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  • PHP city-sim castle layout

    - by Gert
    I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 if you enter it(click on it). and with the option to expand the inner castle converting one of the 9X9 tiles to a 4X4 inner castle tile. So here is my question: What is the best way to tackle this type of layout? my original idea was a 18X18 grid and saving it in the db as (idCastle, Y, X) where X is a string of 18 numbers long telling me if the tile is an inner/outer tile or a inner/outer building. but i am not really fond of this idea and would like to hear some other ideas on how to tackle this. Thanks in Advance, Gert

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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • Best practices for including open source code from other public projects?

    - by Bryan Kemp
    If I use an existing open source project that is hosted for example on github within one of my projects, should I check in the code from the other project into my public repo or not? I have mixed feelings about this, #1 I want to give proper credit and attribution to the original developer, and if appropriate I will contribute back any changes I need to make. However given that I have developed / tested against a specific revision of the other projects code, that is the version that I want to distribute to users of my project. Here is the specific use case to illustrate my point. I am looking for a more generalized answer than this specific case. I am developing simple framework using rabbitmq and python for outbound messages that will allow for sending sms, twitter, email, and is extensible to support additional messaging buses as well. There is a project on github that will make the creation and sending of SMS messages developed by another person. When I create my own repo how do I account for the code that I am including from the other project?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • How to fix Xubuntu LightDM Theme after installing unity.

    - by Christopher
    After successfully installing Xubuntu 12.04.1 on my laptop, I decided to install Unity. That went OK but then I realized there was no themes. So then I installed the themes and artwork, and got a really bad surprise. My lightDM greeter was still Xubuntu like I wanted but the buttons where you choose the user are really tall and I have a purple computer as the icon above my computer name. How do I get back to the original Xubuntu configuration or edit the CSS while keeping Unity? I know where all of the files are but don't know which file to edit or which CSS property to modify. Packages Installed: unity unity-services unity-mail Then I Installed: ubuntu-artwork light-themes ubuntu-wallpapers-oneric ubuntu-wallpapers-precise

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  • Can I still right click on an app to move it to the left or right workspace like in 11.04 and before? What about one click switcher?

    - by Thierry Lam
    In 11.04(classic edition) and before, one of the best features of Ubuntu was the workspace switcher, none of the other major OS had something like that built natively. I work with 2 workspaces, one left and the other right. I will right click apps from left workspace and throw them to the right and vice versa. In 11.10, I have to: Open workspace from the launcher Drag the app to the other workspace Double click back on my original workspace What used to take 2 clicks, now takes 1 click, 1 double click and a drag. Is that the modern way to switch apps between workspaces? In older Ubuntu, I had the 2 workspace icons at the bottom right corner of my screen. I can then single click on the left or right workspace for switching. I'm now doing step 1 and 3 from above to perform that single. Are there any shortcuts or customization to reduce the number of events I have to go through to perform those simple actions?

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  • Getting photos and music on/off samsung/google galaxy nexus (ice cream sandwich) phone

    - by wim
    I am having trouble to access the filesystem on my phone. It just worked in previous version of Ubuntu, but now it appears empty whether it is mounted with MTP or PTP. I have followed a few guides on building and reinstalling libmtp etc without success. This answer did not help for me, either, and gMTP just hangs when I click the connect button. I know I can use wifi e.g. airdroid to access my photos, but this is too slow and a bit clumsy for me, and downloaded photos lose their original timestamps. Has anyone had success connecting to this phone on 12.04 ??

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  • Login screen theme and background lost

    - by Sebastian Potasiak
    I tried to change my LightDM background and theme in Ubuntu 12.04 LTS beta 2, changing /usr/share/glib-2.0/schemas/com.canonical.unity-greeter.gschema.xml file (I don't even know if it would work, but I couldn't find any other way), and I failed and restored original file. Also, durning the same session I installed gnome-shell-extensions package, but it didn't work either. (I didn't remove it) Now my login screen looks a bit coarse, without theme and background. (It looks like MS Windows 95 a bit - square buttons and text fields) My question is, how to repair login screen (or how to customize it propely) and how to make gnome-shell-extensions work.

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  • How to keep a big and complex software product maintainable over the years?

    - by chrmue
    I have been working as a software developer for many years now. It has been my experience that projects get more complex and unmaintainable as more developers get involved in the development of the product. It seems that software at a certain stage of development has the tendency to get "hackier" and "hackier" especially when none of the team members that defined the architecture work at the company any more. I find it frustrating that a developer who has to change something has a hard time getting the big picture of the architecture. Therefore, there is a tendency to fix problems or make changes in a way that works against the original architecture. The result is code that gets more and more complex and even harder to understand. Is there any helpful advice on how to keep source code really maintainable over the years?

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Creating my own kill cam

    - by DalexL
    I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene. My Thoughts: -I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone. -My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer. My Questions: Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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  • New Pluralsight app for Android will bring variable speed

    Usually, it is very interesting to compare the 'same' software applications and apps between various platforms, and the Pluralsight offline players are an outstanding example to have a closer look at. The original Silverlight desktop offline player, the iOS app of Pluralsight and the new HTML5 online player all have variable playback speed. Just the Android app doesn't. But not for long. A couple of days Pluralsight finally announced that their development department found a reliable solution to provide flexible speeds. For the brave ones among us, please have a look at the public beta they are offering on their blog article.  Please be aware of, that using any Pluralsight offline player requires to have a Plus subscription. Otherwise, you cannot use the application after all.

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Ubuntu runs really slow on netbook

    - by Tim
    so I installed Ubuntu through Wubi in my netbook (Compaq Mini, 1.6 GHZ Atom, 1 GB RAM, 250 HDD, Windows 7 Starter) and decided to keep the original OS and run both... The thing is that, after I installed Ubuntu (really hyped: a couple of friends told me this OS was amazing, much faster and eaiser to use than Windows) and selecting it from the boot menu, I find that it runs really slow, sometimes freezing for a sec... For what I know, there must me be a partition in C:/ and a lot of HDD space for the Installation Size to make things faster, but I am sure I got those things right... Any help?? Also, why doesn't Wubi ask you for the DVD or bootable USB drive?? I'm just new in all this guys...

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  • How To Use USB Drives With the Nexus 7 and Other Android Devices

    - by Chris Hoffman
    The Nexus 7 may not have a lot of storage space – especially the original 8 GB model – but you can connect a USB drive to it if you want to watch videos or access other files. Unfortunately, Android doesn’t automatically mount USB drives by default. You’ll need to root your device to enable support for USB drives. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • How do I give proper attribution when distributing my modified Ambiance theme?

    - by WarriorIng64
    I made a modified version of 12.04's Ambiance that uses a dark sidebar for Nautilus, and I would like to redistribute it via e.g. gnome-look.org. From the Launchpad page for the light-themes package, it says the themes are available under a Creative Commons BY-SA 3.0 license. The way I understand it, I can distribute my modified theme so long as I provide proper attribution for it and place it under the same license. In this case, who do I attribute as the author of the original theme and where/how should I display this attribution?

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  • Why does Ubuntu delay a lot on booting?

    - by UbuntuUser2013
    I have a problem. My Ubuntu delays a lot to boot, my computer is 4GB RAM, Core2Duo 3.2Ghz This is my bootchart: http://img841.imageshack.us/img841/138/desktopmvx.png I can't understand what is the problem. Thank you. Original question in spanish: Por que tarda tanto el arranque de ubuntu? Hola les comento que tengo un problema mi ubuntu tarda demasiado arrancando, mi computadora es 4GB Ram, core2duo 3.2ghz Este es mi bootchart http://img841.imageshack.us/img841/138/desktopmvx.png No entiendo cual es el problema. Gracias!

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  • How to get a point to the left/right of a vector

    - by MulletDevil
    I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right. I have the position and rotation(quaternion) of the red dot. What I want is to get the position of the green dots. I have a float value for the distance I want these points to be. With only the position and rotation is it possible to get a unit direction vector pointing left/right which I can multiply by my float value? Edit: I also know the original direction vector.

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  • SQL SERVER – Merge Two Columns into a Single Column

    - by Pinal Dave
    Here is a question which I have received from user yesterday. Hi Pinal, I want to build queries in SQL server that merge two columns of the table If I have two columns like, Column1 | Column2 1                5 2                6 3                7 4                8 I want to output like, Column1 1 2 3 4 5 6 7 8 It is a good question. Here is how we can do achieve the task. I am making the assumption that both the columns have different data and there is no duplicate. USE TempDB GO CREATE TABLE TestTable (Col1 INT, Col2 INT) GO INSERT INTO TestTable (Col1, Col2) SELECT 1, 5 UNION ALL SELECT 2, 6 UNION ALL SELECT 3, 7 UNION ALL SELECT 4, 8 GO SELECT Col1 FROM TestTable UNION SELECT Col2 FROM TestTable GO DROP TABLE TestTable GO Here is the original table. Here is the result table. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • How do I create a new usergroup?

    - by Sergiu
    I want to do this because I'm trying to fix user permissions from Ubuntu on my Mac OS X partition and Ubuntu doesn't have the "wheel" group that I so desperately need! Please don't trash me for this but I set my whole Mac OS X partition to give read and write access to everyone so I could access and modify everything on it from my dual-booting Ubuntu OS, and now everything is screwed... I don't have the original Mac OS X installation DVD and booting a Mac OS X 10.5.6 DVD gives me kernel panics... The OS installed on that Mac partition is 10.4.11. Is there any hope for me to ever fix it? I don't have money to buy utilities, and I can't use AppleJack either because my permissions are so messed up... None of the posted answers are what I wanted to do. I wanted to add fields to a user that was on my Mac partition, not a user part of the Ubuntu groups. Is that possible?

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  • Why distance field text rendering have clear outline?

    - by jinhwan
    http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf All the process for doing distance rendering is clear, but 'how does it work' is not clear for me. It looks like that distance field pixels which are created around original pixel may affect 2d texture sampling interpolation process. But I can't understand the interpolation process. I've read that the distance field rendering is processed under nearest-neighbour interpolation. If it is true, shouldn't the distance field redering creates non interpolated result? In my thought, they should looks liked retro style pixel art. Where do i misunderstand in this process? So far, It is no difference with alpha test for me. Both of them throw away all pixcel which are not in. How does extra distance field pixel affect rendering under nearest-neighbour interpolation?

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  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • RadCaptcha for ASP.NET AJAX audio feature available in Q1 2010

    Now that the Q1 2010 release is here, I want to bring your attention to a cool new feature in our RadCaptcha control for ASP.NET AJAX - audio support. Head on over to our online demos to see the feature in action. Enabling this on an existing CAPTCHA is easy - you just need to set the CaptchaImage-EnableCaptchaAudio property to true. Adding this feature to your site will allow blind or partially sighted people to use it as well. The audio support presents some very interesting possibilities for people who like to customize things. For example, you can replace the original audio files that come with the control (stored in the ~/App_Data/RadCaptcha/ folder in your web application) and add some custom ones - instead of hearing simply "alpha", you can make the control ask "enter the third letter in the word boat". You can also make it speak in ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to tell google a blog article has been updated?

    - by Scott
    The URL of my posts has the publication date and slugged title, but how can I best show google search users that an article has been updated since its original publication? I was considering devoting a few characters of the meta description (e.g. "updated 2013-Aug-1), or doing so under the first h1 tag. I don't want to hurt the seo value of my site, but I also want to let users know that articles have been substantially updated since their publication. Is there a better way to do this?

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