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  • Jquery 3d image carousel - IE6 transparency

    - by jsims281
    I'm using the 3d image carousel available at http://www.professorcloud.com/mainsite/carousel.htm . It's great but I've hit a wall with regards to transparency support for IE6. As the images are being manipulated by java after they are loaded, it's quite a headache. All the mainstream png fixes fail in one way or another...either breaking the carousel or being broken by the animation of the carousel. Does anybody have any ideas on how I can get round this (without using PNG8, .gif etc).

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  • possible to fetch @mentions thru Facebook API (like thru Twitter API?)

    - by db
    I'm looking to implement a feature where I am able to collect @mentions through the facebook API in a similar fashion to the twitter API. Specifically, if I run a group called foo, and other people on facebook mention @foo in their wall posts, I'd like to fetch and collect the text of that particular @foo mention. I can't find any relevant documentation on Facebook....

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • Meta tag og:title inside Facebook Application is ignored

    - by Militaru
    I have a Facebook Application with an iframe based canvas that contains a like button (also iframe), in the head of my iframe i've specified the standard meta tags (og:title, og:url, og:site_name) and they seem to work fine (the information is displayed correctly in the profile wall) except for the title. I've tested various links of the app with the Facebook URL Linter and the ug:title tag is ignored completly. Have any of you had any trouble with the open graph tags inside facebook applications? Any ideeas are apreciated, thanks.

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  • Facebook app without asking permissions

    - by jpoz
    Hello, This seems like a pretty simple question but haven't found an answer anywhere: How do I make an app that doesn't ask for permission when you load it? Or is that impossible. The only thing the application is going to do is post to the users wall, but can't I authenticate them for that after they load the application? Thanks in advance for the help, JPoz

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • More inside an IDE(eclipse cdt)

    - by symfony
    This is what I see in the Console when I clicked Project-Clean menu: g++ -O0 -g3 -Wall -c -fmessage-length=0 -osrc\hw.o ..\src\hw.cpp g++ -ohw.exe src\hw.o But I've no idea how is these command generated? Can someone elaborate the lifecycle of the command?

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  • Doubt regarding executable files in linux

    - by Chaitanya
    I have a program written in C, which is named computeWeight.c and to compile it i use the following code chaitu@ubuntu:~$ gcc -Wall -o computeWeight computeWeight.c //to execute it: chaitu@ubuntu:~$ ./computeWeight Do i have any mechansim where i can directly use as mentioned below, chaitu@ubuntu:~$ computeWeight Should i be changing any permissions on the executable to get this?

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  • Equivalent to GetTickCount() on Linux

    - by Matt Joiner
    I'm looking for an equivalent to GetTickCount() on Linux. Presently I am using Python's time.time() which presumably calls through to gettimeofday(). My concern is that the time returned (the unix epoch), may change erratically if the clock is messed with, such as by NTP. A simple process or system wall time, that only increases positively at a constant rate would suffice. Does any such time function in C or Python exist?

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  • make always rebuild

    - by fsdfa
    My Makefile is: OBJS = b.o c.o a.o FLAGS = -Wall -Werror CC = gcc test: $(OBJS) $(CC) $(FLAGS) $(OBJS) -o a b.o: b.c b.h $(CC) $(FLAGS) -c b.c a.o: a.c b.h c.h $(CC) $(FLAGS) -c a.c c.o: c.c c.h $(CC) $(FLAGS) -c c.c clean: rm a rm *.o all: test If I do make then make again, it always rebuilds 'test'. Why does it do this?

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  • How does one smooth an image used as a control skin?

    - by kevmoo
    I'm embedding an image like this: [Embed(source="/tool_deleteUp.png")] private static const c_deleteButton_styleUp:Class; I'm using it like this: _removeButton = new Button(); _removeButton.setStyle('upSkin', c_deleteButton_styleUp); When I rotate the button, the image doesn't scale smoothly. I know the tricks one uses to scale an image loaded in an Image control, but I'm banging my head against a wall trying to figure out how to do it here. Help!

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  • How do you compile without linking in Automake?

    - by MDH
    I am new to Automake and I am attempting to compile without linking. My goal is to generate a simple Makefile as shown below using Automake. CFLAG = -Wall build: Thread.o Thread.o: Thread.cc Thread.h g++ $(CFLAG) -c Thread.cc clean: rm -f *.o My attempt so far has brought me to the following Makefile.ac. noinst_PROGRAMS = thread thread_SOURCES = Thread.cc EXTRA_DIST= Thread.h Does anyone have any advice on how to simulate my original Makefile? Thanks in advance.

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  • What is the correct terminology to describe a visual display that is about the size of a living room

    - by JW
    I'm thinking that, as flat screens get bigger and cheaper it won't be too long before 'digital wallpaper'-like screens become popular in people's living rooms with a host of applications that could take advantage of this particular screen size/resolution. Is there a proper name for this size of screen? 'Wall Screen' - is too ambiguous 'Massive Screen' - is probably best reserved for something you'd put on the side of a sky scraper 'Small Screen' - nabbed by the mobiles 'Large Screen' - kind of means desktop I'm thinking of the kind of screen used in 'Minority Report'.

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  • Cannot place breakpoint in gdb in emacs

    - by Rowhawn
    I'm trying to debug a small program I've written in C. I open up the file in emacs, M-x gdb, give the program filename (a.out). When i switch to the source file in the emacs pane, and try to place a breakpoint in the main function, I get the message "No default breakpoint address now." and the breakpoint doesn't place, so I can't debug the program. I'm compiling the program with the options gcc -Wall -ansi -pedantic-errors -Werror. Any ideas?

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  • Flex Drawing Library

    - by Evgeny Nacu
    Do you know any simple drawing libraries with align support (one component to other, also align to grid) I would like to implement simple editor of wall configuration in the apartments, by the way. Or, may be, there is no such component and is better to use Graphics class?

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