Search Results

Search found 21322 results on 853 pages for 'vs 2008'.

Page 425/853 | < Previous Page | 421 422 423 424 425 426 427 428 429 430 431 432  | Next Page >

  • Is it possible to exclude folders from a web application project in vs 2010?

    - by JL
    I had previously asked this question. At the time I was working with VS 2008. To restate the question. I have a web application that generates 1000's of small xml files in a certain directory. I would like to exclude this directory from the web application project in visual studio 2010. With vs 2008 it was not possible. Has anything changed? Besides the general wait for VS to iterate through this directory and add an item in the solution explorer for each file, it also strains my system resources, so I would like to exclude it from the project, but the dir and files need to physically exist on disk, because they are part of the application. Any OOB VS 2010 solutions, or any good workarounds? Thanks Update: This also sums up the issue nicely http://forums.asp.net/t/1179077.aspx

    Read the article

  • Java: "implements Runnable" vs. "extends Thread"

    - by user65374
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

    Read the article

  • MySQL Integer vs DateTime index

    - by David Kuridža
    Let me start by saying I have looked at many similar questions asked, but all of them relate to Timestamp and DateTime field type without indexing. At least that is my understanding. As we all know, there are certain advantages when it comes to DateTime. Putting them aside for a minute, and assuming table's engine is InnoDB with 10+ million records, which query would perform faster when criteria is based on: DateTime with index int with index In other words, it is better to store date and time as DateTime or UNIX timestamp in int? Keep in mind there is no need for any built-in MySQL functions to be used.

    Read the article

  • Is it possible to remove folders from a web application build process in vs 2010?

    - by JL
    I had previously asked this question. At the time I was working with VS 2008. To restate the question. I have a web application that generates 1000's of small xml files in a certain directory. I would like to exclude this directory from the build process in visual studio 2010. With vs 2008 it was not possible. Has anything changed? Besides the general wait for VS to iterate through this directory with each build, it also strains my system resources, so I would like to exclude it from the project, but the dir and files need to physically exist on disk, because they are part of the application. Any OOB VS 2010 solutions, or any good workarounds? Thanks

    Read the article

  • Objective-C vs JavaScript loop performance

    - by micadelli
    I have a PhoneGap mobile application that I need to generate an array of match combinations. In JavaScript side, the code hanged pretty soon when the array of which the combinations are generated from got a bit bigger. So, I thought I'll make a plugin to generate the combinations, passing the array of javascript objects to native side and loop it there. To my surprise the following codes executes in 150 ms (JavaScript) whereas in native side (Objective-C) it takes ~1000 ms. Does anyone know any tips for speeding up those executing times? When players exceeds 10, i.e. the length of the array of teams equals 252 it really gets slow. Those execution times mentioned above are for 10 players / 252 teams. Here's the JavaScript code: for (i = 0; i < GAME.teams.length; i += 1) { for (j = i + 1; j < GAME.teams.length; j += 1) { t1 = GAME.teams[i]; t2 = GAME.teams[j]; if ((t1.mask & t2.mask) === 0) { GAME.matches.push({ Team1: t1, Team2: t2 }); } } } ... and here's the native code: NSArray *teams = [[NSArray alloc] initWithArray: [options objectForKey:@"teams"]]; NSMutableArray *t = [[NSMutableArray alloc] init]; int mask_t1; int mask_t2; for (NSInteger i = 0; i < [teams count]; i++) { for (NSInteger j = i + 1; j < [teams count]; j++) { mask_t1 = [[[teams objectAtIndex:i] objectForKey:@"mask"] intValue]; mask_t2 = [[[teams objectAtIndex:j] objectForKey:@"mask"] intValue]; if ((mask_t1 & mask_t2) == 0) { [t insertObject:[teams objectAtIndex:i] atIndex:0]; [t insertObject:[teams objectAtIndex:j] atIndex:1]; /* NSArray *newCombination = [[NSArray alloc] initWithObjects: [teams objectAtIndex:i], [teams objectAtIndex:j], nil]; */ [combinations addObject:t]; } } } ... the array in question (GAME.teams) looks like this: { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 1; mask = 2; name = B; score = 0; } ); mask = 3; name = A; }, { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 2; mask = 4; name = C; score = 0; } ); mask = 5; name = A; },

    Read the article

  • Python vs Groovy vs Ruby? (based on criteria listed in question)

    - by Prembo
    Considering the criteria listed below, which of Python, Groovy or Ruby would you use? Criteria (Importance out of 10, 10 being most important) Richness of API/libraries available (eg. maths, plotting, networking) (9) Ability to embed in desktop (java/c++) applications (8) Ease of deployment (8) Ability to interface with DLLs/Shared Libraries (7) Ability to generate GUIs (7) Community/User support (6) Portability (6) Database manipulation (3) Language/Semantics (2)

    Read the article

  • Doubling a number - shift left vs. multiplication

    - by ToxicAvenger
    What are the differences between int size = (int)((length * 200L) / 100L); // (1) and int size = length << 1; // (2) (length is int in both cases) I assume both code snippets want to double the length parameter. I'd be tempted to use (2) ... so are there any advantages for using (1)? I looked at the edge cases when overflow occurs, and both versions seem to have the same behavior. Please tell me what am I missing.

    Read the article

  • Local variable vs parameter

    - by Dhana
    function doIt(param) { var localVar = param; //do lots of stuff with localVar } function doIt(param) { //do lots of stuff with param } Is there any difference in terms of efficiency between the code above?

    Read the article

  • ' \r ' vs ' \n ' in C

    - by MCP
    I'm writing a function that basically waits for the user to hit "enter" and then does something. What I've found that works when testing is the below: #include <stdio.h> int main() { int x = getc(stdin); if (x == '\n') { printf("carriage return"); printf("\n"); } else { printf("missed it"); printf("\n"); } } The question I have, and what I tried at first was to do: "if (x == '\r')" but in testing, the program didn't catch me hitting enter. The '\n' seems to correspond to me hitting enter from the console. Can someone explain the difference? Also, to verify, writing it as "if... == "\n"" would mean the character string literal? Ie the user would literally have to enter "\n" from the console, correct? Thanks!

    Read the article

  • Using Joins vs Entity associations

    - by shivesh
    I am learning Entity framework and linq-to-entities. It's possible to get cross values from multiple tables using JOINS (join keyword) or using the navigation fields ( associations) in which case the framework knows how to reference the cross data. My question is what to use when?

    Read the article

  • Z-index vs Accessibility

    - by MetalAdam
    Here's a simplification of my code that I'm having problems with, in regards to layering. <ul id="main_menu"> <li>Option 1 <ul id="submenu1"> <li>link</li> <li>link</li> <li>link</li> </ul> </li> <li>Option 2 <ul id="submenu2"> <li>link</li> <li>link</li> <li>link</li> </ul> </li> </ul> My issue is that submenu2 seems to be above Option 1. I have tried to give them appropriate z-indexes, but they don't seem to work... I'm assuming because submenu2 is a child of Option 2, and has no relevance to Option 1. Any idea of any work around that would help resolve my issue? I'm using large graphics for most of these links, so the overlapping is quite obvious.

    Read the article

  • php pconnect vs connect

    - by user192344
    if i have a script which insert a data then exit the script will be opened by 100 user at same time or within 2 mins actually im doing email tracking so pconnect is bettwe or connect is better to reduce the resource i have close when after insert

    Read the article

  • Beside SVN, how do you manage your development vs test vs production source code?

    - by medopal
    I'm working on a very large project with three phases of source code. Development source code: changes rapidly every second, and checked by our QA Test environment code: released to clients' QA department (released every 2-3 weeks) Production environment: after confirmed ok by client QA its released to prod. (every few months) The system (governmental web app) is very large to track changes,bugs and hot fixes, sometimes the Testers could ask for a change, some other times the Production could ask for a hot fix or small update. The problem is, when the Test or Production request changes, the development code is already changed a lot, and they always warn us they want only that small fix, do not upload anything new with it. The question, how should i manage the code for the 3 phases, and get back to Test or Production code any tie and fix that small one thing (reflecting the change to the current Development as well)? Note: making a branch each time is too much, and i don't want the developers to be lost between updating the mainstream, the branch and the Test code!

    Read the article

  • Java iterative vs recursive

    - by user1389813
    Can anyone explain why the following recursive method is faster than the iterative one (Both are doing it string concatenation) ? Isn't the iterative approach suppose to beat up the recursive one ? plus each recursive call adds a new layer on top of the stack which can be very space inefficient. private static void string_concat(StringBuilder sb, int count){ if(count >= 9999) return; string_concat(sb.append(count), count+1); } public static void main(String [] arg){ long s = System.currentTimeMillis(); StringBuilder sb = new StringBuilder(); for(int i = 0; i < 9999; i++){ sb.append(i); } System.out.println(System.currentTimeMillis()-s); s = System.currentTimeMillis(); string_concat(new StringBuilder(),0); System.out.println(System.currentTimeMillis()-s); } I ran the program multiple time, and the recursive one always ends up 3-4 times faster than the iterative one. What could be the main reason there that is causing the iterative one slower ?

    Read the article

  • ValidateRect vs BeginPaint

    - by Armentage
    From the MSDN documentation: The BeginPaint function validates the entire client area. The ValidateRect function should not be called if a portion of the update region must be validated before the next WM_PAINT message is generated.1 I've been programming with Win32 API for years, and I've never thought to call the ValidateRect function. A co-worker of mine today pointed that we were missing a call to ValidateRect, which fixed a bug we were having doing some high-speed animation using GDI (I know, an oxymoron) Can someone tell me whether or not a call to ValidateRect is neccessary after a BeginPaint/EndPaint pair? I have seen no documentation at MSDN that sheds light on this, and what documentation and examples I do see that you do not need to.

    Read the article

  • Error in value of default parameter [Bug in Visual C++ 2008?]

    - by HellBoy
    I am facing following issue while trying to use template in my code I have some C++ code which i call from C functions. Problem is I am getting different values in the following code for statement 1 and 2. Type id : unsigned int statement 1 : 4 statement 2 : 1 C++ Code : template <typename T> void func(T* value, unsigned int len = sizeof(T)) { cout << "Type id : " << typeid(T).name() << endl; cout << "statement 1 " << sizeof(T) << endl; cout << "statement 2 " << len << endl; } template <typename T> void func1(T data) { T val = data; func(&val); } C Code : void test(void *ptr, unsigned int len) { switch(len) { case 1: func1(*(static_cast<uint32_t *>(ptr)) break; } } This happens only on windows. On Linux it works fine.

    Read the article

  • Safe vs Unsafe code

    - by Lumpy
    Read this question today about safe and unsafe code I then read about it in MSDN but I still don't understand it. Why would you want to use pointers in C#? Is this purely for speed?

    Read the article

  • Using try vs if in python

    - by artdanil
    Is there a rationale to decide which one of try or if constructs to use, when testing variable to have a value? For example, there is a function that returns either a list or doesn't return a value. I want to check result before processing it. Which of the following would be more preferable and why? result = function(); if (result): for r in result: #process items or result = function(); try: for r in result: #process items except TypeError: pass; Related discussion: Checking for member existence in Python

    Read the article

  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

    Read the article

  • Problem with VS debugger

    - by Polaris
    My debugger does not work when I start project in debug mode. But when I set checkbox Allow the source code to different from the original version. Debugger works. But solution not wokrs properly. For example for files with build action "Content" and Copy to outputDirectory to "Copy if newer" does not copy to bin/Debug Is anybody know the solution?

    Read the article

< Previous Page | 421 422 423 424 425 426 427 428 429 430 431 432  | Next Page >