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  • How to make players be creative in a game, if the game cannot evaluate it?

    - by Mensonge
    I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to make detect/evaluate this creativity by the computer. So, from a game design perspective, I wonder what could be the features to drive the players to be creative (experiment various combinations). For the moment i think about "Draw something" where the result is evaluated by other players. I think about levels designed by "Little Big Planet" players but this aspect is out of the core game. I think also about "Minecraft" but I do not understand really how this game encourages the people to be creative (except of the open world). Please tell me if you have any ideas, articles or references that could help me coping with this problem.

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • Scrum for Team System v3 RTM available

    - by Enrique Lima
    If you are using the Scrum for Team System (aka Conchango Scrum Template), it has hit RTM and it is available for download.  First you will need to register and then you will ne able to access the goods. There is also a very well laid out Getting Started with v3 guide, put together by Crispin Parker. Note:  Very important to know and consider, is the fact there is no upgrade or migration strategy laid out from v2.2.  So you are left to your own devices on that one.  There are plenty of discussions going on as far as making it happen.  Don’t get me wrong v2.2 work items will be present and you will be able to use them, just don’t expect the v3 template to trigger when  adding new work items. For now, get TFS in place, install the template and start fresh.  The Workbench should be released soon too, and that makes it a great component to this solution.

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  • How do I handle priority and propagation in an event system?

    - by Peeter
    Lets say I have a simple event system with the following syntax: object = new Object(); object.bind("my_trigger", function() { print "hello"; }); object.bind("my_trigger", function() { print "hello2"; }); object.trigger("my_trigger"); How could I make sure hello2 is printed out first (I do not want my code to depend on which order the events are binded). Ontop of that, how would I prevent my events from propagating (e.g. I want to stop every other event from being executed)

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  • How to save during real-time collaboration

    - by dev.e.loper
    I want multiple users to edit same document. Problem I'm facing is when a new user joins, he might see an outdated document. How do I make sure that new users get most recent changes? Some solutions I thought of: Save on every change. I don't like this solution because it will slow things down on UI and put load on db. When new user joins, trigger save on all other clients. After other clients saved, load document. With this there can be inconsistency still. Any other suggestions would be helpful.

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • What is a good way to pause a preseed network installation temporarily?

    - by user183394
    I have been learning how to do PXE network install of Ubuntu 12.10 64bit. I would like to have a way to pause the installation at a certain point temporarily. This way, I can for example figure out why a particular preseed d-i statement is not working with Alt-F4, or test out a particular statement in busybox with Alt-F2. I do know that I can leave out the answer to an essential question, e.g. defining language but without country would trigger the debian-installer to prompt me for such info. But I am looking for more fine grained control of pausing. Is it possible?

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  • while installing kde 4.11 through terminal showing error while 'processing initramfs-tools'

    - by saptarshi nag
    the full output is------- Setting up initramfs-tools (0.103ubuntu0.2.1) ... update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.5.0-42-generic cp: cannot stat ‘/module-files.d/libpango1.0-0.modules’: No such file or directory cp: cannot stat ‘/modules/pango-basic-fc.so’: No such file or directory E: /usr/share/initramfs-tools/hooks/plymouth failed with return 1. update-initramfs: failed for /boot/initrd.img-3.5.0-42-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • Jquery Carousel - Need A Script Hack to Customize

    - by Leah
    I hope someone can help me out here. I am coding a site for a client using the carouFredsel. I am using this because it allows for variable widths with in the slideshow as seen here: http://2938.sandbox.i3dthemes.net/index-old.html. My problems are as follows: to use the built in auto center script the scrolling changes the white space in between images during the transition to fit the width of the wrapper. I need a hack to keep the white space during transition the same, like this: http://2938.sandbox.i3dthemes.net/index.html. Also, I can't figure out how to put this snippet into my code and make it work scroll: { onAfter: function() { if ( $(this).triggerHandler( "currentPosition" ) == 0 ) { $(this).trigger( "pause" ); } } }

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  • Bluetooth mouse lag on high cpu load ubuntu 11.04 12.10

    - by sirkubax
    I have just migrate to Ubuntu 12.10 and I have noticed that I have huge problem with my bluetooth mouse left click button on a high load (wired, but scroll and right button are not affected) (I think powersave cpu mode affect that more than cpu load) It just not "trigger the interrupt". Mouse is laggy, click are not reggisterd. I can not work like that. At the same time, my touchpad and usb mouse works great. How to check that - limit cpu frequency (I use powersave and ondemend mode) I now wonder, what should I log, check, measure, to capture enough data to fill bug report. Any suggestions? greetings sirkubax

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  • Real Time Monitoring System using .net [closed]

    - by sameer
    I need to develop the application which display the dashboard where data from various SQL DB is fetched from different servers and displayed. Now this need to happen real time we can have refresh time say 5 min. Here is my thought, suggest if anything is wrong. 1) To Develop the Windows Service to accumulate the data from various SQL Server Instance. 2) Then Persist those details into SQL DB from which Dashboard will displayed on the web page. 3) Fetch of data from Windows service will be trigger every x minutes. 4) SQL Server Instance details will be stored in SQL DB which Windows Service will be referring. Thus this approach make sense. Thanks..

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  • how execute mysql command DELIMITER

    - by user5332
    hi, I have huge problem (for me) I need from PHP execute mysql command DELIMITER | but mysql_query fails on error... and I found that mysql_query doesn't support usage of DELIMITER, because this command may be working only in mysql console but when I open phpMyAdmin ... is there at SQL tab an option to change DELIMITER and it works... but I don't know how... could you help me? who is possile to change delimiter from PHP? I need it to do before CREATE TRIGGER ... that uses several ; that may not be interpreted like command end

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  • What are best practices for testing programs with stochastic behavior?

    - by John Doucette
    Doing R&D work, I often find myself writing programs that have some large degree of randomness in their behavior. For example, when I work in Genetic Programming, I often write programs that generate and execute arbitrary random source code. A problem with testing such code is that bugs are often intermittent and can be very hard to reproduce. This goes beyond just setting a random seed to the same value and starting execution over. For instance, code might read a message from the kernal ring buffer, and then make conditional jumps on the message contents. Naturally, the ring buffer's state will have changed when one later attempts to reproduce the issue. Even though this behavior is a feature it can trigger other code in unexpected ways, and thus often reveals bugs that unit tests (or human testers) don't find. Are there established best practices for testing systems of this sort? If so, some references would be very helpful. If not, any other suggestions are welcome!

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  • Building Interactive User Interfaces with Microsoft ASP. ...

    The ASP.NET AJAX UpdatePanel provides a quick and easy way to implement a snappier, AJAX-based user interface in an ASP.NET WebForm. In a nutshell, UpdatePanels allow page developers to refresh selected parts of the page (instead of refreshing the entire page). Typically, an UpdatePanel contains user interface elements that would normally trigger a full page postback - controls like Buttons or DropDownLists that have their <code>AutoPostBack</code> property set to True. Such controls, when placed inside an UpdatePanel, cause a partial page postback to occur. On a partial page postback only the contents of the UpdatePanel are refreshed, avoiding the "flash" of having the entire page reloaded. (For a more in-depth look at the UpdatePanel control, refer back to the

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  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

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  • Identify "non-secure" content IE warns about [on hold]

    - by Doug Harris
    As many know, if you serve a page over https and the content loads resources (images, stylesheets, js, SWF objects, etc) over http, older versions of Internet Explorer will show the user a warning saying "This page contains both secure and non-secure items". This is discomforting to many non-technical users. Usually, I can look at the HTML source and identify which item(s) are triggering this error. Sometimes a Flash object will load something else or some embedded javascript will put a new object in the DOM and trigger this. What tools are good for quickly tracking down the source of the warning?

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  • Where is the Accessibility mouse click lock?

    - by user10133
    I've been a user of Linux on the desktop off and on again over the years. I very nearly switched my primary computer to Ubuntu prior to the release of Windows 7. There were a few, but significant issues at the time that prevented wholesale adoption, mostly tethering with my phone and lousy VPN Client. One key component I could count on was the Accessibility features. I have recently installed Ubuntu 10.10 and am considering giving it another try, but it appears Ubuntu has taken a leap backwards in that it no longer has a click lock feature for the mouse. Basically I need the ability to press and hold the left button to trigger a locking of the button so I can move the mouse by way of a trackpoint with my prosthesis. I absolutely require this feature and it is a deal breaker if it won't work. I've tried the Dwell keys but this is a chaotic control at best. I've never been able to manage a drag of any kind.

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  • Auto convert odt to pdf

    - by Gautam K
    I am creating a few documents in Libre office and I have to always send them as .pdf. but each and every time I forget to export it as pdf , So is there any way to auto convert the .odt document into pdf every time I save the document ? I have only about 4 docs , I keep making changes on them , So each and every time I make a change and save the odt I need that change to be updated in the corresponding pdf file . Ps : I understand that unoconv can be used to convert via command line but is there a way to automatically do it ? Another Ps : I found out that there is something called inotify and inotify-tools and that can be used to trigger events when a file changes . But I have no idea on how to use it .

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  • Character with several colliders and rigidbodies

    - by Lautaro
    I am doing a PvP fighting game. This is the GameObject hierarchy of the player character. Player contains: Legs Sword Torso Head I want to be able to Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions Is it correct that the only rigidbody should be on the root Player GameObject ? Is it correct that The body parts should have colliders and be triggers ? Is it correct that The swords should have colliders but not be trigger ?

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  • Does my approach for building a real time monitoring system make sense? [closed]

    - by sameer
    I am developing an application that will display a dashboard that will display data from different SQL databases. This needs to happen in almost real time, our refresh time is about 5 minutes. My approach so far is: Develop a Windows service to accumulate the data from various SQL Server instances. Persist those details into a SQL DB, from which the dashboard will display them on the web page. Trigger fetching of data from the Windows service will every x minutes. The details of the SQL Server instances will be stored in the SQL DB which the Windows service will be referring. Does my approach make sense?

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  • Did You Know Facebook Has Built-In Shortcut Keys?

    - by The Geek
    I was spending some time browsing around Facebook today (translation: wasting time), when I noticed that they have some shortcut keys for navigating around the site using the keyboard, so I put together a list for everybody. Note: for each of these shortcut keys, if you’re using Firefox, you’ll need to use Shift+Alt instead of just Alt, and for Internet Explorer you’ll need to hit the Enter key after the shortcut to trigger it. If you’re using a Mac, you’ll need to use Ctrl+Opt instead of Alt Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video] BotSync Enables Secure FTP File Synchronization on Android Devices Enjoy Beautiful City Views with the Cityscape Theme for Windows 7 Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • Component based design, but components rely on eatchother

    - by MintyAnt
    I've begun stabbing at a "Component Based" game system. Basically, each entity holds a list of components to update (and render) I inherit the "Component" class and break each game system into it. Examples: RenderComponent - Draws the entity MovementComponent - Moves the entity, deals with velocity and speed checks DamageComponent - Deals with how/if the entity gets damaged... So. My system has this: MovementComponent InputComponent Now maybe my design is off, but the InputComponent should say things like if (w key is down) add y speed to movement if (x key is down) Trigger primary attack This means that the InputComponent sort of relies on these other components. I have to do something alone the lines of: if (w key is down) { MovementComponent* entityMovement = mEntity->GetMovement(); if (entityMovement != NULL) add y speed to movement } which seems kinda crappy every update. Other options? Better design? Is this the best way? Thanks!

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  • How do I read my PDFs and watch videos properly again?

    - by asp
    Whenever I watch videos, either online of local via Totem and/or open PDF files using evince. The system gets really, really bogged down. All apps get really slow, menus take forever to display, switching windows gives me time to make a coffee, etc. I have a couple of bug reports open on this, but what do I need to do to really troubleshoot the issue? I've purged Adobe Flash from the system, but YouTube HTML5 videos still have the issue. A bunch of PDFs saved locally trigger the problem. And to (temporarily) remove the slowness, I need to shutdown the computer, breath for a few minutes, then restart. A simple reboot does not do the trick. How can I identify the cause? This only started on 13.04. I've had Ubuntu on this machine for a year without a problem until "upgrading" to 13.04. I am not a programmer, but I suspect an issue with the Intel video driver.

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