Search Results

Search found 20905 results on 837 pages for 'universal image loader'.

Page 428/837 | < Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >

  • SWT Layout for absolute positioning with minimal-spanning composites

    - by pure.equal
    Hi, I'm writing a DND-editor where I can position elemtents (like buttons, images ...) freely via absolute positioning. Every element has a parent composite. These composites should span/grasp/embrace every element they contain. There can be two or more elements in the same composite and a composite can contain another composite. This image shows how it should look like. To achive this I wrote a custom layoutmanager: import org.eclipse.swt.SWT; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Layout; public class SpanLayout extends Layout { Point[] sizes; int calcedHeight, calcedWidth, calcedX, calcedY; Point[] positions; /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#computeSize(org.eclipse.swt.widgets.Composite * , int, int, boolean) * * A composite calls computeSize() on its associated layout to determine the * minimum size it should occupy, while still holding all its child controls * at their minimum sizes. */ @Override protected Point computeSize(Composite composite, int wHint, int hHint, boolean flushCache) { int width = wHint, height = hHint; if (wHint == SWT.DEFAULT) width = composite.getBounds().width; if (hHint == SWT.DEFAULT) height = composite.getBounds().height; return new Point(width, height); } /* * (non-Javadoc) * * @see * org.eclipse.swt.widgets.Layout#layout(org.eclipse.swt.widgets.Composite, * boolean) * * Calculates the positions and sizes for the children of the passed * Composite, then places them accordingly by calling setBounds() on each * one. */ @Override protected void layout(Composite composite, boolean flushCache) { Control children[] = composite.getChildren(); for (int i = 0; i < children.length; i++) { calcedX = calcX(children[i]); calcedY = calcY(children[i]); calcedHeight = calcHeight(children[i]) - calcedY; calcedWidth = calcWidth(children[i]) - calcedX; if (composite instanceof Composite) { calcedX = calcedX - composite.getLocation().x; calcedY = calcedY - composite.getLocation().y; } children[i].setBounds(calcedX, calcedY, calcedWidth, calcedHeight); } } private int calcHeight(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedHeight = calcHeight(child); if (calculatedHeight > maximum) { maximum = calculatedHeight; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).y + control.getLocation().y; } private int calcWidth(Control control) { int maximum = 0; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedWidth = calcWidth(child); if (calculatedWidth > maximum) { maximum = calculatedWidth; } } return maximum; } } return control.computeSize(SWT.DEFAULT, SWT.DEFAULT, true).x + control.getLocation().x; } private int calcX(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedX = calcX(child); if (calculatedX < minimum) { minimum = calculatedX; } } return minimum; } } return control.getLocation().x; } private int calcY(Control control) { int minimum = Integer.MAX_VALUE; if (control instanceof Composite) { if (((Composite) control).getChildren().length > 0) { for (Control child : ((Composite) control).getChildren()) { int calculatedY = calcY(child); if (calculatedY < minimum) { minimum = calculatedY; } } return minimum; } } return control.getLocation().y; } } The problem with it is that it always positions the composite at the position (0,0). This is because it tries to change the absolute positioning into a relative one. Lets say I position a image at position (100,100) and one at (200,200). Then it has to calculate the location of the composite to be at (100,100) and spanning the one at (200,200). But as all child positions are relative to their parents I have to change the positions of the children to remove the 100px offset of the parent. When the layout gets updated it moves everything to the top-left corner (as seen in the image) because the position of the image is not (100,100) but (0,0) since I tried to remove the 100px offset of the partent. Where is my error in reasoning? Is this maybe a totally wrong approach? Is there maybe an other way to achive the desired behavior? Thanks in advance! Best regards, Ed

    Read the article

  • iPhone MKMapView : the map can’t load completely.

    - by Tattat
    I don't know what's make wrong, my map can load, but the image on the map is not completely load. plx help. thz a lot. Here is the simulate map from the iPhone: (Added more example image.) http://img689.imageshack.us/img689/8476/screenshot20100309at841.jpg Here is the code: MKCoordinateRegion theRegion; MKCoordinateSpan theSpan; theSpan.latitudeDelta = 0.005; theSpan.longitudeDelta = 0.005; theRegion.center =  manager.location.coordinate; theRegion.span = theSpan; myMap.scrollEnabled = YES; myMap.zoomEnabled = YES; [myMap setRegion:theRegion]; [myMap regionThatFits:theRegion];

    Read the article

  • How do I use the iPhone Simulator in 3.2 (not iPad Simulator)

    - by JustinXXVII
    I'm fixing my app to be a universal binary. Testing on the simulator seems to default to the iPad. For small corrections like checking orientations and small UI updates, the only way I can find to get the iPhone version is to plug in my iPhone and build and run on device. Loading the debugger takes valuable time, when running on simulator is so much faster for this kind of work. Can I set the simulator to default to iPhone for this? Setting it to 3.1.3 doesn't work because of the 3.2 code I have in the binary for the iPad.

    Read the article

  • Window out of the screen when maximized using WPF shell integration library

    - by Eduardo Molteni
    I'm using the WPF Shell Integration Library to create a custom chrome of my wpf app. All is good, but when maximizing the app, 6 or 7 pixels are out of the screen. This is the code I'm using: <Style TargetType="{x:Type local:MainWindow}"> <Setter Property="shell:WindowChrome.WindowChrome"> <Setter.Value> <shell:WindowChrome ResizeBorderThickness="6" CaptionHeight="10" CornerRadius="0" GlassFrameThickness="1"/> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MainWindow}"> <Grid> <Border BorderThickness="1" BorderBrush="#389FD1" Background="#389FD1"> <ContentPresenter Margin="0,22,0,0" Content="{TemplateBinding Content}"/> </Border> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Top" > <TextBlock Text="{Binding NombreUsuario}" Foreground="White" Margin="5,5,20,5" Opacity=".8" /> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowMinimize" shell:WindowChrome.IsHitTestVisibleInChrome="True"> <Image Height="10" Width="10" Source="/Resources/Images/minimize.png" /> </Button> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowMaximizeRestore" shell:WindowChrome.IsHitTestVisibleInChrome="True" > <Image Height="10" Width="10" Source="/Resources/Images/maximize.png" /> </Button> <Button Style="{StaticResource ImageButton}" Height="20" Width="20" Margin="0" Click="WindowClose" shell:WindowChrome.IsHitTestVisibleInChrome="True"> <Image Height="10" Width="10" Source="/Resources/Images/close.png" /> </Button> </StackPanel> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

    Read the article

  • ASP.NET User Control Value

    - by Steven
    I created a DatePicker user control (ASP code below, no code behind) which is simply a textbox, image button, and a sometimes visible calendar. <%@ Control Language="vb" AutoEventWireup="false" _ CodeBehind="myDatePicker.ascx.vb" Inherits="Website.myDate" %> <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" _ tagprefix="asp" %> <asp:TextBox ID="Date1" runat="server"></asp:TextBox> <asp:Image ID="Image1" runat="server" ImageUrl="~/Calendar_scheduleHS.png" /> <asp:CalendarExtender ID="Date1_CalendarExtender" runat="server" Enabled="True" TargetControlID="Date1" PopupButtonID="Image1" > </asp:CalendarExtender> Can I somehow tie or pass the value of the TextBox as the value of the whole control to use in the calling code?

    Read the article

  • Javascript execution order

    - by zaf
    I want to give a static javascript block of code to a html template designer, which can be: either inline or external or both used once or more in the html template and each block can determine its position in the template relative to the other javascript code blocks. An example could be image banners served using javascript. I give code to template designer who places it in two places, once for a horizontal banner in the header and once for a vertical banner. The same code runs in both blocks but knowing their positions can determine if to serve a horizontal or a vertical image banner. Make sense?

    Read the article

  • ASP.NET MVC 2 RTM - favicon not displayed in Internet Explorer

    - by hungster
    I have the following two lines in the head section in my masterpage: <link rel="shortcut icon" href="/Content/Images/favicon.ico" type="image/x-icon" /> <link rel="icon" href="/Content/Images/favicon.ico" type="image/ico" /> However, the favicon is not displayed in Internet Explorer (version 6, 7, 8). In Firefox and Safari the favicon works fine. I have even tried to replace href with the URL to my website (http://www......./Content/Images/favicon.ico) but that still does not work in Internet Explorer. Am I missing something?

    Read the article

  • Android: How to create an onclick event for a SimpleCursorAdapter?

    - by user117701
    I have this code: db=(new DatabaseHelper(this)).getWritableDatabase(); constantsCursor=db.rawQuery("SELECT _ID, title, subtitle, image "+ "FROM news ORDER BY title", null); ListAdapter adapter=new SimpleCursorAdapter(this, R.layout.row, constantsCursor, new String[] {"title", "subtitle", "image"}, new int[] {R.id.value, R.id.title, R.id.icon}); setListAdapter(adapter); registerForContextMenu(getListView()); Which displays a list of titles. I dont however for the life of me know how to create a click event so that i can call another view when i click an item from that list. Anyone?

    Read the article

  • Python bindings for C++ code using OpenCV giving segmentation fault

    - by lightalchemist
    I'm trying to write a python wrapper for some C++ code that make use of OpenCV but I'm having difficulties returning the result, which is a OpenCV C++ Mat object, to the python interpreter. I've looked at OpenCV's source and found the file cv2.cpp which has conversions functions to perform conversions to and fro between PyObject* and OpenCV's Mat. I made use of those conversions functions but got a segmentation fault when I tried to use them. I basically need some suggestions/sample code/online references on how to interface python and C++ code that make use of OpenCV, specifically with the ability to return OpenCV's C++ Mat to the python interpreter or perhaps suggestions on how/where to start investigating the cause of the segmentation fault. Currently I'm using Boost Python to wrap the code. Thanks in advance to any replies. The relevant code: // This is the function that is giving the segmentation fault. PyObject* ABC::doSomething(PyObject* image) { Mat m; pyopencv_to(image, m); // This line gives segmentation fault. // Some code to create cppObj from CPP library that uses OpenCV cv::Mat processedImage = cppObj->align(m); return pyopencv_from(processedImage); } The conversion functions taken from OpenCV's source follows. The conversion code gives segmentation fault at the commented line with "if (!PyArray_Check(o)) ...". static int pyopencv_to(const PyObject* o, Mat& m, const char* name = "<unknown>", bool allowND=true) { if(!o || o == Py_None) { if( !m.data ) m.allocator = &g_numpyAllocator; return true; } if( !PyArray_Check(o) ) // Segmentation fault inside PyArray_Check(o) { failmsg("%s is not a numpy array", name); return false; } int typenum = PyArray_TYPE(o); int type = typenum == NPY_UBYTE ? CV_8U : typenum == NPY_BYTE ? CV_8S : typenum == NPY_USHORT ? CV_16U : typenum == NPY_SHORT ? CV_16S : typenum == NPY_INT || typenum == NPY_LONG ? CV_32S : typenum == NPY_FLOAT ? CV_32F : typenum == NPY_DOUBLE ? CV_64F : -1; if( type < 0 ) { failmsg("%s data type = %d is not supported", name, typenum); return false; } int ndims = PyArray_NDIM(o); if(ndims >= CV_MAX_DIM) { failmsg("%s dimensionality (=%d) is too high", name, ndims); return false; } int size[CV_MAX_DIM+1]; size_t step[CV_MAX_DIM+1], elemsize = CV_ELEM_SIZE1(type); const npy_intp* _sizes = PyArray_DIMS(o); const npy_intp* _strides = PyArray_STRIDES(o); bool transposed = false; for(int i = 0; i < ndims; i++) { size[i] = (int)_sizes[i]; step[i] = (size_t)_strides[i]; } if( ndims == 0 || step[ndims-1] > elemsize ) { size[ndims] = 1; step[ndims] = elemsize; ndims++; } if( ndims >= 2 && step[0] < step[1] ) { std::swap(size[0], size[1]); std::swap(step[0], step[1]); transposed = true; } if( ndims == 3 && size[2] <= CV_CN_MAX && step[1] == elemsize*size[2] ) { ndims--; type |= CV_MAKETYPE(0, size[2]); } if( ndims > 2 && !allowND ) { failmsg("%s has more than 2 dimensions", name); return false; } m = Mat(ndims, size, type, PyArray_DATA(o), step); if( m.data ) { m.refcount = refcountFromPyObject(o); m.addref(); // protect the original numpy array from deallocation // (since Mat destructor will decrement the reference counter) }; m.allocator = &g_numpyAllocator; if( transposed ) { Mat tmp; tmp.allocator = &g_numpyAllocator; transpose(m, tmp); m = tmp; } return true; } static PyObject* pyopencv_from(const Mat& m) { if( !m.data ) Py_RETURN_NONE; Mat temp, *p = (Mat*)&m; if(!p->refcount || p->allocator != &g_numpyAllocator) { temp.allocator = &g_numpyAllocator; m.copyTo(temp); p = &temp; } p->addref(); return pyObjectFromRefcount(p->refcount); } My python test program: import pysomemodule # My python wrapped library. import cv2 def main(): myobj = pysomemodule.ABC("faces.train") # Create python object. This works. image = cv2.imread('61.jpg') processedImage = myobj.doSomething(image) cv2.imshow("test", processedImage) cv2.waitKey() if __name__ == "__main__": main()

    Read the article

  • Using background-attachment:fixed in safari on the ipad

    - by chris_bcn
    I'm looking to recreate an effect similiar to the popular science app. Basically have one big background image and then have HTML/CSS layer on top of that. When the user scrolls the content, then background-position of the image should remain in place, and not scroll. Obviously in a 'regular' browser I would use background-attachment:fixed, but this doesn't seem to work on the ipad. I know position:fixed doesn't work as you might expect according to safari spec - but is there any way of achieving this?

    Read the article

  • Rhythmbox 2.99.1 crashes when playing any song on Ubuntu 13.10

    - by John H
    Yesterday rhythmbox was running smoothly but today it crashes only a few seconds after I hit the play button, regardless of track. I've tried disabling plugins, re-installing rhythmbox via synaptics, clearing the library and the rhythmdb.xml-file and just adding one album. Still, it crashes. If I run the rhythmbox from the command line i get the following before I have to force quit: :~$ rhythmbox Failed to create secure directory (/run/user/1000/pulse): Permission denied Killed :~$ However, if i run rhythmbox via the command line as superuser it does work. But i get the following errors: sudo rhythmbox (rhythmbox:8335): Gtk-WARNING **: Failed to register client: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SessionManager was not provided by any .service files (rhythmbox:8335): IBUS-WARNING **: The owner of /home/john/.config/ibus/bus is not root! (rhythmbox:8335): Rhythmbox-WARNING **: Unable to grab media player keys: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SettingsDaemon was not provided by any .service files Traceback (most recent call last): File "/usr/lib/rhythmbox/plugins/rb/Loader.py", line 47, in _contents_cb (ok, contents, etag) = file.load_contents_finish(result) gi._glib.GError: Operation not supported Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gi/overrides/GLib.py", line 634, in return (lambda data: callback(*data), user_data) […] I'm running rhythmbox on a Lenovo e335 thikpad edge. I hope I've supplied enough information. Cheers -John

    Read the article

  • Python urllib2 Basic Auth Problem

    - by Simon
    I'm having a problem sending basic AUTH over urllib2. I took a look at this article, and followed the example. My code: passman = urllib2.HTTPPasswordMgrWithDefaultRealm() passman.add_password(None, "api.foursquare.com", username, password) urllib2.install_opener(urllib2.build_opener(urllib2.HTTPBasicAuthHandler(passman))) req = urllib2.Request("http://api.foursquare.com/v1/user") f = urllib2.urlopen(req) data = f.read() I'm seeing the following on the Wire via wireshark: GET /v1/user HTTP/1.1 Host: api.foursquare.com Connection: close Accept-Encoding: gzip User-Agent: Python-urllib/2.5 You can see the Authorization is not sent, vs. when I send a request via curl: curl -u user:password http://api.foursquare.com/v1/user GET /v1/user HTTP/1.1 Authorization: Basic =SNIP= User-Agent: curl/7.19.4 (universal-apple-darwin10.0) libcurl/7.19.4 OpenSSL/0.9.8k zlib/1.2.3 Host: api.foursquare.com Accept: */* For some reason my code seems to not send the authentication - anyone see what I'm missing? thanks -simon

    Read the article

  • Simple way to implement computer-go board in Java

    - by codingbear
    I want to make a simple Go board to design an Computer Go game. In a go game, you lie a "stone" (white or black) on a position where horizontal and vertical lines intersect. What are some simple ways to restrict users from placing their stones in other locations? Maybe I'm just not seeing a simple solution. EDIT I guess I should rephrase my question better: I want to know how to do the background image of Go board, so that I can lie my stones on the intersection of the horizontal and the vertical lines. I was thinking about getting a just regular Go board image, and when I'm actually rendering stones, I find right position of pixels to lie stones. However, that solution did not seem to be the best solution, since I need to worry about size of stone images and think about proportionality when I either expand or shrink the board window.

    Read the article

  • Removing a specific XML node in TIBCO BusinessWorks

    - by sangretu
    I have a "global variable" XML schema in TIBCO BusinessWorks. It's simpler than it looks - basically just a single repeatable node. Image: Tibco globals. (old URL redacted) Various processes in the system can update this list. Checking to see if they are listed is easy: $GetVariable/subscriber-list/subscriber = $_processContext/ns:ProcessContext/ProcessId Adding themselves to the list is pretty easy too, using a Set Variable activity (see bottom half of image) But how can a process remove itself from the list? I'm sure there's a type of mapping I can use to filter out the node I want and let the rest through?

    Read the article

  • System.Web.HttpException on asp:gridview pagination

    - by Carlos Muñoz
    I have the following <asp:gridview> with one one TemplateField. En each cell there is an image with a link and a text with a link. It has AllowPaging=True This is the gridview: <asp:GridView ID="gvExperiencias" runat="server" AllowPaging="True" GridLines="None" ShowHeader="False" AutoGenerateColumns="False" Width="650px" PageSize="4" OnDataBinding="gvExperiencias_DataBinding" OnPageIndexChanging="gvExperiencias_PageIndexChanging"> <PagerSettings Mode="NumericFirstLast" FirstPageImageUrl="~/images/fle_pag_izq.gif" LastPageImageUrl="~/images/fle_pag_der.gif" NextPageImageUrl="~/images/fle_pag_der.gif" PreviousPageImageUrl="~/images/fle_pag_izq.gif" Position="TopAndBottom" PageButtonCount="4" FirstPageText="" LastPageText="" NextPageText="" PreviousPageText=""></PagerSettings> <Columns> <asp:TemplateField> <ItemTemplate> <div id="it_0" class="new_solo_exp_ini"> <asp:HyperLink ID="a_0" runat="server" NavigateUrl='<%# "experiencia.aspx?cod_cod=" + Eval("tttb_articulo_relacion_0.ARTCOD_ARTREL") + "&pag=" + pag + "&grp=" + Eval("idiocod_cod_idi_0") + "&cod="+cod %>' Visible='<%# Eval("NotEmpty_0") %>'> <asp:Image ID="Image_0" runat="server" Height="88px" ImageUrl='<%# Eval("arigls_nom_img_0","~/ArchivosUsuario/1/1/Articulos/{0}") %>' Width="88px" CssClass="new_image_exp_ini" /> </asp:HyperLink> <div class="new_vineta_tit_exp_ini"> <asp:HyperLink ID="HyperLink_0" runat="server" NavigateUrl='<%# "experiencia.aspx?cod_cod=" + Eval("tttb_articulo_relacion_0.ARTCOD_ARTREL") + "&pag=" + pag + "&grp=" + Eval("idiocod_cod_idi_0") + "&cod="+cod %>' Text='<%# Bind("arigls_tit_0") %>'> </asp:HyperLink> </div> </div> </ItemTemplate> </asp:TemplateField> </Columns> <PagerStyle CssClass="new_pag_bajo_exp_ini" /> <RowStyle CssClass="new_fila_exp_ini" /> </asp:GridView> When I click the last button or the ... it goes to the corresponding page but when i click on a previous page i get the following errror: An Error Has Occurred Because A Control With Id $ContentPlaceHolder1$gvExperiencias$ctl01$ctl01' Could Not Be Located Or A Different Control Is assigned to the same ID after postback. If the ID is not assigned, explicitly set the ID property of controls that raise postback events to avoid this error. So the pager does not work correctly. I think it's because of the Image's Id that has to be generated dinamically but i don't know how to do it. Can someone help me?

    Read the article

  • Passing a SAFEARRAY from C# to COM

    - by SlavaGu
    I use 3rd party COM to find faces in a picture. One of the methods has the following signature, from SDK: long FindMultipleFaces( IUnknown* pIDibImage, VARIANTARG* FacePositionArray ); Parameters: pIDibImage[in] - The image to search. FacePositionArray[out]- The array of FacePosition2 objects into which face information is placed. This array is in a safe array (VARIANT) of type VT_UNKNOWN. The size of the array dictates the maximum number of faces for which to search. which translates into the following C# method signature (from metadata): int FindMultipleFaces(object pIDibImage, ref object pIFacePositions); Being optimistic I call it the following way but get an exception that the memory is corrupt. The exception is thrown only when a face is present in the image. FacePosition2[] facePositions = new FacePosition2[10]; object positions = facePositions; int faceCount = FaceLocator.FindMultipleFaces(dibImage, ref positions); What's the right way to pass SAFEARRAY to unmanaged code?

    Read the article

  • C# Confusing Results from Performance Test

    - by aip.cd.aish
    I am currently working on an image processing application. The application captures images from a webcam and then does some processing on it. The app needs to be real time responsive (ideally < 50ms to process each request). I have been doing some timing tests on the code I have and I found something very interesting (see below). clearLog(); log("Log cleared"); camera.QueryFrame(); camera.QueryFrame(); log("Camera buffer cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); Each time the log is called the time since the beginning of the processing is displayed. Here is my log output: [3 ms]Log cleared [41 ms]Camera buffer cleared [41 ms]Sx: 589 Sy: 414 [112 ms]Camera output acuired for processing The timings are computed using a StopWatch from System.Diagonostics. QUESTION 1 I find this slightly interesting, since when the same method is called twice it executes in ~40ms and when it is called once the next time it took longer (~70ms). Assigning the value can't really be taking that long right? QUESTION 2 Also the timing for each step recorded above varies from time to time. The values for some steps are sometimes as low as 0ms and sometimes as high as 100ms. Though most of the numbers seem to be relatively consistent. I guess this may be because the CPU was used by some other process in the mean time? (If this is for some other reason, please let me know) Is there some way to ensure that when this function runs, it gets the highest priority? So that the speed test results will be consistently low (in terms of time). EDIT I change the code to remove the two blank query frames from above, so the code is now: clearLog(); log("Log cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); The timing results are now: [2 ms]Log cleared [3 ms]Sx: 589 Sy: 414 [5 ms]Camera output acuired for processing The next steps now take longer (sometimes, the next step jumps to after 20-30ms, while the next step was previously almost instantaneous). I am guessing this is due to the CPU scheduling. Is there someway I can ensure the CPU does not get scheduled to do something else while it is running through this code?

    Read the article

  • Nice shadow effect in text (UISegmentedControl)

    - by Matthias
    Hi, I would like to bring some color to the texts of my UISegmentedControl. So, I've searched a bit about this topic, but it seems to be not possible out-of-the-box. But I found this nice blog post (link text), how to build an image out of a custom text and then assign it to the segemented control. Works fine, but the text in these created images do not have this nice little shadow effect as the original ones. So, does anyone know, how to create such a shadow effect? I guess, Apple does the same (building an image for the text) with the standard segmenented control. Thanks for your help. Regards Matthias

    Read the article

  • Windows 7 - Ubuntu 10.10 Dual Boot Partitioning Recommendation for HP Laptop OEM

    - by Denja
    Hi Linux Community, After been temporary impressed with the newb Windows 7 and after intensly using it I find my self struggling with the ever slow and buggy windows OS once again. It's Time to go with the Ubuntu/Linux way for a better and faster tomorrow. Unfortunately in my country most Users/Business use Windows based Systems. As a Computer technician i want to learn and use both Systems and possibly introduce New users to more affordable Linux Based Systems. For now I want to create dual-boot or even triple boot layouts on my laptop machine Here's the layout in use now: * (C:) Windows 7 system partition NTFS - 284,89GB (Primary,Boot,Pagefile,Dump) * HP_TOOLS system partition FAT32 - 99MB (Primary) * (D:) RECOVERY partition NTFS - 12,90GB (Primary) * SYSTEM partition NTFS 199MB (Primary) Here's the layout I want to make. * (C:) Windows 7 system partition NTFS - 60GB (Primary) (sda1) * (D:) Windows data partition (user files) NTFS - 60GB(Extended or Primary)(sda2);wanna share with Linux * Linux root Ext4 - 10GB (Primary)(sda3) * Linux swap swap- RAM size, 3GB (sda4) * Linux home Ext4- 164,9GB (Extended)(sda5) Question 1: Is the layout that i want to make correct as the Primary and Extended Partition concerns ? Question 2: Can I definitely get rid of SYSTEM Boot loader of windows? Question 3: If I get rid of HP_TOOLS and RECOVERY partition will it be a problem? Question 4: Based on my layout what is your suggestion for a Triple Boot layout for OSX or Puppy Linux? Thank you in advance for your advises and suggestions.

    Read the article

  • MkMapView setRegion animation prevents touch events on Annotation Views

    - by Vlad Gurovich
    Hi there! We have a MKmapView with a bunch of Image Annotation where each Image annotation responds to touch by overriding these methods of AnnotationView subclass: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event Our map region is updated using [MkMapView setRegion:animated:] whenever the new location is received and is far enough from the old location to make a difference. What I noticed is that if we set animated flag to YES the touches on our annotation are rarely detected(probably due to the fact that main thread is busy animating between two map regions. When we set animated flag to NO, everything is fine, but map transition may(or may not) become jerky. The question I have is whether this is an expected behavior of animated flag of [MkMapView setRegion:animated] function or whether there is a workaround for this issue. Thanks in advance

    Read the article

  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

    Read the article

  • Linear layout and custom dialog

    - by DixieFlatline
    The button doesn't show in this layout(code below),image and textview are shown. I tried using relative layout but that doesn't help either. I'm testing it on 1.5 emulator. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/neki" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" android:text="Some text " /> </LinearLayout> <Button android:id="@+id/gumbek" android:text="V redu" android:typeface="serif" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

    Read the article

  • jQuery selective hover

    - by Vitor
    Hello everyone, I'm trying to do a simple task with jQuery: I have a list of words which, when hovered, should fadeIn its corresponding image. For example: <a href="#" class="yellow">Yellow</a> <a href="#" class="blue">Blue</a> <a href="#" class="green">Green</a> <img src="yellow.jpg" class="yellow"> <img src="blue.jpg" class="blue"> <img src="green.jpg" class="green"> I'm currently doing it this way for each link/image: $('a.yellow').hover( function () { $('img.yellow').fadeIn('fast'); }, function () { $('img.yellow').fadeOut('fast'); }); The method above works fine, but as I'm still learning, I guess there's a better way to do that instead of repeating functions. Can anyone give me some light here? How can I improve this code?

    Read the article

  • Drawing performance with CGImageCreateWithJPEGDataProvider?

    - by Rnegi
    I've actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari class). Reasons for this is because the safari class while CAN render MJPEG natively, does not do so at the framerate I would like. So I tried drawing it natively, but I've come up with performance issues, namely a syncing issue between what I'm getting from the server and what I am able to draw onto the screen of the phone. (There should be a little lag, but the drift gets really bad, which is what I want to avoid). So I have a connection set up to my server and I do get the JPEGS. It's just data I insert into a NSMutableArray buffer CFMutableDataRef _t_data_ref = (CFMutableDataRef)[_buffer_array objectAtIndex:0]; //CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData (_cf_buffer_data); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(_t_data_ref); CGImageRef image = CGImageCreateWithJPEGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault); CGImageRef imgRef = image; CGContextDrawImage(context, CGRectMake(0, 17, 380, 285), imgRef); CGImageRelease(image); CGDataProviderRelease(imgDataProvider); please note this is the gist of my code, but it should summarize what I am trying to accomplish with regards to drawing. Also in order to get the framerate in sync, I had to detach a separate thread that sleeps X seconds and calls [self setNeedsDisplay]. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Top-level pool while(1) { //[NSThread sleepForTimeInterval:TIMER_REFRESH_VALUE]; //sleep(unsigned int ); usleep(MICRO_REFRESH_VALUE); if ([_buffer_array count] > 10) { //NSLog(@"stuff %d", [_buffer_array count]); //[self setNeedsDisplay]; [self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; } } [pool release]; // Release the objects in the pool. My buffer of jpeg data actually fills up quite quick, but I can't seem to actually consume what i'm getting at the same rate, actually much slower. Are there any documents that can describe what kind of performance tuning I can do to make it go faster when rendering the JPEG to the screen? Or am I kind of stuck here? Thanks!

    Read the article

< Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >