these channels. Rather than write the following code numerous times (within the CUSTOMVERTEX structure): public: int red() { return (color & 0x00FF0000) >> 16; } I could write a more elegant somution with a combination of a union and a structure e.g. struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag #pragma pack(2) union { DWORD color; // from the D3DFVF_DIFFUSE flag struct { char a; char r; char g; char b; }; }; } However this does not appear to function as expected, the values in r, g, & b almost appear the reverse of whats in color e.g. if color is 0x12345678 a = 0x78, r = 0x56. Is this an endieness issue? Also what other problems could I be expecting from this solution? e.g. overflow from the color members? I guess what Im asking is ... is there a better way to do this?!

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  • error Caused by: java.lang.OutOfMemoryError Load Image

    - by user2493770
    This is my method to load images in background, the first and second load normally. But after these loading, a memory error appears. How can I fix this? public class MainArrayAdapterViewHolder extends ArrayAdapter<EmpresaListaPrincipal> { private final Context context; private ArrayList<EmpresaListaPrincipal> data_array; public DisplayImageOptions options; public ImageLoader imageLoader = ImageLoader.getInstance(); public MainArrayAdapterViewHolder(Context context, ArrayList<EmpresaListaPrincipal> list_of_ids) { super(context, R.layout.main_list_rowlayout, list_of_ids); this.context = context; this.data_array = list_of_ids; //------------- read more here https://github.com/nostra13/Android-Universal-Image-Loader options = new DisplayImageOptions.Builder().showImageForEmptyUri(R.drawable.ic_launcher).showImageOnFail(R.drawable.ic_launcher).resetViewBeforeLoading() .cacheOnDisc().imageScaleType(ImageScaleType.IN_SAMPLE_INT).bitmapConfig(Bitmap.Config.RGB_565).delayBeforeLoading(0).build(); File cacheDir = StorageUtils.getCacheDirectory(context); ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context).memoryCacheExtraOptions(720, 1280) // default = device screen // dimensions .discCacheExtraOptions(720, 1280, CompressFormat.JPEG, 100).threadPoolSize(3) // default .threadPriority(Thread.NORM_PRIORITY - 1) // default .memoryCacheSize(2 * 1024 * 1024).discCache(new UnlimitedDiscCache(cacheDir)) // default .discCacheSize(50 * 1024 * 1024).discCacheFileCount(100).discCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default .imageDownloader(new BaseImageDownloader(context)) // default .tasksProcessingOrder(QueueProcessingType.FIFO) // default .defaultDisplayImageOptions(options) // default .build(); imageLoader.init(config); } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder viewholder; View v = convertView; //Asociamos el layout de la lista que hemos creado e incrustamos el ViewHolder if(convertView == null){ LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); //View rowView = inflater.inflate(R.layout.main_list_rowlayout, parent, false); v = inflater.inflate(R.layout.main_list_rowlayout, parent, false); viewholder = new ViewHolder(); viewholder.textView_main_row_title = (TextView) v.findViewById(R.id.textView_main_row_title); viewholder.imageView_restaurant_icon = (ImageView) v.findViewById(R.id.imageView_restaurant_icon); viewholder.textView_main_row_direccion = (TextView) v.findViewById(R.id.textView_main_row_direccion); v.setTag(viewholder); } ImageLoadingListener mImageLoadingListenr = new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // Log.e("* started *", String.valueOf("complete")); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // Log.e("* complete *", String.valueOf("complete")); } @Override public void onLoadingCancelled(String arg0, View arg1) { } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub } }; try { viewholder = (ViewHolder) v.getTag(); viewholder.textView_main_row_title.setText(data_array.get(position).getNOMBRE()); viewholder.textView_main_row_direccion.setText(data_array.get(position).getDIRECCION()); String image = data_array.get(position).getURL(); // ------- image --------- try { if (image.length() > 4) imageLoader.displayImage(image, viewholder.imageView_restaurant_icon, options, mImageLoadingListenr); } catch (Exception ex) { } //textView_main_row_title.setText(name); //textView_main_row_address.setText(address); } catch (Exception e) { // TODO: handle exception } return v; } public class ViewHolder { public TextView textView_main_row_title; public TextView textView_main_row_direccion; //public TextView cargo; public ImageView imageView_restaurant_icon; } }

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Statically checking a Java app for link errors

    - by monorailkitty
    I have a scenario where I have code written against version 1 of a library but I want to ship version 2 of the library instead. The code has shipped and is therefore not changeable. I'm concerned that it might try to access classes or members of the library that existed in v1 but have been removed in v2. I figured it would be possible to write a tool to do a simple check to see if the code will link against the newer version of the library. I appreciate that the code may still be very broken even if the code links. I am thinking about this from the other side - if the code won't link then I can be sure there is a problem. As far as I can see, I need to run through the bytecode checking for references, method calls and field accesses to library classes then use reflection to check whether the class/member exists. I have three-fold question: (1) Does such a tool exist already? (2) I have a niggling feeling it is much more complicated that I imagine and that I have missed something major - is that the case? (3) Do you know of a handy library that would allow me to inspect the bytecode such that I can find the method calls, references etc.? Thanks!

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  • C# slowdown while creating a bitmap - calculating distances from a large List of places for each pixel

    - by user576849
    I'm creating a graphic of the glow of lights above a geographic location based upon Walkers Law: Skyglow=0.01*Population*DistanceFromCenter^-2.5 I have a CSV file of places with 66,000 records using 5 fields (id,name,population,latitude,longitude), parsed on the FormLoad event and stored it in: List<string[]> placeDataList Then I set up nested loops to fill in a bitmap using SetPixel. For each pixel on the bitmap, which represents a coordinate on a map (latitude and longitude), the program loops through placeDataList – calculating the distance from that coordinate (pixel) to each place record. The distance (along with population) is used in a calculation to find how much cumulative sky glow is contributed to the coordinate from each place record. So, for every pixel, 66,000 distance calculations must be made. The problem is, this is predictably EXTREMELY slow – on the order of one line of pixels per 30 seconds or so on a 320 pixel wide image. This is unrelated to SetPixel, which I know is also slow, because the speed is similarly slow when adding the distance calculation results to an array. I don’t actually need to test all 66,000 records for every pixel, only the records within 150 miles (i.e. no skyglow is contributed to a coordinate from a small town 3000 miles away). But to find which records are within 150 miles of my coordinate I would still need to loop through all the records for each pixel. I can't use a smaller number of records because all 66,000 places contribute to skyglow for SOME coordinate in my map as it loops. This seems like a Catch-22, so I know there must be a better method out there. Like I mentioned, the slowdown is related to how many calculations I’m making per pixel, not anything to do with the bitmap. Any suggestions? private void fillPixels(int width) { Color pixelColor; int pixel_w = width; int pixel_h = (int)Math.Floor((width * 0.424088664)); Bitmap bmp = new Bitmap(pixel_w, pixel_h); for (int i = 0; i < pixel_h; i++) for (int j = 0; j < pixel_w; j++) { pixelColor = getPixelColor(i, j); bmp.SetPixel(j, i, pixelColor); } bmp.Save("Nightfall", System.Drawing.Imaging.ImageFormat.Jpeg); pictureBox1.Image = bmp; MessageBox.Show("Done"); } private Color getPixelColor(int height, int width) { int c; double glow,d,cityLat,cityLon,cityPop; double testLat, testLon; int size_h = (int)Math.Floor((size_w * 0.424088664)); ; testLat = (height * (24.443136 / size_h)) + 24.548874; testLon = (width * (57.636853 / size_w)) -124.640767; glow = 0; for (int i = 0; i < placeDataList.Count; i++) { cityPop=Convert.ToDouble(placeDataList[i][2]); cityLat=Convert.ToDouble(placeDataList[i][3]); cityLon=Convert.ToDouble(placeDataList[i][4]); d = distance(testLat, testLon, cityLat, cityLon,"M"); if(d<150) glow = glow+(0.01 * cityPop * Math.Pow(d, -2.5)); } if (glow >= 1) glow=1; c = (int)Math.Ceiling(glow * 255); return Color.FromArgb(c, c, c); }

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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • Easy ways to investigate unknown Python APIs

    - by jedi_coder
    When studying a snippet of unknown Python code, I occasionally bump into the varName.methodName() pattern. To figure out what's this, I shall study the code more, find where varName was instantiated, find its type. So if varName proves to be an instance of ClassName class, I would knew that methodName() is a method of ClassName. Sometimes varName == self and methodName() is a method of this class, or a method inherited from some other class, if the current class is subclassing some other classes. Are there quick ways / tools that could take 'methodName' as input, scan over all installed Python modules and show which classes have methodName()? The closest thing related to this I know of is ipython. If I type a class name, then dot ('.') then TAB, it can show the class members. Instead of a class I could use a name of an object (which is an instance of a certain class) and it would work too. As soon as I choose a method name from the provided options, I can type '?' or '??' and get some help if there's a docstring. I wonder if ipython can do some intelligent scanning based only on 'methodName' string. If you know alternatives to ipython that could possibly help with this, please do suggest them.

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