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  • SSIS Dashboard v0.4

    - by Davide Mauri
    Following the post on SSISDB script on Gist, I’ve been working on a HTML5 SSIS Dashboard, in order to have a nice looking, user friendly and, most of all, useful, SSIS Dashboard. Since this is a “spare-time” project, I’ve decided to develop it using Python since it’s THE data language (R aside), it’s a beautiful & powerful, well established and well documented and with a rich ecosystem around. Plus it has full support in Visual Studio, through the amazing Python Tools For Visual Studio plugin, I decided also to use Flask, a very good micro-framework to create websites, and use the SB Admin 2.0 Bootstrap admin template, since I’m all but a Web Designer. The result is here: https://github.com/yorek/ssis-dashboard and I can say I’m pretty satisfied with the work done so far (I’ve worked on it for probably less than 24 hours). Though there’s some features I’d like to add in t future (historical execution time, some charts, connection with AzureML to do prediction on expected execution times) it’s already usable. Of course I’ve tested it only on my development machine, so check twice before putting it in production but, give the fact that, virtually, there is not installation needed (you only need to install Python), and that all queries are based on standard SSISDB objects, I expect no big problems. If you want to test, contribute and/or give feedback please fell free to do it…I would really love to see this little project become a community project! Enjoy!

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  • asp.net mvc vs angular.js model binding

    - by aw04
    So I've noticed a trend lately of .net web developers using angular.js on the client side of applications and I've become more curious as I play around with angular and compare it to how I would do things in asp.net mvc. I'll give a quick example of what really got me thinking. I recently came across a situation at work (I work in a .net environment) where I needed to create a table bound to a collection of objects that had the ability to add and remove rows/items from the collection. I had an add button that created a new object and appended a row to the end of the table, and a remove button in each row to remove a particular object/row. Using asp.net mvc, I first found myself making an ajax call to the server for each operation, updating the server side model, and refreshing part of the page to show the result in the table. This worked but I didn't really like the idea of calling the server to update the model each time, so I tried to come up with a solution to do this on the client side. It turned out to be quite a task, as I had to generate the html on add with validation and all and the correct indexing for the model binding to work. It got worse on remove, as I ended up with a crazy string replace function to recreate the indexes on each item to satisfy the binding requirements (if an item other than the last is removed, the indexes are no longer correct). Now out of curiosity, I tried to recreate this at home in angular (which I had no experience with) and it took me all of about 10 minutes with simple functions to add and remove items from the client side model. This is just one example, but it seems to me that I'm able to achieve the same results with far fewer calls to the server in angular because of the fact that it binds to a client side model. So my question is, is this a distinct advantage of using a javascript mvc framework or am I somehow under utilizing the power of asp.net mvc and am I right in thinking that these operations should be done on the client and have no business requiring calls to the server?

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  • Implementing game rules in a tactical battle board game

    - by Setzer22
    I'm trying to create a game similar to what one would find in a typical D&D board game combat. For mor examples you could think of games like Advance Wars, Fire Emblem or Disgaea. I should say that I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling right now with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. This approach, though, leads to a large amount of code (anything not model-related) to go into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). So, any ideas? I'd also like to ask that if you recommend me a specific design pattern to also provide some kind of example or further explanation and not stick to "Yeah you should use MVC and it'll work".

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  • How to use the unit of work and repository patterns in a service oriented enviroment

    - by A. Karimi
    I've created an application framework using the unit of work and repository patterns for it's data layer. Data consumer layers such as presentation depend on the data layer design. For example a CRUD abstract form has a dependency to a repository (IRepository). This architecture works like a charm in client/server environments (Ex. a WPF application and a SQL Server). But I'm looking for a good pattern to change or reuse this architecture for a service oriented environment. Of course I have some ideas: Idea 1: The "Adapter" design pattern Keep the current architecture and create a new unit of work and repository implementation which can work with a service instead of the ORM. Data layer consumers are loosely coupled to the data layer so it's possible but the problem is about the unit of work; I have to create a context which tracks the objects state at the client side and sends the changes to the server side on calling the "Commit" (Something that I think the RIA has done for Silverlight). Here the diagram: ----------- CLIENT----------- | ------------------ SERVER ---------------------- [ UI ] -> [ UoW/Repository ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Idea 2: Add another layer Add another layer (let say "local services" or "data provider"), then put it between the data layer (unit of work and repository) and the data consumer layers (like UI). Then I have to rewrite the consumer classes (CRUD and other classes which are dependent to IRepository) to depend on another interface. And the diagram: ----------------- CLIENT ------------------ | ------------------- SERVER --------------------- [ UI ] -> [ Local Services/Data Provider ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Please note that I have the local services layer on the current architecture but it doesn't expose the data layer functionality. In another word the UI layer can communicate with both of the data and local services layers whereas the local services layer also uses the data layer. | | | | | | | | ---> | Local Services | ---> | | | UI | | | | Data | | | | | | | ----------------------------> | |

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  • File format for animated scene

    - by stephelton
    I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting and importing this data. I'm also in need of a file format for skeletal animation data, which may have an impact here. I've been looking at MAXScript to manually export this stuff, which would buy me the most flexibility, but I have virtually no experience with 3DSMax itself, so I get a little lost when it comes to terminology. So I'd like to know what file formats exist for animated scene data, and whether they are appropriate for my use (my fear is that they will be way too broad for my fairly simple needs.) The way I view animated scene data is basically a bunch of references to [animated] models with keyframe-based matrices describing their orientation over time. And probably some special camera stuff to handle perspective. I might also want some event type stuff for adding/removing objects. Is this a sane concept?

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  • Developing a SQL Server Function in a Test-Harness.

    - by Phil Factor
    /* Many times, it is a lot quicker to take some pain up-front and make a proper development/test harness for a routine (function or procedure) rather than think ‘I’m feeling lucky today!’. Then, you keep code and harness together from then on. Every time you run the build script, it runs the test harness too.  The advantage is that, if the test harness persists, then it is much less likely that someone, probably ‘you-in-the-future’  unintentionally breaks the code. If you store the actual code for the procedure as well as the test harness, then it is likely that any bugs in functionality will break the build rather than to introduce subtle bugs later on that could even slip through testing and get into production.   This is just an example of what I mean.   Imagine we had a database that was storing addresses with embedded UK postcodes. We really wouldn’t want that. Instead, we might want the postcode in one column and the address in another. In effect, we’d want to extract the entire postcode string and place it in another column. This might be part of a table refactoring or int could easily be part of a process of importing addresses from another system. We could easily decide to do this with a function that takes in a table as its parameter, and produces a table as its output. This is all very well, but we’d need to work on it, and test it when you make an alteration. By its very nature, a routine like this either works very well or horribly, but there is every chance that you might introduce subtle errors by fidding with it, and if young Thomas, the rather cocky developer who has just joined touches it, it is bound to break.     right, we drop the function we’re developing and re-create it. This is so we avoid the problem of having to change CREATE to ALTER when working on it. */ IF EXISTS(SELECT * FROM sys.objects WHERE name LIKE ‘ExtractPostcode’                                      and schema_name(schema_ID)=‘Dbo’)     DROP FUNCTION dbo.ExtractPostcode GO   /* we drop the user-defined table type and recreate it */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘AddressesWithPostCodes’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.AddressesWithPostCodes GO /* we drop the user defined table type and recreate it */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘OutputFormat’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.OutputFormat GO   /* and now create the table type that we can use to pass the addresses to the function */ CREATE TYPE AddressesWithPostCodes AS TABLE ( AddressWithPostcode_ID INT IDENTITY PRIMARY KEY, –because they work better that way! Address_ID INT NOT NULL, –the address we are fixing TheAddress VARCHAR(100) NOT NULL –The actual address ) GO CREATE TYPE OutputFormat AS TABLE (   Address_ID INT PRIMARY KEY, –the address we are fixing   TheAddress VARCHAR(1000) NULL, –The actual address   ThePostCode VARCHAR(105) NOT NULL – The Postcode )   GO CREATE FUNCTION ExtractPostcode(@AddressesWithPostCodes AddressesWithPostCodes READONLY)  /** summary:   > This Table-valued function takes a table type as a parameter, containing a table of addresses along with their integer IDs. Each address has an embedded postcode somewhere in it but not consistently in a particular place. The routine takes out the postcode and puts it in its own column, passing back a table where theinteger key is accompanied by the address without the (first) postcode and the postcode. If no postcode, then the address is returned unchanged and the postcode will be a blank string Author: Phil Factor Revision: 1.3 date: 20 May 2014 example:      – code: returns:   > Table of  Address_ID, TheAddress and ThePostCode. **/     RETURNS @FixedAddresses TABLE   (   Address_ID INT, –the address we are fixing   TheAddress VARCHAR(1000) NULL, –The actual address   ThePostCode VARCHAR(105) NOT NULL – The Postcode   ) AS – body of the function BEGIN DECLARE @BlankRange VARCHAR(10) SELECT  @BlankRange = CHAR(0)+‘- ‘+CHAR(160) INSERT INTO @FixedAddresses(Address_ID, TheAddress, ThePostCode) SELECT Address_ID,          CASE WHEN start>0 THEN REPLACE(STUFF([Theaddress],start,matchlength,”),‘  ‘,‘ ‘)             ELSE TheAddress END            AS TheAddress,        CASE WHEN Start>0 THEN SUBSTRING([Theaddress],start,matchlength-1) ELSE ” END AS ThePostCode FROM (–we have a derived table with the results we need for the chopping SELECT MAX(PATINDEX([matched],‘ ‘+[Theaddress] collate SQL_Latin1_General_CP850_Bin)) AS start,         MAX( CASE WHEN PATINDEX([matched],‘ ‘+[Theaddress] collate SQL_Latin1_General_CP850_Bin)>0 THEN TheLength ELSE 0 END) AS matchlength,        MAX(TheAddress) AS TheAddress,        Address_ID FROM (SELECT –first the match, then the length. There are three possible valid matches         ‘%['+@BlankRange+'][A-Z][0-9] [0-9][A-Z][A-Z]%’, 7 –seven character postcode       UNION ALL SELECT ‘%['+@BlankRange+'][A-Z][A-Z0-9][A-Z0-9] [0-9][A-Z][A-Z]%’, 8       UNION ALL SELECT ‘%['+@BlankRange+'][A-Z][A-Z][A-Z0-9][A-Z0-9] [0-9][A-Z][A-Z]%’, 9)      AS f(Matched,TheLength) CROSS JOIN  @AddressesWithPostCodes GROUP BY [address_ID] ) WORK; RETURN END GO ——————————-end of the function————————   IF NOT EXISTS (SELECT * FROM sys.objects WHERE name LIKE ‘ExtractPostcode’)   BEGIN   RAISERROR (‘There was an error creating the function.’,16,1)   RETURN   END   /* now the job is only half done because we need to make sure that it works. So we now load our sample data, making sure that for each Sample, we have what we actually think the output should be. */ DECLARE @InputTable AddressesWithPostCodes INSERT INTO  @InputTable(Address_ID,TheAddress) VALUES(1,’14 Mason mews, Awkward Hill, Bibury, Cirencester, GL7 5NH’), (2,’5 Binney St      Abbey Ward    Buckinghamshire      HP11 2AX UK’), (3,‘BH6 3BE 8 Moor street, East Southbourne and Tuckton W     Bournemouth UK’), (4,’505 Exeter Rd,   DN36 5RP Hawerby cum BeesbyLincolnshire UK’), (5,”), (6,’9472 Lind St,    Desborough    Northamptonshire NN14 2GH  NN14 3GH UK’), (7,’7457 Cowl St, #70      Bargate Ward  Southampton   SO14 3TY UK’), (8,”’The Pippins”, 20 Gloucester Pl, Chirton Ward,   Tyne & Wear   NE29 7AD UK’), (9,’929 Augustine lane,    Staple Hill Ward     South Gloucestershire      BS16 4LL UK’), (10,’45 Bradfield road, Parwich   Derbyshire    DE6 1QN UK’), (11,’63A Northampton St,   Wilmington    Kent   DA2 7PP UK’), (12,’5 Hygeia avenue,      Loundsley Green WardDerbyshire    S40 4LY UK’), (13,’2150 Morley St,Dee Ward      Dumfries and Galloway      DG8 7DE UK’), (14,’24 Bolton St,   Broxburn, Uphall and Winchburg    West Lothian  EH52 5TL UK’), (15,’4 Forrest St,   Weston-Super-Mare    North Somerset       BS23 3HG UK’), (16,’89 Noon St,     Carbrooke     Norfolk       IP25 6JQ UK’), (17,’99 Guthrie St,  New Milton    Hampshire     BH25 5DF UK’), (18,’7 Richmond St,  Parkham       Devon  EX39 5DJ UK’), (19,’9165 laburnum St,     Darnall Ward  Yorkshire, South     S4 7WN UK’)   Declare @OutputTable  OutputFormat  –the table of what we think the correct results should be Declare @IncorrectRows OutputFormat –done for error reporting   –here is the table of what we think the output should be, along with a few edge cases. INSERT INTO  @OutputTable(Address_ID,TheAddress, ThePostcode)     VALUES         (1, ’14 Mason mews, Awkward Hill, Bibury, Cirencester, ‘,‘GL7 5NH’),         (2, ’5 Binney St   Abbey Ward    Buckinghamshire      UK’,‘HP11 2AX’),         (3, ’8 Moor street, East Southbourne and Tuckton W    Bournemouth UK’,‘BH6 3BE’),         (4, ’505 Exeter Rd,Hawerby cum Beesby   Lincolnshire UK’,‘DN36 5RP’),         (5, ”,”),         (6, ’9472 Lind St,Desborough    Northamptonshire NN14 3GH UK’,‘NN14 2GH’),         (7, ’7457 Cowl St, #70    Bargate Ward  Southampton   UK’,‘SO14 3TY’),         (8, ”’The Pippins”, 20 Gloucester Pl, Chirton Ward,Tyne & Wear   UK’,‘NE29 7AD’),         (9, ’929 Augustine lane,  Staple Hill Ward     South Gloucestershire      UK’,‘BS16 4LL’),         (10, ’45 Bradfield road, ParwichDerbyshire    UK’,‘DE6 1QN’),         (11, ’63A Northampton St,Wilmington    Kent   UK’,‘DA2 7PP’),         (12, ’5 Hygeia avenue,    Loundsley Green WardDerbyshire    UK’,‘S40 4LY’),         (13, ’2150 Morley St,     Dee Ward      Dumfries and Galloway      UK’,‘DG8 7DE’),         (14, ’24 Bolton St,Broxburn, Uphall and Winchburg    West Lothian  UK’,‘EH52 5TL’),         (15, ’4 Forrest St,Weston-Super-Mare    North Somerset       UK’,‘BS23 3HG’),         (16, ’89 Noon St,  Carbrooke     Norfolk       UK’,‘IP25 6JQ’),         (17, ’99 Guthrie St,      New Milton    Hampshire     UK’,‘BH25 5DF’),         (18, ’7 Richmond St,      Parkham       Devon  UK’,‘EX39 5DJ’),         (19, ’9165 laburnum St,   Darnall Ward  Yorkshire, South     UK’,‘S4 7WN’)       insert into @IncorrectRows(Address_ID,TheAddress, ThePostcode)        SELECT Address_ID,TheAddress,ThePostCode FROM dbo.ExtractPostcode(@InputTable)       EXCEPT     SELECT Address_ID,TheAddress,ThePostCode FROM @outputTable; If @@RowCount>0        Begin        PRINT ‘The following rows gave ‘;     SELECT Address_ID,TheAddress,ThePostCode FROM @IncorrectRows        RAISERROR (‘These rows gave unexpected results.’,16,1);     end   /* For tear-down, we drop the user defined table type */ IF EXISTS(SELECT * FROM sys.types WHERE name LIKE ‘OutputFormat’                                    and schema_name(schema_ID)=‘Dbo’)   DROP TYPE dbo.OutputFormat GO /* once this is working, the development work turns from a chore into a delight and one ends up hitting execute so much more often to catch mistakes as soon as possible. It also prevents a wildly-broken routine getting into a build! */

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  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

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  • Chrome Time Track Is a Simple Task Time Tracker

    - by ETC
    If you don’t need advanced project tracking but still want to track how long it takes you to finish certain tasks or projects, Chrome Time Tracker is a free Chrome extension with a dead simple interface. Install the extension and a Time Track icon appears in your toolbar. Click it to create new tasks, delete old tasks, and start, stop, and reset your task timers. When the timer is running the icon changes to indicate you’re on the clock; pause the timer and it toggles back to the default icon. Hit up the link below to grab a copy. Chrome Time Track is free and works wherever Google Chrome does. Chrome Time Track [Google Chrome Extensions] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Caching strategies for entities and collections

    - by Rob West
    We currently have an application framework in which we automatically cache both entities and collections of entities at the business layer (using .NET cache). So the method GetWidget(int id) checks the cache using a key GetWidget_Id_{0} before hitting the database, and the method GetWidgetsByStatusId(int statusId) checks the cache using GetWidgets_Collections_ByStatusId_{0}. If the objects are not in the cache they are retrieved from the database and added to the cache. This approach is obviously quick for read scenarios, and as a blanket approach is quick for us to implement, but requires large numbers of cache keys to be purged when CRUD operations are carried out on entities. Obviously as additional methods are added this impacts performance and the benefits of caching diminish. I'm interested in alternative approaches to handling caching of collections. I know that NHibernate caches a list of the identifiers in the collection rather than the actual entities. Is this an approach other people have tried - what are the pros and cons? In particular I am looking for options that optimise performance and can be implemented automatically through boilerplate generated code (we have our own code generation tool). I know some people will say that caching needs to be done by hand each time to meet the needs of the specific situation but I am looking for something that will get us most of the way automatically.

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  • When and why you should use void (instead of i.e. bool/int)

    - by Jonas
    I occasionally run into methods where a developer chose to return something which isn't critical to the function. I mean, when looking at the code, it apparently works just as nice as a void and after a moment of thought, I ask "Why?" Does this sound familiar? Sometimes I would agree that most often it is better to return something like a bool or int, rather then just do a void. I'm not sure though, in the big picture, about the pros and cons. Depending on situation, returning an int can make the caller aware of the amount of rows or objects affected by the method (e.g., 5 records saved to MSSQL). If a method like "InsertSomething" returns a boolean, I can have the method designed to return true if success, else false. The caller can choose to act or not on that information. On the other hand, May it lead to a less clear purpose of a method call? Bad coding often forces me to double-check the method content. If it returns something, it tells you that the method is of a type you have to do something with the returned result. Another issue would be, if the method implementation is unknown to you, what did the developer decide to return that isn't function critical? Of course you can comment it. The return value has to be processed, when the processing could be ended at the closing bracket of method. What happens under the hood? Did the called method get false because of a thrown error? Or did it return false due to the evaluated result? What are your experiences with this? How would you act on this?

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  • isometric drawing order with larger than single tile images - drawing order algorithm?

    - by Roger Smith
    I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a problem when drawing my objects to the screen as I get some tiles erroneously overlapping other tiles. The two solutions that I know of are either splitting the image into 1x1 tile segments or implementing my own draw order algorithm, for example by assigning each image a number. The image with number 1 is drawn first, then 2, 3 etc. Does anyone have advice on what I should do? It seems to me like splitting an isometric image is very non obvious. How do you decide which parts of the image are 'in' a particular tile? I can't afford to split up all of my images manually either. The draw order algorithm seems like a nicer choice but I am not sure if it's going to be easy to implement. I can't solve, in my head, how to deal with situations whereby you change the index of one image, which causes a knock on effect to many other images. If anyone has an resources/tutorials on this I would be most grateful.

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  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

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  • Choosing between PHP and Java

    - by user996459
    I've recently started University, studying Computing and IT. My Uni focuses on Java. My study will consist of mathematics, 'boring' IT related stuff and several Java units such as: -Software development with Java, -Object-oriented Java programming, -Relational databases: theory and practice (using Java), -Developing concurrent distributed systems (using Java), -Software engineering with objects (using Java). I'm trying to determine whenever I should focus on Java and self study it in my free time so that I can actually learn and become a competent Java programmer by the time I graduate, or, only do enough Java to get the degree but in my free time self study PHP and related web technologies. Job market in my area appears to be balanced for the two, salary and availability wise. Regardless of which patch I'd take getting a job should not be a problem however Java does seem to pay almost insignificantly more. In terms of my interest and career expectations, I don't have anything specific planned. I very much enjoy writing code but I don't really care what kind. So far I equally enjoyed writing C, AutoIT, vb.net, PHP and even Java. Basically, I'm happy as long as I get to type in code (be it low level programming or web back-end scripting). So the question really is, would my Uni and their Java focus profit me should I choose PHP? Or should I buy what my university is selling and stick to Java like a fly sticks to poop...? Apologies for cryptic writing, still learning English

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • Case Management In-Depth: Stakeholders & Permissions by Mark Foster

    - by JuergenKress
    We’ve seen in the previous 3 posts in this series what Case Management is, how it can be configured in BPM Studio and its lifecycle. I now want to go into some more depth with specific areas such as:. Stakeholders & Permissions Case Activities Case Rules etc. In the process of designing a Case Management solution it is important to know what approach to take, what questions to ask and based on the answers to these questions, how to implement. I’ll start with Stakeholders & Permissions. Stakeholders The users that perform actions on case objects, defined at a business level, e.g. “Help Desk Agent”, “Help Desk Supervisor” etc. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: ACM,BPM,Mark Foster,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • SQL SERVER – Follow up – Usage of $rowguid and $IDENTITY

    - by pinaldave
    The most common question I often receive is why do I blog? The answer is even simpler – I blog because I get an extremely constructive comment and conversation from people like DHall and Kumar Harsh. Earlier this week, I shared a conversation between Madhivanan and myself regarding how to find out if a table uses ROWGUID or not? I encourage all of you to read the conversation here: SQL SERVER – Identifying Column Data Type of uniqueidentifier without Querying System Tables. In simple words the conversation between Madhivanan and myself brought out a simple query which returns the values of the UNIQUEIDENTIFIER  without knowing the name of the column. David Hall wrote few excellent comments as a follow up and every SQL Enthusiast must read them first, second and third. David is always with positive energy, he first of all shows the limitation of my solution here and here which he follows up with his own solution here. As he said his solution is also not perfect but it indeed leaves learning bites for all of us – worth reading if you are interested in unorthodox solutions. Kumar Harsh suggested that one can also find Identity Column used in the table very similar way using $IDENTITY. Here is how one can do the same. DECLARE @t TABLE ( GuidCol UNIQUEIDENTIFIER DEFAULT newsequentialid() ROWGUIDCOL, IDENTITYCL INT IDENTITY(1,1), data VARCHAR(60) ) INSERT INTO @t (data) SELECT 'test' INSERT INTO @t (data) SELECT 'test1' SELECT $rowguid,$IDENTITY FROM @t There are alternate ways also to find an identity column in the database as well. Following query will give a list of all column names with their corresponding tablename. SELECT SCHEMA_NAME(so.schema_id) SchemaName, so.name TableName, sc.name ColumnName FROM sys.objects so INNER JOIN sys.columns sc ON so.OBJECT_ID = sc.OBJECT_ID AND sc.is_identity = 1 Let me know if you use any alternate method related to identity, I would like to know what you do and how you do when you have to deal with Identity Column. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Using json as database with EF, how can I link EF and the json file during DbContext initialization?

    - by blacai
    For a personal testing-project I am considering to create a SPA with the following technologies: ASP.NET MVC + EF + WebAPI + AngularJS. The project will make use of small amount of data, so I was thinking I could use just a .json file as storage. But I am not sure about how to proceed with the link between EF and the json file in the initialization of the DbContext. I found a stackoverflow related question: http://stackoverflow.com/questions/13899342/can-we-use-json-as-a-database I know the basics of edit files and store data inside. What I tried is to get the data from the json file in the initilizer method and create the objects one by one. This is more a doubt about how this works if I save/update an object in the dbcontext, do I need to go through all the elements and add/update it manually? Is it better to rewrite the complete file? According to this http://stackoverflow.com/questions/7895335/append-data-to-a-json-file-with-php it is not a good practice to use json/XML for data wich will be manipulated. Anyone has experience with anything similar? Is this a really bad idea and I should use another kind of data-storage?

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  • What Technology can Render Medium Scale 3d Environments in a Web-Browser

    - by JakeM
    I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. I am trying to decide what technology/libraries to use that will create a web-app that will work on Android-Web-Browser, iOS-Safari, IE9, Safari, Firefox and Chrome. And also what technology will provide speed in development. I understand that this is 'asking for my cake and eating it too'/'asking for the moon' but I don't know all the technologies out there - so there may be advanced libraries that can render 3d environments across many web-browsers including the main smart phone ones and I dont know of them. The 3d rendering would not be highly detailed buildings or water with effects, but rather simple 3d representations of these objects. The environment would be navigable by dragging around and you could view the landscape in layers(view only contour lines, view only underground pipelines, view only sewerage pipes, etc.). Are there any 3d libraries for web-browsers out there? Is there a way to run OpenGL(or OpenGL ES) through a webbrowser? What technology would you use if you were making this kind of app/web app that should work on desktop Windows, Android, iOS and WindowsPhone? Is there any technology I have failed to mention that would be good for this kind of project? I am tending towards a Browser Driven Web App because I get that cross platform ability(where it even works on linux and MacOS by using compatible web-browsers). Also I know of CSS3 transforms that can create cubes that can rotate in 3d space(NOTE only works for WebKit browsers - so no IE :( ). But I don't know if CSS3 is robust enough to render whole 3d environments? Do you think it could? Maybe I could use HTML5 canvas's for this? Can Google maps create custom 3d maps?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Coarse Collision Detection in highly dynamic environment

    - by Millianz
    I'm currently working a 3D space game with A LOT of dynamic objects that are all moving (there is pretty much no static environment). I have the collision detection and resolution working just fine, but I am now trying to optimize the collision detection (which is currently O(N^2) -- linear search). I thought about multiple options, a bounding volume hierarchy, a Binary Spatial Partitioning tree, an Octree or a Grid. I however need some help with deciding what's best for my situation. A grid seems unfeasible simply due to the space requirements and cache coherence problems. Since everything is so dynamic however, it seems to be that trees aren't ideal either, since they would have to be completely rebuilt every frame. I must admit I never implemented a physics engine that required spatial partitioning, do I indeed need to rebuild the tree every frame (assuming that everything is constantly moving) or can I update the trees after integrating? Advice is much appreciated - to give some more background: You're flying a space ship in an asteroid field, and there are lots and lots of asteroids and some enemy ships, all of which shoot bullets. EDIT: I came across the "Sweep an Prune" algorithm, which seems like the right thing for my purposes. It appears like the right mixture of fast building of the data structures involved and detailed enough partitioning. This is the best resource I can find: http://www.codercorner.com/SAP.pdf If anyone has any suggestions whether or not I'm going in the right direction, please let me know.

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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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  • What is a generic term for name/identifier? (as opposed to label)

    - by d3vid
    I need to refer to a number of things that have both an identifier value (used in code and configuration), and a human-readable label. These things include: database columns dropdown items subapplications objects stored in a dictionary I want two unambiguous terms. One to refer to the identifier/value/key. One to refer to the label. As you can see, I'm pretty settled on the latter :) For the former, identifier seems best (not everything is strictly a key, and value and name could refer to the label; although, identifier usually refers only to a variable name), but I would prefer to follow an established practice if there is one. Is there an established term for this? (Please provide a source.) If not, are there any examples of a choice from a significant source (Java APIs, MSDN, a big FLOSS project)? (I wasn't sure if this should be posted here or to English Language & Usage. I thought this was the more appropriate expert audience. Happy to migrate if not.)

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  • Hotspotting - tying Visualization into Other applications

    - by warren.baird
    AutoVue 20 included our first step towards providing a rich hotspotting capability that will allow visualization capabilities to be very tightly integrated into a wide range of applications. The idea is to have a close link between the visual representation of an object or place, and the business objects associated with that object or place. We've been working with our partner Enigma to enable this capability in their parts catalogue - the screenshot above shows what it looks like - the image on the right is a trimmed down version of AutoVue displaying a drawing of the various parts in an interactive way - when you click on item '6' in the AutoVue drawing, the appropriate item is highlighted in the parts catalogue - making it easy to select the parts you need, and to ensure that the correct parts are selected. The integration works in both directions - when you select a part in the part catalogue, the appropriate part is highlighted in the drawing as well. To get slightly technical for a moment, this is a simple javascript integration - the external application provides a javascript callback that AutoVue calls whenever an item is clicked on, and AutoVue provides a javascript function to call when an item is selected in the external application. There are also direct java APIs available. This makes it easy to tie AutoVue into many types of applications - you can imagine in an asset lifecycle management application being able to click on the appropriate asset in a drawing to create a work-order, instead of finding the right asset ID to enter. Or being able to click on a part or sub-assembly to trigger a change order in a product lifecycle management application. We're pretty excited about the possibilities that this capability opens up, and plan on expanding on it a lot in the future. Would this be useful in your enterprise applications? What kinds of integrations like this would be useful for you? Let us know in the comments below!

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  • responsibility for storage

    - by Stefano Borini
    A colleague and I were brainstorming about where to put the responsibility of an object to store itself on the disk in our own file format. There are basically two choices: object.store(file) fileformatWriter.store(object) The first one gives the responsibility of serialization on the disk to the object itself. This is similar to the approach used by python pickle. The second groups the representation responsibility on a file format writer object. The data object is just a plain data container (eventually with additional methods not relevant for storage). We agreed on the second methodology, because it centralizes the writing logic from generic data. We also have cases of objects implementing complex logic that need to store info while the logic is in progress. For these cases, the fileformatwriter object can be passed and used as a delegate, calling storage operations on it. With the first pattern, the complex logic object would instead accept the raw file, and implement the writing logic itself. The first method, however, has the advantage that the object knows how to write and read itself from any file containing it, which may also be convenient. I would like to hear your opinion before starting a rather complex refactoring.

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  • Hallmarks of a Professional PHP Programmer

    - by Scotty C.
    I'm a 19 year old student who really REALLY enjoys programming, and I'm hoping to glean from your years of experience here. At present, I'm studying PHP every chance I get, and have been for about 3 years, although I've never taken any formal classes. I'd love to some day be a programmer full time, and make a good career of it. My question to you is this: What do you consider to be the hallmarks or traits of a professional programmer? Mainly in the field of PHP, but other, more generalized qualifications are also more than welcome, as I think PHP is more of a hobbyist language and may not be the language of choice in the eyes of potential employers. Please correct me if I'm wrong. Above all, I don't want to wast time on something that isn't worth while. I'm currently feeling pretty confident in my knowledge of PHP as a language, and I know that I could build just about anything I need and have it "work", but I feel sorely lacking in design concepts and code structure. I can even write object oriented code, but in my personal opinion, that isn't worth a hill of beans if it isn't organized well. For this reason, I bought Matt Zandstra's book "PHP Objects, Patterns, and Practice" and have been reading that a little every day. Anyway, I'm starting to digress a little here, so back to the original question. What advice would you give to an aspiring programmer who wants to make an impact in this field? Also, on a side note, I've been working on a project with a friend of mine that would give a fairly good idea of where I'm at coding wise. I'm gonna give a link, I don't want anyone to feel as though I'm pushing or spamming here, so don't click it if you don't want to. But if you are interested on giving some feedback there as well, you can see the code on github. I'm known as The Craw there. https://github.com/PureChat/PureChat--Beta-/tree/

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