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  • how convert this c# cod to php

    - by user3694473
    I'm trying to convert this class from C# to php and i wante to convert this c# class to php ... how i can do it Thanks in advance hi I'm trying to convert this class from C# to php and i wante to convert this c# class to php ... how i can do it Thanks in advance public class CreateCode { public string SazBon(string MM) { string RET = ""; string[] ME = new string[25]; for (int i = 1; i < MM.Length; i += 2) { ME[i] = MM[i - 1].ToString(); } for (int j = 0; j < MM.Length; j += 2) { ME[j] = MM[j + 1].ToString(); } ME[20] = "1"; ME[21] = "OH"; ME[22] = "23"; ME[23] = "fXC"; ME[24] = "5"; ME[5] = ME[14]; ME[13] = ME[23]; ME[2] = ME[22]; ME[18] = ME[21]; ME[23] = ME[11]; ME[19] = ME[0]; foreach (string item in ME) { RET += item; } string BACK = Encrypt(RET, RET, 256); BACK = encryptString(BACK); return BACK; } string encryptString(string strToEncrypt) // md5 { UTF8Encoding ue = new UTF8Encoding(); byte[] bytes = ue.GetBytes(strToEncrypt); MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider(); byte[] hashBytes = md5.ComputeHash(bytes); // Bytes to string return System.Text.RegularExpressions.Regex.Replace (BitConverter.ToString(hashBytes), "-", "").ToLower(); } private byte[] Encrypt(byte[] clearData, byte[] Key, byte[] IV) { MemoryStream ms = new MemoryStream(); Rijndael alg = Rijndael.Create(); alg.Key = Key; alg.IV = IV; CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(clearData, 0, clearData.Length); cs.Close(); byte[] encryptedData = ms.ToArray(); return encryptedData; } byte[] A; private string Encrypt(string Data, string Password, int Bits) { byte[] clearBytes = System.Text.Encoding.Unicode.GetBytes(Data); PasswordDeriveBytes pdb = new PasswordDeriveBytes(Password, new byte[] { 0x00, 0x01, 0x02, 0x1C, 0x1D, 0x1E, 0x03, 0x04, 0x05, 0x0F, 0x20, 0x21, 0xAD, 0xAF, 0xA4 }); if (Bits == 128) { byte[] encryptedData = Encrypt(clearBytes, pdb.GetBytes(16), pdb.GetBytes(16)); return Convert.ToBase64String(encryptedData); } else if (Bits == 192) { byte[] encryptedData = Encrypt(clearBytes, pdb.GetBytes(24), pdb.GetBytes(16)); return Convert.ToBase64String(encryptedData); } else if (Bits == 256) { byte[] encryptedData = Encrypt(clearBytes, pdb.GetBytes(32), pdb.GetBytes(16)); return Convert.ToBase64String(encryptedData); } else { return string.Concat(Bits); } } // AES }

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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  • ASP can't connect to SQL Server database

    - by birdus
    I'm trying to get a classic ASP application to connect to a local SQL Server 2008 database. The app and database were built by someone else. I'm just trying to get them installed and running on my machine (Windows 7). I'm getting the following error when when the ASP app tries to connect to the database: Could not connect to database: Error Number: -2147467259 Error Message: [ConnectionOpen (Connect()).] does not exist or access denied. I don't see any messages in the Windows Event Viewer. I'm looking at: Event Viewer-Windows Logs-Application. It's a fresh database install using a simple restore. The SQL Server install uses the default instance. SQL Server and Windows authentication are both allowed. I left the existing connection string (in the ASP code) in tact and just tried adding that to my SQL Server installation. Here's the connection string: strConn = "PROVIDER=SQLOLEDB;SERVER=localhost;UID=TheUser;PWD=ThePassword;DATABASE=TheDatabase;" To add that user to SQL Server, I went to Security/Logins in SSMS and added the user and the password. I selected the database in question as the Default database. I thought that might do the trick, but it didn't. Then, I went into TheDatabase, then went into Security there. I added a new user there, referencing the new user I had already added in server Security. Under Owned Schemas, I clicked db_owner and under Role Members I checked db_accessadmin and db_owner. None of this gave the ASP application access to the database. The sid values match in sys.database_principals and sys.server_principals for the login in question. I am able to login to SSMS using this login. The app needs to execute selects against the database like this: oConn.Execute('select * from someTable') I'm not a DBA and am sort of grasping at straws here. How do I get this thing connected? Thanks, Jay

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  • Using a join with three tables when a field might be null

    - by John
    Hello, The code below works great. It combines data from two MySQL tables. I would like to modify it by pulling in some data from a third MySQL table called "comment." In the HTML table below, "title" is a field in the MySQL table "submission." Every "title" has a corresponding "submissionid" field. The field "submissionid" is also found in the "comment" MySQL table. In the HTML table below, I would like "countComments" to equal the number of times a field called "commentid" appears in the MySQL table "comment" for any given "submissionid," where the "submissionid" is the same in both the "submission" and "comment" tables, and where the "submissionid" corresponds to the "title" being used. Here's the catch: if there is no row in the MySQL table "comment" that corresponds with the "submissionid" being used for "table", I would like "countComments" to equal to zero. How can I do this? Thanks in advance, John $sqlStr = "SELECT s.loginid, s.title, s.url, s.displayurl, l.username FROM submission AS s, login AS l WHERE s.loginid = l.loginid ORDER BY s.datesubmitted DESC LIMIT 10"; $result = mysql_query($sqlStr); $arr = array(); echo "<table class=\"samplesrec\">"; while ($row = mysql_fetch_array($result)) { echo '<tr>'; echo '<td class="sitename1"><a href="http://www.'.$row["url"].'">'.$row["title"].'</a></td>'; echo '</tr>'; echo '<tr>'; echo '<td class="sitename2"><a href="http://www...com/sandbox/members/index.php?profile='.$row["username"].'">'.$row["username"].'</a><a href="http://www...com/sandbox/comments/index.php?submission='.$row["title"].'">'.$row["countComments"].'</a></td>'; echo '</tr>'; } echo "</table>";

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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • Modify existing struct alignment in Visual C++

    - by Crend King
    Is there a way to modify the member alignment of an existing struct in Visual C++? Here is the background: I use an 3rd-party library, which uses several structs. To fill up the structs, I pass the address of the struct instance to some functions. Unfortunately, the functions only returns unaligned buffer, so that data of some members are always wrong. /Zp is out of choice, since it breaks the other parts of the program. I know #pragma pack modifies the alignment of the following struct, but I do not want to copy the structs into my code, for the definitions in the library might change in the future. Sample code: test.h: struct am_aligned { BYTE data1[10]; ULONG data2; }; test.cpp: include "test.h" // typedef alignment(1) struct am_aligned am_unaligned int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { char buffer[20] = {}; for (int i = 0; i < sizeof(unaligned_struct); i++) { buffer[i] = i; } am_aligned instance = *(am_aligned*) buffer; return 0; } instance.data2 is 0x0f0e0d0c, while 0x0d0c0b0a is desired. The commented line does not work of course. Thanks for help!

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  • Evaluating expressions using Visual Studio 2005 SDK rather than automation's Debugger::GetExpression

    - by brone
    I'm looking into writing an addin (or package, if necessary) for Visual Studio 2005 that needs watch window type functionality -- evaluation of expressions and examination of the types. The automation facilities provide Debugger::GetExpression, which is useful enough, but the information provided is a bit crude. From looking through the docs, it sounds like an IDebugExpressionContext2 would be more useful. With one of these it looks as if I can get more information from an expression -- detailed information about the type and any members and so on and so forth, without having everything come through as strings. I can't find any way of actually getting a IDebugExpressionContext2, though! IDebugProgramProvider2 sort of looks relevant, in that I could start with IDebugProgramProvider2::GetProviderProcessData and then slowly drill down until reaching something that can supply my expression context -- but I'll need to supply a port to this, and it's not clear how to retrieve the port corresponding to the current debug session. (Even if I tried every port, it's not obvious how to tell which port is the right one...) I'm becoming suspicious that this simply isn't a supported use case, but with any luck I've simply missed something crashingly obvious. Can anybody help?

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  • What is a good approach to preloading data?

    - by Bob Horn
    Are there best practices out there for loading data into a database, to be used with a new installation of an application? For example, for application foo to run, it needs some basic data before it can even be started. I've used a couple options in the past: TSQL for every row that needs to be preloaded: IF NOT EXISTS (SELECT * FROM Master.Site WHERE Name = @SiteName) INSERT INTO [Master].[Site] ([EnterpriseID], [Name], [LastModifiedTime], [LastModifiedUser]) VALUES (@EnterpriseId, @SiteName, GETDATE(), @LastModifiedUser) Another option is a spreadsheet. Each tab represents a table, and data is entered into the spreadsheet as we realize we need it. Then, a program can read this spreadsheet and populate the DB. There are complicating factors, including the relationships between tables. So, it's not as simple as loading tables by themselves. For example, if we create Security.Member rows, then we want to add those members to Security.Role, we need a way of maintaining that relationship. Another factor is that not all databases will be missing this data. Some locations will already have most of the data, and others (that may be new locations around the world), will start from scratch. Any ideas are appreciated.

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • Termite colony simulator using java

    - by ashii
    hi everyone, i hve to design a simulator that will maintain an environment, which consists of a collection of patches arranged in a rectangular grid of arbitrary size. Each patch contains zero or more wood chips. A patch may be occupied by one or more termites or predators, which are mobile entities that live within the world and behave according to simple rules. A TERMITE can pick up a wood chip from the patch that it is currently on, or drop a wood chip that it is carrying. Termites travel around the grid by moving randomly from their current patch to a neighbouring patch, in one of four possible directions. New termites may hatch from eggs, and this is simulated by the appearance of a new termite at a random patch within the environment. A PREDATOR moves in a similar way to termites, and if a predator moves onto a patch that is occupied by a termite, then the predator eats the termite. At initialization, the termites, predators, and wood chips are distributed randomly in the environment. Simulation then proceeds in a loop, and the new state of the environment is obtained at each iteration. i have designed the arena using jpanel but im not able to randomnly place wood,termite and predator in that arena. can any one help me out?? my code for the arena is as following: 01 import java.awt.*; 02 import javax.swing.*; 03 04 public class Arena extends JPanel 05 { 06 private static final int Rows = 8; 07 private static final int Cols = 8; 08 public void paint(Graphics g) 09 { 10 Dimension d = this.getSize(); 11 // don't draw both sets of squares, when you can draw one 12 // fill in the entire thing with one color 13 g.setColor(Color.WHITE); 14 // make the background 15 g.fillRect(0,0,d.width,d.height); 16 // draw only black 17 g.setColor(Color.BLACK); 18 // pick a square size based on the smallest dimension 19 int sqsize = ((d.width<d.height) ? d.width/Cols : d.height/Rows); 20 // loop for rows 21 for (int row=0; row<Rows; row++) 22 { 23 int y = row*sqsize; // y stays same for entire row, set here 24 int x = (row%2)*sqsize; // x starts at 0 or one square in 25 for (int i=0; i<Cols/2; i++) 26 { 27 // you will only be drawing half the squares per row 28 // draw square 29 g.fillRect(x,y,sqsize,sqsize); 30 // move two square sizes over 31 x += sqsize*2; 32 } 33 } 34 35 } 36 37 38 39 public void update(Graphics g) { paint(g); } 40 41 42 43 public static void main (String[] args) 44 { 45 46 JFrame frame = new JFrame("Arena"); 47 frame.setSize(600,400); 48 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 49 frame.setContentPane(new Arena()); 50 frame.setVisible(true); 51 } 52 53 }

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  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

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  • MVC: returning multiple results on stream connection to implement HTML5 SSE

    - by eddo
    I am trying to set up a lightweight HTML5 Server-Sent Event implementation on my MVC 4 Web, without using one of the libraries available to implement sockets and similars. The lightweight approach I am trying is: Client side: EventSource (or jquery.eventsource for IE) Server side: long polling with AsynchController (sorry for dropping here the raw test code but just to give an idea) public class HTML5testAsyncController : AsyncController { private static int curIdx = 0; private static BlockingCollection<string> _data = new BlockingCollection<string>(); static HTML5testAsyncController() { addItems(10); } //adds some test messages static void addItems(int howMany) { _data.Add("started"); for (int i = 0; i < howMany; i++) { _data.Add("HTML5 item" + (curIdx++).ToString()); } _data.Add("ended"); } // here comes the async action, 'Simple' public void SimpleAsync() { AsyncManager.OutstandingOperations.Increment(); Task.Factory.StartNew(() => { var result = string.Empty; var sb = new StringBuilder(); string serializedObject = null; //wait up to 40 secs that a message arrives if (_data.TryTake(out result, TimeSpan.FromMilliseconds(40000))) { JavaScriptSerializer ser = new JavaScriptSerializer(); serializedObject = ser.Serialize(new { item = result, message = "MSG content" }); sb.AppendFormat("data: {0}\n\n", serializedObject); } AsyncManager.Parameters["serializedObject"] = serializedObject; AsyncManager.OutstandingOperations.Decrement(); }); } // callback which returns the results on the stream public ActionResult SimpleCompleted(string serializedObject) { ServerSentEventResult sar = new ServerSentEventResult(); sar.Content = () => { return serializedObject; }; return sar; } //pushes the data on the stream in a format conforming HTML5 SSE public class ServerSentEventResult : ActionResult { public ServerSentEventResult() { } public delegate string GetContent(); public GetContent Content { get; set; } public int Version { get; set; } public override void ExecuteResult(ControllerContext context) { if (context == null) { throw new ArgumentNullException("context"); } if (this.Content != null) { HttpResponseBase response = context.HttpContext.Response; // this is the content type required by chrome 6 for server sent events response.ContentType = "text/event-stream"; response.BufferOutput = false; // this is important because chrome fails with a "failed to load resource" error if the server attempts to put the char set after the content type response.Charset = null; string[] newStrings = context.HttpContext.Request.Headers.GetValues("Last-Event-ID"); if (newStrings == null || newStrings[0] != this.Version.ToString()) { string value = this.Content(); response.Write(string.Format("data:{0}\n\n", value)); //response.Write(string.Format("id:{0}\n", this.Version)); } else { response.Write(""); } } } } } The problem is on the server side as there is still a big gap between the expected result and what's actually going on. Expected result: EventSource opens a stream connection to the server, the server keeps it open for a safe time (say, 2 minutes) so that I am protected from thread leaking from dead clients, as new message events are received by the server (and enqueued to a thread safe collection such as BlockingCollection) they are pushed in the open stream to the client: message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+200ms Actual behaviour: EventSource opens a stream connection to the server, the server keeps it open until a message event arrives (thanks to long polling) once a message is received, MVC pushes the message and closes the connection. EventSource has to reopen the connection and this happens after a couple of seconds. message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+3200ms This is not OK as it defeats the purpose of using SSE as the clients start again reconnecting as in normal polling and message delivery gets delayed. Now, the question: is there a native way to keep the connection open after sending the first message and sending further messages on the same connection?

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  • Specific Shopping Cart Recommendations

    - by Dean J
    I'm trying to suggest a solution for a friend who owns an existing web shop. The current solution isn't cutting it. The new solution needs to have a few things that look like they're enterprise-only if I go with Magento, and $12k a year for a store with maybe $20k in stock just doesn't work. The site should have items, which have one or more categories. Each category may have a parent category. Items have MSRP, and a discount rate by supplier, brand, and sometimes additional discount by product. When a user buys something, it should automatically setup a shipping label with UPS or USPS, depending on user's choice, and build two invoices; one to go in the box, one to go into records. This is crucial; it's low profit per item, so it needs to minimize labor here. Need to be able to have sales (limited by time), discount codes/coupon codes. Ideally would have private sales and/or members-only rates as well. It needs a payment gateway; Paypal/GCheckout-only isn't going to fly. Must be able to accept Visa/MC. Suggestions? I'm debating just building this myself in Java or PHP, but wanted to point my friend to a reasonable-cost solution that already exists if I can. This all seems pretty straightforward to code, save working with the UPS/USPS/Visa/MC APIs, and doing CSS for it.

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  • Help with SQL query (Calculate a ratio between two entitiess)

    - by Mestika
    Hi, I’m going to calculate a ratio between two entities but are having some trouble with the query. The principal is the same to, say a forum, where you say: A user gets points for every new thread. Then, calculate the ratio of points for the number of threads. Example: User A has 300 points. User A has started 6 thread. The point ratio is: 50:6 My schemas look as following: student(studentid, name, class, major) course(courseid, coursename, department) courseoffering(courseid, semester, year, instructor) faculty(name, office, salary) gradereport(studentid, courseid, semester, year, grade) The relations is a following: Faculity(name) = courseoffering(instructor) Student(studentid) = gradereport (studentid) Courseoffering(courseid) = course(courseid) Gradereport(courseid) = courseoffering(courseid) I have this query to select the faculty names there is teaching one or more students: SELECT COUNT(faculty.name) FROM faculty, courseoffering, gradereport, student WHERE faculty.name = courseoffering.instructor AND courseoffering.courseid = gradereport.courseid AND gradereport.studentid = student.studentid My problem is to find the ratio between the faculty members salary in regarding to the number of students they are teaching. Say, a teacher get 10.000 in salary and teaches 5 students, then his ratio should be 1:5. I hope that someone has an answer to my problem and understand what I'm having trouble with. Thanks Mestika

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  • How to create a dynamically built Context Menu clickEvent

    - by Chris
    C#, winform I have a DataGridView and a context menu that opens when you right click a specific column. What shows up in the context menu is dependant on what's in the field clicked on - paths to multiple files (the paths are manipulated to create a full UNC path to the correct file). The only problem is that I can't get the click working. I did not drag and drop the context menu from the toolbar, I created it programmically. I figured that if I can get the path (let's call it ContextMenuChosen) to show up in MessageBox.Show(ContextMenuChosen); I could set the same to System.Diagnostics.Process.Start(ContextMenuChosen); The Mydgv_MouseUp event below actually works to the point where I can get it to fire off MessageBox.Show("foo!"); when something in the context menu is selected but that's where it ends. I left in a bunch of comments below showing what I've tried when it one of the paths are clicked. Some result in empty strings, others error (Object not set to an instance...). I searched code all day yesterday but couldn't find another way to hook up a dynamically built Context Menu clickEvent. Code and comments: ContextMenu m = new ContextMenu(); // SHOW THE RIGHT CLICK MENU private void Mydgv_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right) { int currentMouseOverCol = Mydgv.HitTest(e.X, e.Y).ColumnIndex; int currentMouseOverRow = Mydgv.HitTest(e.X, e.Y).RowIndex; if (currentMouseOverRow >= 0 && currentMouseOverCol == 6) { string[] paths = myPaths.Split(';'); foreach (string path in paths) { string UNCPath = "\\\\1.1.1.1\\c$\\MyPath\\"; string FilePath = path.Replace("c:\\MyPath\\", @""); m.MenuItems.Add(new MenuItem(UNCPath + FilePath)); } } m.Show(Mydgv, new Point(e.X, e.Y)); } } // SELECTING SOMETHING IN THE RIGHT CLICK MENU private void Mydgv_MouseUp(object sender, MouseEventArgs e) { DataGridView.HitTestInfo hitTestInfo; if (e.Button == MouseButtons.Right) { hitTestInfo = Mydgv.HitTest(e.X, e.Y); // If column is first column if (hitTestInfo.Type == DataGridViewHitTestType.Cell && hitTestInfo.ColumnIndex == 6) { //MessageBox.Show(m.ToString()); ////MessageBox.Show(m.Tag.ToString()); //MessageBox.Show(m.Name.ToString()); //MessageBox.Show(m.MenuItems.ToString()); ////MessageBox.Show(m.MdiListItem.ToString()); // MessageBox.Show(m.Name); //if (m.MenuItems.Count > 0) //MessageBox.Show(m.MdiListItem.Text); //MessageBox.Show(m.ToString()); //MessageBox.Show(m.MenuItems.ToString()); //Mydgv.ContextMenu.Show(m.Name.ToString()); //MessageBox.Show(ContextMenu.ToString()); //MessageBox.Show(ContextMenu.MenuItems.ToString()); //MenuItem.text //MessageBox.Show(this.ContextMenu.MenuItems.ToString()); } m.MenuItems.Clear(); } } I'm very close to completing this so any help would be much appreciated. Thanks, ~ Chris

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Nhibernate + Gridview + TargetInvocationException

    - by Scott
    For our grid views, we're setting the data sources as a list of results from an Nhibernate query. We're using lazy loading, so the objects are actually proxied... most of the time. In some instances the list will consist of types of Student and Composition_Aop_Proxy_jklasjdkl31231, which implements the same members as the Student class. We've still got the session open, so the lazy loading would resolve fine, if GridView didn't throw an error about the different types in the gridview. Our current workaround is to clone the object, which results in fetching all of the data that can be lazily loaded, even though most of it won't be accessed.. ever. This, however, converts the proxy into an actual object and the grid view is happy. The performance implications kind of scare me as we're getting closer to rolling the code out as is. I've tried evicting the object after a save, which should ensure that everything is a proxy, but this doesn't seem like a good idea either. Does anyone have any suggestions/workarounds?

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • What single software development tool do you think holds the most value?

    - by Phobis
    Every day I realize how much I love Visual Studio for .NET development.... but, I believe that Resharper, may hold a value that surpasses Visual Studio's (I am using VS 2005 for WPF/WCF development). I decided it would be great to compile a list of the most valuable tools for software development. These can be applications/plug-ins anything that you think holds GREAT value. Also, please explain the benefits of the tool that you are posting. Resharper: Intergrated Unit testing "Camel Hump" code auto completion Find "usings" (inverse of "Go to Deceleration") Code formating and member rearranging Assembly and namespace inclusion (based on your code) Check for common optimizations and possible bugs in code and suggests/rewrites the code for you (things like null checking, redundant delegate creation, inverting if statements, etc...); Tells you when code and be more generic (may suggest things like "use this interface instead" if your code never refers to something specific on an object) Helps you see code that is not being used and will clean any unused members. File structure view helps you jump around the regions of your file (this is really awesome and clean). Class searching (you can use things like camel humps) Asks you which partial file to open once you find a class. It also has it's own plugin support, so you can do things like FxCop, documentation and relfector (all free). This thing has so much I don't think I hit 10% of it yet :) [When I get time, I will try to add more... feel free to help me out]

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  • C++: defining maximum/minimum limits for a class

    - by Luis
    Basically what the title says... I have created a class that models time slots in a variable-granularity daily schedule (where for example the first time slot is 30 minutes, but the second time slot can be 40 minutes); the first available slot starts at (a value comparable to) 1. What I want to do now is to define somehow the maximum and minimum allowable values that this class takes and I have two practical questions in order to do so: 1.- does it make sense to define absolute minimum and maximum in such a way for a custom class? Or better, does it suffice that a value always compares as lower-than any other possible value of the type, given the class's defined relational operators, to be defined the min? (and analogusly for the max) 2.- assuming the previous question has an answer modeled after "yes" (or "yes but ..."), how do I define such max/min? I know that there is std::numeric_limits<> but from what I read it is intended for "numeric types". Do I interpret that as meaning "represented as a number" or can I make a broader assumption like "represented with numbers" or "having a correspondence to integers"? After all, it would make sense to define the minimum and maximum for a date class, and maybe for a dictionary class, but numeric_limits may not be intended for those uses (I don't have much experience with it). Plus, numeric_limits has a lot of extra members and information that I don't know what to make with. If I don't use numeric_limits, what other well-known / widely-used mechanism does C++ offer to indicate the available range of values for a class?

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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  • Nhibernate, can i improve my MAPPING or Query

    - by dbones
    take this simple example A staff class which references other instances of the staff class public class Staff { public Staff() { Team = new List<Staff>(); } public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Staff> Team { get; set; } public virtual Staff Manager { get; set; } } The Fluent Mapping public class StaffMap : ClassMap<Staff> { public StaffMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.Manager).Column("ManagerId"); HasMany(x => x.Team).KeyColumn("ManagerId").Inverse(); } } Now I want to run a query, which will load all the Staff and eager load the manager and Team members. This is what I came up with IList<Staff> resutls = session.CreateCriteria<Staff>() .SetFetchMode("Team", FetchMode.Eager) .SetResultTransformer(Transformers.DistinctRootEntity) .List<Staff>(); however the SQL (does what i want) has duplicate columns, 2 team2_.ManagerId and 2 team2_.Id SELECT this_.Id as Id0_1_, this_.Name as Name0_1_, this_.ManagerId as ManagerId0_1_, team2_.ManagerId as ManagerId3_, team2_.Id as Id3_, team2_.Id as Id0_0_, team2_.Name as Name0_0_, team2_.ManagerId as ManagerId0_0_ FROM [SelfRef].[dbo].[Staff] this_ left outer join [SelfRef].[dbo].[Staff] team2_ on this_.Id=team2_.ManagerId The question is, should this be happening? did i do something wrong in the query or map? or is it a feature of the HHib im using (which is Version 2.1.0.4000)? many thanks in advance

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • WPF C# Client/Server announcement system

    - by manemawanna
    I'm currently in the process of creating an announcement system at my place of work. The role of this system will be to replace all users email due to people misusing it and generally abusing the facility. The system will consist of: Web Portal: Will allow staff to enter any important announcements (this will be restricted via AD). SQL Server 2k5 DB: Will hold the announcements along with records of staff members and if they've read the announcements etc. Front End: Created in WPF & C# which is nearly complete, it will display the announcements to the users. Web Page: Client will contact every so often, which will return an xml file for the client to read. However my boss has now shifted the goal posts and would like the announcements to appear to the user once they are written to the database, rather than waiting on the client to contact the webpage. So now I'm a bit unsure as to how to go about this. I have one idea where I would create a small server application to monitor for new announcements then contact the clients to inform them to approach the website for the information they need. But I'm just looking to see if theres a better or more efficient way to do this or if someone else has a more appropriate idea or suggestion.

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