Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 428/774 | < Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >

  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

    Read the article

  • ABAP - increment an integer

    - by Ben
    Hi there, sometimes ABAP drives me crazy with really simple tasks - as incrementing an integer within a loop... Here's my try: METHOD test. DATA: lv_id TYPE integer. lv_id = 1. LOOP AT x ASSIGNING <y>. lv_id = lv_id+1. ENDLOOP. ENDMETHOD. This gives me a strange error I can hardly translate to english..

    Read the article

  • Debugging embedded Lua

    - by Caspin
    How do you debug lua code embedded in a c++ application? From what I gather, either I need to buy a special IDE and link in their special lua runtime (ugh). Or I need to build a debug console in to the game engine, using the lua debug API calls. I am leaning toward writing my own debug console, but it seems like a lot of work. Time that I could better spend polishing the other portions of the game.

    Read the article

  • Giving background music to a webpage

    - by rag
    var musicsrc="jyothir2.mp3"; if (navigator.appName=="Microsoft Internet Explorer") document.write('<bgsound src='+'"'+musicsrc+'"'+' loop="infinite">') else document.write('<embed src=\"'+musicsrc+'\" hidden="true" border="0" width="20" height="20" autostart="true" loop="infinite">') friends my javascript( for background music) codes is producing a continuous music in IE but the music is not continuous in other browsers.. can anybody tell me why is it so?

    Read the article

  • Agilent E4426B signal generator locks up during multiple GPIB *SAV operations

    - by aspiehler
    I have a test fixture with an Agilent E4426B RF signal generator connected to a PC via a National Instrument Ethernet-to-GPIB bridge. My software is attempting to sanitize the instrument by presetting it and then saving the current state to all of the memory locations writable via the standard SCPI command "*SAV x,y". The loop works to a point, but eventually the instrument responds with an error and continuously displays the "L" icon on the front display and a "Remote preset" message at the bottom. At that point it won't respond to any more remote commands and I have to either cycle power or press LOCAL, then PRESET at which point it takes about 3 minutes to finish presetting. At that point the "L" icon is still present and and the next GPIB command sent to the instrument causes it to report a -113 error (undefined header) in the instrument error queue. I fired up NI spy to see what was happening, and found that the error was happening at the same point in the loop - "*SAV 6,2" in this case. From NI Spy: Send (0, 0x0017, "*SAV 6,2", 8 (0x8), NLend (0,0x01)) Process ID: 0x00000520 Thread ID: 0x00000518 ibsta:0xc168 iberr: 6 ibcntl: 2(0x2) And here's the code from the instrument driver: int CHP_E4426b::Erase() { if ((m_StatusCode = Initialize()) != GPIB_SUCCESS) // basically just sends "*RST" return m_StatusCode; m_SaveState = "*SAV %d, %d"; for (int i=0; i < 10; i++) for (int j=0; j < 100; j++) { sprintf(m_CmdString, m_SaveState, j, i); if ((m_StatusCode = Send(m_CmdString, strlen(m_CmdString))) != GPIB_SUCCESS) return m_StatusCode; } return GPIB_SUCCESS; } I tried putting a small Sleep() delay (10-20 ms) at the end of the inner loop, and to my surprise it caused the error to show up earlier rather than later. 10 ms caused the loop to error out at 44,1 and 20 ms was even sooner. I've already eliminated faulty cabling or the instrument as the culprit. This same type of sequence works without any error on a higher end signal generator, so I'm tempted to chalk this up to a bug in the instrument's firmware.

    Read the article

  • Sharing an object between threads

    - by Dave18
    How would you set the object data that is shared between threads and needs to be updated once after the complete cycle of (say) two threads in busy loop? CRITICAL_SECTION critical_section_; int value; //needs to be updated once after the cycle of any number of threads running in busy loop void ThreadsFunction(int i) { while (true) { EnterCriticalSection(&critical_section_); /* Lines of Code */ LeaveCriticalSection(&critical_section_); } }

    Read the article

  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

    Read the article

  • php run function on all images from one dir in recursive mode (noob)

    - by Steve
    hey guyz i have a function $result = create_watermark( 'input_file_name' ,'output_file_name'); i have dir called /images n have 500 images in it and all images are link images_(some_unknown_numbers).png (all png) now i want run them thru function in loop and want out put like /markedimage/images_1.png images_2.png images_3.png i need help how can i run them in loop and how out put name can change want run script on Ubuntu so we can use shell too if any body want check function it is here http://paste2.org/p/789149 plz provide me code because i m newbie thanks in advance

    Read the article

  • How do web browser games access temporary files

    - by Phenom
    There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.

    Read the article

  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

    Read the article

  • How do I display children in succession, as3

    - by VideoDnd
    How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after. Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10. METHODS TRYED addChild and removeChild visible !visible for loop

    Read the article

  • Android & Eclipse 2 different versions of the same app.

    - by nathan
    Hello I am a beginning android developer using windows and the eclipse IDE to develop java android applications.I have published one game but there is a free version of the game and a paid version. The google market insists that the different versions must have different package names. So far i have been refactoring the package with 2 different names and changing the R resource file import each time i build the different versions. The code is 99% the same for both versions.Is there a better way?

    Read the article

  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

    Read the article

  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

    Read the article

  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

    Read the article

  • 2d int array Drawing Canvas

    - by Andy
    How do you print out the contents of a 2d int array Ive code written in java for a sudoku game and im trying to create a game on the android using the same code My code in java reads in a text file(sudoku grid) i see canvas.drawText will read in a string, but how do you do it for a 2d int array, so it prints out in a grid?

    Read the article

  • How can I await the first completed async task of a list in .Net?

    - by Eyal
    My input is a long list of files located on an Amazon S3 server. I'd like to download the metadata of the files, compute the hashes of the local files, and compare the metadata hash with the local files' hash. Currently, I use a loop to start all the metadata downloads asynchronously, then as each completes, compute MD5 on the local file if needed and compare. Here's the code (just the relevant lines): Dim s3client As New AmazonS3Client(KeyId.Text, keySecret.Text) Dim responseTasks As New List(Of System.Tuple(Of ListViewItem, Task(Of GetObjectMetadataResponse))) For Each lvi As ListViewItem In lvStatus.Items Dim gomr As New Amazon.S3.Model.GetObjectMetadataRequest gomr.BucketName = S3FileDialog.GetBucketName(lvi.SubItems(2).Text) gomr.Key = S3FileDialog.GetPrefix(lvi.SubItems(2).Text) responseTasks.Add(New System.Tuple(Of ListViewItem, Task(Of GetObjectMetadataResponse))(lvi, s3client.GetObjectMetadataAsync(gomr))) Next For Each t As System.Tuple(Of ListViewItem, Task(Of GetObjectMetadataResponse)) In responseTasks Dim response As GetObjectMetadataResponse = Await t.Item2 If response.ETag.Trim(""""c) = MD5CalcFile(lvi.SubItems(1).Text) Then lvi.SubItems(3).Text = "Match" UpdateLvi(lvi) End If Next I've got two problems: I'm awaiting the reponses in the order that I made them. I'd rather process them in the order that they complete so that I get them faster. The MD5 calculation is long and synchronous. I tried making it async but the process locked up. I think that the MD5 task was added to the end of .Net's task list and it didn't get to run until all the downloads completed. Ideally, I process the response as they arrive, not in order, and the MD5 is asynchronous but gets a chance to run. Edit: Incorporating WhenAll, it looks like this now: Dim s3client As New Amazon.S3.AmazonS3Client(KeyId.Text, keySecret.Text) Dim responseTasks As New Dictionary(Of Task(Of GetObjectMetadataResponse), ListViewItem) For Each lvi As ListViewItem In lvStatus.Items Dim gomr As New Amazon.S3.Model.GetObjectMetadataRequest gomr.BucketName = S3FileDialog.GetBucketName(lvi.SubItems(2).Text) gomr.Key = S3FileDialog.GetPrefix(lvi.SubItems(2).Text) responseTasks.Add(s3client.GetObjectMetadataAsync(gomr), lvi) Next Dim startTime As DateTimeOffset = DateTimeOffset.Now Do While responseTasks.Count > 0 Dim currentTask As Task(Of GetObjectMetadataResponse) = Await Task.WhenAny(responseTasks.Keys) Dim response As GetObjectMetadataResponse = Await currentTask If response.ETag.Trim(""""c) = MD5CalcFile(lvi.SubItems(1).Text) Then lvi.SubItems(3).Text = "Match" UpdateLvi(lvi) End If Loop MsgBox((DateTimeOffset.Now - startTime).ToString) The UI locks up momentarily whenever MDSCalcFile is done. The whole loop takes about 45s and the first file's MD5 result happens within 1s of starting. If I change the line to: If response.ETag.Trim(""""c) = Await Task.Run(Function () MD5CalcFile(lvi.SubItems(1).Text)) Then The UI doesn't lock up when MD5CalcFile is done. The whole loop takes about 75s, up from 45s, and the first file's MD5 result happens after 40s of waiting.

    Read the article

  • Can't get InputStream read to block...

    - by mark dufresne
    I would like the input stream read to block instead of reading end of stream (-1). Is there a way to configure the stream to do this? Here's my Servlet code: PrintWriter out = response.getWriter(); BufferedReader in = request.getReader(); try { String line; int loop = 0; while (loop < 20) { line = in.readLine(); lgr.log(Level.INFO, line); out.println("<" + loop + "html>"); Thread.sleep(1000); loop++; // } } catch (InterruptedException ex) { lgr.log(Level.SEVERE, null, ex); } finally { out.close(); } Here's my Midlet code: private HttpConnection conn; InputStream is; OutputStream os; private boolean exit = false; public void run() { String url = "http://localhost:8080/WebApplication2/NewServlet"; try { conn = (HttpConnection) Connector.open(url); is = conn.openInputStream(); os = conn.openOutputStream(); StringBuffer sb = new StringBuffer(); int c; while (!exit) { os.write("<html>\n".getBytes()); while ((c = is.read()) != -1) { sb.append((char) c); } System.out.println(sb.toString()); sb.delete(0, sb.length() - 1); try { Thread.sleep(1000); } catch (InterruptedException ex) { ex.printStackTrace(); } } os.close(); is.close(); conn.close(); } catch (IOException ex) { ex.printStackTrace(); } } I've tried InputStream.read, but it doesn't block either, it returns -1 as well. I'm trying to keep the I/O streams on either side alive. I want the servlet to wait for input, process the input, then send back a response. In the code above it should do this 20 times. thanks for any help

    Read the article

  • YAML front matter for Jekyll and nested lists

    - by motleydev
    I have a set of nested yaml lists with something like the following: title: the example image: link.jpg products: - top-level: Product One arbitrary: Value nested-products: - nested: Associated Product sub-arbitrary: Associated Value - top-level: Product Two arbitrary: Value - top-level: Product Three arbitrary: Value I can loop through the products with no problem using for item in page.products and I can use a logic operator to determine if nested products exist - what I CAN'T do is loop through multiple nested-products per iteration of top-level I have tried using for subitem in item and other options - but I can't get it to work - any ideas?

    Read the article

  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

    Read the article

< Previous Page | 424 425 426 427 428 429 430 431 432 433 434 435  | Next Page >