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  • How can I output the fitted values?

    - by zenbomb
    Sorry if this is a novice question, but I don't understand it. I am fitting a sigmoid curve to my data with glm(). This works, I can plot the output and I see a nice sigmoid curve. However, how do I get R to return the final values it has fit? As I understand it, R fits the data to logit(y) = b0 + b1x, but when I do > summary(glm.out) I only get Call: glm(formula = e$V2 ~ e$V1, family = binomial(logit), data = e) Deviance Residuals: 1 2 3 4 5 6 7 -0.00001 -0.06612 -0.15118 -0.34237 0.20874 0.08724 -0.19557 Coefficients: Estimate Std. Error z value Pr(>|z|) (Intercept) -24.784 20.509 -1.208 0.227 e$V1 2.073 1.725 1.202 0.229 (Dispersion parameter for binomial family taken to be 1) Null deviance: 4.60338 on 6 degrees of freedom Residual deviance: 0.23388 on 5 degrees of freedom AIC: 5.8525 Number of Fisher Scoring iterations: 8 How do I get b0 and b1?

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  • Crystal Reports: Cannot insert some fields from Field Explorer to Report

    - by zdhacz
    I have an existing report (Crystal Reports 11) that is based on two Oracle views. I have made 'Verify database' already, it's done and up to date. My problem is that I can insert some fields to report but some other I cannot. For example: field Name (string(35)) is ok, but similar field Compamy (string(20)) I cannot insert to Report. Drag&drop does not work and small button "Insert to Report" in Field Explorer is disabled too. Next symptom: when I try to use functionless field (e.g. Company) in Record Selection Formula Editor, Crystal Reports crash. There is any way how to add these fields into Report? Thanks

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  • Math - Convert Arbitrary Length to Range From -1.0 to 1.0?

    - by TheDarkIn1978
    how can i convert a length into a range of -1.0 to 1.0? example: my stage is 440px in length and accepts mouse events. i would like to click in the middle of the stage, and rather than an output of X = 220, i'd like it to be X = 0. similarly, i'd like the real X = 0 to become X = -1.0 and the real X = 440 to become X = 1.0. i don't have access to the stage, so i can't simply center-register it, which would make this process a lot easier. also, it's not possible to dynamically change the actual size of my stage, so i'm looking for a formula that will translate the mouse's real X coordinate of the stage to evenly fit within a range from -1 to 1.

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  • Distance between a line and a point in Objective-C ?

    - by micropsari
    Hello, I have 2 class : // point : (x, y) @interface ICPoint : NSObject { NSInteger x; NSInteger y; } // line : y= ax + b @interface ICLine : NSObject { float a; float b; } and this method: // return the distance between a line and a point -(NSInteger) distance:(ICPoint *)point { return fabs(-a*point.x +point.y - b) / sqrt(a*a + 1); } The formula seems right (based on wikipedia), but the results are wrong... why ? Thanks !

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  • Convert arbitrary length to a value between -1.0 a 1.0?

    - by TheDarkIn1978
    How can I convert a length into a value in the range -1.0 to 1.0? Example: my stage is 440px in length and accepts mouse events. I would like to click in the middle of the stage, and rather than an output of X = 220, I'd like it to be X = 0. Similarly, I'd like the real X = 0 to become X = -1.0 and the real X = 440 to become X = 1.0. I don't have access to the stage, so i can't simply center-register it, which would make this process a lot easier. Also, it's not possible to dynamically change the actual size of my stage, so I'm looking for a formula that will translate the mouse's real X coordinate of the stage to evenly fit within a range from -1 to 1.

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  • Calculating the angle between two points

    - by kingrichard2005
    I'm currently developing a simple 2D game for Android. I have a stationary object that's situated in the center of the screen and I'm trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the point that the user taps on. I'm using the formula outlined in this forum: How to get angle between two points? -It says as follows "If you want the the angle between the line defined by these two points and the horizontal axis: double angle = atan2(y2 - y1, x2 - x1) * 180 / PI;". -I implemented this, but I think the fact the I'm working in screen coordinates is causing a miscalculation, since the Y-coordinate is reversed. I'm not sure if this is the right way to go about it, any other thoughts or suggestions are appreciated.

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  • Centre of a circle that intersects two points

    - by Jason
    Given two points in a 2D plane, and a circle of radius r that intersects both of those points, what would be the formula to calculate the centre of that circle? I realise there would two places the circle can be positioned. I would want the circle whose centre is encountered first in a clockwise direction when sweeping the line that joins the two points around one of those points, starting from an arbitrary angle. I guess that is the next stage in my problem, after I find an answer for the first part. I'm hoping the whole calculation can be done without trigonometry for speed. I'm starting with integer coordinates and will end with integer coordinates, if that helps.

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  • Is there a way to hide a row or column in excel without using VBA?

    - by AJ
    I know of several approaches using a macro (VBA) to show/hide columns and rows in Excel, but I cannot figure out or find a way to do this using either a formula or conditional formatting. Of particular interest is Excel 2007 - but I'd be curious to know if someone has managed to do it in any version of Excel. For those who want background, I have a spread of data with dates across the top and labels down the first column. I would like to specify a date window (on another sheet) as two cells with drop down dates (months) which would then show/hide the appropriate columns on the data sheet.

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  • How to add Transparency information to a HEX color code?

    - by TK123
    I have to modify some code and the previous developer left this comment: color: color, // e.g. '#RRGGBBFF' - Last 2 digits are alpha information On the page there is a color picker that let's the user change text color. It gives HEX values like so: #RRGGBB And there is a slider that allows the user to change a text's transparency. It runs from 0.1 to 1 Somehow I need to get a 2 digit letter from this transparency amount and append it to the HEX value for it to work. Does anyone know how to append Alpga information to HEX color codes? What is the math formula for it? I guess the question can also be answered if anyone knows how to concert RGBA color values with transparency into HEX: rgba(255, 255, 255, 0.6)

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  • How do I get points on a curve in PHP with log()?

    - by Erick
    I have a graph I am trying to replicate: I have the following PHP code: $sale_price = 25000; $future_val = 5000; $term = 60; $x = $sale_price / $future_val; $pts = array(); $pts[] = array($x,0); for ($i=1; $i<=$term; $i++) { $y = log($x+0.4)+2.5; $pts[] = array($i,$y); echo $y . " <br>\n"; } How do I make the code work to give me the points along the lower line (between the yellow and blue areas)? It doesn't need to be exact, just somewhat close. The formula is: -ln(x+.4)+2.5 I got that by using the Online Function Grapher at http://www.livephysics.com/ Thanks in advance!!

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  • Will the next iPhone Simulator be able to simulate the high resolution of iPhone 4?

    - by dontWatchMyProfile
    As a follow-up to this question, the next one is: Will we be able to simulate our interfaces how they look on the new high resolution display, even without owning an iPhone 4? I guess that there is a formula that we can use to calculate the exact needed distance between our monitors and our eyes, to achieve the exact same visual effect of the Retina Display. This would help a lot to get things right. The first thing we need is an high resolution iPhone Simulator. I can't get any sleep until I know.

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • Excel isn't reading sql exported csv properly

    - by mhopkins321
    I have a batch file that calls sqlcmd to run a command and then export the data as a csv. When viewed in a cell the trasancted date for example shows 35:30.0 but if you click on it the formula bar shows 1/1/1900 2:45:00 PM. I need the full timestamp to show in the cell. Any ideas? The batch file is the following sqlcmd -S server -U username -P password -d database -i "D:\path\sqlScript.sql" -s "," > D:\path\report.csv -I -W -k 1 The script is the following. Now I currently have them cast as varchars, but that's simply because i've tried to change it a bit. Varchar doesn't work either. SET NOCOUNT ON; select top(10)BO.Status, cast(tradeDate AS varchar) AS Trade_Date, CAST(closingTime AS varchar) AS Closing_Time, CAST(openingTime AS varchar) AS openingTime FROM GIANT COMPLICATED JOINS OF ALL SORTS OF TABLES

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  • Sum variable range of cells using "today's" date as starting point.

    - by Jason
    How do you sum a variable range of cells based upon today's date in MS Excel 2003. Spreadsheet format: Variable range = # of days to sum Date range = listed in row 1, 1 day per cell (example A1=1/1/10, B1=1/2/10, C1=1/3/10....) Numbers to be summed - listed in row 2, X number per cell (example A2=8, B2=6, C2=1.....) example problem: IF variable range = 2 & Current Date = 1/2/10 then...Sum(b2:c2)=7 I am able to sum the entire row based upon current date using the following formula but am not able to add the variable range to the sum function. =SUMIF(A1:C1,"="&TODAY(),A2:C2)

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  • Generating a perfectly distributed grid from array

    - by zath
    I'm looking for a formula or rule that will allow me to distribute n characters into a n*n grid with as perfect of a distribution as possible. Let's say we have an array of 5 characters, A through E. Here's an example of how it definitely shouldn't turn out: A B C D E B C D E A C D E A B D E A B C E A B C D The pattern is very clear here, it doesn't look "random". It would look better this way: A B C D E D E A B C B C D E A E A B C D C D E A B What I basically did here was place the A B C D E on the first row, then shift it by 2 on the second row, by 4 on the third row, 1 on the fourth row and 3 on the fifth row. Compared to the very bad example, this one shows no clear pattern. Though I'm certainly hoping there is a pattern, so I can use it to calculate not only small arrays such as this one, but arrays of any size. Any ideas as to how this can be accomplished?

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  • Converting between square and rectangular pixel co-ordinates

    - by FlyboyUtah
    I'm new at using transforms and this type of math, and would appreciate some direction solving my coding problem. I'm writing in XCode for the iphone, and am working with CGraphics. Problem: In Xcode, I want to draw curves, lines and so on it's screen of of square pixels. Then convert those points, as close as possible, into non-square pixel sysem. For example if the original coordinate system is 500 x 500 pixels that are displayed on square screen of 10 by 10 inchs I draw a round circle with the circle formula. It looks round, and all is well. Now, I draw the same circle on a second 10 x 10 inch screen that is 850 pixels by 500 pixels. Without changing the coordinates, the same circle formual displays something that looks like an egg. How can I draw the circle on the second screen in a different coordinate system? And in addition, I need to access the set of points x,y system individually. s

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  • Computed Column with relationships

    - by Sethery
    I have a table, MapLocation, which has a column and two relationships with tables that have a field that really need to be displayed as a single concatenated value. I was thinking this was a perfect case for a computed column, but not sure how to go about it. MapLocation MaoNo Section _____________________ _____________________ _____________________ MapNoId MapNoId SectionId SectionId MapNumber (int) Section (int) Identifier (nvarchar) LocationName (nvarchar) LocationName = "MapNUmber - SectionNumber - Identifier" ex: 20 - 03 - SW4 How would I write that? I haven't done much with computed columns or concatenating in SQL. Edit: I need an actual computed column that is automatically updated, im looking for the formula. Or is this more of a function/trigger? Its possible, I certainly barely know what I'm doing. The idea is that I dont want to have to do two more server calls and concatenate these values client side.

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  • Calculating a parabola: What am I doing wrong? [closed]

    - by Nils
    I was following this thread and copied the code in my project. Playing around with it turns out that it seems not to be very precise. Recall the formula: y = ax^2 + bx +c Since the first given point I have is at x1 = 0, we already have c=y1 . We just need to find a and b. Using: y2 = ax2^2 + bx2 +c y3 = ax3^2 + bx3 +c Solving the equations for b yields: b = y/x - ax - cx Now setting both equations equal to each other so b falls out y2/x2 - ax2 - cx2 = y3/x3 - ax3 - cx3 Now solving for a gives me: a = ( x3*(y2 - c) + x2*(y3 - c) ) / ( x2*x3*(x2 - x3) ) (is that correct?!) And then using again b = y2/x2 - ax2 - cx2 to find b. However so far I haven't found the correct a and b coeffs. What am I doing wrong?

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  • formatting and converting in java

    - by mike_hornbeck
    I have few small basic problems : How to format : int i = 456; to give output : ""00000456" ? I've tried %08d but it's not working. Next thing is a problem with conversion and then formatting. I have side and height of triangle, let's say int's 4,7, and 7 is the height. From formula for field we know that F=1/2(a*h). So how to get F as float, with precision up to 10 places ? float f = a*h; works fine, but multiplying it by 0.5 gives error and by 1/2 returns 0.

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  • Calculating toolbar icon width

    - by TheWzrdOz
    I am building an RDP client and I have toolbar that shows the running applications, same as the Windows toolbar. I need to support dual monitors, so my questions are 1) How do I detect that there is more than one monitor and 2) Is there a formula for calculating the width of the icons on the toolbar? I know that at the start, the width is not dependent on the number of monitors, and is always the same size. What does change is the number of icons I can display before I must start "shrinking" their width, and it will depend on the screen resolution as well. Any ideas?

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  • Is this time related process accounting stats gathering appropriate?

    - by Ceko Cakata
    Based on sys/acct.h (V1, not V3) I need to gather some user usage statistics based on a parser that parser the acct file line by line. The parser will run and parse the entire file every N seconds and I need to gather user statistics accumulated since the last run (N seconds back). I'm not sure what will be the most appropriate way to do it based on the info provided by sys/acct.h. Maybe something like this: if ((ac_btime + ac_etime) < (current_time - N)) { gather; } Also comp_t is said to be "floating-point value consisting of a 3-bit, base-8 exponent, and a 13-bit mantissa", but I think u_int16_t is just a unsigned short int. Should I be converting it to long it with the provided formula or not?

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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  • Calculating color shades

    - by matejv
    I have the next problem. I have a base color with couple of different shades of that color. Example: Base color: #4085c5 Shade: #005cb1 Now, I have a different color (let's say #d60620), but no shades of it. From the color I would like to calculate shades, that have similar difference as colors mentioned in first paragraph. First I tried calculating difference of RGB elements and applying them to second color, but the result was not like I expected to be. Than I tried with converting color to HSV, reading saturation value and applying the difference to second color, but again the resulting color was still weird. The formula was something like: (HSV(BaseColor)[S] - HSV(Shade)[S]) + HSV(SecondColor)[H] Does anyone know how this problem could be solved? I know I am doing something wrong, but I don't know what. :)

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  • How to find distance between two geopoints in c using calculateDistance(const CWaypoint& wp)

    - by Harsha
    void getAllDataByPointer(string *pname,double *platitude, double *plongitude); void getAllDataByReference(string &pname,double &platitude, double &plongitude); double calculateDistance(const CWaypoint& wp); void print(int format); bool less(const CWaypoint& wp_right); CWaypoint add(const CWaypoint& wp_right); These are the functions I am using. I have the values as output but how to call the latitude values of two different cities so that I can use the following formula distance = ERADIUS * (acos(sin(latitude_1)*sin(latitude_2) + cos(latitude_1) * cos(latitude_2)*cos(longitude_2 - longitude_1)));

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  • Pixel Shader, YUV-RGB Conversion failing

    - by TomTom
    I am tasked with playing back a video hthat comes in in a YUV format as an overlay in a larger game. I am not a specialist in Direct3d, so I am struggling. I managed to get a shader working and am rendering 3 textures (Y, V, U). Sadly I am totally unable to get anything like a decent image. Documentation is also failing me. I am currently loading the different data planes (Y,V,U) in three different textures: m_Textures = new Texture[3]; // Y Plane m_Textures[0] = new Texture(m_Device, w, h, 1, Usage.None, Format.L8, Pool.Managed); // V Plane m_Textures[1] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); // U Plane m_Textures[2] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); When I am rendering them as R, G and B respectively with the following code: float4 Pixel( float2 texCoord: TEXCOORD0) : COLOR0 { float y = tex2D (ytexture, texCoord); float v = tex2D (vtexture, texCoord); float u = tex2D (utexture, texCoord); //R = Y + 1.140 (V -128) //G = Y - 0.395 (U-128) - 0.581 (V-128) //B = Y + 2.028 (U-128) float r = y; //y + 1.140 * v; float g = v; //y - 0.395 * u - 0.581 * v; float b = u; //y + 2.028 * u; float4 result; result.a = 255; result.r = r; //clamp (r, 0, 255); result.g = g; //clamp (g, 0, 255); result.b = b; //clamp (b, 0, 255); return result; } Then the resulting image is - quite funny. I can see the image, but colors are totally distorted, as it should be. The formula I should apply shows up in the comment of the pixel shader, but when I do it, the resulting image is pretty brutally magenta only. This gets me to the question - when I read out an L8 texture into a float, with float y = tex2D (ytexture, texCoord); what is the range of values? The "origin" values are 1 byte, 0 to 255, and the forum I have assumes this. Naturally I am totally off when the values returned are somehow normalized. My Clamp operation at the end also will fail if for example colors in a pixel shader are normalized 0 to 1. Anyone an idea how that works? Please point me also to documentation - I have not found anything in this regard.

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