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  • MSMQ sending message problem... (c#)

    - by Paul
    My code : string _path = "mymachine\\Private$\\example"; // create a message queue object MessageQueue MQueue = new MessageQueue(_path); // create the message and set the base properties Message Msg = new Message("Messagem"); Msg.ResponseQueue = MQueue; Msg.Priority = MessagePriority.Normal; Msg.UseJournalQueue = true; Msg.Label = "gps1"; // send the message MQueue.Send(Msg); // close the mesage queue MQueue.Close(); No error, but nothing in my MessageQueue... Any help?

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  • *(char**) how to understand this construct?

    - by House.Lee
    recently, while reading former's code in my current project, I encounter the problems below: while implementing the Queue, my former wrote codes like this: while(uq->pHead) { char *tmp = uq->pHead; uq->pHead = *(char **)tmp; //... } the uq-pHead has definition like: typedef struct { char* pHead; //... } Queue; Well, I'm quite confused about the usage that "uq->pHead = *(char**)tmp" , could anyone explain it to me in detail? if we assume that *(uq-pHead) = 32(i.e. ' ') , *(char**)tmp would translate this into pointer-form, but...how could it make sense? Thanks a lot.

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  • Screenshot IE7 Javascript

    - by boje
    I have tried but i can get this to work with IE7 or Firefox 5.0. I know that google.com/plus have a nice feedback that works in IE7. http://html2canvas.hertzen.com/screenshots.html Is is using canvas but i have but plugins in all. I get a error i first line of this code: var preload = html2canvas.Preload(body, { "complete": function (images) { var queue = html2canvas.Parse(body, images); var canvas = $(html2canvas.Renderer(queue)); var finishTime = new Date(); $("#content").empty().append(canvas); // throwMessage('Screenshot created in '+ ((finishTime.getTime()-timer)/1000) + " seconds<br />",4000); } }); So if you have a zip file with a example that are working in IE7 or a example i will be more then happy.

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  • Courier Maildrop error user unknown. Command output: Invalid user specified

    - by cad
    Hello I have a problem with maildrop. I have read dozens of webs/howto/emails but couldnt solve it. My objective is moving automatically spam messages to a spam folder. My email server is working perfectly. It marks spam in subject and headers using spamassasin. My box has: Ubuntu 9.04 Web: Apache2 + Php5 + MySQL MTA: Postfix 2.5.5 + SpamAssasin + virtual users using mysql IMAP: Courier 0.61.2 + Courier AuthLib WebMail: SquirrelMail I have read that I could use Squirrelmail directly (not a good idea), procmail or maildrop. As I already have maildrop in the box (from courier) I have configured the server to use maildrop (added an entry in transport table for a virtual domain). I found this error in email: This is the mail system at host foo.net I'm sorry to have to inform you that your message could not be delivered to one or more recipients. It's attached below. For further assistance, please send mail to postmaster. If you do so, please include this problem report. You can delete your own text from the attached returned message. The mail system <[email protected]>: user unknown. Command output: Invalid user specified. Final-Recipient: rfc822; [email protected] Action: failed Status: 5.1.1 Diagnostic-Code: x-unix; Invalid user specified. ---------- Forwarded message ---------- From: test <[email protected]> To: [email protected] Date: Sat, 1 May 2010 19:49:57 +0100 Subject: fail fail An this in the logs May 1 18:50:18 foo.net postfix/smtpd[14638]: connect from mail-bw0-f212.google.com[209.85.218.212] May 1 18:50:19 foo.net postfix/smtpd[14638]: 8A9E9DC23F: client=mail-bw0-f212.google.com[209.85.218.212] May 1 18:50:19 foo.net postfix/cleanup[14643]: 8A9E9DC23F: message-id=<[email protected]> May 1 18:50:19 foo.net postfix/qmgr[14628]: 8A9E9DC23F: from=<[email protected]>, size=1858, nrcpt=1 (queue active) May 1 18:50:23 foo.net postfix/pickup[14627]: 1D4B4DC2AA: uid=5002 from=<[email protected]> May 1 18:50:23 foo.net postfix/cleanup[14643]: 1D4B4DC2AA: message-id=<[email protected]> May 1 18:50:23 foo.net postfix/pipe[14644]: 8A9E9DC23F: to=<[email protected]>, relay=spamassassin, delay=3.8, delays=0.55/0.02/0/3.2, dsn=2.0.0, status=sent (delivered via spamassassin service) May 1 18:50:23 foo.net postfix/qmgr[14628]: 8A9E9DC23F: removed May 1 18:50:23 foo.net postfix/qmgr[14628]: 1D4B4DC2AA: from=<[email protected]>, size=2173, nrcpt=1 (queue active) **May 1 18:50:23 foo.netpostfix/pipe[14648]: 1D4B4DC2AA: to=<[email protected]>, relay=maildrop, delay=0.22, delays=0.06/0.01/0/0.15, dsn=5.1.1, status=bounced (user unknown. Command output: Invalid user specified. )** May 1 18:50:23 foo.net postfix/cleanup[14643]: 4C2BFDC240: message-id=<[email protected]> May 1 18:50:23 foo.net postfix/qmgr[14628]: 4C2BFDC240: from=<>, size=3822, nrcpt=1 (queue active) May 1 18:50:23 foo.net postfix/bounce[14651]: 1D4B4DC2AA: sender non-delivery notification: 4C2BFDC240 May 1 18:50:23 foo.net postfix/qmgr[14628]: 1D4B4DC2AA: removed May 1 18:50:24 foo.net postfix/smtp[14653]: 4C2BFDC240: to=<[email protected]>, relay=gmail-smtp-in.l.google.com[209.85.211.97]:25, delay=0.91, delays=0.02/0.03/0.12/0.74, dsn=2.0.0, status=sent (250 2.0.0 OK 1272739824 37si5422420ywh.59) May 1 18:50:24 foo.net postfix/qmgr[14628]: 4C2BFDC240: removed My config files: http://lar3d.net/main.cf (/etc/postfix) http://lar3d.net/master.c (/etc/postfix) http://lar3d.net/local.cf (/etc/spamassasin) http://lar3d.net/maildroprc (maildroprc) If I change master.cf line (as suggested here) maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/lib/courier/bin/maildrop -d ${recipient} with maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/lib/courier/bin/maildrop -d vmail ${recipient} I get the email in /home/vmail/MailDir instead of the correct dir (/home/vmail/foo.net/info/.SPAM ) After reading a lot I have some guess but not sure. - Maybe I have to install userdb? - Maybe is something related with mysql, but everything is working ok - If I try with procmail I will face same problem... - What are flags DRhu for? Couldnt find doc about them - In some places I found maildrop line with more parameters flags=DRhu user=vmail argv=/usr/lib/courier/bin/maildrop -d $ ${recipient} ${extension} ${recipient} ${user} ${nexthop} ${sender} I am really lost. Dont know how to continue. If you have any idea or need another config file please let me know. Thanks!!!

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  • DNS lookups failing somewhere between firewall and router

    - by TessellatingHeckler
    we have a setup of ADSL line - Cisco 837 ADSL router - Zyxel ZyWall 35 firewall/NAT - Switch == Intel load balanced NICS in a server. It has been fine for years, suddenly DNS resolution stopped working on the server. No changes that I know of, so I can't work backwards from there. It was configured with the ISP's DNS servers, neither network device does DNS relaying. Wireshark shows the request go out but nothing comes back. The server networking stack seems OK though, because if we query an internal DNS server on a remote site, that works. I can logon to the Cisco, and DNS resolves OK from the command line. I can logon to the ZyWall, and DNS does not resolve from the command line. So the problem seems to be the firewall, patch cable or router, yes? On the router: interface Ethernet0 ip address aaa.bbb.ccc.ddd 255.255.255.ddd ip tcp adjust-mss 1450 hold-queue 100 out On the firewall: DNS server set to 8.8.8.8 (Google's), DNS traffic allowed LAN-WAN. What else should I look for? Update: Following This guide I've got traffic logging on the Cisco. I have also got access to a public DNS server which I can run tcpdump on to see things from the other side. And as per the below comments, I've tested with Dig and see that DNS over TCP works, and over UDP does not. Currently: DNS request from the server using TCP shows up in the firewall log, and in the Cisco log, and in tcpdump on the DNS server, the answer comes back, it works fine. DNS request from the server using UDP shows up in the firewall log, and in the Cisco log, does NOT show in tcpdump on the DNS server, times out. DNS request from the cisco (using UDP) does show up in tcpdump on the DNS server, answer received, works fine. Ping requests from the server and the cisco to the DNS server show up in tcpdump on the DNS server. DNS request from the server using UDP does show up on the firewall. Summary: TCP seems fine throughought. UDP works over the ADSL and to the Cisco, and it works from the server to the Cisco, but it doesn't cross the Cisco properly, it seems. I did see the Cisco showing as connected at 10Mb/full-duplex internally, and the firewall showing as 100Mb/full-duplex externally. I have forced the firewall to 10Mb and rebooted both devices. That seemed to help get UDP traffic (server-firewall-cisco) instead of (server-firewall), but did not fix it. Update: Sanitized Cisco config: version 12.2 no service pad service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname cisco ! logging queue-limit 100 enable secret 5 {password} enable password 7 {password} ! ip subnet-zero ip domain name example.org ip name-server {nameserver_IP} ! ! ip audit notify log ip audit po max-events 100 no ftp-server write-enable ! interface Ethernet0 ip address {Inside_public_IP} 255.255.255.248 ip tcp adjust-mss 1460 hold-queue 100 out ! interface ATM0 no ip address no atm ilmi-keepalive pvc 0/38 encapsulation aal5mux ppp dialer dialer pool-member 1 ! dsl operating-mode auto ! interface Dialer1 ip unnumbered Ethernet0 encapsulation ppp dialer pool 1 dialer idle-timeout 0 dialer persistent no cdp enable ppp chap hostname {ADSL_Username} ppp chap password 7 {ADSL_Password} ! ip classless ip route 0.0.0.0 0.0.0.0 Dialer1 no ip http server no ip http secure-server ! access-list 23 permit {IP} dialer-list 1 protocol ip permit no cdp run snmp-server enable traps tty ! {con, vty} end

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  • SQL SERVER – OLEDB – Link Server – Wait Type – Day 23 of 28

    - by pinaldave
    When I decided to start writing about this wait type, the very first question that came to my mind was, “What does ‘OLEDB’ stand for?” A quick search on Wikipedia tells me that OLEDB means Object Linking and Embedding Database. (How many of you knew this?) Anyway, I found it very interesting that this wait type was in one of the top 10 wait types in many of the systems I have come across in my performance tuning experience. Books On-Line: ????OLEDB occurs when SQL Server calls the SQL Server Native Client OLE DB Provider. This wait type is not used for synchronization. Instead, it indicates the duration of calls to the OLE DB provider. OLEDB Explanation: This wait type primarily happens when Link Server or Remove Query has been executed. The most common case wherein this wait type is visible is during the execution of Linked Server. When SQL Server is retrieving data from the remote server, it uses OLEDB API to retrieve the data. It is possible that the remote system is not quick enough or the connection between them is not fast enough, leading SQL Server to wait for the result’s return from the remote (or external) server. This is the time OLEDB wait type occurs. Reducing OLEDB wait: Check the Link Server configuration. Checking Disk-Related Perfmon Counters Average Disk sec/Read (Consistent higher value than 4-8 millisecond is not good) Average Disk sec/Write (Consistent higher value than 4-8 millisecond is not good) Average Disk Read/Write Queue Length (Consistent higher value than benchmark is not good) At this point in time, I am not able to think of any more ways on reducing this wait type. Do you have any opinion about this subject? Please share it here and I will share your comment with the rest of the Community, and of course, with due credit unto you. Please read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussion of Wait Stats in this blog is generic and varies from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • JRockit Virtual Edition Debug Key

    - by changjae.lee
    There are a few keys that can help the debugging of the JRVE env in console. you can type in each keys in JRVE console to see what's happening under the hood. key '0' : System information key '5' : Enable shutdown key '7' : Start JRockit Management Server (port 7091) key '8' : Statistics Counters key '9' : Full Thread Dump key '0' : Status of Debug-key Below is the sample out from each keys. Debug-key '1' pressed ============ JRockitVE System Information ============ JRockitVE version : 11.1.1.3.0-67-131044 Kernel version : 6.1.0.0-97-131024 JVM version : R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 Hypervisor version : Xen 3.4.0 Boot state : 0x007effff Uptime : 0 days 02:04:31 CPU : uniprocessor @2327 Mhz CPU usage : 0% ctx/s: 285 preempt/s: 0 migrations/s: 0 Physical pages : 82379/261121 (321/1020 MB) Network info : 10.179.97.64 (10.179.97.64/255.255.254.0) GateWay : 10.179.96.1 MAC address : 00:16:3e:7e:dc:78 Boot options : vfsCwd : /application/user_projects/domains/wlsve_domain mainArgs : java -javaagent:/jrockitve/services/sshd/sshd.jar -cp /jrockitve/jrockit/lib/tools.jar:/jrockitve/lib/common.jar:/application/patch_wls1032/profiles/default/sys_manifest_classpath/weblogic_patch.jar:/application/wlserver_10.3/server/lib/weblogic.jar -Dweblogic.Name=WlsveAdmin -Dweblogic.Domain=wlsve_domain -Dweblogic.management.username=weblogic -Dweblogic.management.password=welcome1 -Dweblogic.management.GenerateDefaultConfig=true weblogic.Server consLog : /jrockitve/log/jrockitve.log mounts : ext2 / dev0; posixLocale : en_US posixTimezone : Asia/Seoul posixEncoding : ISO-8859-1 Local disk : Size: 1024M, Used: 728M, Free: 295M ======================================================== Debug-key '5' pressed Shutdown enabled. Debug-key '7' pressed [JRockit] Management server already started. Ignoring request. Debug-key '8' pressed Starting stat recording Debug-key '8' pressed ========= Statistics Counters for the last second ========= dev.eth0_rx.cnt : 22 packets dev.eth0_rx_bytes.cnt : 2704 bytes dev.net_interrupts.cnt : 22 interrupts evt.timer_ticks.cnt : 123 ticks hyper.priv_entries.cnt : 144 entries schedule.context_switches.cnt : 271 switches schedule.idle_cpu_time.cnt : 997318849 nanoseconds schedule.idle_cpu_time_0.cnt : 997318849 nanoseconds schedule.total_cpu_time.cnt : 1000031757 nanoseconds time.system_time.cnt : 1000 ns time.timer_updates.cnt : 123 updates time.wallclock_time.cnt : 1000 ns ======================================= Debug-key '9' pressed ===== FULL THREAD DUMP =============== Fri Jun 4 08:22:12 2010 BEA JRockit(R) R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 "Main Thread" id=1 idx=0x4 tid=1 prio=5 alive, in native, waiting -- Waiting for notification on: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at jrockit/vm/Threads.waitForNotifySignal(JLjava/lang/Object;)Z(Native Method) at java/lang/Object.wait(J)V(Native Method) at java/lang/Object.wait(Object.java:485) at weblogic/t3/srvr/T3Srvr.waitForDeath(T3Srvr.java:919) ^-- Lock released while waiting: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at weblogic/t3/srvr/T3Srvr.run(T3Srvr.java:479) at weblogic/Server.main(Server.java:67) at jrockit/vm/RNI.c2java(IIIII)V(Native Method) -- end of trace "(Signal Handler)" id=2 idx=0x8 tid=2 prio=5 alive, in native, daemon Open lock chains ================ Chain 1: "ExecuteThread: '0' for queue: 'weblogic.socket.Muxer'" id=23 idx=0x50 tid=20 waiting for java/lang/String@0x630c588 held by: "ExecuteThread: '1' for queue: 'weblogic.socket.Muxer'" id=24 idx=0x54 tid=21 (active) ===== END OF THREAD DUMP =============== Debug-key '0' pressed Debug-keys enabled Happy Cloud Walking :)

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  • How to design a scalable notification system?

    - by Trent
    I need to write a notification system manager. Here is my requirements: I need to be able to send a Notification on different platforms, which may be totally different (for exemple, I need to be able to send either an SMS or an E-mail). Sometimes the notification may be the same for all recipients for a given platform, but sometimes it may be a notification per recipients (or several) per platform. Each notification can contain platform specific payload (for exemple an MMS can contains a sound or an image). The system need to be scalable, I need to be able to send a very large amount of notification without crashing either the application or the server. It is a two step process, first a customer may type a message and choose a platform to send to, and the notification(s) should be created to be processed either real-time either later. Then the system needs to send the notification to the platform provider. For now, I end up with some though but I don't know how scalable it will be or if it is a good design. I've though of the following objects (in a pseudo language): a generic Notification object: class Notification { String $message; Payload $payload; Collection<Recipient> $recipients; } The problem with the following objects is what if I've 1.000.000 recipients ? Even if the Recipient object is very small, it'll take too much memory. I could also create one Notification per recipient, but some platform providers requires me to send it in batch, meaning I need to define one Notification with several Recipients. Each created notification could be stored in a persistent storage like a DB or Redis. Would it be a good it to aggregate this later to make sure it is scalable? On the second step, I need to process this notification. But how could I distinguish the notification to the right platform provider? Should I use an object like MMSNotification extending an abstract Notification? or something like Notification.setType('MMS')? To allow to process a lot of notification at the same time, I think a messaging queue system like RabbitMQ may be the right tool. Is it? It would allow me to queue a lot of notification and have several worker to pop notification and process them. But what if I need to batch the recipients as seen above? Then I imagine a NotificationProcessor object for which I could I add NotificationHandler each NotificationHandler would be in charge to connect the platform provider and perform notification. I can also use an EventManager to allow pluggable behavior. Any feedbacks or ideas? Thanks for giving your time. Note: I'm used to work in PHP and it is likely the language of my choice.

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  • Internal Mutation of Persistent Data Structures

    - by Greg Ros
    To clarify, when I mean use the terms persistent and immutable on a data structure, I mean that: The state of the data structure remains unchanged for its lifetime. It always holds the same data, and the same operations always produce the same results. The data structure allows Add, Remove, and similar methods that return new objects of its kind, modified as instructed, that may or may not share some of the data of the original object. However, while a data structure may seem to the user as persistent, it may do other things under the hood. To be sure, all data structures are, internally, at least somewhere, based on mutable storage. If I were to base a persistent vector on an array, and copy it whenever Add is invoked, it would still be persistent, as long as I modify only locally created arrays. However, sometimes, you can greatly increase performance by mutating a data structure under the hood. In more, say, insidious, dangerous, and destructive ways. Ways that might leave the abstraction untouched, not letting the user know anything has changed about the data structure, but being critical in the implementation level. For example, let's say that we have a class called ArrayVector implemented using an array. Whenever you invoke Add, you get a ArrayVector build on top of a newly allocated array that has an additional item. A sequence of such updates will involve n array copies and allocations. Here is an illustration: However, let's say we implement a lazy mechanism that stores all sorts of updates -- such as Add, Set, and others in a queue. In this case, each update requires constant time (adding an item to a queue), and no array allocation is involved. When a user tries to get an item in the array, all the queued modifications are applied under the hood, requiring a single array allocation and copy (since we know exactly what data the final array will hold, and how big it will be). Future get operations will be performed on an empty cache, so they will take a single operation. But in order to implement this, we need to 'switch' or mutate the internal array to the new one, and empty the cache -- a very dangerous action. However, considering that in many circumstances (most updates are going to occur in sequence, after all), this can save a lot of time and memory, it might be worth it -- you will need to ensure exclusive access to the internal state, of course. This isn't a question about the efficacy of such a data structure. It's a more general question. Is it ever acceptable to mutate the internal state of a supposedly persistent or immutable object in destructive and dangerous ways? Does performance justify it? Would you still be able to call it immutable? Oh, and could you implement this sort of laziness without mutating the data structure in the specified fashion?

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  • Is throwing an error in unpredictable subclass-specific circumstances a violation of LSP?

    - by Motti Strom
    Say, I wanted to create a Java List<String> (see spec) implementation that uses a complex subsystem, such as a database or file system, for its store so that it becomes a simple persistent collection rather than an basic in-memory one. (We're limiting it specifically to a List of Strings for the purposes of discussion, but it could extended to automatically de-/serialise any object, with some help. We can also provide persistent Sets, Maps and so on in this way too.) So here's a skeleton implementation: class DbBackedList implements List<String> { private DbBackedList() {} /** Returns a list, possibly non-empty */ public static getList() { return new DbBackedList(); } public String get(int index) { return Db.getTable().getRow(i).asString(); // may throw DbExceptions! } // add(String), add(int, String), etc. ... } My problem lies with the fact that the underlying DB API may encounter connection errors that are not specified in the List interface that it should throw. My problem is whether this violates Liskov's Substitution Principle (LSP). Bob Martin actually gives an example of a PersistentSet in his paper on LSP that violates LSP. The difference is that his newly-specified Exception there is determined by the inserted value and so is strengthening the precondition. In my case the connection/read error is unpredictable and due to external factors and so is not technically a new precondition, merely an error of circumstance, perhaps like OutOfMemoryError which can occur even when unspecified. In normal circumstances, the new Error/Exception might never be thrown. (The caller could catch if it is aware of the possibility, just as a memory-restricted Java program might specifically catch OOME.) Is this therefore a valid argument for throwing an extra error and can I still claim to be a valid java.util.List (or pick your SDK/language/collection in general) and not in violation of LSP? If this does indeed violate LSP and thus not practically usable, I have provided two less-palatable alternative solutions as answers that you can comment on, see below. Footnote: Use Cases In the simplest case, the goal is to provide a familiar interface for cases when (say) a database is just being used as a persistent list, and allow regular List operations such as search, subList and iteration. Another, more adventurous, use-case is as a slot-in replacement for libraries that work with basic Lists, e.g if we have a third-party task queue that usually works with a plain List: new TaskWorkQueue(new ArrayList<String>()).start() which is susceptible to losing all it's queue in event of a crash, if we just replace this with: new TaskWorkQueue(new DbBackedList()).start() we get a instant persistence and the ability to share the tasks amongst more than one machine. In either case, we could either handle connection/read exceptions that are thrown, perhaps retrying the connection/read first, or allow them to throw and crash the program (e.g. if we can't change the TaskWorkQueue code).

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  • Is there or why not having a ruby technology specification similar to Java's JSR?

    - by romeu.hcf
    I think on a community portal where specifications are made, documented and specified to reference libraries and systems implementation. An example: A specification for Message Queue where redis clients, for instance, could implement it and where the libraries could be validated by the specification's test suite. Redic, redis-rb, hiredis, redis-connection-pool, redis-namespace should all implement this specification. This way, being easily replaced.

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  • Mp3s synced on Ubuntu One not showing up under artist or album

    - by Simon
    I have synced approximately 10GB of music with U1 over the last 48 hours. Nearly everything appears OK: the songs are tagged correctly, I can queue and play them. However, with the exception of a few that I uploaded first, all of them don't appear under Artist or Album and I can't use the search to find them. I can only find them under Song. Am I just being impatient and U1 just needs time to index these mp3s, or is something wrong?

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  • Microsoft Interview Preparation

    - by Manish
    I have 8 years of java background. Need help in identifying topics I need to prepare for Microsoft interview. I need to know how many rounds Microsoft will have and what all things these rounds consist of. I have identified the following topics. Please let me know if I need to prepare anything else as well. Arrays Linked Lists Recursion Stacks Queue Trees Graph -- What all I should prepare here Dynamic Programming -- again what all I need to prepare Sorting, Searching String Algos

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • How can I achieve strong typing with a component messaging system?

    - by Vaughan Hilts
    I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out the data I want. I also considered using a dictionary. I see a lot of information on this, but they all involve a lot of casting and guessing. Is there any way to do this elegantly and keep strong typing on my messages?

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  • Criteria for selecting timeout value?

    - by stijn
    Situation: a piece of software reads frames of data from a file in a seperate thread and puts it on a queue, emptied by another thread. That second thread periodically checks on the queue and fails rather gracefully, by showing an error message stating the read timed out, if no data is available within a certain amount of time. Initially this timeout was set to 200mSec. There was no real reasoning behind that constant though, but it worked fine. We measured on a couple of machines and for large data frames, larger than what would be used by customers, a read took like 20mSec whith no other load on the machine. However one customer now gets timeout errors now and then (on the second try all is fine, probably the file is in cache or the virus scanner leaves it alone). The programmers are like 'well, yeah, but that customer's machine is full of cruft, virus scanners, tons of unneeded background processes etc'. Of course the customer is like 'hey this should just work, shouldn't it'? While the programers have a point, since the software is heavy enough to validate the need for a dedicated machine, that does not make the customer happy. Increasing the timeout to 2 seconds, for example, solves the problem. But I'd like to make a proper decision now instead of just randomly pick some magic constant that is probably ok in 99% of cases. What criteria should be used for that? We could just pick a large number, but that feels wrong. (and then we end up with a program that has the horrible bahaviour of hanging when trying to read from a disconnected drive for instance, whereas we'd rather make it show an error right away). Or we could make the timeout value a user setting, but then we need to ducument it clearly and even then not all customers are tech savy enough to really understand what it does. Or we could try and wait until another customer reports timeouts and increase the value again. And again. Until we find something ok for 99.99% of the cases.. Any good practice for this type of situation?

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  • Why is MaybeChannelBound callable?

    - by William Payne
    The Queue class in the python kombu library inherits from MaybeChannelBound, which in turn implements the call method (making it callable). The call() method itself is a thin wrapper around the bind() method. It is not clear why this was done, as calling the bind() method seems (to my simple mind, at least) to be clearer and more descriptive of the intent of the function. Why would somebody use the call() method in a situation like this?

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  • XNA move from start position to target position exactly in 3D

    - by robasaurus
    If I have a list of positions that map out a path a character should follow. What would be the best way to move at a constant speed to each position making sure the character lands exactly at each position before moving onto the next? For example the character is at position A, we then queue up position B and position C. The character cannot move towards position C until it reaches position B exactly. It would be great if the solution worked at slower frame rates/update speeds as well.

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • ????????WebLogic Server - Enterprise Grid Messaging |WebLogic Channel|??????

    - by ???02
    WebLogic Server????????????????????????????Enterprise Grid Messaging?????????? ?? ????????????????????????????????????????????????WebLogic Server?Java EE?JMS???JMS????????????JMS???????????????????????????????????????????????????????????????????????????????11gR1???Enterprise Grid Messaging????Oracle Advanced Queuing?Oracle RAC???????????????? ?????Enterprise Grid Messaging????????????????????????? ????¦WebLogic JMS????¦JMS??¦?????????¦?????????¦?????????????????¦Advanced Queue???? ???????????????????????????http://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11g-egm-201107-otn-sc-439529-ja.pdf

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  • Access to message queuing system is denied MSMQ?

    - by user1401694
    My problem is a little confusing. I have 2 servers (Windows Server 2008 R2) with MSMQ installed and I want to use Server B to consume a MessageQueue on Server A. When I try to Receive it always throws a message error: "Access to message queuing system is denied.". IP between them. Server A: 172.31.23.130 Server B: 172.31.23.195 FormatName:Direct=TCP:172.31.23.195\private$\queuesource (It's working for Sends) I can ping each server from the other; The firewall is disabled; The "queuesource" has Full Control to "Everyone", "Anonymous Logon", "Network", "Network Services"; Journal is disabled; Authentication is ok; The queue is Transactional. My code in .Net C# is basically like this: MessageQueue _sourceQueue = new MessageQueue(); _sourceQueue.Path = "FormatName:Direct=TCP:172.31.23.195\private$\queuesource"; _sourceQueue.Receive(); // << here throw an exception. Actually I'm using the Private Queue only to avoid Active Directory's problems. For example, if the server DNS fail all network fail. I don't know what do anymore.

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