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  • Dota map record tracking or saving in DB

    - by ajay009ajay
    Hello All, I want to fetch game record of Dota map. what player won, loss, kills or death ? I am fetching value, using PGPVN server but this not fetching custom map war craft III game. I did more and more googling. what is the perfect way to fetch this Dota map record ???? thanks in advance.

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  • Saving Variables In An ASP Page

    - by Or Betzalel
    I'm trying to convert a game I made (WindowsFormApplication) to an ASP Page. My Problem is that I have a lot "private" variables in my WindowFormApplication and those variables are important for the game. But when after I Declare all my variables (in my Page_Load), they turn null no matter what I do(click a button, refresh the page). Is there anyway to save my variables between buttons (other than Session, because I'd have to create like 6 more sessions)

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  • android SQLite vs Flat Files

    - by mixm
    hi. im creating a game right now and im a bit stuck on how to implement storage of levels. i need to be able to download level files from the internet ota. im not so familiar with transferring files ota, but i have some experience with databases (mysql). what would be a better way of storing the game's level data?

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • Using Progressbar in c# windows application

    - by karthik
    The user will be able to search for some document in the local machine and i want to show user, a progress bar during my program searches. To be more clear, i have foreach loop for which i want to tie up my progress bar to show the progress. my foreach loop and progress should work simultaneously. Is this possible to do ?

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  • Scrolbar on a Label

    - by Michael Quiles
    I need to be able to scroll text on a label i am using this for the credits portion of a tic tac toe game. How can I make this happen we've only been taught to scroll through number values in the scrollbar not text. Your help is appreciated. private void xGameCreditsButton_Click(object sender, EventArgs e) { this.xWinnerLabel.BackColor = Color.White; this.xCreditsScrollBar.Visible = true; this.xWinnerLabel.Text = "This game was made possible with the help of: blah bla blah"; }

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  • C++ function not found during compilation

    - by forthewinwin
    For a homework assignment: I'm supposed to create randomized alphabetial keys, print them to a file, and then hash each of them into a hash table using the function "goodHash", found in my below code. When I try to run the below code, it says my "goodHash" "identifier isn't found". What's wrong with my code? #include <iostream> #include <vector> #include <cstdlib> #include "math.h" #include <fstream> #include <time.h> using namespace std; // "makeKey" function to create an alphabetical key // based on 8 randomized numbers 0 - 25. string makeKey() { int k; string key = ""; for (k = 0; k < 8; k++) { int keyNumber = (rand() % 25); if (keyNumber == 0) key.append("A"); if (keyNumber == 1) key.append("B"); if (keyNumber == 2) key.append("C"); if (keyNumber == 3) key.append("D"); if (keyNumber == 4) key.append("E"); if (keyNumber == 5) key.append("F"); if (keyNumber == 6) key.append("G"); if (keyNumber == 7) key.append("H"); if (keyNumber == 8) key.append("I"); if (keyNumber == 9) key.append("J"); if (keyNumber == 10) key.append("K"); if (keyNumber == 11) key.append("L"); if (keyNumber == 12) key.append("M"); if (keyNumber == 13) key.append("N"); if (keyNumber == 14) key.append("O"); if (keyNumber == 15) key.append("P"); if (keyNumber == 16) key.append("Q"); if (keyNumber == 17) key.append("R"); if (keyNumber == 18) key.append("S"); if (keyNumber == 19) key.append("T"); if (keyNumber == 20) key.append("U"); if (keyNumber == 21) key.append("V"); if (keyNumber == 22) key.append("W"); if (keyNumber == 23) key.append("X"); if (keyNumber == 24) key.append("Y"); if (keyNumber == 25) key.append("Z"); } return key; } // "makeFile" function to produce the desired text file. // Note this only works as intended if you include the ".txt" extension, // and that a file of the same name doesn't already exist. void makeFile(string fileName, int n) { ofstream ourFile; ourFile.open(fileName); int k; // For use in below loop to compare with n. int l; // For use in the loop inside the below loop. string keyToPassTogoodHash = ""; for (k = 1; k <= n; k++) { for (l = 0; l < 8; l++) { // For-loop to write to the file ONE key ourFile << makeKey()[l]; keyToPassTogoodHash += (makeKey()[l]); } ourFile << " " << k << "\n";// Writes two spaces and the data value goodHash(keyToPassTogoodHash); // I think this has to do with the problem makeKey(); // Call again to make a new key. } } // Primary function to create our desired file! void mainFunction(string fileName, int n) { makeKey(); makeFile(fileName, n); } // Hash Table for Part 2 struct Node { int key; string value; Node* next; }; const int hashTableSize = 10; Node* hashTable[hashTableSize]; // "goodHash" function for Part 2 void goodHash(string key) { int x = 0; int y; int keyConvertedToNumber = 0; // For-loop to produce a numeric value based on the alphabetic key, // which is then hashed into hashTable using the hash function // declared below the loop (hashFunction). for (y = 0; y < 8; y++) { if (key[y] == 'A' || 'B' || 'C') x = 0; if (key[y] == 'D' || 'E' || 'F') x = 1; if (key[y] == 'G' || 'H' || 'I') x = 2; if (key[y] == 'J' || 'K' || 'L') x = 3; if (key[y] == 'M' || 'N' || 'O') x = 4; if (key[y] == 'P' || 'Q' || 'R') x = 5; if (key[y] == 'S' || 'T') x = 6; if (key[y] == 'U' || 'V') x = 7; if (key[y] == 'W' || 'X') x = 8; if (key[y] == 'Y' || 'Z') x = 9; keyConvertedToNumber = x + keyConvertedToNumber; } int hashFunction = keyConvertedToNumber % hashTableSize; Node *temp; temp = new Node; temp->value = key; temp->next = hashTable[hashFunction]; hashTable[hashFunction] = temp; } // First two lines are for Part 1, to call the functions key to Part 1. int main() { srand ( time(NULL) ); // To make sure our randomization works. mainFunction("sandwich.txt", 5); // To test program cin.get(); return 0; } I realize my code is cumbersome in some sections, but I'm a noob at C++ and don't know much to do it better. I'm guessing another way I could do it is to AFTER writing the alphabetical keys to the file, read them from the file and hash each key as I do that, but I wouldn't know how to go about coding that.

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  • Is ajax + comet + asp.net scalable ?

    - by pixel3cs
    Thinks at a backgammon online multiplayer game with over 100, or even 1000 online users. The game communication is done using Ajax + 3 seconds Comet connection interval + ASP.NET technology. Is this a real scenario ? Didn't so many Comet open connections block the server resulting in big latency ?

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  • Lua + SWIG Monkey Patching

    - by Tom J Nowell
    I have used SWIG to bind a set of classes to lua. The problem comes if I want to start monkey patching. e.g. game.GetEnemies1 = game.GetEnemies2 does not work as expected. The behaviour after that line is still consistent with the original GetEnemies1 not GetEnemies2. how do I combat this problem?

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  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

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  • Java - get index of key in HashMap?

    - by llm
    In java if I am looping over the keySet() of a HashMap, how do I (inside the loop), get the numerical index of that key? Basically, as I loop through the map, I want to be able to get 0,1,2...I figure this would be cleaner than declaring an int and incrementing with each iteration. Thanks.

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  • meteor mongodb _id changing after insert (and UUID property as well)

    - by lommaj
    I have meteor method that does an insert. Im using Regulate.js for form validation. I set the game_id field to Meteor.uuid() to create a unique value that I also route to /game_show/:game_id using iron router. As you can see I'm logging the details of the game, this works fine. (image link to log below) Meteor.methods({ create_game_form : function(data){ Regulate.create_game_form.validate(data, function (error, data) { if (error) { console.log('Server side validation failed.'); } else { console.log('Server side validation passed!'); // Save data to database or whatever... //console.log(data[0].value); var new_game = { game_id: Meteor.uuid(), name : data[0].value, game_type: data[1].value, creator_user_id: Meteor.userId(), user_name: Meteor.user().profile.name, created: new Date() }; console.log("NEW GAME BEFORE INSERT: ", new_game); GamesData.insert(new_game, function(error, new_id){ console.log("GAMES NEW MONGO ID: ", new_id) var game_data = GamesData.findOne({_id: new_id}); console.log('NEW GAME AFTER INSERT: ', game_data); Session.set('CURRENT_GAME', game_data); }); } }); } }); All of the data coming out of the console.log at this point works fine After this method call the client routes to /game_show/:game_id Meteor.call('create_game_form', data, function(error){ if(error){ return alert(error.reason); } //console.log("post insert data for routing variable " ,data); var created_game = Session.get('CURRENT_GAME'); console.log("Session Game ", created_game); Router.go('game_show', {game_id: created_game.game_id}); }); On this view, I try to load the document with the game_id I just inserted Template.game_start.helpers({ game_info: function(){ console.log(this.game_id); var game_data = GamesData.find({game_id: this.game_id}); console.log("trying to load via UUID ", game_data); return game_data; } }); sorry cant upload images... :-( https://www.evernote.com/shard/s21/sh/c07e8047-de93-4d08-9dc7-dae51668bdec/a8baf89a09e55f8902549e79f136fd45 As you can see from the image of the console log below, everything matches the id logged before insert the id logged in the insert callback using findOne() the id passed in the url However the mongo ID and the UUID I inserted ARE NOT THERE, the only document in there has all the other fields matching except those two! Not sure what im doing wrong. Thanks!

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  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

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  • What is the best AI language/framework for .NET?

    - by Eduardo Cobuci
    I'm building an academic work that consists in a turn-based strategy game. I'm using XNA 3 for the graphics but didn't decide what to use for AI. I was considering to use P#, a Prolog interpreter for .NET but i found it a bit poor. Do you anything better for game AI than Prolog (maybe Haskell?) or a better interpreter then P#?

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  • How to invert alternate bits of a number

    - by Cupidvogel
    The problem is how to invert alternate bits of a number, starting from the LSB. Currently what I am doing is first doing a count = -1 while n: n >>= 1 count += 1 to first find the position of the leftmost set bit, then running a loop to invert every alternate bit: i = 0 while i <= count: num ^= 1<<i i += 2 Is there a quick hack solution instead of this rather boring loop solution? Of course, the solution can't make any asumption about the size of the integer.

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  • Numpy zero rank array indexing/broadcasting

    - by Lemming
    I'm trying to write a function that supports broadcasting and is fast at the same time. However, numpy's zero-rank arrays are causing trouble as usual. I couldn't find anything useful on google, or by searching here. So, I'm asking you. How should I implement broadcasting efficiently and handle zero-rank arrays at the same time? This whole post became larger than anticipated, sorry. Details: To clarify what I'm talking about I'll give a simple example: Say I want to implement a Heaviside step-function. I.e. a function that acts on the real axis, which is 0 on the negative side, 1 on the positive side, and from case to case either 0, 0.5, or 1 at the point 0. Implementation Masking The most efficient way I found so far is the following. It uses boolean arrays as masks to assign the correct values to the corresponding slots in the output vector. from numpy import * def step_mask(x, limit=+1): """Heaviside step-function. y = 0 if x < 0 y = 1 if x > 0 See below for x == 0. Arguments: x Evaluate the function at these points. limit Which limit at x == 0? limit > 0: y = 1 limit == 0: y = 0.5 limit < 0: y = 0 Return: The values corresponding to x. """ b = broadcast(x, limit) out = zeros(b.shape) out[x>0] = 1 mask = (limit > 0) & (x == 0) out[mask] = 1 mask = (limit == 0) & (x == 0) out[mask] = 0.5 mask = (limit < 0) & (x == 0) out[mask] = 0 return out List Comprehension The following-the-numpy-docs way is to use a list comprehension on the flat iterator of the broadcast object. However, list comprehensions become absolutely unreadable for such complicated functions. def step_comprehension(x, limit=+1): b = broadcast(x, limit) out = empty(b.shape) out.flat = [ ( 1 if x_ > 0 else ( 0 if x_ < 0 else ( 1 if l_ > 0 else ( 0.5 if l_ ==0 else ( 0 ))))) for x_, l_ in b ] return out For Loop And finally, the most naive way is a for loop. It's probably the most readable option. However, Python for-loops are anything but fast. And hence, a really bad idea in numerics. def step_for(x, limit=+1): b = broadcast(x, limit) out = empty(b.shape) for i, (x_, l_) in enumerate(b): if x_ > 0: out[i] = 1 elif x_ < 0: out[i] = 0 elif l_ > 0: out[i] = 1 elif l_ < 0: out[i] = 0 else: out[i] = 0.5 return out Test First of all a brief test to see if the output is correct. >>> x = array([-1, -0.1, 0, 0.1, 1]) >>> step_mask(x, +1) array([ 0., 0., 1., 1., 1.]) >>> step_mask(x, 0) array([ 0. , 0. , 0.5, 1. , 1. ]) >>> step_mask(x, -1) array([ 0., 0., 0., 1., 1.]) It is correct, and the other two functions give the same output. Performance How about efficiency? These are the timings: In [45]: xl = linspace(-2, 2, 500001) In [46]: %timeit step_mask(xl) 10 loops, best of 3: 19.5 ms per loop In [47]: %timeit step_comprehension(xl) 1 loops, best of 3: 1.17 s per loop In [48]: %timeit step_for(xl) 1 loops, best of 3: 1.15 s per loop The masked version performs best as expected. However, I'm surprised that the comprehension is on the same level as the for loop. Zero Rank Arrays But, 0-rank arrays pose a problem. Sometimes you want to use a function scalar input. And preferably not have to worry about wrapping all scalars in at least 1-D arrays. >>> step_mask(1) Traceback (most recent call last): File "<ipython-input-50-91c06aa4487b>", line 1, in <module> step_mask(1) File "script.py", line 22, in step_mask out[x>0] = 1 IndexError: 0-d arrays can't be indexed. >>> step_for(1) Traceback (most recent call last): File "<ipython-input-51-4e0de4fcb197>", line 1, in <module> step_for(1) File "script.py", line 55, in step_for out[i] = 1 IndexError: 0-d arrays can't be indexed. >>> step_comprehension(1) array(1.0) Only the list comprehension can handle 0-rank arrays. The other two versions would need special case handling for 0-rank arrays. Numpy gets a bit messy when you want to use the same code for arrays and scalars. However, I really like to have functions that work on as arbitrary input as possible. Who knows which parameters I'll want to iterate over at some point. Question: What is the best way to implement a function as the one above? Is there a way to avoid if scalar then like special cases? I'm not looking for a built-in Heaviside. It's just a simplified example. In my code the above pattern appears in many places to make parameter iteration as simple as possible without littering the client code with for loops or comprehensions. Furthermore, I'm aware of Cython, or weave & Co., or implementation directly in C. However, the performance of the masked version above is sufficient for the moment. And for the moment I would like to keep things as simple as possible.

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  • solution for updating table based on data from another table

    - by I__
    i have 2 tables in access this is what i need: 1. if the PK from table1 exists in table2, then delete the entire record with that PK from table2 and add the entire record from table1 into table2 2. if the PK does not exist then add the record i need help with both the sql statement and the VBA i guess the VBA should be a loop, going through every record in table1. inside the loop i should have the select statement

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  • get attributes from xml tree using linq

    - by nelsonwebs
    I'm working with an xml file that looks like this: <?xml version="1.0" encoding="UTF-8"?> <element1 xmlns="http://namespace1/"> <element2> <element3> <element4 attr1="2009-11-09"> <element5 attr2="NAME1"> <element6 attr3="1"> <element7 attr4="1" attr5="5.5" attr6="3.4"/> </element6> </element5> <element5 attr2="NAME2"> <element6 attr3="1"> <element7 attr4="3" attr5="4" attr6="4.5"/> </element6> </element5> </element4> </element3> </element2> </element1> Where I need to loop through element5 and retrieve the attributes in an Ienumberable like this: attr1, attr2, attr3, attr4, attr5, attr6 using linq to xml and c#. I can loop through the element5 and get all the attribute2 info using but I can't figure out how to get the parent or child attributes I need. UPDATE: Thanks for the feeback thus far. For clarity, I need to do a loop through attribute5. So basically, what I have right now (which isn't much) is . . . XElement xel = XElement.Load(xml); IEnumberable<XElement> cList = from el in xel.Elements(env + "element2").Element (n2 + "element3").Elements(n2 + "element4").Elements(ns + "element5") select el; foreach (XElement e in cList) Console.WriteLine(e.Attribute("attr2").Value.ToString()); This will give me the value all the attr 2 in the loop but I could be going about this all wrong for what I'm trying to acheive. I also need to collect the other attributes mentioned above in a collection (the Console reference is just me playing with this right now but the end result I need is a collection). So the end results would be a collection like attr1, attr2, attr3, attr4, attr5, attr6 2009-11-09, name1, 1, 1, 5.5, 3.4 2009-11-09, name2, 1, 3, 4, 4.5 Make Sense?

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  • Sending Data as Instances using Python Sockets

    - by Alice
    I'm working on the networking part of a 2 player game (similar to tetris), and I'm trying to pass the game grid from client to server and vice versa. However, when I tried using send(grid) I get a TypeError: send() argument 1 must be string or read-only buffer, not instance. Is there anyway to circumvent this, or do I have to convert my grid instance into a string and then interpret it from the other side? Thanks in advance!

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