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  • Firefox 31 Beta débarque avec de nombreux outils pour développeurs, l'API Firefox Hub signe son arrivée sur Android

    Firefox 31 Beta débarque avec de nombreux outils pour développeurs, l'API Firefox Hub signe son arrivée sur Android Deux jours seulement après avoir publié la version stable de Firefox 30, Mozilla propose déjà la bêta de la mouture suivante, Firefox 31, pour ordinateur de bureau sur les plateformes Windows, Mac et Linux mais également pour mobile sur Android. Les nouveautés apportées sont principalement axées développeurs afin de leur permettre de bâtir plus facilement qu'avant du contenu web,...

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  • Android : découverte d'une nouvelle vulnérabilité dans l'OS, les applications des constructeurs seraient la cause de plusieurs failles

    Android: une vulnérabilité permet à un hacker d'insérer un malware dans un fichier APK les applications des constructeurs seraient la cause de plusieurs faillesD'après des statistiques, Android est le système d'exploitation mobile le plus installé au monde. Une célébrité qui a fait de cette plateforme une cible de choix pour les hackers de tout genre.Cette fois-ci encore, le mécanisme de vérification de l'intégrité des fichiers APK de la plateforme mobile de Google est mise en cause. La nouvelle...

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  • Measuring "real" phone signal strength on a mobile phone

    - by Serafeim
    I want to programmatically measure the phone signal strength in a mobile phone. I don't actually care about the mobile phone or the programming environment: It can be based on android or windows mobile or even J2ME and can be from any manufacturer (please no iPhone). However, it needs to be a real, commercial mobile phone and not a special measurement device. This problem is not as easy as it seems with a first look. I am aware that there already exist a number of methods that claim to return the phone signal strength. Some of these are: SystemState.PhoneSignalStrength for WM6 RIL_GetCellTowerInfo for WinCe (dwRxLevel member of returned RILCELLTOWERINFO struct) android.telephony.NeighboringCellInfo.getRssi() for android The problem with the above is that they only return a few (under 10) discrete values, meaning that, for instance, the return values of SystemState.PhoneSignalStrength can only be translated to (for instance) -100 dbm, -90 dbm, -80 dbm, -70 dbm and -60 dbm, something that is not useful for my application, since I'd like to have as much precision as possible. It doesn't matter if there is an undocumented solution that only works on only one phone, if you can tell me a way I'd be grateful. Thanks in advance

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  • Problems with MediaRecorder class setting audio source - setAudioSource() - unsupported parameter

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaRecorder class to record just audio from the microphone. I'm following the steps indicated in the official site: http://developer.android.com/reference/android/media/MediaRecorder.html So I have a method that initializes and configure the MediaRecorder object in order to start recording. Here you have the code: this.mr = new MediaRecorder(); this.mr.setAudioSource(MediaRecorder.AudioSource.MIC); this.mr.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); this.mr.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); this.mr.setOutputFile(this.path + this.fileName); try { this.mr.prepare(); } catch (IllegalStateException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } catch (IOException e) { Log.d("Syso", e.toString()); e.printStackTrace(); } When I execute this code in the simulator, thanks to logcat, I can see that the method setAudioSource(MediaRecorder.AudioSource.MIC) gives the next error (with the tag audio_ipunt) when it is called: ERROR/audio_input(34): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value ERROR/audio_input(34): VerifyAndSetParameter failed And then when the method prepare() is called, I get the another error again: ERROR/PVOMXEncNode(34): PVMFOMXEncNode-Audio_AMRNB::DoPrepare(): Got Component OMX.PV.amrencnb handle If I start to record bycalling the method start()... I get lots of messages saying: AudioFlinger(34):RecordThread: buffer overflow Then...after stop and release,.... I can see that a file has been created, but it doesn't seem that it been well recorderd. Anway, if i try this in a real device I can record with no problems, but I CAN'T play what I just recorded. I gues that the key is in these errors that I've mentioned before. How can I fix them? Any suggestion or help?? Thanks in advanced!!

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  • Alert Dialog with custom layout failing

    - by cmptrer
    So this is related to a question I asked earlier. I am trying to display an alert using a specified layout. My layout is: And the code to call and show the alert dialog is: Context mContext = getApplicationContext(); AlertDialog.Builder builder = new AlertDialog.Builder(mContext); // use a custom View defined in xml View view = LayoutInflater.from(mContext).inflate(R.layout.sell_dialog, (ViewGroup) findViewById(R.id.layout_root)); builder.setView(view); builder.setPositiveButton(android.R.string.ok, new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // do whatever you want with the input } }); AlertDialog alertDialog = builder.create(); alertDialog.show(); When I run it I get an error saying: Uncaught handler: thread main exiting due to uncaught exception android.view.WindowManager$NadTokenException: Unable to add window -- token null is not for an application I've looked through the android development site and can't figure it out. I think I'm just missing something obvious but the fix isn't jumping out at me. How can I get this alert dialog to display?

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  • Phonegap Screenshot plugin in Cordova 2.0.0

    - by ObjectiveJ
    I have set up the screenshot plugin from github, located here: https://github.com/phonegap/phonegap-plugins/tree/master/Android/Screenshot I set it up as instructed and with 1.8.1 of cordova. It worked and the screenshot was saved to the phone. However it fails with cordova 2.0.0. Screenshot.java code: https://github.com/phonegap/phonegap-plugins/blob/master/Android/Screenshot/src/org/apache/cordova/Screenshot.java Screenshot.js code: https://github.com/phonegap/phonegap-plugins/blob/master/Android/Screenshot/www/Screenshot.js Due to the advice of a very clever man called Simon MacDonald, I removed line 31 and 38 from the JS file shown above. However when I try to use the screenshot plugin with cordova 2.0.0 I receive these errors: ERROR: org.json.JSONException: Value undefined of type java.lang.String cannot be converted to JSONArray. Error: Status=8 Message=JSON error file:///android_asset/www/cordova-2.0.0.js: Line 938 : Error: Status=8 Message=JSON error Error: Status=8 Message=JSON error at file:///android_asset_/www/cordova-2.0.0.js:938 line 938 of the cordova.js is: // If error, then display error else { console.log("Error: Status="+v.status+" Message="+v.message); but im almost certain this is a compatibility error. Does anyone know a fix for this, or even a reason. Im abit lost. Any help is appreciated. I call the screenshot.js with this code: function takeScreenShot() { cordovaRef.exec("Screenshot.saveScreenshot"); } Any help massively appreciated.

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  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. THe: R.id.gestures is defined right int he main.xml as: (just like the tutorial) Thanks, Shane p.s. im new here be gentle.

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  • How to save a picture to a file?

    - by Peter vdL
    I'm trying to use a standard Intent that will take a picture, then allow approval or retake. Then I want to save the picture into a file. Here's the Intent I am using: Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE ); startActivityForResult( intent, 22 ); The docs at http://developer.android.com/reference/android/provider/MediaStore.html#ACTION_IMAGE_CAPTURE say "The caller may pass an extra EXTRA_OUTPUT to control where this image will be written. If the EXTRA_OUTPUT is not present, then a small sized image is returned as a Bitmap object in the extra field. If the EXTRA_OUTPUT is present, then the full-sized image will be written to the Uri value of EXTRA_OUTPUT." I don't pass extra output, I hope to get a Bitmap object in the extra field of the Intent passed into onActivityResult() (for this request). So where/how do you extract it? Intent has a getExtras(), but that returns a Bundle, and Bundle wants a key string to give you something back. What do you invoke on the Intent to extract the bitmap?

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  • How do I get my ActivityUnitTestCases to sync with the MessageQueue thread and call my Handler?

    - by Ricardo Gladwell
    I'm writing unit tests for a ListActivity in Android that uses a handler to update a ListAdapter. While my activity works in the Android emulator, running the same code in a unit test doesn't update my adapter: calls to sendEmptyMessage do not call handleMessage in my activity's Handler. How do I get my ActivityUnitTestCase to sync with the MessageQueue thread and call my Handler? The code for the Activity is somewhat like this: public class SampleActivity extends ListActivity implements SampleListener { List samples = new ArrayList(); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sample_list); listView.setEmptyView(findViewById(R.id.empty)); } private final Handler handler = new Handler() { @Override public void handleMessage(Message msg) { // unit test never reaches here sharesAdapter = new SampleAdapter(SampleActivity.this, samples); setListAdapter(sharesAdapter); } }; public void handleSampleUpdate(SampleEvent event) { samples.add(event.getSample()); handler.sendEmptyMessage(0); } } The code for my unit test is somewhat like this: public class SampleActivityTest extends ActivityUnitTestCase<SampleActivity> { public SampleActivityTest() { super(SampleActivity.class); } @MediumTest public void test() throws Exception { final SampleActivity activity = startActivity(new Intent(Intent.ACTION_MAIN), null, null); final ListView listView = (ListView) activity.findViewById(android.R.id.list); activity.handleSampleUpdate(new SampleEvent(this)); // unit test assert fails on this line: assertTrue(listView.getCount() == 1); } }

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  • Getting the size of the window WITHOUT title/notification bars

    - by Anidamo
    Hi there, I've been playing around with Android development and one of the things I'd like to be able to do is dynamically create a background image for my windows, similar to the one below. This is from my BlackBerry app. It consists of three separate parts, the bottom right logo, the top left watermark, and the bottom right name. It works independent of screen size because the BlackBerry app just gets all three parts and generates an appropriately sized bitmap using the screen width and height. Since Android has quite a bit more screen resolution possibilities I need to be able to generate backgrounds on the fly like this. However, I have not found any way to get the height/width of the window in Android. I can get the screen resolution, but that includes the application title bar and the notification bar, which is unacceptable. I'd like to know how to get the size of my window, or screen resolution minus the title and notification bars. I think this might be possible using the dimensions of my layout managers but I cannot get the height/width of them in the onCreate method so I'm at a little bit of a loss. Thanks.

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  • Why can't HTC Droid running OTA 2.1 communicate with RFCOMM?

    - by Brad Hein
    Yesterday we received OTA Android 2.1 on my wife's HTC Droid - HOORAY!!! I am finally able to load my carputer app on her phone. Well we loaded it, but it doesn't work. Specifically, it connects but sees no I/O!!! I paired, re-paired, and re-paired again, every time its the same problem: connect() says we connected successfully, but any attempt to send or receive data appears to work but no data ever arrives in the input buffer. The device I'm connecting to uses AT commands. ATI should respond with a device ID. That works fine when I run the app on my Moto Droid, but on the HTC droid, no data is ever present in the inputstream/buffer. Personally, I'm feeling pretty sure it's a bug or limitation in this release for the HTC (because the app works great on my Moto A855 Droid). Can anybody comment on the issue? Obligatory code snippets: Member variable defining my RFCOMM UUID static final UUID UUID_RFCOMM_GENERIC = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB"); Parts of my connect() // make sure peer is defined as a valid device based on their MAC. If not then do it. if (mBTDevice == null) mBTDevice = mBTAdapter.getRemoteDevice(mPeerMAC); // Make an RFCOMM binding. try {mBTSocket = mBTDevice.createRfcommSocketToServiceRecord(UUID_RFCOMM_GENERIC); } catch (Exception e1) { msg ("connect(): Failed to bind to RFCOMM by UUID. msg=" + e1.getMessage()); return false; } msg ("connect(): Try to connect."); try { mBTSocket.connect(); } catch (Exception e) { msg ("connect(): Exception thrown during connect: " + e.getMessage()); return false; // there was a problem connecting... make a note of the particulars and move on. } msg ("connect(): CONNECTED!"); try { mBTOutputStream = mBTSocket.getOutputStream(); mBTInputStream = new BufferedInputStream (mBTSocket.getInputStream(),INPUT_BUFFER_SIZE); //msg ("Connecting non-buffered input stream..."); //mBTInputStream = mBTSocket.getInputStream(); } catch (Exception e) { msg ("connect(): Error attaching i/o streams to socket. msg=" + e.getMessage()); return false; } resetErrorCounters(); setConnected(true); return true; } Then I send "ATI\r" and expect something like "CAN OBD II" but I get nothing. mBTInputStream.available(), it seems, is ALWAYS zero, even when data should be in the input buffer. There are GOBS of trace messages being generated by the OS as viewed with adb logcat -v time Some of the more interesting ones: 05-17 19:44:21.447 D/BluetoothSppPort( 5809): connected to device service! 05-17 19:44:21.447 D/BluetoothSppPort( 5809): Creating a BluetoothSpp proxy object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort called! 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking uuid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort UUID=00001101-0000-1000-8000-00805f9b34fb auth=true encrypt=true 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort enforcing bluetooth perm 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort creating a jbtlspp object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking if the btl spp object is valid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create an spp container 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create security params 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort Set Security L2 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort spp port create 05-17 19:44:21.467 D/JBtlSpp ( 74): create: Entered 05-17 19:44:21.467 D/JBtlSpp ( 74): Calling NativeJBtlSpp_Create 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Entered 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling BTL_SPP_Remote_Create 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: BTL_SPP_Remote_Create returned 0, context:18 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Setting context value in jContext out parm 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling Java setValue(0x18) in context's class 05-17 19:44:21.477 D/JBtlProfileContext( 74): setValue: setValue called, value:24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: will use context struct 0 for the port 24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: spp port context 0 added 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create:Exiting Successfully 05-17 19:44:21.477 D/JBtlSpp ( 74): After NativeJBtlSpp_Create, status=SUCCESS, Context = 24 05-17 19:44:21.477 D/JBtlRbtlServices( 74): addUser: Entered, userRefCount = 1 05-17 19:44:21.477 D/BluetoothSppService( 74): port create returned status SUCCESS 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: Entered 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: UUID=00001101-0000-1000-8000-00805f9b34fb 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: Entered 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: BTL_SPP_Enable returned 0 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable:Exiting 05-17 19:44:21.487 D/JBtlSpp ( 74): After NativeJBtlSpp_Enable, status=SUCCESS 05-17 19:44:21.487 D/JBtlSpp ( 74): enable: Exiting 05-17 19:44:21.487 D/BluetoothSppService( 74): port enable returned status SUCCESS 05-17 19:44:21.487 D/BluetoothSppService( 74): connectPort called! 05-17 19:44:21.497 D/BluetoothSppService( 74): connectPort received bdaddress:00:18:E4:1D:23:9B 05-17 19:44:21.527 D/BluetoothSppService( 74): Trying to connect to 00:18:E4:1D:23:9B 05-17 19:44:21.527 D/JBtlSpp ( 74): setServiceName: Entered 05-17 19:44:21.527 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: Entered 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: native func returned 0 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName:Exiting 05-17 19:44:21.547 D/JBtlSpp ( 74): After setServiceName, status=SUCCESS 05-17 19:44:21.547 D/JBtlSpp ( 74): setServiceName: Exiting 05-17 19:44:21.557 D/BluetoothSppService( 74): port setServiceName returned status SUCCESS 05-17 19:44:21.587 D/JBtlSpp ( 74): connect: Entered connecting to 00:18:E4:1D:23:9B 05-17 19:44:21.587 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: Entered 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: BTL_SPP_Connect returned 2 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect:Exiting 05-17 19:44:21.597 D/JBtlSpp ( 74): After NativeJBtlSpp_Connect, status=PENDING 05-17 19:44:21.747 D/AK8973 ( 61): Compass CLOSE 05-17 19:44:21.887 W/Process ( 74): Unable to open /proc/5749/status 05-17 19:44:21.917 I/ActivityManager( 74): Displayed activity com.gtosoft.dash/.Dash: 1279 ms (total 1279 ms) 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Entered 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Calling Java Accessible Change callback 05-17 19:44:24.047 D/JBtlBmg ( 74): nativeAccessibleChange 05-17 19:44:24.087 D/BluetoothService( 74): Callback - accessbileChange, btErrCode = NO_ERROR, mode = CONNECTABLE_ONLY 05-17 19:44:24.087 D/BluetoothService( 74): Sending ACTION_SCAN_MODE_CHANGED intent, mode = 21 05-17 19:44:24.087 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Exiting 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Entered 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: context: 1, errCode: 0 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Calling Java Link Connect Confirmation callback 05-17 19:44:24.097 D/JBtlBmg ( 74): nativeLinkConnectCnf 05-17 19:44:24.107 D/BluetoothService( 74): Callback - linkConnectCnf, btErrCode = NO_ERROR, bdAddr = 00:18:E4:1D:23:9B 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Entered 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Calling NativeJBtlBmg_GetKnownDeviceInfo 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Entered 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Calling BTL_BMG_GetKnownDeviceInfo 05-17 19:44:24.227 D/JBtlBmgJniKnownDeviceInfo( 74): setValues: Entered 05-17 19:44:24.227 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo:Exiting 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: After NativeJBtlBmg_GetKnownDeviceInfo, status=SUCCESS 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: Exiting 05-17 19:44:24.227 D/BluetoothService( 74): onRemoteDeviceConnected, device 00:18:E4:1D:23:9B is Paired 05-17 19:44:24.227 D/BluetoothService( 74): Sending ACTION_ACL_CONNECTED intent, address = 00:18:E4:1D:23:9B 05-17 19:44:24.227 D/BluetoothA2dpService( 74): Received intent with action: android.bluetooth.device.action.ACL_CONNECTED 05-17 19:44:24.227 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Exiting 05-17 19:44:24.757 D/JBtlAg ( 163): setIndicatorValue: entered 05-17 19:44:24.767 I/JBtlAg ( 163): After NativeJBtlAg_SetIndicatorValue, status = SUCCESS 05-17 19:44:24.767 D/JBtlAg ( 163): setIndicatorValue: exiting 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Entered 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: status: 0 context:24 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Entered from 00:18:E4:1D:23:9B 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Calling callback 05-17 19:44:24.827 D/BluetoothSppService( 74): connected called! 05-17 19:44:24.847 D/JBtlSpp ( 74): connect: Exiting 05-17 19:44:24.847 D/BluetoothSppService( 74): port connect returned status SUCCESS 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Exiting 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Entered 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Exiting 05-17 19:44:25.424 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:25.424 D/JBtlSpp ( 74): write: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:25.437 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:25.437 D/JBtlSpp ( 74): write: Exiting 05-17 19:44:25.437 D/BluetoothSppPort( 5809): written 6 bytes 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 1 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 5 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 10 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 7 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:27.930 W/ActivityManager( 74): Activity destroy timeout for HistoryRecord{447e0d48 com.gtosoft.dash/.Dash} 05-17 19:44:29.907 D/dalvikvm( 448): GC freed 78 objects / 3664 bytes in 153ms 05-17 19:44:29.917 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:29.917 D/JBtlSpp ( 74): write: Entered 05-17 19:44:29.917 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:29.927 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:29.937 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:29.937 D/JBtlSpp ( 74): write: Exiting

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  • ClassCastException while using service

    - by Sebi
    I defined a local Service: public class ComService extends Service implements IComService { private IBinder binder = new ComServiceBinder(); public class ComServiceBinder extends Binder implements IComService.IServiceBinder { public IComService getService() { return ComService.this; } } public void test(String msg) { System.out.println(msg); } @Override public IBinder onBind(Intent intent) { return binder; } } The corresponding interface: public interface IComService { public void test(String msg); public interface IServiceBinder { IComService getService(); } } Then i try to bind the service in another activity in another application, where the same interface is available: bindService(new Intent("ch.ifi.csg.games4blue.gamebase.api.ComService"), conn, Context.BIND_AUTO_CREATE); and private ServiceConnection conn = new ServiceConnection() { @Override public void onServiceConnected(ComponentName name, IBinder service) { Log.i("INFO", "Service bound " + name); comService = ((IComService.IServiceBinder)service).getService(); serviceHandler.sendEmptyMessage(0); } @Override public void onServiceDisconnected(ComponentName arg0) { Log.i("INFO", "Service Unbound "); } }; but the line comService = ((IComService.IServiceBinder)service).getService(); always throws a 05-02 22:12:55.922: ERROR/AndroidRuntime(622): java.lang.ClassCastException: android.os.BinderProxy I can't explain why, I followed the app sample on http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/LocalServiceBinding.html Any hints would be nice!

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  • auto m3u creation

    - by newbie69
    Hi, I am looking for a solution to automatically create .m3u playlists for each music folder in my sdcard so that the music player can play music by folders. I had written a simple VB.Net app in the past that does exactly the above but apparently, it has to be run from Windows. Since I have no Java nor Android developing experience I found it quite hard to try to write a similar app that can be run directly from the phone. In a few words, the app does the following: 1) Searches the SD and lists all folders that contain 2 or more .mp3 files (just for user verification) 2) Creates in every listed folder above, a .m3u file that simply lists line-by-line all the mp3 files that exist in the specific folder. Is there such an app or could someone spare some time and give me some rough instructions on how to create it in Eclipse 3.5.2 environment? (device used: Motorola Droid/Milestone, Android 2.1) I don't care about any graphics or complex UI, just a script to execute the above procedure that would give every "playlist-supporting" music player in Android, the precious ability to play music by folders. I know it is too much to ask but just in case! Thanx in advance.

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  • how to continuously send data without blocking?

    - by Donal Rafferty
    I am trying to send rtp audio data from my Android application. I currently can send 1 RTP packet with the code below and I also have another class that extends Thread that listens to and receives RTP packets. My question is how do I continuously send my updated buffer through the packet payload without blocking the receiving thread? public void run() { isRecording = true; android.os.Process.setThreadPriority (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int buffersize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); Log.d("BUFFERSIZE","Buffer size = " + buffersize); arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize); short[] readBuffer = new short[80]; byte[] buffer = new byte[160]; arec.startRecording(); while(arec.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ int frames = arec.read(readBuffer, 0, 80); @SuppressWarnings("unused") int lenghtInBytes = codec.encode(readBuffer, 0, buffer, frames); RtpPacket rtpPacket = new RtpPacket(); rtpPacket.setV(2); rtpPacket.setX(0); rtpPacket.setM(0); rtpPacket.setPT(0); rtpPacket.setSSRC(123342345); rtpPacket.setPayload(buffer, 160); try { rtpSession2.sendRtpPacket(rtpPacket); } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RtpException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } So when I send on one device and receive on another I get decent audio, but when I send and receive on both I get broken sound like its taking turns to send and receive audio. I have a feeling it could be to do with the while loop? it could be looping around in there and not letting anything else run?

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  • Setting Ringtone notification from SD card file

    - by sgarman
    My goal is to set the users notification sound from a file that is stored onto the SD card from with in the application. I am using this code: if(path != null){ File k = new File(path, "moment.mp3"); ContentValues values = new ContentValues(); values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath()); values.put(MediaStore.MediaColumns.TITLE, "My Song title"); values.put(MediaStore.MediaColumns.SIZE, 215454); values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/mp3"); values.put(MediaStore.Audio.Media.ARTIST, "Some Artist"); values.put(MediaStore.Audio.Media.DURATION, 230); values.put(MediaStore.Audio.Media.IS_RINGTONE, false); values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true); values.put(MediaStore.Audio.Media.IS_ALARM, false); values.put(MediaStore.Audio.Media.IS_MUSIC, false); values.put(MediaStore.MediaColumns.DISPLAY_NAME, "Some Name"); //Insert it into the database Uri uri = MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()); Uri newUri = MainActivity.this.getContentResolver().insert(uri, values); RingtoneManager.setActualDefaultRingtoneUri( MainActivity.this, RingtoneManager.TYPE_NOTIFICATION, newUri ); //RingtoneManager.setActualDefaultRingtoneUri(this, RingtoneManager.TYPE_NOTIFICATION, newUri); Toast.makeText(this, "Notification Ringtone Set", Toast.LENGTH_SHORT).show(); } When I run this on the device I keep getting the error: 06-12 15:19:36.741: ERROR/Database(2847): Error inserting is_alarm=false is_ringtone=false artist_id=35 is_music=false album_id=-1 title=My Song title duration=230 is_notification=true title_key=%D%\%%P%H%F%8%%R%<%R%B%4% mime_type=audio/mp3 date_added=1276370376 _display_name=moment.mp3 _size=215454 _data=/mnt/sdcard/Android/data/_MY APP PATH_/files/moment.mp3 06-12 15:19:36.741: ERROR/Database(2847): android.database.sqlite.SQLiteConstraintException: error code 19: constraint failed I have seen others using this technique and I can't find any documentation on which values actually need to be passed in to successfully add the file into the Android system so that it can be set as a notification.

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  • ContextMenu not popping up on Long click

    - by primal
    Hi, The context menu is not popping up on the long click on the list items in the list view. I've extended the base adapter and used a view holder to implement the custom list with textviews and an imagebutton. adapter = new MyClickableListAdapter(this, R.layout.timeline, mObjectList); list.setAdapter(adapter); registerForContextMenu(list); Implementation of onCreateContextMenu @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { // TODO Auto-generated method stub super.onCreateContextMenu(menu, v, menuInfo); Log.d(TAG, "Entering Context Menu"); menu.setHeaderTitle("Context Menu"); menu.add(Menu.NONE, DELETE_ID, Menu.NONE, "Delete") .setIcon(R.drawable.icon); } The XML for listview is here <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" /> I've been trying this for many days. I think its impossible to register Context-menu for a custom list view like this. Correct me if I am wrong (possibly with sample code). Now I am thinking of a adding a button to the list item and it displays a menu on clicking it. Is it possible with some other way than using Dialogs? Any help would be much appreciated..

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • MovieViewControl unable to become a receiver during Broadcast

    - by Paulina D
    Hi! I'm currently trying to catch a broadcast message with the MovieViewControl class, already added the filter in the Manifest //In MovieViewControl private static final String SERVICECMD = "com.android.music.musicservicecommand"; private static final String CMDNAME = "command"; private static final String CMDPAUSE = "pause"; @Override public void onReceive(Context context, Intent intent) { String intentAction = intent.getAction(); if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(intentAction)) { Intent i = new Intent(intent.ACTION_MAIN); i.setAction(SERVICECMD); i.putExtra(CMDNAME, CMDPAUSE); mVideoView.pause(); context.startActivity(i); } } but when I do my trial, I get this (very) huge exception: W/dalvikvm( 1630): threadid=3: thread exiting with uncaught exception (group=0x4001b1b8) E/AndroidRuntime( 1630): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 1630): java.lang.RuntimeException: Unable to instantiate receiver com.android.gallery.MovieViewControl: java.lang.ClassNotFoundException: com.android.gallery.MovieViewControl in loader dalvik.system.PathClassLoader@438ff048 E/AndroidRuntime( 1630): at android.app.ActivityThread.handleReceiver(ActivityThread.java:2616) E/AndroidRuntime( 1630): at android.app.ActivityThread.access$3100(ActivityThread.java:119) E/AndroidRuntime( 1630): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1913) E/AndroidRuntime( 1630): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 1630): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 1630): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 1630): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 1630): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 1630): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 1630): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 1630): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 1630): Caused by: java.lang.ClassNotFoundException: com.android.gallery.MovieViewControl in loader dalvik.system.PathClassLoader@438ff048 E/AndroidRuntime( 1630): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) E/AndroidRuntime( 1630): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) E/AndroidRuntime( 1630): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) E/AndroidRuntime( 1630): at android.app.ActivityThread.handleReceiver(ActivityThread.java:2609) E/AndroidRuntime( 1630): ... 10 more Any hints on what might I be missing? Thanks in advance!

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  • Text message intent - catch and send

    - by Espen
    Hi! I want to be able to control incoming text messages. My application is still on a "proof of concept" version and I'm trying to learn Android programming as I go. First my application need to catch incomming text messages. And if the message is from a known number then deal with it. If not, then send the message as nothing has happened to the default text message application. I have no doubt it can be done, but I still have some concern and I see some pitfalls at how things are done on Android. So getting the incomming text message could be fairly easy - except when there are other messaging applications installed and maybe the user wants to have normal text messages to pop up on one of them - and it will, after my application has had a look at it first. How to be sure my application get first pick of incomming text messages? And after that I need to send most text messages through to any other text message application the user has chosen so the user can actually read the message my application didn't need. Since Android uses intents that are relative at best, I don't see how I can enforce my application to get a peek at all incomming text messages, and then stop it or send it through to the default text messaging application...

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • Returning a variable in a public void...

    - by James Rattray
    Hello, I'm abit new to programming Android App's, however I have come across a problem, I can't find a way to make global variables -unlike other coding like php or VB.NET, are global variables possible? If not can someone find a way (and if possible implement the way into the code I will provide below) to get a value from the variable 'songtoplay' so I can use in another Public Void... Here is the code: final Spinner hubSpinner = (Spinner) findViewById(R.id.myspinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.colours, android.R.layout.simple_spinner_item); adapter .setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); hubSpinner.setAdapter(adapter); // hubSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { //code Object ttestt = hubSpinner.getSelectedItem(); final String test2 = ttestt.toString(); Toast message1 = Toast.makeText(Textbox.this, test2, Toast.LENGTH_LONG); message1.show(); String songtoplay = test2; // Need songtoplay to be available in another 'Public Void' } public void onNothingSelected(AdapterView<?> parentView) { //Code } }); Basically, it gets the value from the Spinner 'hubSpinner' and displays it in a Toast. I then want it to return a value for string variable 'songtoplay' -or find a way to make it global or useable in another Public Void, (Which is will a button, -loading the song to be played) Please help me, Thanks alot. James

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  • Getting Hprof dump for other processes from application code

    - by Natarajan
    Hi, In my application , i have an option to capture the hprof dump. I used android.os.Debug.dumpHprofData (String fileName) Initially i though the hprof data generated by the method above is for the entire device , which is not so . The hprof data generated is only for my process. Now i am trying to generate hprof data for other process as well. I need to get the Hprof dump for all the running processes from application code. from adb shell i tried "kill -10 " , This command will generate the hprof file for the corresponding process in the data/misc folder. Now the problem is this command is working perfectly from the adb shell prompt , but i am not able to embed the command to mycode. My code is like Runtime.getRuntime().exec("chmod 777 /data/misc") Runtime.getRunTime().exec("kill -10 ") No exceptions are thrown , but somehow it is not working. The same code above is capturing Hprof dump for my process, when i give my process ID. I tried with "android.os.Process.sendSignal (int pid, android.os.Process.SIGNAL_USR1) ;" also.Getting the same problem.It is capturing Hprof dump for my process. For other processes it is not working. Do we need to have any special permission to kill other process from our process ? Or is it a built issue ? can you please suggest some possible way to get Hprof dump for other processes from application code? Thanks

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  • Adroid's DateFormat replacement - missing the format() with FieldPosition

    - by user331244
    Hi, I need to split a date string into pieces and I'm doing it using the public final StringBuffer format (Object object, StringBuffer buffer, FieldPosition field) from the java.text.DateFormat class. However, the implementation of this function is really slow, hence Android has an own implementation in android.text.format.DateFormat. BUT, in my case, I want to extract the different pieces of the date string (year, minute and so on). Since I need to be locale independent, I can not use SimpleDateFormat and custom strings. I do it as follows: Calendar c = ... // find out what field to extract int field = getField(); // Create a date string Field calendarField = DateFormat.Field.ofCalendarField(field); FieldPosition fieldPosition = new FieldPosition(calendarField); StringBuffer label = new StringBuffer(); label = getDateFormat().format(c.getTime(), label, fieldPosition); // Find the piece that we are looking for int beginIndex = fieldPosition.getBeginIndex(); int endIndex = fieldPosition.getEndIndex(); String asString = label.substring(beginIndex, endIndex); For some reason, the format() overload with the FieldPosition argument is not included in the android platform. Any ideas of how to do this in another way? Is there any easy way to tokenize the pattern string? Any other ideas?

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  • Debug not working in Monodroid with a Galaxy Nexus

    - by MaxM
    I'm starting to work with Monodroid testing on a Galaxy Nexus from MonoDevelop for Mac. Running the default Android project without debugging works. But if I try to debug it either says this in the Application Output pane: Error trying to detect already running process Or it outputs the following to logcat: I/ActivityManager( 448): Start proc monotest.monotest for activity monotest.monotest/monotest.Activity1: pid=3075 uid=10068 gids={3003} D/dalvikvm( 3063): GC_CONCURRENT freed 98K, 89% free 478K/4096K, paused 0ms+1ms I/dalvikvm( 3075): Turning on JNI app bug workarounds for target SDK version 8... V/PhoneStatusBar( 524): setLightsOn(true) I/ActivityThread( 3075): Pub monotest.monotest.__mono_init__: mono.MonoRuntimeProvider D/dalvikvm( 3075): Trying to load lib /data/data/monotest.monotest/lib/libmonodroid.so 0x41820850 D/dalvikvm( 3075): Added shared lib /data/data/monotest.monotest/lib/libmonodroid.so 0x41820850 D/OpenGLRenderer( 683): Flushing caches (mode 1) E/mono ( 3075): WARNING: The runtime version supported by this application is unavailable. E/mono ( 3075): Using default runtime: v2.0.50727 D/OpenGLRenderer( 683): Flushing caches (mode 0) I/monodroid-gc( 3075): environment supports jni NewWeakGlobalRef I/mono ( 3075): Stacktrace: I/mono ( 3075): D/AndroidRuntime( 3093): D/AndroidRuntime( 3093): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<< D/AndroidRuntime( 3093): CheckJNI is OFF D/AndroidRuntime( 3093): Calling main entry com.android.commands.am.Am D/dalvikvm( 3021): GC_CONCURRENT freed 359K, 3% free 15630K/16071K, paused 2ms+4ms D/Zygote ( 119): Process 3075 terminated by signal (11) I/ActivityManager( 448): Process monotest.monotest (pid 3075) has died. I tried using another device (a Galaxy Tab) and it worked fine. I also tried the suggestion from here and it didn't help.

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  • How to catch an incomming text message

    - by Espen
    Hi! I want to be able to control incoming text messages. My application is still on a "proof of concept" version and I'm trying to learn Android programming as I go. First my application need to catch incomming text messages. And if the message is from a known number then deal with it. If not, then send the message as nothing has happened to the default text message application. I have no doubt it can be done, but I still have some concern and I see some pitfalls at how things are done on Android. So getting the incomming text message could be fairly easy - except when there are other messaging applications installed and maybe the user wants to have normal text messages to pop up on one of them - and it will, after my application has had a look at it first. How to be sure my application get first pick of incomming text messages? And after that I need to send most text messages through to any other text message application the user has chosen so the user can actually read the message my application didn't need. Since Android uses intents that are relative at best, I don't see how I can enforce my application to get a peek at all incomming text messages, and then stop it or send it through to the default text messaging application...

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