Search Results

Search found 21875 results on 875 pages for 'image creation'.

Page 431/875 | < Previous Page | 427 428 429 430 431 432 433 434 435 436 437 438  | Next Page >

  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

    Read the article

  • Generating a list of Strings in Obj C

    - by eco_bach
    Hi It seems that Objective C jumps thru hoops to make seemingly simple tasks extremely difficult. I simply need to create a sequence of strings, image1.jpg, image2.jpg, etc etc ie in a loop var imgString:String='image'+i+'.jpg; I assume a best practice is to use a NSMutableString with appendString method? What am I doing wrong?? NSMutableString *imgString; for(int i=1;i<=NUMIMAGES;i++){ imgString.appendString(@"image"+i+@".jpg"); } I get the following error error: request for member 'appendString' in something not a structure or union

    Read the article

  • jQuery selective hover

    - by Vitor
    Hello everyone, I'm trying to do a simple task with jQuery: I have a list of words which, when hovered, should fadeIn its corresponding image. For example: <a href="#" class="yellow">Yellow</a> <a href="#" class="blue">Blue</a> <a href="#" class="green">Green</a> <img src="yellow.jpg" class="yellow"> <img src="blue.jpg" class="blue"> <img src="green.jpg" class="green"> I'm currently doing it this way for each link/image: $('a.yellow').hover( function () { $('img.yellow').fadeIn('fast'); }, function () { $('img.yellow').fadeOut('fast'); }); The method above works fine, but as I'm still learning, I guess there's a better way to do that instead of repeating functions. Can anyone give me some light here? How can I improve this code?

    Read the article

  • MkMapView setRegion animation prevents touch events on Annotation Views

    - by Vlad Gurovich
    Hi there! We have a MKmapView with a bunch of Image Annotation where each Image annotation responds to touch by overriding these methods of AnnotationView subclass: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event Our map region is updated using [MkMapView setRegion:animated:] whenever the new location is received and is far enough from the old location to make a difference. What I noticed is that if we set animated flag to YES the touches on our annotation are rarely detected(probably due to the fact that main thread is busy animating between two map regions. When we set animated flag to NO, everything is fine, but map transition may(or may not) become jerky. The question I have is whether this is an expected behavior of animated flag of [MkMapView setRegion:animated] function or whether there is a workaround for this issue. Thanks in advance

    Read the article

  • OpenCV rotation solution?

    - by sundowatch
    I am using those codes for rotation transforming an image, but it doesn't work. Waht is the problem? IplImage *src = cvLoadImage("image.jpg",1), *dst = cvCloneImage(src); CvMat *rotation_mat = cvCreateMat(2,3,CV_32FC1); CvPoint2D32f center = cvPoint2D32f(src->width/2 ,src->height/2); cvZero(dst); double angle = -50.0, scale = 0.6; cv2DRotationMatrix(center, angle, scale, rotation_mat); cvWarpAffine(src, dst, rotation_mat); cvNamedWindow("rotation"); cvShowImage("rotation",dst); cvWaitKey(0); cvReleaseMat(&rotation_mat); cvReleaseImage(&src); cvReleaseImage(&dst); cvDestroyAllWindows(); return 0;

    Read the article

  • Programmatically compose images into one grid in Deep Zoom

    - by val
    Folks, the problem: there are individual 1MB images that represent a grid of images that should be placed side-by-side with no overlap and then conveted/exported to deepzoom. Image are named by row and column like image_col_row.jpg. The challenge: the total number of images in thousands, which makes it prohibitive for manual composition and exporting in DZC. I tried to first stitch images programmaticall into one huge image, then to use DZC - no luck cause the exporting chocked with the size. if you tried programmaticall compose and export deepzoom, please point me into the right direction. Thanks, Val

    Read the article

  • JQuery: Problem in getting element's width in Chrome

    - by Sarfraz
    Hello, Suppose I have this image: <img src="images/01.jpg" border="0" rel="shadow" /> Then with JQuery, I get its width using: $('[rel="shadow"]').width(); Firefox and IE report correct dimensions of the image eg 140px while Chrome reports 0. How to solve this problem? Note: I don't want to set explicit width for images eg: <img src="images/01.jpg" border="0" rel="shadow" width="140" /> So, how to get width in cross-browser way which is not defined in width attribute of elements? Thanks

    Read the article

  • CSS Sprite vertical repeat problem

    - by ShiVik
    Hello all I am trying to include css sprites in my webapp. The thing is I have arranged my website background vertically in sprite image. Now, one portion of the sprite needs to be repeated vertically. I was trying the following code... #page-wrapper {   margin: 0px auto;   background-image: url(../images/background.png);   height: 100%;   width: 1000px; } #page-wrapper #content {   background-position: 0px -80px;   background-repeat: repeat-y;   height: 1px; } I am confused in the height property of content class. How should I define the height of the section which I want to repeat and the height of the div(#content)? Regards Vikram

    Read the article

  • iPhone - Setting background on UITableView

    - by Hans Espen
    Is there any way to set a background view on a UITableViewController? I try with the code I am using on a UIViewController, but the view comes over all the contents of the table view, and if I add the background view in the cellForRowAtIndexPath-method, it is not showing at all. Anyone done this before or have an idea on how it can be done? Here is the code I am using: UIImage *image = [UIImage imageNamed: @"background.jpg"]; UIImageView *backImage = [[UIImageView alloc] initWithImage: image]; [self.view addSubview: backImage]; [self.view sendSubviewToBack: backImage]; Thanks

    Read the article

  • Conditional Validation with Paperclip difficult

    - by Michael Schmitz
    Hi, I have an "item", which goes through a multi-page creation process. Images are uploaded at step five, and I keep track of the steps by using the attribute "complete". When validating whether an image is attached with paperclip, I get problems using the code below: validates_attachment_presence :pic1, :if => Proc.new { |u| u.complete == "step5"} It seems that I can't access the "complete" attribute, as the active-record object seems to be the paperclip image. Is there a way for me to check at which point in the process I am and validate conditionally? Thanks, Michael

    Read the article

  • Problem in vertical navigation menu using css sprites

    - by ShiVik
    Hello all I am trying to create to a vertical navigation menu using CSS sprites. I want to put in it a hover effect where the menu option slides out a bit. a:link { background: url(images/nav.png); background-position: -100px 0px; width: 150px; } a:hover { background: url(images/nav.png); background-position: -100px 0px; width: 160px; } So I am using the same image, I am just increasing its size to create a pop out effect. But my problem is that right now the image's size is increasing to the right. I want to keep the image's base aligned and its head should pop out. Here's my complete css code: #navmenu { left: 100px; margin: 0; padding: 0; position: absolute; top: 150px; width: 150px; z-index: 99; } #navmenu ul { list-style-type: none; margin: 0px; padding: 0px; } #navmenu ul li { line-height: 1.5em; padding: 0px; } #navimenu ul li a { color: black; display: block; font-weight: bold; height: 26px; padding: 0px 15px 0px 0px; text-align: right; width: 150px; } #navmenu a:link, #navmenu a:visited { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 150px; } #navmenu a:hover { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 160px; } Don't know how much if I've put the problem correctly but can somebody help me out here? Thanks

    Read the article

  • ASP.NET: images broken when combining URL Rewriting, asp:ImageButton and html base tag

    - by Nick G
    Hi, I'm using URL Rewriting under ASP.NET 4 (using ISAPI_Rewrite) and I'm finding that that some of my images are not loading as .NET does not seem to understand I'm using an html BASE tag (pretty standard and essential when doing URL Rewriting): eg in my development environment I have: <base href='http://localhost/venuefinder/Website/'></base> and on my pages I have: <asp:ImageButton runat="server" ImageUrl="~/images/button.gif" /> On the home page of the site (http://localhost/venuefinder/Website/) this works fine, however on a page that uses URL rewriting, the image does not work: /venuefinder/Website/venues/ashton_gate_stadium/V18639/ ..as the browser is trying to load: http://localhost/images/buttons/search-button.gif instead of: http://localhost/venuefinder/Website/venues/images/buttons/search-button.gif This is happening because .NET is rendering the button as: src="../../../images/buttons/search-button.gif" ...which is incorrect. Is there any way I can correct this problem so that .NET renders the correct src attribute for the image? (without all the ../../../ etc)

    Read the article

  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

    Read the article

  • How to declare combobox itemTemplate that has Itemsource as Enum Values in WPF?

    - by Ashish Ashu
    I have a enum let's say enum MyEnum { FirstImage, SecondImage, ThirdImage, FourthImage }; I have binded this Enum to my combobox in XAML. While defining an combobox I have defined an ItemTemplate of combox to take Two UI element: TextBlock that show the enum value (Description) Image I have done this much in XAML. I am wondering where I can specify the Image corrosponding to each item of Enum value in a combobox? Is that possible through data trigger ? I really appreciate if anyone have the XAML for this scenario. Many Thanks in advance

    Read the article

  • Displaying Video using a Window Handle

    - by fergs
    I'm working on a C# wrapper for Dallmeier camera's and currently have a working wrapper. I can connect to a camera via passing the window handle (in my application its a picture box handle), this is used to send video and messages. Once connected I can then send the StartLiveView command and then a live stream video will be shown in the picture box. Can someone explain how this works by just giving the window handle? And how can I grab an Image from this stream when Picturebox1.Image is null?

    Read the article

  • How to flip the origin.y of an CGRect?

    - by mystify
    I'm trying to draw an UIImageView, but the frame's origin is wrong when I flip the coordinate system for drawing not upside-down. CGRect imgRect = imgView.frame; imgRect.origin.y += 10.0f; CGContextTranslateCTM(context, 0.0f, imgRect.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, imgRect, imgView.image.CGImage); like you can see I move the image down by 10, but instead of going down by 10, it goes UP by 10. That's completely unlogical since I had actually inverted the wrong coordinate system to look exactly like the one in UIView, right? What to do about it?

    Read the article

  • jQuery lava-lamp-like effect bouncing all over the place!

    - by Nathan Loding
    I followed the tutorial found here and added my own flare to it: tutorial What I was looking to accomplish was to put a specific image on the left and right side of the list item. So instead of just the generic <li id="blob"></li> created in the tutorial, I did <li id="blob"><div class="blob-wrap"><div class="leftimage"></div><div class="rightimage"></div></li> to accomplish the particular effect I wanted. It works beautifully ... except that the image attempts to bounce back the "currentPageItem" if I leave the mouse hovering over one of the list items. Here's a JS Bin example: http://jsbin.com/odome What do I need to do to fix it? jQuery is firing the "hoverOut" function (or whatever you want to call it). But why?

    Read the article

  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

    Read the article

  • as3 loops and event listeners

    - by Ross
    I have an array that returns multidimensional data from an mysql database, when this is collected the createNews function creates the user interface. The problem I am having is the loop is iterating quicker than the ui is being created, is there a way to use event listeners with loops so it only continues after my function has completed its work. Any solutions or ideas are much appreciated; Thanks, R. var t:Array = responds.serverInfo.initialData; for (var i:uint = 0; i < t.length; i++) { var date = t[i][1]; var newstitle = t[i][2]; var story= t[i][3]; var image = t[i][4]; createNews(date, newstitle, story, image); }

    Read the article

  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

    Read the article

  • Activerecord-PostgreSQL Adapter Error

    - by Tian
    When running "rake db:migrate", i receive the following error: Please install the postgresql adapter: gem install activerecord-postgresql-adapter (dlopen(/Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle, 9): no suitable image found. Did find: /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle) Postgres 8.4.4 installed using the pre-built image file. Then ran sudo gem install pg to install pg-0.9.0 Config/database.yml: development: adapter: postgresql Does anyone know what the problem is?

    Read the article

  • Simple .NET webcam library

    - by Vegard Larsen
    Is there a simple library for .NET that has a simply API that let's you do something like; // pseudo-code List<Webcam> cams = Webcam.GetAll(); Image i = cams[0].GrabImage(); I've looked at DirectShow and WIA, both seem to be much more complicated than this. I've also looked at this CodeProject project, but it really is much more complicated than what I need. The library should support image grabbing and video grabbing, and preferably live streaming of video. Edit: It is preferable if it is free (or at least very cheap), as this is a hobby project.

    Read the article

  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

    Read the article

< Previous Page | 427 428 429 430 431 432 433 434 435 436 437 438  | Next Page >