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  • Can I transform this asynchronous java network API into a monadic representation (or something else

    - by AlecZorab
    I've been given a java api for connecting to and communicating over a proprietary bus using a callback based style. I'm currently implementing a proof-of-concept application in scala, and I'm trying to work out how I might produce a slightly more idiomatic scala interface. A typical (simplified) application might look something like this in Java: DataType type = new DataType(); BusConnector con = new BusConnector(); con.waitForData(type.getClass()).addListener(new IListener<DataType>() { public void onEvent(DataType t) { //some stuff happens in here, and then we need some more data con.waitForData(anotherType.getClass()).addListener(new IListener<anotherType>() { public void onEvent(anotherType t) { //we do more stuff in here, and so on } }); } }); //now we've got the behaviours set up we call con.start(); In scala I can obviously define an implicit conversion from (T = Unit) into an IListener, which certainly makes things a bit simpler to read: implicit def func2Ilistener[T](f: (T => Unit)) : IListener[T] = new IListener[T]{ def onEvent(t:T) = f } val con = new BusConnector con.waitForData(DataType.getClass).addListener( (d:DataType) => { //some stuff, then another wait for stuff con.waitForData(OtherType.getClass).addListener( (o:OtherType) => { //etc }) }) Looking at this reminded me of both scalaz promises and f# async workflows. My question is this: Can I convert this into either a for comprehension or something similarly idiomatic (I feel like this should map to actors reasonably well too) Ideally I'd like to see something like: for( d <- con.waitForData(DataType.getClass); val _ = doSomethingWith(d); o <- con.waitForData(OtherType.getClass) //etc )

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  • Static initialization of a struct with class members

    - by JS Bangs
    I have a struct that's defined with a large number of vanilla char* pointers, but also an object member. When I try to statically initialize such a struct, I get a compiler error. typedef struct { const char* pszA; // ... snip ... const char* pszZ; SomeObject obj; } example_struct; // I only want to assign the first few members, the rest should be default example_struct ex = { "a", "b" }; SomeObject has a public default constructor with no arguments, so I didn't think this would be a problem. But when I try to compile this (using VS), I get the following error: error C2248: 'SomeObject::SomeObject' : cannot access private member declared in class 'SomeObject' Any idea why?

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  • Android: How to declare global variables?

    - by niko
    Hi, I am creating an application which requires login. I created the main and the login activity. In the main activity onCreate method I added the following condition: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ... loadSettings(); if(strSessionString == null) { login(); } ... } The onActivityResult method which is executed when the login form terminates looks like this: @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch(requestCode) { case(SHOW_SUBACTICITY_LOGIN): { if(resultCode == Activity.RESULT_OK) { strSessionString = data.getStringExtra(Login.SESSIONSTRING); connectionAvailable = true; strUsername = data.getStringExtra(Login.USERNAME); } } } The problem is the login form sometimes appears twice (the login() method is called twice) and also when the phone keyboard slides the login form appears again and I guess the problem is the variable strSessionString. Does anyone know how to set the variable global in order to avoid login form appearing after the user already successfully authenticates? Thanks!

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  • Fill listview from fragment

    - by Bohsen
    I have a layout file containing a listview that I would like to fill with the help of a Fragment. But it continues to give me errors. The layout file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" > </ListView> <TableLayout android:id="@+id/details" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:stretchColumns="1" > <Button android:id="@+id/create_patient_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/create_patient_button" /> </TableLayout> </RelativeLayout> My fragmentActivity: public class BasicFragmentActivity extends FragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.create_patient_view); FragmentManager fm = getSupportFragmentManager(); Fragment fragment = fm.findFragmentById(R.id.list); if (fragment == null) { FragmentTransaction ft = fm.beginTransaction(); ft.add(R.id.list, new BasicFragment()); ft.commit(); // Make sure you call commit or your Fragment will not be added. // This is very common mistake when working with Fragments! } } } My ListFragment: public class BasicFragment extends ListFragment { private PatientAdapter pAdapter; @Override public void onActivityCreated(Bundle savedState) { super.onActivityCreated(savedState); pAdapter = new PatientAdapter(getActivity(), GFRApplication.dPatients); setListAdapter(pAdapter); } } The error: java.lang.UnsupportedOperationException: addView(View) is not supported in AdapterView

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  • How to reset keyboard for an entry field?

    - by David.Chu.ca
    I am using tag field as a flag for text fields text view fields for auto-jumping to the next field: - (BOOL)findNextEntryFieldAsResponder:(UIControl *)field { BOOL retVal = NO; for (UIView* aView in mEntryFields) { if (aView.tag == (field.tag + 1)) { [aView becomeFirstResponder]; retVal = YES; break; } } return retVal; } It works fine in terms of auto-jumping to the next field when Next key is pressed. However, my case is that the keyboards are different some fields. For example, one fields is numeric & punctuation, and the next one is default (alphabetic keys). For the numeric & punctuation keyboard is OK, but the next field will stay as the same layout. It requires user to press 123 to go back ABC keyboard. I am not sure if there is any way to reset the keyboard for a field as its keyboard defined in xib? Not sure if there is any APIs available? I guess I have to do something is the following delegate? -(void)textFieldDidBegingEditing:(UITextField*) textField { // reset to the keyboard to request specific keyboard view? .... } OK. I found a solution close to my case by slatvik: -(void) textFieldDidBeginEditing:(UITextField*) textField { textField.keyboardType = UIKeybardTypeAlphabet; } However, in the case of the previous text fields is numeric, the keyboard stays numeric when auto-jumped to the next field. Is there any way to set keyboard to alphabet mode?

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  • .NET: bool vs enum as a method parameter

    - by Julien Lebosquain
    Each time I'm writing a method that takes a boolean parameter representing an option, I find myself thinking: "should I replace this by an enum which would make reading the method calls much easier?". Consider the following with an object that takes a parameter telling whether the implementation should use its thread-safe version or not (I'm not asking here if this way of doing this is good design or not, only the use of the boolean): public void CreateSomeObject(bool makeThreadSafe); CreateSomeObject(true); When the call is next to the declaration the purpose of the parameter seems of course obvious. When it's in some third party library you barely know, it's harder to immediately see what the code does, compared to: public enum CreationOptions { None, MakeThreadSafe } public void CreateSomeObject(CreationOptions options); CreateSomeObject(CreationOptions.MakeThreadSafe); which describes the intent far better. Things get worse when there's two boolean parameters representing options. See what happened to ObjectContext.SaveChanges(bool) between Framework 3.5 and 4.0. It has been obsoleted because a second option has been introduced and the whole thing has been converted to an enum. While it seems obvious to use an enumeration when there's three elements or more, what's your opinion and experiences about using an enum instead a boolean in these specific cases?

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  • NullPointerException on Activity Testint Tutorial

    - by Bendik
    Hello, I am currently trying the activity testing tutorial (Found here), and have a problem. It seems that whenever I try to call something inside the UIThread, I get a java.lang.NullPointerException. public void testSpinnerUI() { mActivity.runOnUiThread( new Runnable() { public void run() { mSpinner.requestFocus(); } }); } This gives me: Incomplete: java.lang.NullPointerException and nothing else. I have tried this on two different samples now, with the same result. I tried with a try/catch clause around the mSpinner.requestFocus() call, and it seems that mSpinner is null inside the thread. I have set it properly up with the setUp() function found in the same sample, and a quick assertNotNull( mSpinner ) shows me that mSpinner is in fact not null after the setUp() function. What can be the cause of this? EDIT; ok, some more testing has been done. It seems that the application that is being tested resets between each test. This essentially makes me have to reinstantiate all variables between each test. Is this normal?

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  • WebGL pass array shader

    - by user987058
    I'm new to WebGL and I'm facing some problems of the shaders. I wanna do multiple light sources in the scene. I searched online and knew that in WebGL, you can't pass an array into the fragment shader, so the only way is use the texture. Here is the problem I can't figure out. First, I create a 32x32 texture using the following code: var pix = []; for(var i=0;i<32;i++) { for(var j=0;j<32;j++) pix.push(0.8,0.8,0.1); } gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, lightMap); gl.pixelStorei(gl.UNPACK_ALIGNMENT,1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32,32,0, gl.RGB, gl.UNSIGNED_BYTE,new Float32Array(pix)); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.uniform1i(g_loader.program.set_uniform["u_texture2"],0); But however, when I tried to access the texture in the shader: [Fragment Shader] varying vec2 v_texcoord; uniform sampler2D u_texture2; void main(void) { vec3 lightLoc = texture2D(u_texture, v_texcoord).rgb; gl_FragData[0] = vec4(lightLoc,1.0); } The result is totally black. Is there anyone knows how to acces or create the texture correctly?

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  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

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  • MonoTouch Load image in background

    - by user1058951
    I am having a problem trying to load an image and display it using System.Threading.Task My Code is as follows Task DownloadTask { get; set; } public string Instrument { get; set; } public PriceChartViewController(string Instrument) { this.Instrument = Instrument; DownloadTask = Task.Factory.StartNew(() => { }); } private void LoadChart(ChartType chartType) { NSData data = new NSData(); DownloadTask = DownloadTask.ContinueWith(prevTask => { try { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); data = NSData.FromUrl(nsUrl); } finally { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } }); DownloadTask = DownloadTask.ContinueWith(t => { UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; }, CancellationToken.None, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.FromCurrentSynchronizationContext()); } The second Continue with does not seem to be being called? Initially my code looked like the following without the background processing and it worked perfectly. private void oldLoadChart(ChartType chartType) { UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; NSUrl nsUrl = new NSUrl(chartType.Uri(Instrument)); NSData data = NSData.FromUrl(nsUrl); UIImage image = new UIImage(data); chartImageView = new UIImageView(image); chartImageView.ContentScaleFactor = 2f; View.AddSubview(chartImageView); this.Title = chartType.Title; UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; } Does anyone know what I am doing wrong?

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  • C++ wrapper for C library

    - by Maximilien
    Hi, Recently I found a C library that I want to use in my C++ project. This code is configured with global variables and writes it's output to memory pointed by static pointers. When I execute my project I would like 2 instances of the C program to run: one with configuration A and one with configuration B. I can't afford to run my program twice, so I think there are 2 options: Make a C++ wrapper: The problem here is that the wrapper-class should contain all global/static variables the C library has. Since the functions in the C library use those variables I will have to create very big argument-lists for those functions. Copy-paste the C library: Here I'll have to adapt the name of every function and every variable inside the C library. Which one is the fastest solution? Are there other possibilities to run 2 instances of the same C source? Thanks, Max

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  • How can i initialise a server on startup?

    - by djerry
    Hey all, I need to make some connections on startup of a server. I'm using the wcf technology for this client-server application. The problem is that the constructor of the server isn't called at any time, so for the moment, i initialize the connections when the first client makes a connection. But this generates problems in a further part. This is my server setup: private static ServiceHost _svc; static void Main(string[] args) { NetTcpBinding binding = new NetTcpBinding(SecurityMode.Message); Uri address = new Uri("net.tcp://localhost:8000"); _svc = new ServiceHost(typeof(MonitoringSystemService), address); publishMetaData(_svc, "http://localhost:8001"); _svc.AddServiceEndpoint(typeof(IMonitoringSystemService), binding, "Monitoring Server"); _svc.Open(); Console.WriteLine("Listener service gestart op net.tcp://localhost:8000/Monitoring"); Console.ReadLine(); } private static void publishMetaData(ServiceHost svc, string sEndpointAddress) { ServiceMetadataBehavior smb = svc.Description.Behaviors.Find<ServiceMetadataBehavior>(); if (smb != null) { smb.HttpGetEnabled = true; smb.HttpGetUrl = new Uri(sEndpointAddress); } else { smb = new ServiceMetadataBehavior(); smb.HttpGetEnabled = true; smb.HttpGetUrl = new Uri(sEndpointAddress); svc.Description.Behaviors.Add(smb); } } How can i start the server without waiting for a client to logon so i can initialize it. Thanks in advance.

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  • [gtk+] run function in another thread than gui

    - by sterh
    Hello, I have simple C/gtk+ application. I have function in this app which load image in gtkimageview widget: gboolean main_win_open( MainWin* mw, const char* file_path) { ... //loading and displaing image in gtkimageview ... } The loading image is work, but i need to run this function in another thread then main gui form; I have function: void* argument_thread(void *args) { Data *data = (Data*)args; gdk_threads_enter(); main_win_open (data->win,data->argv); gdk_threads_leave(); } Data it's structure for main_win_open function arguments: typedef struct _Data { MainWin *win; char* argv; } Data; Then in main function i create thread and run it: int main(int argc, char** argv) { GError* err; GThread* thread; Data data; MainWin *win; // init thread support if(!g_thread_supported()) g_thread_init(NULL); gdk_threads_init(); // init GTK+ gtk_init (&argc, &argv); win = (MainWin*)main_win_new(); gtk_widget_show(GTK_WIDGET(win)); data.win = win; data.argv = argv[1]; if (argc == 2) { thread = g_thread_create((GThreadFunc)argument_thread,&data,FALSE, &err); } gdk_threads_enter(); gtk_main(); gdk_threads_leave(); } But when i try to run app from command line and try to load big-size image, gui is blocking. What's wrong? Thank you.

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  • How to to dump JS array... (boommarklet?)

    - by Soulhuntre
    A page on a site I use is holding some of my data hostage. Once I have logged into the site and navigated to the right page, the data I need is in the array eeData[] - it is 720 elements long (once every 2 minutes of a given day). Rather than simulate the requests to the underlying stuff json supplier and since its only once a day, I am happy to simply develop a bookmarklet to grab the data - preferably as a XML or CSV file. Any pointers to sample code or hints would help. I found a bookmarklet here that is based on this script that does part of this - but I am not up to speed on any potential JS file IO to see if it is possible to induce a file "download" of the data, or pop it opn in a new window I can copy / paste.

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  • Drag and Drop Multiple select boxes

    - by Roland
    I have two multiple select boxes. I need to use JQuery to drag selected items from one combobox to the next. Is this at all possible? I need to drag items from this box <select id="select1" multiple=multiple> <option value="1">test1</option> <option value="2">test2</option> <option value="3">test3</option> </select> to this box <select id="select2" multiple=multiple> <option value="4">test4</option> </select> Any pointers help will be appreciated

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  • Stopping a SoundPlayer loop at the local level

    - by EvanRyan
    I'm working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from. The problem I'm having is creating a sound player at the local level that I can close with a button. The problem I'm having is that the sound keeps looping when I close the form because the SoundPlayer doesn't exist within the button click event. here's what I have: void callsound() { if (SoundToggle == 0) // if sound enabled { if ((SoundFile == 0) && (File.Exists(@"attention.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"attention.wav"); alarm.PlayLooping(); } if ((SoundFile == 1) && (File.Exists(@"aahh.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"aahh.wav"); alarm.PlayLooping(); } } private void button1_Click(object sender, EventArgs e) { //alarm.Stop(); Only works if SoundPlayer declared at class level this.Close(); } Is there a way I can do what I want to do by declaring the SoundPlayer instances where I am? Or is there a way to declare it at the class level, and still be able to change the sound file based on user settings?

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Interview question : What is the fastest way to generate prime number recursively ?

    - by hilal
    Generation of prime number is simple but what is the fastest way to find it and generate( prime numbers) it recursively ? Here is my solution. However, it is not the best way. I think it is O(N*sqrt(N)). Please correct me, if I am wrong. public static boolean isPrime(int n) { if (n < 2) { return false; } else if (n % 2 == 0 & n != 2) { return false; } else { return isPrime(n, (int) Math.sqrt(n)); } } private static boolean isPrime(int n, int i) { if (i < 2) { return true; } else if (n % i == 0) { return false; } else { return isPrime(n, --i); } } public static void generatePrimes(int n){ if(n < 2) { return ; } else if(isPrime(n)) { System.out.println(n); } generatePrimes(--n); } public static void main(String[] args) { generatePrimes(200); }

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  • HTML reuse, create template

    - by nanonerd
    After about a year doing Asp.net web forms, I stepped out (for the most part) from the .net world. I'm now working on a webapp that uses a lot of client side scripting and uses WebAPI for data access. I have a HTML section that allows note taking. I would like to make this HTML section into a template that I can reuse elsewhere on the site (e.g., insert this piece of HTML code into another web page). I'm a bit befuddled on how to go about this. Think of my problem as trying to create a "user control" in asp.net web forms ... only that I am not using web forms. Just good old fashioned HTML, CSS, Javascript, jquery, and knockout. Conceptually, I'd think that others have been in the same spot as myself. Can anyone elaborate a solution or at least provide some pointers? Thanks !

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  • Controlling race condition at startup.

    - by Will Hartung
    I have some code that I want to have some one time initialisation performed. But this code doesn't have a definite lifecycle, so my logic can be potentially invoked by multiple threads before my initialisation is done. So, I want to basically ensure that my logic code "waits" until initialisation is done. This is my first cut. public class MyClass { private static final AtomicBoolean initialised = new AtomicBoolean(false); public void initialise() { synchronized(initialised) { initStuff(); initialised.getAndSet(true); initialised.notifyAll(); } } public void doStuff() { synchronized(initialised) { if (!initialised.get()) { try { initialised.wait(); } catch (InterruptedException ex) { throw new RuntimeException("Uh oh!", ex); } } } doOtherStuff(); } } I basically want to make sure this is going to do what I think it's going to do -- block doStuff until the initialised is true, and that I'm not missing a race condition where doStuff might get stuck on a Object.wait() that will never arrive. Edit: I have no control over the threads. And I want to be able to control when all of the initialisation is done, which is why doStuff() can't call initialise(). I used an AtomicBoolean as it was a combination of a value holder, and an object I could synchronize. I could have also simply had a "public static final Object lock = new Object();" and a simple boolean flag. AtomicBoolean conveniently gave me both. A Boolean can not be modified. The CountDownLatch is exactly what I was looking for. I also considered using a Sempahore with 0 permits. But the CountDownLatch is perfect for just this task.

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  • Can an application on the user's computer be started from a Firefox Extension?

    - by Saurabh Agarwal
    For example, can I start an instance of "Calculator.exe" on the user's computer (if it is available of course) upon some particular event in firefox, say clicking of a button? I thought of perhaps linking the extension to Python's subprocess method using XPCOM. But I was wondering whether there is an easier way. Additional information: I do not, at this point need to interact with the application upon its instantiation. Therefore I am looking for a way to open an application that's all. (Though, out of interest, if you have any pointers to interact with the same as well, that would be great) Thanks!

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  • Freeing memory with Pointer Arithmetic

    - by Breedly
    C++ newb here. I'm trying to write my own implementation of an array using only pointers, and I've hit a wall I don't know how to get over. My constructor throws this error array.cpp:40:35: error: invalid conversion from ‘int*’ to ‘int’ [-fpermissive] When my array initializes I want it to free up all the spaces in the array for ints. Array::Array(int theSize){ size = theSize; int *arrayPointer = new int; int index = 0; while(theSize > index){ *(arrayPointer + index) = new int; //This is the trouble line. ++index; } } What am I doing wrong stackoverflow?

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  • Why can a public class not inherit from a less visible one?

    - by Dan Tao
    I apologize if this question has been asked before. I've searched SO somewhat and wasn't able to find it. I'm just curious what the rationale behind this design was/is. Obviously I understand that private/internal members of a base type cannot, nor should they, be exposed through a derived public type. But it seems to my naive thinking that the "hidden" parts could easily remain hidden while some base functionality is still shared and a new interface is exposed publicly. I'm thinking of something along these lines: Assembly X internal class InternalClass { protected virtual void DoSomethingProtected() { // Let's say this method provides some useful functionality. // Its visibility is quite limited (only to derived types in // the same assembly), but at least it's there. } } public class PublicClass : InternalClass { public void DoSomethingPublic() { // Now let's say this method is useful enough that this type // should be public. What's keeping us from leveraging the // base functionality laid out in InternalClass's implementation, // without exposing anything that shouldn't be exposed? } } Assembly Y public class OtherPublicClass : PublicClass { // It seems (again, to my naive mind) that this could work. This class // simply wouldn't be able to "see" any of the methods of InternalClass // from AssemblyX directly. But it could still access the public and // protected members of PublicClass that weren't inherited from // InternalClass. Does this make sense? What am I missing? }

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  • Fast comparison of char arrays?

    - by StackedCrooked
    I'm currently working in a codebase where IPv4 addresses are represented as pointers to u_int8. The equality operator is implemented like this: bool Ipv4Address::operator==(const u_int8 * inAddress) const { return (*(u_int32*) this->myBytes == *(u_int32*) inAddress); } This is probably the fasted solution, but it causes the GCC compiler warning: ipv4address.cpp:65: warning: dereferencing type-punned pointer will break strict-aliasing rules How can I rewrite the comparison correctly without breaking strict-aliasing rules and without losing performance points? I have considered using either memcmp or this macro: #define IS_EQUAL(a, b) \ (a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]) I'm thinking that the macro is the fastest solution. What do you recommend?

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