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  • Why we need to read() before write() in TCP server program?

    - by Naga
    Hi, As per my understanding a simple TCP server will be coded as follows. socket() - bind() - listen() - accept() - read() - write() The clients will be written as follows. socket() - bind()(Optional) - connect() - write() - read() Please note the order difference in read() and write() calls between client and server program. Is it a requirement to always read() before write() in a server program and if, then why? Thanks, Naga

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  • How to combine twill and python into one code that could be run on "Google App Engine"?

    - by brilliant
    Hello everybody!!! I have installed twill on my computer (having previously installed Python 2.5) and have been using it recently. Python is installed on disk C on my computer: C:\Python25 And the twill folder (“twill-0.9”) is located here: E:\tmp\twill-0.9 Here is a code that I’ve been using in twill: go “some website’s sign-in page URL” formvalue 2 userid “my login” formvalue 2 pass “my password” submit go “URL of some other page from that website” save_html result.txt This code helps me to log in to one website, in which I have an account, record the HTML code of some other page of that website (that I can access only after logging in), and store it in a file named “result.txt” (of course, before using this code I firstly need to replace “my login” with my real login, “my password” with my real password, “some website’s sign-in page URL” and “URL of some other page from that website” with real URLs of that website, and number 2 with the number of the form on that website that is used as a sign-in form on that website’s log-in page) This code I store in “test.twill” file that is located in my “twill-0.9” folder: E:\tmp\twill-0.9\test.twill I run this file from my command prompt: python twill-sh test.twill Now, I also have installed “Google App Engine SDK” from “Google App Engine” and have also been using it for awhile. For example, I’ve been using this code: import hashlib m = hashlib.md5() m.update("Nobody inspects") m.update(" the spammish repetition ") print m.hexdigest() This code helps me transform the phrase “Nobody inspects the spammish repetition” into md5 digest. Now, how can I put these two pieces of code together into one python script that I could run on “Google App Engine”? Let’s say, I want my code to log in to a website from “Google App Engine”, go to another page on that website, record its HTML code (that’s what my twill code does) and than transform this HTML code into its md5 digest (that’s what my second code does). So, how can I combine those two codes into one python code? I guess, it should be done somehow by importing twill, but how can it be done? Can a python code - the one that is being run by “Google App Engine” - import twill from somewhere on the internet? Or, perhaps, twill is already installed on “Google App Engine”?

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  • Can anyone get app-engine plugin working with Grails on mac os x?

    - by tim
    I have been trying for 4 days to get app-engine and grails working together on my mac to no avail. I am using latest groovy/grails and appengine sdk versions. Im following the app-engine plugin step by step on the grails site.. http://grails.org/plugin/app-engine Groovy Version: 1.7.1 JVM: 1.5.0_22 Grails 1.3.0.RC1 echo $APPENGINE_HOME reveals /Users/markstim/appengine-java-sdk-1.3.2 I perform the following steps 1. grails create-app myapp 2. cd myapp; grails list-plugins reveals hibernate 1.3.0.RC1 -- Hibernate for Grails tomcat 1.3.0.RC1 -- Apache Tomcat plugin for Grails add the following line to Config.groovy google.appengine.application="myapp" install the plugin for app-engine grails install-plugin app-engine and answer 'jpa' when asked (no errors yet) installed plugins list now looks like app-engine 0.8.9 -- Grails AppEngine plugin gorm-jpa 0.7.1 -- GORM-JPA Plugin then grails run-app and get this error as the server is coming up... [java] WARNING: Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'pluginManager' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Invocation of init method failed; nested exception is org.codehaus.groovy.grails.exceptions.NewInstanceCreationException: Could not create a new instance of class [GormJpaGrailsPlugin]!: [java] java.lang.NoClassDefFoundError: org.grails.jpa.JpaPluginSupport then if i navigate to localhost:8080 I get HTTP ERROR: 503 Problem accessing /myapp. Reason: SERVICE_UNAVAILABLE Powered by Jetty://

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  • SQL SERVER – Mirroring Configured Without Domain – The server network address TCP://SQLServerName:50

    - by pinaldave
    Regular readers of my blog will be aware of my friend who called me few days ago with very a funny SQL Problem SQL SERVER – SSMS Query Command(s) completed successfully without ANY Results. This time, it did not take long before he called me up with another interesting problem, although the issue he was facing this time was not that interesting and also very specific to him, however, he insisted me to share with all of you. Let us understand his situation at first. My friend is preparing for DBA exam Exam 70-450: PRO: Designing, Optimizing and Maintaining a Database Server Infrastructure using Microsoft SQL Server 2008 and for the same, he was trying to set up replication on his local laptop. He had installed two different instances of SQL Server on his computer and every time when he started the mirroring, it failed with common error message. The server network address “TCP://SQLServer:5023? cannot be reached or does not exist. Check the network address name and that the ports for the local and remote endpoints are operational. (Microsoft SQL Server, Error: 1418) Well, before he contacted me, he searched online and checked my article written on the error in mirroring. However, he tried all the four suggestions, but it did not solve his problem. He called me at a reasonable time of late evening (unlike last time, which was midnight!). I even tried all the seven different suggestions myself, as previously proposed in my article; however, none of them worked. While looking at closely at services, I noticed something very simple. He was running all the instances on ‘Network Services’. In fact, his computer was a stand-alone computer. There was no network at all. Also, there was no domain or any other advance network concepts implemented. I just changed services from ‘Network Services’ to ‘Local System’ as his SQL Server was running on his local system and there were no network services. This prompted to restart the services. As this was not the production server and his development machine, we restarted the services on the laptop (do not restart services on production server without proper planning). After changing the ‘services log on’ account to localsystem, when he attempted to reconfigure the mirroring it worked right away. As usually in production server, proper domains are configured and advance network concepts are implemented I had never faced this type of problem earlier. My friend insisted to post this solution to his situation, wherein there was no domain configured and setting up mirroring was throwing an error. According to him, this is bound to help people, like him, who are preparing for certification using single system. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Certifications, SQL Mirroring

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  • Different versions of iperf for windows give totally different results

    - by Albert Mata
    Measuring TCP output from a Windows client to Solaris server: WXP SP3 with iperf 1.7.0 -- returns an average around 90Mbit Same client, same server but iperf 2.0.5 for windows -- returns an average of 8.5 Mbit Similar discrepancies have been observed connecting to other servers (W2008, W2003) It's difficult to get to some conclusions when different versions of the same tool provide vastly different results. Example below: C:\tempiperf -v (from iperf.fr) iperf version 2.0.5 (08 Jul 2010) pthreads C:\tempiperf -c solaris10 Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte (default) [ 3] local 10.172.181.159 port 2124 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.2 sec 10.6 MBytes 8.74 Mbits/sec Abysmal perfomance, but now I test from the same host (Windows XP SP3 32bit and 100Mbit) to the same server (Solaris 10/sparc 64bit and 1Gbit running iperf 2.0.5 with default window of 48k) with the old iperf C:\temp1iperf -v iperf version 1.7.0 (13 Mar 2003) win32 threads C:\temp1iperf.exe -c solaris10 -w64k Client connecting to solaris10, TCP port 5001 TCP window size: 64.0 KByte [1208] local 10.172.181.159 port 2128 connected with 10.172.180.209 port 5001 [ ID] Interval Transfer Bandwidth [1208] 0.0-10.0 sec 112 MBytes 94.0 Mbits/sec So one iperf with a 64k window says 8.75Mbit and the old iperf with the same window size says 94.0Mbit. These results are constant through repeated tests. From my testing launching iperf(old) with window size "x" and iperf(new) with window size "x" instead of producing the same or very close results produce totally different results. The only difference I see is the old compiled as win32 threads vs. pthreads but parallelism (-P 10) appears to work in both. Anyone has a clue or can recommend a tool that gives results I can trust?? EDIT: Looking at traces from (old) iperf it sets the TCP Window Scale flag to 3 in the SYN packet, when I run the (new) iperf this is set to 0 in the initial packet. A quick analysis of the window size through the exchange shows the (old) iperf moving back and forth but mostly at 32k while the (new) iperf mostly keeps at 64k. Maybe it will help somebody to connect the dots.

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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • Do 2D games have a future? [closed]

    - by Griffin
    I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love working on it, I doubt such an engine would get any income considering anyone willing to pay money for the library will likely to be working in 3D. Do 2D games have any sort of future in the game industry? Should I just drop my engine and find something meaningful to work on? Bonus: I've been trying to think of a unique way to implement my physics engine in a 2d game by looking at games that are multiple dimensions, but still in 2d perspective like Paper Mario. Any ideas?

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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • How to list my blog to google search

    - by messy123
    Hi, i had created a blog in blogspot.com, after few days later i updated. but my blog is not appearing in google search. even if i give the full link of blog its not coming.. i have some other blogs, it works well.. i dont no whats wrong with new one.. can any one know what to do

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  • Cisco PIX 515 doesn't seem to be passing traffic through according to static route

    - by Liquidkristal
    Ok, so I am having a spot of bother with a Cisco PIX515, I have posted the current running config below, now I am no cisco expert by any means although I can do basic stuff with them, now I am having trouble with traffic sent from the outside to address: 10.75.32.25 it just doesn't appear to be going anywhere. Now this firewall is deep inside a private network, with an upstream firewall that we don't manage. I have spoken to the people that look after that firewall and they say they they have traffic routing to 10.75.32.21 and 10.75.32.25 and thats it (although there is a website that runs from the server 172.16.102.5 which (if my understanding is correct) gets traffic via 10.75.32.23. Any ideas would be greatly appreciated as to me it should all just work, but its not (obviously if the config is all correct then there could be a problem with the web server that we are trying to access on 10.75.32.25, although the users say that they can get to it internally (172.16.102.8) which is even more confusing) PIX Version 6.3(3) interface ethernet0 auto interface ethernet1 auto interface ethernet2 auto nameif ethernet0 outside security0 nameif ethernet1 inside security100 nameif ethernet2 academic security50 fixup protocol dns maximum-length 512 fixup protocol ftp 21 fixup protocol h323 h225 1720 fixup protocol h323 ras 1718-1719 fixup protocol http 80 fixup protocol rsh 514 fixup protocol rtsp 554 fixup protocol sip 5060 fixup protocol sip udp 5060 fixup protocol skinny 2000 fixup protocol smtp 25 fixup protocol sqlnet 1521 fixup protocol tftp 69 names name 195.157.180.168 outsideNET name 195.157.180.170 globalNAT name 195.157.180.174 gateway name 195.157.180.173 Mail-Global name 172.30.31.240 Mail-Local name 10.75.32.20 outsideIF name 82.219.210.17 frogman1 name 212.69.230.79 frogman2 name 78.105.118.9 frogman3 name 172.16.0.0 acadNET name 172.16.100.254 acadIF access-list acl_outside permit icmp any any echo-reply access-list acl_outside permit icmp any any unreachable access-list acl_outside permit icmp any any time-exceeded access-list acl_outside permit tcp any host 10.75.32.22 eq smtp access-list acl_outside permit tcp any host 10.75.32.22 eq 8383 access-list acl_outside permit tcp any host 10.75.32.22 eq 8385 access-list acl_outside permit tcp any host 10.75.32.22 eq 8484 access-list acl_outside permit tcp any host 10.75.32.22 eq 8485 access-list acl_outside permit ip any host 10.75.32.30 access-list acl_outside permit tcp any host 10.75.32.25 eq https access-list acl_outside permit tcp any host 10.75.32.25 eq www access-list acl_outside permit tcp any host 10.75.32.23 eq www access-list acl_outside permit tcp any host 10.75.32.23 eq https access-list acl_outside permit tcp host frogman1 host 10.75.32.23 eq ssh access-list acl_outside permit tcp host frogman2 host 10.75.32.23 eq ssh access-list acl_outside permit tcp host frogman3 host 10.75.32.23 eq ssh access-list acl_outside permit tcp any host 10.75.32.23 eq 2001 access-list acl_outside permit tcp host frogman1 host 10.75.32.24 eq 8441 access-list acl_outside permit tcp host frogman2 host 10.75.32.24 eq 8441 access-list acl_outside permit tcp host frogman3 host 10.75.32.24 eq 8441 access-list acl_outside permit tcp host frogman1 host 10.75.32.24 eq 8442 access-list acl_outside permit tcp host frogman2 host 10.75.32.24 eq 8442 access-list acl_outside permit tcp host frogman3 host 10.75.32.24 eq 8442 access-list acl_outside permit tcp host frogman1 host 10.75.32.24 eq 8443 access-list acl_outside permit tcp host frogman2 host 10.75.32.24 eq 8443 access-list acl_outside permit tcp host frogman3 host 10.75.32.24 eq 8443 access-list acl_outside permit tcp any host 10.75.32.23 eq smtp access-list acl_outside permit tcp any host 10.75.32.23 eq ssh access-list acl_outside permit tcp any host 10.75.32.24 eq ssh access-list acl_acad permit icmp any any echo-reply access-list acl_acad permit icmp any any unreachable access-list acl_acad permit icmp any any time-exceeded access-list acl_acad permit tcp any 10.0.0.0 255.0.0.0 eq www access-list acl_acad deny tcp any any eq www access-list acl_acad permit tcp any 10.0.0.0 255.0.0.0 eq https access-list acl_acad permit tcp any 10.0.0.0 255.0.0.0 eq 8080 access-list acl_acad permit tcp host 172.16.102.5 host 10.64.1.115 eq smtp pager lines 24 logging console debugging mtu outside 1500 mtu inside 1500 mtu academic 1500 ip address outside outsideIF 255.255.252.0 no ip address inside ip address academic acadIF 255.255.0.0 ip audit info action alarm ip audit attack action alarm pdm history enable arp timeout 14400 global (outside) 1 10.75.32.21 nat (academic) 1 acadNET 255.255.0.0 0 0 static (academic,outside) 10.75.32.22 Mail-Local netmask 255.255.255.255 0 0 static (academic,outside) 10.75.32.30 172.30.30.36 netmask 255.255.255.255 0 0 static (academic,outside) 10.75.32.23 172.16.102.5 netmask 255.255.255.255 0 0 static (academic,outside) 10.75.32.24 172.16.102.6 netmask 255.255.255.255 0 0 static (academic,outside) 10.75.32.25 172.16.102.8 netmask 255.255.255.255 0 0 access-group acl_outside in interface outside access-group acl_acad in interface academic route outside 0.0.0.0 0.0.0.0 10.75.32.1 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 rpc 0:10:00 h225 1:00:00 timeout h323 0:05:00 mgcp 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout uauth 0:05:00 absolute aaa-server TACACS+ protocol tacacs+ aaa-server RADIUS protocol radius aaa-server LOCAL protocol local snmp-server host outside 172.31.10.153 snmp-server host outside 172.31.10.154 snmp-server host outside 172.31.10.155 no snmp-server location no snmp-server contact snmp-server community CPQ_HHS no snmp-server enable traps floodguard enable telnet 172.30.31.0 255.255.255.0 academic telnet timeout 5 ssh timeout 5 console timeout 0 terminal width 120 Cryptochecksum:hi2u : end PIX515#

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • how to display like google

    - by zahir hussain
    if i search the word in google is "twitter". google display the first result like the below... Twitter Twitter is without a doubt the best way to share and discover what is happening right now. twitter.com/ - Cached - Similar Search How To Contest Account Suspension Blog An API Twitter_logo_header Twitter Status More results from twitter.com » how they can display Search,blog,Twitter_logo_header and etc... thanks and advance...

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  • Google search box

    - by user343282
    I am working on a google box, something like this, http://mytwentyfive.com/blog/wp-content/uploads/byme/Google%20Search%20Appliances.jpg I am pointing the crawler to a folder where there are html files. before the crawler was crawling the files and indexing them but right now it finds the pattern or the folder but not following any html files within the folder. I have tried everything I could and know but, can't think of anything else. Can someone help? thanks

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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