Search Results

Search found 35149 results on 1406 pages for 'yield return'.

Page 424/1406 | < Previous Page | 420 421 422 423 424 425 426 427 428 429 430 431  | Next Page >

  • Determining if a coordinate is on a line

    - by TGCBraun
    I´m coding a little app that allows the user to draw multiple shapes and then remove or resize them. It´s working perfectly on rectangles and ovals, but I´m having issues with lines. Here´s a method that I wrote to find if the clicked spot on the screen is part of a specific line: public boolean containsLocation(int x, int y) { int m = (getY2() - getY()) / (getX2() - getX()); int b = getY() - (m * getX()); if (y == (m * x) + b) { return true; } return false; I´m using the famous y = mx + b formula and replacing y and x to find if the clicked spot is part of the line. The problem is when I click on the screen to remove the line, it only works if I click on the very fist coordinate (x,y) where the line starts. Nothing happens when I click anywhere else along the line. Can anyone shed a light on what I´m doing wrong? Thanks a lot.

    Read the article

  • WinMain not called before main (C/C++ Program Entry Point Issue)

    - by BT
    I was under the impression that this code #include <windows.h> #include <stdio.h> int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { printf("WinMain\n"); return 0; } int main() { printf("main\n"); return 0; } would output WinMain, but of course nothing ever works how you expects. Anyways, could somebody please tell me how to get this program to run WinMain first (I do have a reason for using both). I'm running windows 7 with mingw if that helps anything.

    Read the article

  • Are Objective-C initializers allowed to share the same name?

    - by NattKatt
    I'm running into an odd issue in Objective-C when I have two classes using initializers of the same name, but differently-typed arguments. For example, let's say I create classes A and B: A.h: #import <Cocoa/Cocoa.h> @interface A : NSObject { } - (id)initWithNum:(float)theNum; @end A.m: #import "A.h" @implementation A - (id)initWithNum:(float)theNum { self = [super init]; if (self != nil) { NSLog(@"A: %f", theNum); } return self; } @end B.h: #import <Cocoa/Cocoa.h> @interface B : NSObject { } - (id)initWithNum:(int)theNum; @end B.m: #import "B.h" @implementation B - (id)initWithNum:(int)theNum { self = [super init]; if (self != nil) { NSLog(@"B: %d", theNum); } return self; } @end main.m: #import <Foundation/Foundation.h> #import "A.h" #import "B.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; A *a = [[A alloc] initWithNum:20.0f]; B *b = [[B alloc] initWithNum:10]; [a release]; [b release]; [pool drain]; return 0; } When I run this, I get the following output: 2010-04-26 20:44:06.820 FnTest[14617:a0f] A: 20.000000 2010-04-26 20:44:06.823 FnTest[14617:a0f] B: 1 If I reverse the order of the imports so it imports B.h first, I get: 2010-04-26 20:45:03.034 FnTest[14635:a0f] A: 0.000000 2010-04-26 20:45:03.038 FnTest[14635:a0f] B: 10 For some reason, it seems like it's using the data type defined in whichever @interface gets included first for both classes. I did some stepping through the debugger and found that the isa pointer for both a and b objects ends up the same. I also found out that if I no longer make the alloc and init calls inline, both initializations seem to work properly, e.g.: A *a = [A alloc]; [a initWithNum:20.0f]; If I use this convention when I create both a and b, I get the right output and the isa pointers seem to be different for each object. Am I doing something wrong? I would have thought multiple classes could have the same initializer names, but perhaps that is not the case.

    Read the article

  • Pass parameters to a user control - asp.net

    - by Cristian Boariu
    Hi, I have this user control: <user:RatingStars runat="server" product="<%= getProductId() %>" category="<%= getCategoryId() %>"></user:RatingStars> You see that i fill the product and category by calling two methods: public string getProductId() { return productId.ToString(); } public string getCategoryId() { return categoryId.ToString(); } I do not understand why, in the user control, when i take the data received (product and category) it gives me "<%= getProductId() %" instead of giving the id received from that method... Any help would be kindly appreciated...

    Read the article

  • Lua - initializing

    - by Ockonal
    Hello, I can't init lua correctly under Arch Linux. Lua - latest version. Here is my code: #include <stdio.h> extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } int main() { lua_State *luaVM = luaL_newstate(); if (luaVM == NULL) { printf("Error initializing lua!\n"); return -1; } luaL_openlibs(luaVM); lua_close(luaVM); return 0; } /tmp/cc0iJ6lW.o: In function main': test_lua.cpp:(.text+0xa): undefined reference toluaL_newstate' test_lua.cpp:(.text+0x34): undefined reference to `luaL_openlibs' test_lua.cpp:(.text+0x40): undefined reference to `lua_close' collect2: ld returned 1 exit status What's wrong?

    Read the article

  • Why is an anonymous inner class containing nothing generated from this code?

    - by Andrew Westberg
    When run through javac on the cmd line Sun JVM 1.6.0_20, this code produces 6 .class files OuterClass.class OuterClass$1.class OuterClass$InnerClass.class OuterClass$InnerClass2.class OuterClass$InnerClass$InnerInnerClass.class OuterClass$PrivateInnerClass.class When run through JDT in eclipse, it produces only 5 classes. OuterClass.class OuterClass$1.class OuterClass$InnerClass.class OuterClass$InnerClass2.class OuterClass$InnerClass$InnerInnerClass.class OuterClass$PrivateInnerClass.class When decompiled, OuterClass$1.class contains nothing. Where is this extra class coming from and why is it created? package com.test; public class OuterClass { public class InnerClass { public class InnerInnerClass { } } public class InnerClass2 { } //this class should not exist in OuterClass after dummifying private class PrivateInnerClass { private String getString() { return "hello PrivateInnerClass"; } } public String getStringFromPrivateInner() { return new PrivateInnerClass().getString(); } }

    Read the article

  • What is the best strategy for populating a TableView from a service?

    - by alrutherford
    I have an application which has a potentially long running background process. I want this process to populate a TableView as results objects are generated. The results objects are added to an observableList and have properties which are bound to the columns in the usual fashion for JavaFX. As an example of this consider the following sample code Main Application import java.util.LinkedList; import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableColumn; import javafx.scene.control.TableView; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.VBox; import javafx.stage.Stage; public class DataViewTest extends Application { private TableView<ServiceResult> dataTable = new TableView<ServiceResult>(); private ObservableList<ServiceResult> observableList; private ResultService resultService; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { observableList = FXCollections.observableArrayList(new LinkedList<ServiceResult>()); resultService = new ResultService(observableList); Button refreshBtn = new Button("Update"); refreshBtn.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent arg0) { observableList.clear(); resultService.reset(); resultService.start(); } }); TableColumn<ServiceResult, String> nameCol = new TableColumn<ServiceResult, String>("Value"); nameCol.setCellValueFactory(new PropertyValueFactory<ServiceResult, String>("value")); nameCol.setPrefWidth(200); dataTable.getColumns().setAll(nameCol); // productTable.getItems().addAll(products); dataTable.setItems(observableList); Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(300); stage.setHeight(500); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.setPadding(new Insets(10, 0, 0, 10)); vbox.getChildren().addAll(refreshBtn, dataTable); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } } Service public class ResultService extends Service<Void> { public static final int ITEM_COUNT = 100; private ObservableList<ServiceResult> observableList; /** * Construct service. * */ public ResultService(ObservableList<ServiceResult> observableList) { this.observableList = observableList; } @Override protected Task<Void> createTask() { return new Task<Void>() { @Override protected Void call() throws Exception { process(); return null; } }; } public void process() { for (int i = 0; i < ITEM_COUNT; i++) { observableList.add(new ServiceResult(i)); } } } Data public class ServiceResult { private IntegerProperty valueProperty; /** * Construct property object. * */ public ServiceResult(int value) { valueProperty = new SimpleIntegerProperty(); setValue(value); } public int getValue() { return valueProperty.get(); } public void setValue(int value) { this.valueProperty.set(value); } public IntegerProperty valueProperty() { return valueProperty; } } Both the service and the TableView share a reference to the observable list? Is this good practise in JavaFx and if not what is the correct strategy? If you hit the the 'Update' button the list will not always refresh to the ITEM_COUNT length. I believe this is because the observableList.clear() is interfering with the update which is running in the background thread. Can anyone shed some light on this?

    Read the article

  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

    Read the article

  • Avoiding explicit recursion in Haskell

    - by Travis Brown
    The following simple function applies a given monadic function iteratively until it hits a Nothing, at which point it returns the last non-Nothing value. It does what I need, and I understand how it works. lastJustM :: (Monad m) => (a -> m (Maybe a)) -> a -> m a lastJustM g x = g x >>= maybe (return x) (lastJustM g) As part of my self-education in Haskell I'm trying to avoid explicit recursion (or at least understand how to) whenever I can. It seems like there should be a simple non-explicitly recursive solution in this case, but I'm having trouble figuring it out. I don't want something like a monadic version of takeWhile, since it could be expensive to collect all the pre-Nothing values, and I don't care about them anyway. I checked Hoogle for the signature and nothing shows up. The m (Maybe a) bit makes me think a monad transformer might be useful here, but I don't really have the intuitions I'd need to come up with the details (yet). It's probably either embarrassingly easy to do this or embarrassingly easy to see why it can't or shouldn't be done, but this wouldn't be the first time I've used self-embarrassment as a pedagogical strategy. Background: Here's a simplified working example for context: suppose we're interested in random walks in the unit square, but we only care about points of exit. We have the following step function: randomStep :: (Floating a, Ord a, Random a) => a -> (a, a) -> State StdGen (Maybe (a, a)) randomStep s (x, y) = do (a, gen') <- randomR (0, 2 * pi) <$> get put gen' let (x', y') = (x + s * cos a, y + s * sin a) if x' < 0 || x' > 1 || y' < 0 || y' > 1 then return Nothing else return $ Just (x', y') Something like evalState (lastJustM (randomStep 0.01) (0.5, 0.5)) <$> newStdGen will give us a new data point.

    Read the article

  • Serialization of an object and its Contained Objects

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

    Read the article

  • What should I read to improve my C++ style

    - by Victor Ronin
    I was developing for quite long time already on C/C++ (mostly C, which makes style poorer). So, I know how to use it. However, quite often I stuck with style decisions like: - should I return error code here, throw exceptions, return error through a parameter - should I have all this stuff in constructor or should I create separate init function for that. and so on. Any solutions WILL work. However, each of them has cons and pros, which I know and most importantly which I don't know. It would be very nice to read something regarding overall C++ development style, coding practices and so forth. What do you recommend?

    Read the article

  • Is an ArrayList automatically declared static in Java, if it is an instance variable?

    - by Alex
    I'm trying to do something like this: private class aClass { private ArrayList<String> idProd; aClass(ArrayList<String> prd) { this.idProd=new ArrayList<String>(prd); } public ArrayList<String> getIdProd() { return this.idProd; } } So if I have multiple instances of ArrayLIst<String> (st1 ,st2 ,st3) and I want to make new objects of aClass: { aClass obj1,obj2,obj3; obj1=new aClass(st1); obj2=new aClass(st2); obj3=new aClass(st3); } Will all of the aClass objects return st3 if I access the method getIdProd() for each of them(obj1..obj3)? Is an ArrayList as an instance variable automatically declared static?

    Read the article

  • Overrided ToString doesn't show in debug

    - by marco.ragogna
    I have a collection similar to: Public Class MyCollection Inherits ObservableCollection(Of MyCollection) Private _Name As String Public Property Name() As String Get Return _Name End Get Set(ByVal value As String) _Name = value End Set End Property Public Overrides Function ToString() As String Return "Name: " & _Name End Function End Class I have overrided ToString method in order to help in debug, but it doesn't show up. In the code that follow if, during debug, I move the mouse over coll it shows me Count = 0 Private Sub Window1_Loaded(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles Me.Loaded Dim coll As New MyCollection coll.Name = "Test" End Sub Do you know what could be the problem?

    Read the article

  • PHP echo query result in Class??

    - by Jerry
    Hi all I have a question about PHP Class. I am trying to get the result from Mysql via PHP. I would like to know if the best practice is to display the result inside the Class or store the result and handle it in html. For example, display result inside the Class class Schedule { public $currentWeek; function teamQuery($currentWeek){ $this->currentWeek=$currentWeek; } function getSchedule(){ $connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if (!$connection) { die("Database connection failed: " . mysql_error()); } $db_select = mysql_select_db(DB_NAME,$connection); if (!$db_select) { die("Database selection failed: " . mysql_error()); } $scheduleQuery=mysql_query("SELECT guest, home, time, winner, pickEnable FROM $this->currentWeek ORDER BY time", $connection); if (!$scheduleQuery){ die("database has errors: ".mysql_error()); } while($row=mysql_fetch_array($scheduleQuery, MYSQL_NUMS)){ //display the result..ex: echo $row['winner']; } mysql_close($scheduleQuery); //no returns } } Or return the query result as a variable and handle in php class Schedule { public $currentWeek; function teamQuery($currentWeek){ $this->currentWeek=$currentWeek; } function getSchedule(){ $connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if (!$connection) { die("Database connection failed: " . mysql_error()); } $db_select = mysql_select_db(DB_NAME,$connection); if (!$db_select) { die("Database selection failed: " . mysql_error()); } $scheduleQuery=mysql_query("SELECT guest, home, time, winner, pickEnable FROM $this->currentWeek ORDER BY time", $connection); if (!$scheduleQuery){ die("database has errors: ".mysql_error()); // create an array } $ret = array(); while($row=mysql_fetch_array($scheduleQuery, MYSQL_NUMS)){ $ret[]=$row; } mysql_close($scheduleQuery); return $ret; // and handle the return value in php } } Two things here: I found that returned variable in php is a little bit complex to play with since it is two dimension array. I am not sure what the best practice is and would like to ask you experts opinions. Every time I create a new method, I have to recreate the $connection variable: see below $connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if (!$connection) { die("Database connection failed: " . mysql_error()); } $db_select = mysql_select_db(DB_NAME,$connection); if (!$db_select) { die("Database selection failed: " . mysql_error()); } It seems like redundant to me. Can I only do it once instead of calling it anytime I need a query? I am new to php class. hope you guys can help me. thanks.

    Read the article

  • Operator + for matrices in C++

    - by cibercitizen1
    I suppose the naive implementation of a + operator for matrices (2D for instance) in C++ would be: class Matrix { Matrix operator+ (Matrix other) const { Matrix result; // fill result with *this.data plus other.data return result; } } so we could use it like Matrix a; Matrix b; Matrix c; c = a + b; Right? But if matrices are big this is not efficient as we are doing one not-necessary copy (return result). Therefore, If we wan't to be efficient we have to forget the clean call: c = a + b; Right? What would you suggest / prefer ? Thanks.

    Read the article

  • Passing array to function with pointer loses array size information!

    - by Narek
    If I write int main() { int a[100] = {1,2,3,4,}; cout<<sizeof(a)/sizeof(a[0])<<endl; return 0; } I get 400! If I write void func(int *a); int main() { int a[100] = {1,2,3,4,}; func(a); return 0; } void func(int *a) { cout<<sizeof(a)/sizeof(a[0])<<endl; } Then I get 400! So why passing array to function with pointer loses array size information?

    Read the article

  • Showing an image after loading it from sql database

    - by user330075
    I have a problem showing the image form database in a view Details and a ImageController. Inside the view I have: img src=Url.Action("GetFile","Image", new {id= Model.id}) and in controller: public FileContentResult GetFile(int idl) { //int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } When the view is called, function GetFile it just won't work. But if I cut out the parameter int id1 and I instantiate it as a variable it does work. public FileContentResult GetFile() { int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } Why?

    Read the article

  • Problem with skipping empty cells while importing data from .xlsx file in asp.net c# application

    - by Eedoh
    Hi to all. I have a problem with reading .xlsx files in asp.net mvc2.0 application, using c#. Problem occurs when reading empty cell from .xlsx file. My code simply skips this cell and reads the next one. For example, if the contents of .xlsx file are: FirstName LastName Age John 36 They will be read as: FirstName LastName Age John 36 Here's the code that does the reading. private string GetValue(Cell cell, SharedStringTablePart stringTablePart) { if (cell.ChildElements.Count == 0) return string.Empty; //get cell value string value = cell.ElementAt(0).InnerText;//CellValue.InnerText; //Look up real value from shared string table if ((cell.DataType != null) && (cell.DataType == CellValues.SharedString)) value = stringTablePart.SharedStringTable.ChildElements[Int32.Parse(value)].InnerText; return value; } private DataTable ExtractExcelSheetValuesToDataTable(string xlsxFilePath, string sheetName) { DataTable dt = new DataTable(); using (SpreadsheetDocument myWorkbook = SpreadsheetDocument.Open(xlsxFilePath, true)) { //Access the main Workbook part, which contains data WorkbookPart workbookPart = myWorkbook.WorkbookPart; WorksheetPart worksheetPart = null; if (!string.IsNullOrEmpty(sheetName)) { Sheet ss = workbookPart.Workbook.Descendants<Sheet>().Where(s => s.Name == sheetName).SingleOrDefault<Sheet>(); worksheetPart = (WorksheetPart)workbookPart.GetPartById(ss.Id); } else { worksheetPart = workbookPart.WorksheetParts.FirstOrDefault(); } SharedStringTablePart stringTablePart = workbookPart.SharedStringTablePart; if (worksheetPart != null) { Row lastRow = worksheetPart.Worksheet.Descendants<Row>().LastOrDefault(); Row firstRow = worksheetPart.Worksheet.Descendants<Row>().FirstOrDefault(); if (firstRow != null) { foreach (Cell c in firstRow.ChildElements) { string value = GetValue(c, stringTablePart); dt.Columns.Add(value); } } if (lastRow != null) { for (int i = 2; i <= lastRow.RowIndex; i++) { DataRow dr = dt.NewRow(); bool empty = true; Row row = worksheetPart.Worksheet.Descendants<Row>().Where(r => i == r.RowIndex).FirstOrDefault(); int j = 0; if (row != null) { foreach (Cell c in row.ChildElements) { //Get cell value string value = GetValue(c, stringTablePart); if (!string.IsNullOrEmpty(value) && value != "") empty = false; dr[j] = value; j++; if (j == dt.Columns.Count) break; } if (empty) break; dt.Rows.Add(dr); } } } } } return dt; }

    Read the article

  • why datetime.now not work when I didn't use tolist?

    - by MemoryLeak
    When I use datacontext.News .Where(p => p.status == true) .Where(p => p.date <= DateTime.Now) .ToList(); the system will return no results; When I use datacontext.News .Where(p => p.status == true) .ToList() .Where(p => p.date <= DateTime.Now) .ToList(); system will return expected results. Can anyone tell me what's up? Thanks in advance !

    Read the article

  • A simple string array Iteration in C# .NET doesn't work

    - by met.lord
    This is a simple code that should return true or false after comparing each element in a String array with a Session Variable. The thing is that even when the string array named 'plans' gets the right attributes, inside the foreach it keeps iterating only over the first element, so if the Session Variable matches other element different than the first one in the array it never returns true... You could say the problem is right there in the foreach cicle, but I cant see it... I've done this like a hundred times and I can't understand what am I doing wrong... Thank you protected bool ValidatePlans() { bool authorized = false; if (RequiredPlans.Length > 0) { string[] plans = RequiredPlans.Split(','); foreach (string plan in plans) { if (MySessionInfo.Plan == plan) authorized = true; } } return authorized; }

    Read the article

  • Automatically decorating every instance method in a class

    - by max
    I want to apply the same decorator to every method in a given class, other than those that start and end with __. It seems to me it should be doable using a class decorator. Are there any pitfalls to be aware of? Ideally, I'd also like to be able to: disable this mechanism for some methods by marking them with a special decorator enable this mechanism for subclasses as well enable this mechanism even for methods that are added to this class in runtime [Note: I'm using Python 3.2, so I'm fine if this relies on features added recently.] Here's my attempt: _methods_to_skip = {} def apply(decorator): def apply_decorator(cls): for method_name, method in get_all_instance_methods(cls): if (cls, method) in _methods_to_skip: continue if method_name[:2] == `__` and method_name[-2:] == `__`: continue cls.method_name = decorator(method) return apply_decorator def dont_decorate(method): _methods_to_skip.add((get_class_from_method(method), method)) return method Here are things I have problems with: how to implement get_all_instance_methods function not sure if my cls.method_name = decorator(method) line is correct how to do the same to any methods added to a class in runtime how to apply this to subclasses how to implement get_class_from_method

    Read the article

  • Python - what's your conventions to declare your attributes in a class ?

    - by SeyZ
    Hello, In Python, I can declare attributes all over the class. For example : class Foo: def __init__(self): self.a = 0 def foo(self): self.b = 0 It's difficult to retrieve all attributes in my class when I have a big class with a lot of attributes. Is it better to have the following code (a) or the next following code (b) : a) Here, it's difficult to locate all attributes : class Foo: def __init__(self): foo_1() foo_2() def foo_1(self): self.a = 0 self.b = 0 def foo_2(self): self.c = 0 b) Here, it's easy to locate all attributes but is it beautiful ? class Foo: def __init__(self): (self.a, self.b) = foo_1() self.c = foo_2() def foo_1(self): a = 0 b = 0 return (a, b) def foo_2(self): c = 0 return c In a nutshell, what is your conventions to declare your attributes in a class ?

    Read the article

  • Returning messages in Smalltalk

    - by Zachary
    I have a Dictionary of objects I have created in smalltalk, which I am iterating over by enumerating it based on the key/value pairs. For value object in the dictionary, I am calling a method on that object. Based on certain conditions, I would like for this object to be able to add a new member to dictionary, and possibly delete another one. I've been looking at the 'Perform' and 'Messages' facilities in Smalltalk, but I'm not sure if it is even possible to do what I'm trying to do - is it possible to return a message (or multiple messages), which another object can process and perform? For example, could my method return 'removeKey: 19' and 'add object' at the same time? I am using GNU Smalltalk, if it matters.

    Read the article

  • Tile Engine: Entity location wrong

    - by Trizicus
    I've made a tile engine that has 30px by 30px. I've ran into a problem with an object for example. I've loaded an object 20px by 20px and when I do a collision check I have to use x/y position which is top left in Java2D. How can I do collision detection based on the entire object? This is relevant code: boolean checkCol() { int currentGridX = ship.getX()/30; int currentGridY = ship.getY()/30; if(test[currentGridX][currentGridY] == 0) return true; System.out.println("collision"); return false; }

    Read the article

  • How do I implement this public accesible enum

    - by Psytronic
    Hey guys, I'm trying to access my class's private enum. But I don't understand the difference needed to get it working compared to other members; If this works: private double dblDbl = 2; //misc code public double getDblDbl{ get{ return dblDbl; } } Why can I not do it with enum? private enum myEnum{ Alpha, Beta}; //misc code public Enum getMyEnum{ get{ return myEnum; } } //throws "Window1.myEnum" is a "type" but is used like a variable

    Read the article

< Previous Page | 420 421 422 423 424 425 426 427 428 429 430 431  | Next Page >