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  • Add new SVN "repo" in poorly constructed repo/project setup

    - by Dave Masselink
    Unfortunately, the answer to this question isn't quite as simple as it sounds... but I hope it can still be relatively simple. Please read all the way through before telling me that the answer is: "svnadmin create... duh" I'm working for a company that set up their SVN server in an odd way (at least in terms of what I'm used to). We've all been there, right? Rather than giving each project a separate repository... they have a folder on the server called "/var/www/svn/repos/" which is the actual SVN repo (has conf/, db/, README.txt, etc. in it). Then they distinguish their projects by adding top level folders into the ONE repository (ex: Project1, Project2, etc.) I don't like this setup and might one day get around to converting the setup to what I'm used to, where each project is its own repository (with separate logs, dbs, etc.) But my question is this: What is the best way to add a new empty project to the current setup? Is there anyway to add a new top level folder/project to the repo through use of svnadmin? It can/should just be an empty folder that I'll start building a new project in. I know that I could do this by checking out the whole singular repository and then adding a new top level folder into my local checkout, then re-committing. But I'd really prefer not to do this because someone has created folders/projects that are just GBs of log data... and I don't want to wait through the download of this just to add a single empty folder. Let me know if there is any more info you'd need to know. I do have root/sudo access on the server in question. Thanks in advance for your help! Dave

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  • Asp.Net tree view in SharePoint webpart- Input string error

    - by Faiz
    Hi All, I am facing a very strange issue. I have a SharePoint webpart that displays an asp.net tree view. It takes tree depth from a drop down. To improve performance of the tree view, i am setting the PopulateOnDemand property to true for the last level of the tree depth. For example, if i have a total of 10 levels in the data and the user selects tree depth as 3, then the third level data i set PopulateOnDemand to true. Now comes the strange part. When i click on the + image on the third level, and if there are children under that particular node then call back happens and node gets expanded. But if there no children for that particular node, then click + throws "Input string was not in the correct format" error. I have made sure that there is no server side error. Some things looks to be fishy when internet explorer is trying to bind construct the expanded node. Please let me know if any one faced similar issue or the resolution for the same? Thanks in advance

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • How to allow users to define financial formulas in a C# app

    - by Peter Morris
    I need to allow my users to be able to define formulas which will calculate values based on data. For example //Example 1 return GetMonetaryAmountFromDatabase("Amount due") * 1.2; //Example 2 return GetMonetaryAmountFromDatabase("Amount due") * GetFactorFromDatabase("Discount"); I will need to allow / * + - operations, also to assign local variables and execute IF statements, like so var amountDue = GetMonetaryAmountFromDatabase("Amount due"); if (amountDue > 100000) return amountDue * 0.75; if (amountDue > 50000) return amountDue * 0.9; return amountDue; The scenario is complicated because I have the following structure.. Customer (a few hundred) Configuration (about 10 per customer) Item (about 10,000 per customer configuration) So I will perform a 3 level loop. At each "Configuration" level I will start a DB transaction and compile the forumlas, each "Item" will use the same transaction + compiled formulas (there are about 20 formulas per configuration, each item will use all of them). This further complicates things because I can't just use the compiler services as it would result in continued memory usage growth. I can't use a new AppDomain per each "Configuration" loop level because some of the references I need to pass cannot be marshalled. Any suggestions?

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Model login constraints based on time

    - by DaDaDom
    Good morning, for an existing web application I need to implement "time based login constraints". It means that for each user, later maybe each group, I can define timeslots when they are (not) allowed to log in into the system. As all data for the application is stored in database tables, I need to somehow create a way to model this idea in that way. My first approach, I will try to explain it here: Create a tree of login constraints (called "timeslots") with the main "categories", like "workday", "weekend", "public holiday", etc. on the top level, which are in a "sorted" order (meaning "public holiday" has a higher priority than "weekday") for each top level node create subnodes, which have a finer timespan, like "monday", "tuesday", ... below that, create an "hour" level: 0, 1, 2, ..., 23. No further details are necessary. set every member to "allowed" by default For every member of the system create a 1:n relationship member:timeslots which defines constraints, e.g. a member A may have A:monday-forbidden and A:tuesday-forbidden Do a depth-first search at every login and check if the member has a constraint. Why a depth first search? Well, I thought that it may be that a member has the rules: A:monday->forbidden, A:monday-10->allowed, A:mondey-11->allowed So a login on monday at 12:30 would fail, but one at 10:30 succeed. For performance reasons I could break the relational database paradigm and set a flag for every entry in the member-to-timeslots-table which is set to true if the member has information set for "finer" timeslots, but that's a second step. Is this model in principle a good idea? Are there existing models? Thanks.

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • Reconstructing trees from a "fingerprint"

    - by awshepard
    I've done my SO and Google research, and haven't found anyone who has tackled this before, or at least, anyone who has written about it. My question is, given a "universal" tree of arbitrary height, with each node able to have an arbitrary number of branches, is there a way to uniquely (and efficiently) "fingerprint" arbitrary sub-trees starting from the "universal" tree's root, such that given the universal tree and a tree's fingerprint, I can reconstruct the original tree? For instance, I have a "universal" tree (forgive my poor illustrations), representing my universe of possibilities: Root / / / | \ \ ... \ O O O O O O O (Level 1) /|\/|\...................\ (Level 2) etc. I also have tree A, a rooted subtree of my universe Root / /|\ \ O O O O O / Etc. Is there a way to "fingerprint" the tree, so that given that fingerprint, and the universal tree, I could reconstruct A? I'm thinking something along the lines of a hash, a compression, or perhaps a functional/declarative construction? Big-O analysis (in time or space) is a plus. As a for-instance, a nested expression like: {{(Root)},{(1),(2),(3)},{(2,3),(1),(4,5)}...} representing the actual nodes present at each level in the tree is probably valid, but can it be done more efficiently?

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  • Custom Model Validator for MVC

    - by scottrakes
    I am trying to add a custom model validation at the property level but need to pass in two values. Below is my class definition and validation implementation. When it runs, the "value" in the IsValid method is always null. I can get this working at the class level but the property level is causing me issues. What am I missing? Event Class: public class Event { public int? EventID {get;set;} [ValidPURL("EventID", "PURLValue")] public string PURLValue { get; set; } ... } Validation Class [AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)] public sealed class ValidPURL : ValidationAttribute { private const string _defaultErrorMessage = "Web address already exist."; private readonly object _typeId = new object(); public ValidPURL(int eventID, string purlValue) : base(_defaultErrorMessage) { EventID = eventID; PURLValue = purlValue; } public int EventID { get; private set; } public string PURLValue { get; private set; } public override object TypeId { get { return _typeId; } } public override string FormatErrorMessage(string name) { return String.Format(CultureInfo.CurrentUICulture, ErrorMessageString, EventID, PURLValue); } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); object eventIDValue = properties.Find(EventID, true /* ignoreCase */).GetValue(value); object purlValue = properties.Find(PURLValue, true /* ignoreCase */).GetValue(value); [Some Validation Logic against the database] return true; } } Thank for the help!

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Using map/reduce for mapping the properties in a collection

    - by And
    Update: follow-up to MongoDB Get names of all keys in collection. As pointed out by Kristina, one can use Mongodb 's map/reduce to list the keys in a collection: db.things.insert( { type : ['dog', 'cat'] } ); db.things.insert( { egg : ['cat'] } ); db.things.insert( { type : [] }); db.things.insert( { hello : [] } ); mr = db.runCommand({"mapreduce" : "things", "map" : function() { for (var key in this) { emit(key, null); } }, "reduce" : function(key, stuff) { return null; }}) db[mr.result].distinct("_id") //output: [ "_id", "egg", "hello", "type" ] As long as we want to get only the keys located at the first level of depth, this works fine. However, it will fail retrieving those keys that are located at deeper levels. If we add a new record: db.things.insert({foo: {bar: {baaar: true}}}) And we run again the map-reduce +distinct snippet above, we will get: [ "_id", "egg", "foo", "hello", "type" ] But we will not get the bar and the baaar keys, which are nested down in the data structure. The question is: how do I retrieve all keys, no matter their level of depth? Ideally, I would actually like the script to walk down to all level of depth, producing an output such as: ["_id","egg","foo","foo.bar","foo.bar.baaar","hello","type"] Thank you in advance!

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  • Python multiprocessing doesn't play nicely with uuid.uuid4().

    - by yig
    I'm trying to generate a uuid for a filename, and I'm also using the multiprocessing module. Unpleasantly, all of my uuids end up exactly the same. Here is a small example: import multiprocessing import uuid def get_uuid( a ): ## Doesn't help to cycle through a bunch. #for i in xrange(10): uuid.uuid4() ## Doesn't help to reload the module. #reload( uuid ) ## Doesn't help to load it at the last minute. ## (I simultaneously comment out the module-level import). #import uuid ## uuid1() does work, but it differs only in the first 8 characters and includes identifying information about the computer. #return uuid.uuid1() return uuid.uuid4() def main(): pool = multiprocessing.Pool( 20 ) uuids = pool.map( get_uuid, range( 20 ) ) for id in uuids: print id if __name__ == '__main__': main() I peeked into uuid.py's code, and it seems to depending-on-the-platform use some OS-level routines for randomness, so I'm stumped as to a python-level solution (to do something like reload the uuid module or choose a new random seed). I could use uuid.uuid1(), but only 8 digits differ and I think there are derived exclusively from the time, which seems dangerous especially given that I'm multiprocessing (so the code could be executing at exactly the same time). Is there some Wisdom out there about this issue?

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  • Merging sql queries to get different results by date

    - by pedalpete
    I am trying to build a 'recent events' feed and can't seem to get either my query correct, or figure out how to possible merge the results from two queries to sort them by date. One table holds games/, and another table holds the actions of these games/. I am trying to get the recent events to show users 1) the actions taken on games that are publicly visible (published) 2) when a new game is created and published. So, my actions table has actionId, gameid, userid, actiontype, lastupdate My games table has gameid, startDate, createdby, published, lastupdate I currently have a query like this (simplified for easy understanding I hope). SELECT actionId, actions.gameid, userid, actiontype, actions.lastupdate FROM actions JOIN ( SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND lastupdate>today-2 ) publishedGames on actions.gameid=games.gameid WHERE actions.type IN (0,4,5,6,7) AND actions.lastupdate>games.lastupdate and published=1 OR games.lastupdate>today-2 AND published=1 This query is looking for actions from published games where the action took place after the game was published. That pretty much takes care of the first thing that needs to be shown. However, I also need to get the results of the SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND startDate>today-2 so I can include in the actions list, when a new game has been published. When I run the query as I've got it written, I get all the actionids, and their gameids, but I don't get a row which shows the gameid when it was published. I understand that it may be possible that I need to run two seperate queries, and then somehow merge the results afterword with php, but I'm completely lost on where to start with that as well.

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  • Targeted Simplify in Mathematica

    - by Timo
    I generate very long and complex analytic expressions of the general form: (...something not so complex...)(...ditto...)(...ditto...)...lots... When I try to use Simplify, Mathematica grinds to a halt, I am assuming due to the fact that it tries to expand the brackets and or simplify across different brackets. The brackets, while containing long expressions, are easily simplified by Mathematica on their own. Is there some way I can limit the scope of Simplify to a single bracket at a time? Edit: Some additional info and progress. So using the advice from you guys I have now started using something in the vein of In[1]:= trouble = Log[(x + I y) (x - I y) + Sqrt[(a + I b) (a - I b)]]; In[2]:= Replace[trouble, form_ /; (Head[form] == Times) :> Simplify[form],{3}] Out[2]= Log[Sqrt[a^2 + b^2] + (x - I y) (x + I y)] Changing Times to an appropriate head like Plus or Power makes it possible to target the simplification quite accurately. The problem / question that remains, though, is the following: Simplify will still descend deeper than the level specified to Replace, e.g. In[3]:= Replace[trouble, form_ /; (Head[form] == Plus) :> Simplify[form], {1}] Out[3]= Log[Sqrt[a^2 + b^2] + x^2 + y^2] simplifies the square root as well. My plan was to iteratively use Replace from the bottom up one level at a time, but this clearly will result in vast amount of repeated work by Simplify and ultimately result in the exact same bogging down of Mathematica I experienced in the outset. Is there a way to restrict Simplify to a certain level(s)? I realize that this sort of restriction may not produce optimal results, but the idea here is getting something that is "good enough".

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • UISplitView's DetailView not changing its content

    - by Knodel
    I have an iPad app with a UISplitView. In the Root View I have a two level UITableView (it takes its content from a plist). In the Detail View I have a UIWebView. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the dictionary of the selected data source. NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; RootViewController *rvController = [[RootViewController alloc] init]; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; rvController.CurrentLevel = +1; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; NSString *name = [NSString stringWithFormat:@"%@.rtfd.zip", rvController.CurrentTitle ]; NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* sourceFilePath = [resourcePath stringByAppendingPathComponent:name]; NSURL* url = [NSURL fileURLWithPath:sourceFilePath isDirectory:NO]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; [detailViewController.webView loadRequest:request]; } That's how I want the UIWebView's content to be changed. If I name the .rtfd.zip file the same as a first level cell of the UITableView, it works, UIWebView's content changes. But this doesn't work with the second level UITableView. What am I doing wrong? Thanks in advance!

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  • mysql subselect alternative

    - by Arnold
    Hi, Lets say I am analyzing how high school sports records affect school attendance. So I have a table in which each row corresponds to a high school basketball game. Each game has an away team id and a home team id (FK to another "team table") and a home score and an away score and a date. I am writing a query that matches attendance with this seasons basketball games. My sample output will be (#_students_missed_class, day_of_game, home_team, away_team, home_team_wins_this_season, away_team_wins_this_season) I now want to add how each team did the previous season to my analysis. Well, I have their previous season stored in the game table but i should be able to accomplish that with a subselect. So in my main select statement I add the subselect: SELECT COUNT(*) FROM game_table WHERE game_table.date BETWEEN 'start of previous season' AND 'end of previous season' AND ( (game_table.home_team = team_table.id AND game_table.home_score > game_table.away_score) OR (game_table.away_team = team_table.id AND game_table.away_score > game_table.home_score)) In this case team-table.id refers to the id of the home_team so I now have all their wins calculated from the previous year. This method of calculation is neither time nor resource intensive. The Explain SQL shows that I have ALL in the Type field and I am not using a Key and the query times out. I'm not sure how I can accomplish a more efficient query with a subselect. It seems proposterously inefficient to have to write 4 of these queries (for home wins, home losses, away wins, away losses). I am sure this could be more lucid. I'll absolutely add color tomorrow if anyone has questions

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Netbeans with Oracle connection java.lang.ClassNotFoundException

    - by Attilah
    I use NetBeans 6.5 . When I try to run the following code : package com.afrikbrain.numeroteur16; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.util.logging.Level; import java.util.logging.Logger; /** * * @author */ public class NumeroteurTest { public NumeroteurTest() { } public void doIt() throws ClassNotFoundException{ try { Class.forName("oracle.jdbc.OracleDriver"); Connection connection = DriverManager.getConnection("jdbc:oracle:thin:@localhost:1521:XE","user","pwd"); String newNUMERO = new Numeroteur16("MATCLI", connection).numeroter(); System.out.println("NUMERO GENERE : "+newNUMERO.toString()); } catch (SQLException ex) { Logger.getLogger(NumeroteurTest.class.getName()).log(Level.SEVERE, null, ex); ex.printStackTrace(); } catch (NumException ex) { System.out.println(ex.getMessage()); ex.printStackTrace(); } } public static void main(String[] args){ try { new NumeroteurTest().doIt(); } catch (ClassNotFoundException ex) { Logger.getLogger(NumeroteurTest.class.getName()).log(Level.SEVERE, null, ex); System.out.println("Driver not found."); } } } when running it, I get this error : java.lang.ClassNotFoundException: oracle.jdbc.OracleDriver at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at com.afrikbrain.numeroteur16.NumeroteurTest.doIt(NumeroteurTest.java:27) at com.afrikbrain.numeroteur16.NumeroteurTest.main(NumeroteurTest.java:45) Driver not found. how do I solve this problem ?

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  • Project management: Implementing custom errors in VS compilation process

    - by David Lively
    Like many architects, I've developed coding standards through years of experience to which I expect my developers to adhere. This is especially a problem with the crowd that believes that three or four years of experience makes you a senior-level developer.Approaching this as a training and code review issue has generated limited success. So, I was thinking that it would be great to be able to add custom compile-time errors to the build process to more strictly enforce this and other guidelines. For instance, we use stored procedures for ALL database access, which provides procedure-level security, db encapsulation (table structure is hidden from the app), and other benefits. (Note: I am not interested in starting a debate about this.) Some developers prefer inline SQL or parametrized queries, and that's fine - on their own time and own projects. I'd like a way to add a compilation check that finds, say, anything that looks like string sql = "insert into some_table (col1,col2) values (@col1, @col2);" and generates an error or, in certain circumstances, a warning, with a message like Inline SQL and parametrized queries are not permitted. Or, if they use the var keyword var x = new MyClass(); Variable definitions must be explicitly typed. Do Visual Studio and MSBuild provide a way to add this functionality? I'm thinking that I could use a regular expression to find unacceptable code and generate the correct error, but I'm not sure what, from a performance standpoint, is the best way to to integrate this into the build process. We could add a pre- or post-build step to run a custom EXE, but how can I return line- and file-specifc errors? Also, I'd like this to run after compilation of each file, rather than post-link. Is a regex the best way to perform this type of pattern matching, or should I go crazy and run the code through a C# parser, which would allow node-level validation via the parse tree? I'd appreciate suggestions and tales of prior experience.

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  • Complicated SQL query

    - by Yandawl
    Please bare with me this is difficult to explain xD http://img90.imageshack.us/i/croppercapture1.png/ This is based on an undergraduate degree course where a student takes many units (say 4 core units and 1 optional unit per year). tblAwardCoreUnits and tblAwardOptUnits store which units are optional and core for which award, hence the relationship to tblAward and tblStudentCoreUnits and tblStudentOptUnits store the particular instances of those units which a particular student is taking. Secondly, a unit can have multiple events (say a lecture and a unit) and each of those events has sessions in which a student can attend, hence tblEvents, tblSessions and tblAttendances. The query I am trying to produce is to get a list of all level one students, grouped by their award that lists the percentage of attendances in all the units in the current level. I've tried and tried with this and the following is the best I've managed to come up with so far... I'd REALLY appreciate any help you can give with this! SELECT tblStudents.enrolmentNo, tblStudents.forename, tblStudents.surname, tblAwards.title, (SELECT COUNT((tblAttendances.attended + tblAttendances.authorisedAbsence)) AS SumOfAttendances FROM tblAttendances INNER JOIN (tblStudents ON tblStudents.enrolmentNo = tblAttendances.enrolmentNo)) / FROM tblUnits, tblAwards INNER JOIN ((tblStudents INNER JOIN tblStudentOptUnit ON tblStudents.studentID = tblStudentOptUnit.studentID) INNER JOIN tblStudentCoreUnit ON tblStudents.studentID = tblStudentCoreUnit.studentID) ON tblAwards.awardID = tblStudents.awardID WHERE (((tblStudents.level)="1") AND ((tblStudents.status)="enrolled")) GROUP BY tblAwards.title ORDER BY tblStudents.forname;

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • Multiple errors while adding searching to app

    - by Thijs
    Hi, I'm fairly new at iOS programming, but I managed to make a (in my opinion quite nice) app for the app store. The main function for my next update will be a search option for the app. I followed a tutorial I found on the internet and adapted it to fit my app. I got back quite some errors, most of which I managed to fix. But now I'm completely stuck and don't know what to do next. I know it's a lot to ask, but if anyone could take a look at the code underneath, it would be greatly appreciated. Thanks! // // RootViewController.m // GGZ info // // Created by Thijs Beckers on 29-12-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "RootViewController.h" // Always import the next level view controller header(s) #import "CourseCodes.h" @implementation RootViewController @synthesize dataForCurrentLevel, tableViewData; #pragma mark - #pragma mark View lifecycle // OVERRIDE METHOD - (void)viewDidLoad { [super viewDidLoad]; // Go get the data for the app... // Create a custom string that points to the right location in the app bundle NSString *pathToPlist = [[NSBundle mainBundle] pathForResource:@"SCSCurriculum" ofType:@"plist"]; // Now, place the result into the dictionary property // Note that we must retain it to keep it around dataForCurrentLevel = [[NSDictionary dictionaryWithContentsOfFile:pathToPlist] retain]; // Place the top level keys (the program codes) in an array for the table view // Note that we must retain it to keep it around // NSDictionary has a really useful instance method - allKeys // The allKeys method returns an array with all of the keys found in (this level of) a dictionary tableViewData = [[[dataForCurrentLevel allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] retain]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; // Set the nav bar title self.title = @"GGZ info"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } /* - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } */ /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } - (NSIndexPath *)tableView :(UITableView *)theTableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if(letUserSelectRow) return indexPath; else return nil; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { [self searchTableView]; } - (void) searchTableView { NSString *searchText = searchBar.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; for (NSDictionary *dictionary in listOfItems) { NSArray *array = [dictionary objectForKey:@"Countries"]; [searchArray addObjectsFromArray:array]; } for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length &gt; 0) [copyListOfItems addObject:sTemp]; } [searchArray release]; searchArray = nil; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [self.tableView reloadData]; } //RootViewController.m - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if (searching) return 1; else return [listOfItems count]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (searching) return [copyListOfItems count]; else { //Number of rows it should expect should be based on the section NSDictionary *dictionary = [listOfItems objectAtIndex:section]; NSArray *array = [dictionary objectForKey:@"Countries"]; return [array count]; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(searching) return @""; if(section == 0) return @"Countries to visit"; else return @"Countries visited"; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(searching) cell.text = [copyListOfItems objectAtIndex:indexPath.row]; else { //First get the dictionary object NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; NSString *cellValue = [array objectAtIndex:indexPath.row]; cell.text = cellValue; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the selected country NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:[NSBundle mainBundle]]; dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; dvController = nil; } //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { //Add the overlay view. if(ovController == nil) ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [dataForCurrentLevel release]; [tableViewData release]; [super dealloc]; } #pragma mark - #pragma mark Table view methods // DATA SOURCE METHOD - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // DATA SOURCE METHOD - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // How many rows should be displayed? return [tableViewData count]; } // DELEGATE METHOD - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Cell reuse block static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell's contents - we want the program code, and a disclosure indicator cell.textLabel.text = [tableViewData objectAtIndex:indexPath.row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { [ovController.view removeFromSuperview]; searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [ovController.view removeFromSuperview]; [ovController release]; ovController = nil; [self.tableView reloadData]; } // DELEGATE METHOD - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // In any navigation-based application, you follow the same pattern: // 1. Create an instance of the next-level view controller // 2. Configure that instance, with settings and data if necessary // 3. Push it on to the navigation stack // In this situation, the next level view controller is another table view // Therefore, we really don't need a nib file (do you see a CourseCodes.xib? no, there isn't one) // So, a UITableViewController offers an initializer that programmatically creates a view // 1. Create the next level view controller // ======================================== CourseCodes *nextVC = [[CourseCodes alloc] initWithStyle:UITableViewStylePlain]; // 2. Configure it... // ================== // It needs data from the dictionary - the "value" for the current "key" (that was tapped) NSDictionary *nextLevelDictionary = [dataForCurrentLevel objectForKey:[tableViewData objectAtIndex:indexPath.row]]; nextVC.dataForCurrentLevel = nextLevelDictionary; // Set the view title nextVC.title = [tableViewData objectAtIndex:indexPath.row]; // 3. Push it on to the navigation stack // ===================================== [self.navigationController pushViewController:nextVC animated:YES]; // Memory manage it [nextVC release]; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view. } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ @end

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  • Correct way to generate order numbers in SQL Server

    - by Anton Gogolev
    This question certainly applies to a much broader scope, but here it is. I have a basic ecommerce app, where users can, naturally enough, place orders. Said orders need to have a unique number, which I'm trying to generate right now. Each order is Vendor-specific. Basically, I have an OrderNumberInfo (VendorID, OrderNumber) table. Now whenever a customer places an order I need to increment OrderNumber for a particuar Vendor and return that value. Naturally, I don't want other processes to interfere with me, so I need to exclusively lock this row somehow: begin tranaction declare @n int select @n = OrderNumber from OrderNumberInfo where VendorID = @vendorID update OrderNumberInfo set OrderNumber = @n + 1 where OrderNumber = @n and VendorID = @vendorID commit transaction Now, I've read about select ... with (updlock rowlock), pessimistic locking, etc., but just cannot fit all this in a coherent picture: How do these hints play with SQL Server 2008s' snapshot isolation? Do they perform row-level, page-level or even table-level locks? How does this tolerate multiple users trying to generate numbers for a single Vendor? What isolation levels are appropriate here? And generally - what is the way to do such things?

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  • How can i get HWND of external application's listview? In Windows Api using c++

    - by Marko29
    So i am trying to make app to get content of my explorer listviews and get item text etc.. from it but here are the problems... If i inspect windows explorer folder(using spy++) with listview, just for testing purposes i will use random folder. It shows me that caption of the window is "FolderView" with class "SysListView32" and the top level window where this listview is nested is called "reference", this is also the title of windows explorer folder where all the files are. So what i do is.. HWND hWndLV = FindWindow(NULL, TEXT("reference")); // first i get hwnd of the main window, this is where listview window is also nested according to spy++, thats why i do this first. HWND child = FindWindowEx(hWndLV, NULL,NULL,TEXT("FolderView")); // trying to get hwnd of the listview here but it fails, same happens if i also put the class name along as HWND child = FindWindowEx(hWndLV, NULL,TEXT("SysListView32"),TEXT("FolderView")); I am using bool test = IsWindow(child); to test for fail, also VS debugger shows 0x0000000000 each time so i am sure i am reading results well. So i am stuck on this probably simple thing for most of people:( p.s. i am on vista64(if that matters anyhow) edit: It appears that this function works only if i search the first nested level of a parent window i am searching. So i assume what i need is a way to get handle with some sort of deep nested level search. I also tried to go step by step by defining hwnd of every parent then i use findwindowex on it but oh boy then i get to the point where there are 5 nested windows all with the same name and only one of them contains my listview, so nice uh?

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