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  • Best practise for overriding static classes

    - by maxp
    As it is not possible to override a static class in c#, if i want to override a method I generally define a delegate matching the signature of the static method, then modify the method along the lines of: public static void foo(int bar) { if (delegatename!=null) { delegatename.Invoke(bar); } else { //execute previous code as normal } } I feel a twinge of guilt, knowing this is a bit messy. Can anyone suggest a neater solution to this problem (other than rewriting the original structure)

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  • PDCurses TUI with C++ Win32 console application

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • NSMutableArray with only a particular type of objects

    - by Leo
    Hello, is it possible to specify that a NSMutableArray can only contain a certain type of objects. For example, if I want to store only this kind of objects : @interface MyObject : NSObject { UInt8 value; } In order to be able to use the instance variable like this : - (void)myMethod:(NSMutableArray *)myArray{ for (id myObject in myArray){ [self otherMethod:myObject.value]; } } because I'm getting this error : request for member 'value' in something not a structure or union Thank you for your help

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  • How to store an inventory using hashtables?

    - by Harm De Weirdt
    Hello everyone. For an assignment in collego we have to make a script in Perl that allows us to manage an inventory for an e-store. (The example given was Amazon) Users can make orders in a fully text-based environment and the inventory must be updated when an order is completed. Every item in the inventory has 3 to 4 attributes: a product code, a title, a price and for some an amount (MP3's for example do not have this attribute) Since this is my first encounter with Perl, i don't really know how to start. My main problem is how i should "implement" the inventory in the program. One of the functions of the program is searching trough the titles. Another is to make an order, where the user should give a product code. My first idea was a hashtable with the productcode as key. But if i wanted to search in the titles that could be a problem because of this: the hashkey would be something like DVD-123, the information belonging to that key could be "The Green Mask 12" (without the ") where the 12 indicates how many of this DVD are currently in stock. So i'd have to find a way to ignore the 12 in the end. Another solution was to use the title as Hashkey, but that would prove cumbersome too I think. Is there a way to make a hashtable with 2 key's, and when I give only one it returns an array with the other values? (Including the other key and the other information) That way I could use another key depending on what info I need from my inventory. We have to read the default inventory from a txt file looking like this: MP3-72|Lady Gaga - Kiss and Run (Fear of Commitment Monster)|0.99 CD-400|Kings of Leon - Only By The Night|14.50|2 MP3-401|Kings of Leon - Closer|0.85 DVD-144|Live Free or Die Hard|14.99|2 SOFT-864|Windows Vista|49.95 Any help would be appreciated very much :) PS: I am sorry for my bad grammar, English isn't my native language.

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  • List files recursively in linux with path relative to the current directory

    - by Darryl Hein
    This is similar to this question, but I want to include the path relative to the current directory in unix. If can do the following: ls -LR | grep .txt But it doesn't include the full paths. For example, I have the follow dir structure: test1/file.txt test2/file1.txt test2/file2.txt The code above will return: file.txt file1.txt file2.txt How can I get it to include the paths relative to the current directory using standard nix commands?

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  • Abstract Data Type: Any1 can help me this? thanks..

    - by Aga Hibaya
    Objectives: Implement the Abstract Data Type (ADT) List using dynamically allocated arrays and structures. Description A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30 Remarks

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  • bat cmd or vb script to move specific files from one location to another location

    - by Praveen
    can someone help me with a bat cmd to move specific files from one location to another location my file structure Source location E:\Test1\2011\18\5730547\5730552\html E:\Test1\2011\18\5730547\6430552\html E:\Test1\2011\38\7730140\2330582\html E:\Test1\2011\19\5718547\5730552\html wherein html folder contains css folder, xml and html files. I want to move only file name contains testcase.html and images.html files from the above location to below location Required location E:\Final1\2011\18\5730547\5730552\html E:\Final1\2011\18\5730547\6430552\html E:\Final1\2011\38\7730140\2330582\html E:\Final1\2011\19\5718547\5730552\html Please help me

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  • can we use join inside join in mysql?

    - by I Like PHP
    i have 3 tables structure is below tbl_login login_id | login_name 1 | keshav tbl_role role_id | login_id( refer to tbl_login.login_id) 1 | 1 tbl_stuff stuff_id | role_id( refer to tbl_role.role_id) 1 | 1 i need data in follow format stuff_id | login_name 1 | keshav how to use JOIN to retrive the above data in mysql?

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  • How should I start to play with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've startedmaking encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there's no question about it!

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • Java: Possible to consolidate empty subdirectories for packages that only contain other packages?

    - by BinaryMuse
    Good afternoon, all. I'm not too hopeful for a "yes" here, but if anyone can figure it out, the folks at SO can. I have a Java project that has the following package structure: src |-net | |-binarymuse | |-gwt | |-client | | |-ui | | |-project | | |-Project.java | |-Project.gwt.xml |-overview.html I would like to consolidate the empty subdirectories in the src/ folder so that instead of /src/net/binarymuse/gwt/client/ui/project/ I'd have /src/net.binarymuse.gwt/client.ui.project/. Is this possible? Thanks.

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  • How to get smartcard reader name in Windows 7 using C# or C/C++?

    - by AndrejaKo
    Hi! I'm trying to make a C# program which will use a C .dll (unfortunately, the .dll doesn't have good documentation) to access a smart card. One of the functions of the .dll uses name of the reader as argument. My problem is that I don't know how to get the name. After looking for answers I found something similar to what I need in an example here: http://msdn.microsoft.com/en-us/library/aa379803%28VS.85%29.aspx I'm looking for a way to get szReader value as described in the aforementioned example using C#. Can anyone help me or at least point me in the right direction? EDIT: Looks like nobody knows the answer so I'll expand the question: How do I get smartcard reader name using C/C++ and Windows API? I've read through MSDN site for smartcard API, but I couldn't find the function which will list readers. My idea is now to make a C/C++ .dll which will get in-between the smartcard .dll and C# program. It will produce list of readers, let user chose one and call the smartcard .dll using chosen name as argument.

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  • Bound DataGridView not updating data source

    - by Max Yaffe
    I'm trying to bind a table of structures to a DataGridView. Loading and viewing the table is working fine but I can't edit a value and get it stored back into the table. Here's what I'm doing. I have a "primitive" data type, Real defined by public struct MyReal:IMyPrimative { public Double m_Real; //... public MyReal(String val) { m_Real = default(Double); Init(val); } //... } It gets used in a structure: public struct MyReal_Record : IMyRecord { public MyReal Freq { get; set;} MyReal_Record(String[] vals) { Init(vals); } } And the structure is used to define a table using a generic Binding List public class MyTable<S> : BindingList<S> where S: struct, IMyRecord { public Type typeofS; public MyTable() { typeofS = typeof(S); // ... } This table is used as a binding source for a grid, dynamically. private void miLoadFile_Click(object sender, EventArgs e) { MyModel.Table<Real_Record> RTable = new MyModel.Table<Real_Record>(); //... Table initialized here //set up grid with virtual mode dataGridView1.DataSource = RTable; } All of this works fine and I can create RTable, initialize it and display it in a grid. The grid allows editing and has events set for CellParsing and CellFormatting which look like: private void dataGridView1_CellFormatting(object sender, DataGridViewCellFormattingEventArgs e) { if (e.DesiredType != typeof(String)) return; e.Value = e.Value.ToString(); } private void dataGridView1_CellParsing(object sender, DataGridViewCellParsingEventArgs e) { if (e.DesiredType != typeof(MyReal)) return; e.Value = new MyReal(e.Value.ToString()); e.ParsingApplied = true; this.dataGridView1.UpdateCellValue(e.ColumnIndex, e.RowIndex); } When I edit a value in a cell, I can change the text. On leaving the cell, CellParsing fires and the event handler is called. Everything seems to be correct going into the CellParsing handler. e.DesiredType is MyReal. e.Value is a string with the new value. After the new MyReal is created from the string, e.Value is set correctly. RowIndex and ColumnIndex are correct. ReadOnly is set false. However, when I leave the cell, the system restores the original value to the cell. I thought the UpdateCellValue would replace the value in the dataSource but I seem to be missing something. What did I miss? Thanks, Max

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  • Mutex example / tutorial ?

    - by Nav
    I've noticed that asking questions for the sake of creating a reference list etc. is encouraged in SO. This is one such question, so that anyone Googling for a mutex tutorial will find a good one here. I'm new to multithreading, and was trying to understand how mutexes work. Did a lot of Googling and this is the only decent tutorial I found, but it still left some doubts of how it works because I created my own program and the locking didn't work. One absolutely non-intuitive syntax of the mutex is pthread_mutex_lock( &mutex1 );, where it looks like the mutex is being locked, when what I really want to lock is some other variable. Does this syntax mean that locking a mutex locks a region of code until the mutex is unlocked? Then how do threads know that the region is locked? And isn't such a phenomenon supposed to be called critical section? In short, could you please help with the simplest possible mutex example program and the simplest possible explanation on the logic of how it works? I'm sure this will help plenty of other newbies.

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  • How to use the debugger with nested static libraries in XCode?

    - by EightyEight
    Hi all, A project that I've inherited has the following structure: Project A produces a static library. Project B produces a static library and links with library A. Project C produces the executable and links with library B. When I run app in debug mode, I can successfully debug code within the executable (project C) and the static library from project B. I can't, however, debug anything in the Project A library -- my breakpoints are ignored. I've checked and made sure that debug symbols are enabled and not stripped. Is there something else I'm missing? Thanks

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  • SQLce DAL Linq to Sql or EntityFramework

    - by bretddog
    Hi, I'm learning databases, using SqlCe, and need business object to database mapping. Currently I try to decide if to use Linq to Sql, or EntityFramework. (I understand a bit L2S, but haven't familiarized with EF yet) The program will only be debeloped and used by myself, so I have good control of the priorities: I don't need to consider potential change of database type or data storage type, as I'm quite certain SQLce will stay sufficient. I DO expect continued development and changes to the data scheme while the program is in active use; change business object properties (Hence database columns), and possibly overall table scheme. So old data must be transported to new scheme. I also want to keep a decent degree of layer separation DAL/BLL, although this may not be necessary, it is good for me to learn these principles. My question is: With these priorities, would I have any benefit by choosing either Linq2Sql vs. EntityFramwork? (and please explain why) Btw, the project involves very simple table scheme with only 4-5 tables and very simple relations. Thanks!

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  • Migrate Liferay 5 -> 5.2

    - by Alex Takitani
    We have a liferay portal running on a hosting company, and We want to bring it to our own structure. So, I've downloaded the excellent bitnami stack and loaded it in our vmware server. I've no experience on liferay whatsoever, all I know its that it uses mysql as database. Is there any docs on how to do it? Tks!

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  • Combining multiple classes gives me errors

    - by Martti Laine
    Hello I'm creating a website with structure like this: class main { } class mysql extends main { } class user extends main { } class etc extends main { } The idea is for these classes to use functions from each other. This doesn't work. How can I call a function from mysql in user? Martti Laine

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  • php code to return xml

    - by anwar
    hi there i have a question and need help on this from you guys . I have a database created for a game called gamesleaderboard and the fields are id, player_name, score, leveltime. and my task is after getting the score, i have to insert it to a database and sort the dbase accordingly. after sorting, the code will return an xml in the following structure: Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 plz tell me the necessary details how to do this thankyou.

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  • Jquery selector question

    - by fizzer
    Hi, I have a working selector but I just wondered whether there was another way I could write it. Here's the html structure: THIS IS TEXT I WANT TO SELECT item 1 item 2 item 3 I have a click event attached to the nested listitems. In the click event I am trying to select the anchor tag. I have used the follwing selector: $(this).parents('li').children('a') Is this the most efficient way of selecting the anchor tag?

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  • How to handle unknown initializer functions in lua?

    - by oofoe
    I want to load data written in a variant of lua (eyeonScript). However, the data is peppered with references to initialization functions that are not in plain lua: Redden = BrightnessContrast { Inputs = { Red = Input { Value = 0, }, }, } Standard lua gives "attempt to call a nil value" or "unexpected symbol" errors. Is there any way to catch these and pass it to some sort of generic initializer? I want to wind up with a nested table data structure. Thanks!

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  • Directory.Move doesn't work (file already exist)

    - by phenevo
    I've got main folder: c:\test And there I have 2 folders: Movies and Photos. Photos has three folders with files with the same structure: People, Animals and Buildings. I'm trying this code: Directory.Move(@"c:\test\Movies", @"c:\test\Test"); I get exception: File already exists

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