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  • Removing views from UIScrollView

    - by mohan
    I have two UIScrollViews that I move images between. The user can drag and forth between the scroll views. I am trying to animate the movement of the image from one scroll view to another. In -touchesMoved (handled in my UIViewController which has two custom UIScrollViews that intercept touch and sends to my UIViewController), I am trying to set the "center" of my UIImageView that is being moved. As it is moved, the image gets hidden behind the UIScrollView and not visible. How do I make it appear on top of the UIScrollView? I am able to handle the -touchesEnded properly by animating in the destination scroll view. I am also confused about -convertPoint:fromView: usage in the iPhone Programming Guide (See Chapter 3, Event Handling). If the touch coordinates are in window coordinates, to change my view (UIImageView inside a UIScrollView which is inside a UIView and inside a window) center don't I have to use -convertPoint:toView:, i.e., imageView.center = [self.view.window convertPoint:currentTouchPosition toView:imageView]; What am I missing?

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  • Jquery hover to only have effect for certain amount of time

    - by Andrew Cassidy
    Hi, I'm using a jquery hover effect but would only like the effect to last for around a second when rolled over....ie user rolls over image, it changes for a second, then reverts back to the original image. $(document).ready(function(){ $(function() { $('.rollover').hover(function() { var currentImg = $(this).attr('src'); $(this).attr('src', $(this).attr('hover')); $(this).attr('hover', currentImg); }, function() { var currentImg = $(this).attr('src'); $(this).attr('src', $(this).attr('hover')); $(this).attr('hover', currentImg); }); }); }); This is the code I'm using for the standard hover. Any help would be great, thanks.

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  • Drupal filter_form form input

    - by ernie
    This drupal form snippet will give me a textarea with user able to change filter to full html/wysiwyg mode. My Questions: How can I default to to full html mode? function MY_MODULE_admin() { $form = array(); $form['format'] = filter_form($form->format); // MY_MODULE - ** Image 1 ** $form['MY_MODULE_image_1'] = array( '#type' => 'textarea', '#title' => t('Image 1'), '#default_value' => variable_get('setup_image_1', 'image_1.jpg'), '#description' => "Current value =" .variable_get('setup_image_1', 'image_1.jpg'), '#required' => TRUE, );

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  • iPhone - Get a pointer to the data behind CGDataProvider?

    - by jtrim
    I'm trying to take a CGImage and copy its data into a buffer for later processing. The code below is what I have so far, but there's one thing I don't like about it - it's copying the image data twice. Once for CGDataProviderCopyData() and once for the :getBytes:length call on imgData. I haven't been able to find a way to copy the image data directly into my buffer and cut out the CGDataProviderCopyData() step, but there has to be a way...any pointers? (...pun ftw) NSData *imgData = (NSData *)(CGDataProviderCopyData(CGImageGetDataProvider(myCGImageRef))); CGImageRelease(myCGImageRef); // i've got a previously-defined pointer to an available buffer called "mybuff" [imgData getBytes:mybuff length:[imgData length]];

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  • How is ImmutableObjectAttribute used?

    - by Thomas Levesque
    I was looking for a built-in attribute to specify that a type is immutable, and I found only System.ComponentModel.ImmutableObjectAttribute. Using Reflector, I checked where it was used, and it seems that the only public class that uses it is System.Drawing.Image... WTF? It could have been used on string, int or any of the primitive types, but Image is definitely not immutable, there are plenty of ways to alter its internal state (using a Graphics or the Bitmap.SetPixel method for instance). So the only class in the BCL that is explicitly declared as immutable, is mutable! Or am I missing something?

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  • Hot to declare itemTemplate that has Itemsource as Enum Values in WPF?

    - by Ashish Ashu
    I have a enum let's say Enum MyEnum { FirstImage, SecondImage, ThirdImage, FourthImage }; I have binded this Enum to my combobox in XAML. While defining an combobox I have defined an ItemTemplate of combox to take Two UI element: TextBlock that show the enum value (Description) Image I have done this much in XAML. I am wondering where I can specify the Image corrosponding to each item of Enum. Is that possible through data trigger ? I really appreciate if anyone have the XAML for this scenario. Many Thanks in advance

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  • Add UIView behind UITableView in UITableViewController code

    - by Drew C
    I would like to use a fixed image as the background in a simple grouped table view in my iPhone program. Unfortunately, no matter what I do, the background is always solid white. I have followed several supposed solutions on this site and others to no avail. Here is the relavant code in the viewDidLoad method of the table view controller class (note, this code uses a solid blue color rather than an image for simplicity's sake): self.tableView.opaque = NO; self.tableView.backgroundColor = [UIColor clearColor]; UIView *backgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; backgroundView.backgroundColor = [UIColor blueColor]; [self.tableView.window addSubview:backgroundView]; [backgroundView release]; I suspect that I am not positioning the backgroundView view in the right place. I have tried sendToBack:, bringToFront:, and others but I always just get a white background. Is it possible to do this from within the UITableViewController? Must I use Interface Builder?

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • NHibernate - Mapping tagging of entities

    - by ZNS
    Hi! I've been wrecking my mind on how to get my tagging of entities to work. I'll get right into some database structuring: tblTag TagId - int32 - PK Name tblTagEntity TagId - PK EntityId - PK EntityType - string - PK tblImage ImageId - int32 - PK tblBlog BlogId - int32 - PK class Image Id EntityType { get { return "MyNamespace.Entities.Image"; } IList Tags; class Blog Id EntityType { get { return "MyNamespace.Entities.Blog"; } IList Tags; The obvious problem I have here is that EntityType is an identifer but doesn't exist in the database. If anyone could help with the this mapping I'd be very grateful.

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  • how can I deploy my silverlight 4 application

    - by Mark
    I have a basic Silverlight 4 project called "MySLApp" which has the associated MySLApp.Web project. (names changed for simplicity) It compiles down into these files (in the silverlight project): AppManifest.xaml MySLApp.dll MySLApp.xap MySLAppTestPage.html And the Web project builds into: Bin\MySLApp.Web.dll ClientBin\MySLApp.xap What I also have in my Web project is a .ASHX file that serves up a generated image, which my Silverlight application calls out to as the URL of an image: var uri = new Uri(@"http://localhost:1122/ImageServer.ashx", UriKind.Absolute); var bi = new BitmapImage(uri); TagImage.Source = bi; My big question boils down to this: How do I deploy my app to my IIS server? What files from where do I need to get it to work? Including the .ASHX url? Cheers, Mark

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Removing active class and adding it to a sibling

    - by Kyle
    Currently, I have a jQuery Cycle plugin that allows the image to scroll. With it's callback I am calling this function function onAfterVideoScroll() { $('.myRemote.active').removeClass("active").next().addClass("active"); } This SHOULD be removing the current class from another set of links, and adding the class to the it's next sibling. This is to keep whichever image is showing it's button predecessor will be active so the user can tell which button is currently showing on the slideshow. If this makes sense, please let me know why it will remove the active class but it never gives the sibling the active class. Thanks!

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  • Display Img and Div inline - it's not rendered inline

    - by user359372
    In order to follow correct web standards, I've tried to layout image and div inline. In orde to achieve that - I've used display:inline property. But then I experienced the following issue: image renders from the center line, and div doesn't respect height parameter set to it. I've tried using line-height parameter, but that didn't give any useful results. I've also tried various combinations with setting margin/padding to some values or to auto, or replacing div with span, or wrapping img and div with additional divs. I've managed to achieve desired result by using position:absolute, but that doesn't help in cases where I want to use centered/relative positioning of the whole component... Any clues or ideas or troubleshooting hints? Please find the html example below: Test Page Some text that should be displayed in the center/middle of the div 123   Some text that should be displayed in the center/middle of the div

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  • UINavigationController (drawRect:)

    - by ludo
    Hi, I created an application with a TabBarController, 4 TabBarItems and every TabBarItem have is own NavigationController file (everything created in IB). I'm using the drawRect function to design my navigationBar: @implementation UINavigationBar (customImage) -(void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed:@"MyImage.png"]; [image drawInRect:CGRectMake(0,0, self.frame.size.width,self.frame.size.height)]; } @end The problem is that the NavigationBar change for every ViewController inside my app, what I want is only draw the NavigationBar for one TabBarItem only and use the default navigationBar for other controller. How to do that? Thanks,

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  • Dynamically loading hi-res images into UIScrollView

    - by Jeff
    I've been looking into creating a gallery mode in my application. The functionality will be identical to the built in Photos App. Here's the flow: 1. You touch on a thumbnail and ... 2. a modal view displays a large detail version of the image 3. You have the ability to scroll horizontally through all the images in the gallery while in this modal view I'm stuck on step 3. How do I dynamically load hi res images into a scroll view? I understand I need to set the contentSize for the the scrollView but how do I do that when I've only selected and loaded one image? What delegate methods do I need to implement and what does the heavy lifting look like? Thanks in advance!

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • HOw to use UIIMagePickerController?

    - by aman-gupta
    Hey, IN my application I m using this code on button click for getting image from PhotoLibrary:- -(IBAction) getPhoto:(id) sender { UIImagePickerController *picker = [[UIImagePickerController alloc]init]; picker.delegate = self; picker.sourceType =UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; //picker = nil; } -(void)imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo:(NSDictionary *)info { imageView.image = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } But problem is that when i run my application in mobile it will get terminated on button click.Where I m wrong it works properly on iphone simulator but termninating on iphone Device Please reply me its urgent Thanks in Advance

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  • Integration of Photoshop and MySQL

    - by NewToProgrammingWorld
    I’m working to integrate Photoshop (CS4, local) with MySQL (Linux, remote), such that: a) image file information, data and meta data can be exported from PS into MySQL where same can be manipulated both manually and calculated, and then b) the MySQL fields can be referenced in Photoshop scripting for further automated image file manipulation, and c) the MySQL fields can be referenced for other purposes such as dynamic propagation of files and associated file data to a website, for example. I’ve spent many hours running searches for these concepts on StackOverflow, Google, and Adobe Support. I’m coming up empty, which leads me to believe that it’s not natively possible, and that I’ll need some middle language like PHP. Does anyone know if it’s possible for Photoshop and MySQL to bi-directionally share data? If so, how? If that’s not possible, what solution(s) might you recommend, in terms of specific tools/technologies that I can research further. Thank you.

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  • Smartest way to draw 100+ images on screen

    - by Henrik
    Hello all, First of all I'm a newbie when it comes to Android programming. So if this question is totally stupid please delete it ASAP :-). Question: I'm going to draw a grid of 10x10 PNG images. Each image is 32x32 px. All of the images are unique. I'm thinking that the easiest way seems to be to put each image in an ImageView. If adding all ImageView's to the layout would this give me some kind of performance hit? Would there be any smarter way to draw these images? Thanks. / Henrik

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  • Programmatically get screenshot of page

    - by Ender
    I'm writing a specialized crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme?

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  • How to rectify InvalidActiveXStateException in WPF?

    - by Gagan
    I am trying to make a WPF Application and using the Visio Controls. I have a dll named AxInterop.Microsoft.Office.Interop.VisOcx and I refer it to instantiate an object of the type AxDrawingControl(). Now as soon as I write this code: AxDrawingControl objDrawControl=new AxDrawingControl(); and check the attributes of this object objDrawControl in the debug mode, I see this message: Exception of type 'System.Windows.Forms.AxHost+InvalidActiveXStateException' was thrown. Here is how it looks like: Please help me to get this thing resolved! Please! I just realized the image isn't visible. So here is the link of the image showing the error message: http://www.freeimagehosting.net/uploads/fed103f4d3.jpg

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  • Passing big multi-dimensional array to function in C

    - by kirbuchi
    Hi, I'm having trouble passing a big array to a function in C. I declare: int image[height][width][3]={}; where height and width can be as big as 1500. And when I call: foo((void *)image,height,width); which is declared as follows: int *foo(const int *inputImage, int h, int w); I get segmentation fault error. What's strange is that if my values are: height=1200; width=290; theres no problem, but when they're: height=1200; width=291; i get the mentioned error. At 4 bytes per integer with both height and width of 1500 (absolute worst case) the array size would be of 27MB which imo isn't that big and shouldn't really matter because I'm only passing a pointer to the first element of the array. Any advice?

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