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  • How to pass or display mySQL data based on subscription or billing

    - by spm
    I want to build a PHP based site where, the user can view data based on the types of data they've paid for. Allow me to use something simple for an example. Let's say historical data for basketball was not readily available but could be purchased. Simple information such as the Winner, Loser, Final score and date are all stored in a mySQL table. What would be involved so that, when the user logs in, they can only see the historical data they have paid for. My theories so far about the architecture: I imagined a mySQL table storing True or False values for all historical game data they have paid for. Based on this, a 'data chart' object enables the user to view all data within their mySQL row which has a value of 'true.' Follow ups: Assuming I am correct, what methods are popular or practical for this type of service.

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  • Roundup of HTML 5 vulgarizations and resources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • Search in big text log files

    - by 0xFF
    Hi, let's say you have an game server which creating text log files of gamers actions, and from time to time you need to lookup something in those logs files (like investigating an scam or loosing an item). Just for example you have 100 files and each file have size between 20MB and 50MB - How you would search them quickly? What I have already tried to do is create several threads and each invidual thread will map his own file to memory (let say memory should not be problem if it not exceed 500MB of ram) perform search here, result was something around 1 second per file : File:a26.log - read in: 0.891, lines: 625282, matches: 78848 Is there better way how to do that ? - because it seems to me kinda slow. thanks. (java was used for this case)

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  • Reading data from a plist file

    - by K2Digital
    I'm trying to implement a Save State for my iPhone App. I've got a plist file called SaveData.plist and I can read it in via the following NSString *pListPath2 = [bundle pathForResource:@"SaveData" ofType:@"plist"]; NSDictionary *dictionary2 = [[NSDictionary alloc] initWithContentsOfFile:pListPath2]; self.SaveData = dictionary2; [dictionary release]; The Plist file has members SavedGame which is a Boolean to tell the app if there really is valid data here (if they did not exit the app in the middle of a game, I don't want their to be a Restore Point. Score which is an NSNumber. Time which is an NSNumber Playfield which is a 16 element array of NSNumbers How do I access those elements inside of the NSDictionary?

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  • How to make 2 executables communicate in both directions in Windows

    - by user302099
    Hello. I have 2 Windows console applications, reading from standard input and writing to standard output. I'd like to assume I don't have the source code to any of them (actually I usually have the source code of one of them). I want to direct the standard output of one to the standard input of the other and vice versa, thus allowing communication (the goal is to allow two programs playing a certain game to play one against the other). How can this be done? I'm willing to do some C/C++ programming or anything else required. Oren.

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  • Roundup of HTML 5 vulgarizations and ressources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • Programming tutorials for people with zero experience

    - by www.aegisub.net
    A friend of mine is interested in learning how to program computers, but she knows nothing about programming. I suggested that Python might be a good language to start with, but after some googling, I couldn't find any tutorials that covered both programming and Python in an adequate way. I don't want her to go through the tiresome "learn algorithms in pseudocode first" routine. Instead, I'd like a tutorial that will explain the basic ideas while working towards a real goal, e.g. a very simple console game. Does anyone know of any such tutorials? Do you think that I'm mistaken in how I'm handling this? Is Python a bad choice? I know that something like C, C++ or Java won't work - too many details will be very counterproductive. On the other hand, I think that Lisp might be too mathematical and abstract. Python, on the other hand, will let her even do something like coding primitive graphical games in a short period of time.

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  • Probability Question

    - by Juddling
    if i pick 10 numbers from a possible 80. what is the probablity for someone else picking the same 10 numbers as me? or just 4 numbers? or no numbers? i think it's no matches: 10/80 one match: 10*9/80*79 so the formula would be (10!/matches!)/(80!/matches!) is this right? i've only just started doing this at A-level and i need it for a game script i'm making.

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  • Combining several static archives into a new one

    - by knight666
    I'm making a game engine for mobile devices. I want to compile my code, link it against a few static libraries and then combine my compiled code with those static libraries to form a new static library. However, my Google Fu is abandoning me. Suppose I have static libraries a.a, b.a and c.a and my code. I want to compile all that into awesome.a. How can I do that? I'm using CodeSourcery's arm-none-linux-gnueabi-ar by the way. Thanks in advance.

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  • cannot set a variable to base on user input post method

    - by user1318960
    Hello i´m trying to set info from a post method into a variable that sets a session named name the value that the user input. I get the following error: Notice: Undefined index: name in F:\xampp\htdocs\Impossible game\index.php on line 18 This is line 18: $session = $_POST['name']; <form action="ms1.php" method="POST"> Name <input type="text" name="name"> <input type="Submit" value="Begin"> </form> <?php $session = $_POST['name']; session_start(); $_SESSION['name'] = $session;

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Select rows in random order and then reverse it

    - by Faruz
    I need to select rows in random order and return a query which holds the rows in both regular order and in reverse order. This is done to simulate a fantasy draft for a basketball game I'm working on. For example, I need a result set as followed: team1 1 team2 2 team6 3 team9 4 team9 5 team6 6 team2 7 team1 8 As you can see, the first four teams are random then then following four are in reverse order. Hope I managed to explain the problem, if not - please comment and I'll explain further.

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  • Tutorials for an experienced C# user to learn C++

    - by Tim R.
    Are there any good resources for learning C++ that a C# user could use, which don't require knowledge of C? I have quite a good knowledge of C# via courses in my University's game development program (in a 300 level course right now) but now I need to use C++ for a project. I would use a beginner tutorial but they are so hard for me to follow and learn the basic syntax because they start so slowly. I found a few of tutorials for switching from C++ to C#, but none in the other direction. I do have a little bit of Objective C practice from iPhone programming as well.

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  • Should developers worry about ageism?

    - by Ubiguchi
    Having worked in software development for 12 years, I've recently started to worry about ageism in the industry. Seeing I'm not too bad at what I do I've never really worried about where my next job's going to come from, but the more I look around me the younger software developers seem to get. Although I feel I'm now at the top of my programming game, I have some management experience and I'm now wondering if I should make a fully-fledged leap from development to ensure future career security. I know ageism has traditionally be linked with the IT industry, but given modern employment law makes discrimination illegal, is ageism still a real problem for software developers? Or are my aging neurons deluding me?

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  • Loading HTML5 video on iPad via onclick event tied to a div

    - by joncys
    I'm developing an HTML5 application (a game), that automatically preloads 5 video files. I'm able to do so correctly on Safari for PC, so there are no overlooked problems with file formats, codecs or such. The load fails on an iPad. As an official guide for video on iOS puts it: This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. Does this mean, that I have no means to initiate the loading of video after a user initiated action, if that action hasn't been tied to a video element (user clicked on a regular div — I request loading and displaying of a video, compared to the user actually clicking on a video element to load and play that particular element)? Thanks for your help!

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  • Set The Progress Bar Over 100% C#

    - by PhaDaPhunk
    its my first time using a ProgressBar in c#. The idea is to use the ProgressBar as an health bar in a simple game. The thing is I think the bar's maximum value is 100% but i would like to give it a higher value like let's say 1000% or, not sure if it's possible, give the bar an integer value instead of a percentage. progressBar1.Increment(100); This is where I initialize the health to 100points. Even if I use this syntax: progressBar1.Increment(1000); And I subtract : progressBar1.Increment(-25); The player is loosing 1/4 of is life as if he only had 100 Health Points. Any idea how I could change the maximum Bar value? Thanks in advance.

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • New to Android I want to know more about it

    - by Lavan
    Well,Hello Everyone.I'am just 14 years old.I want to be a part of Android's Development. But were do I start.What should I learn? What are necessary Qualification to be a Part of Android's Development. Things what I know Basic PHP, HTML, PhotoShop, Video Editing, Basic Security and Fraud related matters, Some Microsoft Office Tools, Maya(Modelling only), Web Development, Dreamweaver, Blogging and Pawno (For Game Scripts..C Based Language) I hope that's all. I do things (for programming)without knowing about the basics it has. I feel difficult to understand the guides in android.com . I want a Step by Step guide. Thank you, Lavan

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  • Exposing console apps to the web with Ruby

    - by Aaron
    I'm looking to expose an interactive command line program via JSON or another RPC style service using Ruby. I've found a couple tricks to do this, but im missing something when redirecting the output and input. One method at least on linux is to redirect the stdin and stdout to a file then read and write to that file asynchronously with file reads and writes. Another method ive been trying after googling around was to use open4. Here is the code I wrote so far, but its getting stuck after reading a few lines from standard output. require "open4" include Open4 status = popen4("./srcds_run -console -game tf +map ctf_2fort -maxplayers 6") do |pid, stdin, stdout, stderr| puts "PID #{pid}" lines="" while (line=stdout.gets) lines+=line puts line end while (line=stderr.gets) lines+=line puts line end end Any help on this or some insight would be appreciated!

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  • Will iPhone App with future "Availability Date" show up in "New Releases" on that day?

    - by Heiko Weible
    I plan to submit my first iPhone game "The Twiggles" to the iPhone app store today. Like many people suggest, I want to set the "Availability Date" to a date way in the future and change it later. But there are two different opinions on what to do once the app is approved: A: Some people say, I have to quickly change the "Availability Date" to the date the app is approved by Apple right after I get the "app approved" mail. Otherwise it won't show up in the "New Releases" list. B: Some people say, this is not necessary (or maybe no longer necessary). I can set the "Availability Date" to some date in the future (for example, next weekend). The app will be released on that day and will show up in the "New Releases" list on that day. Who is right?

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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  • starting a service based on someone's GPL/MIT licensed code

    - by fooyee
    someone wrote a nice framework for developing html5 3d engine. It's GPL/MIT licensed. Do you think it's a good idea to build upon it, and then repackage it and sell it as a service? For eg the framework lets you build 3d environments. so I build on it, maybe add a few features like characters and music in the environment, and turn it into an online game. Is it a feasible idea? Of course, part of the GPL license says that all source code has to be visible to end users. Assuming the web is a winner take all market based on first mover advantage, why care about hiding the source code? It's the product that's being sold that counts.

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  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

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  • Swf files not loaed on IE

    - by Rajeev
    The swf files are not loaded on IE.IS there any settings that needs to be changed on IE <div> <table style="table-layout:fixed;width:100%;"> <tr> <td width="20%"> <object width="100" height="100" id="microphone"> <embed src="/media/players/game.swf" width="250" height="250" type='application/x-shockwave-flash'> </embed> </object> </td> </tr> </table> </div>

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  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

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