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  • When pointing to new DNS servers is there any chance of E-mails being lost if the old E-mail hosting service is still up?

    - by LaserBeak
    I am changing webhosts and will be using the new hosts mail servers instead of the old ones. I have created all the correctly named mailboxes on the new service but have also not yet cut ties with the old webhost. I am expecting that even if the new DNS values which point to the new hosts DNS servers and respective SOA\zone file with the new MX values have not yet propagated and an E-mail is directed at the old hosts mail servers as per the mx records in the SOA\zone records which the old hosting provider holds, the E-mail would still come through to the mailbox that's on the old host providers mail servers. So I am just trying to reaffirm if I got this right and it's essentially impossible for me to loose an E-mail since it will hit either the old hosts mail servers or the new ones ? Also is it possible to configure the same E-mail account to check and collect mail from different mail servers by entering multiple pop3 addresses ? And if I choose to keep the old web hosts mail hosting services as a backup by specifying the mx records for it with a lower priority in the SOA records hosted by the new webhost, is it possible to have any incoming E-mails sent to both servers by the mail daemon so I have two copies? Or is my only option having the primary mail server forward the E-mail somehow to the old mailserver ?

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Does HTML5 make Javascript gaming safer (more secure)?

    - by Sean Madigan
    I know that Javascript is an incredibly unsecure way of programming a persistent game, where for instance you are doing battle calculations in an RPG and then award XP through linking to a PHP page when they win that adds XP to a database (since the player could make their own javascript to always win or just look at the PHP page that you get sent to when you win and just go there anyway). So with that said, I'm wondering if HTML5 makes multiplayer/persistent games any safer in this regard, since I know it still uses Javascript. Or am I still doomed to rely entirely on server-side scripting for doing any calculations that award the player?

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  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

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  • How online-game clients are able to exchange data through internet so fast?

    - by Kirzilla
    Hello, Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet. On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do). Ok, we can use memcache or similar technology to reduce data mining operations on server side. We can also use fastest webserver etc., but we still will have problems with timings. So, the questions are... What protocol game clients are usually using for exchanging information with server? What server technologies are coming to solve this problem? What algorithms are applied for fighting with delays during game etc. PS: Sorry for my English and I hope that my question is clear. Thank you.

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  • How difficult is it for an old-school programmer to pick up an FPGA kit and make something useful wi

    - by JUST MY correct OPINION
    I'm an old, old, old coder. (How old? I've used paper tape in anger.) I've programmed in a lot of languages and under a lot of paradigms (spaghetti, structured, object-oriented, functional and a smattering of logical). I'm getting bored. FPGAs look interesting to me. I have the crazy notion of resurrecting some of the ancient hardware I worked on in the days using FPGAs. I know this can be done because I've seen PDP-10 and PDP-11 implementations in FPGAs. I'd like to do the same for a few machines that are perhaps not as popular as those two, however. While I am an old, old coder, what I am not is an electronics or computer systems engineer. I'll be learning from scratch if I go down this path. My question, therefore, is two-fold: How difficult will it be for this old dinosaur to pick up and learn FPGAs to the point that interesting (not necessarily practical -- more from a hobbyist perspective) projects can be made? What should I start with learning-wise to go down this path? I know where to get FPGA kits, but I haven't found anything like "FPGAs for Complete Dinosaurs" yet anywhere out there.

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  • Powershell script to delete sub folders and files if creation date is >7 days but maintain parent folders of sub folders and files <7 days old

    - by Mark
    I'm currently using the Powershell script below to delete all files directories and sub directories of "$dump_path" that are seven days or older based upon the creation date and not modified date. The problem with this script is this: If folder "A" is seven (or more) days old it will be deleted even if its sub folders and files are less then seven days old. What I would like this script to do is this: Delete all files from the root and in all sub folders of "$dump_path" that are seven or more days old but maintain the parent folder(s) of files and folders that are less than seven days old even if that means the parent folders are more than seven days old. If all subfolders and files are seven days or older than the parent folder then the parent can be deleted. Slightly obscure problem I know, but the intention is to have a 7 day retention period of all data in a 'sandbox' location of our shared areas. Also, an added bonus if it could generate a log of what it deletes and e-mails it out post deletion. Thank you for reading and I hope that all makes sense! Mark # set folder path $dump_path = "c:\temp" # set minimum age of files and folders $max_days = "-7" # get the current date $curr_date = Get-Date # determine how far back we go based on current date $del_date = $curr_date.AddDays($max_days) # delete the files and folders Get-ChildItem $dump_path | Where-Object { $_.CreationTime -lt $del_date } | Remove-Item -Recurse

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  • A very peculiar problem with an old pc and a newer laptop...

    - by user553492
    I got my old pc ( 248mb ram , 80 GB ) repaired and the tech people put XP in it .My newer laptop has UBUNTU 10.04 .now I only have one cable and one usb cord .So I connected my modem (with only one CAT5 port and 4 usb ports ) to laptop with CAT5 cable .Th internet is working fine . I also wanted to use net on older pc so I installed the usb drivers for win and it worked. But I got fed up of win xp and made a separate partition for FreeBSD which I planned to install .During the install I screwd up sumthing and now freebsd starts with a boot option with a ? mark in place of win xp .If I click on that it gives me a "NTLDR missing " msg. I tried connecting CAT5 cable between old and new pc and tried connecting my laptop with USB cable but nothing happend and then I realozed the modem doesnt have a WORKING usb driver for LINUX :( .FCUK ! .Freebsd doesnt` even detect the LAN cable if I use it for old pc . So basically I have a old pc that has FREEBSD which I can olny start and stare at the blank terminal console but works perfectly otherwise .FREEBSD was supposed to detect the LAN cable ??.And I have a laptop that has LINUX which only works if I connect it with a CAT5 cable .wtf . So what can I do with my old pc ??? any local server (if possible :( ) or some such thing ? or can u suggest any use .Im 18 and im into learning programming , coding .So I can practice it .Thankx !

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  • linux networking: how to redirect incoming connections from old server to new server?

    - by aliz
    hi I'm in the process of moving my old server to a new server, but i will keep the old server running for database replication and load balancing, etc. each server has a separate internet connection with a static ip, and they are connected through a local Ethernet connection. I've got Ubuntu 8.04 32-bit running on old server and Debian 6.0 64-bit on new one. shorewall firewall is installed on both servers. there are some outdoor devices which are periodically sending data to port 43597 for old server IP address. I can run multiple instances of the network service which is responsible for receiving data from devices on a server but on different ports. here's the question: how can I run the service on new server and have connections coming to old server redirected to it, and new devices can still connect to new server's IP address preferably on the same port and same service? until all devices get updated to send to new server. I've tried a shorewall DNAT rule, but seems like new server's default route should be changed to ethernet connection, which breaks other things. I also found about redir utility, but still haven't tried it. is there any best practice or simple solution for such a scenario, i'm not aware of? thanks in advance.

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  • My new hard drive doesn't have rights on my old one?

    - by Allan
    Until recently I had a 1 TB hard disk with Windows 7 on it, I have bought myself a SSD, removed the old harddisc and installed Windows 7 on my new one. After that I put back the old hard disk, and formatted it, now I could use that as backup and to keep files on. Nice, right? Well I was updating .Net framework through Windows update, when it stalled. I noticed some space was used on one of the drives on my secondary 'previously primary' hard disk. Apparently it was the .Net framework, trying to save some temporary files on my secondary disc, because it was the one with the most space. It was like it didn't get access. I cancled the installation and rebooted the computer. Now wanting to remove the temporary folder on my secondary harddisk. It told me. "You don't have access by SYSTEM", I don't understand, my user is administrator, its the only user there is and at the same time I can remove and delete any other folder on that drive. I'm gonna go a little pseudo here. But it feels as if the computer treats the old harddisk as protected from tampering by the new SSD. Also, I feel I should mention, they are both listed as primary, ... primary 0 and primary 1. Both using SATA cable. My old hard drive was partioned into 3 drives. 2 of them said the current owner was 'Administrator/myPCname' and the third one said the current owner was 'SYSTEM' I changed them all into the only one that I could pick from the list, which is my user since the 'Administrators/myPCname' wasn't exactly wrong.. could it be that they were somehow still attached to the old OS?.. the fact is I named my computer the exact same thing as it was called before installing a new windows.. so I can't really tell if its an old ownership or not. Also.. I'm currently logged in as 'myname' and I'm administrator.. now trying to delete the previously mentioned files.. it says 'you need access from 'myname' – and it can't delete.. That seems really messed up, I mean I'm logged in as the name it wants me to use. Is there maybe someway I could reset all the users on my computer? Or create some default? I don't know – I just want it to take a form I have always known, from a standard Windows point of view.

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  • How do I delete Windows.old in Windows 7?

    - by CRK
    I used to run Windows 7 32 bit, but installed the 64 bit version because of a RAM upgrade. During the installation I got this message: The partition you selected might contain files from a previous Windows installation. If it does, these files and folders will be moved to a folder named Windows.old. You will be able to access the information in Windows.old, but you will not be able to use your previous version of Windows. The C:\ drive now has two (2) Windows folders: Windows (15.3 GB) Windows.old (15.7 GB) Don't see why I need the Windows.old taking over 15GB of space on my hard drive so I tried to delete it. It didn't work. How can I safely delete this folder?

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • Has anyone used game salad before and how does it compare with cocos2d in terms of 2d game development

    - by jih
    First a short intro. I am new to the game development space and want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes Which game development environment should I invest my time in learning. Game Salad or cocos2d? It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at? Anyone with experience of both can share some pointers? Thanks. inexperienced jih

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  • How do games like Halo 3 save in-game footage? [duplicate]

    - by CPP_Person
    This question already has an answer here: How to design a replay system 11 answers I was just wondering how games (such as Halo 3, like the title says) save in-game replay? Since it gives the ability to look around at almost every possible angle it can't be a simple recording. What is the logic behind this? Here is a good example of what Halo 3's footage looks like.

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  • Can Flash games packed for iOS and other mobile devices achieve reasonable performance?

    - by puppybeard
    I was thinking of developing a game in Flash, as a hobby/educational project. However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their experience things will move really slow on the likes of an iPad when the Flash packager is used. So slowly that you can't use it commercially for fast-moving games. Has anyone else experienced this slowness? Is there a way around it or is the technology just not there yet?

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  • Will we see a trend of stereoscopic 3D games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • (Where) Can I learn creating art for my 2D games?

    - by Poorly paid coder
    I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely skill-less, I just lack simple drawing techniques.. Am I a hopeless case? Where is a good place to start out in drawing for 2D games? I'd like to be able to create acceptably good backgrounds, terrains / tilemaps, characters and weapons

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  • Should developers make their games easier with new versions?

    - by Gil Kalai
    It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if gradual small modifications of games to enhance the sense of improvement and learning by users is known/common/standard practice in game developing. (I don't mean to say that there is anything wrong with such a practice.)

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  • What are the tools, programming languages and development processes of AAA games?

    - by Pan.student
    Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages were used. As well as tools for creating models, music, animations and other media. Further, were the team team organisations and so on for a certain game (or game series). Is this information even available to the public?

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  • Will we see a trend of "3d" games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

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  • How often should multiplayer games communicate with the server?

    - by Bane
    I once heard that Runescape "ticks" every 0.3s, and that seemed like a very long period of time, although Runescape is kind of a slow game. I'm building a more dynamic top-down shooter game, and I'm wandering, how often should I communicate with the server? ASAP, or every 0.1s? How do shooter games usually do it? Both the server and the client are written in Javascript, node.js and socket.io are being used.

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  • Is It More Efficient To Make Games In Languages I Like?

    - by Dsfsdfsdfsdfsd Fsdf
    Is it more "efficiant" to develop games with languages your good with and like best rather then the "best" language? A example is like I like C# (It's My First Language) and I'm really good at it and used to how it works, I'm not as good with C++ but I'm kinda slow at it because I don't prefer how you systems work like I think int a[] is not as good as int[] a. Would it be better to go with what I know best or what's the "best" available? Thanks For Reading!

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  • Learning HyperCard

    - by Nathan Campos
    I've got HyperCard 2.4.1 for my Mac 7.5.5. Then I want to know where I can learn, for free and some books to buy too, but I'm now focusing on the free things. I've got HyperCard because of the suggestion of S Ben.

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  • Why are (almost) all the on-line games written in ActionScript (Flash) not Java?

    - by MasterPeter
    I absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the world by making it available on-line. I have never worked with ActionScript but when it comes to on-line games, this is the main choice. I have tried to find a decent 2D game in the form of a Java applet but to no avail. Why is this so? I could write the game, most comfortably, in Delphi for Win32 but then people would need to download the executable, which could deter some form downloading it, and also it would only work on Windows. I am also familiar with Java, having worked with Java for the last four years or so. Although I don't have much experience with games programming. Should I note be deterred by the fact that all online games are written for in Flash and create my defender game as a Java applet, or should I consider learning ActionScript and games development for the ActionScript Virtual Machine (AS3 looks very much like Java... but still, it's an entirely new technology to me and I might never use it professionally.) Could you, please, just answer the the question in the title? Why Flash, not Java applets? Is it only 'politics'?

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