Search Results

Search found 1999 results on 80 pages for 'nathan wall'.

Page 43/80 | < Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >

  • Detect Open Space in Farseer

    - by Tom G
    I'm working on a 2D platformer using XNA and Farseer. I would like the player's character to be able to grab and climb up ledges. Detecting a collision between the player and the side of a wall is simple enough with the OnCollision delegate, but I have to admit I'm a bit stumped on how to detect that there's enough clearance for the PC to mount the ledge. Essentially, I want to ensure there's an appropriately sized rectangle above and to the left or right of the PC (depending on their direction) and I'm not sure how I would check for such a space. Any suggestions on how to determine there is nothing in the simulated world within some bounding rectangle?

    Read the article

  • Sharing a mounted Truecrypt volume via Samba

    - by user10492
    Been banging my head against the wall on this one for a while. I have an encrypted (via truecrypt) partition on a drive. In windows, I mount it locally and share it on my local network. I'm trying to do the same in Ubuntu 10.10 but am running into permission issues. The tc volume has funny permissions and I just can't seem to figure out a way to access it (unsecurely of course) over my network. Other non-tc volume shares work just fine. To recap, I mount a truecrypt volume in Ubuntu and set up a samba share as normal. The share shows up on my local network but accessing it gives 'permission denied'. Mounting as a network drive using a password does not seem to work either. Any insight would be greatly appreciated.

    Read the article

  • How can I get accurate collision resolution on the corners of rectangles?

    - by ssb
    I have a working collision system implemented, and it's based on minimum translation vectors. This works fine in most cases except when the minimum translation vector is not actually in the direction of the collision. For example: When a rectangle is on the far edge on any side of another rectangle, a force can be applied, in this example down, the pushes one rectangle into the other, particularly a static object like a wall or a floor. As in the picture, the collision is coming from above, but because it's on the very edge, it translates to the left instead of back up. I've searched for a while to find an approach but everything I can find deals with general corner collisions where my problem is only in this one limited case. Any suggestions?

    Read the article

  • EAIESB OSB poster

    - by JuergenKress
    Our friends at eaiesb published their next poster. If you work on an OSB project and you have some space at your office print it and pin it at your wall: SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress,OSB poster

    Read the article

  • how can I contact Google about a domain misuse?

    - by questy
    I was trying to add a newer domain of mine to my existing Google Apps account with an already set primary domain. Google Apps then returns the message that the domain is already in use by another account. I tried finding a way to contact Google, but they have a wall up preventing anyone with an original Apps account from calling them. There's a help page saying to try retrieving the password, but how is that even possible? I don't know the email address of the owner of the Apps account using my domain, and I don't know his/her name on the account, so I can't complete the form for retrieving any of the information. Google Productforums is always a dead end. Does anyone here know how to force a removal of a domain on Google Apps from someone that doesn't own it?

    Read the article

  • Forbes.com: Oracle's message is Loud & Clear – “We’ve Got The Cloud”

    - by Cinzia Mascanzoni
    In a two-part series on Oracle's cloud strategy, Bob Evans reports on the October 4 meeting where Wall Street analysts questioned Mark Hurd and Safra Catz about the company's positioning for the shift to cloud computing. Access the article and read the Q&A exchanges between the analysts and Hurd and Catz. And then check out Bob's related Forbes.com piece "The Dumbest Idea of 2013," in response to the preposterous chatter that Larry Ellison and Oracle don't "get" the cloud. His powerful six-point argument unravels our competitors' spin. Go to the two-part strategy article. Read the "Dumbest Idea." Follow Bob on Twitter as he frequently updates his Oracle Voice column on Forbes.com.

    Read the article

  • Facebook Java API

    - by Filippo
    I'd like to write a program in java (not a servlet, not jsp, not a webapp) which allows me to do simple things, such as connecting to a FB account and retrieve the status or posts on the wall. I know facebook no longer supports official JavaAPI, so I was wondering what are the best (and most simple, being the program very basic) unofficial api out there. If possible, i would also like some example-code. searching through the web, I've read that you need two secret keys to create a facebook application, and I have not a fb account. Is it indispensable to have an account? thank you everyone

    Read the article

  • Facebook Like Button on Individual Pages

    - by clifgray
    There have been a few questions like this asked before but not in the same way. I want to put a Facebook Like or Share or Recommend button on all of my website pages. The site is somewhat like Yelp but for different topics. I am wondering which button to put there. Does it do any good to have individual pages "liked" and does it show anywhere besides on that page? I basically just want people to be able to click a button and have the page show up on their wall and their friend's feeds and I am not sure what the best plugin for that is.

    Read the article

  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

    Read the article

  • Dead (nearly blank) laptop screen, secondary screen works - how to fix?

    - by LIttle Ancient Forest Kami
    My laptop screen is black while my secondary screen is fine. What I tried: setting brightness (Fn keys) - no effect, no change seen, also on secondary screen removing static electricity like suggested here - no effect restarting / charging battery, running on battery / "wall" power - no effect as well wait to see if warming it up helps - it doesn't follow official Ubuntu diagnostics - checking now... What I will try next: check last updates I've made IIRC I am running on nomodeset already, but can't recall how to verify this Further symptoms: can't see BIOS screen system loads and works fine, just screen has problems screen works (occasionally I could glimpse very dimly what was going on, but it was like with minimum brightness set - nearly non-distinguishable from just a black screen) Any ideas how to proceed best? What is most probable cause?

    Read the article

  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

    Read the article

  • Steve Jobs déjà réincarné, d'après un bonze il vivrait dans une sorte d'Apple Store au-dessus de son ancien bureau de Cupertino

    Après sa mort, Steve Jobs réincarné en ange de la terre ? Il vivrait dans une sorte d'Apple Store près de son ancien bureau ! Où se trouve Steve Jobs aujourd'hui ? Sa réincarnation est au coeur d'une polémique religieuse causée par un moine bouddhiste à Bangkok, rapporte le très sérieux Wall Street Journal. Tout être humain est mortel et après son long combat avec le cancer, Steve Jobs a quitté le monde des vivants l'année dernière. Or il paraît qu'il ne l'a pas complètement quitté? [IMG]http://ftp-developpez.com/gordon-fowler/SJ.png[/IMG] Peut-être est-il en train de veiller à ce que personne ne croque dans sa pomme d'Apple ! ...

    Read the article

  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

    Read the article

  • No such file but the file is there!

    - by user288757
    I'm trying to compile a C++ file with some includes. My main file (well I didn't make it hdf5_getters includes a file which includes the file hdf5.h, also not my design but it's a downloaded library. Every time I try to compile it I get the error message that the file hdf5.h does not exist while it clearly does. I started reading on the internet and people say it can happen because it's a 32bit binary running on a 64bit architecture. But I'm running a 32bit Ubuntu so that can't be it... I'm out of ideas, if anyone can help me please :) This is the errormessage with commands: make hdf5_getters g++ -c -Wall -std=c++0x -O2 -c hdf5_getters.cc In file included from H5Cpp.h:20:0, from hdf5_getters.cc:34: H5Include.h:17:18: fatal error: hdf5.h: No such file or directory #include <hdf5.h> ^ compilation terminated. make: *** [hdf5_getters.o] Error 1

    Read the article

  • 3d Collision Handling

    - by TobSpr
    I have trouble while detecting collisions on my 3D-Game. I have set-up Rays, to detect collisions (Screenshot) and my main-rountine already analyzes them. But now there's the question what to do with that. One possibility would be, to move the player back to the last position, but that's dirty, and does not work if the player can walk in multiple directions (e.g. if the player runs along a wall). My question is, what to do with the collision data / or in which direction, by which amount move the player? I'm sure there is an algorithm for that (as for almost all is).

    Read the article

  • Perl fête ses 25 ans, que pensez-vous de l'évolution du langage de programmation ?

    Perl fête ses 25 ans que pensez-vous de l'évolution du langage ? Perl (Practical Extraction and Report Language) a un quart de siècle cette semaine. Le langage de programmation dérivé des langages de scripts shell, sed, awk et du langage C avait été lancé en version 1.0 le 18 décembre 1987 par Larry Wall. Le langage avait été présenté comme une alternative aux utilitaires de traitement de texte Unix Sed et Awk. C'est un an plus tard après la sortie de la version 2.0 que Perl va réellement décoller. En 2000, Perl sort en version 6 et est entièrement réécrit à partir de zéro, tout en concevant ses principes de base. Le langage interprété est surtout apprécié...

    Read the article

  • Is it necessary to understand what's happening at the hardware level to be a good programmer?

    - by bev
    I'm a self-taught programmer, just in case this question is answered in CS 101. I've learned and used lots of languages, mostly for my own personal use, but occasionally for professional stuff. It seems that I'm always running into the same wall when I run into trouble programming. For example, I just asked a question on another forum about how to handle a pointer-to-array that was returned by a function. Initially I'm thinking that I simply don't know the proper technique that the designers of C++ set up to handle the situation. But from the answers and discussions that follow I see that I don't really get what happens when something is 'returned'. How deep a level of understanding of the programming process must a good programmer achieve?

    Read the article

  • which flavor of Ubuntu works on ASUS P4GE MX mobo with P4 and 1gb ram

    - by user209546
    I have Ubuntu 13.10 installed on ASUS P4GE MX Mother board with Intel 845 Chip set and Pentium 4 processor with 1GB ram. Unity and Dash are not loaded, hence not able to close any page opened by right clicking on blank desktop and entering into 'change desktop background'. Live wall papers are working but the setting page is not closing as no buttons are available on the panel. I removed Ubuntu 13.10 and tried with 13.04 / 12.10 / 12.04 / 11.10 and 11.04. Ubuntu 11.04 is working but the problem is that it out of date and upgrades available. Please provide a way / solution

    Read the article

  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

    Read the article

  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

    Read the article

  • Is it a good idea to always use Google as the first step to solving a problem? [closed]

    - by The Rubber Duck
    Possible Duplicate: Importance of learning to google efficiently for a programmer? Avoiding lengthy discussions, as a senior level student in CS, how can I get away from Googling problems I run into? I find myself using it too much; I seemingly reach for the instant answer and then blindly copy and paste code, hoping it works. Anyone can do that. I've read the related threads about being a better programmer, but mostly those recommend practicing on pet projects, which I have done, but again I feel EVERY wall encountered, from design through completion, was hurdled with Google. Do professionals instantly "research" their problem? Or do you guys step back and try and figure it out yourselves? I'm talking about both 'algorithm/design' problems as well as compiler issues.

    Read the article

  • Google devient une entreprise plus chère que Microsoft, changement d'époque ou sous-évaluation du premier éditeur mondial ?

    Google devient une entreprise plus chère que Microsoft Changement d'époque ou signe que les marchés sous-évaluent le premier éditeur mondial ? Le fait est simple. Google a aujourd'hui une capitalisation boursière supérieure à celle de Microsoft. Son interprétation, elle, est beaucoup plus complexe. Certains y verront un changement de paradigme (vers le 100% Web, l'abonnement, le contenu et le mobile). D'autres, le signe que les marchés sous-estiment l'assise de Microsoft dont le portefeuille produits et les clients sont beaucoup plus diversifiés. Le Wall Street Journal pour sa part remarque que l'action de Google était au plus bas depuis 4 ans au début de l'été. Les analyst...

    Read the article

  • Tile transitions - external vs internal

    - by omgnoseat
    I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. I'm currently using internal edges in a top-down game, and it's working out so far. But I don't want to run into problems later on, and have to redo the whole tileset. I noticed that platforming games mostly use the internal edges, and top-down games mostly use external and hybrid transitions. I can see how these tiles are used to create "depth" in top-down games, where the player apears to be standing in front of a wall for example. But it seems unlikely that such a small feature decides the entire method for tile transitions. You could always alter the bounding box to create the same effect.

    Read the article

  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

    Read the article

  • Desktop not showing after playing with compiz

    - by Mark
    Having successfully installed Ubuntu 11.04 I decided to look into improving look and feel of the unity desktop. I could find no option to introduce any nice effects with the standard install, but a google session suggested Compiz would do the job. I installed this and selected the "Wobbly windows" option and this worked fine. After a while I thought I'd try some of the other available effects (can't remember which but may have been cube desktop) but this resulted in no windows showing at all. I now have just blank wall paper with no icons or menus. There are no error messages and right clicking the desktop produces a small context menu but nothing else. Rebooting brings me back to a blank desktop with just wallpaper. I do not know where to start.

    Read the article

< Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >