Search Results

Search found 11995 results on 480 pages for 'clement game'.

Page 428/480 | < Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >

  • How do I ensure that SOAP requests from a flash client to my ASP server are coming from the flash cl

    - by Gary Benade
    I have a flash based game that has a high score system implemented with a SOAP service. There are prizes involved and I want to prevent someone from using FireBug or similar to discover the webservice path and submit fake scores. I considered using some kind of encryption on the data but am aware that someone could decompile the swf and work out how I did it. I also considered using an IP whitelist but since the incoming data will come from the users IP and not the servers that won't work. (I'm sure I'm missing something obvious here...) I know that there is a tried and tested solution for this, but I don't seem to be asking google the right questions to get to it. Any help and suggestions will be appreciated, thank you

    Read the article

  • Android MediaPlayer crashing app

    - by user1555863
    I have an android app with a button that plays a sound. the code for playing the sound: if (mp != null) { mp.release(); } mp = MediaPlayer.create(this, R.raw.match); mp.start(); mp is a field in the activity: public class Game extends Activity implements OnClickListener { /** Called when the activity is first created. */ //variables: MediaPlayer mp; //... The app runs ok, but after clicking the button about 200 times on the emulator, app crashed and gave me this error https://dl.dropbox.com/u/5488790/error.txt (couldn't figure how to post it here so it will appear decently) i am assuming this is because the MediaPlayer object is consuming up too much memory, but isn't mp.release() supposed to take care of this? What am i doing wrong here?

    Read the article

  • Can I get an example please?

    - by Doug
    $starcraft = array( "drone" => array( "cost" => "6_0-", "gas" => "192", "minerals" => "33", "attack" => "123", ) "zealot" => array( "cost" => "5_0-", "gas" => "112", "minerals" => "21", "attack" => "321", ) ) I'm playing with oop and I want to display the information in this array using a class, but I don't know how to construct the class to display it. This is what I have so far, and I don't know where to go from here. Am I supposed to use setters and getters? class gamesInfo($game) { $unitname; $cost; $gas; $minerals; $attack; }

    Read the article

  • How Can I up my Street Cred in the coding world

    - by RedEye
    I know this isn't directly related to a specific coding problem. It's a more general programming question. I'm a n00b... Been coding for 1 year, and it's where I belong. I want to get hardcore and put everything I have into it. I started with C++ and now I'm into C#. I love it all. What can I do to up my game and up my respect in the programming world?

    Read the article

  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

    Read the article

  • how to create an iphone Application that uses its GPS system

    - by vicky-saini
    Hi I am fairly new to iphone development. Right now, I am working on an iphone game that is being developed in cocos2d. But I want to create an iphone application that uses its GPS system. I searched a lot on net but didn't find much. I want to know about: What framework tou use like cocoa touch or cocos2d,etc? Any linksk that could help me regarding this? Any other relevant and helpful information? Thanks

    Read the article

  • Using Visual sudio .ncb file for reflection.

    - by Rushi
    I am developing visual game level editor in c++. For this I want reflection(RTTI) mechanism to know class attributes at runtime. I am currently using PDB files for this.But using PDB I couldn't retrieve actual code line for extra information in commented format which is given for that attribute. Visual studio uses NCB files for intelligence. So will it be better idea to use NCB instead PDB? If yes,How to retrieve information from NCB files? Is there any SDK like DIA SDK?

    Read the article

  • Why does this break statement break not work?

    - by Roman
    I have the following code: public void post(String message) { final String mess = message; (new Thread() { public void run() { while (true) { try { if (status.equals("serviceResolved")) { output.println(mess); Game.log.fine("The following message was successfully sent: " + mess); break; } else { try {Thread.sleep(1000);} catch (InterruptedException ie) {} } } catch (NullPointerException e) { try {Thread.sleep(1000);} catch (InterruptedException ie) {} } } } }).start(); } In my log file I find a lot of lines like this: The following message was successfully sent: blablabla The following message was successfully sent: blablabla The following message was successfully sent: blablabla The following message was successfully sent: blablabla And my program is not responding. It seems to me that the break command does not work. What can be a possible reason for that. The interesting thing is that it happens not all the time. Sometimes my program works fine, sometimes the above described problem happens.

    Read the article

  • InnoSetup Uninstall Ask Message - Pascal Coding

    - by ryu
    I have created an installer for some of my games and I want the uninstaller to ask me if I want to save my game files. Something like this: when I execute the uninstall.exe to ask me 'Do you want to keep all saved games?' YES or NO. If I hit YES my save files remain and my program files are uninstalled and if I hit NO my program files inclusive save files to be uninstalled. What is the PASCAL code for InnoSetup to do this? Thank you very much! Best regards, Ryan

    Read the article

  • Some math and animation

    - by Ockonal
    Hello, I have a grass texture: I use it in my 2d-game. I want to animate it by code, without any predefined animations. The grass should interact with wind. So when the wind is stronger, the grass should stoop into need side more. First version of animation I made using sinusoid function, but such animation is a bit ugly, because the base of the grass moves left/right like all another part of picture. And with sinusoid I'm not able to regulate stoop of the image. Any advices?

    Read the article

  • OpenGL ES canvas size

    - by Chaoz
    Ahoy, I'm working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above. I seem to be having a problem creating a canvas of the phones native size. My rendering is done through a native gameloop that uses OpenGL 1.0. I'm using the emulator and that gives me a 480x320 canvas -- this is totally fine. Then, when I run the same application on my HTC Desire which has a native resolution of 800x480 I'm getting a canvas of 533x320. Anyone have any information on how to deal with/solve this? Any other information about this is also appreciated. Thanks in advance!

    Read the article

  • Sprite backgrounds

    - by Mattias Akerman
    I use cocos2d for iphone and in my game I'm using a sprite as static background image. I've noticed that when removing code for adding the sprite the framerate goes from ~30fps to over 40fps. Is it any other way to show a static background that is less expensive? I'm not moving the background sprite at all. To code right now: background = [Sprite spriteWithFile:@"t1_5.jpg"]; [self addChild:background z:0]; background.position = ccp(240, 160);

    Read the article

  • Generate 10-digit number using a phone keypad

    - by srikfreak
    Given a phone keypad as shown below: 1 2 3 4 5 6 7 8 9 0 How many different 10-digit numbers can be formed starting from 1? The constraint is that the movement from 1 digit to the next is similar to the movement of the Knight in a chess game. For eg. if we are at 1 then the next digit can be either 6 or 8 if we are at 6 then the next digit can be 1, 7 or 0. Repetition of digits are allowed - 1616161616 is a valid number. Is there a polynomial time algorithm which solves this problem? The problem requires us to just give the count of 10-digit numbers and not necessarily list the numbers.

    Read the article

  • How do I rotate an image in Javascript or CSS

    - by Eric
    I am creating a simple game. I want to use jQUERY to rotate the joints making it move. I am using .animate ( http://api.jquery.com/animate/ ) to animate CSS properties but if it is also possible to use Javscript, I can make my own custom code. More TO-THE-POINT How do I rotate images in CSS or Javascript? I prefer CSS but Javascript is fine too. If it is impossible (which I am pretty sure it is but I am not giving up yet) is there any other possible way to do what i am trying to do without making a bunch of seperate images, each rotated a different way. Or can anyone at least give me an example of a site that does something similar. EDIT: I need 1 CSS property (no -something: rotation(500deg);) that works with FireFox, Safari and Chrome because those are the only browsers I really work with.

    Read the article

  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

    Read the article

  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

    Read the article

  • Working with arrays of lists pattern in java

    - by Mad Wombat
    I am writing a card game in java where I need to spread cards from a deck into several columns until I have fixed amount of cards left. This is how I do this. public class Column extends ArrayList {} List deck = Cards.createNewDeck(); Column[] columns = new Column[10]; int c = 0; while (deck.size() 50) { if (c == 10) { c = 0; } if (columns[c] == null) { columns[c] = new Column(); } columns[c].add(Cards.dealTopCard(deck)); c += 1; } This somehow seems clunky. Is there a more readable/comprehensive way of doing the same thing?

    Read the article

  • What do you do to keep current

    - by griegs
    I've noticed that as I progress in my career I my day to day activities require less and less actual hands on development. However, I feel that I need to stay current, both for my own personal desire as well as being able to guide a team to best practices etc. I'm finding it very hard to stay on top of the game because there are so many new frameworks, technologies and patterns coming out. Do I concentrate on a particular aspect or framework? Do I become a generalist or a specialist? What are others doing to maintain a certain level of proficiency and currentness (sic)?

    Read the article

  • How to customize flash message based on success or failure with Inherited Resources Rails plugin?

    - by wgpubs
    I'm using the inherited resources plugin in a 2.3.5 Rails application and was wondering how to change the flash[:notice] (or any other flash) based on the success OR failure in my create and update actions. So given the below, how do I add flash[:notice] = "All good" if success ... and flash[:notice] = "All bad" if failure? Thanks class ArticleController < InheritedResources::Base actions :show, :create, :update respond_to :html, :json before_filter :authorize_upsert, :only => [:create, :update] def create #init new game @article = Article.new set_article_attributes_from_app @article.is_published = params[:article_publish_to_web] || false @ article.game_source = @client_application create! do |success, failure| success.html {redirect_to(@article)} success.json {render :json => {:id=>@article.id, :created_at=>@article.created_at, :picture_urls=> @article.assets.map { |a| root_url.chop + a.photo.url}}} failure.html {render :action => "show"} failure.json {render :json=>@article.errors, :status => :unprocessable_entity} end end

    Read the article

  • Graphics/Vision Interesting Topics

    - by Myx
    Hello: I would like to do an interesting project for a computer graphics course. I know that there is a lot of literature out there (i.e. SIGGRAPH conference papers). I have a very large range of interest with regard to computer graphics (i.e. image processing, 3D modeling, rendering, animation). However, I've only taken computer vision/graphics for 2 semesters and thus don't have too much background experience, except for the class projects that I had to do. I've been looking through SIGGRAPH papers trying to see if there is anything that will be of interest to me but the literature is extremely vast. I was wondering if anyone has any topic suggestions, anything interesting that you ran across that you could recommend. I would prefer to do something fun yet slightly challenging (not really interested in making a shooter game). If this question does not belong here, I apologize and please let me know where I should move it. Thanks!

    Read the article

  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball). What I am trying to do is to make it so that when the ball hits the paddle, it checks whether how far is the ball from the center of the paddle, and increases the deflection angle the further the ball is away from the center of the paddle. (E.g. In this case, the ball will be deflected back at 90 degrees no matter where it came from, as long as it hits the center of the paddle) How am I suppose to do that? Any help would be greatly appreciated. Thank you.

    Read the article

  • Chipmunk physics: Velocity question

    - by Johannes Jensen
    I'm making an iPhone game where the main actor is a ball that rolls depending on the device's accelerometer rotation. I haven't started on this part of the coding yet, but I was wondering if you guys had a nice way of solving this: I tried looking a little into chipmunk, and I noticed that bodies have the property v, which is a point containing x and y velocities. I was thinking it'd be a bad idea to just do like: playerBody->v = ccp(accelerometer.x * 5, playerBody->v.y); because it'd just roll up of walls and stuff, is there a better solution to do this?

    Read the article

  • What are the things I use every day programmed with?

    - by sub
    It isn't so interesting to find out what this text editor here or that IRC client there was programmed with, also it isn't really hard and neither are there really suprising things to come out. Wow so it was programmed in Python, I didn't expect that. What I'm asking is: What are the things that we daily see, use or generally need programmed with? To name a few (really only a few of those out there): My alarm clock It has many features so it would probably be hard programming it with assembler or whatever, so did they probably use a programming language? If yes, which? My electrical tooth brush The (stupid) board computer of my car. (6 years old, has few features but a red LED display showing me how cold/warm it is outside and how much gas I'm using up per hour at the moment) Those (old) plastic mini-mini computers with the LCD(?) displays that only had one game available on them: PacMan, tetris or so. I'm not directly thinking of this but it may be similar: Other, probably more interesting, things I didn't mention

    Read the article

  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

    Read the article

  • Purchase music from iTunes store without leaving app?

    - by chris.o.
    Hi all, Is anyone aware of a standard way of allowing a user to purchase music from the app store without leaving the app? For instance, if a band has an album for sale on iTunes and then releases an iPhone game featuring the band members, is there a "standard way" to allow the user to buy songs without leaving the app? From what I can tell, there is not and, given that in the example above, the album is not content specifically for the app, it would not qualify for In-App purchase. Any suggestions? Thanks, Chris

    Read the article

< Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >